T
The Philosoraptor
Guest
Original poster
For ages, the Aether has battled the Malign; the purity of light combating the taint of shadow. On the edges of this Great Conflict, the Worlds were born; and on one of these Worlds, Man came into being.
In ancient times, the Malign and the Aether came to the World of Man. The taint of the Parasite corrupted Earth, and Man was alone in its fight against the creatures of the Malign. Daemons, they were called. Men and beasts, corrupted and turned against their World. As all hope seemed lost, the Aether came to Man and offered a deal: In service of the Light, Man would wield the power of the Aether against the Malign. Desperate, the ancient shamans met in secret, and accepted the power of the Aether. The bond of Man and Spirit was immortalized in the tome known only as the Covenant, where all of the knowledge and power of the Aether would be stored. Divine wrath in hand, Man fought back the Malign and cast it back into the void. However, its touch would forever remain...
In modernity, few recall the ancient Conflict. The Covenant is stored in a basement, entombed and sealed so that none may ever destroy it. Daemons run rampant, unchecked by the few remaining servants of the Aether, known as Magi. Until the protector of the Covenant is murdered. And six children stumble upon the greatest weapon in the history of their world...
In ancient times, the Malign and the Aether came to the World of Man. The taint of the Parasite corrupted Earth, and Man was alone in its fight against the creatures of the Malign. Daemons, they were called. Men and beasts, corrupted and turned against their World. As all hope seemed lost, the Aether came to Man and offered a deal: In service of the Light, Man would wield the power of the Aether against the Malign. Desperate, the ancient shamans met in secret, and accepted the power of the Aether. The bond of Man and Spirit was immortalized in the tome known only as the Covenant, where all of the knowledge and power of the Aether would be stored. Divine wrath in hand, Man fought back the Malign and cast it back into the void. However, its touch would forever remain...
In modernity, few recall the ancient Conflict. The Covenant is stored in a basement, entombed and sealed so that none may ever destroy it. Daemons run rampant, unchecked by the few remaining servants of the Aether, known as Magi. Until the protector of the Covenant is murdered. And six children stumble upon the greatest weapon in the history of their world...
Hello, everybody! The above (that junk in green) is the background of the story. We're playing as the heirs to the power of what is essentially God, and act as the guardians of the Earth against the various evils that threaten it. The protector of the Covenant, the ancient book that grants the powers of the Aether, a high school Literature teacher, has been murdered, presumably by a Daemon. Not knowing the potential danger, our characters enter the Guardian's house and open the Covenant. Each of us six are branded with a rune that grants us specific powers. All six having read it, none of us have all of the Covenant's gifts, as it can only grant its full knowledge to one student at a time. However, one gift serves as enough power to each of us.
Due to our existence as Magi, we are frequently hunted by Daemons and Dark Magi, those who have sold themselves willingly to the Malign. On the other hand, we suffer through the daily troubles of high school life, and have to cover our tracks as we balance our humanity with our powers.
There are six characters available to play:
Due to our existence as Magi, we are frequently hunted by Daemons and Dark Magi, those who have sold themselves willingly to the Malign. On the other hand, we suffer through the daily troubles of high school life, and have to cover our tracks as we balance our humanity with our powers.
There are six characters available to play:
- The Metamorph: Able to transform their body into anything alive, from another person to an animal to a living weapon.
- The Enchanter: Granted the ability to transfer their strength to another object, marking said objects with runes of power.
- The Elementalist: Able to manipulate the elements around them, ranging from creating fireballs and summoning waves of ice, to summoning tornadoes and creating earthquakes.
- The Illusionist: Capable of creating constructs and physical illusions with their mind.
- The Psychic: Master of telepathy and telekinesis.
- The Timekeeper: Wields time itself as a weapon, slowing and accelerating, stopping and starting, and even stepping forward and back through it.
I hope to see some interest soon!