S
Sammael9216
Guest
Original poster
The IC Thread.
I ask you, have you ever stopped to consider that the strangers you meet daily are actually normal? And not in the sense that you're obviously thinking of, I mean who's to say if they are actually human? Truth is you can't be sure… can you? Now you're thinking about that employee at Starbucks, that one guy with greasy hair that just watches people as they drink their coffee. He is probably normal, if not a little weird and in dire need of good shampoo. The ones you never expect, are the ones to surprise you. Chances are you have been exposed to Werewolves and never even noticed. I mean come on, you're not so dense that you wouldn't notice a bulking beast with fur and fangs. When you think of a Werewolf, you imagine a man bound by the moon, forced to change into a beast, but it's not that simple. Werewolves have adapted, evolved even. No longer shackled by the moon Werewolves are free to change at will, and because of this they have effectively lived alongside humans for centuries. Don't let this unsettle you, Werewolves are just like most people. All they want is to live their lives, support their families, and be left alone. The one exception however, are the Nomads. Werewolves without a home that still cling to baser instincts. These Nomads are always on the move, only staying in one place long enough to hunt before moving on. Nomads are dangerous and unpredictable, wherever they travel they leave a wake of woe and sorrow behind them. Tread carefully and if you ever find yourself face to face with a Nomad, steel yourself for a fight, and pray you have the strength to make them work for their meal.
Your story is about to be told, but it won't begin as you might expect. The city of Immokalee is a gateway to the Appalachian Mountains. Immokalee is a Cherokee name for tumbling water, fitting considering the rapids and waterfalls the city is known for. Near 11 million people a year pass through Immokalee on their way to the most visited National Park in America. The city is a major tourist destination, having an aquarium, several resorts, a ski resort, and an amusement park built on the mountain that overlooks the city. Despite the amount of people that pass through this city, only 4,000 actually call this place home. The city itself is not that large. You will find no skyscrapers here, homes and buildings within the city are designed to have a rustic mountain thyme. Before this city became such a hot spot for tourists, it was a secluded mountain settlement. Werewolves first immigrated here in the late 1840's searching of a home, land was plentiful and the locals looked out for one another, better yet they didn't pry in the affairs of others. For generations several packs and families merged together to form a community alongside the humans. Together they helped the town to grow and prosper into a city. Werewolves even continued to move to the area well into the 1900's. Werewolves can be territorial and stubborn, not many packs can live alongside one another without eventually shedding blood. To avoid conflict the merging families agreed to sign over power to a single family. Like wolves in the wild Werewolves however, follow the strongest among them and challenges are not uncommon. As the years progressed the role of Alpha has swapped between families many times as one Alpha loses dominance to a rival family. As a werewolf you will be a part of this community; belonging to one of the original families to settle in the area, or among the newcomers that settled much later. You have lived here all your life, you work, you go to school, and you keep the secret of your race at all cost.
Thus raises the question, how do the families and Alphas from among them keep the peace? How can one Alpha, one family lead them all? The answer lies with the Elders. The Council of Elders came into being after a string of disputes in the 30's threatened to spill out into the town. As a way to keep the peace several families sent forth their wisest elders to delegate peace treaties and ensure all conflicts were settled justly and away from the public's eye. They proved to be very effective at keeping the peace, so much so that the Council harbored the largest share of power among the Werewolves. Disputes were settled at the Council, bloodshed was all but discarded unless absolutely necessary. Diplomacy achieved what sheer force could not. Today the Council has grown even larger, with an Elder delegating over every family within the city. One family can not risk opposing the Council without earning the ire of the other families. The Council ensures the current Alpha keeps his authority, and that he is properly advised on all matters.
Such a coexistence with humans are few and far between. There are hundreds of thousands of packs across America, but only a few have succeeded in creating what your ancestors achieved, peaceful coexistence. Such an achievement shouldn't be taken for granted, it should be cherished and protected. There are many that covet what you have and they will try to take it from you. In the past the families have protected their way of life, but over the years people change. Negligence has replaced vigilance, and there are few warriors left in Immokalee. The families have lived alongside humans for too long and because of this they have lost much of their primal nature. The threat of a Nomadic clan of Werewolves have never even crossed your mind. How could it when you're so well protected? Sadly there is such a group making its way to your city. A feral clan of Werewolves may very well cause you to lose everything. Do you have the strength and cunning to fight for what is rightfully yours? Our will you let outsiders destroy your way of life?
Plot:
The Rp will take place in and around the mountain city Immokalee, starting in the year 1993. To put it simply, this is your home. The city is considered a gem locked away in the mountains. Built on the outskirts of the Great Smokey Mountain National Park; 540,000 acres of untouched forests and mountains. The city has developed into a tourist hot spot, with roughly 11 million visitors vacationing yearly. Families spend a fortune vacationing in the city. Some choose to stay in the city, perusing the various shops along main street. Children enjoy the famous marine aquarium located in the heart of the city. During the Summer the more adventurous tourist take to the rapids that flow along the city. Others take to the Park, climbing the trails, watching the wildlife, and enjoying nature at its finest. Some relax at the various spas and resorts open year round. Some prefer the luxurious cabins built along the mountains that ring the city. A tram way transports visitors from the city to the top of Ogle mountain were a ski resort is open during the Winter. Crime rate in the city is rather low considering the amount of traffic the city sees yearly. Some incidents do occur however, hikers and campers tend to get lost and most are never found. A group of Nomadic Werewolves are fast approaching the city. They're traveling as a biker gang, with their leader being an immensely powerful Werewolf. These Nomads are ruthless, they hunt humans as prey and other Werewolves as sport.
Powers and Abilities:
Earth:
Some Werewolves are born with a natural affinity to magic. As a draw back their primal instincts are reduced. Magic is drawn from their own bodies, meaning the more you use the more fatigued you become. With that being said, the power of magic comes from the earth, and Werewolves born from the earth can tap into that power using their bodies as a conduit in which to focus it. The earth's Elements consist of Fire, Wind, Water, Nature, Ice, and Lightning. Being born into one of these elements is rare, those that are so lucky are considered invaluable among their Pack.
Moon:
Werewolves that draw their magic from the moon use their bodies as a conduit the same as those that derive their magic from the earth. These Werewolves are much more common then their counterparts but less powerful in a sense. Unlike the earth that takes away the more animal instincts of Werewolves, the moon enhances them. Those born under the moon are more violent and physically fit then their earth birthed kin. Predatory instincts are raised to a unprecedented level. Self healing is more efficient to the point that even fatal wounds can heal in a matter of hours.
Lycanthrope:
Werewolves have two forms in which they can take. One for discretion and hunting, and the other reserved mostly for combat. All werewolves can communicate through telepathy if in range with one another. The range is extended depending of the form you take. Werewolves have a desire to change and hunt, a drawback from their gift. If a Werewolf goes extended periods of time without changing and feeding, that Person will begin to have fever dreams, followed by flu like symptoms. Finally the body will force a change and take over. If you are forced into a change it is very painful and almost always causes you to lose all control. All Werewolves have the ability to self heal, though the extent of this ability depends on the bloodline. Like people, bloodlines are each unique and different. Different families each have unique traits and abilities common to their bloodline. One bloodline may produce stronger more fit werewolves, while another may produce scrawny werewolves gifted in the Fire Element.
Wolf Form: This form is almost identical to a wolf. In fact, different families change into different species of wolves. Families with pure bloodlines turn into a species of Gray Wolf, while more tarnished bloodlines take on the form of smaller species of wolf such as the Timber Wolf and Red Wolf. If you are lucky enough to born with an Element this form will be the main body you take in which to use your abilities. You have all the senses and instincts of a wild wolf, making this a common form for hunting. The change is not quick and by no means painless, but through constant use the change becomes quicker and less painful. This form also causes the least amount of damage on the body, allowing for werewolves to remain in this form for longer periods.
Lycan Form: This is the final stage of a transformation, and by far the most painful. Changing from your human form into the Lycan form can take several minutes, each one agonizing as your bones expand and change dramatically. While in this form your predatory instincts are greatly increased, even beyond that of the wolf form. Your desire to hunt and feed is also increased, although these urges can be hard to control it is not impossible to do so. Young werewolves have to be trained and taught how to focus their minds by Elders before they can control themselves while in this form. Remaining in this form for extended periods can be hazardous, the change causes a great deal of wear and tear on the body making it hard to self heal afterwords.
Rules:
- All Iwaku rules take apply here here.
- Respect your fellow Role Players.
- I expect a post per week. If for any reason you have to bail on the RP then have the courtesy to notify me or the Co-Gm Sir Pinkleton.
- Characters are not immortal, they can die and will die.
Character sheet:
Name:
Family Name: (This is like your pack name. Each Pack consists of a few members, mostly blood relatives. Older families garnish more respect than newcomers so keep that in mind.)
Age:
Race: (Obviously werewolf or Human)
Appearance: (no anime pls.)
Wolf Form: (Include a picture, along with the name of your species, Red Wolf, Timber Wolf, etc.)
Lycan Form: (Brief description or picture. Note that the Lycan form is a bi-pedal form and more human like.)
Personality:
History:
Skills:
Power/Element: (Are you born under the Moon, or Earth born? Those that choose the Earth may pick one element as their born element. Using that Element is hard while in your human form and more exhausting. Your wolf form allows you to tap into the Earth without so much strain, while your Lycan form cannot tap into this power at all. Those born under the moon gain no Element, but are not hindered by their transformations, instead as they transform their instincts and primal characteristics are bolstered, along with their desire to hunt and feed.)
Job: (Do you go to college, do you work in the city, etc.)
Name:
Family Name: (This is like your pack name. Each Pack consists of a few members, mostly blood relatives. Older families garnish more respect than newcomers so keep that in mind.)
Age:
Race: (Obviously werewolf or Human)
Appearance: (no anime pls.)
Wolf Form: (Include a picture, along with the name of your species, Red Wolf, Timber Wolf, etc.)
Lycan Form: (Brief description or picture. Note that the Lycan form is a bi-pedal form and more human like.)
Personality:
History:
Skills:
Power/Element: (Are you born under the Moon, or Earth born? Those that choose the Earth may pick one element as their born element. Using that Element is hard while in your human form and more exhausting. Your wolf form allows you to tap into the Earth without so much strain, while your Lycan form cannot tap into this power at all. Those born under the moon gain no Element, but are not hindered by their transformations, instead as they transform their instincts and primal characteristics are bolstered, along with their desire to hunt and feed.)
Job: (Do you go to college, do you work in the city, etc.)
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