- Posting Speed
- One post per day
- Online Availability
- 00:00 - 24:00
- Writing Levels
- Advanced
- Adaptable
- Preferred Character Gender
- Primarily Prefer Male
- Genres
- Fantasy, Sci-fi, Magical, Horror, Nation/World
Due to initial problems, this RP is now restarting.
This means new accepting of characters, (even those that were accepted the first time around, as I want to know what players are actually going to join).
Also a few changes to the story will occur, mainly how we start it up.
Thread is "restarted" at page 10, after the post with huge orange text.
I hope you will find this restart enjoyable.
-------------------------------------------------
The world of Emculor, a home to nations of man and beasts alike. Their gods walking among them, showing them the way to sing miracles into reality. The world of the chanters, magic wrought with words of meaning. Fate and equality governing a new haven of calm among the chaos.
But not for eons since.
-------------------------------------------------
"Peace" has reigned over Emculor for the last thousand years, the Belief keeping watch over the various kingdoms sprouting from the ravaged lands of old. Hunting the chanters, the heretics using magic wrought from beyond. Whether they be healers or saints, they are all guilty in the eyes of the Belief, guilty of crimes only spoken about in legends. Only remote places safe homes for those capable of magic. The only ones standing against their purging witch hunts as dangerous and feared by the populace as the Belief themselves.
But for all the crusades brought by their hands, the amount of chanters born and trained are for the first time since the legends growing once again. And the uprisings are brewing. Some chosen few awake one day with a goal in their life, a calling to return the Old gods to their rightful place, and overthrow the Chanters reign, for the Old gods know them to be there. And for that they have sought those meant for glory.
They are the gods chosen ones, bestowed with a reason in life bigger than their own. Even if they want no part in it, they will venture into the brewing world, and bring about a change.
Bards and peddlers, couriers and entertainers throughout the lands speak of unrest, as prophecies and myths come to life. And old songs are sung by the children, those still able to hear the magic in their sleep, songs that have never been.
A little word of warning: This Story is Dark as void.
Your quest for glory shall begin scattered around the known lands of Emculor. Maybe your character is in the midst of something, maybe with the character of someone else.
State your ideas, whom you want to be teamed up with, and I will create the surroundings for you when we begin.
IC:
(link will be posted once we begin)
This means new accepting of characters, (even those that were accepted the first time around, as I want to know what players are actually going to join).
Also a few changes to the story will occur, mainly how we start it up.
Thread is "restarted" at page 10, after the post with huge orange text.
I hope you will find this restart enjoyable.
-------------------------------------------------
The world of Emculor, a home to nations of man and beasts alike. Their gods walking among them, showing them the way to sing miracles into reality. The world of the chanters, magic wrought with words of meaning. Fate and equality governing a new haven of calm among the chaos.
But not for eons since.
-------------------------------------------------
"Peace" has reigned over Emculor for the last thousand years, the Belief keeping watch over the various kingdoms sprouting from the ravaged lands of old. Hunting the chanters, the heretics using magic wrought from beyond. Whether they be healers or saints, they are all guilty in the eyes of the Belief, guilty of crimes only spoken about in legends. Only remote places safe homes for those capable of magic. The only ones standing against their purging witch hunts as dangerous and feared by the populace as the Belief themselves.
But for all the crusades brought by their hands, the amount of chanters born and trained are for the first time since the legends growing once again. And the uprisings are brewing. Some chosen few awake one day with a goal in their life, a calling to return the Old gods to their rightful place, and overthrow the Chanters reign, for the Old gods know them to be there. And for that they have sought those meant for glory.
They are the gods chosen ones, bestowed with a reason in life bigger than their own. Even if they want no part in it, they will venture into the brewing world, and bring about a change.
Bards and peddlers, couriers and entertainers throughout the lands speak of unrest, as prophecies and myths come to life. And old songs are sung by the children, those still able to hear the magic in their sleep, songs that have never been.
Gods made our world
and us in their image.
Gave us power
we struck them down.
Chanter-Wars
world beyond the brink.
Old gods gone
Belief against the chanters.
They fell into silence
thus we thought them gone.
Now only myths and legends
hunted born or trained.
Old gods rise anew
we are their called
reckoning approaches.
Let the Chanters sing the world to rest.
---------------------------------------------------------------and us in their image.
Gave us power
we struck them down.
Chanter-Wars
world beyond the brink.
Old gods gone
Belief against the chanters.
They fell into silence
thus we thought them gone.
Now only myths and legends
hunted born or trained.
Old gods rise anew
we are their called
reckoning approaches.
Let the Chanters sing the world to rest.
A little word of warning: This Story is Dark as void.
In the world of Emculor there is something called chanting, a way to make miracles happen, granted magic.
Those with the voice within them are able to send their inner energy into the beyond and ask for magic, and something answers, giving them powers to cause miracles.
There are two kinds of chanters, those that are born with their voice reaching out.
And those that are trained to release it.
For those trained, the first chants they make are often small things.
One to call forth a small mote of fire can be along the lines of the following:
"Ember unfrozen, glow still warming, flame still burning. Fire."
More practiced chanters are able to bring about the same miracle with but a single word:
"Fire"
There are endless ways to chant, as everyone say different things with the same words. But in essence the longer chants bring about the bigger miracles, because they are able to convey your intention to the magical force residing in the beyond. Continuously repeating a chant before releasing its miracle is often done to make sure of its realization.
Using chants make the inner energies be depleted, and thus one is not able to continuously speak, sing or recite chants. And causing miracles make one tired and drains the vitality as well. A good meal and a nights rest most often enough to revitalize you.
There are also chants that are made to be invoked by anyone reading them with trust in their minds, the most evident example the scriptures and psalms the Belief have in their holy texts.
Other scriptures hold forbidden chants never meant to be used, their power and wickedness not meant for mere mortals.
Even objects have been made to invoke chants, often treated as holy relics. BUt more mundane trinkets exist in abundance.
Those with the voice within them are able to send their inner energy into the beyond and ask for magic, and something answers, giving them powers to cause miracles.
There are two kinds of chanters, those that are born with their voice reaching out.
And those that are trained to release it.
For those trained, the first chants they make are often small things.
One to call forth a small mote of fire can be along the lines of the following:
"Ember unfrozen, glow still warming, flame still burning. Fire."
More practiced chanters are able to bring about the same miracle with but a single word:
"Fire"
There are endless ways to chant, as everyone say different things with the same words. But in essence the longer chants bring about the bigger miracles, because they are able to convey your intention to the magical force residing in the beyond. Continuously repeating a chant before releasing its miracle is often done to make sure of its realization.
Using chants make the inner energies be depleted, and thus one is not able to continuously speak, sing or recite chants. And causing miracles make one tired and drains the vitality as well. A good meal and a nights rest most often enough to revitalize you.
There are also chants that are made to be invoked by anyone reading them with trust in their minds, the most evident example the scriptures and psalms the Belief have in their holy texts.
Other scriptures hold forbidden chants never meant to be used, their power and wickedness not meant for mere mortals.
Even objects have been made to invoke chants, often treated as holy relics. BUt more mundane trinkets exist in abundance.
Emculor is home to both humanoids and diverse kinds of beast-men, generally called the ubions. Beings halfway between animals and man. Some are as intelligent if not more so than humans, who are the only humanoids left from the world of old, while others are only slightly more dangerous beasts. Among these the most notorious ones are:
"Tails" (reptiles and amphibians) living in the swamps and jungles, their cultures full of strange customs and oddities.
"Ears" (lupines and felines) always travelling or fighting, their caravans seen as both opportunities and hazards.
"Wings" (birds and other flying creatures) fond of anything that glitters, their high placed nests a secluded mystery.
"Hooves" (ungulates) cultivating the vast fields and traversing their luminous forests, celebrating the gifts of nature.
"Teeth's" (rodents) brave to the point of stupidity, their families proud and numerous.
"Fins" (fishes and various creatures of the depths) living along the coasts with their boats and shrines, playing and luring with those that enter their waters.
The scorching sands to the west, the stormy waters of the south, an endless forest to the east and the harsh mountains in the north all encase the known lands of Emculor. A lush lowland with rocky cliffs, glittering lakes, evergreen and leaf forests as well as marches, deserts and frozen tundras.
(map coming up along with places as the story progresses...)
"Tails" (reptiles and amphibians) living in the swamps and jungles, their cultures full of strange customs and oddities.
"Ears" (lupines and felines) always travelling or fighting, their caravans seen as both opportunities and hazards.
"Wings" (birds and other flying creatures) fond of anything that glitters, their high placed nests a secluded mystery.
"Hooves" (ungulates) cultivating the vast fields and traversing their luminous forests, celebrating the gifts of nature.
"Teeth's" (rodents) brave to the point of stupidity, their families proud and numerous.
"Fins" (fishes and various creatures of the depths) living along the coasts with their boats and shrines, playing and luring with those that enter their waters.
The scorching sands to the west, the stormy waters of the south, an endless forest to the east and the harsh mountains in the north all encase the known lands of Emculor. A lush lowland with rocky cliffs, glittering lakes, evergreen and leaf forests as well as marches, deserts and frozen tundras.
(map coming up along with places as the story progresses...)
A few kingdomes thrive in the beauty of Emculor, all living with the guilds of trades and conflicts.
The Belief, a religious order dedicated to the safeguard of the world from the chanters madness and destroying influence. Keeping both law and order throughout the known lands, their enforcers and judges unyielding. And their rituals and ceremonies held by priests and bishops bent on purging the chanter plagues, spreading their faith in the god of order. Churches and temples strewn about the roads, serving as strongholds and safe houses.
The Golden wheel, a group of traders and caravans, dealing in all areas and with all wares and goods there is a demand for.
The Curved blades, hiring their members out to the highest bidder. A gathering of those pursuing the arts of war and battle.
The Unspoken, made of those chanters fighting for their survival, the hate fueling their miracles made them twisted and broken. Their war of attrition against the Belief turning them into the fears in the night. They have no qualms about the actions and atrocities deemed necessary to kill all of the Belief.
The empire of Tulahvor, a multitude of fiefdoms paying allegiance to a single leader, the power he controls stretching from the deserts in the west to the jungles in the east. Their culture interwoven with the Belief.
The Zahguts of Mezkanessh, a monarchy built on the lives of their slaves. Horrifying stories the only clear knowledge leaving the closed jungles.
The Freeledge, walled cities among the hard-rock spires in the north-west. A sanctuary for even the various chanters fleeing and revolting against the Belief across the empire.
The Belief, a religious order dedicated to the safeguard of the world from the chanters madness and destroying influence. Keeping both law and order throughout the known lands, their enforcers and judges unyielding. And their rituals and ceremonies held by priests and bishops bent on purging the chanter plagues, spreading their faith in the god of order. Churches and temples strewn about the roads, serving as strongholds and safe houses.
The Golden wheel, a group of traders and caravans, dealing in all areas and with all wares and goods there is a demand for.
The Curved blades, hiring their members out to the highest bidder. A gathering of those pursuing the arts of war and battle.
The Unspoken, made of those chanters fighting for their survival, the hate fueling their miracles made them twisted and broken. Their war of attrition against the Belief turning them into the fears in the night. They have no qualms about the actions and atrocities deemed necessary to kill all of the Belief.
The empire of Tulahvor, a multitude of fiefdoms paying allegiance to a single leader, the power he controls stretching from the deserts in the west to the jungles in the east. Their culture interwoven with the Belief.
The Zahguts of Mezkanessh, a monarchy built on the lives of their slaves. Horrifying stories the only clear knowledge leaving the closed jungles.
The Freeledge, walled cities among the hard-rock spires in the north-west. A sanctuary for even the various chanters fleeing and revolting against the Belief across the empire.
God of the land
Goddess of the sea
Goddess of the sky
God of the humanoids
Goddess of the beasts
Goddess of the union
God/Goddess of the chants
Goddess of life
God of death
God of order
There are more than one chosen for each god.
Goddess of the sea
Goddess of the sky
God of the humanoids
Goddess of the beasts
Goddess of the union
God/Goddess of the chants
Goddess of life
God of death
God of order
There are more than one chosen for each god.
Name:
Age:
Gender:
Race/Heritage:
Appearance:
Personality:
Skills:
Occupation:
Faction: (If any)
Biography:
Chanting abilities: If any:
(The amount of chanting traits, how does your character chant, with the use of songs, words, hymns, psalms, written words
History and usage, how did your character learn to chant, and what have they been using it for?)
Chants:
(The chants they most often use, and their supposed consequence. Examples...
Their true chant, belonging to them and then alone. This one is usually much longer than their other ones, and the miracles brought with it are often at a high cost and risk. Written out with any important information, criteria that needs to be fulfilled, possible result at failure?)
Patron God: (If any)
Age:
Gender:
Race/Heritage:
Appearance:
Personality:
Skills:
Occupation:
Faction: (If any)
Biography:
Chanting abilities: If any:
(The amount of chanting traits, how does your character chant, with the use of songs, words, hymns, psalms, written words
History and usage, how did your character learn to chant, and what have they been using it for?)
Chants:
(The chants they most often use, and their supposed consequence. Examples...
Their true chant, belonging to them and then alone. This one is usually much longer than their other ones, and the miracles brought with it are often at a high cost and risk. Written out with any important information, criteria that needs to be fulfilled, possible result at failure?)
Example of chant:
Glowing, growing, never slowing.
Source of knowing, ripe fruit sowing.
Rise from slumber, endless hunger.
Swarm will wander, lands forgone them.
Waken empty, fill our numbers.
Nowhere showing, shadows flowing.
Ever ruling, still evolving.
Rise again, we are unholy.
Have you, heard of, Lothn?
Intended result, a summoning for an avatar.
Need to sacrifice blood, and a risk that all your blood will not be enough.
You must have brought death to numerous enemies as well as bathed your fangs in their blood.
If the chant goes wrong, the avatar may prey upon yourself.
Glowing, growing, never slowing.
Source of knowing, ripe fruit sowing.
Rise from slumber, endless hunger.
Swarm will wander, lands forgone them.
Waken empty, fill our numbers.
Nowhere showing, shadows flowing.
Ever ruling, still evolving.
Rise again, we are unholy.
Have you, heard of, Lothn?
Intended result, a summoning for an avatar.
Need to sacrifice blood, and a risk that all your blood will not be enough.
You must have brought death to numerous enemies as well as bathed your fangs in their blood.
If the chant goes wrong, the avatar may prey upon yourself.
Patron God: (If any)
Your quest for glory shall begin scattered around the known lands of Emculor. Maybe your character is in the midst of something, maybe with the character of someone else.
State your ideas, whom you want to be teamed up with, and I will create the surroundings for you when we begin.
IC:
(link will be posted once we begin)
Last edited: