The Chronicles of Nelthara (Character Applications)

DarinValore

129% of people exaggerate.
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Adept
  2. Advanced
Preferred Character Gender
  1. Male
The wind blew gently through the camp as you stepped into the morning light. Only a few swirls of clouds dotted the blue sky.The camp was already bustling with life as materials were unloaded from massive triremes and transport vessels that rested at the docks from their long journeys across the oceans.

You arrived late the night before hoping to be one of the first that Prince Arturos would select for his escort. It didn't matter if you were from Reomore or not because work on Iddenys was hard to come by with the threats of war and the lack of resources. Just like so many others, you've grown tired of just barely surviving and have set aside issues that used to divide you back home.

Despite your intention, you utter a curse under your breath as you catch sight of the gathering crowd at the center of camp. Soldiers, clearly Reomorian identified by their gold sun bathing in a sea of white, kept the crowd away as an aisle was cleared for the prince to walk. You push your way through so you can get to the front simply so that your chances of being picked are greater. As you trip over someone's foot and crash against a grunting soldier, the blonde crown of the Prince's head begins to make its way through the row.

He stops at a poorly-constructed platform and begins, "As you know, Iddenys is filled with wonders not seen back in our own lands; wonders that promise riches and glory to those who unearth them. But rumors of everything but riches and glory have returned to our homelands and fallen upon the sensitive ears of the Church. The Pietus, herself, was so moved that she has ordered me to inspect Iddenys and ensure that her denizens, however old or new, are treated with proper respect and their needs are met. Because of the sensitive nature of this visit, I have sent ahead word that I would be recruiting locals to help me navigate the terrain and best inform me of the culture of the people and the hardships that they face. You will be handsomely paid for your work. Know that I will not be the only noble to do so, for I have heard that each of your homelands has sent delegates to tend to their people. I have simply arrived before them. If you are not chosen, know that there will be another chance in the future."

As you look up at Prince Arturos, for just a moment your eyes meet his and you feel the warmth, kindness, and genuine love for all people that he harbors deep inside. You are moved to help him so you make your way to the recruitment table and once your turn arrives, you are handed a quill and parchment, "Fill out the information requested, please," the soldier says. You look down at the paper and you begin to write….

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Appearance: Use Realistic Images only, please.
Character Name:
Homeland: (Which continent and nation are you from originally)
Class/Subclass: (Which of the sixteen classes are you? Which specialization did you pick?
Race/Subrace: (What race are you? What Subrace did you pick?)
Age:
Height/Weight:
Identifying Marks: (Anything stand out about your character? This is important depending on your race!)

Languages: (Which do you speak?)
Occupation: (For what reason were you sent to Iddenys? Were you a blacksmith? A soldier? A farmer? Why did they need you?)

Personality Traits: (Four traits that define your general personality)
Strengths: (Three things you consider strengths)
Weaknesses: (Three things you consider weakness)
Bonds: (Any ties you might have through contacts, family, friends, etc.)
Banes: (Enemies whether physical or mental)
Motivations: (What makes you do the things you do?)

Brief History: (only give me what would be relevant to the story. I don't need the name of the girl who kicked you in the shin when you were seven.)

Don't roll for any stats until after all characters have been accepted. I will instruct you on how to do so in the Discord channel once everyone has joined!
 
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"Knowledge will never betray you."

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HOMELAND
Glemuriel
CLASS/SUBCLASS
Cleric/Life Cleric
RACE/SUBRACE
Elf/Fey Elf
AGE
286
HEIGHT/WEIGHT
5'8''/54 kg
IDENTIFYING MARKS
Amarille has two different eye colors, Soft Pink (left) and Sky Blue (right)
LANGUAGES
Elvish and Common
OCCUPATION
Physician, she was responsible to aid soldiers in battle

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PERSONALITY TRAITS
Cynical ✷ Scholarly ✷ Confident ✷ Self-indulgent
STRENGTHS
Magic Prodigy ✷ Strategic Thinking ✷ Excessive Mana Flow
WEAKNESSES
Antisocial ✷ Nyctiphobia ✷ Physically Weak
BONDS
Dunke Maronn - Father (War Mage)
Iggriell Ardyn - Mother (Merchant)
Sky Blue-eyed Elf - Brother (?)
??? - Birth Mother (?)

BANES
None
MOTIVATIONS
Find the mysterious elf and her original ancestry

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BRIEF HISTORY
Little Amarille was born with pure blood of Empire running in her veins. Her father was a well-known War Mage, while her mother was a wealthy merchant. She didn't have any siblings for her parents wanted to focus on Amarille, raising her into a perfect lady. Some people said that she inherited her mother's beauty, but as she grew up, she became far more beautiful than her mother with obvious different face line.

Amarille's ability in magic was already seen since she was little. She was trained directly by her father, but she laid her eyes more to healing magic. Not only magic, Amarille also took an interest in military strategy. She spent most of her time in the library, shut herself in hundred piles of books, and read every single book she spotted. As a consequence, she rarely socialized with fellow elves and tended to stay away from society. She fell in love with knowledge and aimed to serve loyally under The Emperor himself. She studied and trained persistently, making her closer and closer to her goal.

Years went by effortlessly until one unexpected night shattered her dreams into shreds. Amarille was staying up late as usual, reading her hundred thousandth book, when she suddenly heard someone broke the front door. She rushed herself there to find a tall elf standing in front of her. He seemed furious and anxious, but Amarille sensed no hostility. His sky blue eyes pierced into her soul as if they had known each other for centuries. He then handled her a crummy old letter, old enough she believed it was the same age as her. As she carefully held the letter, he brought his head closer to her and whispered, "I'll see you around… Sister." Before Amarille could say a word, he was gone just as fast as he came.

Amarille kept that night incident to her alone for years and it was disturbing her peace since then. She told her parents that a thief broke into their house, but managed to escape without stealing anything when she spotted him. The letter was remained sealed, she didn't have the courage yet to discover the truth inside. However, she knew that she couldn't forever stay in ignorance because the past would come after her again sooner or later.

When Iddenys started to reveal itself, Amarille saw a perfect opportunity to find out the truth. She was not yet ready to open the letter, but she had determined to go outside of her comfort bubble. She needed to know who was the mysterious elf and who she really was. With tons of knowledge and slight experiences as her assets, she set off for new adventure.

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Devlin Krause
Homeland: Thisia
Class/Subclass: Thisian Battle Archer
Race/Subrace: Human Lowlander
Age: 32
Height/Weight:
5 ft 11', 190 lbs.
Identifying Marks:
There is a line-scar on his right cheek from a fight years ago.

Languages:
Common and Elvish

Occupation:
Scout for the Gadian Federation

Personality Traits:
Sarcastic, Loyal, Daring, Honorable

Strengths:
Master Archer, Nimble, Quick-Witted

Weaknesses:
Nightmares of War, Poor Swordsman, Distrustful of Chivarians

Bonds:
Lasandra Krause (Mother), Kassidy Krause (Sister), Diana Krause (Sister, Deceased)

Banes:
Saria Faena, The person who set him up.

Motivation:
Protect my family and clear my name for good.

Brief History:
Devlin and his two sisters were raised by his single mother when his father walked out on them for the hope of glory in the early days of the exploration of Iddenys in the name of Thisia. Despite this, his mother did the best she could and managed to make growing up in the Krause house as manageable as she could. They wanted for nothing. Devlin had a few close friends, but no one was more important to him than the three women he had grown to love.

When the Chivarian Empire bored of their stalemated fight on their own continent and launched an attack against Oziroth, Devlin had to answer the call to arms to protect his family. He quickly excelled at archery and was assigned to the Battle Archers of the Gadian Federation. He was present at the Siege of Belrotha and saw many friends die before the Chivarians gave up their conquests and returned home.

Not long after returning home, Devlin experienced a whirlwind of trouble. First, he lost his middle sister. Then he was framed for a theft that left 4 dead. Though he was found not guilty of the charges, many called into question the verdict. There were those who treated him as though he were guilty. The sister of one of the victims that was killed during the robbery blamed him for the whole thing. When she attacked him outside of his house, he knew that his youngest sister and mother would not be safe with him around until this matter was put at ease. Hoping to uncover the real culprit responsible for the theft and murders, Devlin took the first boat to Iddenys under the Gadian Federation's flag.​
 
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Lakadema
Homeland: Adizar
Class/Subclass: Champion/Vanguard
Race/Subrace: Human/Beastkin
Age: 30
Height/Weight: 175cm/160lbs
Identifying Marks: Long nails, visible canines, hairy ears, possibly a tail - most of it hidden under a full helm, gauntlets, and a fur kilt

Languages: Accursed, Common
Occupation: Sailor, Navigator

Personality
Cold, Intense, Forthright, Sentimental

Strengths
Sturdy, Insightful, Pack-Oriented

Weaknesses
Aloof, Poorly Educated, Tactless in polite society

Bonds
Trishtaag the Bold (orcish sellsword, friendly rival)
Kanerah (beast-kin dancer, friend; whereabouts unknown)


Banes
Those who would slay (or otherwise plot the demise of) a beast-kin
Captain Harlowe of The Hawkscourge (a Chivarian war vessel)


Motivations
To find a new home, or a life worth living, or a fun adventure in the wilds. Or die trying.


Born from a tryst between the daughter of a merchant and her hired bodyguard in the lands of Adizar, Lakadema grew up on the outskirts of the kingdom, all but cast away from the maternal half of her family to save them the embarrassment of having their bloodline tainted. Her father, having lost his job, drifted from town to town, usually at the point of a sword after a drunken brawl or a petty theft.

Lakadema left her father's care at the dawn of her twelfth spring, taking the first chance she could to stow away aboard a seafaring vessel: a poor decision on her part, as most sailors would throw a stowaway overboard even if they weren't a monster, but the first mate couldn't bring herself to throw a youngling overboard. As the years passed, Lakadema learned to navigate the seas by starlight, fight with a sword, work the sails, and not slip on the deck in a storm. In a decades' time, she'd seen many shores, mingled with the locals from a safe distance, and occasionally ventured inland.

Unfortunately, a skirmish with a Chivarian vessel brought that life to an end. Rumors persist in the empire that a beastwoman was responsible for wounding a promising seafarer, but nobody in the federation knows the tale: Lakadema was cast overboard in the fight, and by some miracle she made it ashore, but none in the federation know what happened to The South Wind or her crew.

Lacking a purpose and having lost her home, Lakadema found herself in the middle of a warzone: a siege of some castle she could not name, with imperial battle standards at attention in the camps below. Scavenger that she was, it didn't take her long to put together enough armor to hide her beastly nature, but joining the battle earned her neither the death she was after, nor a warm welcome to The Gadian Federation.

But rumor of a seafaring voyage reached her ear, and for all her time at sea, Lakadema had never seen the shores of Iddenys. Something inside her stirred: she couldn't miss this journey.


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Basically the only pictures I could find where I could be all, "yeah, that's actually monstrous. Awesome" without it venturing into "no that's a furry." That top one, though... Still too 'pretty.' Maybe it's the make-up?
 
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@Azula and @Fyrra

Great characters! I'll pm you any questions I might have.
 

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CHARACTER NAME: Lorna Littleshield
HOMELAND: Sekiros, Draica
CLASS/SUBCLASS: Witch Doctor / Spirit Walker
RACE/SUBRACE: Orc / Mak'Thoran
AGE: 30
HEIGHT/WEIGHT: 5'-10" / 190 lbs
IDENTIFYING MARKS: A missing tusk, taken by force.
LANGUAGES: Orcish, Common
OCCUPATION: Warrior

PERSONALITY TRAITS: humble, affable, devout
STRENGTHS: persuasive, astute, skilled with quarterstaff
WEAKNESSES: inflexible, quick-tempered, terrible swimmer
BONDS: Omid Littleshield (Son); Ogen Littleshield (Husband, Deceased)
BANES: Durnok Harkorr (an unfriendly Shariba)
MOTIVATIONS: Looking for land not ruled by tribal dispute.

BRIEF HISTORY
She married hastily at a young age - much for the common reason young people get married hastily, but also, at the time, for love, fleeting though it may be. Ogen died on the battlefield two months before the birth of his son. He would be remembered as a hero, posthumously earning the name Littleshield, which was bestowed on his widow and son. They said the child was small because of the grief Lorna carried during the pregnancy, but she felt anger more than anything. Among the tribe, his legacy was an honor, but to Lorna, he died a stupid, unnecessary death which stranded her as well. Its recounting, to this day a well-loved tale of the town, brings her no joy.

As his widow, she was both honored and pitied by her fellows. As time passed, others began wondering when she would move on, mate again, and bring more life into the world. It seemed there were only warriors and lifegivers, and she was not the former. She was harassed repeatedly by one man in particular and when she rejected his advances, he resorted to violence. After that altercation and by her son's second birthday, she left the Shariba, tired of the pitiful legacy on their shoulders. The journey was its own harsh tale, but she and her tiny son, Omid, eventually showed their worth to a woman, who in turn vouched for their protection under the Draica tribe.

"I have much to teach you, if you like," said the old warrior-woman, Gorwen. "A person who has experienced the loss of loved ones makes for an excellent channel to the spirit world, after all." From then she earned her place training the strange magics of witch doctors for use in combat. The tribe has sent forth a scouting group of sorts to get a better foothold in a new land than they have currently in Sekiros.

 
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Lady Lyra Valinese Baredragon

Homeland || Oziroth | Gaeburg
Class/Subclass || Champion | Duelist
Race/Subrace || Human | Lowlander [maternal side]
Age || Twenty-Eight
Height/Weight || 5'6" | 125lbs.
Identifying Marks || None

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Languages || Common | Elvish
Occupation || Noble [former] | Warrior [current]

Personality Traits || Reserved | Determined | Logical | Refined
Strengths || Strategic | Well-educated | Intentional
Weaknesses || Emotionally cautious | Stubborn | Fixated
Bonds || Nobility ties Lyra to many useful and powerful people.
Banes || Those responsible for the loss of her loved ones.
Motivations || Putting a stop to the tyranny that plagues their land and those surrounding.

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Brief History || Born out of wedlock, the daughter of a commanding and difficult man, Lyra faced many challenges from a young age. Determined that her child should have a better life than she did, Lyra's mother left her on the doorstep of her father with a damning note of evidence and every indication that she would mar his name politically, should he choose to shirk his responsibility. Her own responsibilities, nevertheless, fell quite to the wayside, and the woman never returned to claim her child again…

But Lyra's father, while calculating and politically minded, was hardly the cad his paramour assumed. Lyra was well loved by the admiral, raised with charm and grace, no different than any born of station, duty and nobility. By the time she'd come of age, few even recalled the nature of her arrival and Lyra was none the wiser to her own origins.

Time passed and the world unfortunately grew a darker place… As war ravaged the continent, Lyra was kept in isolated security at her father's estate while the men and women of Oziroth fought to defend and protect their land. Many fell, including many dear friends, and despite substantial training, Lyra watched helplessly from the confines of home.

Eventually it became too much to bear and desperate, Lyra went to her father, begging for an opportunity to prove her worth and earn a place among his ranks.
 
Sorry about the delay! Seasonal depression is a bitch. Here it is...finally


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Rowan Eleran

Homeland: Glemuriel

Class/Subclass: Rogue/Assassin

Race/Subrace: Human/Beastmen

Age: 28

Height/Weight: 6'0, 180

Identifying Marks: Snake-like eyes, fangs, clusters of scales dotting his body (Predominantly around the eyes, top of the head, down the spine, shoulders, and along the arms). Completely hairless

Languages: Accursed, Common

Occupation: Spy and Scout

Personality Traits: Ambitious, Intellectual, Charming, Self-Confident

Strengths: Alert, Resourceful, Master Bladesman

Weaknesses: Suspicious, Loner, Over Confident

Bonds: Caedman Turi (Mentor/Deceased) Warrior/Weapons Master (Beastman)
Vanya Gallowglass (Lover/Deceased) Rogue/Shadow Walker (Beastman)
Meira Eleran (Daughter)


Banes: Commander Cainman O'Rourke, Chivarian Veteran charged with hunting Rowan's clan.


Motivations: Torn between his dedication to his daughter and his drive for revenge.

Brief History: Orphaned and left to die out in the wild, Rowan was found and raised by a nomadic band of former assassins. Despite growing up on the move among dealers of death Rowan's childhood was filled with love, adoration, and wonder. It wasn't until he was in his adolescence that he truly began his training in the craft of his people.

And for many years life was good. When they weren't moving they were training or completing contracts. Soon enough to band garnered a well earned reputation, as well as infamy. A Chivarian hunting party had formed to snuff out any threats to the Empire, especially Beastmen. Though the band managed to avoid the hunters their luck eventually ran out. By this time Rowan was a young man, and about to be a father.

His daughter was born the night of the attack. And in the end only he and his newborn daughter survived.

The next five years were arduous. Rowan scrounged barely enough money to feed his young daughter, let alone himself. When money was scarce he turned to poaching. When game was scarce, raiding. Rowan had little hope of them surviving a year, let alone the five they saw together. But just days after Meira's fifth birthday Rowan heard of an opportunity too good to turn down.

Even if it could possibly put them both at risk..​
 
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Thress of The Order of Light

"Athos' Will Be Done"

Homeland
Brannigar/Reomore

Class/Subclass
Paladin/Defender

Race/Subrace
Human/Lowlander

Age
24
Height/Weight
6'1/ 210

Identifying Marks
A thin scar that cuts across his face horizontally across the bridge of his nose

Languages
Dwarvish, Common

Occupation
Paladin

Personality Traits
Kind, Patient, Close minded, Zealous

Strengths
Indomitable Will, Level Headed, Iron Stomach

Weaknesses
Spiteful, Inexperienced, Blind Faith

Bonds
Cedric Laycrest - Mentor (Deceased)
Lysander - Childhood Friend (Deceased)

Banes
All enemies of the church

Motivations
To protect the weak and destroy the churches enemies.

Brief History
Thress and Lysander were inseparable. Orphaned well before they could remember, they grew up like brothers at the same orphanage in Northtorn a major Port in Reomore. Lysander was a Bear Beastkin and an easy target for abuse and cruelty from the older children of the orphanage. If the adults weren't outright cruel themselves they would turn a blind eye to the harassment leaving Thress as his sole protector.

After an expecialy brutal fight with several merchants children Thress alone was arrested by the church. An old dwarf by the name of Cedric Laycrest saw the light working through this boy however and instead of a punishment he was taken away from the city to begin his training as a paladin. They taught him the truth of the world, and while he was unsure how he felt to learn his old friend was a cursed being the vows he swore resonated deep within him.

Born anew in the order Thress and his mentor once again returned to Northtorn to begin their holy work. The night of his return Thress was awoken by the sounds of battle. He arrived to late only to find Lysander, a monster now in his beast form, standing above his slain mentor. He tried to explain to his only friend, but Thress in a fit of rage closed his heart to him and cut the man down were he stood.

A seed of darkness now in his heart and his only bonds dead Thress found his first opportunity to leave the city and made his way to Iddenys.​
 
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Alrighty. I'll start sifting through these, shoot you guys any questions or concerns I have, and post the accepted ones as soon as I can. Had a field trip Friday, I don't write on weekends, and now both my own children are sick.
 
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Character Name: Echtelion Cinderhart
Homeland: Gaeburg
Class/Subclass: Wizard/ Arcanist
Race/Subrace: Elf/ Fey
Age: 268
Height/Weight: 5'9/145lbs
Identifying Marks: Minor arcane symbols in the form of tattoos that crawl up from his neckline all the way to his chin.

Languages: Elvish, Common, Sylvan
Occupation: Resident Wizard

Personality Traits: Intelligent, Arrogant, Rustic, Curious
Strengths: Well-rounded, Affable, Studious
Weaknesses: Flippant, dislikes authority, mercenary at times, emotionally hidden
Bonds: His horse Nebraska XI, the town of Cailenwald, his father Enric Selas, his apprentice Rickhart, mother Pyra Cinderhart
Banes: Echtelion is easily his own worst enemy. But maybe time will help with that.
Motivations: Not only is Echtelion insatiably curious, he is hoping to find the whereabouts of his father, a War Mage in the Glemuriel army.

Brief History: "The Federation calls, and if I must, I fight for them. The squabbles of men and empires are hardly my concern, but Cailenwald is my charge and I will not see it pillaged by bandits, soldiers, beastmen-- anyone. Gadia also sends me home with a hefty purse of gold, and various metals and baubles in the form of "awards" that I can smelt down into materials for enchanting. They'll pay a lot for my particular skill-set. So that helps.

I was born in Cailenwald, a small town overlooked by the boughs of the beautiful Cinderwood. In my heart Cailenwald is the hidden jewel of Gaeburg. I've been here all my life and I've watched two generations of men come and go. I know all their names and I've been to almost every one of their funerals. Growing up my mother Pyra was the resident Wizard, and we lived in our fantastical home, the Ornitier Tower. My father wasn't around because, as I learned later, he was a captain in the Chivarian Empire's army. I didn't ask many questions about that; it made my mother bristle.

Being a Wizard is not an easy life. The study of the Arcane can do strange things to a mind. My mother's stable temperament began to degrade more than half a century ago. It wasn't... bad by any means, but when she'd accidentally set fire to the miller's mill I knew it her condition was getting too much for Cailenwald to handle. One of the stranger quirks of her ravaged mind was that she insisted on having an immortal horse. She named her Nebraska, a hardy white mare of Thisian stock. I built a small paddock and stable for Nebraska at the base of our tower, picked her piles and replaced her bedding; all that good stuff. But we elves outlive horses. So I bought another Nebraska, another Thisian mare, white as snow. Secretly I called her Nebraska II when my mother wasn't within earshot.

I learned over time that horses cannot cure what ailed my mother. Her head was too full of formula, she had broken mental barriers that no mortal should've gone past. So I sent her off, back to the lands of the Fey. She would be cared for, I hoped, and if nothing else she would no longer be a danger to Cailenwald. I kept up with the tradition of replacing Nebraska, growing fond of the practice of caring for such an animal. I'm up to the eleventh, and I think this one is my favorite.

Alas, I must set out on a journey. I'm trusting Ornitier tower to my apprentice Rickart, an eager human boy who was turned on to the practice of magic after my mother nearly burnt his home to a crisp. Nebraska XI and I are going to go... explore for a while. Perhaps look for the whereabouts of my father. He at least deserves news of my mother. My search has taken me far from home, and strangely enough to place I never thought I'd be going."
 
Yo, this may seem quite late but is this still going?
 
You can throw up a sheet, and I'll review it before letting you know. :)