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GeekOut
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Original poster
Years ago, a meteorite crashed into Earth's northern ice cap. The impact sent a shock wave across the globe and heralded the dawn of a new ice age. But the cold was not the only change brought about. Unknown material in the meteorite caused rapid mutations in any life that survived. Humans developed animal characteristics, as well as strange powers. The degree to which they changed varied, from minor, barely visible enhancements to near complete transformations. Now they must fight daily to survive, and there is constant danger. Will they build themselves a new haven in the Snow, seek out the legends of a warmer land, or choose a final fate for themselves and the rest of humankind?
First Quarters include the traditional human range. They look like any other person you'd meet, and have little to no enhanced abilities.
Second Quarters start to become more visibly like the animal that they share traits with, and have more of the characteristics and abilities.
Third Quarters are more animal than human, often with altered bone structure, fur and claws. They have some of the strongest magic while still retaining ties to humanity.
Last Quarters are almost indistinguishable from an animal. These people (in the general sense of the word) are hostile to anyone but their own.
In the Snow, you might find children with wolf fangs, or old men with tails, paws and fur. Animals grew larger, more intelligent, and deadlier. In the chaos that followed, three groups emerged.
The Hares
Civilians and the most plentiful people. They live in large warrens, and have big families. Twins, triplets and even quadruplets are not uncommon among the fertile Hares, but unfortunately, many do not make it to adulthood. They are generally industrious, timid and soft-spoken and take comfort in the presence of others. They are light on their feet, and attack with well-placed kicks, punches and bites.
Usually seen physical characteristics include thick, soft, brown or black hair, shorter builds, and dark eyes, as well as skin that ranges in tone from very pale to fawn colored. Occasionally, there are albino Hares, with all-white hair and skin, and pink or red eyes.
Hares form the largest part of society among the Snow, and take on any job necessary for survival. They work on farming the few plants that grow in the cold, spinning, weaving and sewing, curing hides and furs for clothing. They work with and for the wolves, providing them with supplies and services, and in exchange are kept safe and well-fed. Most often though, they are tunnelers. They dig out homes in the thick snow and ice. Their overall magic is general, and varies between individuals.
The Wolves
Warriors who form packs. Groups of up to twenty will make a pack, with an Alpha and second-in-command Beta. Children are precious, and the whole pack cares for them, although they are usually the offspring of the Alpha. They are aggressive, but team players, and will sacrifice themselves for the good of the pack. There is no such thing as a lone wolf, at least not for long. In the Snow, it is work together or die. Wolves fight with swords and spears, as well as using their sheer strength and fangs.
Their hair ranges from black to silver, brown and red. They have a wide variety of eye colors, but the most common is gold. They have the tallest forms of all people, with thick, strong bones.
They hunt for food, and protect the Hares from the many dangers of the Snow, particularly the Ice Worms. In exchange, the Hares provide them with clothing and shelter. Within a pack, there is often a form of telepathy. They have particularly strong healing powers, as well as moon magic.
The Foxes
Rogue folk, they are rarely seen in groups of more than two. They share traits with both the Wolves and the Hares. Clever, with quick tongues and quick feet.They fight with small blades and anything else they can find. They have small families, or no family at all.
Their eyes range from yellow to brown. They often have thin, lithe bodies, sometimes smaller than those of Hares. They have hair colors of brown, black and red.
Scavengers, they inhabit abandoned Hare tunnels and collect leftovers from the Wolves. They have specialized magic that allows them to turn invisible and otherwise shift form, as well as fire magic.
Notes about Foxes, Wolves and Hares. In addition to the appearances listed, they also can be seen to have the winter coat of their arctic counterparts. The generally acknowledged age of adulthood is 15.
The Snow
Nightly temperatures drop to -40 °F and colder, and the day is rarely above freezing. Dark months alternate with light months, where there is no true night, or no true day.The land is nearly all covered in snow, and water is buried under ice. Tundra provides meager plant life. Mountains are the only landmarks.
Muskox, caribou, ermines, squirrels and lemming live on the tundra, and are hunted for food.
The number of ice worms on a single coast is many times that of the human population. They used to be small creatures that fed on algae. Now they are big, and just get bigger with time. An average worm is over three feet long at birth. They are only begin to freeze at 19 degrees Fahrenheit, but can with stand much more drastic chills the larger they get. At 41 degrees Fahrenheit they begin to literally melt, but just as with the cold, the larger they are, the more heat they can take. They feed on anything that moves, including people.
Polar Bears roam the Snow, and have developed some communications with humans. That does not prevent them from attacking and eating them if they are hungry.
Teams of sled dogs are used for transportation, mainly by the Wolves. Some dogs are capable of speech, and are considered to be companions instead of service animals.
(I will be adding more to this.)
Characters
GENERAL CHARACTER STATISTICS
Character Name:
Gender:
Species/Race: (Hare, Wolf or Fox)
Quarter: (First, Second, Third, Last)
Age:
Occupation:
Family:
More:
PHYSICAL CHARACTERISTICS
Height:
Hair:
Eyes:
Distinguishing Marks:
General Appearance:
Animal Characteristics:
Strengths:
Weaknesses:
More:
MENTAL CHARACTERISTICS
Allies:
Enemies:
Current Goal/Purpose:
Aspirations:
Hobbies:
Likes:
Dislikes:
Talents:
Inabilities:
Fears:
General Personality:
Inner Personality:
Fondest Memory:
Biggest Regret:
Secret:
More:
SPECIALTY CHARACTERISTICS
Special Items:
Weapons:
Magics:
More:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
Thanks to Wallflower for input and advice.
First Quarters include the traditional human range. They look like any other person you'd meet, and have little to no enhanced abilities.
Second Quarters start to become more visibly like the animal that they share traits with, and have more of the characteristics and abilities.
Third Quarters are more animal than human, often with altered bone structure, fur and claws. They have some of the strongest magic while still retaining ties to humanity.
Last Quarters are almost indistinguishable from an animal. These people (in the general sense of the word) are hostile to anyone but their own.
In the Snow, you might find children with wolf fangs, or old men with tails, paws and fur. Animals grew larger, more intelligent, and deadlier. In the chaos that followed, three groups emerged.
The Hares
Civilians and the most plentiful people. They live in large warrens, and have big families. Twins, triplets and even quadruplets are not uncommon among the fertile Hares, but unfortunately, many do not make it to adulthood. They are generally industrious, timid and soft-spoken and take comfort in the presence of others. They are light on their feet, and attack with well-placed kicks, punches and bites.
Usually seen physical characteristics include thick, soft, brown or black hair, shorter builds, and dark eyes, as well as skin that ranges in tone from very pale to fawn colored. Occasionally, there are albino Hares, with all-white hair and skin, and pink or red eyes.
Hares form the largest part of society among the Snow, and take on any job necessary for survival. They work on farming the few plants that grow in the cold, spinning, weaving and sewing, curing hides and furs for clothing. They work with and for the wolves, providing them with supplies and services, and in exchange are kept safe and well-fed. Most often though, they are tunnelers. They dig out homes in the thick snow and ice. Their overall magic is general, and varies between individuals.
The Wolves
Warriors who form packs. Groups of up to twenty will make a pack, with an Alpha and second-in-command Beta. Children are precious, and the whole pack cares for them, although they are usually the offspring of the Alpha. They are aggressive, but team players, and will sacrifice themselves for the good of the pack. There is no such thing as a lone wolf, at least not for long. In the Snow, it is work together or die. Wolves fight with swords and spears, as well as using their sheer strength and fangs.
Their hair ranges from black to silver, brown and red. They have a wide variety of eye colors, but the most common is gold. They have the tallest forms of all people, with thick, strong bones.
They hunt for food, and protect the Hares from the many dangers of the Snow, particularly the Ice Worms. In exchange, the Hares provide them with clothing and shelter. Within a pack, there is often a form of telepathy. They have particularly strong healing powers, as well as moon magic.
The Foxes
Rogue folk, they are rarely seen in groups of more than two. They share traits with both the Wolves and the Hares. Clever, with quick tongues and quick feet.They fight with small blades and anything else they can find. They have small families, or no family at all.
Their eyes range from yellow to brown. They often have thin, lithe bodies, sometimes smaller than those of Hares. They have hair colors of brown, black and red.
Scavengers, they inhabit abandoned Hare tunnels and collect leftovers from the Wolves. They have specialized magic that allows them to turn invisible and otherwise shift form, as well as fire magic.
Notes about Foxes, Wolves and Hares. In addition to the appearances listed, they also can be seen to have the winter coat of their arctic counterparts. The generally acknowledged age of adulthood is 15.
The Snow
Nightly temperatures drop to -40 °F and colder, and the day is rarely above freezing. Dark months alternate with light months, where there is no true night, or no true day.The land is nearly all covered in snow, and water is buried under ice. Tundra provides meager plant life. Mountains are the only landmarks.
Muskox, caribou, ermines, squirrels and lemming live on the tundra, and are hunted for food.
The number of ice worms on a single coast is many times that of the human population. They used to be small creatures that fed on algae. Now they are big, and just get bigger with time. An average worm is over three feet long at birth. They are only begin to freeze at 19 degrees Fahrenheit, but can with stand much more drastic chills the larger they get. At 41 degrees Fahrenheit they begin to literally melt, but just as with the cold, the larger they are, the more heat they can take. They feed on anything that moves, including people.
Polar Bears roam the Snow, and have developed some communications with humans. That does not prevent them from attacking and eating them if they are hungry.
Teams of sled dogs are used for transportation, mainly by the Wolves. Some dogs are capable of speech, and are considered to be companions instead of service animals.
(I will be adding more to this.)
Characters
GENERAL CHARACTER STATISTICS
Character Name:
Gender:
Species/Race: (Hare, Wolf or Fox)
Quarter: (First, Second, Third, Last)
Age:
Occupation:
Family:
More:
PHYSICAL CHARACTERISTICS
Height:
Hair:
Eyes:
Distinguishing Marks:
General Appearance:
Animal Characteristics:
Strengths:
Weaknesses:
More:
MENTAL CHARACTERISTICS
Allies:
Enemies:
Current Goal/Purpose:
Aspirations:
Hobbies:
Likes:
Dislikes:
Talents:
Inabilities:
Fears:
General Personality:
Inner Personality:
Fondest Memory:
Biggest Regret:
Secret:
More:
SPECIALTY CHARACTERISTICS
Special Items:
Weapons:
Magics:
More:
HISTORIC BACKGROUND
General History:
Present Life:
Special Historic Notes:
Thanks to Wallflower for input and advice.