The Story Locke, the Rogue Nashira, the Princess Dracopolis Embermoore Featherwind Floravale Kinesi Somberfell The Ocean Isles The Element Kingdoms are on the brink of war. The Princess of Embermoore, the Fire Kingdom, has run away, and Embermoore is in shambles. The other kingdoms are being searched for her, and tensions are rising. No one knows why she's fled, and she has blended into the crowds of another kingdom. A lone man from Somberfell, the Dark Kingdom, has run across the Princess, though he has been scorned by her predecessors. However, her identity remains a secret to him, and he agrees to help her in her quest to see the world away from her home. How long her true lineage will remain a secret, no one can say. Name: Unknown Alias: Locke Age: 26 Gender: Male Personality: The authorities in many different kingdoms define Locke as 'a snarky bastard who likes to run people in circles.' History: Seemingly popping out of nowhere, the rogue simply known as 'Locke' emerged to take a (literal) stab at whatever he could find, whether it was thievery, assassinations, or overall bad behaviors. He's not known for anything but trouble, and any attempt at capture results in death or severe injury for his would be captors. He's recognizable by a strange burn over his right eye, one that has scarred not only his skin but his iris. Rumors say that he's searching for the people who burned him, and others say that he's looking to flee the country. Whatever the case may be, there is one saying that always remains true: when a raven flies by with a key in is beak, a Locke is never too far behind to catch it. (Played by Saren) Name: Nashira Emberlore Alias: Nashi Falle (F - al) Gender: Female Age: 23 Personality: Described as “the ideal princess” by most, Nashira is known to be bold and charming, able to get jobs done with seemingly little effort. Her fiery determination and nerve mean she is never willing to give up when issued a challenge and unafraid in the face of danger, though her intelligence keeps her from going and looking for it. She is reserved and cautious around people she does not know, but as soon as she feels able to trust someone she is sarcastic, silly, and loyal to a fault. Brief History: Born to the noble family of Embermoore, Nashira was loved by all and never had to want for much, having everything she ever desired served on a silver platter. Everything except freedom. Being born to a royal meant a strict life plan that left little room for adventure or error, leaving Nashi feeling trapped and anxious, these feelings only growing worse when tradings between their and other kingdoms began growing hostile. To save their people from the horrors of war and poverty the King and Queen promised Nashira to a Prince. Not wanting to be married for the sake of anything less than love, Nashira decides to try and solve her kingdom’s problems on her own while also getting her shot at freedom. (Played by BadonKaDank) The Dragon Kingdom Dracopolis was the first major kingdom to close its borders to most, if not all, of the other kingdoms. The Dragon Royals do little business with all other kingdoms except Featherwind, and this business is only related to military and other bond creatures. Dracopolians believe themselves superior to other citizens, as their blood line was chosen by the dragons. They don't seem to be aware that some dragons have fled Dracopolis and gone elsewhere, particularly Embermoore and Featherwind. Dracopolis does not control the sea-faring dragons; those creatures are loyal to the Ocean Isles. Such information would likely enrage the entirety of Dracopolis and cause unrest between all the kingdoms. The Fire Kingdom Embermoore is a free, open kingdom that is seeking relations with another kingdom. How the Fire Royals want to complete this alliance seems to be unsure, but due to their daughter being of age to marry, alliance by arranged marriage is the most popular rumor floating around. Embermoore possesses many types of bond creatures, though their most important creature seems to be the few dragons that exist in the kingdom. The dragons are a tightly wrapped secret, and with them, Embermoore has a secret strength that they want to reinforce with another kingdom. The Flying Kingdom Featherwind is a neutral areas; people from all kingdoms can visit and be welcome. They don't often get involved in wars or other things they see as trifling matters. This is mostly because Featherwind is far from the other kingdoms. Because the kingdom possesses many creatures capable of flight, this ensures that Featherwind is both hard to reach and able to sustain itself with frequent supply drops gathered from other kingdoms. Featherwin can only be accessed by flight or by climbing the mountain, so the kingdom does not have many visitors. Aerial combat is something Featherwind excels at, which means that many armies like to get their hands on soldiers and mercenaries from Featherwind. The Grass Kingdom Floravale is one of the truly neutral kingdoms. All citizens can visit and live in Floravale with peace and contentedness. The environment is free and clean, creating a healthy location that often houses many elderly couples and budding families. Floravale possesses one of the weakest armies due to its peaceful nature, but it is unwise to underestimate the strength of the natural world surrounding Floravale. Massive woodland creatures live in Floravale's elaborate forests and only the gentle Floravalers have ever been known to bond with such creatures. The Mind Kingdom Kinesi is a free, open kingdom that relies on reading the other kingdoms before making deals. Because the Mind Kingdom possesses some of the strangest creatures, people from other kingdoms often find themselves drawn to Kinesi's unique structure and creatures. The Mind Royals, though they are mysterious, allow free trading between kingdoms within their borders. Due to this decree, Kinesi has become a popular hub where people of all kingdoms live in peace. Because of the close proximity to Somberfell, exiled criminals come to try and make a new life within the Mind Kingdom, making Kinesi the only place to freely house those who were once evil. The Dark Kingdom Somberfell is closed off due to it being a place of banished criminals, vagabonds, rogues, and other ne'er-do-wells; therefore, no one actually wants to go there. Many other kingdoms mark Somberfell as the reason that some of their citizens become corrupt and otherwise bad people. There are often claims of dark magic being worked in Somberfell, despite the fact that the kingdom itself suffers from bad storms and harsh weather. Few kingdoms do business with Somberfell, and only the hardiest of folk stick around to live there. The Water Kingdom The Ocean Isles are both open and closed. They are willing to make alliances, but because each island has a different ruling house, opinions are often disjointed and create strife. Most of the islands strive for peace and prosperity, but there are others that wish to go to war and show off their naval armies. Because many other kingdoms do not have access to boat or other naval transportation, the Isles often offer up their boats for passage in exchange for food, bond creatures, or other supplies. This lack of naval force from other kingdoms puts the Isles in a position of power, particularly if they want to go to war.