The Brink of Dawn

Discussion in 'THREAD ARCHIVES' started by Sammael9216, Oct 30, 2014.

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    The thumping in your chest echoes in your ear. Smoke burns your eyes and fills your lungs. It all happened so fast. The sound of helicopters soaring overhead and then suddenly explosions blowing apart homes to splinters. Everything feels so distant, as if you're not truly here... just a ghost. But you are here, you feel the soft soil between your toes and the heat from the fires. You hear the distant howl of the Alpha. He is calling you to your feet to fight. All around you bursts of light break through the blanket of smoke signaling muzzle flashes. You know the danger of what is coming but you can not move. You scream at your limbs in a fruitless effort to get them to move, but you are like a stone stuck in the mud. Muffled screams of rage are shadowed by the splintering squeal of oak trees breaking under their own weight. The woods surrounding your village is a wash of flame and embers. In the madness of war you find yourself lost and alone. What became of your friends and family you do not know. Through the smoke you see the break of dawn, a stream of light pouring over the mountains onto the valley below. You feel its warmth wash over you, and a strange peace takes you.

    Plot: This RP takes place in the wilderness of Alaska with fictional cities doted around the landscape. One such village was home to a pack a werewolves, which was discovered by mankind. As a result of their differences the pack was attacked and the village reduced to ash. Now with that being said I'm sure you have gathered that some battle has taken place if you read my intro. That battle is what marks the begging of this RP. Depending on your characters race will change how he views this event. As a rogue werewolf you may only see smoke rising in the distance and chooses to ignore it. A vampire may be watching the battle itself safely at a distance. A human soldier may have participated in the slaughter. However a member of the pack will start out as a survivor. The pack was attacked by humans without warning, they began killing as many as they could and capturing those to weak to flee. My character will be one of these survivors and as will yours. Most of the pack will be young children and teenagers. All the warriors, elders, and high ranking werewolves were killed or taken. The pack is leaderless and driven from their home, what the pack does now will be decided in the IC. As for the Humans your goal will be to harass the Werewolves wherever you find them, and for the vampires to harass both sides.

    Werewolves/Lycans (open)

    Werewolves: You will find some myths and legends have some basic truth at its core. Werewolves are one such example. The identity of the first werewolf is unknown, however it is known that all werewolves share a common ancestor. Centuries ago a human was born with a mutated gene, a step in evolution that set him apart from the rest of mankind. This mutation was passed on through his descendents and so on and so forth. As a werewolf you will posses increased healing, strength, and endurance. Possibly there greatest ability lies in their unmatched senses and instincts. Werewolves are not dependent upon the moon to change and neither are they weak to silver. A werewolf may have increased healing but cause enough trauma and they will die. Werewolves will have three forms they will be listed below. Please note werewolves do not posses any supernatural abilities like their counterpart vampires, instead they rely on brute strength, speed, and uncanny senses. By using the senses available to them they can almost feel the presence of life around them. Instincts tailored towards survival allows them to almost see their enemies in slow motion as they fight. Bare in mind that their are several ways to become a werewolf. Being born a werewolf is the most common way, and being bitten is another.

    Human Form: This is the original form of all Werewolves, wither you were born or turned. While in this state the werewolf passes as human from appearances. The werewolf will however have advantages such as superior strength and endurance. Most werewolves in human form can lift twice their own weight with ease.

    Wolf Form: Werewolves can take on the form of a wolf. Although they are much larger and stronger then their canine cousins. While in this form the werewolf further increases his/her physical strength in conjunction with their healing ability.

    Lycan Form: The Werewolf shifts into a savage bipedal creature larger and faster then the previous two forms. When humans first witnessed this form they believed it was a sub species of werewolves and named them Lycans. A werewolf in this form is at the peak of his abilities. Most prefer to remain in this form for as long as possible only shifting back into a human when the need arises.

    Please Note: If you choose to play as a werewolf then feel free to play as a rouge wolf or be apart of the pack. A rogue wolf however will be seen as an outsider to the others and thus will not be trusted. The path a rogue walks is a lonely one indeed.

    Vampires (open)

    Vampire: For as long as there have been werewolves so too has there been vampires. Perhaps centuries ago the first vampire and werewolf were once siblings, but no one can say for sure. Some believe the first vampire was once a mortal man who dabbled in dark secrets and whispered to demons in order to gain immortality. All Vampires posses immortality and are led by the Elders. These Elders have lived longer then any of those that came before them, save for the First who would see them only as infants. The longer a vampire lives the more he feeds and thus the stronger he becomes. When a vampire feeds on a victim but allows them to live the victim will then turn into a vampire given enough time. Vampires can not give birth and so this is the only way they can spread, however the Elders have limited the number of vampires that can exist in the world at one time. The Elders have lived long lives and gathered wealth and power around them. Vampires have influenced mankind since the bronze age and are responsible for much of the worlds suffering. A vampire can posses two forms, but only the oldest and strongest of them gain a second form. The second form a vampire can take on is that of a large winged creature similar to a bat. A newly turned vampire must live for centuries and feed on tens of thousands of mortals in order to gain this power. Note that vampires are spread throughout the world and nearly all of them belong to a coven, and the coven is governed by a single Elder. One of these covens reside in Alaska. If you create a character that is a vampire then you will have to belong to a coven. Belmont Estate is the only coven residing in Alaska at the moment. Lord Belmont built his estate on Chinook island and with it moved his coven there to make it their primary feeding ground.​

    Humans (open)

    Humans: Humanity by far outnumbers the two other races but only a small number know of their existence. These few have devoted themselves to protecting the rest of humanity from the evil that can be brought about by anything that is not. Throughout the centuries they have safe guarded and guided mankind. Skip through a history book and their deeds will be there hidden behind great men, secret orders, and wars fought for justice and freedom. Over the years their name has changed but their goal has not. They have taken the name Seekers for the constantly seek a brighter future were the supernatural no longer exists. Seekers are privately funded by the worlds superpowers and thus have the very best equipment money can buy. The Seekers have three branches within their order, research and development, infantry, and specialists.

    Research and Development: Those who belong to this branch hardly ever see field work and are often times locked away behind lab doors. Currently they have gone through great efforts to study the biology of vampires and werewolves. The most promising specimens are sent to labs to be torn apart by curious minds. This is for the greater good of course, as they say you can't make an omelet without cracking a few eggs. Their goal is to somehow take the strengths of their supernatural rivals and implement it as a weapon to be used by their specialists. Due to their efforts they have started to create genetically engineered werewolves strictly tailored to hunt down their counterparts. The vampire virus has been altered slightly to be administered to their infantry. Those that survive this treatment gain a large boost in physical strength and speed without a thirst for blood.

    Infantry: This branch is the back bone of the Seekers military might. Men and women are chosen from the best mercenaries and soldiers to join the ranks of the elites. Because of the foes they must face, these men and women must be fearless and heartless. In order for them to become what the Seekers demand applicants undergo rigorous training. Those that make it through this screening process are told the truth and given proof as evidence. They believe that they are above the laws of man and must do whatever it takes to ensure the survival of mankind, even if that means slaughtering innocent people who know too much. Some of these soldiers become test subjects themselves to further advances within the R&D branch.

    Specialist: Specialists are recruited from the infantry division and are experienced killers. The identity of these men and women are kept strictly confidential even amongst themselves. Each Specialist has a unique set of armor and helmet that completely covers the face. They are given a unique codename and number in order for them to communicate amongst each other. A specialist is a survivor from the R&D branch and posses an array of skills and abilities. Each specialist is unique and different from one another, some posses heightened senses, others super human strength. The basic fact is that a single specialist can stand toe to toe with a werewolf and survive. Due to the extremely low survivability rate of applicants experimented on by the R&D the exact number of Specialist is unknown, except by the three leaders of each branch.

    Character Sheets (open)

    Werewolves (open)




    Appearance: (Please provide three pictures of your three forms, if you can not find a picture please leave a description.)


    Human Appearance:

    Wolf Appearance:

    Lycan Appearance:

    Bio/History: (Give a brief summary of why you're in Alaska if you choose to play as a rogue wolf)

    Abilities And Skills: (What type of skills does your character bring to the game, does he fight, is she a healer, or is he a carpenter, etc)


    Vampire (open)






    History: (If you're character is old as dirt keep is simple, no need to right a book here)




    Human (open)




    Appearance: (As a specialist you have the right to keep your sex and appearance discrete, Although you must have a picture of your armor or at the least a description.)


    Rank: (Standard US Army ranks, if you don't know them you can easily google it. Note Basic Infantry characters must have a rank below that of a Major. Specialists must have a rank between that of a Major to Brigadier General.)


    Equipment: (List all the weapons and gear you plan to use, be precise if you can)



    #1 Sammael9216, Oct 30, 2014
    Last edited: Nov 1, 2014
  2. This is certainly something that piqued my interest. I'd be willing to go for it.
  3. @Sammael9216 It sounds interesting. I suggest asking a staff member to move this into the roleplay talk under the prefix 'interest check' that way you're much more prone to getting more interest because it's in the right place. (:
  4. @PinkArrow Thank you for the advice, I have contacted a staff member so it should be moved momentarily. Oh and glad to see you're interested. :3
  5. So, I assume that since you're waiting for more interest and won't go deeper into the plot until that happens, it will be a while before the signup thread goes up, correct?
  6. @PinkArrow I'm currently working on a Signup thread right now. Expect it to be up fairly soon. I will add more content there as well, however I do not wish to reveal too much of the plot and spoil all the surprises. I must say even though I have a plot in mind that doesn't mean I want to fallow it to the letter. I think everyone should contribute to expanding the RP and pushing its own plot forward as we Roleplay within the IC.
  7. I understand, although I do have to make a statement and perhaps offer a little friendly advice, whichever way you see it. You don't have to show us the surprises in the plot; just the generic plotline would be helpful for everyone interested in joining your roleplay. I can't wait to start working on my character! (:
  8. I have placed a link to the OOC here and on my first post.
  9. Just two people... I is disappoint. :(
  10. Good things come to those who wait.
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