The City of Guilds (Signup)

Wolfsin

Norindul Lore Master
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
FANTASY! I need strong plot points to strive. I need open world sand box. I need things that keep me challenged and indulge me as a writer.
~The Premise~


Long ago in a land comprised of Faerie, Elves, Dragons! The world of Norindul was a land comprised of many rulers and at one time those rulers ALL bid for control. The lands fell to chaos and from that chaos those that would see this land torn apart rose from great slumbers to claim the minds of the practicioners of mortal evil. The wars the slaughter lasted for years to come, and in the end the losses were surmounted it took a great King of Elves to come to throne soon after his fathers passing in a great battle. This young elf Eliel challenged the idea of this conflict. And before long in his youthful wisdom he brought the great kings, the races new and old together to converge in his grand hall.

There was no easy task to be had here, Great scorn had already been sewn but before long the soft almost holy voice that spoke to each of them reached them. It wasn't until the prospect of peace became a very real threat to the armies of darkness, that the evil showed its hand in this game. The young High King Eliel was nearly killed before all of them by a Dwarven general, yet survived the attack. In the madness of the dwarf the truth of demons and devils came out, and the contract. the Pact of mercy as it was called; was signed.

Many years have passed since this time. Kings have fallen and with their death new kings have risen slowly the peace seems to be withering down though still it stands strong with the memory of the lives lost in the chaos that had once been.

The story for us however takes place in a different time. Peace still reigns supreme... however King.. Eliel has finally fallen to the void. One can only wonder how long the peace will hold without the voice of innocence that the young king brought to the table. One can only wonder....

However, Not all are effected by these events. The world may grow contempt with darkness and before long it could become a terrible wave against the marble colossus of walls that surround our great city. "Kalt" It is known as the capital metropolis of service to the world; surrounded in sky high walls made of the purest white marble, with steins of gold seeping through the grand architecture. Within its walls however is a completely different life known from the whole of Norindul. Within the city of Kalt it is a true Oligarchy of sorts. There are guilds everywhere and whats more; every guild is its own government. In this city every guild brings their lead representative to the grand council and they converge in the fifth tier and the Grand Guild Hall. One leader from every guild in the city make up the grand council, a board of individuals that make direct decisions for the great city. What is truly miraculous about Kalt however is that they do not follow any laws outside of their great city... the rule of kings, queens... none of it matters to these people for they are their own entity.

The story specifically focuses on one guild in this great city however. The Darkmoon Mercenaries, founded by the large goliath of a man known as Wolfsin Silvermoon, and his best friend; an unseen shadow known as Elite Darkshade. The Darkmoon Mercenaries are a family of sorts, a group of extremely talented warriors and scholars... that take on jobs much like any other guild. Specifically however, they are known to Kalt for being the fastest upstart guild to ever take refuge in this great city, quickly climbing the ladder to become one of the most prominent guilds in the whole of Norindul. What secrets do they harbor? What is the key to their success? All questions that only those that drink hearty mead in the great halls of Darkmoon Tavern, might find out. Will you share a Drink?​

Rules~

1. Remain true to your character and their morals. Do NOT let yourself do an out of character decision or act because I promise parts of this roleplay will tempt you to do so.

2. If holding up a person for more than 3 days I will take liberty of moving your part along. The second day I will try and contact you however so that will be your chance to communicate with me and let me know whats going on with you. Not trying to be a dick, but rps die by inactivity; I don't want this to die. v.v

3. All combat will be decided pre write up. it might be done in a collaborative post using.. www.titanpad.com that being said there is no thing as truly being OP in this roleplay as I will tell you know if I think its story breaking, because at the end of the day STORY is all I care about for this.

4. There will be a group that will be used as an Archive of information as it rises. I require all joining this rolepklay to also join that. This way you will always be in contact. There will be an out of character section in that group, so DO not post out of character stuff here. I want you to pm me if you have questions that can't be answered otherwise.

The Group Link~
https://www.iwakuroleplay.com/xfa-groups-group/kalt-council.1065/group-detail

The Story link~
https://www.iwakuroleplay.com/threads/norindul-and-the-city-of-guilds.105921/

5. For the sake of knowing you read all this which is definitely important. I require that character sheets have in quotes "We are all one under the moon" at the end of them in bold gold letters. THAT being said.....

~Oh one more detail~
~Only Fifteen Players will be allowed to Join this roleplay. First come first serve~

You may have up to Five characters in the roleplay. You may only have two of the five as part of the Darkmoon mercenaries =) Do NOT take on more than you can handle please.

Preferred Awesome character Sheet- (Not Required)
Fuck the old Character Sheet it takes too long. So heres A better less ridiculous version
General

Name:
Nicknames:
Titles:
Guild:
Rank:
Age:
Birthday:
Species:
Blood type:
Gender:
Orientation:
Symbol:


Personality

Personality type:
Personality description:
Likes:
Dislikes:
Strengths:
Weaknesses:
Morality:
Etiquette:
Attitude:
Outlook on Life:
Perception:
Standpoint:
Philosophy:
Taboos:


Appearance

Height:
Weight:
Body type:
Skin:
Scent:
Hygiene:
Face shape:
Eye shape:
Eye color:
Hair Color:
Hair Length:
Hair Type:
Hair Style:
Widow's Peak:

Scars/brands:
Piercings:
Birthmarks:


Inventory

Casual outfits:
Formal outfits:
Combat outfits:
Accessories:
Makeup:
Equipment:
Trinkets:


Powers and abilities:

Ability:
Element:
Immunities:
Futilities:
Restrictions:
Origin:
Source:
Skills:


Relationships:

Acquaintances:
Friends/Allies-
Enemies-
Family-
Lovers-

History


Misc

Voice actor:
Theme song:
Battle theme:
Other:


Otherwise you're not new to this, use whatever character sheet you want. I only require the following.
Guild name, How long have you been a part of your guild, Relationships with other guild members. Guild Rank. (Ask me for specific guild ranks if you need to, and or a Listing of guilds within Kalt.)


There are two main guilds we are focusing in this storyline currently: Darkmoon Mercenaries and Comatose Keep. Its more or less required for at least one of your characters to belong to one of these guilds. There are other smaller/less important guilds listed in our Group if you're interested in making a second/third/fourth/fifth character outside of Darkmoon or Comatose. Feel free to request information on any guilds.
 
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Name: Remmy Atonashi

Appearance: Remmy has long blonde hair covering her Elven ears, her long hair braided in the front. She is more of a toothpick, and she stands at 5'8". Remmy is often in her battle armor, which consists of shoulder armor and wrist guards, her family chest plate, which has been recently engraved with the Darkmoon Crest. She also has a set of knee guards, as well as protection for her lower legs, and her pointed steel boots, which she uses for the more unruly gentlemen. Remmy also has a scar on her cheek from a time she has shut away in her mind.

Age: 21

Symbol: Remmy has her own family's crest upon her chest and back, as is the custom of the Atonashi's. She also found an expert of metal working to make a scaled down metal version of the Darkmoon Crescent guild crest, and had it heated up and placed upon the back of her left hand, etching it into her skin for life.

Pronunciation: Remmy Atonashi(Ah-toh-nah-she)

Name Origin: Remmy was raised by a Kausteirn couple, and though they were not her real parents, she gladly accepted their last name. Her first name is actually a nickname, as her real first name is a mystery to all

Other Names: Ato, Rem

Title(s):

Rank: Apprentice

Alternate Forms:

https://www.youtube.com/watch?v=ATCoreVihFQ

Personal Characteristics:

Birth Date: February 18th.
Birth Name: Remeanda(Remey-ahn-dah. Nobody but her knows her real first name... Yet.)
First Word(s): Oneechan, Hello, Bye

Primary Objectives: Remmy mainly follows Wolfsin's orders, and tries to help with the other members' objectives, But all she really wants, is to find her parents, and put an end to the questions she has about her real parents.

Secondary Objectives: Remmy wants to travel the world, and explore places rarely traveled by man. She also wants to perfect the art of working in the shadows, and write about her own personal experiences from the beginning.

Personality: Remmy is serious when it comes to her job, but laid back when it comes to small talk, and killing time. She's a bit of a mysterious person to some. Her writing keeps her busy when she has new things to add, and she tends to be a very quiet person from time to time, but that doesn't keep her from letting her presence be known when she wants.

MedievalKnightAssassin.jpg

We are all one under the moon
 
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Wolfsin Silvermoon

Race:
Human

Male:
24 yrs old

kuf2_glen_web18600_7032_by_angelmarieturan-d8oh3us.png


Appearance: Wolfsin at his bare essence is a very strong muscular fair toned man. His hair is a snow white mane of wild unkempt hair; braided at the sides and near the back into war braids. Over all it touches his mid back. His shoulders are extremely broad and his chest is large. His neck thick and his face heroic with fine detail to his jaw. Wolfsin has a 8 Inch long goatee that seperates into two long war braids as well, but aside from that is fairly clear in his face. Over his right eye is a scar that is unknown to most, but that just adds to the multitude of scars that plague the rest of his body. Along his entire back, and both of his arms; Wolfsin has many tribal almost celtic appearing tattoos. one is a trail of celtic tribal lines and runes of magic, with A pack of white wolves that ravel down his right arm. The other is a crest dedicated to his guild, with some free space for more upon his forearm. Wolfsin could be described as hair, body hair easily visible, and many large furry legs. A strange character of sorts but one that is easily picked out of the crowd. Whats more; he is the near polar opposite to his brother at arms. Elite.


Symbol: The Darkmoon Crest is a symbol chosen by Elite and Wolfsin. Each of them have this symbol somewhere upon their body, and the crest upon their armor. The Symbol is a Cross, with a brilliant crescent moon set behind it. The cross is made of swords. and a Black feather hangs from one of the pommels to the swords making up the cross. Below it a white and black wolf sit and howl to the moon upon the cross. More specifically to Wolfsin might be the ritual written on his back in between the scars.

Forgiven the life we lead,
We sit upon world divided, a land where moons naught be.
Be not the hunter in a land of prey
Sing to our goddes so that she may bless ye of olden faith
Kiss her hand in moonlight, and remember the past.
The pack hunts. They move as one.
All as one under the moon.


Name Origin: To know the name one would know Wolfsin's life. The original name he was given was Little wolf, something granted to him by a mother hed never known. His father and mothe rclain in the same day they lost their lives to let him live. When this was told to him by the great Lobos, a Male wolf that had openly accepted him into his pack. Little wolf was not so little anymore. So he created his own name. Born from sin.. survived of the death of his parents he considered his own existence a sin of sorts. From this he took on the name Wolfsin... and the pack he followed was the Silvermoon pack. Little is known prior to this for Wolfsin but there is a lot missing to the story one might think.

Other Names:
Wolfy, Pup, Wolf, Son of Luna

Titles:
Lunar Sage, Sage of the Lunar Sword, Alpha Wolf, Lord of Wynters Moon.

Alternate Forms: Lycanthrope~ The essential Werewolf standing at the height of 10 Foot tall, and built like a brick house. The Lycan has all the characteristics of a wolf but stands on its hind legs and can function as a human. In addition the strength of the lycan is halved in human form but still very present. The purest silver is the only thing able to truly kill a Lycanthrope without utterly destroying them as a whole, as with the night comes the moon and the moon will let them regenerate entirely. They are fully venerable in this state, and often the legend is that you only hunt a Werewolf when it is most dangerous. When the new moon is present and no light guides your way, that is when the beast is weakest. Wolfsin has a bit more pressence to his werewolf form, and can wear armor. There is much to his past that he has yet to find out concerning his unique ability.

Theme Song:
https://www.youtube.com/watch?v=kEDvS10AXeI

Personality

Anima: Hyper, Wolfsin is very boisterous and loud by nature and makes it a point to be heard by everyone around him if he can. he is fun and enjoys the finer points in life while appreciating the small things. he expresses that wholeheartedly when comfortable.

Persona: Sometimes Wolfsin will recede into a level of protection. this rarely happens and only by specific triggers, but he might come off very bossy or mean to anyone that does not know why he does this.

First Impressions: Most come out of a conversation with Wolfsin laughing, but they enjoy it genuinely.

Personal Characteristics:

Birth Date: Dec, 7th.
Birth Name: Little Wolf
Birth Place: Seiristelle

Manner of Birth: Natural
First Word(s): Luna, and sword

Primary Objective: Currently Wolfsin has a lot that he is striving for. He wants to establish fine connections with the Comatose Cafe guild known for their mastership in crafts. He wishes to bring his guild to the top of Kalts highest tier. And there is still much of his past and origin that he longs to find out.

Secondary Objectives: To become the greatest swordsman to ever exist. He has crafted a unique swordsmanship that utilizes A heavy sword with a finesse type fighting style.

Priorities: Wolfsin values his guild above all else. they are his family and he will protect them until his dying breath.

Motivation: A sense of belonging, a Longing for Family and people surrounding him that he cares for.

Accomplishments: Too much to list. Having fought in some of the greater battles in the recent wars Wolfsin has slain many generals thought to be unkillable otherwise. Never once has he done this with dishonor, though one time it was taken out of his hands when his best friend saved his life rather than let him die with honor. Aside from that Wolfsin has established a strong guild and a wonderful family and community of people to constantly surround himself with.

Greatest Achievement: Establishing The Darkmoon mercenaries within the rat race of Kalt.

Failures: Wolfsin has had a few notable failures, One including being too late to save a child he'd met along the road whom was marked by a witch. Another includes when he was not there to save whom he would consider his father, and the Orcs killed Lobos his pack father.

Biggest Failure: Wolfsin's greatest failure is one he prefers to forget, but it involved a woman whom he was truly in love with. He took her to war with him and while she sat in his tent the enemy army sent in assassins to slay Wolfsin in his sleep, Wolfsin was away at this time drinking with other warriors when his love was slain. he returned to find her body, and one of the assassins gutted in a corner. Wolfsin went on a rampage after this but no amount of slaughter would fill the hole left in his heart by this failure.

Self-Confidence: Wolfsin comes off as very confident, and in his own ways; He is. However He has his lacking moment, and has a slightly harder time reading the whims of women now.

Traumas: His greatest Failure. And the nightmare of the Darkness that consumed his mother.

Embarrassments: Wolfsin doesn't get embarrassed easily but he hates getting caught out in a situation he can't handle. He also has a weakness in confidence with women partially because he doesn't believe he deserves to be cordial with them. He is easily emberassed when defeated in combat by his brother in arms Elite. Elite has always been better at nearly everything and his speed makes him hard to fight even in swordsmanship. Wolfsin loses every time he faces Elite in anything physical, outside of Strength competitions.

Soothers: Bardic songs. Ale and mead. And a woman's touch through his hair.

Instigators: Random, and When he is sure he will lose something precious again. For his main trauma it is whenever he gets "close" to a woman.

Regrets: Picked up drinking However he refuses to stop now. Killed far too many in the name of a King he didn't believe in.

Secrets: The Origin of his best friend.

Confidantes: Oberon Wolfsin's white wolf companion, Elite, and Camrian.

Soft Spots: The helpless

Cruel Streaks: Those that will commit evil without a hint of regret. Wolfsin looks for the intentions in actions and if he can find no compassion in the eyes of a man that man will sit under his boot for what they have done.

Musical Instrument: Wolfsin has a wonderful singing voice naturally and is creative in his bardic tunes.

Mental Characteristics

Known Languages:
Common, Sylvan, Elven, Dwarven

Lures: Challenges, Music, and Honorable Swordsmanship

Manias: The next greatest challenge.

Memory: Photo-graphic memory

Phobias: Spiders! Failure. Falling in love.

Savvies: Physical combat, Tactics, Blacksmith, and Musicality.

Ineptities: Cruelty without reason.

Hobbies: Blacksmith, Musicality, Swordsmanship, Writing, Drinking, laying on the roof.

Pet Peeves: being interrupted, Biting nails, Off tune music.

Philosophical Characteristics

Morality:
Wolfsin uses what he learned from his multiple mentors to decide good and evil, and right or wrong.

Etiquette: A simple standard of what he considers right. he was taught to respect women, and to be gentle of hand, strong of fist. "one does may use their fist to defend, but must remember to use their hand when in embrace of a woman"

Attitude: Cheerful and Rowdy

Outlook on Life: Realist, Yet hopeful

Perception: Wolfsin is a realist entirely. he doesn't deal with many gambles unless hes set the cards and shuffled them. In this way he perceives things in a very logical yet creative opportunistic way.

Philosophy:
"Mankind, can gain nothing without giving something of equal value in exchange."

Taboos: Wolfsin will never hit a woman. Period

Spiritual Characteristics

Animal: Dire Wolf

Religion:
Wolfsin Follows the tenet of the God ........

Devotion: Loosely follows any religion

Superstitions: The return of the Darkness.

Virtues: Charity, Diligence, Kindness, and Forgiveness.

Vices: Lust, Gluttony, Pride

Supernatural Characteristics

Ability:
Wolfsin uses magical sound waves to buff and harm as willed per song that he sings during battles. he is slowly learning more Bard like Magic as he goes.

Futilities:
Thinks that can't hear.

Origin:
Wolfsin learned the songs of his pack and applied the harmonious sound to Human music. From this he learned to take the magic involved in the Silvermoon Wolf pack and can now apply Mana to his spells when he sings.

Apparel

Accessories: Under his Armor Wolfsin wears a necklace that is made of Obsidian string. At its end is the fang of a wolf, and a perfectly crafted Obsidian Moon to circle around it.

Dress Style/Wardrobe: Wolfsin does not dress fancy in his down time. often seen shirtless or with simple hauberk. he doesn't try to impress unless wearing his armor, or wearing nothing at all.

Equipment: Wolfsin carries 50 Ft of rope with him when adventuring. Aside from that he has a Horn that he uses to drink that was taken from a Chimera he slew in the past.

Most Prized Possession: Wolfsin's most prized possession is hi Eastern crafted greatsword, "lunar Fang."

Most Valuable Possession: His necklace.

Intrapersonal Connections

Ancestors: Listed and He Learns

Acquaintances: Wolfsin being a guild leader has far too many of these to list them just wait for the roleplay to find out Ill update as needed.

Allies: Comatose Cafe, Order of Conquest, and The Arcanium

Enemies: None to list so far~

Followers: NA

Friends: Elite, Camrian, Mao,* Charm, Azmeryth

Inspirations: His Sword Dancing partner. Seyren the Blade Lord.

Pets: Oberon is Wolfsin's great White Dire wolf companion

Rivals: Elite Darkshade

Subordinates:
~All of the Darkmoon Mercenaries~

Combat

Signature Move:
harnessing the essence of the moon mixed with mana Wolfsin lets loose a mighty slash of energy that cuts like the sharpest blade through butter. it disregards armor entirely and lands a lethal blow.


Sexual Characteristics

Gender Role: Male Dominant
Orientation: Straight

Fetishes:
Sleek Bodies, with petite frame, Red Hair, Curvy, Fangs, and pointed ears.

Turnons:
Bites against his collar, Scratching along his back. Woman sitting in his lap and raising her body against his. Sexualy erotic Animalistic behavior

Turn-offs:
Pulling his hair, biting his lip, and Cold hands.

Sex Life: Dry as of late.
Virginity: Not a Virgin
First Love: Aurora Lelius
Love Interests: "hmm I wonder."
Marital Status: Single
Significant Other: NA

Biography

Infancy: (What was you character's life like from age 0 to age 3?)

Childhood: (What was your character's life like from age 4 to age 12?)

Adolescence: (What was your character's life like from age 13 to age 19?)

Voice:(2:10 Red haired guy)
https://www.youtube.com/watch?v=5ujX_FFmU0k
 
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[fieldbox="Azmeryth Rosewood, goldenrod, solid"]
moon-1.gif



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"If you live among wolves, you have to act like a wolf."
- Nikita Khrushchev

moon-1.gif


Appearance:
Azmeryth is small, and very slender in build. She could often be mistaken as a very fragile, and harmless woman. She has slight muscle, and the apparent scars of combat on her porcelain skin. Her hair is snowy white, and spans the length of her back stopping just below her bottom. She often leaves it hanging loose, and wild with a curtain of silvery fringe framing her face, and often hanging in her eyes. Her eyes are an icy blue, almond in shape and slightly small the pupils are slitted and fox-like. She has her family crest tattooed on her right rib. She has white fox ears upon her head which start white at the base to match her hair and fade to a deep grey at the tips. She also has a fox tail which is white at the base, and fades to a deep grey at the tip.

Symbol:
Azmeryth's family crest is a crescent moon wrapped around the blade of an intricately bladed great sword, and a magnificent ebony bow.
Crest_zps9b3a6147.jpg


Pronunciation:
Az-mare-ith Rosewood

Name Origin:
Azmeryth's name came from the Rosewood ancestors. Azmeryth was actually the name of the very first lady of the Rosewood family to take the seat as a Noble woman. Seeing their daughter to be a very determined, and worthy young lady, they deemed it fit to give her the honor of being named after one of the most influential women in their family.

Other Names:
Azzy
Meryth
Az
Amy
Foxy

Titles:
The Silver Fox of Darkmoon
Lady Fox
Rose Red
Bloody Rose
White Rose

Theme Song:

Zodiac:

spider_PNG35sall_zpspxibtoen.png


moon-1.gif


General:
Guild:
Darkmoon Mercenaries

Rank:
Amaris Knight

Age:
18

Birthday:
August 10th​

Species:
Kyuubi

Blood type:
AB-

Gender:
Female

Orientation:
Bisexual, Leans more towards males.

Personality:
Personality description:
Azmeryth is very outspoken, and vulgar in most senses with a perverted sense of humor. She doesnt let anyone put her down, and doesnt primarily get frightened by the presence of anyone but Wolfsin. She's very hard headed, and spunky. More of a "Say what you will, it will get you nowhere with me" type of gal. She says what is on her mind, and will be very blunt about it not sparing your feelings, or the like. There are times when she can be very understanding though. In these times, she is known to be a good listener, and if surprisingly able to offer...some sort of advice that will either help the situation at hand, or help with some sort of comedic relief. You shouldnt let her hard exterior cloud your ability to see that he is actually rather fragile inside though. She is still young afterall.

Likes:
Foxes, spicy foods, music, bows and arrows, daggers, her guild, the colors red black and gold.

Dislikes:
Cats, thunderstorms, rudeness, cheeky ladies, fire.


Appearance:
Height: 5'0"
Weight: 110lbs.
Body type: Slender/athletic
Skin: Porcelain
Face shape: Heart shaped
Eye shape: Almond
Eye color: Icy Blue
Hair Color: Snowy White
Hair Length: Trails down her back cutting off just below her bottom.
Hair Type: Wavy, thick
Hair Style: She always leaves her hair loose.
Scars/brands: She has battle scars all over her body ranging from small scars to marks showing that a serious wound had once been there.
She has her family crest tattooed on her right rib.
Piercings: None
Birthmarks: None


Powers and abilities:

Ability:
Element:
Immunities:
Futilities:
Restrictions:
Origin:
Source:
Skills:


Relationships:
Acquaintances: N/A
Friends/Allies- Wolfsin, Azeirith, Kanari, Elite, Aiobhelle
Enemies- N/A
Family- All deceased
Lovers- N/A

Misc

Voice actor:
Ryuuko Matoi - Kill La Kill
Battle theme:
Other:

[/fieldbox]​
 
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Kanari WIP
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"The world is sadistic; to survive you must be just as cruel. Just remember not to lose yourself completely in the process."
Name:
Kanari Vale

Pronunciation:
kah-NA-ree

Name Origin:
Kausterien

Name Meaning:
pretty; fairy; quite; rather

Nicknames:
Kana

Titles:
The Phoenix, Burning Rose, Kanari Vale +The Darkmoon Phoenix+

Guild:
The Darkmoon Mercenaries

Rank:
Amaris Knight

Age:
Ageless, she has lived 189 years before this current time

Birthday:
April 1st

Species:
Dusk Elf, Phoenix of the three mystical birds of Norindul

Gender:
Female

Sexuality:
Bisexual, Asexual

Deity:
Farius.
She hates all of the other gods due to her past


Personality type:
ENFP

Personality description:
Kanari is a true free spirit. She takes great joy in socializing and connecting with other people, often being the life of the party. She's more than just a social butterfly though; her great intuitive quality allows her to read between the lines with curiosity and energy. She is always outgoing and cheerful, looking for the brighter side of things and loves to have fun while doing so. Kana tends to see life as a big, complex puzzle where everything is connected, seeing it through a prism of emotion, compassion and mysticism, and is always looking for a deeper meaning.

The phoenix is fiercely independent, and much more than stability and security she crave creativity and freedom. If she finds a cause that sparks her imagination she will put immense energy and effort into it, leading the way to make the idea become a reality. However sometimes she doesn't want to be a leader, even more so it things get overwhelming, but this will not stop her from fulfilling her duty to the guild. Her self-esteem is dependent on her ability to come up with original solutions, and she needs to know that she has the freedom to be innovative; she can quickly lose patience or become dejected if she gets trapped in a boring role.

She has no troubles relaxing and is perfectly capable of switching from a passionate, driven idealist in the workplace to that imaginative and enthusiastic free spirit on the dance floor, often with a suddenness that can surprise even their closest friends. Her outgoing personality and love for socializing gives her the cherished insight into what motivates her friends and comrades. She believes that everyone should take the time to recognize and express their feelings, and her empathy and sociability make that a natural conversation topic. She is a people person and is very good at reading others, however sometimes she can misread signals and mistake plans where a more straightforward approach would have been simpler. These kinds of mistakes can stress her out and keep her awake at night, especially if it did more damage than good. She is very emotional and sensitive, and when she steps on someone's toes, they both feel it.


Likes:
Stars in the night sky, sweets, the color pink, lights, fire, heat, socializing, having fun

Dislikes:
Complete darkness, sour stuff, abusive people and bullies, judgmental people, being ignored, being interrupted, being alone

Strengths:
Curious - When it comes to new ideas, she isn't interested in brooding – she wants to go out and experience things, and doesn't hesitate to step out of her comfort zone to do so. She is imaginative and open-minded, seeing all things as part of a big, mysterious puzzle called life.

Observant - She believes that there are no irrelevant actions, that every shift in sentiment, every move and every idea is part of something bigger. To satisfy her curiosity, she tries to notice all of these things, and to never miss a moment.

Energetic and Enthusiastic - As she observe, forming new connections and ideas, she will not hold her tongue– she's excited about her findings, and shares them with anyone who'll listen. This infectious enthusiasm has the dual benefit of giving her a chance to make more social connections, and of giving her a new source of information and experience, as she fits her new friends' opinions into her existing ideas.

Excellent Communicators - It's a good thing that has such such strong people skills, or she'd never express these ideas. She enjoys both small talk and deep, meaningful conversations, which are just two sides of the same coin for her, and is adept at steering conversations towards her desired subjects in ways that feel completely natural and unforced.

Knows How to Relax - It's not all "nature of the cosmos" discussions with Kanari– she knows that sometimes, nothing is as important as simply having fun and experiencing life's joys. That Intuitive trait lets her know that it's time to shake things up, and these wild bursts of enthusiastic energy can surprise even her closest friends.

Very Popular and Friendly - All this adaptability and spontaneity comes together to form a person who is approachable, interesting and exciting, with a cooperative and altruistic spirit and friendly, empathetic disposition. Kana gets along with pretty much everyone, and her circle of friends stretches far and wide.

Weaknesses:
Finds it Difficult to Focus – She is a natural explorer of interpersonal connections and philosophy, but this backfires when what needs to be done is that TPS report sitting right in front of her. It's hard for her to maintain interest as tasks drift towards routine, administrative matters, and away from broader concepts.

Overthinks Things – She doesn't take things at face value- she looks for underlying motives in even the simplest things. It's not uncommon for her to lose a bit of sleep asking herself why someone did what they did, what it might mean, and what to do about it.

Gets Stressed Easily - All this overthinking isn't just for her own benefit– she is very sensitive, and cares deeply about others' feelings. A consequence of her popularity is that others often look to her for guidance and help, which takes time, and it's easy to see why she sometimes gets overwhelmed, especially when she can't say yes to every request.

Independent to a Fault - She loathes being micromanaged and restrained by heavy-handed rules- she wants to be seen as highly a independent master of her own fate. The challenge for her is that she lives in a world of responsibilities, a pill she is not happy to swallow.

Very Naïve – She may be ageless but her childish naivety seemed to stay with her through the years. She is very oblivious to any romantic or sexual intentions, she can be manipulated if something is worded right, and sometimes sarcasm can't pierce her wall of naivety.

Morality:
She wants to do what is best for those around her, and will stand by them when in need. She hates meaningless death, believing that those who kill for no reason do not deserve to exist in the world. She has set her own guides on what's good and evil, and usually remains within those boundaries. Unless someone oversteps the margins she has set she is generally okay with them and pays no mind to what they do. She has been seen to do cruel things, as well as benevolent things, and generally seems like a cheerful innocent person, believing that everything she does is for a reason, and usually it is.

Etiquette:
She is very polite, always saying please and thank you, never talking with her mouth full or eating like an animal, etc. She has even been seen to be polite to her enemies unless they anger her, which is rare but anything can happen.

Attitude:
She is cheerful and energetic; always look on the bright side of things.

Outlook on Life:
She sees beauty in the world, though she knows it's cruel and will not take pity on the weak, learning this from many years of experience.

Perception:
She has a very optimistic view on situations she ends up in, always looking on the bright side of things.

Standpoint:
She sees the world from a fairly high standpoint, as she is unique and powerful, but never lets this go to her head.

Philosophy:
"Everything is done for a reason. Everything. And each has its own consequences."

Taboos:
Killing for no reason, torturing for no reason, and hurting for no reason.


Height:
5'4"

Weight:
118lbs

Body type:
Slim

Skin:
Pale, if one looks close enough tiny scales can be seen, and felt if one touches. Her skin is also unusually warm to the touch, not enough to burn someone but still warmer than others.

Scent:
Sweet like a rose.

Hygiene:
Clean

Face shape:
Oval

Eye shape:
Upturned

Eye color:
Pinkish-red

Hair Color:
Pink

Hair Length:
To her hips; though she can change it due to her ability to change her age

Hair Type:
Wavy

Hair Style:
Usually down, sometimes has accessories in it.

Widow's Peak:
Covered by bangs

Scars/brands:
She has many scars on her back, and on her solar plexus is a brand burned into her skin.

Piercings:
None

Birthmarks:
A red crescent going from the bottom of one eye to the other, arching onto her forehead

Other marks:
Throughout her body different black and red natural tribal marks wraps around her that tell stories of Dragons.

Symbol(s):
A rose of fire, a phoenix holding up a dark crescent moon.


Casual outfits:
TBA

Formal outfits:
TBA

Combat outfits:
TBA

Accessories:
TBA

Makeup:
None

Equipment:
TBA

Trinkets:
A coin from the God of Trickery,


Ability:
TBA

Element:
TBA

Immunities:
TBA

Futilities:
TBA

Restrictions:
TBA

Origin:
TBA

Source:
TBA

Skills:
TBA


Acquaintances:
TBA

Friends/Allies-
TBA

Enemies-
TBA

Family-
TBA

Lovers-
TBA


TBA


Voice actor:
TBA

Theme song:
TBA

Battle theme:
TBA

Other:
TBA


2w4kwlu.jpg

"We are all one under the moon"
 
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General
23e5bd24879314a3fc215e640902c26e.jpg
Name:
Llerina Barrit'tar

Nicknames:
Ller, Rina

Titles:
TBA

Guild:
The Darkmoon Mercenaries

Rank:
Apprentice

Age:
23

Birthday:
February 2

Species:
Drow

Gender:
Female

Sexuality:
Bisexual


Personality
21c6b44a612da50dae67fe853ac2e91e.jpg
Personality description:
Honesty and order are two things that matter greatly to Llerina. She has a good idea of what is right, wrong, and socially accepted, though this doesn't mean she limits herself to these things, instead she lives by her own personal code that she believes is for the better and most effective in keeping order, even if they breaks certain laws set by society. To get information from someone to prevent the destruction of something important she will not hesitate to torture the information out of them brutally, in order to save the lives of many she will gladly kill a few without giving it a second thought. She doesn't let common morals get in the way of doing what needs to be done, and she couldn't care less if people hate her for it.

Llerina is generally calm yet contemptuous, and can usually be seen with a mischievous smile on her face. She has very high confidence in herself and can often seem egotistical, which is more or less the truth. Her cynical and distrustful traits are usually masked by upbeat and impish characteristics. She's typically charming and entertaining, making her a fun person to be around, though her mean-spirited dark humor may deter some. Ller can be seductive, and brazenly so, though when it comes to commitment she brushes it off as boring and restraining. When she wants something she gets it, whether it's a person or object, and other peoples' feelings do not matter. She does, however, have a somewhat foreboding presence and looks down upon everyone, including those who stand taller than her.

Two things others can expect from Ller are hard-work and productivity. Her job is very important to her therefore she is responsible and vigilant in order to do it right. Putting much thought into her actions everything she does has a reason. She works with intelligence, pragmatism, and rationality, though can be quite manipulative to get things done or to get what she wants. She is extremely perceptive and rarely loses focus.

Due to her Drow past she can seem paranoid, sometimes even evasive and cryptic. She is always prepared for an attack, and her pride doesn't get in the way of coming up with an escape plan if things don't look in her favor; she understands that she wouldn't have a pride to worry about if she was dead. Her caution also closes her off from people when it comes to personal issues; she's very distrustful of others. In addition, she is narrow-minded and isn't easy to sway when she has something set in her mind. This stubbornness makes her seem inflexible and can make her a difficult person to deal with.


Likes:
Order, her job, combat, cooking [even though she's terrible at it], birds, darkness

Dislikes:
Chaos, boredom, rats, bright light, wasting effort, being controlled, being restrained

Strengths:
Dedicated - When she sets her mind to something she will see it through to the end. Leaving things unfinished is a pet peeve of hers; just because something gets difficult or boring doesn't mean its okay to just quit, if it's the right thing to do then she's going to complete it.

Strong-willed – Without her strong-will she probably wouldn't have as much dedication and obstinacy as she does. She will defend her ideals and principles to the end, and must be proven clearly and conclusively wrong for her opinion of the matter to chance.

Direct and Honest – She goes by proven facts, idea or opinions do not matter to her and she'll blatantly ignore them. She is very straightforward and hates the wasted time and effort in sugarcoating or adding filler to statements. She is painfully honest sparing no mind to how the truth will affect others' feelings, and she expects the same from others.

Loyal, patient, and reliable – due to her desire to keep order and her love for her job she is loyal and reliable. She understands that sometimes you need to give some things time for them to be ready, or you need to wait until there's an opening to strike (not always just in combat.) Her determination and strong will make it to where when she says she'll do something she will fulfill that promise to the best of her capabilities as quickly as possible, making her very responsible.

Enjoys Creating Order – She lives with the sole purpose of creating order, and passing judgment on those who disrupt it. Her code allows her to do this efficiently, and her determination helps her not to falter from her beliefs.

Excellent Organizer - Her dedication to truth and order makes her a great leader, despite her desire to work alone. She is able to put peoples' skills to use by fairly giving out appropriate tasks based on them, making the task at large as efficient as possible.

Weaknesses:
Inflexible and stubborn – She is not one to change her principles or decisions, not unless it's proven fact and will benefit herself, as well as her code, and unless that proof is shoved in her face she isn't willing to find it on the chance that it might be better.

Uncomfortable with unconventional situations - She cannot stand the unpredictability chaos makes the world, as unpredictability is far from trustworthy, which in turn makes her nervous. The code she lives by has been proven to create order therefore she implements it in everyday life, but if a situation or an idea appears where her code may not be able to help or may need to be changed, forcing her to abandon it for something that may fail is hazard to her image of reliability and can cause her great stress.

Judgmental – She has strong conviction about what is right and wrong. Her obligation to create order often extends to all things and everyone, ignoring the possibility that there are two right ways to get things done. She does not hesitate to let these "deviants" know what she thinks, considering it her duty to set things right.

Difficulty with Empathy – She is too arrogant, honest, and too caught up in the facts and most effective methods that she forgets to think of what makes others happy, or of their sensitivity, even of the few whom she actually cares about.

WIP

Morality:
Lawful chaotic. She will go through extreme measures to keep order. Though she is lawful that doesn't mean she will follow all laws set, instead she goes by a personal code that she believes is most effective and, above all, creates order.

Etiquette:
She can seem rude, though with grace.

Attitude:
Most of the time she acts outgoing and mischievous, and can seem quite conceited.

Outlook on Life:
She has a very cautious outlook on life, and is always prepared for the worst. She believes that it's very chaotic and unpredictable which concerns her, making her want to change it.

Perception:
She perceives situations realistically and with vigilance.

Standpoint:
She sees the world from a very high standpoint, not due to position, but from her personality and arrogance.

Philosophy:
TBA

Taboos:
TBA


Appearance
8848e181e538470c99b3093f7dfa4e9f.jpg
Height:
5'9"

Weight:
130lb

Body type:
Slim, slightly built

Skin:
Bluish pale

Scent:
Hints of sweet

Hygiene:
Clean

Face shape:
Oval

Eye shape:
Upturned

Eye color:
Red, in darkness they glow

Ear shape:
Long, pointed

Hair Color:
Platinum blonde

Hair Length:
To her upper back

Hair Type:
Slightly wavy

Hair Style:
Down, usually covered by her hood

Widow's Peak:
Normal hairline

Scars/brands:

Piercings:
2 cartilage piercings on each ear

Birthmarks:
TBA

Symbol:
TBA

Inventory
a9ceb0bb450553ea706801f6c255fcf2.jpg
Casual outfits:
TBA

Formal outfits:
TBA

Combat outfits:
TBA

Accessories:
TBA

Makeup:
TBA

Equipment:
TBA

Trinkets:
TBA


Powers and Abilities
9717dfdc13e569d5d01ebd43dad50c3a.jpg
Ability:
TBA

Element:
TBA

Immunities:
TBA

Futilities:
TBA

Restrictions:
TBA

Origin:
TBA

Source:
TBA

Skills:
TBA


Relationships
920972cfc8a0e312d971cc2c3ce8d126.jpg
Acquaintances:
TBA

Friends/Allies-
TBA

Enemies-
TBA

Family-
TBA

Lovers-
TBA


History
1f9c1d7d0438c3a91c9d7b00d6f0d15f.jpg
Llerina was raised in an underground village named Kryvohr. Her family specialized in falconry, using the birds to gather information, communicate, and even to aid them in combat. They were very secretive and only the higher-ups of the city knew of their sources and used them to get information. They lived in the back of the village, somewhat isolated from the others.

Ller had a single friend at the age of 6, who she met when out shopping with her mother. Her name was Malaer Torana, a Drow who's family grew a lot of the town's produce. Whenever they had the free time they would run about the town playing around. It was rare to see them apart, that is until she turned 7 when suddenly she stopped showing up at their usual meeting place. When Malaer finally visited her friend's house she was only answered by her parents saying Llerina couldn't play, and wouldn't for a very long time.

Llerina had shown signs of power, causing her parents, Vhurvan and Ardultana, to keep her from the others to train hard. Not only did they train her in harnessing the shadows, but also in their family profession of falconry, before which she had only cleaned after the family's birds. 6 years Ller trained without leaving per parents' closed off property, 6 years of seemingly nonstop hard work, it was tiring, and lonely.

At 13 she snuck out in the night, already mastering her abilities, and found her old friend's house. She peaked through the window with a huge smile that soon disappeared at what she was witnessing. A man whom she has never seen before was beating Malaer brutally, and began to rip at her clothes. Ller crashed through the window and jumped on the man, and after much struggle she killed him, leaving the room a complete disaster.
She had soon found out that the man she just murdered was a noble from another city, and was Malaer's fiancé, an arranged marriage by her parents. Scared of the consequences due to the nobles death they ran away, leaving Kryvohr with no intentions of returning.

The 2, or 3 if one would count Ller's falcon named Banshee, lived on the road, staying in towns for only a few days before heading off for another. They always had fun, learned new things, and enjoyed eachother's company, but then 3 years later, after they were in a city for about 2 weeks, Malaer got very sick. Ller had gotten a few healers to look at her and try to fix her, but she seemed to only get worse until one day, after Ller returned to their room in the inn from getting supplies, Mal had disappeared. Llerina searched the city up and down for days, putting up posters, and even going door to door. Soon she found her, but she didn't like what she saw. Mal was in the middle of the city as if on display as she hung lifelessly from the pole she was tied to. Swords and daggers had been shoved into her naked body, she was covered in food people had thrown at her, vultures were picking at her skin, and a large crowd had come to mock her dead body. They killed her, all because she was a Drow. Mal was easy prey, which could easily be spotted, as she was too weak to fight or even practice magic.

Falcons of darkness began to swarm around the crowd not only preventing them from seeing outside the swarm, but also keeping them contained in that little area. Blinded by rage she formed a large bow in front of her out of darkness and shot fitting dark arrows towards the crowd, 7 each set, killing them all as she screamed and cried.
After the shadow birds dispersed Ller collected her best friend's body and buried her in the middle of Mal's favorite spot, then left to continue her travels in the world.

The cruelty of the town made her think, about the world, about life, it was all to chaotic, disorganized, cruel. Malaer had a big impact on her thought the many years since they first met, Ller loved her very much and would do anything for her, but now, due to the chaotic world, she was gone. This was when she decided she would bring order to the world, and bring down judgment to those who disrupted it.

At 17 she ran into a hermit in the woods. He was a crazy old man but his words piqued Ller's interest. He spoke of a goddess, one of cleansing and order named Lariaht, when she found him he was muttering something about her over and over. A trap was enclosed around his leg as he sat leaning against a tree in a puddle of blood. She immediately helped him; removing the trap and helping him towards where he pointed at the mention of his home. She took him to his cabin, bandaged his wounds, and laid him down to recover. The hermit stayed asleep for several days, but she stayed and took care of the complete stranger, using his supplies and some labeled jars of herbs. When he finally woke he was surprised by the drow and her actions and considered her a gift from Lariaht. For few months she stayed with him as he taught her the ways of his goddess, she was really religious but he was kind enough to provide her with food, shelter, and knowledge so she took it.

After a while she left the hermit, with a new code of order to live by, to go to a large city. Of which she spent the next 5 years living as a vigilante of sorts, preventing major crimes that would affect the city, dodging guards, etc. She kept a low profile, going out with her hood covering her face and her cloak covering her body, and refusing to give out a name. Eventually she was just called the shadow, due to her abilities and because she kept to the shadows.

It was there where she heard about the Darkmoon guild in Kalt, she believed that she could do so much better in her goals there rather than in just a single city, and so the shadow disappeared from the city and took off towards Kalt. A few months had passed and now she was an apprentice to The Darkmoon Mercenaries.

Misc
bb8d52f21178bb6bae93a6671443bbf9.jpg
Voice actor:
Makina
Theme song:
TBA

Battle theme:
TBA

Other:
TBA


 
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  • coollogo_com_16301159_by_angelmarieturan-d8p96c1.png


    forum_banner1_by_angelmarieturan-d8p941u.png


    Pronunciation: Cam-ree-an Curr
    Other Names: Comatose, Slave Driver
    Titles: Lady Comatose, Maven of the Market, Lightbringer, the Ermen'e'gildah

    Pets/Familiars: Zakir, her pet snake
    Zodiac: Scorpio

    Birth Date: November 11
    Birth Name: (What name did your character's parents give them at birth?)
    Birth Place: Th'riel's Grove (continent of Seiristelle)
    Current Home: Kalt, Tier 2
    Current Guild: Comatose Keep
    Status/Ranking: Guild Leader
    Text Color Code: #d10f42



  • Photo: [spoili]
    cammie2_by_angelmarieturan-d8ojjsr.png
    [/spoili]

    Symbol: [spoili]
    comatose_guild_emblem_by_angelmarieturan-d8ojk9z.png
    [/spoili]


    Skin Color: Olive
    Height: 5'6"
    Weight: 120lbs
    Scars: a deep burgundy line cuts across her right shoulder blade down to her spine
    Piercings: ears, labret
    Tattoos/Markings: burning vines drip from the corner of her eyes and down the side of her cheeks/neck. Arabic spells circle her right arm and left leg, whispering of fire and earth.

    Face Shape: narrow, heartshaped
    Hair Color: burgundy-garnet (a deep red-purple, burns brightly in the sunlight)
    Hair Length: down to her hips
    Hair Type: wavy
    Hair Style: braided, loose, bun
    Skin Tone: light amber-honey, glows like the dawn
    Skin Imperfections: sun spots dot her shoulders and arms
    Eyebrows: thin & higharched
    Ear Shape: elven - long, pointed upward
    Eye Color: ruby-maroon
    Nose Shape: Small Hero-shaped
    Lips: heart-shaped, pronounced cupids bow, even-full and a burgundy wine color
    Teeth: carnivorous, sharp
    Chin Shape: narrow, pointed
    Makeup: eyes are usually rimmed a dark coal-scarlet color, lips painted red

    Dress Style/Wardrobe: Tight combat-gowns, overbust corsets, leather tops/pants, tall boots - colors vary between dark coals, maroons, fiery reds, bright umbers and golds.
    Equipment: spellbinder's tools, 2 one-handed crossbows, arrows, protective gear
    Most Prized Possession: Her guild and family, Comatose Keep
    Most Valuable Possession: the guildhouse and related assets
    Trinkets: Her mother's sakhr'na, a precious stone to her people which empowers her bloodline and aids in the process of spellbinding




  • Primary Objective: Sustain Comatose Keep
    Secondary Objectives: Come to terms with her past
    Priorities: Comatose Keep, the safety of her friends and guild mates, Aiobhelle, Wolfsin
    Motivation: prosperity of her guild and the protection of those she cares for
    Accomplishments: established a top ranking guild, mastered the art of spell binding
    Greatest Achievement: establishing herself in the top tier of Kalt, as the Maven of Market
    Failures: failing to save anyone in her family from death (mother, brother, father)
    Biggest Failure: not being able to protect Ra
    Self-Confidence: feigns pure confidence, has very little
    Traumas: the death of her family, her twin's betrayal
    Afflictions: none presently
    Embarrassments: Mao and Wolfsin
    Worries: the genuinity of those around her, the future prosperity of Comatose, Aiobhelle's safety
    Soothers: alcohol, sex, music, her pet snake, light physical contact (nothing restrictive), Aiobhelle
    Instigators: suspicious behavior, lies, pointed/informed insults, signs of betrayal

    Fondest Memory: memories of Ra
    Worst Memory: witnessing her brother's betrayal
    Favorite Dream: a full and prosperous guild house, with all of the people she once loved and currently holds dear (her mother, Kadian, Ra, Pascal, Aiobhelle, Mao, Wolfsin, etc)
    Worst Nightmare: being betrayed by those who hold her heart

    Desires: happiness, the prosperity of her guild, safety of her friends and family
    Wishes: to fully trust someone and know they will never betray her
    Regrets: none
    Confidantes: Mao, Wolfsin, Pascal, Aiobhelle
    Soft Spots: children, innocents, artists/craftsmen, people who have been dealt a poor hand in life but have the talents and potential to make something of themselves
    Cruel Streaks: liars

    Musical Instrument: her voice
    Quirks: hums to herself often, smells things to make a primary judgement, takes nothing at face value and trusts nearly no one
    Dominant Hand: ambidextrous
    Catchphrase: TBA



  • Personality Traits: Determined. Forceful. Emotional. Intuitive. Powerful. Passionate. Exciting. Magnetic. Protective beyond measure.

    Can at times be resentful, secretive, verbally blunt, and compulsive when she has a gut feeling about someone or something.


    Communication: communicates dominantly through action rather than words
    Criminal Record: no record
    Discrimination: religious leaders, kings, spiders
    Dominance: stands her ground to a fault
    Ego: confident yet level-headed enough not to be egotistical. tends to be prideful, however
    Emotional Stability: slow to anger, except if certain triggers are struck, in which case she flips
    Expression: body language
    Humor: finds humor in harmless teasing
    Liveliness: energetic in a reserved manner. she does not bounce around but instead puts her energy into her work.
    Mannerisms: polite, reserved, dedicated and hardworking
    Patience: slow to frustration and can be very patient
    Reputation: held in high esteem from the majority of Kalt
    Sociability: does not mind being in crowded and lively places, but chooses mostly to watch and listen rather than conversing with a large amount of people
    Morality: Chaotic-Good; does what is typically right/good but is not against using chaotic means



  • Known Languages: Common, Elven, Solresol, Sylvan
    Lures: fire, heat, light, music, nature, weapons, markings/scars, stories, knowledge, magic, alcohol
    Manias: none
    Memory: Acute memory
    Phobias: loss/separation, weakness, magic, water, spiders
    Savvies: spellbinding, woodworking, archery, drawing, dancing
    Ineptitude: swimming, singing (the language of her people - Solresol - is difficult for those with dull ears to bare, yet is secretly beautiful to those who have a wider range of tonal recognition), putting her feelings/thoughts into solid, coherent words
    Temperament: Choleric (extroverted, unemotional, and task-oriented)
    Hobbies: drawing, woodcarving, reading, dancing, singing when alone
    Pet Peeves: Overly talkative (especially when cocky/annoying) people, self-righteous people, possessive/jealous people, rain, mud, unnecessary filth, obvious manipulation, stupidity/ignorance


    Logical-Mathematical: highly capable of using reason and logic in her thinking
    Spatial: highly capable of visualizing ideas/objects
    Linguistic: highly capable of understanding complex written/spoken word; low capability to phrase her own thoughts/opinions
    Bodily-Kinesthetic: highly capable of controlling/directing her body and learning through kinesthetic interaction
    Musical: highly capable of perceiving sounds, music, tones, and rhythms
    Interpersonal: average-low capability to interact with and understand others
    Intrapersonal: average capability to understand herself
    Naturalistic: highly capable of understanding her natural surroundings
    Existential: average/low capability to understand phenomena or questions beyond sensory data



  • Race: Ifrit-Wood Elf mix
    Abilities: Spellbinding (learned), manipulation/summoning of fire (born), minor affinity for natural magic
    Strengths: hyper-sensory, archery, hunters instincts
    Immunities: Physical assaults (basic weapons, blades, etc)
    Weaknesses: magic, enchanted weapons, spellbound items
    Restrictions: cannot summon/control any amount of fire greater than her own mass
    Origin: mixed bloodline - Ifrit and Wood Elf
    Source of Empowerment: Self, and sakhr'na

    Religion/Spiritual Allocation: Teachings of Th'Riel Ifrinata
    Devotion: Does not "practice" religiously, but devotes her own personal time/faith to the teachings
    Superstitions: None
    Virtues: Charity, Diligence, Kindness, Temperance
    Vices: Lust, Pride, Wrath




  • Likes: tattoos, markings, scars, piercings, snakes, ferocious/exotic animals, alcohol, sex, singing, math, categorizing/organizing things, keeping lists and notes
    Dislikes: cats, dogs, small furry animals, spiders, water, birds, religion, brutish men, idiots, obnoxious noise


    Favorite Animal: Snakes/Reptiles
    Favorite Book: Fatalis Calamite
    Favorite Color: Burgundy
    Favorite Drink: Liquid Fire
    Favorite Excuse: "I just woke up..."
    Favorite Food: Meat and Bloodroot (type of plant)
    Favorite Flavor: Cinnamon
    Favorite Pastimes: Carving wood, Spellbinding, Drawing, Drinking
    Favorite Place: The crafting yard or atop the roof of Comatose Keep
    Favorite Quote: "The swiftest path b'twix two points is a straight line; my arrows land every time."
    Favorite Season: Summer


    Least Favorite Animal: Dogs, Cats, Rabbits, fluffy things
    Least Favorite Excuse: "It wasn't my fault."
    Least Favorite Food: Soup, anything overly soft/fluid
    Least Favorite Flavor: Cherries
    Least Favorite People: Anyone belonging/related to the Scarred Helix
    Least Favorite Place: Tier 1 of Kalt
    Least Favorite Season: Winter



  • Immediate Family: Kadian Cœur (twin brother), Rah Cœur (little brother), Thalios Cœur (father), Rena Cœur (mother)
    Close Relatives: Aiobhelle Xa'Raav (adopted sister)
    Ancestors: Tsh'Mir the Oracle (Ifrit Priestess), O'sia'dice Laurel (honorable hunter of Th'riel Grove), various other ancients/generals of the old clans
    Friends: Mao, Rian, Skylan, Wolfsin, Aiobhelle, Pascal, the rest of Comatose Keep
    Acquaintances: Elite, Charm, Covenant Leader, Phantom, Ouridor
    Inspirations: None
    Pets: None
    Rivals: None
    Role Models: Rena Cœur, her mother
    Subordinates: guild members of Comatose Keep



  • Orientation: Straight
    Fetishes: None
    Turn-ons: Biting, Scratching, Neck Play, Scars, Markings, Piercings, Strength, Aggression, Confidence
    Turn-offs: Being "Dominated", Bad Hygiene, PDA, Cockiness, Rushing, Selfishness

    Sex Life: Not frequent, Not dry
    Virginity: Lost at age 17
    First Love: NA
    "Love" Interests: NA
    Significant Other: NA




  • Comatose Keep is a guild of skilled craftsmen, artists, and other service-providers which vastly dominant Kalt's Marketplace. We provide many of the top and lower-ranking guilds alike with gear, products and services which ensure the livelihood and sustenance of our great city. Formerly run by Lord Kadien Coeur, whom perished in a strange and fatal accident at age 20, the guild is now run by Lady Comatose herself - Camrian Coeur, twin sister to Kadien and the original founder of Comatose Keep.

    In exchange for being a member of Comatose Keep, you receive a home, family, food, protection/security, a place to sell your wares, top-quality gear/crafts, representation on the council by one of the Highest Ranking Guilds of Kalt, an alliance with several other guilds (meaning multiple opportunities to aid in their adventures/causes both in and outside of Kalt), and a standard of respect which come being a part of Comatose.

    Guild Leader: Camrian Cœur
    Guild Second: Mao Tuzi, Pascal Pendaris, Aiobhelle Xa'Raav
    Size: Medium (Aprox. 30 members)
    Guild House Location: Tier-2 of Kalt, Southern hemisphere
    Market District?: Yes, 8 Vending Stations Reserved
    Guild Rank: Tier 2
    Council Votes: 5
    Primary Guild Colors: Gold, Silver, Black
    Secondary Guild Colors: Red

    Guild Allies: Darkmoon Mercenaries, Arcanium, The Knights of Nine, Silent Masquerade, Blades of Eriargon*
    Guild Acquaintances: The Watchers, The Order of Conquest, Templar of Blood, Radiance
    Guild Followers: Ruby Dawn
    Guild Rivals: The Quarry
    Guild Enemies: Scarred Helix


    GUILD RANKS:
    Recruit - Someone who expresses interest in joining Comatose. They are, at this stage, in a training/testing period where they demonstrate their skills to the leaders of Comatose and attempt to sell the products of those skills. If they seem promising, they are officially admitted as a member of Comatose

    Craftsman - The "lowest" rank of Comatose members are your everyday craftsmen. They may not be the MOST skilled but are improving their skills with the help of more experienced craftsmen in the guild. They sell when they can but otherwise help out around the guild hall, doing chores, working the bar/tavern, helping other smiths, etc.

    Artisans - Craftsmen who have honed their skills and frequently craft/sell. They are revered throughout Kalt as the most accomplished artisans, and get the most business.

    Seconds - One step below Guild Leader, these are Camrian's most trusted allies and guildmates. They conduct official guild business where it comes to interacting with other guilds and the rest of Kalt. They are also top Artisans (in most cases).


    Members of Comatose tend to specialize in one or more of the following professions (if you have something else in mind, talk to me about it):

    Armorer - A craftsman who specializes in armors, ranging from light gear to heavy duty suits. Armorers of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Apothecary - A craftsman of remedies made from herbs, plants and roots. Apothecaries of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Artist - One who paints, sculpts, draws, etc. Comatose serves as the artist's patron, offering support (a home, food, gear, family, etc) in exchange for their talents.
    Blacksmith - A craftsman of metal-forged weapons and/or armor. Blacksmiths of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Bower/Fletcher - A craftsman of bows, crossbows, arrows, etc. Bowers of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Carpenter - A craftsman of wooden furniture, weapons, housing, etc. Carpenters of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Clothier - A craftsman of clothes, costumes, bedding, etc. Clothiers of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Cordwainer - A craftsman of shoes. Cordwainers of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Herbalist - One who plants and maintains medicinal plants, roots and herbs.
    Jester/Acrobat - One who entertains. Comatose serves as the jester/acrobat's patron, offering support (a home, food, gear, family, etc) in exchange for their talents.
    Minstrel - One who entertains in the form of singing or playing musical instruments. Comatose serves as the minstrel's patron, offering support (a home, food, gear, family, etc) in exchange for their talents.
    Potter - A craftsman of clay, porcelain, ceramics, etc. Potters of Comatose may take commissions as they come, and/or sell ready-made products in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
    Spellbinder - One who endows gear/items/materials with magical enchantments. This requires both a mage who is able to cast the desired spell, and a spellbinder, who has perfected the art of binding magic to earthly materials.
    Tamer - One who tames animals for domestication, field work, battle, etc. Tamers of Comatose may take commissions as they come, and/or sell already tamed animals in Kalt's 5th Tier Market District, at one of Comatose' reserved stations.
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    charm_banner_by_angelmarieturan-d8qbm1x.png


    Pronunciation: Charm Lune-are-ee-ah
    Other Names: Snowflake, Lune
    Titles: The Guardian Angel, Spirit of the Moon
    Zodiac: Sagittarius
    Pets/Familiars: Raiju (Lightening Spirit, has several forms but prefers feline forms)
    [spoili]
    raiju_by_angelmarieturan-d8qb95p.png
    [/spoili]

    Birth Date: December 11
    Birth Name: Charm Lunaria
    Birth Place: unknown
    Current Home: Kalt
    Guild: Darkmoon Mercenaries
    Status/Ranking: Amaris Knight, Healer/Support Mage
    Text Color: #ffcc00




  • Photo: [spoili]
    charm_by_angelmarieturan-d7c05st.png

    [/spoili]

    Symbol: [spoili]
    darkmoon_mercs_ad__banner_transparent_2_by_angelmarieturan-d7c1nzo.png

    [/spoili]


    Skin Color: pale porcelain
    Height: 4'8"
    Weight: 99lbs
    Scars: various scars covering her entire body
    Piercings: none
    Tattoos/Markings: Darkmoon Mercenaries emblem burned between her shoulderblades

    Face Shape: narrow diamond-shaped
    Hair Color: ivory (white with a pale gold tint)
    Hair Length: extends to her waist
    Hair Type: straight-loose curls
    Hair Style: braided, loose
    Skin Tone: ivory-cream
    Skin Imperfections: golden freckles spot her cheeks, nose, arms and shoulders
    Eyebrows: winged
    Ear Shape: small and pointed
    Eye Color: pale gold with silver flecks, silver pupils
    Nose Shape: small, soft
    Lips: slightly narrow, downturned, full lower lip, pale pink color
    Teeth: omnivorous
    Chin Shape: narrow, rounded
    Makeup: wears none

    Dress Style/Wardrobe: white, black and silver dresses/cloaks
    Equipment: bag of herbs/potions, a chained quarterstaff, protective gear, and a necklace given to her by Wolfsin
    Most Prized/Valuable Possession: her necklace





  • Primary Objective: learn to control herself
    Secondary Objectives: support and sustain her guild mates - also, eventually learn more about her heritage and magical potential
    Priorities: Wolfsin, the Darkmoon Mercenaries
    Motivation: Kindness
    Accomplishments: TBA
    Greatest Achievement: TBA
    Failures: losing control and hurting others, succumbing to ignorance
    Biggest Failure: saving her mother
    Self-Confidence: nonexistent
    Traumas: harsh violence, blood, vampires, werewolves, "unholy" creatures, religious groups
    Afflictions: the disease of lycanthropy (her biggest secret - NO ONE aside from Wolfsin, Elite and Camrian know of this)
    Embarrassments: being criticized, praised, treated like a child
    Worries: religious people, large predatory animals, failure
    Soothers: nature, animals, flowers, music, having her hair stroked,

    Fondest Memory: Wolfsin asking her to come with him to Kalt, and start a guild
    Worst Memory: Her mother's death
    Favorite Dream: Walking through a grove of glowing flowers and trees, with the moon above head shining brightly down upon her
    Worst Nightmare: Turning into what she fears most, and hurting those she cares for

    Confidantes: Wolfsin
    Soft Spots: animals, anything helpless/injured
    Cruel Streaks: None
    Common Saying: "'Nice' and 'Good' have two very different meanings."
    Quirks: collects common objects, startles easily, eats very little





  • Charm is, like many little girls, shy and reserved. She was raised not to question the indisputable fact that little girls should speak only when spoken to, and that they should do so quickly and without attitude or personal opinion. The young girl hardly breathed a word before her fifth nameday, the day she found herself wandering a dark wood, scared and alone, stains of her mother's lifeblood still warm on Charm's pale and dirty robes.

    The young girl had been a forsaken child from birth; a bastard; a creature with impure blood whom no one should dare to love. Charm grew up knowing that she would never have a true family and that wherever she went, she would be spit upon and shamed to oblivion. This knowledge turned her into a cold, quiet thing that tried her best to be invisible, non-existing... An easy task during the years she spent alone, wandering around Seiristelle, seeking comfort when it came and pursuing survival halfheartedly. Around her twelfth nameday, she became acquainted with a nice but mysterious man who showed her only kindness. This man convinced her, gradually, that the world could be a better place than her mother's family had led her to believe.

    Charm's transformation was slow, and is still quite difficult for her. Although she grew up believing that she could not depend on anyone, and that she should never trust or care for anyone, she is starting to realize how good it feels to be a part of something, a member of the family. She is becoming a more open person, although she will hardly take the initiative to start conversation or make your acquaintance. At her current age, sixteen, she will usually stand in the background and hover near those she has grown to trust, which in her case mostly consists of her guildmates. She does, however, leap from her quiet shell when she recognizes that someone requires aid she can fulfill. When it comes to healing and herbalism, Charm transforms into a lighthearted young girl with passion for what she does, and a willingness to help those who deserve it - or those who can pay for it. She's a mercenary, after all.

    Communication: remains silent unless directly questioned or spoken to, for the most part
    Criminal Record: No Records.
    Dominance: semi-submissive, avoids altercations at all cost. Will defend herself if necessary. Only stands her ground when defending other people.
    Ego: modest/self-depreciating, goes to great lengths not to speak of her personal worth
    Emotional Stability: stable for the most part, unless traumas are triggered, in which case she is prone to anxiety attacks and will remove herself from the company of others to privately cope
    Expression: expresses herself dominantly through body language
    Humor: watching her friends embarrass themselves (lightheartedly of course)
    Liveliness: tends to be quiet, though she grows quite lively and playful around her friends
    Mannerisms: polite, attentive, caring
    Patience: extremely slow to anger and usually very patient with people
    Reputation: generally held in high regards; people trust her, look to her for aid, but know her to be a reserved person typically
    Morality: Neutral-Good




  • Known Languages: Common, Sylvan, Elven
    Lures: sweet scents, warmth, physical comfort, innocent creatures, animals, music
    Manias: none
    Memory: acute memory
    Phobias: chains, werewolves, vampires, violent people, water
    Savvies: alchemy, healing, painting, chained quarterstaff combat
    Ineptitude: swimming, socializing, not very skilled in magic yet (as she has yet to connect with her star elf/sylvan roots and receiving proper training)
    Temperament: Phlegmatic





  • Race: Dominantly Star Elf with sylvan heritage - infected with lycanthropy
    Affinities: natural magic, divine magic (untrained and so not the strongest in this), alchemy
    Strengths: intellectual, good humored and easy to get along with, inspires sympathy and adoration, honest and straightforward with people
    Racial Traits: Rapid healing abilities, attuned to the divines, guardians of the wind (keen senses), increased dexterity and speed, low-light vision, and blessed by the sun
    Immunities: light-based blindness, attacks and dazzle effects, sneak attacks, poisons
    Weaknesses: fire, dark magic, silver(?)
    Restrictions: TBA
    Origin: mother was a star elf/nymph mix, father was a lycan
    Source of Empowerment: her bloodline

    Religion/Spiritual Allocation: TBA
    Devotion: TBA
    Superstitions: TBA
    Virtues: Humility, Kindness, Chastity, Patience, Temperance
    Vices: Envy, Sloth




  • Likes: flowers, fruit, animals, the sound of jingling metal - wind chimes, keys, etc, sleeping, when people play with her hair, piano music and soft singing

    Dislikes: loud noises, constant noise, high places, darkness, violence, liars, fire, smoke, manipulative people

    Favorite Animal: felines
    Favorite Book: Songs of Divinity
    Favorite Color: gold, silver, pink
    Favorite Drink: cider, rosewater
    Favorite Food: fruits
    Favorite Place: the guild house, and Comatose Keep
    Favorite Season: Spring

    Least Favorite Animal: scared of wolves
    Least Favorite Food: anything spicy/sour
    Least Favorite Place: outside Kalt
    Least Favorite Season: Winter




  • Immediate Family: Aveline Roh'ni (mother), father unknown
    Friends: Wolfsin, Camrian, Kanari, Azmeryth, Skylan
    Acquaintances: members of Darkmoon and members of Comatose
    Pets: Raiju
    Rivals: none
    Role Models: Wolfsin and Elite
    Subordinates: lower ranking members of Darkmoon




  • Orientation: currently not interested in relationships
    Fetishes: NA
    Turn-ons: NA
    Turn-offs: NA

    Sex Life: NA
    Virginity: NA
    First Love: NA
    "Love" Interests: NA
    Significant Other: NA




  • Guild Rank: Amaris Knight
    Guild Role/Job: Healer, Beater, Support Mage
    Member For: 2 Years (since it was created)

    Guild Acquaintances: TBA
    Guild Allies: Comatose Cafe, Order of Conquest, and The Arcanium
    Guild Enemies: None
    Guild Rivals: TBA
    Guild Followers: TBA








  • coollogo_com_215566652_by_angelmarieturan-d8qbuzj.png

    mao_banner2_by_angelmarieturan-d8qd3fj.png


    Pronunciation: Mow Two-zee
    Other Names: Bunny, Temptress, Devil
    Titles: The Tuzi Witch
    Zodiac: Aries
    Pets/Familiars: Rao (homunculus, summoned at age 13)
    Birth Date: April 2nd
    Birth Name: Jezabel Daeva
    Birth Place: Camp Dehkarus
    Current Home: Kalt
    Current Guild: Comatose Keep
    Status/Ranking: Guild Second, spell weaver/carpenter
    Text Color: #ff99cc




  • Photo: [spoili]
    mao_wip_by_angelmarieturan-d8qdp8c.png

    [/spoili]

    Symbol: [spoili]
    comatose_guild_emblem_by_angelmarieturan-d8ojk9z.png

    [/spoili]


    Skin Color: pale white
    Height: 5'2"
    Weight: 122
    Scars: covered in them - most significant is the scarred tissue on her shoulder blades, from which her wings were torn
    Piercings: ears, tongue, hips, right eyebrow
    Tattoos/Markings: arms, chest and neck are covered with ancient spells (both dark and arcane); a black cross cuts through her left eye and spills down her cheek in the shape of a red heart. guild emblem burned onto her left hip.
    Face Shape: heart shaped
    Hair Color: white, often with hues of pink
    Hair Length: down to her waist
    Hair Type: wavy and wild
    Hair Style: loose
    Skin Tone: porcelain-salt (pale white with pink undertones)
    Skin Imperfections: severely scarred torso and back; her skin is magically enchanted to appear flawless
    Eyebrows: short
    Ear Shape: medium-length pointed, wing-like
    Eye Color: violet-purple
    Nose Shape: small refined
    Lips: soft cupid-shape, natural twist to her mouth, full lower lip, rosewood color
    Teeth: omnivorous
    Chin Shape: narrow and rounded
    Makeup: eyes rimmed in coal, bright red lips

    Dress Style/Wardrobe: wears the bare-minimal clothing. tends to wear underbust corsets, shorts, stockings, fingerless gloves, and boots in the range of silver-white-pink-gold. a white rabbit half-mask always adorns her head.
    Equipment: magical thread, personal spell book, magical rings
    Most Prized Possession: NA
    Most Valuable Possession: NA
    Trinkets: NA



  • WIP

    Primary Objective: Always maintain control
    Secondary Objectives: Bring prosperity to her guild and have fun
    Priorities: Herself, Her friends, Her guild
    Motivation: Self Preservation
    Accomplishments: mastering dark and arcane magic, creating her own homunculus at age 13, more TBA
    Greatest Achievement: Conquering the demoness spirit bound to her soul
    Failures: TBA
    Biggest Failure: TBA
    Self-Confidence: extremely confident
    Traumas: TBA
    Afflictions: TBA
    Embarrassments: none
    Worries: none
    Soothers: affection, cute things, sugar
    Instigators: cocky people, challenges, when people make children cry

    Fondest Memory: ---
    Worst Memory: ---
    Favorite Dream: ---
    Worst Nightmare: ---

    Desires: several things
    Wishes: nothing
    Regrets: nothing
    Confidantes: Camrian
    Soft Spots: children, weak/helpless creatures, cute things
    Cruel Streaks: overzealous

    Quirks: gets grouchy when she's hungry, is never bored, no sense of "personal space"
    Dominant Hand: Left
    Catchphrase: "And when they are too intoxicated to move and harm, catch them by the neck and pull out their fangs as the charmer does. Thereafter, they can be your playthings; you can handle them as you please."




  • Personality Traits: Adventurous. Energetic. Courageous. Confident. Dynamic. Quick-witted.

    Can at times be selfish, quick-tempered, impulsive, impatient, and audacious to the point of making risky decisions.

    Communication: does not usually censor herself - she is very blunt and states her opinion boldly
    Criminal Record: wanted criminal in many kingdoms outside of Kalt
    Discrimination: dragons, cults, people who blindly follow rules, people who misuse magic
    Dominance: extremely dominant in every aspect
    Ego: extremely confident to the point of appearing egotistical - she is highly self-aware
    Emotional Stability: stable to a fault
    Expression: expresses herself through flirtation, games, wordplay and body language
    Humor: loves teasing people, also has a very dark sense of humor
    Liveliness: extremely energetic and on the move
    Mannerisms: friendly, innocently seductive, straightforward, demanding
    Patience: usually impatient, but knows and respects when the situation calls for it
    Reputation: the majority of Kalt either fear her or love/lust for her
    Sociability: very social, likes to talk and make friends
    Morality: Chaotic Neutral - does what benefits her most, without purposefully harming/helping others





  • Known Languages: elven, sylvan, abyssal, infernal, common
    Lures: sweets, riddles, poems, stories, mysterious people, magic of all kind, piercings, markings, scars, cute creatures
    Manias: rabbits, games, challenges
    Memory: clouded memory of her childhood (self-induced with magic), acute long-term memory, mediocre short-term memory
    Phobias: dragons
    Savvies: arcane and dark magic, acrobatics/dancing, spinning riddles, playing games
    Ineptitude: math, hand-to-hand combat, making friends
    Temperament: playful, mischievous, seductive, chaotic
    Hobbies: dancing, playing games with people, exploring/adventuring
    Pet Peeves: not cleaning up after yourself, people who read/talk out-loud to themselves, oversensitive prudes


    Logical-Mathematical: weak
    Spatial: mediocre
    Linguistic: strong
    Bodily-Kinesthetic: strong
    Musical: strong
    Interpersonal: situational
    Intrapersonal: strong
    Naturalistic: strong
    Existential: average



  • WIP

    Race: Avarial Elf/Demon Spawn
    Abilities: Manipulation of mind and persuasion of will; arcane and dark magic casting/creation
    Strengths: adventurous, energetic, courageous, confident, dynamic, quick-witted
    Immunities: mind manipulation, poisons/curses
    Weaknesses: physical/melee combat, those who can resist or see through her charms
    Restrictions: in relation to her manipulative abilities, she must remain in the presence of who she is trying to manipulate for a specific amount of time before bending their will
    Origin: demonic origins
    Source of Empowerment: her contained spirit

    Religion/Spiritual Allocation: follows no religion
    Devotion: favors the Demon God Sereth
    Superstitions: none
    Virtues: Patience, Kindness, Diligence
    Vices: Pride, Lust, Greed, Gluttony




  • Likes: sweets, riddles, poems, stories, mysterious people, magic of all kind, piercings, markings, scars, cute creatures, sex, lighthearted conversations, parties, noise
    Dislikes: drinking alcohol, dogs, dragons, medicine, lawful people, philosophical debates, facial hair, getting dirty, lizards, small spaces


    Favorite Animal: rabbits and cats
    Favorite Color: pink
    Favorite Drink: Apple Cider
    Favorite Excuse: "It was an act of passion!"
    Favorite Food: sweets & desserts
    Favorite Flavor: lemon cakes
    Favorite Place: the tavern in Comatose Keep
    Favorite Season: summer


    Least Favorite Animal: dogs
    Least Favorite Food: anything salty or spicy
    Least Favorite Flavor: metal/blood
    Least Favorite People: anyone lawful or goody-two-shoes
    Least Favorite Place: anywhere muddy or overly dirty
    Least Favorite Season: winter




  • Immediate Family: none
    Close Relatives: none
    Ancestors: The Demon God Ramadius
    Friends: Camrian, Wolfsin, Aiobhelle, Crystal, Pascal, Rian, Skylan, Thomas, Kailani
    Acquaintances: other members of Comatose and Darkmoon
    Inspirations: herself
    Rivals: TBA
    Role Models: none
    Subordinates: members of Comatose Keep




  • Orientation: who knows?
    Fetishes: wordplay, riddles, games, submission
    Turn-ons: biting, scratching, humor, deep voices, scars with stories, tall partners
    Turn-offs: overzealous people, overconfidence, pride, weakness, intoxication

    Sex Life: mysterious
    Virginity: long gone
    First Love: NA
    "Love" Interests: NA
    Significant Other: NA




  • Guild Rank: Second-In-Command
    Guild Role/Job: Spellweaver, Entertainer
    Member For: 4 Years (since it was created)

    Guild Acquaintances: The Watchers, The Order of Conquest, Templar of Blood, Radiance
    Guild Allies: Darkmoon Mercenaries, Arcanium, The Knights of Nine, Silent Masquerade, Blades of Eriargon*
    Guild Enemies: Scarred Helix
    Guild Rivals: The Quarry
    Guild Followers: Ruby Dawn




 
Last edited:
  • Love
Reactions: Azzy and Wolfsin
[fieldbox="Daedalus Arteria, black, solid"]

dark_mage_by_forge_t-d4wl9c3.jpg

"Tears shed for another person are not a sign of weakness. They are a sign of a pure heart."
- Mi Vida: A Story of Faith, Hope of Love


General Information
Character Name:
Daedalus Arteria

Titles:
The Feared Mage, The Dark One, Azazel

Guild:
None

Rank:
N/A

Age:
49

Race:
Human

Gender:
Male

Symbol:
4516388174_4ef8fd3c20_m.jpg


Physical Characteristics
Height:
6"4

Weight:
164lbs

Body type:
Endomorph

Eyes:
His eyes are almond in shape, equally spaced apart so that it doesn't look too odd. Daedalus has pure heterochromia, with his left eye being crystal blue with flecks of grey. His right eye is a golden amber in colour, with flecks of yellow.

Hair:
His hair is grey, with him nearly reaching his 50s and the magic he uses, with a few speckles of dark brown here and there. His hair is usually tied up in a knot and hidden underneath the hood, but when it is untied, it is wavy, reaching the tops of his shoulders.

Dominant Hand:
Right, but is ambidextrous when using magic.

Scars:
There are no visible scars that are seen on his face. However, once his gloves are taken off, there are areas on his left palm where a knife had been used many times in order for him to tap into the magic that he is able to cast.


Personal/Spiritual/Philosophical Characteristics
Personality when first met:
When he is first encountered, he gives of an intimidating presence far beyond the unusual eyes that he possesses. He is spiteful, sadistic callous to all that he encounters, regardless if they are a companion of his or not. When looking at certain situations, he often see things realistically, more often than not criticizing any viable plan harshly. This personality is suitable in riling up his main summoned companion, Rekhyt, for when they are in battles. However, this kind of personality is poorly received by his other minion, Gaspar, but his wishes are obtained through intimidation.

Temperament:
Melancholic

Standpoint:
From his standpoint, he thinks that the whole world is against them and that the only way for him to make it through this world and complete the objective that he has set out to do is to fight back.

Virtues:
Temperance, Diligence, Charity, Justice

Vices:
Pride, Wrath, Despair, Envy, Lust


Personal Traits
Strengths:
-Very proficient in magic, nearly a master in Demomancy. Also is adept at both Perception and Purging magics.
-He is proficient at recollecting learning something that he has learnt in the past.

Weaknesses:
-He has little to no experience in any other form of combat.
-Since he changed his faith, his Clairvoyance magic is weak and his Detect Presence spell can be easily countered.
-Though he is proficient at recollecting something that he learning spells in the past, he more often needs the source material to remember what they were.

Likes:
He doesn't show a lot of likes. The closest thing, from the few who have observed him, that he is close to liking is fledgling relationships, but even then he frowns upon it.

Dislikes:
His biggest dislike is people who firmly believe in their patrons. Some of the other things he doesn't like are people who are capable of extraordinary capabilities in Light and Healing magic.


Combat
Even though he has little experience when it comes to close quarters combat, his near 30 years of magic casting makes him a terrifying opponent. While originally supporting a neutral patron, he has since converted to a darker being, stripping him of a lot of the magic he had learnt in the first 12 years. It is not uncommon for him to cast simultaneous spells from the domains/arts that he knows, allowing him to unleash horrifying spells that earned him the Feared Mage title. Below are just some of the examples that he is able to conjure up:

Clairvoyance
Detect Presence
– A simple spell that illuminates hidden beings in an eerie glow
Precognition – Daedalus has the ability to identify some future events, at least a minute into the future, so he can counter them if needs be.

Purging
Obliterate
– A common spell that Daedalus casts. He uses this to destroy non-living objects, leaving no trace that it ever existed.
Thews Rend – While he rarely uses this spell (seeing as how he can get a minion to do the job for him), he is capable of casting a spell that rips the limbs of a target and annihilates that limb.

Perception
Hell's Gate
– Another common spell, he casts and empowers this spell to draw out and uses both the sins and fears of the target and burns them into their senses, as if they are a real presence.
Impair – With this spell, he is able to pick out which senses to be hindered. The few ways to stop this spell is to either break his concentration (injury) or move far away from him.

Demomancy
Rekhyt
– This demon is a very common servant that Daedalus summons. It is a blood fiend, a humanoid that has for arms and feasts on the blood of the living. Each arm composes of 5 razor-like claws and pointed teeth to easily rip into its meal.
Gaspar – This imp is summoned more as a scout than a fighter, being Daedalus's eyes in a place he intends to go to in the future.
Impose – While he hasn't faced another mage capable of summoning a demon, he does have an ability to try and control it, though he often relies on Rekhyt to dispatch it first.

Soul Tampering
Soul Rend
– Despite many years in researching Soul Tampering, Daedalus only knows one spell and it is a recent spell to put to memory. He is capable of ripping the soul out of a target and destroy it. With the very nature of Soul Tampering, he has not revealed that he is capable of this spell to anyone.


Equipment
-A dark crystal: During his travels, Daedalus came across a trove of treasure that had belonged to the undead (luckily for him there was no lich). Upon defeating all of the trove's guardians, he only took enough treasure to keep him well off for a while. While this was a long time ago, one of the things that he still keeps on him is a small obsidian crystal. Keeping it stashed in a pouch on his left hand side, he uses the crystal to channel the majority of his magic through.

-A ceremonial dagger: One thing he keeps sheathed on his left side, the sheath in front of the pouch that holds his crystal, is a short-bladed ceremonial dagger of pure silver with an obsidian, opal and sapphire crusted hilt. The single-edged blade is slightly curved to a blunt tip, though the edge of the blade remains sharp. While the blade edge is clean in colour, the rest of the blade has indication that blood was on the blade, with streaks of pure silver still remaining on the slightly dull blade. The pommel has a jawless skull with obsidian eyes. The dagger has no hilt on it.

-Various pouches and skins: Also on his belt are various pouches that enable him to hold things as herbs, gold. There is also two skins that he has, one which houses water and the other wine.

-Golden locket: Always around his neck, Daedalus almost never shows the locket out in public. When it is shown, it is a simple oval locket that resides on a golden chain.


Other Information (In case I missed anything)

History
Will be developed as the RP progresses.

[/fieldbox]

M3​
 
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"In this world, some may lose sight of the true magic and beauty."

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General Characteristics

General Characteristics


Name: "Azeirath Innovindil Tweedle."

Age: about 42, but her kind ages rather slowly. She looks to be to in her late teens..

Gender: Female

Race: Elves age slowly, but being that she is only half, her age is altered only slightly. She is presumably 30, but she looks no older than a teenager (16 at the eldest.)


-Symbol-
"I hold the symbol of my home. The Symbol of my people, the Moon Elves. Teu-tel-quessir."

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Pronunciation: Ah-Zeer-wrath In-no-veen-dill Twee-Dill

Name Origin: Her name is a mixture between her Dwarfish blood, Her High Elf blood, as well as the language of those who adopted her: the Moon Elves.

-Name Meaning-
Azeirath: High Elf- Power,preserverance
Innovindel- Moon Elf- Innovative, creativity
Tweedle: Dwarfish- Strength, creation


Other Names: Zeiry, her usually nickname

-Titles-
"The Great White Mage of Elis e' del"


"Vanquisher of Tah'riel the Crooked"

"The Hog Herder"

"Balancer of the Land of the Giant"

"Captivator of the Dwarfs"

"The Just"

...she has quite a few...


-Zodiac-
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-Patron Goddess-
"I follow the teachings of the Patron Goddess of Creation, Lariaht."

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Personal Characteristics

*Birth Date: November 15th
Birth Place: Unknown, said to be along the path to Elis' e' del



Motivation: She seeks an understanding of all knowledge of all things. To be a mage, means to have understanding.

Secrets: She hides that she is not Moon Elf, even though she carries the moon elf crest.

Musical Instrument: She can play the Lyre, even though she does not carry it with her.

Quirks:
||Can be seen glancing as cute boys when she is not paying attention||
||Rather self-conscious about her body||
||When embarrassed, she resorts to violence||


Dominant Hand: Left


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Mental Characteristics


Known Languages: ||Sylvari (ancient language of the elves)|| ||Dwarfish||

Manias: ||Boys (even though she will not outrightly show it|| ||Fluffy, cute things||

Phobias: ||Heights|| ||Spiders||

Savvies: ||Magic|| ||Scholarly work|| ||Cooking|| ||Speed|| ||Mental Strength||

Ineptities: ||Physical Strength||

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Supernatural Characteristics

Ability: As a Mage, Zeiry has mastered all forms of Arcane magic, able to create spells at will and bend all forms of magic to her needs. She can do this with out a book, being able to conjure and create spells from her very thoughts.

Immunities: If her opponent is using an element, she can counteract with its opposite. Illusion is only as strong as the other person's imagination and will. If they are weak minded, the Illusion is much stronger.

Futilities: The same elements will balance have no effect on each other. Illusion will have no effect if someone is of strong mind and will

Restrictions: Her own body. She can only go as far as her body allows her. If she runs out of steam, in this case Mana, she will run out of magic and either pass out or in worst cases, die.

Origin: Unknown, mages are born mages.

Source: The mana flowing through her body, pulled from the nature around her.

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Highs and Lows

Favorite Animal: Rabbit

Favorite Book: Asciel's Book of ancient spells and scriptures (Her first spellbook)

Favorite Color: Turquoise

Favorite Drink: She a fan of the Plum Juice served back at home.

Favorite Food: Anything sweet

Favorite Mythical Creature: The Dragon

Favorite Place: Elis' e' del (her home)

Favorite Season: Spring


Least Favorite Animal: Spider

Least Favorite Color: Black

Least Favorite Drink: Teppito (A drink served back home said to cure restlessness. IT TASTES LIKE SHIT)

Least Favorite Food: Meat

Least Favorite Place: N/A

Least Favorite Season: Winter
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Apparel

Accessories: She wears a pendant with the crest of the Moon Elves on it. It is Gold

Dress Style/Wardrobe: Nothing over the top. She is most commonly seen in her Short, white Robe with Red markings lining it, Black stockings, and brown boots and gloves. When she is about to fight, she will remove her gloves to display her Creation Magic Markings

Equipment:
||Her first spell book||
||a gourd of water||
||a gourd of Mana potion||
||a few herbs and spices that she finds along her travels||
||Her large Staff carved from the Blessing Tree in Elis' e'Del. (That bitch glows...)||
||A bag full of Gold||


Most Prized Possession: Asciel's Orb of Knowledge. It is her most useful item, telling her what needs to be done and helping her along her path.

Most Valuable Possession: "The damn orb."

Trinkets:
||A few charms for luck, dispellment, etc.||
||A Griffon Feather||
||dried flowers||



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Wealth

Class: She is a scholar back in Elis' e'del, but here in Kalt, her wealth is altered slightly. She does not view things materialistically, but she is rather capable of taking care of her day to day needs.
Debt: None, Zeiry is responsible about any payments needed.
Dependents: Girmer the Great Sage. He is in not need of her money, but Zeiry is often seen making treks to his home in the forest to bring him any city comforts.
Funds: She carries on her person enough money to get her out of any binds her or her guild members have. She nevers says how much, but most guess its quite a bit.
Income: She never says
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Intrapersonal Connections

Immediate Family: Asciel, her Mentor and adoptive parent back in Elis' e'del.

Close Relatives: None that she knows of

Distant Relatives: Unknown

Ancestors: Unknown her her, but she is guessing Wealthy High Elves and Powerful Dwarves

Acquaintances
Naobei Cumberbatch
WIP


Allegiance: The Darkmoon Mercenaries
Rank: Amaris Knight

-Allies-
The Comatose Cafe
Asciel, "The White White"
Girmer, "The Great Sage"
The Cresent Council, order of the Moon Elf Mages
The Dwarves
The Giants
The Order of Conquest
WIP


Enemies: None Currently
Followers: None currently


-Friends-
Wolfsin Silvermoon
Camrian Coeur
Asciel "The White Witch"
Girmer "The Great Sage"
Azmerith
Elite
Nveryll


Inspirations: Asciel

Pets: None currently, even though she can be seen playing with the rabbits in the woods.

Rivals: N/A

Subordinates: None at the moment.

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Combat

-Signature Move-

"Creation Magic has no signature moves. I let my hands to the talking and I let my body paint the picture of creation."

-Specialty-
She needs no book to cast her spells, meaning that her specialty rises from her quick wit and utter creativity, being able to create nearly anything from her finger tips. Anything is possible in the realm of creation Magic.

-Special Attack-
A Mage's special attack is always kept a secret, mainly because that is their essence itself. Anyone who HAS seen Zeiry's special attack is dead, because her special attack is mostly, if not always fatal. The only person who has seen it is Wolfsin, and that's because he was out of her attack range.

-Strengths-
Creation Magic
Speed
Accuracy
Intense Creativity
Quick Wit


-Weaknesses-
Physical based fighting styles, mainly due to her small stature

Threat Level: High

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Physical Characteristics

Species: High Elf/Dwarf Half-breed

Nationality: Elis'e'del; Moon Elf

Skin Color: Peachy, rosey

Height: 4'7" tall (The damn Dwarf blood)
Weight: 105 lbs


Scars: The Markings of Creation are burned into the tops of her hands, allowing her to cast spells without a book and create magic without need of speaking or chanting.

Piercings: N/A

Tattoos: N/A

Face Shape: Heart

Hair Color: Golden Blonde

Hair Length: Shoulder length

Hair Type: Majority of it is straight, but it has a bit of waves to it.

Hair Style: It is usually wore down, pulls over her shoulders into two long ponytails of some sort, but she does wear it up in a high bun or a single ponytail when needed to.

Ear Type: Her ears just out at the sides, coming out on either side of her head and pointed slightly down. (Dwarf ear/ Elf ear hibrid)

Eye Color: Dark brown

Nose Shape: Large, pointing down slightly in a more "puppy dog" look.


Makeup: She sees no need in wearing any. She not trying to impress anyone.
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Health and Fitness

Abnormalities: Short (mainly due to her Dwarf blood)

Addictions: Sugar

Allergies: Pollen

Vulnerabilities: She cannot take hard hits since she is small


Blood Type: O+

Diet: Poor. Mainly sugar based and lacking in meat proteins. She is a vegetarian.

Exercise: Mainly gotten through her rigorous training regiments.

Figure: Slim and slightly boyish. Her muscle seems to be concentrated in her legs, which are slightly thick, even though she still has a visible tight gap. Her arms have lean muscle, same with her core. Most of her strength is usually hidden.

Fitness: Suprisingly fit...

Hygiene: Takes as many baths as possible (very good)

Martial Arts: N/A

Maximum Load: Up to her body weight, if that.

Posture: Good and Confident. She sees no need to hide herself.

Scent: She usually smells sweet, like vanilla or some sort of fruit.

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Residential Characteristics

Abode: She has a home within the city, close to guide headquarters.
Citizenship: Elis'e'del
Culture: Moon Elf predominantly, even though she has learned about her High elf and Dwarf roots
Hometown: Elis'e'del


-Traditions-
||Every night, she plays her lyre and watches the moon rise into the sky.||
||Every full moon, she travels into the woods and dances all night under the moon's rays||
||Once a year, she travels back to Elis'e'del for a special Moon elf ceremony||


Sleep Patterns: She does not sleep as much as she should. Pron to take naps or fall asleep if sitting or waiting too long. Long journeys means total nap time.
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Vocal Characteristics

Maka- Soul Eater, Eng.Dubbed



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Personality

Anima: When she is herself, Zeiry is often light-hearted, and a bit talkative even though she is shy. She is warm and kind, even though prone to quickly lose her temper. She is intelligent, her cunning mischievous nature showing through her speech when she is comfortable enough. She is passionate, her dwarfish nature causing her to be stubborn and dogmatic in her morals and values.

Persona: She has put up an emotional wall, usually coming off as either stoic or completely indifferent towards other. If embarrassed, she is prone to lose her temper, often switching to violence as a way to counteract her discomfort.

First Impression- Most would call her terrifying or mean upon first impression. She is blunt, never wishing to lie or sugar coat anything in nature. She is not the best with people skills, often not knowing what to say in uncomfortable situations. Because of this, many would call her cold or callous, when it is actually quite the opposite...

Her stubborn, angry nature has made her quite to terror to many people, and has indeed made her some enemies. She believes in her morals and values and is not afraid to speak up for anyone or anything that she deems right.


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Biography

TO BE DISCOVERED IN STORY, BREHZ <3 <3 <3
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Other Information

Theme songs




 
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General
[spoili]
- Full Name -
Asa

- Aliases/Nicknames -
None

- Title(s) -
"The Misunderstood"
"The White Knight of Kalt"
"Sister Asa"

- Age/Date of Birth -
26, July 13th

- Place of Birth -
A small town outside of Kalt.

- Sex -
Female

- Sexual Orientation -
Unsure

- Race -
Human

- Voice -
........

- Languages Spoken -
Human, Dragon, Elven

- Occupation -
Darkmoon Mercenary Sister
Chivalrous Knight
[/spoili]
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Appearance

e8b0925b465aeeef11dafe74e075ed01_zpsbeiax8ow.jpg


[Spoili]

- Facial Structure -
Rounded Heart Shaped face, fairly decent sized ears, a distinct nose, and plump lips.

- Body Structure -
She stands at at least five foot nine inches, which cause her to tower over most other girls. Her cup size is 38 A to around 32 B. She has fairly proportional shoulders that match her body type, but with an over all thick body type. Thick as in she has a well toned and strong body with muscles. Kind of similar in build to that of a swimmer. She has a triangle, shaped body figure, meaning a narrower chest with wider hips. Her stomach and legs are nicely toned due to her constant work outs and training.

- Eye Color -
Pale/Icy Blue Eyes

- Hair Color -
White/Platinum Blonde Wavy Hair

- Height -
5'7

- Weight -
137 lb

- Skin Tone -
Pale, Light Freckles

- Scars -
Several long scars down her back

- Tattoos -
None

- Piercings -
None

- Marks -
Very light freckles

- Style -
Very simple, easy to maneuver in kind of clothing.

- Outfit one -
Heavy Armor
Asa's hair has whitened out as she grew older, probably because she is outdoors so often. She has upgraded her armor after taking many quests under the Darkmoon Guild. Now her armor is heavier, as she has earned the title of Kalt Knight. Her armor is harder to move around in, but is strikingly beautiful. The armor is made out of a special and strong ore that looks white when converted into metal. It is said that the metal used is just as strong as iron and steel. The armor is accented in gold at the waist, chest, and shoulders. At the chest there is a golden emblem of her guild, and at the shoulders there are gold clamps shaped to look like wings. The clamps are what keeps her white flowing cape attached to her armor. Unlike with her old armor, Asa has cut her hair shorter and lets it fall down naturally. Some cases she will tie it back into a low pony tail so her helmet will fit better upon her head.

- Outfit Two -
Light Armor
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- Outfit Three -
Casual Attire
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- Outfit Four -
Formal Attire
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- Outfit Five-
Wedding Dress
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[/spoili]
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Personality

[spoili]

- Six Good Traits -
Moral, Practical, Athletic, Loyal, Hard-Working, Humble

- Five Bad Traits -
Temperamental/Moody, Stubborn, Prideful, Awkward, Stern, Rough

- Ideals/beliefs -
Karma
Life after death

- Details -
- The Defender -
ISFJ

- The Protector -
Quietly forceful, original, and sensitive. Tend to stick to things until they are done. Extremely intuitive about people, and concerned for their feelings. Well-developed value systems which they strictly adhere to. Well-respected for their perserverence in doing the right thing. Likely to be individualistic, rather than leading or following.

- The Guardian -
Practical, traditional, and organized. Likely to be athletic. Not interested in theory or abstraction unless they see the practical application. Have clear visions of the way things should be. Loyal and hard-working. Like to be in charge. Exceptionally capable in organizing and running activities. "Good citizens" who value security and peaceful living.

- Quirks -
Always knows the direction he or she is traveling in.
Always has change in his or her pocket to give to beggars or homeless.
Is always at least ten minutes early to any meeting or appointment.
When dining out, always tidies up the table and resets the condiments.
Readily puts him or her self in the way of danger without careful consideration.
Always stands with his or her hands behind their back, sometimes in an "at ease" position.

- Hobbies -

- Interests -

- Likes -

- Dislikes -
Pools, Lakes, Oceans, Rivers, Thieves, Bandits, Abuse,

[/spoili]
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History

[spoili]

Asa is the second born to a middle class family. Her father a fisherman, and her mother a seamstress. She had an older sister that was three years older than her whom Asa adored very much. Living with them was their grandmother, who would tell Asa and her sister stories of the past. Stories their grandmother's mother told to her as a child. Stories of dragon tamers known for their adventurous feats and accomplishments with the might dragons. Though their grandmother would never say what had happened to the dragons, because nobody really knew what happened to the dragons. Though that did not stop the stories from coming, and it filled Asa's head with wonder and excitement. Creating a desire to be a dragon tamer much like the ones in her grand mother's stories.

During a vacation trip to the beaches of Solona, Asa was victim to an accident. Asa and her sister were dragon hunting, seeing if maybe they could find one of their own. They were playing along the sea rocks, that stretched far out into deep waters. Their parents had told them not to go out that far on the rocks, but clearly a sea dragon could not live in shallow waters. Asa at the age of five was known for her clumsy footing and her inability to swim amongst the family, and sure enough she slipped. She toppled over, hitting her skull against the rock bed before hitting the water. She tried helpless to tread water but soon enough she had been pulled under as her lungs filled up with salt water. She sank farther and father slowly suffocating. Her sister, who was eight, knew how to swim, and dived in after her. She pulled Asa back ashore onto the rocks, but did not know how to clear her sisters lungs. She carried the body back to her father, who quickly went to work in bringing her back. He did so successfully, Asa woke spewing up salt water and shivering. Ever since the accident Asa developed a fear of water, and will no longer partake in anything having to do with it.

Asa was a proper child. She was always calm, well behaved, and weak. Her parents loved her very much despite her minor mental issues. Sadly, that changed a long time ago when her sister was killed; and she was to blame for her older sister's death. Her parents constantly remind her and often abuse her for what she did, but she doesn't blame them for it. It happened suddenly, they were exploring the mountains on the outskirts of the city, dragon hunting once again. Though they gave up their search and decided to train their bodies instead. Asa was now fourteen, and her sister seventeen. Her sister wanted to join the hunting party of their village and take up trade, something that required a fit body. Asa simply did so because her sister was doing it, but her dreams of being a dragon tamer had never faltered. The day quickly flew by has they worked and now it was getting dark. As the sun was setting, and the girls could see dark clouds rolling in from the west. It was going to storm so the girls packed up and began their return home. The sisters were walking down the mountain path when the storm had caught up to them darkening the sky. The rain began to come down and it was quickly becoming hard to see. The rain came down harder and the girls where rushing, the older sister obviously leading the way since it was hard to see. The girls heard a rumbling noise and the ground shook a bit they looked up and boulders that were loosened by the hard rain were hurled down at them. Asa reacted with out thinking and lunged at her sister to get both of them out of the way. The ground was wet and they slid. Asa hit her head dangerously hard on a rock in the path and cracked her skull open. she was bleeding a lot and the loss of blood was blurring her vision and making her weaker. She couldn't call out to her sister so she stood up and started panicking. When someone grabbed at her. This frightened Asa and she swung at them, then there was a scream that sounded like her sisters. Asa turned to see and after squinting to make sense of the blur she froze to find her sister trying to pull herself up and over the ledge of the cliff. She had knocked her sister over the side after swinging at her. Asa rushed over and tried to help her up but her sister was much to heavy and the ground was to wet for any traction. Her hand slipped and her older sister fell to her death. Asa made it home frantic and in shock. The medic immediately took care of her. As soon as the rain cleared her parents searched for her body, but they never found it. Asa became seriously ill because of the rain and couldn't even attend her sister's funeral. According to her parents she has tarnished their family name.

Asa's personality and disposition changed after the death of her sister, as well as her home life. Asa became distant, spiteful, and easily angered, but most of all misunderstood with the other villagers. A rumor flittered between the grape vines that Asa intentionally murdered her sister. It wasn't true, but the town's folk did not know that. Her parents for two years would add fuel to the fire saying how horrible it was living with her, lying to get a sympathetic ear. They used the story, twisted it to make profit off their trade. When Asa tried ruining their business, they began to use violence to force her into submission. They beat her, kept food from her, locked her away inside, but this did not stop Asa's outbursts. The more violent her parents got with her, Asa retaliated twice as hard. Often she would destroy property and scare away customers.

After a year of Asa's retaliations, and completely destroying her mother's shop, her mother realized the mistake they made. Her mother, plagued by her guilt for tormenting her only remaining daughter pleaded for forgiveness with Asa. Asa refused. This sent her mother spiraling into a deep depression, until finally killing herself a year after. Asa never forgave her mother, enraged by her disgrace and cowardliness. Unfortunately, her mother's death only worsened her father's hate towards her. His beatings were relentless, and it was clear to the other villagers by now that Asa was being abused, but no one would do anything. After all, who where they to interfere with in a family dispute? They were all cowards, and Asa hated them all. One night she finally gave into her rage, driven into a fit of madness she broke from her room. She slipped into her father's quarters while he slept, bound his hands and feet gently. Then Slipped a noose around his neck. In her attempt to lift him from the bed she woke him, he began to squirm like a worm being squeezed between someones thumb and fore finger. He struggled relentlessly which caused a struggle but Asa over powered her father and shoved his flailing body out the second story window. When the rope came to its end, his neck snapped, and the writhing stopped. She was not done though. She was still drunk of her madness and rage. Leaving her home she set fire the the neighboring houses, the cowards that refused to help her for four entire years. While this did not help Asa in clearing her name, but ultimately reddening her hands, she did not care. Never will she truly care about staining her hands, but she soon realized the shame and disgrace to herself and the image her sister tried to establish for them.

The trek to the city of Destera wasn't long but gave enough time for her to cool her head. Her rampage wore her both bodily and mentally. She took shelter in an abandoned country home where she realized the mistake of her actions. She had done the exact opposite of what her sister lived by. She brought disgrace to her sister's memory, and even painted her hands red. Something that she'll have to live with all her life.

She continued her trek to Destera with a gloomy and ill disposition. She was depressed, lonely, miserable, and angry all the time. Only eighteen years of age, she slept in the slums unable to find work. She spent three months aimlessly wandering the city, observing people as the worked in the market or at the docks. On the fourth month luck struck her, and a kind soul took her under his wing. He was no more than three years older than her, but had a small pottery shop. He clothed Asa, gave her food, and sheltered her. It was not long, probably another year at this point, before Asa had returned to proper health, and working at both the pottery house and taking odd jobs around the city. Her and the man, his name was Eros, became close and eventually fell in love. Unfortunately, Asa could never fully forget or run away from her past, and was often plagued by nightmares. She still had horrible fits of depression, and eventually their relationship turned into bad romance. They manipulated each other constantly, and fought often. It was not long until Asa discovered that he was courting someone in secret, but it did not anger Asa at all. She knew she was not happy with their relationship, and saw his unfaithfulness to be quite relieving. After removing herself from Eros life, Asa took a job as a tavern wench, and had on and off relations with various men, but none blossomed into a real relationship, and more often than not verbally abusive. She spent another two years living in Destera alone, and her depression did not waver. Eventually she got sick of the city life, and decided that returning to her country roots might liven her spirits.

She left Destera, and found a job on a farm in a little village close to the mountains, much like her old home. She spent five months there before she was accused of stealing from the family, and then fired. Asa was tired. She was tired of never being able to be worth anything to anyone. Tired of the nightmares. Tired of the Anger. Tired of the Loneliness. She made a days hike to old village, where she was met with fear and harsh looks, but some were quite possibly filled with pity. It seemed that she became infamous in her home town, but she did not blame them. Though, she wasn't there for them. She was there for herself. Asa found herself trekking up the mountain path, the same one she had traveled too and from when she was only fourteen, and came to a halt at the very location she had accidentally murdered her sister. She was crying now, wishing things had been different. Asa stood there at the edge looking down at the valley below, she was about to step off when a voice speak out to her.

"I don't think that is wise."

She finally found purpose for her life, and a way to return honor to both herself and her sister.

[/spoili]

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Strengths

[spoili]

|Thick Skin|
She has thick skin that protects her from natural elements. Primarily at her hands and feet.

|High Tolerance|
Due to her past Asa has a strong tolerance to pain, harsh environments, and work.

|Country Upbringing|
Asa grew up in the country side and naturally physically built to handle rough tasks and the out doors. She can tread quickly, climb trees, hunt game, climb mountain sides, skin animals, ect.

|Strength|
Asa is known for her unmatched bodily strength, but she's probably rivaled by others.

|Survivalist|
After her sister's death Asa became a survivor. She found her own game when her parents refused to feed her. She patched herself up when beaten by her parents. She learned the ways of trade and work with out anyone having to teach her. If something is a threat or she has an obstacle in her path, she does whatever it takes to survive and come out on top.

|Quick Learner|
Asa is capable of learning things by simply watching others carry out the task. This is how she learned out to fish, trade, make clothing (her mother was a seamstress), skin animals, and various other jobs and tasks that she currently knows how to do.

|Berserk|
Asa, when enraged, enters a state of being that taps into her strength and high tolerance. Her attacks are heavier and harder causing much more damage, and it is nearly impossible to calm her down. When in this state she will become a chaotic mess, destroying property. Though if her anger is to be directed at someone, or during a spar, she will stop at nothing until the opponent is beat senseless or dead. She will blindly attack others that try to stop her.

Supportive - ISFJs are the universal helpers, sharing their knowledge, experience, time and energy with anyone who needs it, and all the more so with friends and family. People with this personality type strive for win-win situations, choosing empathy over judgment whenever possible.

Reliable and Patient - Rather than offering sporadic, excited rushes that leave things half finished, ISFJs are meticulous and careful, taking a steady approach and bending with the needs of the situation just enough to accomplish their end goals. ISFJs not only ensure that things are done to the highest standard, but often go well beyond what is required.

Imaginative and Observant - ISFJs are very imaginative, and use this quality as an accessory to empathy, observing others' emotional states and seeing things from their perspective. With their feet firmly planted on the ground, it is a very practical imagination, though they do find things quite fascinating and inspiring.

Enthusiastic - When the goal is right, ISFJs take all this support, reliability and imagination and apply it to something they believe will make a difference in people's lives - whether fighting poverty with a global initiative or simply making a customer's day.

Loyal and Hard-Working - Given a little time, this enthusiasm grows into loyalty - ISFJ personalities often form an emotional attachment to the ideas and organizations they've dedicated themselves to. Anything short of meeting their obligations with good, hard work fails their own expectations.

Good Practical Skills - The best part is, ISFJs have the practical sense to actually do something with all this altruism. If mundane, routine tasks are what need to be done, ISFJs can see the beauty and harmony that they create, because they know that it helps them to care for their friends, family, and anyone else who needs it.
[/spoili]

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Weaknesses

[spoili]

|Poor communication skills|
Asa -always- had communication problems with others. She cannot easily express her emotions verbally or physically, and it often leads to misunderstandings. As a child Asa was very reserved, so people just assumed she didn't like them until her sister cleared it up. Now after her sister's death, and abuse, her manner of physical communication is rough rather than weak and reserved. This often leads to misunderstandings; a reoccurring one is her punch on the shoulder, which she does when they're kidding around. Asa punches a lot harder than she realizes, and more often than not this misunderstanding generally ends up in a fist fight.

|Selective Mutism|
While this is not a weakness for her and her dragon, it is a weakness between her and other humans. She cannot communicate her thoughts, feelings, opinions, and other vital information. This often causes misunderstandings and is a huge hindrance. To read more click here.

|Aquaphobia|
Fear of water. Asa, over the many years of having Aquaphobia, has able to get at least semi comfortable being -near- water, and by near I mean a ten feet distance away from the water. She is uncomfortable flying over the ocean and any sort of body of water, even though those would be the safest place to land if struck down by an enemy. Any sudden splashing of water, lets say as a means of a prank, will cause her to panic and might possible put her into shock.

|No Trust|
Asa has trouble trusting others due to her past. She will not openly tell others about herself. Only Merrick knows of her past, but only just the surface. This proves to be a hindrance with training exercises, and often causes the other dragon tamers to dislike her.

|Pride|
Asa, while humble in her winnings, is to prideful to ask for help from others. She will often refuse help with tasks or problems, because that's just what she's been used to for the past six years. She's independent, and likes accomplishing tasks with out the help of others. This can cause her to take on tasks that are actually to over bearing, and causes misunderstandings.

|Rage|
Asa becomes blinded when enraged. She does not think clearly and often does things to others she does not mean. It also makes her form sloppy, and ultimately hinders her fighting ability. She needs to learn to control her rage, in order to use berserk effectively.

|Madness|
Asa when pushed to extremes will enter a small period of insanity, much like the night she killed her father. Whatever she does during this period is unknown and really just depends on the situation. These fits of insanity are extremely rare, and has only been in this state once.
Not much of a hindrance, but can still be a weakness over all.

Humble and Shy - The meek shall inherit the earth, but it's a long road if they receive no recognition at all. This is possibly ISFJs' biggest challenge, as they are so concerned with others' feelings that they refuse to make their thoughts known, or to take any duly earned credit for their contributions. ISFJs' standards for themselves are also so high that, knowing they could have done some minor aspect of a task better, they often downplay their successes entirely.

Take Things Too Personally - ISFJs have trouble separating personal and impersonal situations - any situation is still an interaction between two people, after all - and any negativity from conflict or criticism can carry over from their professional to their personal lives, and back again.

Repress Their Feelings - People with the ISFJ personality type are private and very sensitive, internalizing their feelings a great deal. Much in the way that ISFJs protect others' feelings, they must protect their own, and this lack of healthy emotional expression can lead to a lot of stress and frustration.

Overload Themselves - Their strong senses of duty and perfectionism combine with this aversion to emotional conflict to create a situation where it is far too easy for ISFJs to overload themselves - or to be overloaded by others - as they struggle silently to meet everyone's expectations, especially their own.

Reluctant to Change - These challenges can be particularly hard to address since ISFJ personalities value traditions and history highly in their decisions. A situation sometimes needs to reach a breaking point before ISFJs are persuaded by circumstance, or the strong personality of a loved one, to alter course.

Too Altruistic - This is all compounded and reinforced by ISFJs' otherwise wonderful quality of altruism. Being such warm, good-natured people, ISFJs are willing to let things slide, to believe that things will get better soon, to not burden others by accepting their offers of help, while their troubles mount unassisted.
[/spoili]


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Abilities

[spoili]

|Sword|
Asa shoes great potential with the sword, she isn't a novice, but isn't an expert either.

|Hunting|
Asa has been hunting ever since she could wield a bow and set traps. Though her sister was a lot better at it than she was, Asa quickly followed in her sisters foot steps after she died. Asa is an expert at hunting game. She also knows how to skin the animals, cook them, and make clothing from their furs.

|Fishing|
Asa's father was a fisherman, so she has spent a lot of her time watching men fish. She knows how to fish, gut fish and cook fish. She can catch the difference between poisonous fish, which fish should be cooked, and which fish can be eaten raw. She's actually won some fishing contests when she was still a young girl.

|Gathering|
Asa knows her way around plants. She's been in the forest long enough to tell apart poisonous from edible. She also knows how to properly harvest from the earth. She used to work on a farm so she can grow her own vegetables and fruit. She also developed ways to keep animals from eating the plants.

|Worker|
Asa is just a good worker overall and has loads of experience.

|Cook|
Living by herself for six years, Asa learned how to fend for herself, and this includes cooking. She can prepare tasty and homey cooked meals. The kind a mother would know how to make.

[/spoili]

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Relationships

[spoili]

Parents
Gilligan & Ione
~Deceased~
"They were good people, but their souls were blackened, much like my own."
"They brought disgrace to the memory of my sister. Their deaths brought great joy within me."



_____________________________________________________________

Sister
Clarisse
~Deceased~
"I will save these lands not 'cause they ask me to, but 'cause she would have wanted me to."

Asa's best friend and sister until her unfortunate death. Clarisse was a proud, understanding, courageous, kind, individual that worked hard for both her and her sister. She understood Asa the best, and would often clear up any misunderstandings Asa's handicap created. Asa knew all of her secrets, and Clarisse her's. They were an inseparable. Clarisse had a strong sense of morality, and was often quite seen as chivalrous. She lived by an honorable code or way of life.

Asa is still haunted by her actions towards her sister. To this day she has not forgiven herself for accidentally killing her sister. Asa is often visited by her sister in her nightmares, but on rare occasions a pleasant dream with her might happen during Asa's slumber.[/spoili]​
[spoili]

________________________________________________________________

Dragon
Verebera Vuborma
"Words cannot express how much you mean to me my dearest companion."

________________________________________________________________

Dragon
Rehgus
"......"

________________________________________________________________

Close Friend
Kanari
"......."


________________________________________________________________

Friend - Leader
Wolfsin
"........"


________________________________________________________________

Close Friend
Pywll
"........."


________________________________________________________________

Friend
Ziery
"........"

________________________________________________________________

Apprentice - Trouble Maker - Child
Fuu Abrakensil
"........"

________________________________________________________________

Brother - Guildmate
Ivan
"........"


________________________________________________________________
[/spoili]

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The Dragons

Verebera Vuborma
[spoili]
2013_zodiac_dragon___virgo_by_the_sixthleafclover-d577say.jpg


Vere_zps1srp9yoi.jpg

| General |

Female
Eight Years Old
Silver-Gold Dragon
"Drake of Shimmering Star Light"
"Shepherd of the Weak"

|Personality|

Silver Dragons are archon of grand justice, and serves only those that have the right idea. Their sense of justice is so strong they they act as the police of the Dragon world basically. To this extent they are lawful good creatures.

Gold dragons are known for talking circles, and enjoy mind games and talking in general. It is said that one Dragon once made a game, and when the enemy playing its game failed, it literally convinced the opponent to let him eat them.

Though being a hybrid of both types of dragons, Verebera's personality does not go to such extremes. She has as the sense of doing whats right, and being lawfully good. Unfortunately, she is a bit sympathetic to poor unfortunate souls. Rather than be a harbinger of justice, she's more of a protector of the weak and defenseless. She spends her time protecting woodland creatures from poachers. The Gold in her can be found in her talkative and motherly nature. She can be a bit of a gossiper sometimes much to Asa's displeasure for such talks.

Verebera is cautious and a bit of a worry wart. She worries constantly over Asa, and the others.

She likes to smother Asa to death, and cares deeply for the young woman.

Carries herself in a prideful, graceful manner.

Watches her mannerisms.

Is quite wise.

Motherly.



|Strengths|

- Pressure force and sharpened air-

-Lightening-
They let loose a large current of pure gold lightning that disintegrates their opponents

-Light-
The dragon can create a stunning ray of light to illuminate even the darkest of areas.



|Weaknesses|

-Easy Judgement-
More often than not Verebera will defend Asa even if it is clear that Asa is in the wrong. She sees others as being good creatures that just need guidance finding their way on moral path.

-Fear of Failure-
When Asa and Verebera bonded, she discovered how high people's expectations of her were through the memory of Asa's grandmother telling her stories of the great celestial dragons.

-Over Protective-
While some might see her protectiveness as a good thing, it is possible taking things way to far.

-Naive-
Verebera is to easily trusting of others for her own good

-Easily Manipulated-
Verebera has a sympathetic heart and is easily swayed into doing things for others out of pity or begging.

|Bonded Ability|


- Luminosity -

A variant off of Verebera's lightening abilities. It is the only thing Asa can do now until she further develops her bonded ability with her dragon. Right now Asa can illuminate caves and manipulate light to do damage, blind, or bind people into place. After rigorous training, and bonding with Rehgus she will be able to cross the abilities of both heat and light to manipulate or mimic the effects of lightening.

[/spoili]

Rehgus
[spoili]

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A5F8985009F84B3FE00D377DE5D4D4ADE2FA4BD3A716DCB8BEpimgpsh_fullsize_distr_zpsrmtb0rkl.jpg


| General |
Male
Eons of Years Old
Grand Red Dragon
"Bringer of Chaos and Fire"[/spoili]​
[spoili]


|Personality|​


|Strengths|


|Weaknesses|


|Bonded Ability|

- -


[/spoili]


Theme

Battle Theme
 
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Reactions: Wolfsin
Getting to work on my character right now!
Question: Magic exists in this world right? As in, people can harness magiand use it? Just wondering before I end up making my character a super tricked out mage xD
 

~Jack of Hearts~


Titles:
Master of Tricks
Jack of Hearts


Darkmoon Mercenaries
Apprentice


Age: (Appears) 20
Birthday:
He has forgotten after so long but belives it to be April 1st

Male.
(Half Elf)
Human of Eriargon/Dusk Elf


Orientation: Bi-Sexual

Symbol:
A Playing card of a jack of hearts, however the card is black in color theme

Personality

Personality type:
Melancholy, harlequin

Personality description:
Jack is a loose cannon of sorts, charismatic and well spoken he could easily be mistaken as a bard. However Jack simply enjoys intellectual topics and the finer joys of flirtation and mingling. He is in many ways a social butterfly, but in his way of being consistently happy he appears almost void of emotion, which seems much like a paradox. Given some time Jack will show deeper sides to himself, but to push him to a point where he is talking seriously at all, rather than joking, is treading a field of shadows, you might wish that you hadn't.

Likes: Humor, poetry, Songs, Cats, Shiny things, and Riddles
Dislikes: Birds, pompous beings, Dark magic, Boring Settings.

Morality: Jack has a somewhat twisted moral compass and often sees good and right as subjective, he always looks further into the intentions of an action rather than the action itself, For example to gouge the eye of one whom has slighted you isn't necessarily evil or bad. After all they hurt you first.

Etiquette: Polite in demeanor, but honest to a fault, jack is well mannered but has no filter in destroying those he doesn't agree with.

Taboos: Jack will almost never outright talk of his Past.

Appearance

Height: 134 lbs
Weight: 5'11
Body type: Slim, Acrobatic
Skin: Pale
Scent: Sweet
Hygiene: Clean
Face shape: Elongated, Somewhat Feminine
Eye shape: Almond, slit
Eye color: Deep Amber- Gold
Hair Color: Raven (Black/Blue)
Hair Length: Short/mid
Scars/brands: on his exposed right arm he has 13 Slits that appear to be from self injury
Piercings: His ears both have 3 Piercings, two spikes hanging out the side of the ear, and then a dangling silver moon on his right ear, a dangling spike on his left. Aside from that his mid lower shin has a labret spike.

~On his back is a Mural of events in the form of everlasting magical ink.~

Inventory

Casual outfits: When dressing Casually jack wears a nice formal attire with odd scraps of clothing that make it unique. he tends to wear Mithral vests and nice boots. Bells are everywhere on his attire, and he favors the colors Black and Blue. If jack is to ever dress truly formally it will be just a far more intricate version of his normal Harlequin attire. He wears a full Mask to cover the whole of his face, and his outfit is closer to that of a dressy suit.

Combat outfits: In Combat Jack will don a set of pitch black leather armor with neatly placed silver studs to accent it. The armor is skin tight, but form fitting and lets him move without any impairment. He wears strapped boots that keep him light on his feet because the toes are cut out of them in their design. He has bracers and a different mask of a purely white face that is smiling, a jesters crown. His one armor is armored in hard boiled leather to cover his shoulder, while his right is left completely bare aside from the bracer that extends to just shy of his elbow. There are plenty of smallb lade slits to be found all over the armor, for Jack to keep hidden blades, which is only made easier with the second layer of his battle attire.

Jack wears a dark looking cloak that extends to a hood that shadows his face, but the cape covers the rest of his body even in movement, making it nearly impossible to predict how he will attack when his hands are hidden beneath the cloak. On every piece of his armor there are deep blue sets of inlay and beautiful Elven writing. It is an ornate set that Jack will soon become vastly known for, just like he'd been so many times before.

Accessories: Three Necklaces.
1. A thin line of beads knotted to hang looseley sharp fangs are spread out upon this necklace.
2. A woven and knotted color that is form fitting to nearly choke him on his neck. This covers a laceration mark.
3. A silver Chain that has a Cross made of Swords hanging at its end.

Makeup: Jack wears almost Egyptian coated black eye liner and shadow. Falling from the bottom of his eye lid into a thin line that extends over his right cheek is a black crescent moon like birthmark so to speak.

Equipment: bare minimal
Trinkets: A deck of Cards that he remembers having for as long as he can remember. He does not know where they came from. A set of tarot cards, and a Black crystal that for some reason he can't find the motivation to sell.

Powers and abilities:

Ability: Jack is a practitioner in the School of Illusion thus far. Somehow these abilities are innate for him.

Aura magic~ Jack has almost no idea how to use this yet. or maybe he's forgotten?

Immunities: Dying of Old Age, Disease.
Futilities: Randomly at some point in Jack's life his body will enter a coma. he is completely helpless in this state.

Restrictions: Jack does not seem to be able to live a FULL life.
Origin: Heritage
Source: Bloodline

Skills:
Arcane trickster~ Jack has always been innately good with illusion magic and has somewhat gotten it down to the art of breathing. he can do a great many things with sending odd sounds, changing his voice, creating visual clones of himself. Blurring and appearing to be moving places he is not, distorting reality and visualization and other such arts.

Master of Blades~ yet another odd skill that Jack naturally picked up on, he prefers light weapons that accent his speed, his favorite being, the scimitar, and rapier, and elven swords he is lethal with the way he weaves in battle and slowly/yet speedily rips his opponent apart. Despite his favorite being the weapons listed, if he truly is tested his fall back trump card, is a dagger or two.

Trap master~ Constantly being one to set a stage Jack is incredible and laying traps, with wire,a nd illusion magical runes. His traps are gruesome and he often spares no human compassion when crafting them, almost always designed to kill.

Agile reflexes~ Jack is an acrobat at heart and will move as such. he can flip and weave around things with the grace of a High elf, despite his heritage.

Naturally Charismatic~ Not so much an ability but Jack has a way with words. Despite that he also has not filter and often insults or says whatever is on his mind in whatever version of poetry he decides to use during that time.

Relationships:
(So many I'll list as they are remembered in story.)

Acquaintances:
Friends/Allies-
Enemies-
Family-
Lovers-

History:
(I intend to have jack often have puzzling pieces of his past take part in my posts. so if you pay attention you can piece it together and Ill be sure to add in the parts of his past as they are remember in the story.)

Voice actor:(14:20-18:10)
Purple haired Guy~
https://www.youtube.com/watch?v=kO0vR8mbsRs

Theme song:


Battle theme:
 
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General

Full Name : Fuu Arbakinsil

Aliases/Nicknames :

Title(s) :

Preferred Name :

Age/Date of Birth : Twenty

Sex : Male

Gender: Androgynous

Sexual Orientation : Bisexual

Race : Human

Voice :

Languages Spoken :

Occupation :


Appearance

Facial Structure :

Body Structure :

Eye Color :

Hair Color :

Height :

Weight :

Skin Tone :

Scars :

Tattoos :

Piercings :

Marks :

Style :


Personality

Five Good Traits :

Five Bad Traits :

Ideals/beliefs :

Details :

Quirks :

Hobbies :

Interests :

Likes

Dislikes


Relationships

- Family -


- Friends -


- Rivals -


Strengths

arsenal :
+ Dog Skull
+
+
+

abilities :

+ Lock Picking
+ Mediocre Necromancy

Physical :

+ Stealth

Mental :


Weaknesses

Fears :

Physical :

Mental :


Misc



History


"I Came From Nothingness"

"It Is My Birth Right"

"Long Live The Queen"

"The Descent"

"The Life of Fuu"



[spoili]
Keren Loretta Krishtnok

"Mother of Monsters"
"Mother Nightmare"
"Queen of the Grotesque"
"Queen Keren"

dragons-crown-ss-1_zpskkmqvs5m.jpg

[/spoili]​
 
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General

Name: Eldrin Ivran
Nicknames: Elly, Iver
Titles: The Streaking Stealer
Guild: Order of Conquest
Rank: N/A
Age: 122 (appears 19)
Birthday: September 13
Species: Nymph
Blood type: AB+
Gender: Male
Orientation: Homosexual
Symbol:
Nymph_by_The_Andros_Pilgrim.jpg



Personality

Personality type: Cunning, Conniving, Notorious, Caring, Trickster
Personality description:
- Through his training, Eldrin has been taught to get whatever he wishes through any means necessary.
- Being a thief, Eldrin has done things that are illegal for his own gain.
- Though no one has seen his face on the job or know that it is Eldrin, know of his acts, giving himself quite the bad name.
- Despite this, Eldrin does care greatly for those he is close too and will do anything to keep them safe.
- Playing practical jokes on basically everyone, Eldrin tends to annoy most people, although his happy-go-lucky attitude makes it hard to hate him.
Likes: Children, sweets, animals, music, dancing, magic
Dislikes: Disrespect, utter chaos, pure evil
Strengths:
Close-Quarter Fighting - If Eldrin is right up against someone in battle, he has a good edge. His agility and quick strikes with his daggers allow him to move freely to and from an enemy when necessary.
Dark Fighting - A lot of work in the dark has made Eldrin used to fighting with nothing more than dim moonlight.
Diplomatic - Eldrin is able to talk or BS his way out of almost any situation with minimal to no consequences.
Weaknesses:
Harming Innocents - If someone isn't a part of anything and gets hurt, he will get incredibly angry.
Sweets - Eldrin has a severe sweet tooth and will almost always go for anything sweet without thinking about it.
Large Groups of People - When around many people, Eldrin tends to slightly panic and can eventually hyperventilate if stuck for too long.
People Coming to Close - Not trusting many, if someone comes too close to him, Eldrin will, on reflex, jump away or draw his weapons to defend himself.
Morality: "As long as what I'm doing is for the good of my family... it's okay."
Etiquette: "I'm proper and nice... when I need to be.."
Attitude: "Don't worry, shit happens!"
Outlook on Life: "Our lives are set in stone. But it's up to us on how quickly we walk our path."
Perception: "I see things for what they really are... not what I like to believe."
Standpoint: "Everything happens for a reason. All that should be will come along."
Philosophy: "No matter how bad things are now... they could always be worse..."
Taboos: "Anything done to harm family, friends or Innocents will get you killed... by me."


Appearance

Height: 5' 10"
Weight: 143 lbs.
Body type:
Skin: Lithe with slight muscle
Scent: He smells like an autumn breeze blowing through the branches of an oak tree
Hygiene: He is very hygienic and makes sure he is always clean
Face shape: Angular yet soft
Eye shape: Sharp and intense
Eye color: Blue
Hair Color: Light Brown
Hair Length: Shoulder-Length
Hair Type: Thick
Hair Style: Straight
Scars/brands: He has many scars across his body and has the symbol of a Nymph tattooed on his right shoulder blade.
Piercings: His right ear
Birthmarks: A red mark on the upper part of the back of his neck is the only one.


Inventory

Casual outfits: His casual/only outfit is the outfit in his picture. It's light and is quite cool, despite the looks. He only wears this and would have to be bribed to wear anything more. It is his combat outfit and he'd even wear it to formal occasions...
Accessories: His only accessories are his earring and the treasure chest shaped trunk he has wrapped around his waist, connected to his belt.
Makeup: He wears no makeup... he's all natual.
Equipment:
Eldrin prefers to fight with these twin daggers that he had obtained from his Master, and wears no armour, save for what little protection his travel clothes give him.
Trinkets:


Powers and Abilities:

Ability:
Natural Charm - Because of the Nymph's natural beauty, they are able to charm almost anyone they wish with just their looks alone.
Deadly Kiss - If a Nymph kisses anyone on the lips, that person will die.
Magical Affinity - With Nymphs being magical creatures, Eldrin's magical abilities allow him to imbue his twin daggers with an element (Fire, Water, Earth, Wind, Ice, Lightning, Light and Dark) to do that type of elemental damage with his weapons.
Element: (Shown above)
Immunities: None
Futilities: Basically anything that hits hard... he's fast, but it hurts like hell when he gets hit.
Restrictions: He cannot use his magic in any other way and can only apply the buffs to his own weapons.
Origin: His magic comes from an innate ability of Nymphs.
Source: Arcane/Mana
Skills:
Lock Picking - Through his training, Eldrin has learned how to pick many locks, even some of the most intricate fall to his skill.
Stealth - Training has made Eldrin able to sneak past most normal people without noticing him if he chooses.
Deadly Strike - Eldrin has found out where to hit someone from behind with his dagger to cripple his opponent in a single strike.
Poison Wielding - Eldrin has worked with many various poisons before and knows how to properly apply poison to an item, weapon or food without harming himself.


Relationships:

Friends/Allies-
- Everyone in the Order of Conquest Guild
- Jack (Best friend and fellow student)
-Teacher (Unkown name and deceased)
Enemies-
-Practically every town guard everywhere
Family-
-Father - Unkown
-Mother - Selene Ivran (Living)
Lovers-
-None

History

Eldrin had grown up with his mother, not ever really knowing his father. He lived in his house with his mother in a nice little area of Kalt. They had a normal life with Eldrin's mother taking care of him and even Jack, despite the fact that they were little butts that caused so much trouble for everyone around them on a daily basis.

Growing up, Eldrin had one person who was his best friend, Jack. The two were the little trouble-makers of the town, often stealing snacks from their mothers, or stealing some people's pastries. The two were inseparable and they may have annoyed people with all of their antics, but no one could stay mad at them for very long, not with their likable personalities.

As they entered their early teens (for humans, at least) they had started taking a liking to taking more shiny and precious things. During one of their many, many heists, they were attempting to take a shiny little trinket from this old guy's pocket. It was going to be easy, just walk by and take it like they always did. At least, until the old guy turned and caught the two scheming boys. Instead of the lashing from the man and being turned in to their mothers they expected, he simply told them to follow him. Nervous of what would happen if they did, and even more nervous of what would happen if they didn't, they followed the man.

Being led to a seemingly abandoned building, the two nervously entered after the man and stood at the doorway. One thing led to another, and it turned out this guy was a professional thief, well, many MANY years ago, and he saw potential in these young men and wanted to teach them all he knew. Although wary at first, the boys went back almost every day and, true to his word, were taught everything the old man knew about thieving.

During the training, Eldrin's Nymph blood gave him a natural affinity with magic, so their Master gave him scrolls which taught about the use the magical elements. Try as he may, Eldrin could never get the magic to be strong enough to use as a fighting style, so he improvised and learned how to imbue his blades with the magic he could create.

Not long after Eldrin and Jack finished their training, their master had passed on. The two knew it would happen, giving their teacher's old age, but they still felt it. The man had grown on them as a fatherly figure, one that Eldrin needed deep down. There was sadness the two had, but they never let it show. They then went on, doing whatever they wanted to do for the years to come.

One day when Eldrin was alone, he went back to their Master's old house and he was going through his stuff, just for the memorial and sentimental value they could give him. As he searched, he came across nothing that was of any particular interest, just things about his long-since deceased cohorts or something like that. After a continued search down the memory lane, he came across a single word on a worn piece of paper. Jaffar. This had Eldrin questioning who this was. He then took the paper and decided to do some work.

Growing a bit restless staying where he was and coming up with nothing in the form of evidence, Eldin began moving all over his home city of Kalt, asking people if they knew something about anything, preferably who this Jaffar character was... After months of asking around, traveling all over the seemingly endless city, he heard of a name. It was some man named Jaffar. Was this the same as the paper? Eldrin didn't know, and he never got a good look at the guy's face who he heard the name from, so he doesn't know who to look for.

After much, much longer times of trying to find the right person to ask, or running from the wrong person to ask, he had basically given up. Apparently, that guy must have been a loon. As he drank alone in a tavern, he heard some mumbled voices behind a wall. Confused because the voices were literally in the wall, he sneaked over and put his ear against he wall. All that could be heard were mumbled voices, but he did catch one word. Scarlette. After he heard this, the voices seemed to stop talking, as if interrupted in mid-sentence. Eldrin then left the tavern with renewed vigor, he was sure that this Scarlette person and Jaffar were connected... at least he hoped.

Eldrin retreated to the rooftops after that to think. He was sure they were connected somehow... He laid back on the roof and continued thinking, though he kept on drawing blank. Then, a sound. Eldrin looked up to notice someone in the alleyway behind the tavern pull a dark cloak up and dash off. Wondering if this were one of the people speaking in the walls, Eldrin took off on the rooftops after this cloaked being, remaining as silent as possible.

Following this cloaked figure to one of the bridges that crossed over a river, Eldrin was surprised when he noticed this man jump off the side, rather than go across. Rushing over and looking at the edge, it seemed that there was a secret passage to an underground area that seemed to be a sewer system beneath the bridge. Eldrin jumped down and entered the door just before it closed. Following the near pitch black path silently, he stopped when he saw dim torch light and people talking. Eldrin heard something about a damned Rhaina needing to keep Midnight on a chain. After that, the voices began moving farther away but, as anxious as he was to know more, he turned back and left, deciding to head back home, but not forgetting a single name.

Still living in Kalt today, Eldrin still has attempted a few times to find more information, but he has come up with nothing aside from the names. He's gone back to his 'normal' life of doing things occasionally with Jack and not much else.

A few years ago, he joined the Order of Conquest Guild. He is a strong, proud and active member to this day.

Misc

Voice actor:
Zidan Tribal [Monkey Boy] (Bryce Papenbrook)
Theme song:
Battle theme:
Other:
- Battle Quote:
As the battle wears on,
Our strength has nearly gone.
Enemies gather all around
As the end is nearly abound.
Yet a light shines from above
Upon the corpses of those we loved.
Pick up your swords, for the fight has yet to be won.
Sharpen your axes, for the war has barely begun.
As we stand, battered and hopeless,
The darkness of evil grows ever closer, no less.
Our armor shines dull in the red glare
And the enemy, with weapons they bear
Approach the fortress, with ill will and intent
And destroy everything, none the less malevolent.

Bar the doors, defend the wall.
Load the catapults, and heed the call.
Protect those left, for the sake of all.
For united we stand, divided we fall.
 
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{WIP}
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Shialya Develoira
-"Be gentle with others. You may never know what impact you may have on them."

Race: Mithral elf
Age: 22
Hair color: Fiery red.
Hair style: Thick and mid-back length. Often pulls it into a pony tail.
Eye color: Magenta
Weight: 121 lbs.
Height: 5'5
Pronunciation: She-a-la Dev-ae-lor-ee-a
Zodiac: Taurus.
Theme song

Birth Date: May 3rd​
Birth Place: Deep in the forest Illumina
Birth Weight: 6.5 lbs
Current weight: 121 lbs.
Manner of Birth: Her mother was still very alive and very well when she was born, so was she.
~~~
Primary objectives: The young apprentice is now working hard to fight her way to the captain status. She's only done few quests of true worth and hasn't fought one apprentice. But she's working for it, slowly but surely.
Secondary objectives: Becoming the best divine mage she can be.
Priorities: Back when her parents were still alive, they were all she cared about them. She put them before her or anyone else. Now it's just her and her small fox familiar, Xena, who she'd had since her teenage years. Her and the few friends she has left.
Motivation: The thought of her parents and their dream for her to do big things in life.
Greatest Achievement: Her greatest achievement, in her opinion,was healing her first creature. That was the first moment she knew she'd finally gotten it right. She was finally doing something right.
Failures: The one time when she let a small doe die when she could have helped it.
Biggest Failure: Letting her parents die. She was just a young teenager and there wasn't much she could have really done, but she blames herself anyway.
Self-Confidence: Little less than average but enough to keep her going.
Traumas: Her parent's death is the biggest, and maybe even the only trauma she's experienced.
Embarrassments: When Xena gets into the larder! She hates having to apologize so profusely as she drags the silly fox out of an inn or home.
Worries/fears: Death is a big one. She knows it happens and she knows she really can't avoid it, but it's a thought that she often finds herself shaking over. Other then that, she fears loosing anyone else close to her. Xena, or anyone else that she may become close to.
Soothers: Playing music, or music in general, knowing that she'll be able to help and heal others, using her magic for good.
Instigators: going into the forest often reminds her of her parents, which is why she left in the first place. Being in battle or in danger with others she cares for will cause her to worry as well.
~~~
Desires: She wants to experience love, some day. So far, she has not.
Wishes: She always wishes to herself, especially in hard times, that her parents could come back.
Regrets: None, really. But whenever she thinks of regrets she always thinks back to her parents. Not being there for them. Not saving them.
Confidantes: Her fox companion, Xena. As of now, no one else.
Soft Spots: The sad, those in need of help, or the injured.
~~~
Musical Instrument: a wooden flute she made herself a few years back. She used to play it when she was alone in the forest. She doesn't play it anymore, but still carries it around with her everywhere, hidden in her pack.
Quirks: She has a certain weakness for sickened or dying animals.(She never hunts anymore, that was only something she did when she was a child with her dad. usually now-a-days, if she refers to "hunting" she probably means hunting for herbs or other plants.)
Dominant Hand: Left-handed, but she doesn't do much writing.

Known Languages: English and Elvish.
Lures: Any means of knowledge or learning, anywhere where help is needed, and she's always up for a good fight or challenge. She's drawn to any place where music plays(she loves sitting in the inns and listening to the bards play music, especially when she's tense or upset.) and sometimes even the forest, despite the horrid memories they being.
Memory: Not exactly perfect, but very good.
Phobias: Necrophobia- the fear of death
Thantophobia- The fear of losing someone.
Savvies: marksmanship(her father used to hunt with a bow, so that's how she learned the skill. She continued using it as a way to hold on. Plus she just enjoyed shooting things.), blade skill, and she'd gotten very good with healing.
Ineptities: Love. She wants it, but she doesn't understand it. All she knows is that her parents felt it for each other. That's all she can say about it. Perhaps living in a forest most her life and avoiding social activity enabled her learning of such things.
Hobbies: Herbology(using herbs for medicinal purposes, to create remedies for illnesses or injuries), Alchemy(creating potions and poultices for (mostly) medicinal purposes, marksmanship,

Attitude: Calm, quiet and polite. Hardly speaks unless spoken to. The only way you'll find her talking is if she is close enough to trust. Friendship is all about trust, she believes, and won't become close with someone unless she truly believes she can do so.
Outlook on Life: She loves life and living, but is still confused by so much of it.

Accessories: When she takes off her armor, she wears her mother's anklet.
Dress Style/Wardrobe: She doesn't wear anything fancy or particularly nice looking. She dresses more like a pirate or peasant then anything.
Equipment: She never leaves without her bag full of necessary things. A small pouch full of money, just in case she'll need to buy something, and her flute that she made so long ago. She also tends to carry Xena in it. When out on adventures, she wears her armor and bow
Most Prized Possession: Her father's bow and her mother's anklet.
Most Valuable Possession: Her anklet.

Communication: She never talks down to anyone, always tries her best to be polite.
Emotional Stability: Very emotionally stable. She can go through quite a bit before breaking.
Liveliness: Not very hyper active at all, but not completely drained of life either.
Mannerisms: Despite her quietness, you can always tell she's generally happy. You can generally find her with a small smile on her face.
Patience: Not incredibly patient, but not terribly impatient either.
Sociability: She hardly interacts at all. She likes to be around others, in fact she prefers it, but she doesn't speak much. She's more of an observer than a socialite.

Immediate Family: Ysolda(mother) Theriel(father)
~~~
Acquaintances: Most members of the guild. Specific people will be added later.
Allies: N/A
Enemies: N/A
Followers: N/A
Friends: N/A
Pets: Xena, althought she doesn't consider her as a pet as she does consider her a companion or friend.
Rivals: N/A

Gender: Female
Turnons: Nibbling her ear, playing with her hair,
Turn-offs: Cockiness or lack of sense of humor, constant negativity,

Virginity: Very virgin
First Love: N/A
Love Interests: She wouldn't tell you even if she had one.
Marital Status: Single

MBIT Personality Type: ENFJ

Infancy: Happy, wondrous, joyous. curious by every little thing. She'd stop to examine a small ant if it interested her enough.
Childhood: Less high energy, but still ever curious. Her father began teaching her hunting and her mother began teaching her herbology at this age.
Adolescence: This is the serious and more saddening part of her life that she tries hardest to forget. Age fourteen was when she began learning magics. Age fifteen was when her parents were killed. Afterwards was when she found and bonded with Xena. Age nineteen was when she finally left the forest.
Adulthood: She's barely scratched the surface of adulthood.near the end of her nineteenth year was when she finally arrived in great the city of Kalt. For a while after she struggled to fit in of make a living. She joined the guild one her twenty-first birthday.

Guild: Dark moon mercenaries
Guild Rank:
Apprentice
Relationships with other guild members: N/A
 
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Placeholder

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General

Name: Ivan
Nicknames: Ivy, Cutie, Sweetheart, Big Brother, Little Bro, Brother
Titles: Ivan the Cutie, Darkmoon Sweetheart
Guild: Darkmoon Guild
Rank: Brother
Age: About 18 by human standards.
Birthday: October 26
Species: Half-Star/Half-Drow Elf
Blood type: O-
Gender: Male
Orientation: Bisexual
Symbol:
1547741.jpg



Personality

Personality type: Kind, Sweet, Caring, Generous
Personality description: Ivan is probably the sweetest and most kind person in the world. He cares about absolutely everyone and would love to give up his time to help a friend or to just chat whenever they want.
Likes: Members of the guild, order, everyone, pretty colors, chocolate
Dislikes: Anger, people harming his 'family', unneeded conflict
Strengths:
-Organization - Being the bartender and the quest giver, he is incredibly organized and can keep everything in its place, even when things get hectic.
-Memory - Ivan had great memory. If -someone speaks to him before a job, he can remember exactly what they told him. He can also remember paths and maps like he's holding them in front of his face.
-Combat- Surprisingly enough, Ivan is an excellent fighter. He rarely fights, but he is excellent with his magic and even can fight with a Kusarigama.
Weaknesses:
-Chocolate- his main weakness is chocolate... it is his love and his life... he would marry it if he could
-Sob Stories- his heart is just too big at times and he tends to believe everything someone tells him which has him lower his guard and treat them special
-His Past- he tends to get really upset when his past is brought up and loses all focus
Morality: Ivan has a strict set of morals. He feels that morals should be what guide a person and their actions, and he never betrays them.
Etiquette: Ivan is a very kind and proper person
Attitude: He has an 'I love life' attitude and is never seen without a smile on his face
Outlook on Life: There can be good even in the darkest heart.
Perception: Everyone must have a reason for their actions and we need to listen to them
Standpoint: Everything happens for an unknown reason. It's all written in our life.
Philosophy: Don't feel sorry for yourself because it will be okay
Taboos: None


Appearance

Height: 5' 10"
Weight: 118 lbs
Body type: Slim, lithe and lanky
Skin: Charcoal grey
Scent: He smells like the wood of the bar with a slight hint of vanilla
Hygiene: Hygiene is very important to him and he keeps himself completely clean
Face shape: Angular and defined
Eye shape: Soft and round
Eye color: Crimson
Hair Color: Ash white
Hair Length: it goes down to his lower neck
Hair Type: Thick and shaggy
Hair Style: Wild and crazy, but it looks like it's meant to be
Scars/brands: He doesn't have any scars or brands on his skin
Piercings: Both of his ears are pierced twice. Twice on the outer shell of his right ear and twice on the lobe of his left.
Birthmarks: There is a random little dark splotch on his right shoulder


Inventory

Casual outfits: None
Formal outfits: He only wears his work attire that functions as everything. He has a white button up shirt with a black vest and black dress pants.
Combat outfits: None
Accessories: None other than his earrings and a necklace that has his symbol on it
Makeup: None
Equipment: His only piece of equipment is this Kusarigama
Trinkets: None


Powers and abilities:

Ability: Shadow Craft Magic
Element: Dark
Immunities: None
Futilities: Close-Quarters fighting when there aren't many shadows around
Restrictions: (although it's almost impossible) If there is no form of shadow around, his magic is completely useless
Origin: His skills were learned through a teacher and also self-teaching.
Source: Dark Magic
Skills:
-1- He can create clones of himself as shadows, effectively creating multiples of him
-2- Disappear/Walk through shadows
-3- He can manipulate shadows into some kind of form and make them physical
-4- Since he's well-known and well-liked, it isn't hard for him to get information about almost anything that goes on around Kalt.
-5- While not good with the magical and more potent forms of it, he can use basic remedies to help heal wounds or sickness.


Relationships:

Acquaintances- None
Friends/Allies- Everyone in the guild
Enemies- None... at least he thinks
Family- None that are still alive
Lovers- Unless chocolate counts... then none

History
Misc

Voice actor:
Tomokazu Seki (The blond one)
Theme song:
Battle theme:
Other:




 
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General

Full Name : Naveryll

Aliases/Nicknames : Ryll, Navvy, Casanova

Title(s) : Naveryll the Dancing Storm, Founding Father of the Order of Conquest

Preferred Name : Naveryll, Sir

Age/Date of Birth : Thousands of years. He no longer keeps track. He does know it was during the autumn season, thus picked november as his birthdate

Sex : Male

Sexual Orientation : Pansexual, Bisexual, Romantic

Race : Brass and Gold Dragon Hybrid*
[spoili]
Brass= Sound waves. Piercing and booming waves of invisible sound make this Dragon terrifying. The worst part they love to sing. They are bards by nature and enjoy folk song. Too bad their voice crushes small mountains. This is the innocent almost naive Dragon, and normally is predominately female

Gold= Lightning/Light. They let loose a large current of pure gold lightning that disentegrates their opponents. In addition they are known for talking circles,a nd enjoy mind games and talking in general. It is said that one Dragon once made a game, and when the enemy playing its game failed, it literally convinced the opponent to let him eat them.
[/spoili]

Voice : It's very pleasant in tone, kind of deep. (Ben Green)


Languages Spoken : Drake/Dragon Tongue, Human, Elven.

Occupation : Founder/Leader of the Order of Conquest Guild. Explorer, Adventurer, and Archaeologist.

tumblr_inline_mtm7ltMPBc1qdy1gw.gif

Appearance

Facial Structure : Pentagonal, strong jaw line, smooth/rounded chin, full lips, and distinct nose.

Body Structure : Lean, Toned/Muscular, Swimmer's body

Eye Color : Golden

Hair Color : Golden, with darker highlights of a light brown.

Height : 6'2

Weight : 157 lb

Skin Tone : Dark skinned, flawless, thick, smooth

Scars : None

Tattoos : None

Piercings : Two golden clasps on the lobe of both ears

Marks : None

Style : Normally wears light, flexible skin tight clothing that he can maneuver in. Typically his clothing are in shades of brown with gold accents. He likes sticking to his color scheme, since that's what he looks like in his dragon form. He feels uncomfortable wearing colors that don't represent what he looks like in his dragon form, or get in the way of his work.


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Personality

Five Good Traits :

Five Bad Traits :

Ideals/beliefs :

Details :

Quirks :

Hobbies :

Interests :

Likes

Dislikes

tumblr_inline_mtm7ltMPBc1qdy1gw.gif

Relationships

- Family -

He doesn't know much of his parents, but in regards to other dragons he considers all of them to be his kin. They are all his brothers and sisters. He also considers his guild members to be like family to him, as well as some very close friends.

- Friends -


- Rivals -

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Strengths

arsenal :

abilities :

Physical :

Mental :

tumblr_inline_mtm7ltMPBc1qdy1gw.gif

Weaknesses

Fears :

Physical :

Mental :

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Misc


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History
 
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Nicknames:
Aio
Bell
LaBell
Dove

Titles:
Little Dove
Gem of Comatose

Guild:
Comatose Keep

Rank:
Second

Age:
16

Birthday:
Unknown

Species:
Avariel/Aquatic Elf Half-breed

Blood type:
Unknown

Gender:
Female

Orientation:
Not interested.
A-sexual

Symbol:
ink-303241_640_zpsyunmuk2x.png


Personality

Personality type:
Personality description:
Likes:
Dislikes:
Strengths:
Weaknesses:
Morality:
Etiquette:
Attitude:
Outlook on Life:
Perception:
Standpoint:
Philosophy:
Taboos:


Appearance

Height:
Weight:
Body type:
Skin:
Scent:
Hygiene:
Face shape:
Eye shape:
Eye color:
Hair Color:
Hair Length:
Hair Type:
Hair Style:
Widow's Peak:

Scars/brands:
Piercings:
Birthmarks:


Inventory

Casual outfits:
Formal outfits:
Combat outfits:
Accessories:
Makeup:
Equipment:
Trinkets:


Powers and abilities:

Ability:
Element:
Immunities:
Futilities:
Restrictions:
Origin:
Source:
Skills:


Relationships:

Acquaintances:
Friends/Allies-
Enemies-
Family-
Lovers-

History


Misc

Voice actor:
Theme song:
Battle theme:
Other:
[/fieldbox]​
 
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((Pat's Character Sheet!))

[fieldbox="FireFly, green, solid"]
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General

Name:
Nicknames:
Titles:
Guild:
Rank:
Age:
Birthday:
Species:
Blood type:
Gender:
Orientation:
Symbol:


Personality

Personality type:
Personality description:
Likes:
Dislikes:
Strengths:
Weaknesses:
Morality:
Etiquette:
Attitude:
Outlook on Life:
Perception:
Standpoint:
Philosophy:
Taboos:


Appearance

Height:
Weight:
Body type:
Skin:
Scent:
Hygiene:
Face shape:
Eye shape:
Eye color:
Hair Color:
Hair Length:
Hair Type:
Hair Style:
Widow's Peak:

Scars/brands:
Piercings:
Birthmarks:


Inventory

Casual outfits:
Formal outfits:
Combat outfits:
Accessories:
Makeup:
Equipment:
Trinkets:


Powers and abilities:

Ability:
Element:
Immunities:
Futilities:
Restrictions:
Origin:
Source:
Skills:


Relationships:

Acquaintances:
Friends/Allies-
Enemies-
Family-
Lovers-

History


Misc

Voice actor:
Theme song:
Battle theme:
Other:
[/fieldbox]
 
oCo2O3c.gif
General
Namnloumlst-1_zps1pags4tw.jpg


Name:
Nadia Anastasia Lestri

Nicknames:
Nadi

Titles:
TBA

Guild:
Crypt Keepers

Rank:
TBA

Age:
21

Birthday:
31st October

Species:
TBA

Blood type:
O-negative

Gender:
Female

Orientation:
Straight

Symbol:
Yuke_zpsncllxmq4.png


Personality
Namnloumlst-1_zpsq94craq3.png

Personality description:
Nadia's personality is hard to determine as it seems to range from childish to sadistic and so on. Depending on both internal factors and external factors, Nadia can be childish and happy without a care in the world as she enjoys whatever task she has or she can be sadistic and unforgiving with all intentions to make someone suffer to the best of her abilities. To be honest, few people are able to be sure of what she is naturally like because a majority of the time she is switching between moods easily. The most common sight to see is the childish side of Nadia. Prone to pouting, sulking and even going to lengths to annoy people, even if she denies this, Nadia seems like an extreme optimist with all the bright smiles and friendly demeanor. Easily swayed into states of more positive moods, such as joy, excitement or happiness, Nadia is rarely found to reveal her more serious nature or even her anger. She is actually quite kind as she will take care of anyone she has come to 'accept' into her life. Nadia enjoys even the little things if she knows it will help someone in response, even if its in the long run. There are few things that she does become serious about and it is the coldness and stoic expressions she adorns during these times that will tend to frighten people due to the speed at which it will take over her previous moods. Factors that can induce her to cease acting rash, childish and such often include situations where she has to be or it would have negative consequences. Her anger seems to cause her personality to take a one eighty turn. Sadistic, cruel, merciless and creative, an angry Nadia wants nothing more that to end the cause of her anger. Prone to swearing mindlessly and spewing threats of her actions, she has no problem with backing up her promises. Nadia takes joy, in this state, in using every method she knows to crush the person. In fact, she seems to become strange intoxicated by the actions she takes when in divulging in her more sadistic side. Obsessive even. Some could consider the unstable status of her personality and mind to be a result of her allegiance to the dark arts as she has, for years, studied under it. Some cases, Nadia is even noted to have broken down and become 'hazed'. To a point where she is unable to determine what she is thinking and what she is doing due to 'voices'. Sometimes, it is even as if she raging war with herself or talking to another. Despite all this, Nadia is undoubtedly quite a fool as her intelligence seems to be far from what one would expect. She can ask some of the stupidest questions at any time or even find her way into getting lost, interacting with her enemies or even believing something that is clearly false.

Likes:
- Music and Games
- Her Blades
- Animals, birds more specifically
- Aidan - Her older Twin
- Cute things
- Being outdoors
- Cooking
- Tricks and Mischief
- Blood being spilled - she denies this.
- Having her hair brushed

Dislikes:
- Silence
- Over sized books
- Studying in any form
- Being woken up
- Anything being near her neck
- Cramped spaces
- Heat
- Threats
- Arrogance
- Wasted food

Strengths:
- Singing.
- Skills with her blades.
- Skills in demonancy.
- Deeply set survival skills/battle.
- Quite a good cook.

Weaknesses:
- Mental stability.
- Can become possessive.
- Risk of thoughts going astray.
- Not much more interest in other dark magic fields currently.
- Destructive anger.

Morality:
"There is no definite sense of morality. Mine is just that if they are a threat to what is mine then there is not other justification needed. One must protect their own and those who they have come to love, right?"
Nadia honestly finds harming an innocent a vile act and will often refuse to harm one in any way be it physical, emotional or mentally. However, she prioritizes those around her and so if harm was to come to them she will not waste time to change her opinion around. There is also the factor of her anger causing her to loose sight of this if she ever becomes that enraged though she will be guilt ridden if those involved are innocent. If you can justify it there is no problem.

Etiquette:
"Everyone has to be polite...and well mannered! Manners are important...Hm, but I guess this doesn't apply if the person is a little to rude for my liking though..."
Nadia is actually well mannered despite the state of her ever changing mind set. When she meets a person, respects a person or even to her comrades, she is polite to a degree. In truth, it depends on the relationship with a person. The closer they are, the less she shows such formality to them. Though, even if she is generally polite, she has no issues with suddenly hugging people out of the blue.

Attitude:
"Just smile! Everything will be okay~ "
Nadia normally has quite the childish, happy and bright attitude to everyone. Though occasionally she switches at random points. However, her attitude is normally quite a happy and positive one to anybody. Even her enemies at first until it ends up with her wanting to completely obliterate them.

Outlook on Life:
"Life is such a beautiful gift~ That is why we have to enjoy it or there is not point continuing."
Nadia believes that life is a gift and so each day should be treasured. She wants to spend each day doing something that she enjoys just so that she has no regrets. This is why she enjoys the outdoors and embracing the stuff she is good at so she has no regrets about how she spends her days.

Perception:
"Eh..."
Nadia is not the brightest person and so she is easily fooled by things and people. Not that she believes this to be so, even if a faint part of her accepts this, Nadia hates the idea of being fooled and it often results in her depression or anger.

Standpoint:
"Get up and make a goddamned change already! Not by fate but by your own hands, Moron!!"
Nadia believes that people have to decide their future according to their actions. One must suffer the consequences or the rewards of each decision and take whatever course will not plague them with regret, even if it wrong. Due to this she hates the idea of 'leaving something to fate'.

Philosophy:
"Things may seem bad...But there is nothing in this world that is perfect, you know? Just make sure to never regret anything because you made that choice. Stick by it."
It is her philosophy to stick by her choices even if the results are her own suffering. Things may end bad and leave her in pain but it is temporary. One must always continue to live a life worth living.

Taboos:
"...Harm anyone I hold dear and I will show you hell and worse, got it? The cost of this means nothing..."
In her books, it is a taboo to harm someone close to her to a point that it is a eternal scar. She will disregard a lot of things that define her to achieve retribution for this. These people around her are the people she holds close and so she wants to see none in a state that they cannot smile.
Appearance
Namnloumlst-1_zpsycezxkzn.jpg


Height:
5''11

Weight:
139 lbs.

Body type:
Hour glass | Slim | Tall | Curvaceous

Skin:
Fair | Ivory

Scent:
Lavender.

Hygiene:
Clean.

Face shape:
Heart shape.

Eye shape:
Roundish Almond Eyes

Eye color:
Deep red orange upon the edges of her irises.

Hair Color:
Vibrant Blood Red.

Hair Length:
Waist length.

Hair Type:
Straight with slight curls at the end.

Hair Style:
Often down but occasionally in a braid or high ponytail.

Scars/brands:
One over her left eye - See pictures.
Faint scars upon her lower back.
Two upon her left arm.

Piercings:
One per ear.

Birthmarks:
None.
Powers and Abilities
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Ability:
Demonancy
- Nadia has, like her brother, studied into the dark arts when it comes to magic and she had chosen this field as her first to accomplish. She is highly skilled in this field and shows little interest in attempting to learn another field of dark arts currently.

Element:
Dark

Immunities:
TBA

Futilities:
TBA

Restrictions:
TBA

Origin:
TBA

Source:
TBA

Skills:
Blades
- Nadia is highly skilled in wielding her two signature blades. Look to pictures. Years have been spent honing her skills with these specific weapons.
Survival skills/Battle skills - Nadia is strangely well equipped knowledge wise when it comes to adaption and how to act within a battle. In the worst of situations, Nadia can be quite dependable if it is relation to battle.
Tolerance - Nadia has a high tolerance for pain and it enables her to act despite experiencing a certain degree of pain. However, she can only tolerate it to a certain point and the effects normally hit her later on.​

Relationships
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Acquaintances:
TBA

Friends/Allies-
TBA

Enemies-
TBA

Family-
Aidan -
Her twin brother, older. She loves him dearly and they are quite attached to one another. Nadia respects him for his intelligence and ability to lead and create that she primarily lacks. Where she is better as a soldier, Aidan's intelligence trumps her own and so the two compliment her. The two had worked in sync on missions before they joined the Crypt keepers where some jobs they had to do Solo. They are seemingly the opposites of one another.

Amarisa Lestri - Her mother and currently missing. After their fathers death, Amarisa had gone missing and so Nadia does not know what to feel for the woman. A majority of the time when she comes up she feels remorse and regret for not trying to find her but the 'voices' tend to lead her into believe that she should hate the woman and so, hunt her down so she could pay.

Jamik Lestri - Her father, deceased. She has little feeling for him due to his favoritism of Aidan. Not that she blames him. However, she does feel minor motions of missing him. He was a noble in a town not to far from Kalt but with his demise and them fleeing there has been no recent actions from the Lestri family. Also a dark magic user.

Lovers-
TBA​

History
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HISTORY
Nadia and Aidan Lestri were born in a town just outside of Kalt to Amarisa and Jamik Lestri on the evening of October thirty first. Aidan was the first born to the Lestri and then came Nadia not long after, leaving the couple with a set of red haired twins. Their families background would give the twins both a stable financial future and so there was little worry for the two of them, surrounded by a few trusted servants and guards nearly all the time. It was believed that they would follow within the determined future for them...both taking on their name and so on.

With a future believed to be set in stone, the twins were taught in respective fields since a young age, mostly related to their gender roles just with a little extra. In the case of Nadia, she was taught a majority of the time by her mothers about more feminine skills. However, despite her mothers attempts at teaching Nadia they often would fail as she herself found little amusement in most lessons and so...seemed to blank them out. In fact, only cooking was the only skill that she would later notice she picked up from her mother.

The twins, as they grew, were noted to be opposites of one another despite their familiar looks. While Nadia was positive, optimistic, cheerful and full of energy her brother was the opposite. Aidan was a reclusive character that even from a young age he lost himself within books and texts. He would find little enjoyment in playing with other children or anyone for that matter. He alone would only find solace in his interactions with his father or sister.

When the twins were old enough to be let out to play, Nadia took every chance to escape the confines of their home to meet new people. Of course, this meant she dragged a reluctant Aidan with her. Nadia for a few months was often watched by guards with her brother but it eventually began to decline. Though this was a terrible decision as time passed. Their red hair was a source of concern for some of the town's people which accompanied by the rumor that their father practiced the dark arts, began a long line of distrust towards the two twins. While Aidan noticed this, Nadia did not for many years.

As they grew, the twins became inseparable.

They were silently shunned and they did not once inform their parents. It only took them a few months to become uncaring to the matter itself and slowly began to rely more and more upon one another. Nadia was not deterred from her usual optimism though. Both Nadia and Aidan began to rely on each other more than ever. This was also when they began to become suspicious of their own father and his occasional absence. It mostly started by an observation by Aidan and later by Nadia having gained a chance to enter the man's office.

Eventually, after a few months of observation and planning, the twins accidentally stumbled on a secret hidden by their father that only confirmed the towns rumors. They caught him in the act. The twins more specifically, caught their father Jamik practicing a minor spell. Jamik was then forced to reveal how he studied dark arts and more specifically, necromancy at the current time. While Aidan became enticed and drawn in by its call, Nadia herself was more reluctant having found the description from her father disturbing. Though the benefits of beginning to learn her father's studied art soon tempted and she was hooked.

Nadia took up an interest in demonancy specifically and so chose this to be the field she would learn rather than necromancy or any other. Aidan went and straight to domination magic to fuel his need for control and power. Her brother would find himself highly skilled in magic, Nadia was less so and often found herself straying from studies. So, instead of studying the field she chose all the time she had begun to learn how to fight as well so the two paths she had picked would benefit her later.

Over the years both of them got quite skilled within their practices but both had begun to fall into the consequences of dark magic. Nadia began to be plagued by voices that even for a while she believed was just her own thoughts. By the time she had turned nineteen, Nadia and Aidan had lost their father when his own demons plagued him. They both decided to leave their town with that loss and so everything was left behind to their mother. They had little reason behind this joint decision except to gain more experience.

A year or so later they came to Kalt and ended up joining the Crypt keepers due to the practice of dark magic being common there and so a sense of familiarity. Nadia is quite happy being in the Crypt Keeper guild.

Misc
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Voice actor:
Junko Enoshima
Video One
| Sadistic - Excited/Amused 0:00 - 0:04 / 0:30+ |
| Annoyed 0:08 - 0:21 |
| Angry 0:24 - 0:26 |

Video Two
| Depressed/sad 0:19 - 0:26 |
| Blank 0:27 - 0:50 |
| Taunting/Having fun 1:00 - 1:10 |

Video Three
| Overly Happy 0:00 - 0:07 |
| Serious 0:10 + |

Video Four
| Depressed 0:00 - 0:05 |

Video Five
| Angry 0:00 - 0:12 |
| No emotion 0:41 - 0:56 |
| Sadistic - Excited/Amused - 0:58 + |

Theme song:

Battle theme:

Other:
TBA​
 
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