The Berrath Cascade

Silvir

Stray kitten
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Im very open to Rp's
Though prefer mostly action oriented ones.
Fantasy, Scifi, Magical, horror, Furry or bits and mixes ^^
In the fourth era of the Khelakhan. The Kingdoms of Eberon, Ishtar, Ulfrith and Tehemnon joined in council as darkness rose above the southern horizon. The Empire of Aberoth had gone silent. Strange clouds forming above it’s cities and trade completely stopping along its borders.
No one who entered into the empires lands returned. And as the days crept by weird howls and sounds began to be heard by border patrols.

Worried by this development. The Nobility held a meeting. Alongside wizards, alchemists and generals. It was decided that the best approach was to gather teams to enter the Silent Empire and figure out what was going on. A worst case scenario was pulled by some of the wizards and armies prepared all along the borders. Emissaries sent to other neighbouring nations.
giant image for sake of imagery!!
jorgeGuitierrez.jpg

You are the gathering of people answering a wide call for heroes to embark into the unknown lands. Prepared for all and any encounters. Whether it be evil demons, foul undead or the shadowy creatures of the void.


Magic - This world uses mainly elemental magic alongside physical force and telepathy.
So those who specialise in one element. Those who can use several but are weaker in each and those who use other more physics like forces.
(Think the mage classes of DnD)
However there also exists holy magic (more light and dark) and Arcane studies (techincal and efficient with lots of nice spell circles).
The system is soft based but is to remain within reason.

Era is reminiscent of the Middle ages and mixed with the Antique era in some places.

The Isthar kingdom to the east and some of its outer neighbours specialise in crystal based magic and technology allowing them a semi magical mechanical style in their inventions and “flying ships”

Tehemnon counters that with great beasts in their large but very untamed regions. Great flying dragons and walking four legged earth beasts. To light and fast predators of it’s deep forests.

Eberon is high in magical users and the study of the pure arcane their nation is a quality of quantity nation.

While Ulfrith is much more a devout kingdom. Utilizing holy magic and the elements of light. relying a lot on relics, knights and clerics.

Basic rules.
Respect each other.
Don't control others characters without permission.
The world and the story is first priority.
Write AYE! if you read these rules.
No power fantasies you can't balance adventure, struggles and characters abilities i will smash you character.
As OP i can edit or ignore rules above as i see fit to continue the RP in a fair and balanced way. I have power bow before me.
If uncertain ask questions.


Name:
Race:
Age:
Sex:
Looks: (can use an image if you want)


Combat specialty and skill level: (Like sword user, spear wielder, combat mage, pure wizard, Druid, Ranger)
Magical powers and skill level: (if any)
Other specialty
Equipment:(Armour, kits, feel free to ask)

Personality:
Background:

Fears:
Strengths:
Weaknesses:
 
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This character also stands as an example of what can be considered an approved one.

Name: Elena Fairway
Race: Demi human - unknown heritage
Age: 24
Sex: Female
Looks: (can use an image if you want)
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Combat specialty and skill level: Spellweaver in elemental magic and basic alchemist. Her skill level is moderate with little to no real actual combat experience. However she is an apprentice under a well respected and powerful Mage that has appointed her to go on this journey.
Magical powers and skill level: Spellweaver able to conjure magical effects using raw mana and elemental sources. Moderate skills but diverse in execution. Meaning you can expect fast but weak elemental spells or slow and grand elemental magic. Spellweavers are able to use the four elements with ease but lack the raw punch specialised elemental users can bring forth.

Other specialty: Investigation and research. Having a background in expeditions and scholarly studies she can gain a lot of information from even limited sources.
Alchemist Elena spends her spare time putting together potions for different purposes though her knowledge and skill is fairly basic. Putting the usefulness of the potions at a questionable standard. Though a basic healing potion and a strength buff will not be too hard to produce.

Equipment:(Armour, kits, feel free to ask for what fits here)
Basic leather armour, two small kits for alchemy and basic wound treatment. Sleeping bag, alchemy and cooking set. Spare clothes, knives and pouches.

Personality: The world is full of mysteries waiting for her to discover them. And the rest is an afterthought. Elena is in many ways a naive person with what can be easily described as a single minded perspective. Though when brought down to earth again she becomes a talkative and quirky person hiding most of her insecurities behind a warm smile.

Background: The girl has a background as an orphan, one of many from the Berullian campaigns into Tehemnon from which she originates. The overflow of parentless children heavily burdened the system in place to take care of them. And Elena among others became street children to get by. And the last place you want to be a street child is in Tehemnon. Beasts of many sizes prowl the lands of this nation; you can even find smaller sized predators in the backstreets of some cities. And to these creatures a young child is easy prey. She won’t talk about her childhood but anyone who has learned to read a person can see that the things she saw still haunts her to this day. It wasn’t until later when picked up by her Mentor Towruck a beastman and a wizard of some renown that Elena's journey to recovery and discovery began.
An effort her mentor will not hesitate to speak of with pride and warmth.

Fears: Elena cannot handle closed spaces or sliterhing things in dark areas. Both will cause a panicked reaction with little control.
Also easily scared though more from lack of awareness to her surroundings.
Strengths: Inventive and good stamina. While not physically strong or quick with reflexes Endurance and solutions will be plenty from this one while she still draws breath.
Weaknesses: Low physical strength, traumatised, inexperienced.
 
Name: Chale Bakkdew

Race: Miabli (long ago diverged from the human lineage after prolonged exposure to Miasma, their bodies thin and sickly, marked by blisters and inflammation)

Age: 34

Sex: male

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Combat specialty and skill level:
Uses the magic of his heritage in its most aggressive way, directly harming others with it. Used to fighting and killing others, could take any random drifter in a one on one with his hunting knives.

Magical powers and skill level:
Uses a deviant form of magic known commonly as Hexing or Cursing. By harming and destroying, drawing the dark energies that are Miasma from the cause, act and effect, leading and binding them to other things.
While it tells outsiders nothing, his four stigmata mark him as an upper middle practitioner of his arts.

Other specialty:
Chale knows how to forage for small game and edibles, how to find poisonous plants, animals and minerals. And he also knows how to extract and purify them.

Equipment:
Knives, travel gear, mortar and pestle, ceramic vials and beeswax. Hexflesh (a craft secret to his art). Clothing to conceal the tells of his heritage.

Background:
Chale grew up in the jungles of Tehemnon, in a tribe long since isolated and shunned both for what they are and for their practices. He was born the third son of the elder shaman, and thus he knew from a young age that he would be free to pursue his own wants and dreams.
As a boy, Chale wandered the jungle whenever he wasn’t listening to the shamans of the tribe together with his older brothers and the apprentices. In the jungle they found him one night after a storm, his first stigmata festering on his shoulder as he lay curled up in the newly rotten hollow of a tree.
After his first stigmata had healed, more days were spent among the apprentices to the shamans. Youngest in his generation learning the craft and the art.
Shortly after his coming of age at 14 he became an apprentice to the shamans in truth, leaving for his seeking only a year after his brother. His brother came back to live with the tribe, Chale did not.
He spent the coming 15 years travelling all over Tehemnon, experiencing most of what the kingdom of his birth has to offer. Now a new horizon awaits.

Personality:
Chale feels at home in the wilderness, finding the sounds and movements of plants and beasts, weather and spirits more comprehensive than that of man or other “civilized” people. And while he has spent more than one winter huddled within the safe walls of a town or city, streets and buildings will never be a home for him. Because of what he is, neither will relax their hidden blade.
To those he deem his friends, he doesn’t lie nor judge, though his help is never cheap. Anyone against him is a constant thorn, and thorns need to be pulled.
He knows to flex and sway in both real and social weather, recognizing the animal behavior and response.

Fears:
To lose his feel for the art, or the hands for the craft. His body finally failing him.
And to be trapped in civilization without the haven of nature.

Strengths:
Knows his physical and mental limits almost perfectly, has no fear of pain or injury. Keen sense of smell and hearing.

Weaknesses:
Is not strong nor fast and needs to manage his damaged and hurting body, maintaining his constitution with daily routine.