The Blood That Binds Us (Medieval Fantasy, Dungeon Crawl-esque RP)

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I don't have Skype installed on any computer I own, but I do have Discord and I vastly prefer it. Also I'm working on a character sheet right meow. But, since I'm at work, it'll probably take until tonight until I have something to show.
 
Most excellent, I'll have a CS done this afternoon, once work is done with for the day.
 
Just to bounce some ideas around, since I'm still trying to figure out the particulars: what would be a good support spell for a bard character to have?
 
Never mind I've decided on a 'definitely-not-necromancer'. Charming older woman who also happens to use some interesting (and possibly vile) magic.

Any objections to this?
 
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The One Eyed, Devourer of a Hundred Hearts, Celaena's Soul-Blessed, Winter's Hunger
Aesil Kelthuriaz
22 Winters Old / 6'1/ 195lbs

  • More beast than human, Aesil strikes a peculiar balance between the ingenuity of humanity and the savagery of beasts. With only a modicum of decency instilled to her in her three or so years amongst other civilized humans, she wears very little and yet has an almost religious respect for every scrap of food she eats. A ritual offering for the blessing of food and a prayer to her Goddess is the minimum required before she partakes in eating. The actual act of it, though, is a much more animalistic affair. Aesil generally eats her meat raw, ripping and tearing with little regard for anyone else watching.

    Indeed, outside of her religious fervour, Aesil doesn't care much at all about what others think. She wears just enough clothing to keep others from bothering her, and she simply doesn't care about irritating concepts such as 'honour' or 'rights'. She is purely prideful and pragmatic, someone brimming with a confidence that only she can understand. Aesil doesn't care about doing dirty jobs. She doesn't even care about whether or not it's right or wrong. As long as she's set out to do it, she'll get it done. That is her creed as a hunter, to do what must be done and to do it without hestitation.

    Behind the shell of a hunter, however, is the turmoil of the Soul-Blessed, of a hungering beast whose appetite is never sated. Pragmatism gives way to playful violence, a clean kill is reduced to pulp by wanton destruction. She bathes and she laughs, she tears and she snarls, she falls and she ascends, becoming the monster that the Goddess Celaena demands her to be. All that is left in her is her honor, a calling that will give her prey a quick death, even if they may not be blessed with a quick hunt. This is the Aesil that eats the hearts of her foes. This is the Aesil that does not distinguish from those who are threats, and those who aren't. This is the Aesil that the hunter draws upon in the throes of battle.

    But this is not the core of Aesil.

  • Aesil Kelthuriaz was normal once, as normal as a shaman's daughter could be. Living in an isolated mountain range in the corner of the continent, the Kelthuriaz tribe stayed relatively unmolested from the influences of the larger world. The mountains were barren of precious minerals and the trees were scraggly. The terrain was treacherous and the predators were plenty. The Kelthuriaz lived in the present, tossing away what food they could not finish for dinner, refusing to think of tomorrow in order to focus on 'today'.

    Winters were deadly, long, dark days on snow-smothered peaks.

    Spring was deadly, ice-cold flashfloods descending in a moment's blink.

    Summers were deadly, countless swarms carrying mind-maddening diseases.

    Fall was deadly, all predators desperate to devour so that their own winters didn't have them chewing out their own stomachs.

    It was a brutal life, but Aesil found beauty and comfort in immediacy. Back when her hair was still a tangled mess of brown, she would follow behind her mother, learning the ways of the animals, the rites and rituals that came with the worship of the Mother Goddess Celaena. Her talent with the magical arts was apparent early on, earning the gentle praise of her mother and her tribesmen. She was content with that life, of learning about the world that sustained her.

    But fate had other plans.

    When a Kelthuriazn tribeschild survives their tenth winter, they are given the heart of a wolf, Celaena's Beloved, to eat. Through this, they will gain the power to hunt as a true beast of the wilds, and even as the Shaman-Mother's daughter, Aesil was not exempt to it. Like holding an apple, she bit down on the still warm heart, blood and juices flowing down her chin. Others performed the same ritual, but it was only when she was finished eating that the girl realized her tribesmen were staring at her, and her alone.

    They did not know, that such a change came not from divine providence, but from the child's own fervent desires.

    Her mother praised the Goddess, and the pack leader cheered, rousing the elation of three hundred others. Aesil had become Soul-Blessed, marked by the red eyes and white hair that she shared with the Mother Goddess. A feast was had, and, unable to process it all, the child couldn't even get a word of explanation before she was thrust out alone in the woods, given an indomitable, unreasonable task: slay the storm-singer that sat at the peak of the Elarij Mountains.

    The beast that sang of the end.

    The beast clad in thunderous noise.

    The beast who played in winter's deluge.

    Two days passed before the storm-singer's swan song sounded throughout the mountain range, its death throes haunting the minds of all who heard it. Aesil returned, no longer a child. Blood caked the side of her face, and one arm hung limply, broken. Blood flowed slick from her feet, countless shards of stone embedded in them, and still, she smiled, her teeth red with the blood of the great beast.

    She had left a child, and returned a hunter.

    As the years passed by, as she trained and surpassed, hunted and devoured, grew in strength and skill, Aesil became a hero amongst her people, a beacon that all aspired to. Those who watched her hunts witnessed the beauty and terror of her rapture as she felled the great and the terrible. Exotic furs, scales, skins, and feathers filled her den within the Kelthuriaz tribe, but her hunger for more was never sated.

    Slowly, the One Eyed became dissatisfied.

    Her world was too small for her wings, and with that, she set off once more, bidding her tribemates farewell and her family a hungerless life.

    Three years have passed since then, and Aesil now finds herself employed in an adventurer's guild…mainly because no one else would employ a half-naked savage that seems to think that bathing in blood is the same as bathing in water.

  • A Goddess dwells within Aesil's mind, and it is this faith that has made such a Goddess dwell within her body as well.

    As a child with high potential for magic but only shamanic traditions to guide it, Aesil's powers were developed more from desire and instinct rather than academics. She has a hodge-podge of passive magical abilities that allow her to play to role of the Soul-Blessed, from magically changing the color of her hair and eyes to giving her a stomach capable of digesting practically anything. Beastial strength and senses, as well as the ability to naturally heal at an accelerated rate, are also part of this package, but it is important to note that for Aesil, her magic is merely an enabler and a catalyst. Her superstrength and her healing capabilities use flesh as fuel, making her perpetually hungry.

  • Tempest
    A blade that was carved, not forged. The Tempest was made from the remaining talons of the Storm-Singer. Three were broken during the process, and four were considered imperfect. Only the last one could be considered a treasure worth rewarding Aesil with, and she had carved out the hearts of many great beasts with this sword. It is her companion, her partner, her strength.

    Her Body
    Her nails are like claws, her teeth are like fangs. Even without the Tempest, Aesil is more beast than human, and has no interest in feigning skill or elegance when flesh and blood are involved.

  • Huntress
    With the nose of a wolf, the eyes of a hawk, and the ears of an elf, all sharpened by years of hunting, Aesil's ability to track down others is more or less unparalleled by any other human. Due to her own style of taking down her quarry in close range, stealth is also one of her expertises, an ability that had bled into her everyday life.

    Violence
    Aesil's 'fighting' style is optimized for animals, not humans. Feints, defensive maneveurs, and all 'strategic' elements of combat are lost to her. Highly opportunistic, she utilizes her speed and instincts to dodge, aiming to cripple instead of kill. To her, there is nothing desirable about a clean kill, as it is much easier to lightly injure and bleed out her prey rather than to extinguish their life immediately. If there IS a large enough opening, however, Aesil has no qualms about launching into a frenzy of violent stabs, disregarding personal safety in order to kill what needs to be killed.

    Hunger
    Aesil can eat a lot. She can also eat many things. And rarely does she suffer the consequences of such. Outside of accidentally eating pure poison, she has almost never suffered ill effects from it, and even poison seems to have a lesser effect on her. Of course, whether or not she WOULD eat rocks and dirt would be up to debate.

    Survival
    From being able to predict the weather to being able to find water to knowing how to perform enough first aid in order to heal from her injuries properly, Aesil has a mish-mash of knowledge that allows her to survive in the wilderness.


Not certain how stronk characters are, but yeah. There you are. Mainly recycling a character I never got to explore in another RP though.

To elaborate, Aesil's niche is that her magic provides her with passive effects and utilizes calories as a substitute for things that would actually be energy-draining (super strength and accelerated regeneration), so running out of mana (or whatever it's called) isn't going to be too likely. Upper limits for strength would be like that of an...animal? A bear, probably? Dunno, but it's not gonna be something crazy like lifting up a boulder larger than herself.
 
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Is that picture from Sword Girls?
Damn, haven't played that in a while now...

I'll be completely honest, I'm not a huge fan of using animu pictures for RP's like these.
 
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And for my two cents, that whole character concept feels grossly out of sync with the vibe I got about this roleplay walking in and reading the thread.
 
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@Haru Nyan That's fair enough. If it's a decline, I'm personally not going to go out of my way to look for a more western-fantasy sorta thing. So yeah, good luck I guess? And it's probably not from Sword Girls. Don't actually know where it's from.

@Azaryin Guess you can rejoice~!
 
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"It's a curious thing, the manners of men. One moment, they rage and hate with curious vindication. The next, they grovel and beg when faced with their betters...."
41 | Ansgar Staudinger | 5'11" 154lbs

Personality:
"Do not suffer a fool lightly. Doubly so, should they choose to be one out of ease, vice having no say in their fated birth."
  • Ansgar is a man that few of his superiors enjoy dealing with, his peers distrust, and his subordinates hate. Mostly due to the fact they only know him during working hours, as they say. On a job or a mission, the man is taciturn and calculating, only speaking what is necessary, with the odd barbed remark that earns him the ire of his peers, otherwise choosing to act vice speak. After all, in his belief, ones words are as transient as the wild winds themselves, powerful and true one moment, calm and empty the next. As such, one could grow wearisome of Ansgar's tendency to not speak for the duration of a situation or discussion, only to rise and act in a manner he sees fit to do, with little to no words exchanged with the others he might be working with. As such, he makes for a rather terrible leader, something he would be quick to warn a person about when assigned to his command.​
  • Outside of work, should someone have the desire to follow Ansgar to whichever tavern or bar he secludes himself to, one would find a subtly different man. Lacking the taciturn nature of his working self, he can be found often debating the future of mankind with whatever poor sod made the mistake of giving him a response to work with. Whether it be the mage situation, and his vehement disagreement with the handling, or local and worldly happenings, he tends to oft have his ear to the ground, as to avoid being caught off guard. Still retaining his well spoken manner, however, does not prevent him from not suffering fools and braggarts lightly. Indeed, he would sooner look past a person's facade, and call them out for what they truly are instead of merely letting them lie to themselves, and the others who they attempt to fool with their tricks and falsehoods. This makes him a poor drinking partner, for reasons that should be rather obvious.​

Brief Biography:
"I relish the opportunity to get out from under the thumb of the kingdom. Slave soldier mages is not a tenable position, not forever, rest assured of this."
  • Born within the walls of a place known simply to outsiders as the "Institute", the place was one of a selection of locations that trained destruction mages, alongside others of their ilk. Ansgar, being born to two potent mages, was unsurprisingly also found to have the gift of manipulating the arcane. As such, he would not be immediately exposed to the distrust that the outside had for destruction magic, though his fate as a state soldier was made known to him fairly quickly. As such, Ansgar chose to side with the more pragmatic of the teachings the Institute offered, a program that produced a manner of sword mage, men and women intended to meet the quota that was expected of the place by the State, to provide them soldiers and keep them from digging too closely into the affairs of the Institute.​
  • Ansgar's upbringing was formal and rigorous, indeed, his parents were as much his teachers and instructors as they were guardians and care takers. He would have to earn his keep, taking on small tasks that both trained him to interact with outsiders who did not understand the magics of the Institute, and his future superiors. As such, he never readily had a childhood that one could call pleasant and, certainly, could not be something to be envious of. However, Ansgar would never speak ill of the Institute or his family, loving them almost more so than one might consider fair in the given situation, crediting them for his success early on and his continued survival, having given him the necessary upbringing for a sword mage in a world that distrusted his art so.​
  • Upon reaching his 18th birthday, as was traditional for the combat orientated mages from the Institute, Ansgar graduated from his course of training and was sent to become a State Sword Mage, as he was told it was called. Indeed, upon reporting to the capital with the letter of recommendation from the Institute, he was put through a rigorous training and verification regiment, to ensure that he was indeed safe to use against their enemies and would not backlash against them. Ansgar passed each test with flying colors, barring those requiring him to lead or work too well with others, things that were noted but certainly nothing that prevented the state from employing him. This would be the beginning of a career of service, growing from an addition to forces being deployed, to well and truly beyond.​
  • Ansgar would operate as a, for lack of better terms, state sponsored adventurer after ten years of supervised, and more strictly controlled, service to the State. His focus on research and lack of interest in cooperating with most people within the State, made it a more obvious choice to have him assigned a more independent role in seeking out objectives, regardless of the how or why, and leave him to his own devices beyond that. As such, he would spend vast stretches of time wandering and making progress on his own, both on taking contracts on the side and doing his own studying and projects. As such, being effectively isolated from any chance at advancing, his only hope if he wanted to make anything of the State sponsored role was to find something big.​


Do they know magic: Yes​
  • -Offensive Capabilities-
    Arcanists are not as well known for their offensive abilities as they are their defensive and utilities, however, one should not expect to find one incapable of retaliating with force. While lacking the flashy, raw power of other schools of magic, Ansgar wields mana in a few deceptively simple manners. Firstly, forming the basis of offensive magic, are shards of mana, honed to a razor edge and either providing a basic projectile or impromptu melee strike. Beyond this, most combat spells are some alteration or improvement of said shards. Whether its a sphere that discharges a blast of shards, or a impromptu sword, the lack of raw damage has to be made up for in ingenuity and proper application. In theory, some are known to weaken enemy spells by manipulating mana infusing said spells, but for Ansgar, this is only theory, as such acts require intense focus and, usually the defining reason for lack of use, time. While he knows its possible, he has no methods of actually doing it as of this point.​
  • -Defensive Capabilities-
    The far more potent of the two fields, defensive Arcanists generate barriers, at its most simplistic. In its base form, the barrier is formed by the will of the caster, its strength defined by two properties. The amount of area it covers, and how large it is. A buckler sized barrier will be far more potent, assuming equal energy input, than one shielding a door or even a house. However, rather obviously, the buckler sized barrier protects far less than one shield a door or house. It is a trade off of input energy, strength, and coverage, making it a rather deceptive manner of defense. Most uniquely, much like an offensive manipulation of enemy spells, those magical attacks that impact an Arcanist barrier can be absorbed and used to attune against further attacks from a similar source. Barrages of fire become less effective over time, lightning strikes less devastating, and blizzards less chilling. However, barriers typically can only attune a scant handful of spells, and more esoteric spells that don't align with one element typically strike with full force compared to mono elemental attacks.​
  • -Drawbacks-
    No art is perfect, and the manipulation of the Arcane is no exception. Mana is typically channeled into other forms for a reason, and that is, at its most simplistic, due to the complexity of manipulating raw mana. The time and effort it takes to attain profficiency in Arcane arts is a long and arduous road that has potentially dubious payoffs. Compared to other arts, the progression of strength is slower and takes a greater intelligence and gift with manipulating the mana of the world to match the raw strength of hostile wizards and warlocks of other disciplines. The Arcane art is also more taxing than that of other schools of magic, meaning those unversed or novice in the arts, or that utilize spells they have not readily practiced, will find themselves more drained than those doing similar in other arts. As such, its complexity, dubious payoffs, and easier roads to powerful spells mean that Arcane practitioners are few and far between. Which makes, outside the Institute, finding those that can share their experience and insight on the Arcane arts difficult indeed.​

Weapons:
-Quicksilver Blade-
Not a unique weapon, despite the name, a Quicksilver Blade is the standard sword for any Institute member that would arm themselves with anything other than their arcane prowess. Named for the material the blade is made of and the style of fighting associated with it, namely its fast, flashing strikes that are designed to open foes to arcane attacks, the blade is not forged from mercury at all. Rather, it's edge is formed from specially prepared silver/iron weave for defense against the supernatural and the fae, while its core is densely packed enchanted titanium. The lightweight metals used make it a, for being slightly longer than an Arming Sword, deceptively light and easily handled. The blade itself is three feet in length, with a slightly enlarged guard and pommel compared to a traditional Arming Sword. While capable of doing so, it was not designed implicitly with channeling spells through the blade, thus making it not a true magical sword by Institute standards, merely being receptive to channeling efforts by gifted wielders.

-Ansgar's Staff-
Utilizing strange, telescopic building process much akin to that of a telescope, Ansgar designed his staff to be portable instead of something to flaunt as a status symbol. Despite the telescopic nature, its durability does not suffer much compared to a proper staff, something that is deceptive if used to parry an attack, though it will suffer mechanism damage should this be done too often. Equal parts magic and technology, his staff is covered in runes and arcane scrawlings, some borderline nonsensical, while the purely metallic staff has twin gems embedded into it, one at each end, one ruby and one sapphire. When fully extended, it stands about the same height as Ansgar, while retracted it is under a foot in length, making it fit into the belt hoop that it resides in when not in use. Made out of no unusual metals, unlike his other equipment, it lacks any sort of sheen or even unique properties outside of its runes and scrawl that runs the length of the focus. As his staff, it acts as a Focus when not utilizing runic conjuration, allowing him to rapid fire more of his basic combat spells and play to the traditional image of a spellcaster, staff in one hand and conjuring magic in the other. Rather, in his case, sword in one hand, staff in the other when not using runes.

Skills/Powers:
"Swords and Sorcery oft pale in comparison to raw, yet well applied, knowledge."
  • Ansgar, as a graduate of the Institute's sword mage and as a State sponsored mage, is very much a soldier alongside mage. Typically employing his sword, usually in his dominant hand, whilst either staff or conjured rune circles are utilized in his other hand. He prefers to weave either offensive strikes with defensive parries, or block incoming spells and attacks to open up strikes with his sword. While formal dueling, in both magical and mundane forms, are not focuses of Ansgar, blending the combat styles is very much a point of pride for him. However, the drawbacks of the Institute's brand of magic, mainly its severe drain on the reserves of the mage, coupled with the effort that fighting in a hand to hand situation calls for, can tax him quicker than one might suspect, even with conditioning.​
  • Despite his lack of social graces and ability to play nice, Ansgar is rather well learned when it comes to magic in general, alongside legends and stories. He would spend many a night in the Institute libraries, both before and after being employed by the State, studying and researching his latest passion or interest. As such, he often has a good variety of knowledge, whether practical or not, was debatable at times. Even if he doesn't know something, the ability to know where to go and begin researching, and can reasonably be expected to come up with information in a decently timely manner, though how he does it might not always be the more savory of methods. The ends, though, justify the means when pushed.​
 
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Hey guys! I haven't read through the CSes yet, gotta prepare for school in a bit, but please don't put down the CSes of other people. All decisions will be made after we read through everything.

@ERode, @Haru Nyan @Azaryin

Also <.< I used an animu pic too. So yeah, would appreciate people not picking at the CSes of other people. We'll choose when everyone's done.
 
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"My Crusade is very powerful, we are the best warriors ever seen to this la-....where is my shield comrade, and where is my helmet?"
Crusader Nikolai / 34 years of age / 6'8 in height and 255lbs of mostly muscle

Personality: "I treat my friends, as a I treat my taste for alcohol. I choose wisely, but once chosen, I hold onto them until the end. I also tend to say things I don't intend to around them."
  • A very proud Crusader, belonging to an ancient, but dying order of Paladins. He is generally very aloof at times, losing small thing ranging from a few coins to something as large as his armor. Granted he's very creative, so his gear is only assistance to him. He loves his best friends, his adventuring party is his family, and he takes care of each of them. He'd sooner get stabbed in the chest to save his friend's life, than watch them be cut down (granted he can treat his own wounds with divine magic, so he doesn't seem to mind getting cut).
  • His other personality that he displays in public more silent, and reserved. He doesn't known how to react in social situations, and is actually afraid of taverns, and large gatherings with more than his adventuring group. He is highly introverted in these situations, usually finding quiet corners to read in, or avoid people. Though he can show bravery, ending bar fights in one heavy swing to protect someone, or barging in to kill a demon in disguise.
Brief Biography: "I believe I have been a crusader all my life...what do you mean you don't spend your whole life training? You are an odd bunch, those were my best years!"
  • At birth, Nikolai was handed over to the Crusade. His family couldn't support him, and at the time the Crusade was a very powerful organization. They stood at over five thousand strong, with agents all across the world fighting against evil, tyranny, oppression, and anything else distasteful and against the idea of good. The boy never met his parents, and likely never would as they died during a raid a few months later, from a large group of undead under the command of a necromancer.
  • At the age of five years, Nikolai was taken into training. His 'best' years began with weapons, and shields. physical training, beatings, and learning how to be tough as nails. Granted the tough as nails stuck, the beatings to be more disciplined and organized never did. Perhaps his skull was just too hard for those to register?
  • Ten years had past, Nikolai just a year away from becoming a boy of sixteen, old enough to be sent out as an assistant to a higher ranking Crusader. The boy had shown great promise with holy magic, and in combat skills, so he was assigned to a paladin instead of a cleric. Taught to hone his combat skills, to mingle with skill with holy magic.
  • By 23, Nikolai was now alone, a Crusader that didn't have to accompany someone by force, unless it was a group mission. He traveled from town to town, spreading the word of his cause, fighting off evil that threatened towns, and further honing his own skills
  • Two years had passed, and Nikolai was called to serve in a massive battle, all Crusaders set to battle an evil Necromancer of growing power in the north. The battle was a victory, barely however. Five thousand Crusaders, were cut down to just a hundred. All hope of the Crusade was lost that day, and it would never recover.
  • Since that day another nine years have passed. Crusader Nikolai is among the last three paladins of the order, only twenty five members remain. Most of them Clerics, or old teachers. Very few being able to pass on the Crusades teaching of the Paladin way. Nikolai has taken up drinking, and adventuring. Desperate to prove himself one last time, stay happy, and be remembered by others. He hopes perhaps to instill the ways of the Paladin on another person before he dies, praying they will carry on the legacy of his Crusade. For some of their magic was only specific to them, no other order of Paladins, or Holy Warriors using the techniques.
Do they know magic:
  • Yes, the Paladin knows Divine magic quite well. He can use a limited reserve of it to cast spells throughout the day. His spells mentally wear down on him, until he can no longer use his strong mind to cast.​
  • The magic itself is very offensive and defensive. It tends to involve magic to enhance strength, armor, speed, and of course spells to severely hurt the undead, and demons. His well is very limited though, able to usually get through five to ten spell castings a day depending on how powerful the spell he uses is.​
  • The Paladin isn't a fan of Arcane magic, he doesn't trust it. Since he believes most Necromancers use it to create their undead monsters.​
Weapons:
  • A large one-handed mace​
  • A shield that glows with holy light within 100ft of undead. He tends to use this for bashing people that get too close, or are on his shield side.​
  • A pair of daggers strapped to his shoulder for throwing.​
  • His bare hands, very skilled in them, but they are a last resort. Though he won't back down for a brawl ever.​
Skills/Powers:
  • Nikolai is best described best a valiant defender. His entire combat revolves around being very defensive, blocking strikes, and only returning them when he can see an opening. He will shove his foes to get them off balance, use very weak holy spells such as light, to blind them briefly so he can strike while they try to recover. His entire style relies on outlasting his foes, until they make a big mistake, and get their ribs broken, or their skull crushed.​
  • His greatest power that isn't physical, relies on his holy magic. He can cast something as weak as light, to something as strong as a spell he calls "Consecration". A spell that causes the ground around him to erupt and crack open, flooding the area with a dull yellow light. That burns anyone hostile to him, that stands within the nearly 30ft wide circle. His spells range from the basics known by all paladins, to those only known by his order. Secrets of his, that are powerful, and yet still not an example of what his true potential could be.​
  • Nikolai is also very skilled in losing things, holding back his party, as he rummages around to find his cloak, or his mace. It's a bad habit, and one that won't be broken anytime soon most likely.​
  • Here's the character I may create another, for my own sake. I've got a few more ideas, but this was the first thing to come to my mind.
 
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First day of exams are done and yay, more CSes!
And dang, @ERode, I could've sworn that I saw it from somewhere.
Ah well, let's all hold our heads high!
 
Hey there Fox! Long time no see. Putting down interest in my attempt to return to RPing after a few years of hiatus.
 
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@Azaryin
Ah, you sure?
Well, if you ever change your mind, you can always come back.
Sad to see you go.

And @ERode
I think you misunderstood! Haha, I didn't reject you.
Me and Fox agreed that we'll get to the whole accepting and rejecting phase once everyone's done.
Sorry for the mess up! Oops.
 
@ERode

Okay, managed to read the conversation more cleary. Nah, Haru was just commenting on how the picture reminded her of a game. Also, feel free to keep your pic xD, I mean, look at mine OTL.

@MixedUpGuy

Long time no see, Mug! We actually made epilogues for the train awhile ago xD, Inadi got a happy ending. Thanks for the interest and welcome back to Iwaku!

And everyone else, thanks for all the CSes! So far, everything looks good. Haru and I will read them closely and give you guys some feedback when more arrive. For now, gotta work on some papers for class.

Hope you're all having a good day :)!
 
So out of curiosity are we keeping it to just humans here or are we also including fantasy races as well like dwarves or lizardmen for examples?
 
@MixedUpGuy
Humans only as far I recall. Although some might appear as enemies and/or creatures.
I would've liked to play as a NotArgonian or NotKhajiit but eh, we can't have it all.
 
Gotcha. Just wanted to check before making a character that wasn't within the rules there. I'll try making a CS tomorrow morning.
 
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