ADDITIONAL INFO The Chronicles of Nelthara

DarinValore

129% of people exaggerate.
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Welcome to the info dump for the Chronicles of Nelthara!
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Let's get started with the Rules and expectations.

Rules
  1. First and foremost, all iwaku rules apply.
  2. Treat each other with respect. If there’s a problem that has arisen, handle it like civilized people.
  3. Because this isn’t a star thread, keep all things mature out of your posts.
  4. Some of us are of weaker fortitude than others *Cough Elle Cough*. Keep gore and overly detailed craziness to a minimum.
  5. I’m the DM/GM/Whatever you’d like to call me. While I love to include you guys in plot and such, what I say is law. I promise I will use any ideas you guys send me that fit within the predetermined direction of the story.

Expectations
  1. Some of us are busy adults with jobs and families. Iwaku serves as an avenue of creativity and is not the sole purpose of fulfillment in our lives. Because of this, know that replies may not be daily, but I will be doing my best to keep a schedule so the story does not grow stale for anyone.
  2. Grammar, punctuation, and spelling errors will happen. However, I’d like for you to make a conscious effort to avoid them. If anyone has to guess as to what you wrote, we have an issue. Also, please, please, please, no one-liners. I don’t expect novels from everyone, but I do expect some genuine effort in contributing to the story through writing.
  3. Communication is key. To this end, we will be using Discord to help centralize all planning and communication for the whole group. If that’s a problem for you, then this rp is probably not for you. If you are leaving for whatever reason, please let me know. If something’s come up, and you have to take a break for however long (vacation, personal issue), just give me a heads up so I don’t think you ghosted us.

If you made it through that and agree to those things mention, you can continue reading!
 

DarinValore

129% of people exaggerate.
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Nelthara

Nelthara is a land made up of five continents. Four smaller continents (Glemuriel, Oziroth, Brannigar, and Sekiros) sit at the four corners of a continent larger than all of them combined, Iddenys. It was previously hidden to the others by a thick mist that prevent navigation and was impervious to magic. For some reason that mist began to roll away and Iddenys was revealed for the nations to exploit.

Glemuriel

The Northwest Continent and largest of the four smaller continents. It is the seat of the Chivarian Empire. Eighty percent of this continent is under Chivarian’s iron rule. While the other twenty percent plays host to a small number of nations and refugees that are only safe because of a natural barrier that makes conquest nigh impossible. Glemuriel is rich in metals. The other nations on Glemuriel are the remnants of the other nations taking up residence in several small towns protected by Aedris’ Wall, an impassable mountain range.

Chivarian Empire

Social Norms: The Chivarian Empire lives to fulfill the wishes of the Emperor. Order is vital, and chaos and anarchy will not be tolerated. Due to their national pride, Chivarians are not to marry outside of the Empire. They are forbidden to marry anyone who is not a true citizen of Chivaria. Though there is no law concerning the practice of concubines. One can become a citizen of Chivaria through military service or a substantial contribution to the empire. Anyone who sows discord in the Chivarian Empire is branded a traitor and sentenced to floggings for first offenses and death for any after that. Citizens can lose their citizenship depending on the severity of the crime. Women can hold any position that a man does so long as she shows the qualities expected of a man. Along with the ability to hold the position comes the expectation to be able to handle the repercussions if failed. Whatever punishment a man would endure, a woman is expected to as well.

Current Leader: Emperor Ewin Bere

Social Classes:
Citizen of the Empire - someone who has donated a hefty contribution (financial or otherwise), served in the military, or is a natural born citizen of Empire and able to trace back their lineage to the founding fathers.

Servitors - anyone who is not a Citizen of the Empire. They are made up of the conquered who refuse or cannot serve in the military. They, instead, serve in houses, brothels, or any other means.

Religion and Ethics:
While the Chivarians worship a pantheon of gods, the Emperor is believed to be the head of that Pantheon. When the Emperor passes, it is their belief that the spirit of the Empire simply moves into the heir thus living on in another vessel.

Servitors do not have any rights in the Empire. Citizens can do what they want, when they want to any servitor besides marry them. If a Citizen permanently damages or kills a Servitor in service to another Citizen, then the offending Citizen must replace the Servitor or pay the worth of that Servitor determined by the offended Citizen and verified by the courts.
Oziroth

The Southwest Continent. When the Chivarian Empire could not conquer all of Glemuriel, they turned their attention to their southern neighbors. In response, the nations of on Oziroth formed the Gadian Federation after Princess Gadia, the voice that united the nations. All five kingdoms that share this continent are united though time has begun to test those bonds. Oziroth has the most balanced climate though it lacks in natural resources. Oziroth hosts the following nations: Gaeburg, Thisia, Adizar, Eleadel, and Youlithia.

The Gadian Federation
When Princess Gadia Of Thisia secured an alliance between her nation and the four others that resided on Oziroth she had done so out of desperation as the Chivarian Empire came knocking on their doorsteps. When the Chivarians finally decided against invasion, there was talk of disbanding the federation, but it was Princess Gadia who once again held it together. To ensure that no one nation held any more power than another, a council of five was chosen to lead the Federation separately from the individual nations. Each nation was expected to answer the Federation’s calls, but they could carry on business as normal when the federation did not need them.

Current leaders and the nation they are associated with:
Princess Gadia, Thisia
High Admiral Falstain Baredragon, Gaeburg
Grand Merchant Kaydris Fairchild, Adizar
Prince Envindal Maidron, Eleadel
Lord Ninthanel Caidren, Youlithia
Brannigar

The Northeast continent. The kingdom of Reomore is the largest kingdom on Brannigar and strives to live peaceably with the other five. For the most part this is maintained through political marriages and alliances. Brannigar is the coldest of the continents. Due to its geographical location, Brannigar endures an eight month winter with 2 months of severe winter. Brannigar hosts the following nations: Reomore, Vukiryn, Surus, Drumor, Crilin, Krebia.

Reomore
Political scene - Reomore is an autocratic theocracy. The church holds ultimate power and authority and operates in the name of Athos, the God King and God of Light. The Pietus, leader of the church, acts on behalf of Athos and issues his word to all Reomore. The Pietus is held to a higher standard than all and any impurity or violation of the Holy Book results in not just dismissal, but death.

Social Classes: Athos encourages generosity and kindness in all situations unless hostility is required. As such, the higher echelon supplies low level jobs for the lower echelon providing a salary that is ordered by the Law of Athos. The middle echelon is encouraged to take managerial positions provided by the upper echelon when available. The highest social class is the Ecclesiastic. These are people who serve in the church directly.

Women enjoy the same benefits as men. Women can even have positions within the church. The current Pietus is Zarai Dawnfeather, a woman born into the lower echelon of society, but has risen to the highest seat in Reomore.

Economical status: Reomore enjoys a balanced economy due to trade and treaties established by a leader who seeks political avenues before war.
Sekiros

The Southeast Continent and the smallest one. The tribe of Shariba is the current leading tribe, but the political landscape of Sekiros is ever changing as tribes constantly war for power. Not only is Sekiros the smallest continent, but it is also an arid one. Oases dot the desert landscape where many tribes set up and prosper. Sekiros hosts the following tribes: Shariba, Virraqar, Siarroxar, Usamos, Draica, Dreshetis.

Shariba
Political scene: Sekiros is a continent in a constant state of warfare. The nations are tribes vying for power. The strongest tribe is considered the head tribe and requires a strong, intelligent leader. Currently the Shariban tribe leads the others on Sekiros under Grand Warlord Gorrok Skullcrusher.

Social scene: Shariba is male dominated. Women who are not blessed with the gift of war are expected to keep the house, maintain the village, and raise the children. Even though this is the case, women are considered valuable due to the responsibilities they carry at home. They are not to be disrespect (unless they are Dra’Sir).

Strength and honor are the only two things that matter in Shariba. Lack in either of those, or both, and alienation and abandonment are sure to be experienced.

Shariba is lead by Grand Warlord Gorrok Skullcrusher, an Orc and undefeated warrior. When he passes, if it is by natural causes, his son will become Grand Warlord unless someone challenges him and defeats him. At anytime a Warlord can be challenged and if defeated, his entire family is usually killed to prevent revenge. The victor becomes the next Grand Warlord.

Religion: The World Mother is revered alongside her husband, Nok’Thal the god of War.
Iddenys

The massive continent that rests between the four others. It is a continent rich with resources, lands undiscovered, ruins from a long forgotten race, and many other mysteries. The major nations have all been warring over control over Iddenys.

On Iddenys, things are different. Though home nations wish for there to be lines drawn that dictate who goes where and who owns what, the distance from the other continents has made those who inhabit Iddenys worry more about survival through uneasy alliances and such. Because of this, it is not uncommon to find bands made up of people from all the different nations.

It is believed through archaeological discoveries, that Iddenys might the ancestral home of the Dra’Siri.
 

DarinValore

129% of people exaggerate.
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The People of Nelthara


Humans are the majority race. They are divided into the larger, bulkier Highlanders and the smaller, slimmer Lowlanders.


Identified by their tusks and earth-toned skin, Orcs carry about the same general body frame as humans but have a naturally thicker muscle mass and skin. They are divided into the Mak’Thoran, who are larger and often more earthy in skin tone, and the Dul’Thok who boast larger tusks and a greener hue.


Elves are slender humanoids often identified by their pointed ears. They are slightly taller than humans and live seemingly immortal lives. They are divided into two sub-races: Fey Elves and the Kel’Thaloran (or Banished Ones). Fey Elves have chosen to cling to the old ways and maintain a strong connection to magic. They tend to be slimmer than their cousins and have a fairy-esque marker. Examples of these would be: wider, different colored eyes, flowers naturally growing within their locks, sections of bark developing on their flesh. The Kel’Thaloran chose to abandon the woods and superstitious ways of old and over many generations have changed to fit in more appropriately with society. Their ears a shorter (still pointed, though), they do not have any of the fairy qualities, and not all of them are as slim as their cousins.


Dwarves are stout humanoids and often the shortest people in the room. What they lack in height, they make up in mass. Dwarves share the same lifespan as humans. When a dwarf nears the end of their life cycle, they begin to harden as sections of their flesh begin to turn to stone. Dwarves who die turn to stone completely and eventually crumble to dust. It is their belief that that dust would be used to create the next generation of Dwarves. They are divided into two sub-races, Mountain Dwarves and Hill Dwarves. Mountain Dwarves. Mountain dwarves have darker shades of hair and lighter skin. When they die, they turn into grey stone. Hill dwarves often have lighter shades of hair and are darker in skin tone. When they die, they turn into brown stone.


When the Dra’Sir started their war, they quickly realized that they would need more than Dra’Siri blood to win the war. In a cruel plot to use subterfuge and savagery, the Dra’Siri began to experiment first on their prisoners of war, and then on anyone they could snatch from their homes. The magic only took on humans and thus the Dra’Siri focused on taking as many humans alive while butchering the rest. The spellwork weaved bent and broke their bodies twisting them into beastmen, humans with the ability to shapeshift into monsters. The spellwork also placed them solely under Dra’Siri control. When the Dra’Siri were finally defeated, the spell was broken and the Beastmen were freed. Unfortunately, their curse passed down to their children. Still hated for the monstrous acts they carried out against their own will and being outlawed in all nations, very few Beastmen chose isolation. Instead, they’ve united in small pockets in secluded areas of the world.

Beastmen inherit a physical attribute linked to the beast within them. A feline beast might result in narrowed pupils, a reptilian beast scales, etc. This makes it difficult to walk around in public because to the nations, a dead Beastman is a step in the direction of eradicating a curse that no one wanted in the first place.


The Dra’Sir were once a proud race boasting themselves as the oldest race in all the land. It is their belief the gods shaped them first and used them as a prototype when they shaped the other races. They were highly intelligent and prideful beyond reason. They are behind the creation of the Beastmen and used them as foot soldiers in a war to conquer the world. When they were defeated, they too were cursed in that more women were born than men. The survivors were enslaved. This is where the bulk of Dra’Sir remain today. They are truly specimens of beauty. Because of this, Dra’Sir populate brothels and serve as trophies of a beautiful, conquered and dying race.

The physical features of the Dra’Siri are that they are slim like the Elves, but share many features with humans. What stands them apart are their larger eyes. Male Dra’Sir have a larger build similar to the musculature of Orcs, but share pigmentation and other similarities to humans. It is because of these similarities that many believe humans to be the off-spring of Dra’Siri with another long forgotten race.

The Dra’Sir are broken into two groups: the Vol’Shuk (enslaved) and the Tel’Dra (free). The bulk of Dra’Sir are enslaved with only the few who escaped or were given freedom
 

DarinValore

129% of people exaggerate.
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Here is the link to the classes and the explanation of combat and such.

Player's Manual