- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- Im very open to Rp's
Though prefer mostly action oriented ones.
Fantasy, Scifi, Magical, horror, Furry or bits and mixes ^^
In the fourth era of the Khelakhan. The Kingdoms of Eberon, Ishtar, Ulfrith and Tehemnon joined in council as darkness rose above the southern horizon. The Empire of Aberoth had gone silent. Strange clouds forming above it’s cities and trade completely stopping along its borders.
No one who entered into the empires lands returned. And as the days crept by weird howls and sounds began to be heard by border patrols.
Worried by this development. The Nobility held a meeting. Alongside wizards, alchemists and generals. It was decided that the best approach was to gather teams to enter the Silent Empire and figure out what was going on. A worst case scenario was pulled by some of the wizards and armies prepared all along the borders. Emissaries sent to other neighbouring nations.
giant image for sake of imagery!!
You are the gathering of people answering a wide call for heroes to embark into the unknown lands. Prepared for all and any encounters. Whether it be evil demons, foul undead or the shadowy creatures of the void.
Magic - This world uses mainly elemental magic alongside physical force and telepathy.
So those who specialise in one element. Those who can use several but are weaker in each and those who use other more physics like forces.
(Think the mage classes of DnD)
However there also exists holy magic (more light and dark) and Arcane studies (techincal and efficient with lots of nice spell circles).
The system is soft based but is to remain within reason.
Era is reminiscent of the Middle ages and mixed with the Antique era in some places.
The Isthar kingdom to the east and some of its outer neighbours specialise in crystal based magic and technology allowing them a semi magical mechanical style in their inventions and “flying ships”
Tehemnon counters that with great beasts in their large but very untamed regions. Great flying dragons and walking four legged earth beasts. To light and fast predators of it’s deep forests.
Eberon is high in magical users and the study of the pure arcane their nation is a quality of quantity nation.
While Ulfrith is much more a devout kingdom. Utilizing holy magic and the elements of light. relying a lot on relics, knights and clerics.
Basic rules.
Respect each other.
Don't control others characters without permission.
The world and the story is first priority.
Write AYE! if you read these rules.
No power fantasies you can't balance adventure, struggles and characters abilities i will smash you character.
As OP i can edit or ignore rules above as i see fit to continue the RP in a fair and balanced way. I have power bow before me.
If uncertain ask questions.
Name:
Race:
Age:
Sex:
Looks: (can use an image if you want)
Combat specialty and skill level: (Like sword user, spear wielder, combat mage, pure wizard, Druid, Ranger)
Magical powers and skill level: (if any)
Other specialty
Equipment:(Armour, kits, feel free to ask)
Personality:
Background:
Fears:
Strengths:
Weaknesses:
No one who entered into the empires lands returned. And as the days crept by weird howls and sounds began to be heard by border patrols.
Worried by this development. The Nobility held a meeting. Alongside wizards, alchemists and generals. It was decided that the best approach was to gather teams to enter the Silent Empire and figure out what was going on. A worst case scenario was pulled by some of the wizards and armies prepared all along the borders. Emissaries sent to other neighbouring nations.
giant image for sake of imagery!!
You are the gathering of people answering a wide call for heroes to embark into the unknown lands. Prepared for all and any encounters. Whether it be evil demons, foul undead or the shadowy creatures of the void.
Magic - This world uses mainly elemental magic alongside physical force and telepathy.
So those who specialise in one element. Those who can use several but are weaker in each and those who use other more physics like forces.
(Think the mage classes of DnD)
However there also exists holy magic (more light and dark) and Arcane studies (techincal and efficient with lots of nice spell circles).
The system is soft based but is to remain within reason.
Era is reminiscent of the Middle ages and mixed with the Antique era in some places.
The Isthar kingdom to the east and some of its outer neighbours specialise in crystal based magic and technology allowing them a semi magical mechanical style in their inventions and “flying ships”
Tehemnon counters that with great beasts in their large but very untamed regions. Great flying dragons and walking four legged earth beasts. To light and fast predators of it’s deep forests.
Eberon is high in magical users and the study of the pure arcane their nation is a quality of quantity nation.
While Ulfrith is much more a devout kingdom. Utilizing holy magic and the elements of light. relying a lot on relics, knights and clerics.
Basic rules.
Respect each other.
Don't control others characters without permission.
The world and the story is first priority.
Write AYE! if you read these rules.
No power fantasies you can't balance adventure, struggles and characters abilities i will smash you character.
As OP i can edit or ignore rules above as i see fit to continue the RP in a fair and balanced way. I have power bow before me.
If uncertain ask questions.
Name:
Race:
Age:
Sex:
Looks: (can use an image if you want)
Combat specialty and skill level: (Like sword user, spear wielder, combat mage, pure wizard, Druid, Ranger)
Magical powers and skill level: (if any)
Other specialty
Equipment:(Armour, kits, feel free to ask)
Personality:
Background:
Fears:
Strengths:
Weaknesses:
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