The Blood That Binds Us (Medieval Fantasy, Dungeon Crawl-esque RP)

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Fox of Spades

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The Blood That Binds Us
A Medieval Fantasy, Dungeon Crawl-esque Interest Check
It started with the goblet.

The old man sat unflinching as he narrowed his eyes at the soldier before him. It had been decades since he'd heard of the goblet and the very mention of it sent a shiver up his spine. If he could rid himself of the horrid memories, he would have done so ages ago.

That was not the case. "It was gold, with carvings of an ancient tongue and rubies ingrained into its rim."

The soldier nodded. "Do you know where we can find it?"

"No," he answered. He'd found the goblet nearly a lifetime ago, but the memory of it was burned into his brain, and even now, the thought of it still haunted him. He had been a foolish young lad—tall, broad of shoulders, and all too eager for gold and glory. With a blade in hand and his friends by his side, he felt they were invincible. They were unaware of the fate that awaited them, and when they stumbled across the goblet with their eager smiles and their dreams of greatness, they thought they'd found treasure. Instead, they'd found Pandora's box and it changed their lives forever.

"You know, If I could take it back, I would. Every day, I think about what could have happened instead."
The soldier noticed the stony look that had fallen over the man's features.

"Do you know," he rambled on. "Merely three days after we recovered the goblet, we were hunted down like animals. We didn't know who they were or what they wanted, but none of my friends lived to see the following day. I assumed it had something to do with the cursed thing. Come to think of it, ever since I found it, I hadn't had a moment of peace. Bad dreams, memories of my friends, it was all so terrible. Eventually I sold the thing and tried to piece my life back together. Who did I sell it to? Some wandering merchant. I'm sorry I can't help you."

A troubled look crossed the soldier's face, but she nodded her head and stood up. "Thank you for you help."

"If you find it, I suggest you burn the wretched thing, make a nice necklace instead."

"I'll keep that in mind, sir. Unfortunately, I'm on orders to find it."

"May the Gods keep you safe."


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For a small fee of 500 gold, we'll do practically anything!
  • Guard your caravan from bandit attacks
  • Kill the mice who've been living in your barn
  • Escort you from city to city
  • Keep you company in more ways than one
  • Recover a strange goblet from a dungeon
Hire us now!



What it's all about:
  • Hi everyone! So basically, my friend @Haru Nyan and I are working on a medieval fantasy, dungeon crawl-esque RP of sorts. It will focus on a handful of silly adventures who go on quests for gold and glory. By some twist of fate, these adventurers of ours end up searching for an ominous goblet that throws them headfirst into a grand adventure none of them expected.
What we're looking for:
  • Dedicated people who want to brainstorm with us and contribute to the plot. I cannot stress this enough, if you're planning to be flaky or drop without warning, don't throw in your interest. We're looking for a long term RP with players who want to develop characters and tell an interesting, collaborative story.
Posting Frequency:
  • Ideally, we're looking for people who can post a few times a week. Posts don't have to be lengthy at all and at least two to three good paragraphs are a-okay. Quality over quantity, folks. Also we understand life can get busy, but we'd rather we keep this moving at a nice pace. If you can't post, please leave a heads up ^^
Players:
  • A small group of four to five people. This won't be first come first serve.
Last words:
  • Andddd that's all ^^! Thanks for reading through that. Haru and I have more info regarding world building and the overarching plot, but we'll be revealing that later. Most likely on the OOC to prevent the int. check from becoming a wall of text.


Characters

1. Fox's Adventurer
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"I thought being an adventurer would be more... exciting? I dunno, I can't be the only one who's been expecting dragons and princesses, right?"
22 | Kazimir "Kaz" Marquez | 6'2", 75 kgs
Personality:
  • A cheeky brat who boasts far too much for his own good. Most of these boasts are often made in jest, but it's no secret that the ex-thief has always dreamed of some form of greatness. Kaz is constantly searching for cheap thrills and things he doesn't quite have. He's not exactly happy with his lot in life, and this discontentment has caused the young man to adopt a fake-it-till-you-make-it, devil-may-care attitude.
  • Underneath the pretense, Kaz is a bundle of insecurities. The truth is, he cares far too much of what others think of him (the reason he tries so hard to be confident). He wants to be liked and he wants people to laugh at his stupid jokes, but he'd sooner get mauled than admit it to anyone's face.
Brief Biography:

"I was a great thief. It's a lot less complicated than being an adventurer. There's less rules."
  • Kaz was born on a farm a mile away from the "City of Thieves." It was a dreary, dog-eat-dog place run by corrupt politicians and the notorious Thieve's Guild. Being born to two farmers with nothing but a tiny plot of land to their name, his fate was sealed on the day he was born. He would live in poverty as his parents struggled to scrape by. Things became even harder for them when his little sister was born seven years later. Food was scarce and the quality of life was horrendously low.​
  • At 13, Kaz decided to take matters into his own hands and signed up for the thieve's guild. Being tall for his age and quick on his feet, he managed to outshine the other recruits and was immediately accepted. He spent his first two years working as a pickpocket and errand boy for the guild. His parents knew nothing of this.
  • At 18, Kaz became a full-fledged member of the Thieve's Guild. Life for his family improved, though his parents and sister grew wary of his "shady" connections. He became a local Robin Hood of sorts, stealing from the rich to help families like his. Eventually, his family found out about the shenanigans their son was getting into, and being the honest, hardworking people that they were, disowned him.
  • Kaz left his hometown to team up with guild members from another city. Unfortunately, they botched up a robbery and Kaz was beaten by the city guard and left for dead. He was found by the owner of a certain tavern and was given a place to stay. To show his gratitude Kaz spent three months working for the man before a bout of wanderlust struck him. After three months of hard work, Kaz convinced a certain ex-pirate (Yvette) to travel with him so they could see the world.

Do they know magic: Nope, but Kaz thinks magic is quite beautiful.

Weapons: Two trusty daggers he calls Righty and Lefty.

Skills/Powers:

  • Picking locks / Knocking people out from behind / Sweet talking his way out of trouble: Despite his tall stature, the Thieve's Guild has taught Kaz more than a thing or two about robbing people and incapacitating them from the shadows. He's quite good at opening doors, ambushing people, and talking his way out of situations should he get caught.
  • Hitting People: Growing up on the streets and mingling with shady crowds means Kaz knows how to handle himself in a fight. However, he learned everything from fellow thieves, so his fighting style is more downright brawling than anything else. It helps that he's pretty good at swinging a knife around.
2. Haru Nyan's Adventurer
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"The fates truly have a way for mucking up one's day."
34 | Yvette Trovensorre | 5' 9", 149 lbs. (67 kg)
Personality: "Next time you get fresh with me, I'll introduce those magic orbs of yours to my friend; she's called a boot to head."
  • If one were to ask the local drunks and tavern goers what kind of woman Yvette is, they'd most likely say she's a stick-in-the-mud wench who really ought to learn her place and her mouth shut, these persons are most likely people she sent flat on their asses outside on the pavement of the tavern. She's a woman who takes her job seriously and won't take kindly to foolhardy men and/or women stirring up chaos and disorder at the inn she works at, if you want a bar fight, you better take your business outside before she sends your ass on the cold, hard ground. And you best keep your hands on your plate, and not on her skin unless you want a one-way trip to the Land of No Sunrise. Despite her fragile appearance, Yvette has been known to kick out men and women that are warriors and adventurers in their own right.​
  • Despite her hardworking and strict demeanor, Yvette yearns to be free from the shackles that bind her, she wishes nothing more than to feel the warm sunrise touching her skin and breathing in the fresh breeze instead of the belches of the people she has slowly grown to loathe over time. Off duty, Yvette becomes a tad more lax around people that have warmed up to her, showing a sisterly attitude to her colleagues. There are times when a forlorn mood hits the wench and when she has that thousand-yard stare off in the distance, you know something has been troubling her, you can offer to talk to her about it and even comfort her but she'll refuse to open up to you.​
Brief Bio: "Nothing special about a wench down on her luck. You'd get better stories from the drunks that lurk around here."
  • The raven-haired woman stares forlornly at the port in the village she has dubbed as her temporary home, her eyes transfixed on the vast, glimmering ocean that stretches out in the distance, under her breath she murmurs "Please..." as she can already feel tears forming in the corner of her eyes. Holding back the tears, she clutches her necklace and her thoughts flash back to happier days...
"Do...Do you like it?"
  • A brown-haired strapping man asked her, wearing the necklace around her and their eyes lock on each other as they feel themselves getting redder with each passing second. She chuckled and wrapped her arms around her lover, telling him gleefully that she loves the gift he had given her. The man beams a smile at her and returns her affection, giving the woman a light peck on the cheek, she giggles like a young girl as they share a tender and amorous moment in their cabin on the ship. He was a Gunner and she was being taught by him to defend herself in both a firearm and a sword, she sighed in relief, moments like these were bits and pieces of paradise they had shared when they weren't sailing for months from port to port to deal with business under the Captain's orders. It got monotonous at times, and there was always danger afoot out in sea. Creatures and other ships seeking glory and fame themselves were the most usual dangers, with the weather being their biggest enemies for the most part.
  • The sounds of roaring thunder and crashing ocean waves shook Yvette from her slumber, she rubbed her weary eyes and searched for her lover but he did not turn up. Slipping into more appropriate attire, the wench made her way to the main deck of the ship as heavy rain assaulted the crew, the Captain was shouting orders but he was barely audible with most of it being obscured by the strikes of thunder that kept on echoing. Not wasting any time however, Yvette tried her best to assist the men around the ship, trying their hardest to keep the ship from crashing and hoped it was sturdy enough to withstand the harsh weather conditions. But soon enough, bits and pieces of wood were being blown apart by the storm and hope looked bleak. Just as fate would have it, a bolt of lightning had struck the ship, and the crew had dispersed, the ship sinking slowly. Yvette cried out for her lover who was already miles away from her due to the harsh waves, she held her breath, clinging to a wooden crate for support as they drifted farther and farther apart. Not long thereafter, she had blacked out, the last thing in her vision was a faint glimpse of her lover as well as the few remains of what she had once called home and family.
  • The fates truly worked in mysterious ways for the woman, she had washed up ashore a small and quaint village who were, thankfully, kind enough to restore her back to health. The townsfolk even mistaking her for a mermaid or a siren, she was lost, she was afraid, she was alone...Thinking the worst for her lover, all she has to remember him by was the necklace she continues to treasure. To make ends meet, she began to work as a tavern wench and her luck has not been getting any better. One day, she hopes to meet her lover again, holding on to faint hope that maybe...Just maybe he's alive and they could just share a tender moment together like they used to, under his warmth. Currently, she's thinking of dropping the trays and broom in exchange for her pistol and rapier again...A certain silver-tongued coworker of hers had managed to sweet talk her into getting back into the action, the thought of it excites her as a devilish grin forms on her lips.
Do they know magic: No

Skills/Powers: "A sharp sword is no substitute for a sharper tongue."
  • Far from being a master in both of the weapons she wields, Yvette is nonetheless trained in the ways of a sword and a gun. Her lover would often spend time training with her, teaching her the ways of sword. She tends to employ a more defensive and graceful fighting style with her rapier, using deft counterattacks and waiting for the right moment to thrust and slash at her enemies. Her pistol meanwhile is mostly incorporated in combination attacks where she combines both her swordplay with her gun prowess. Her stamina however, leaves much to be desired, and her defense tends to be quite fragile. She relies on speed and footwork to outmatch her enemies rather than brute force.
  • Her greatest asset can be attributed to her skills in persuasion and seduction. Whether it's flattering them with peppered words or giving them a come-hither stare and a seductive wink, Yvette tends to know what makes a man tick and spill the beans. Of course when that doesn't work, showing a few skin might help. Not a single touch though, lest he wants his dragon to get slayed on the spot.
Character Sheet

Picture: (Please don't use a real person as a face claim. I plan to make banners to use in IC, so I'd like things to be somewhat uniform xD)
Name:
Age: (Nothing younger than 18)
Height and Weight:
Personality:
Brief Biography: (No novels please. I once received a bio that was ten pages long D:)
Do they know magic: (If yes, please describe the magic and its limits. Note: In the world we're building destruction mages tend to face discrimination and are usually sent away to schools to hone their skills. When they grow older, they are made to serve the state as soldiers)
Weapons:
Skills/Powers:
[/HR][/HR][/HR]
 
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'Ey.
Haru here, so uhh yeah, we did a thing.
I don't wanna say too much before we get into the gist of things but if you're looking at this thread, please consider joining!
 
I'd be super interested in taking part, though can I ask what kind of level of fantasy are we talking about here? Can we expect to see loads of different races around, or will it be primarily human characters?
 
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@Baddamobs

Hey there ^^! Thank you for the interest.

As for what kind of fantasy this will be, all of us will be playing as humans but magic will exist :D, same goes for magical creatures such as griffins, spriggans, and etc.
 
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Blam, have an interest.
 
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Allow me to leave my interest right here, shall I?
 
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Consider my hat thrown in. Of course I would have questions such as is there magi-tech.
 
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@ERode, @Rax Rosetta

Thanks for the interest guys ^^! I'll give this a few more days before I post the Character Sheet template.

@Esper

Thank you for the interest :D! And feel free to ask away~

As for magitech, there won't be anything too high tech or too steampunk-ish in nature, but if the mage character is a tinkerer of sorts, I wouldn't be against them coming up with magic-powered contraptions xD
 
Nothing too steampunkish at all. The concept was more...I will send you a PM describing it since I have a concept in mind already and just make it fit the world.
 
@Esper

Sure ^^ I'd love to hear about it. We're definitely looking for people who want to brainstorm and worldbuild with us~
 
Adventures are dope.
 
Been drawing up some magic/arcana ideas, since I've been sitting around with little else to do haha. Won't be quite first draft tonight, but should be fleshed out more tomorrow. Add some flavor to magic stuff, I would hope!
 
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Well would you look at that, looks like we attracted a crowd.
Really huge thanks to those who showed interest!
Looking forward to seeing more of you~
 
@Rax Rosetta

Awesome xD! We'd love to see it!

Haru and I have been working on characters. Haru's got a tavern gal and soldier in the works, while I've got a soldier, a hunter, and an ex-thief turned adventurer planned out. It'll be nice to have some mages~
 
Wait, so how big will the actual adventuring group be? Are we all allowed to make multiple characters and such?
 
@ERode

Yup ^^! Since we're only looking for a group of 4-5 RPers, multiple characters are a-okay. If people would rather focus on one character, that's fine too. For the actual adventuring group, I'd say 6-8 people sounds like a good size. You guys will be allowed to play as soldiers and NPCs as well, though for now we'll be keeping the soldier group small for plot purposes, probably a maximum of 3-4 OCs.
 
So, are gods individuals that actually do things in this RP? Or are they more faith-based constructs?
 
@ERode

Faith-based constructs ^^! Sooo you guys aren't going to see them walking around.
 
Might as well share here. I was thinking of an mage engineer with a fused gauntlet for one of their hands. Their weapons might be explosives, a heavy hammer/wrench, and some experimental equipment. Their magic side would be more along the lines of white magic (supportive/healing) rather than offensive. Obviously as head engineer they would want to be able to heal their apprentices if they got injured.
 
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