- Invitation Status
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Online Availability
- 3-10 PM EST
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Transgender
- Primarily Prefer Female
- Genres
- Fantasy, science fiction, dystopian, post-apocalyptic, apocalyptic, modern, high fantasy, fandom (post- or pre-canon)
It is the year 2759.
If the implantation process of each AI into the brain of their human 'hosts' goes smoothly, then the enhancement process will begin. Each AI has been programmed to be able to receive several enhancements, each having roughly five slots to fill for these abilities. These enhancements are designed mostly for the military, but will be tested through these twelve subjects before put into military use.
You will be property of the UPN, and there is no choice to be made. However, let it be known that what you choose to do with this AI is entirely up to you.
It takes place in roughly 700 years in our future, in the midst of a war between humans and a species of humanoids called the Khaian's. There is much worldbuilding to be done and much of this will be left up to the players. Being so far into the future, there really is no saying what has and hasn't been discovered, what is and isn't possible. The universe is your limit! And the universe knows no bounds.
You can choose to be one of the twelve candidates for the AI Project, a civilian, a war hero- whatever suits your hearts. You may create technology, planets, cultures, governments; a large part of this roleplay is your participation in the creation of the universe! What happens in the story also depends largely on you and your actions.
Humankind has left their home planet and now explore the universe around them.
They travel to other systems in the Milky Way, colonizing planets and harvesting new resources.
We believed we had the entire universe at our fingertips.
We believed that we were alone in the universe.We believed we had the entire universe at our fingertips.
We were not.
The Khaian's have run out of space in their galaxy, and have come looking to ours for new opportunities.
Intergalactic war ensued immediately.
In efforts to stop the war, Project AI has been initiated.
You are one of twelve men and women to take on a young AI in attempts to find the key to winning the war.
Good luck, and welcome to The AI Project.
What is the AI Project?
The AI Project is a top-secret military Project funded and organized by the UPN (United Planetary Nations). It's purpose is to create 'smart' AI that can cooperate with human soldiers in the war against the Khaian's. The Project is centered on the planet of Durness, where in a heavily guarded compound live the twelve AI and their creators. Twelve civilians have been selected to be 'test subjects' by scientists based on their background and history- they will each receive an AI that has been matched to them, and will undergo vigorous testing.
If the implantation process of each AI into the brain of their human 'hosts' goes smoothly, then the enhancement process will begin. Each AI has been programmed to be able to receive several enhancements, each having roughly five slots to fill for these abilities. These enhancements are designed mostly for the military, but will be tested through these twelve subjects before put into military use.
Who are you?
You are one of the twelve men and women randomly selected for the AI Project. You have shown to be exceptional in your testing, and your records are exemplary, no matter what occupation and path you've taken in your life. For these reasons, and perhaps some more hidden ones, you stand out. Scientists have taken note of your accomplishments, and have chosen you. You've been matched to your AI prior to your notification that you are to report to Durness. Once you arrive, you will undergo basic testing, receive your service number, and soon, undergo implantation. Your participation, however involuntary, will be vital to winning the Khaian-Human war.
You will be property of the UPN, and there is no choice to be made. However, let it be known that what you choose to do with this AI is entirely up to you.
And the roleplay?
This roleplay is a mix between a sandbox and a plot driven roleplay- there will be times in which you can do whatever you wish, and other times in which the gamemakers will influence your path. However, these interruptions are only meant to further the roleplaying experience and help unravel the story despite the player's choices. This means that even if you choose to leave the AI Project, the ultimate plot goal will find its way around. Somehow.
It takes place in roughly 700 years in our future, in the midst of a war between humans and a species of humanoids called the Khaian's. There is much worldbuilding to be done and much of this will be left up to the players. Being so far into the future, there really is no saying what has and hasn't been discovered, what is and isn't possible. The universe is your limit! And the universe knows no bounds.
You can choose to be one of the twelve candidates for the AI Project, a civilian, a war hero- whatever suits your hearts. You may create technology, planets, cultures, governments; a large part of this roleplay is your participation in the creation of the universe! What happens in the story also depends largely on you and your actions.
[dash=blue]Rules
1. All Iwaku rules apply. No exceptions.
2. The word of the GM's are law, and they also hold the right to alter these rules at any time (although there will be notifications of such changes).
3. Three character a person limit. Only one Project AI candidate a person. NPC's do not count.
4. No godmodding- the only case in which this is acceptable is if a player is inactive for a week, and has not notified the GMs and players before hand. In that case, you may godmod only to free your character from conversation/interaction with said player's character.
5. No metagaming, powerplaying, OP characters, etc. You know the drill.
6. Please be prepared to post at least two well written paragraphs per post, and please post at least twice a week. If you are busy, or will not have internet access, please notify us, and you will be exempt from this rule.
7. However, please try to be active if you join this roleplay; at least, if you will be playing a Project AI candidate.
8. All CS's are subject to the GMs discretion; they will accept/decline at will, although they must provide a reason why and a chance to fix the CS.
9. Please try to add some detail into your CS. They aren't just scant little biographicals here; they should be an insight into your character.
10. Your AI's should somewhat match the given personalities in the list. Yeah, I know, it's a bit restricting, but each AI is designed to be different from the others.
[/dash]
I am keeping information on the roleplay on two websites, here and here. They contain the same information presented here, as well as information on major planets, history, and more in-depth background stories. Both are a work in progress! Although I will be posting the majority of the background info below, please do feel free to go to the websites for more information if you're interested, or ask questions!
AI List
The Khaian
Tech
Character Sheet
This roleplay is based on human-AI interaction, but you do not have to be one of the candidates to join the roleplay!
However, there are a few rules on the creation of characters.
All characters must be human at this time. All candidates must be ages 19-39, and all other characters may be no younger than 15 unless accompanied by an adult character. Please keep in mind that each player, at the current time, is only permitted two characters (although this may change at a later date).
There will only be six female and six male candidate characters, for a total of twelve, although they do not have to be matched with an AI of the same preferred gender.
When customizing your AI, please keep their preferred gender intact, preferred name intact, and the basis of their personality. You may add to it, and alter it, but each AI is based roughly on their astrological sign name and the character they were flash cloned from, so their personality traits must somewhat match these.
Please do not feel pressured to write a full, huge CS. The fields in the CS have been put there to help you flesh out the character; while I prefer you describe your character well, don't feel the need to go in more depth than you feel comfortable with.
[dash=blue]Name:
Can use any name you wish, but try to keep from using names already chosen
Gender:
Male or female, not that hard. You can include sexuality, but don't be crazy (transgender male asexual and
aromantic but is bisexual for flings)
Age:
See age restrictions above
Home planet:
A premade planet or create your own (if creating, add in a little description)
Home system:
A premade system or create your own (only if creating your planet)
Occupation:
Your characters occupation. Feel free to include some history with the occupation
Appearance (image):
Optional. If you do add one, please keep it more on the realistic side instead of anime. If you do use an
anime image, please make sure it's realistic enough to qualify as human. Also, please source your image!
Appearance (description):
Please include a few sentences even if you have an image. Height, weight, clothing choice, all of that stuff
counts here, even adjustment notes on your ref image
Distinguishing features:
Optional. Any features that make your character stand out from the crowd.
Personality:
What is your character like? Headstrong, introverted, cowardly, chatty? Try to include both positive and
negative traits, but don't feel pressured to create an unrealistic character in attempts to even out the
positive and negative
Talents/Skills:
Anything your character is really good at, be it a learned skill or a hidden, inborn talent
History:
At least a paragraph. You can include childhood, education, anything interesting about their occupation or
their time growing up, etc.
Other:
Optional. Any other additional info you think is necessary. Such information would include; weapon of choice, pets, relationships, etc.
AI name:
The name of the AI you would like your character to have. Check the list for availability.
AI personality:
Each AI comes with a personality; I only ask you keep the basics, and flesh it out from there. These are
your characters, they just each come with their own distinguishable traits.
AI appearance (image):
Optional. An image of your AI's holographic appearance. Please source all images.
AI appearance (description):
Even if you have an image, add a sentence or two on how your AI appears in their holographic form
AI skills:
2-3 skills your AI has already learnt. Please keep them similar to your AI's preset description and their new
personalities.[/dash]
1. All Iwaku rules apply. No exceptions.
2. The word of the GM's are law, and they also hold the right to alter these rules at any time (although there will be notifications of such changes).
3. Three character a person limit. Only one Project AI candidate a person. NPC's do not count.
4. No godmodding- the only case in which this is acceptable is if a player is inactive for a week, and has not notified the GMs and players before hand. In that case, you may godmod only to free your character from conversation/interaction with said player's character.
5. No metagaming, powerplaying, OP characters, etc. You know the drill.
6. Please be prepared to post at least two well written paragraphs per post, and please post at least twice a week. If you are busy, or will not have internet access, please notify us, and you will be exempt from this rule.
7. However, please try to be active if you join this roleplay; at least, if you will be playing a Project AI candidate.
8. All CS's are subject to the GMs discretion; they will accept/decline at will, although they must provide a reason why and a chance to fix the CS.
9. Please try to add some detail into your CS. They aren't just scant little biographicals here; they should be an insight into your character.
10. Your AI's should somewhat match the given personalities in the list. Yeah, I know, it's a bit restricting, but each AI is designed to be different from the others.
[/dash]
I am keeping information on the roleplay on two websites, here and here. They contain the same information presented here, as well as information on major planets, history, and more in-depth background stories. Both are a work in progress! Although I will be posting the majority of the background info below, please do feel free to go to the websites for more information if you're interested, or ask questions!
AI List
Project AI began with the creation of 12 'smart' AI, each one created with a flash clone of a human brain. The flash clones were done of brains with exceptional activity, taking the minds of brilliant men and women of the century (a list of these men and women can be found on either of the websites if you wish to learn more!). Each AI was assigned a service number to be used as their name, but later, each AI was given an additional name based on the order they were 'born'. The scientists behind Project AI used astrological signs to name the constructs. Later, many of them nicknamed themselves off of gemstones relating to their astrological sign name. They also took on preferred genders/pronouns, associated with their appearances as holographic beings.
The underlined names are their preferred names.
Below is a list of the twelve AI.
Aries -> Diamond
Cloned From: Wayne Baldini
Pref. Gender: M
Personality: Aries is a leader in nearly every way imaginable, being strong and charismatic. It's hard to resist his call to battle, and the impressive speeches he can make. This AI is fearless and courageous, while maintaining his likable persona and care for others. His partner is his most trusted companion, and if he could, he'd give his life to save them, as well as any other companions.
Characteristics: Amiable, charismatic, loyal
Taurus -> Emerald
Cloned From: Samantha Spalding
Pref. Gender: F
Personality: Taurus rejects the name Emerald for one reason and one reason only; it connects back to luxuries, a curse that Taurus has to live down, passed on by her creator. Although Taurus still holds onto that desire for pleasure and luxury, she tries her best to be the exact opposite; humble, gentle, and charitable. She doesn't do it as well as others do, unfortunately. Taurus also holds onto her own special skill, that being her ability to find peace- although in rather unique ways. This is one AI that doesn't mind causing mayhem and disorder.
Characteristics: Sporadic, determined, destructive
Gemini -> Agate
Cloned From: Danielle Beckett
Pref. Gender: F
Personality: Agate is a very chatty AI, both in her efforts to show off the knowledge she has, but to gain it. Giving her companions 'fun facts' when she's bored is a trademark of hers. She is quick witted and has a mind that can run lightyears a second, and it never turns off. She is constantly searching for more information and new things to discover and learn, a habit that can become obnoxious and tiring. She also tends to be hyper and energetic, sometimes with violent tendencies.
Characteristics: Curious, loquacious, learned
Cancer -> Pearl
Cloned From: Marianne Favero
Pref. Gender: F
Personality: Pearl is a quiet, maternal AI. She's quite against combat and violence, although she has a knack for shutting off the parts of her that care, resulting in a rather careless, rude version of herself to appear. She is highly patriotic and communal, enjoying a sense of community and self. She can sometimes be shy, but it isn't much of a problem as she primarily is build to work with one person, and one person only.
Characteristics: Taciturn, patriotic, maternal
Leo -> Peridot
Cloned From: Cornelius Hertz
Pref. Gender: M
Personality: Leo is something annoyingly egotistical, an AI that practically requires attention as fodder for actual work. He, like others, likes to see projects to their finish and is ambitious, but his view on how to achieve these projects are not always entirely legit; cheating is not outside his repertoire of skills. He was almost destroyed before researchers discovered his potential.
Characteristics: Arrogant, intent, resourceful
Virgo -> Sapphire
Cloned From: Jessica Sumner
Pref. Gender: F
Personality: Sapphire is one of the pickiest, most critical AI's around, and they don't say it lightly. Sure, she pays a high attention to detail and is great with technology, even foreign tech, but she can sure be a bitch when provoked. This AI was born to serve, her sense of duty providing her joy and perhaps even pleasure. She is adept with information services, the AI project holding intentions for her kind to be used in information in the military- once they can work out the kinks.
Characteristics: Critical, proud, analytic
Libra -> Opal
Cloned From: Ophelia Burns
Pref. Gender: F
Personality: Libra is somewhat obsessed with companionship; she doesn't like being alone, or kept unused. She would drive herself into insanity thinking on her own time. When with a partner, though, she is at her best, providing the thoughts that her companion couldn't remember, coming up with helpful ideas, and being a caretaker of sorts. She is all for fairness and balance, insisting that that balance is what keeps the world in check, and if nobody else is going to maintain it, she should try.
Characteristics: Altruistic, practical, scholar
Scorpio -> Topaz
Cloned From: Harold Saller
Pref. Gender: M
Personality: Topaz is a bit of a confusing AI; his cloned alternate is quite different from him, although the two also hold their similarities. This AI, although retaining the snarky and lazy attributes of his creator, also holds a much stronger ambition and intuition. He lives in a world of little gray, believing that everything has a reason and that he needs to find it. He's not afraid to find out new things, although sometimes he would rather influence others to do the work for him instead of searching for answers himself.
Characteristics: Laid-back, direct, insightful
Sagittarius -> Turquoise
Cloned From: Warwick Donati
Pref. Gender: M
Personality: Sagittarius is an honest AI, who is both keen as sensing deception and truth in others. His intuition with his art is strong, although it is not classified as an actual skill or ability. He is another laid-back AI, preferring to allow answers to find him. He has a vast knowledge of weapons of various types, all stored in a database in the back of his relatively empty storage banks. Sagittarius, despite his honesty, can also be an AI of deception, grudgingly using this skill when necessary to achieve his goals of truth.
Characteristics: Flexible, cunning, honest
Capricorn -> Garnet
Cloned From: Fletcher Costa
Pref. Gender: M
Personality: Garnet is unbelievably ambitious; he sees every project through to the end in some way or another. He is highly realistic and pragmatic, taking that approach to everything in his 'life'. Sometimes he is described as 'domineering' for his ambition, but his organization and efficient manner makes up for it. He isn't a very risky individual, preferring a quieter, dependable approach.
Characteristics: Ambitious, pragmatic, cautious
Aquarius -> Amethyst
Cloned From: Anastasia Kahler
Pref. Gender: F
Personality: Amethyst is highly focused on research, a trait inherited from her creator, but also holds the future and its preservation in high regard. She is highly inventive, always seeking solutions, and never hides from a challenge. Sometimes she can prove to have a fiery temper, but at heart is kind and gentle. Extremely loyal and stubborn, she makes for a great AI companion.
Characteristics: Personable, diligent, studious
Pisces -> Aquamarine
Cloned From: Reginald Leitz
Pref. Gender: M
Personality: Pisces is an AI with a personal goal, a mind of his own, and is determined to get there, even though he isn't always working too hard on it. He has a strong sense of intuition, although he only sporadically shares his thoughts and views on events around him, quite often at the wrong time. Sometimes, though, he can be spurred into action, his hidden charitable self whirring to life with a need to help others.
Characteristics: Intuitive, steadfast, untimely
The underlined names are their preferred names.
Below is a list of the twelve AI.
Aries -> Diamond
Cloned From: Wayne Baldini
Pref. Gender: M
Personality: Aries is a leader in nearly every way imaginable, being strong and charismatic. It's hard to resist his call to battle, and the impressive speeches he can make. This AI is fearless and courageous, while maintaining his likable persona and care for others. His partner is his most trusted companion, and if he could, he'd give his life to save them, as well as any other companions.
Characteristics: Amiable, charismatic, loyal
Taurus -> Emerald
Cloned From: Samantha Spalding
Pref. Gender: F
Personality: Taurus rejects the name Emerald for one reason and one reason only; it connects back to luxuries, a curse that Taurus has to live down, passed on by her creator. Although Taurus still holds onto that desire for pleasure and luxury, she tries her best to be the exact opposite; humble, gentle, and charitable. She doesn't do it as well as others do, unfortunately. Taurus also holds onto her own special skill, that being her ability to find peace- although in rather unique ways. This is one AI that doesn't mind causing mayhem and disorder.
Characteristics: Sporadic, determined, destructive
Gemini -> Agate
Cloned From: Danielle Beckett
Pref. Gender: F
Personality: Agate is a very chatty AI, both in her efforts to show off the knowledge she has, but to gain it. Giving her companions 'fun facts' when she's bored is a trademark of hers. She is quick witted and has a mind that can run lightyears a second, and it never turns off. She is constantly searching for more information and new things to discover and learn, a habit that can become obnoxious and tiring. She also tends to be hyper and energetic, sometimes with violent tendencies.
Characteristics: Curious, loquacious, learned
Cancer -> Pearl
Cloned From: Marianne Favero
Pref. Gender: F
Personality: Pearl is a quiet, maternal AI. She's quite against combat and violence, although she has a knack for shutting off the parts of her that care, resulting in a rather careless, rude version of herself to appear. She is highly patriotic and communal, enjoying a sense of community and self. She can sometimes be shy, but it isn't much of a problem as she primarily is build to work with one person, and one person only.
Characteristics: Taciturn, patriotic, maternal
Leo -> Peridot
Cloned From: Cornelius Hertz
Pref. Gender: M
Personality: Leo is something annoyingly egotistical, an AI that practically requires attention as fodder for actual work. He, like others, likes to see projects to their finish and is ambitious, but his view on how to achieve these projects are not always entirely legit; cheating is not outside his repertoire of skills. He was almost destroyed before researchers discovered his potential.
Characteristics: Arrogant, intent, resourceful
Virgo -> Sapphire
Cloned From: Jessica Sumner
Pref. Gender: F
Personality: Sapphire is one of the pickiest, most critical AI's around, and they don't say it lightly. Sure, she pays a high attention to detail and is great with technology, even foreign tech, but she can sure be a bitch when provoked. This AI was born to serve, her sense of duty providing her joy and perhaps even pleasure. She is adept with information services, the AI project holding intentions for her kind to be used in information in the military- once they can work out the kinks.
Characteristics: Critical, proud, analytic
Libra -> Opal
Cloned From: Ophelia Burns
Pref. Gender: F
Personality: Libra is somewhat obsessed with companionship; she doesn't like being alone, or kept unused. She would drive herself into insanity thinking on her own time. When with a partner, though, she is at her best, providing the thoughts that her companion couldn't remember, coming up with helpful ideas, and being a caretaker of sorts. She is all for fairness and balance, insisting that that balance is what keeps the world in check, and if nobody else is going to maintain it, she should try.
Characteristics: Altruistic, practical, scholar
Scorpio -> Topaz
Cloned From: Harold Saller
Pref. Gender: M
Personality: Topaz is a bit of a confusing AI; his cloned alternate is quite different from him, although the two also hold their similarities. This AI, although retaining the snarky and lazy attributes of his creator, also holds a much stronger ambition and intuition. He lives in a world of little gray, believing that everything has a reason and that he needs to find it. He's not afraid to find out new things, although sometimes he would rather influence others to do the work for him instead of searching for answers himself.
Characteristics: Laid-back, direct, insightful
Sagittarius -> Turquoise
Cloned From: Warwick Donati
Pref. Gender: M
Personality: Sagittarius is an honest AI, who is both keen as sensing deception and truth in others. His intuition with his art is strong, although it is not classified as an actual skill or ability. He is another laid-back AI, preferring to allow answers to find him. He has a vast knowledge of weapons of various types, all stored in a database in the back of his relatively empty storage banks. Sagittarius, despite his honesty, can also be an AI of deception, grudgingly using this skill when necessary to achieve his goals of truth.
Characteristics: Flexible, cunning, honest
Capricorn -> Garnet
Cloned From: Fletcher Costa
Pref. Gender: M
Personality: Garnet is unbelievably ambitious; he sees every project through to the end in some way or another. He is highly realistic and pragmatic, taking that approach to everything in his 'life'. Sometimes he is described as 'domineering' for his ambition, but his organization and efficient manner makes up for it. He isn't a very risky individual, preferring a quieter, dependable approach.
Characteristics: Ambitious, pragmatic, cautious
Aquarius -> Amethyst
Cloned From: Anastasia Kahler
Pref. Gender: F
Personality: Amethyst is highly focused on research, a trait inherited from her creator, but also holds the future and its preservation in high regard. She is highly inventive, always seeking solutions, and never hides from a challenge. Sometimes she can prove to have a fiery temper, but at heart is kind and gentle. Extremely loyal and stubborn, she makes for a great AI companion.
Characteristics: Personable, diligent, studious
Pisces -> Aquamarine
Cloned From: Reginald Leitz
Pref. Gender: M
Personality: Pisces is an AI with a personal goal, a mind of his own, and is determined to get there, even though he isn't always working too hard on it. He has a strong sense of intuition, although he only sporadically shares his thoughts and views on events around him, quite often at the wrong time. Sometimes, though, he can be spurred into action, his hidden charitable self whirring to life with a need to help others.
Characteristics: Intuitive, steadfast, untimely
Below is a brief description of each human that each AI was cloned from. Each AI's personality has been built from each character's personality, as they 'share' the same brain.
Cornelius Hertz - Cornelius Hertz, a man of great controversy in the human world. Not only has he spent a large portion of his life studying everything and anything imaginable, but he has also vast experience in the military, holds rank both in several governments across the known human territories, the UPN military, and in the Directory of Science. Some might call him a bit of a showoff, a man who loves the spotlight and the fame. Despite this, he does live up to his name. Most great achievements can be somehow related to Cornelius in some way or another, but he has his own achievement as well, primarily his work on the concept of a new military bio-weapon. This weapon, if ever built and successful, would presumably be able to wipe out entire species simply by uploading a DNA sample and applying the proper chemicals and gasses to the planet-sized weapon. Biological warfare- the largest source of Cornelius-controversy. And, knowing the man, he will see the project through to completion.
Reginald Leitz - Reginald Leitz spent most of his youth hunting on the planet of Motherwell before he left to Durness to begin his studies. Much of what he studied was anatomy and molecular biology, focusing towards DNA and it's relations to behavior and the mind. Some of his work brought him to work in close quarters with Ophelia Burns, as the two collaborated to study genes that altered the function of the brain and neurological pathways. Later, he ditched this effort to study things on a larger scale, moving onwards to join a study group on Durness on the "alien" lifeforms. He was present on Irvine after the initiation of the war, studying some of the lifeforms there.
Anastasia Kahler - Anastasia was born on Earth, living a fairly easy, sheltered life up through her teenage years. When it occurred to her what was happening outside of her world, she decided to thrust herself into it, rather than hide. Never had there been more of a bookworm than Anastasia, who simply sopped up all the knowledge she could on various subjects before specializing in experimental sciences, particularly being known for her cooperation with the AI project and her personal study on Quantum Physics. She once proposed the idea of using black holes in relation with time travel, a concept she studies in her free time. In the beginning of the AI project, she is also known for flash cloning her own brain to create an AI for personal use in her research.
Ophelia Burns - Ophelia Burns has wanted to pursue biology, particular studying DNA and genes, since she was a mere girl. It was not surprising when she studied this throughout her time in college and then promptly went to work in study. She has worked with a variety of people under a variety of projects, combining her science with psychology, anatomy and more. Her prized project, Project Linked, was created to study the remaining of unmapped genes and find their purpose- which she did. After this, she moved on to study beneficial mutations and evolution, working with a collaboration of scientists under her command to investigate how to speed up evolution in their favor, and to control it. She has been studying to enhance strength, mental capability, speed, and other attributes with military funding. However, after she found out that these enhancements would be forced upon a new generation of youth, she destroyed the project, fleeing to Alva for a safe haven. The AI project recruited in secret, promising her safety and liberty as long as she assisted in their effort. She accepted.
Harold Saller - Harold is the epitome of unused brilliance. As a child, he outsmarted not only his peers, but his teachers and educators; he was in university level studies at the age of sixteen, alongside his required secondary schooling, although he never particularly tried too hard to get his grades. He held a special interest in astronomy, but focused instead primarily on the physics of it. He was requested by several groups for his help in the prototype construction of 'hyper-speed' ships; ships that would be able to travel nearly as fast as the speed of light through the manipulation of physics. However, he declined most of these offers, and with the ones he did accept, he only appeared on the job at his leisure. He is full of snarky remarks and comments, but he can come up with brilliant suggestions and ideas at the drop of a hat, making him invaluable.
Jessica Sumner - Jessica's childhood was uneventful, considering the lives of her intellectual peers. She spent her summers at camp and went to theme parks with her family, receiving average marks in school. She enlisted in the military to help pay for her schooling, where she passed her way through basic and was thrown out into the field as the human-"alien" war accelerated. Originally a basic soldier, she later was put to use in information, being put in a special ops team to retrieve enemy intel. Not only did she hold a hidden proficiency with technology, but she had both charisma and stealth, useful not only in strictly military operations but in non-combative situations (where charisma and her natural allure came very much in handy). Technology and acting is her home, and these skills have kept her alive through the thick and thin.
Wayne Baldini - Wayne was a child who was fascinated- and I mean fascinated- by space. His entire childhood bedroom was filled with anything relating; star studded walls with planets hanging from the ceiling, toys, everything. Astronomy was his goal in life, and he wanted to live in the stars. As soon as he got the chance, he went straight towards piloting, with the ultimate goal of being captain of his own ship. He took the first deal he could get; Captain of the Free Fury, a huge battleship built not only to hold drop ships and massive amounts of military tech, but to battle in space itself. Wayne was considered one of the most loyal, trusting commanders in his force, sparing no expense for his troops, with his personal "No man left behind" motto. Not only was he kindhearted, but he was brilliant in combat, in addition to his affinity for piloting- he'd be damned if a scratch got on his Free Fury. Not one other person could maneuver a ship that big in the way he did.
Fletcher Costa - Fletcher Costa was the mastermind behind the Biodome, known for the creation of an atmosphere, climate, and totally controlled dome that was used extensively in terraforming otherwise uninhabitable planets. Although there were techniques to do the same from long before his youth, he is credited to the upgrade of these domes, allowing them to function much quicker, making habitable terrain in half the time. His research extended further into biology and ecology, studying the species of new planets and analyzing them. His expertise has been called upon to assist in the study of the "aliens", where he has made vital progress on understanding their anatomy and functions. As a youth, Fletcher traveled to various different planets with his family, earning him an understanding of various cultures and of the people. Generally, Fletcher is a very straightforward individual, seeing every project through to the very end.
Warwick Donati - Warwick is an accomplished person, the entirety of his life focused on enhancement and research. In fact, the man doesn't even have a family, because he's put it off for so long, focusing instead on science. He studied chemistry and biology in university, but didn't even finish his studies before he left to do an internship at a improvised research lab, where they were studying the causes and effects of the use of various chemicals, formed and found on new planets, on human subjects. Needless to say, many of these tests went wrong in a number of ways; Warwick had seen plenty of gore and death before he left to begin his own path, investigating bioweapons and chemicals used in "alien" weaponry and attacks. He took part in the study of their alternate fuel source, and was working on harvesting and using this fuel with human craft. Throughout his life, Warwick has often found himself in trouble with the law, usually the military- he is a troublemaker with no limits, his true passion in discovering secrets, useful or not. This has resulted in his forced allegiance with the AI project and military weaponry research.
Marianne Favero - Marianne Favero is a gentle soul, not belonging in this world of violence and anger. She always has been rather maternal and introverted, preferring a quiet setting as compared to the spotlight on stage. She studied various sciences in her youth and was a self declared jack-of-all-trades, combining her mixed knowledge to help with whatever she could. She was brought to Durness early-on to help initiate the AI project, and became a leader in the technology involved, designing both the new flash cloning techniques but also a programming and control system for the AI. Arguably, she is the top expert on AI, both smart and dumb, that the humans have. She has written several papers on the chance of AI achieving a state of life, and has a great interest in finding out, although she has yet to pursue it. She has also worked on creating advanced military armors, drones, and has borrowed some of Ophelia Burns' research for the AI project.
Samantha Spalding - Samantha's childhood was a disaster, interrupted by the war and other conflict. She planet hopped constantly, never settling down permanently in one home, leaving her without the ability to trust or rely on anything. Some part of her wanted to join the protests for peace, but she knew that mere protesting did nothing; so instead she moved on to work with politics. To her, it was as much a science as biology or chemistry, requiring study and practice to get right. She had to learn to be charismatic and likable while maintaining her inner logic and sensibility. It took her years to find her niche; President of the UPN board. Leading the countries of Earth and managing disputes over colonies and technology was her calling. It kept her occupied and busy, and she felt like she could finally help maintain some semblance of peace- or at least, help introduce it to their hectic world. Many people see her as a selfish brat, seated atop her throne of the UPN board, swaddled in the luxuries she was granted, although these views have yet to knock her off her high horse.
Danielle Beckett - Danielle Beckett studied psychology in college, but was enlisted into the war halfway through her studies. She was exceptional during training and was soon put into action. Ascending the ranks rapidly, it was soon found that she was a brilliant strategies, those under her command never losing a battle as long as she was leading. Neurologists conducting a study on her brain found abnormal activity; her brain functions went significantly faster than usual, her mind processing information and planning at 10x the usual rate. She was selected for the AI project for this very reason. She has held major roles in the conquest of several "Alien" planets, her strategies often being recorded for second uses. She's also taught several strategy courses. Arguably, she competes with Jessica Sumner, the two both being high quality military officials.
Cornelius Hertz - Cornelius Hertz, a man of great controversy in the human world. Not only has he spent a large portion of his life studying everything and anything imaginable, but he has also vast experience in the military, holds rank both in several governments across the known human territories, the UPN military, and in the Directory of Science. Some might call him a bit of a showoff, a man who loves the spotlight and the fame. Despite this, he does live up to his name. Most great achievements can be somehow related to Cornelius in some way or another, but he has his own achievement as well, primarily his work on the concept of a new military bio-weapon. This weapon, if ever built and successful, would presumably be able to wipe out entire species simply by uploading a DNA sample and applying the proper chemicals and gasses to the planet-sized weapon. Biological warfare- the largest source of Cornelius-controversy. And, knowing the man, he will see the project through to completion.
Reginald Leitz - Reginald Leitz spent most of his youth hunting on the planet of Motherwell before he left to Durness to begin his studies. Much of what he studied was anatomy and molecular biology, focusing towards DNA and it's relations to behavior and the mind. Some of his work brought him to work in close quarters with Ophelia Burns, as the two collaborated to study genes that altered the function of the brain and neurological pathways. Later, he ditched this effort to study things on a larger scale, moving onwards to join a study group on Durness on the "alien" lifeforms. He was present on Irvine after the initiation of the war, studying some of the lifeforms there.
Anastasia Kahler - Anastasia was born on Earth, living a fairly easy, sheltered life up through her teenage years. When it occurred to her what was happening outside of her world, she decided to thrust herself into it, rather than hide. Never had there been more of a bookworm than Anastasia, who simply sopped up all the knowledge she could on various subjects before specializing in experimental sciences, particularly being known for her cooperation with the AI project and her personal study on Quantum Physics. She once proposed the idea of using black holes in relation with time travel, a concept she studies in her free time. In the beginning of the AI project, she is also known for flash cloning her own brain to create an AI for personal use in her research.
Ophelia Burns - Ophelia Burns has wanted to pursue biology, particular studying DNA and genes, since she was a mere girl. It was not surprising when she studied this throughout her time in college and then promptly went to work in study. She has worked with a variety of people under a variety of projects, combining her science with psychology, anatomy and more. Her prized project, Project Linked, was created to study the remaining of unmapped genes and find their purpose- which she did. After this, she moved on to study beneficial mutations and evolution, working with a collaboration of scientists under her command to investigate how to speed up evolution in their favor, and to control it. She has been studying to enhance strength, mental capability, speed, and other attributes with military funding. However, after she found out that these enhancements would be forced upon a new generation of youth, she destroyed the project, fleeing to Alva for a safe haven. The AI project recruited in secret, promising her safety and liberty as long as she assisted in their effort. She accepted.
Harold Saller - Harold is the epitome of unused brilliance. As a child, he outsmarted not only his peers, but his teachers and educators; he was in university level studies at the age of sixteen, alongside his required secondary schooling, although he never particularly tried too hard to get his grades. He held a special interest in astronomy, but focused instead primarily on the physics of it. He was requested by several groups for his help in the prototype construction of 'hyper-speed' ships; ships that would be able to travel nearly as fast as the speed of light through the manipulation of physics. However, he declined most of these offers, and with the ones he did accept, he only appeared on the job at his leisure. He is full of snarky remarks and comments, but he can come up with brilliant suggestions and ideas at the drop of a hat, making him invaluable.
Jessica Sumner - Jessica's childhood was uneventful, considering the lives of her intellectual peers. She spent her summers at camp and went to theme parks with her family, receiving average marks in school. She enlisted in the military to help pay for her schooling, where she passed her way through basic and was thrown out into the field as the human-"alien" war accelerated. Originally a basic soldier, she later was put to use in information, being put in a special ops team to retrieve enemy intel. Not only did she hold a hidden proficiency with technology, but she had both charisma and stealth, useful not only in strictly military operations but in non-combative situations (where charisma and her natural allure came very much in handy). Technology and acting is her home, and these skills have kept her alive through the thick and thin.
Wayne Baldini - Wayne was a child who was fascinated- and I mean fascinated- by space. His entire childhood bedroom was filled with anything relating; star studded walls with planets hanging from the ceiling, toys, everything. Astronomy was his goal in life, and he wanted to live in the stars. As soon as he got the chance, he went straight towards piloting, with the ultimate goal of being captain of his own ship. He took the first deal he could get; Captain of the Free Fury, a huge battleship built not only to hold drop ships and massive amounts of military tech, but to battle in space itself. Wayne was considered one of the most loyal, trusting commanders in his force, sparing no expense for his troops, with his personal "No man left behind" motto. Not only was he kindhearted, but he was brilliant in combat, in addition to his affinity for piloting- he'd be damned if a scratch got on his Free Fury. Not one other person could maneuver a ship that big in the way he did.
Fletcher Costa - Fletcher Costa was the mastermind behind the Biodome, known for the creation of an atmosphere, climate, and totally controlled dome that was used extensively in terraforming otherwise uninhabitable planets. Although there were techniques to do the same from long before his youth, he is credited to the upgrade of these domes, allowing them to function much quicker, making habitable terrain in half the time. His research extended further into biology and ecology, studying the species of new planets and analyzing them. His expertise has been called upon to assist in the study of the "aliens", where he has made vital progress on understanding their anatomy and functions. As a youth, Fletcher traveled to various different planets with his family, earning him an understanding of various cultures and of the people. Generally, Fletcher is a very straightforward individual, seeing every project through to the very end.
Warwick Donati - Warwick is an accomplished person, the entirety of his life focused on enhancement and research. In fact, the man doesn't even have a family, because he's put it off for so long, focusing instead on science. He studied chemistry and biology in university, but didn't even finish his studies before he left to do an internship at a improvised research lab, where they were studying the causes and effects of the use of various chemicals, formed and found on new planets, on human subjects. Needless to say, many of these tests went wrong in a number of ways; Warwick had seen plenty of gore and death before he left to begin his own path, investigating bioweapons and chemicals used in "alien" weaponry and attacks. He took part in the study of their alternate fuel source, and was working on harvesting and using this fuel with human craft. Throughout his life, Warwick has often found himself in trouble with the law, usually the military- he is a troublemaker with no limits, his true passion in discovering secrets, useful or not. This has resulted in his forced allegiance with the AI project and military weaponry research.
Marianne Favero - Marianne Favero is a gentle soul, not belonging in this world of violence and anger. She always has been rather maternal and introverted, preferring a quiet setting as compared to the spotlight on stage. She studied various sciences in her youth and was a self declared jack-of-all-trades, combining her mixed knowledge to help with whatever she could. She was brought to Durness early-on to help initiate the AI project, and became a leader in the technology involved, designing both the new flash cloning techniques but also a programming and control system for the AI. Arguably, she is the top expert on AI, both smart and dumb, that the humans have. She has written several papers on the chance of AI achieving a state of life, and has a great interest in finding out, although she has yet to pursue it. She has also worked on creating advanced military armors, drones, and has borrowed some of Ophelia Burns' research for the AI project.
Samantha Spalding - Samantha's childhood was a disaster, interrupted by the war and other conflict. She planet hopped constantly, never settling down permanently in one home, leaving her without the ability to trust or rely on anything. Some part of her wanted to join the protests for peace, but she knew that mere protesting did nothing; so instead she moved on to work with politics. To her, it was as much a science as biology or chemistry, requiring study and practice to get right. She had to learn to be charismatic and likable while maintaining her inner logic and sensibility. It took her years to find her niche; President of the UPN board. Leading the countries of Earth and managing disputes over colonies and technology was her calling. It kept her occupied and busy, and she felt like she could finally help maintain some semblance of peace- or at least, help introduce it to their hectic world. Many people see her as a selfish brat, seated atop her throne of the UPN board, swaddled in the luxuries she was granted, although these views have yet to knock her off her high horse.
Danielle Beckett - Danielle Beckett studied psychology in college, but was enlisted into the war halfway through her studies. She was exceptional during training and was soon put into action. Ascending the ranks rapidly, it was soon found that she was a brilliant strategies, those under her command never losing a battle as long as she was leading. Neurologists conducting a study on her brain found abnormal activity; her brain functions went significantly faster than usual, her mind processing information and planning at 10x the usual rate. She was selected for the AI project for this very reason. She has held major roles in the conquest of several "Alien" planets, her strategies often being recorded for second uses. She's also taught several strategy courses. Arguably, she competes with Jessica Sumner, the two both being high quality military officials.
The implantation process of the AI is complex to say the least. The scientists at Project AI will be directly implanting the processor and drive of the AI into each candidates head- specifically, their brain. Of course, this does require some surgery and adjustments made to the brain, but we're sure you'll be fine afterwards.
Each AI can be pulled from the users mind, as each structure is visible from the implantation spot, just at the base of the skull. The structure that contains the AI can be pulled from where it is inserted into the brain- however, if this is not done properly, it can cause bleeding and damage. No scientist would recommend it.
Once implanted, each AI will still be able to give themselves a holographic form, and still will be able to connect to outside devices and platforms suitable for holding an AI- they aren't contained to their unit, but cannot fully leave it. Their thoughts are also audible in each users mind, as well as outside of it should the AI please. This means you can your AI can have private conversations as well as public ones.
Each AI can be pulled from the users mind, as each structure is visible from the implantation spot, just at the base of the skull. The structure that contains the AI can be pulled from where it is inserted into the brain- however, if this is not done properly, it can cause bleeding and damage. No scientist would recommend it.
Once implanted, each AI will still be able to give themselves a holographic form, and still will be able to connect to outside devices and platforms suitable for holding an AI- they aren't contained to their unit, but cannot fully leave it. Their thoughts are also audible in each users mind, as well as outside of it should the AI please. This means you can your AI can have private conversations as well as public ones.
Each AI was flash cloned from one of the humans in the list earlier. The programs were created from the flash cloning process in order to achieve the feel of being sentient, as well as to have a base for the AI. However many of these were altered in order to create an AI more suitable for military use. They don't often remember anything about their human counterparts; if anything, they only recall bits and pieces as if they learned them through a textbook, not through memory. A few AI have 'errors' in which the programming did not remove residual memories from their human counterparts; in rare cases, the AI even feel as if they are the same person. However most AI's like this are destroyed immediately after it is discovered.
The Khaian are humanoid life forms, with anatomy similar enough to a humans that their body functions can be referred to in human terms. However, despite being humanoid and incredibly similar to a human, the Khaian are much more powerful and strong in terms of their physique.
General Structure-
The Khaian have a homologous bone structure to a humans, standing upright with a spine, two arms, and two legs. It has been proven in studies that the Khaian even have a tail bone, like humans do. However the Khaian have a spine much more flexible than a humans, composed of more small bone parts and further protected by muscle. Their spine is also longer, as are most of their bones, with the Khaian to be on average six to seven feet of height as compared to a humans five to six. They tend to be thinner, and more lean, although their muscles can, if properly trained, be incredibly strong, much stronger than a normal human could ever achieve. Their spines are straighter than a human, lacking posture issues.
The toes and fingers of the Khaian resemble a humans, but their nails are slightly more clawlike and sharp, their fingers slightly curved. There also seems to be a 40% chance of a Khaian being born with an extra joint between their wrist and elbow. This joint has only partial movement, moving barely up or down, but still providing some extra mobility. Many of them are double jointed, and flexible.
The skin of a Khaian is tough, nearly impenetrable to most weapons and even explosives. A Kkaian could run a dinner knife across their arm without effect, although other sharp weaponry, usually designed for decapitation or for fighting the Khaian, can slice through their skin. Their skin has few pores, and sweat and toxins mostly leave the body through their feet, hands, or in the back of the neck. Otherwise, toxins such as poisons or chemicals have a tough time leaving the body, being a weakness much exploited by the humans. Their skin, as much of a bodyguard, is also a weakness. It tends to have a gray color, although the range can expand from a blue-gray all the way to a pale gray-ish 'peach' color, that could resemble a human with an ashen skin tone.
The Khaian for the most part do not have body hair, although they do have hair on their heads. Many of the older Khaian lose their hair- it doesn't turn gray, it simply falls out. The pigment in their hair is usually black, although it can occaisonally appear more brown.
The Skull and Facial Features-
The Khaian have skulls that also much resemble a humans, however there are several key differences in it's features. Their jaws stick out more, although some show this feature more or less prominently. Those with a jaw that juts out more tends to have sharper teeth, and more of these teeth. As the Khaian are carnivores, they do not have molars as humans do, instead having smaller, pointed teeth. Behind their first set of teeth is an additional set, although being smaller in number and in size. These teeth never grow out, or are replaced by 'adult' teeth. Despite this, the Khaian still speak similarly to a human, although they make many more "th" "s" sounds (sounds that are associated with the touching of the tongue to the teeth). Many of their words alternate between soft sounds to sharper sounds.
Their noses are more like pug noses, the inner surface being filled with different bodily filters to keep dust and pollen out. Without these 'filters' being in place, it is predicted that a Khaian would be have a stronger sense of smell, but as it stands they do not, relying on 'taste' to replace their sense of smell. Their eyes are slightly larger than a humans as well, with thicker lashes and a thinner eyebrow. Their irises vary from a dark black to a pale purple. They can see in a broader spectrum of color, and some have a decent ability to see through the dark.
Their ears are not much smaller than a humans, but the functionality of them seems... broken. A Khaian can hear, but not as well as any human or other animal. It is as if they hear everything through water, with sounds dullened. This is why they speak with a mix of soft and sharp noises. The soft noises are used in lip reading, a skill every Khaian must have for communcation, while the sharper noises are for hearing. However, Khaian primarily communicate through expression and action, instead of words.
As a whole, the Khaian have a larger skull that accommodates a bigger brain. Their brains run processes much faster, providing most Khaian with a faster reaction time, more memory space, and more control over their bodies.
Reproduction-
Because of their stronger, more versatile structure, the Khaian can carry their unborn young for a month or two longer than a human can, providing for more time for the young to develop. They reproduce in much the same way as a human does, but usually not for pleasure. Same sex couples in the Khaian species can also reproduce. This is due to the fact that most Khaian are considered hermaphrodites, with both bodily systems that a male and a female human would have. However, some Khaian are more suited to carry a child than others. Individuals with a more wideset body, longer hair, and dominant human 'female' features are distinguished as being feminine. Individuals who are thinner, more lightweight, less muscular and flat chested are considered masculine.
General Structure-
The Khaian have a homologous bone structure to a humans, standing upright with a spine, two arms, and two legs. It has been proven in studies that the Khaian even have a tail bone, like humans do. However the Khaian have a spine much more flexible than a humans, composed of more small bone parts and further protected by muscle. Their spine is also longer, as are most of their bones, with the Khaian to be on average six to seven feet of height as compared to a humans five to six. They tend to be thinner, and more lean, although their muscles can, if properly trained, be incredibly strong, much stronger than a normal human could ever achieve. Their spines are straighter than a human, lacking posture issues.
The toes and fingers of the Khaian resemble a humans, but their nails are slightly more clawlike and sharp, their fingers slightly curved. There also seems to be a 40% chance of a Khaian being born with an extra joint between their wrist and elbow. This joint has only partial movement, moving barely up or down, but still providing some extra mobility. Many of them are double jointed, and flexible.
The skin of a Khaian is tough, nearly impenetrable to most weapons and even explosives. A Kkaian could run a dinner knife across their arm without effect, although other sharp weaponry, usually designed for decapitation or for fighting the Khaian, can slice through their skin. Their skin has few pores, and sweat and toxins mostly leave the body through their feet, hands, or in the back of the neck. Otherwise, toxins such as poisons or chemicals have a tough time leaving the body, being a weakness much exploited by the humans. Their skin, as much of a bodyguard, is also a weakness. It tends to have a gray color, although the range can expand from a blue-gray all the way to a pale gray-ish 'peach' color, that could resemble a human with an ashen skin tone.
The Khaian for the most part do not have body hair, although they do have hair on their heads. Many of the older Khaian lose their hair- it doesn't turn gray, it simply falls out. The pigment in their hair is usually black, although it can occaisonally appear more brown.
The Skull and Facial Features-
The Khaian have skulls that also much resemble a humans, however there are several key differences in it's features. Their jaws stick out more, although some show this feature more or less prominently. Those with a jaw that juts out more tends to have sharper teeth, and more of these teeth. As the Khaian are carnivores, they do not have molars as humans do, instead having smaller, pointed teeth. Behind their first set of teeth is an additional set, although being smaller in number and in size. These teeth never grow out, or are replaced by 'adult' teeth. Despite this, the Khaian still speak similarly to a human, although they make many more "th" "s" sounds (sounds that are associated with the touching of the tongue to the teeth). Many of their words alternate between soft sounds to sharper sounds.
Their noses are more like pug noses, the inner surface being filled with different bodily filters to keep dust and pollen out. Without these 'filters' being in place, it is predicted that a Khaian would be have a stronger sense of smell, but as it stands they do not, relying on 'taste' to replace their sense of smell. Their eyes are slightly larger than a humans as well, with thicker lashes and a thinner eyebrow. Their irises vary from a dark black to a pale purple. They can see in a broader spectrum of color, and some have a decent ability to see through the dark.
Their ears are not much smaller than a humans, but the functionality of them seems... broken. A Khaian can hear, but not as well as any human or other animal. It is as if they hear everything through water, with sounds dullened. This is why they speak with a mix of soft and sharp noises. The soft noises are used in lip reading, a skill every Khaian must have for communcation, while the sharper noises are for hearing. However, Khaian primarily communicate through expression and action, instead of words.
As a whole, the Khaian have a larger skull that accommodates a bigger brain. Their brains run processes much faster, providing most Khaian with a faster reaction time, more memory space, and more control over their bodies.
Reproduction-
Because of their stronger, more versatile structure, the Khaian can carry their unborn young for a month or two longer than a human can, providing for more time for the young to develop. They reproduce in much the same way as a human does, but usually not for pleasure. Same sex couples in the Khaian species can also reproduce. This is due to the fact that most Khaian are considered hermaphrodites, with both bodily systems that a male and a female human would have. However, some Khaian are more suited to carry a child than others. Individuals with a more wideset body, longer hair, and dominant human 'female' features are distinguished as being feminine. Individuals who are thinner, more lightweight, less muscular and flat chested are considered masculine.
Khaian have been researching and creating for centuries more than humans have, and have almost everything they have and then some. Although their history progressed differently, they still have firearms, swords, bows and arrows, although they were created and used differently. They also have a few new weapon types that humans did not have.
FIREARMS:
As for firearms, they began with bullets and metals, moving on later to poisoned capsules and deadly chemical weapons. As time went on, they began the study of lazer and energy based guns, although these weapons had a much shorter reach, and took too much to charge and use. They switched back to guns while they continued research, eventually developing plasma. Plasma was used to create bullets and continuous streams, similar to lazers, and lasted much longer, not requiring a constant energy stream to be used.
BLADES:
Blades progressed nearly the same way that they did with humans. They progressed through swords, daggers, knives, spears, and a few new weapons. These weapons were mostly done away with as time progressed, but it is known that the Khaian are studying on how to produce energy based blades.
CANNONS AND ARTILLERY:
These weapons were largely unused in Khaian history, but when their own space age began, they decided they needed weaponry on their ships- just in case. Artillery began were firearms started, but not for long. They soon upgraded them to energy based attacks, using plasma technology as well as energy tech, as the ships had more access to power than normal firearms would.
BIOWEAPONS:
Yes, bioweapons. These have been in development in Khaian for years, a fact recently discovered by the humans. Although there are no known instances of their usage, they know for a fact that Khaian have a fair understand of how to create these weapons. There is no knowledge on extensive their research is and how damaging these weapons would be, or their scale.
NUKES AND BOMBS:
The Khaian have a variety of different bombs, and they sure don't use hydrogen bombs anymore. They use a form of what they would call antimatter, erupting it in a currently unknown way to cause massive, large scale damage. They also have weaponry of this type that functions in space, sending out shockwaves of EMPs, or even disrupting physics. As with the bioweapons, this information is classified by the Khaian and little is known about it.
In regards to outside technology, the Khaian have what can be considered upgraded versions of everything human. Biodomes are no more; they have pure terraforming, and they have notably used their abilities with terraforming not to heal, but to destroy. Their ships can travel at exceedingly fast speeds, and they have the technology to perform small-scale jumps. Their versions of AI can understand and translate human languages with easy, and allow for the Khaian to have near instant access to incredible amounts of information.
COMMUNICATIONS:
The Khaian settled with writing for centuries before they began to develop hardware and systems for the process. They had their own form of telephones and cellphones that they used briefly before creating headsets that were born by most everybody for communication. Then, they changed their tech into implants. Originally only used in their military (to ensure soldiers and troops alwayshad their radios on), the implants were later applied to every citizen in their domain.
MEDICINE:
Medicine came about quickly and easily for the Khaian. Despite their reduced need for many medicines, they still went into study. Having to spend less time with vaccinations and symptom relievers, the Khaian moved forward with DNA investigation and analysis. They found many cures for mutation-based diseases early, and later, began a DNA correction process for unborn infants. Their lack of study on basic viruses and illnesses have left them slightly off guard when in contact with human illnesses.
ENGINEERING:
What with their tall, immaculate buildings and hovercraft, it's not surprising that the Khaian exceed expectations with their engineering abilities. Things took off slowly for the Khaian; they lived in caves and mudbrick houses for longer than humans have, or at least that's what is said. But once they figured out how to build with wood and stone and other materials, the science boomed. Now, they mostly live in skyscraper type buildings, or in underground complexes that are incredibly secure and stable.
TRANSPORTATION:
These guys have to get around somehow, right? The Khaian totally skipped over mounts and went directly to automobiles, although of a different kind. These machines were bigger and, thus, were safer, but they had less maneuverability. They soon focused on air based travel, using small vehicles of flight to travel on their own planets and designing massive scale ships for the air. Tanks and seafaring ships were never a Khaian thing. In a sense, the air is their true home.
FIREARMS:
As for firearms, they began with bullets and metals, moving on later to poisoned capsules and deadly chemical weapons. As time went on, they began the study of lazer and energy based guns, although these weapons had a much shorter reach, and took too much to charge and use. They switched back to guns while they continued research, eventually developing plasma. Plasma was used to create bullets and continuous streams, similar to lazers, and lasted much longer, not requiring a constant energy stream to be used.
BLADES:
Blades progressed nearly the same way that they did with humans. They progressed through swords, daggers, knives, spears, and a few new weapons. These weapons were mostly done away with as time progressed, but it is known that the Khaian are studying on how to produce energy based blades.
CANNONS AND ARTILLERY:
These weapons were largely unused in Khaian history, but when their own space age began, they decided they needed weaponry on their ships- just in case. Artillery began were firearms started, but not for long. They soon upgraded them to energy based attacks, using plasma technology as well as energy tech, as the ships had more access to power than normal firearms would.
BIOWEAPONS:
Yes, bioweapons. These have been in development in Khaian for years, a fact recently discovered by the humans. Although there are no known instances of their usage, they know for a fact that Khaian have a fair understand of how to create these weapons. There is no knowledge on extensive their research is and how damaging these weapons would be, or their scale.
NUKES AND BOMBS:
The Khaian have a variety of different bombs, and they sure don't use hydrogen bombs anymore. They use a form of what they would call antimatter, erupting it in a currently unknown way to cause massive, large scale damage. They also have weaponry of this type that functions in space, sending out shockwaves of EMPs, or even disrupting physics. As with the bioweapons, this information is classified by the Khaian and little is known about it.
In regards to outside technology, the Khaian have what can be considered upgraded versions of everything human. Biodomes are no more; they have pure terraforming, and they have notably used their abilities with terraforming not to heal, but to destroy. Their ships can travel at exceedingly fast speeds, and they have the technology to perform small-scale jumps. Their versions of AI can understand and translate human languages with easy, and allow for the Khaian to have near instant access to incredible amounts of information.
COMMUNICATIONS:
The Khaian settled with writing for centuries before they began to develop hardware and systems for the process. They had their own form of telephones and cellphones that they used briefly before creating headsets that were born by most everybody for communication. Then, they changed their tech into implants. Originally only used in their military (to ensure soldiers and troops alwayshad their radios on), the implants were later applied to every citizen in their domain.
MEDICINE:
Medicine came about quickly and easily for the Khaian. Despite their reduced need for many medicines, they still went into study. Having to spend less time with vaccinations and symptom relievers, the Khaian moved forward with DNA investigation and analysis. They found many cures for mutation-based diseases early, and later, began a DNA correction process for unborn infants. Their lack of study on basic viruses and illnesses have left them slightly off guard when in contact with human illnesses.
ENGINEERING:
What with their tall, immaculate buildings and hovercraft, it's not surprising that the Khaian exceed expectations with their engineering abilities. Things took off slowly for the Khaian; they lived in caves and mudbrick houses for longer than humans have, or at least that's what is said. But once they figured out how to build with wood and stone and other materials, the science boomed. Now, they mostly live in skyscraper type buildings, or in underground complexes that are incredibly secure and stable.
TRANSPORTATION:
These guys have to get around somehow, right? The Khaian totally skipped over mounts and went directly to automobiles, although of a different kind. These machines were bigger and, thus, were safer, but they had less maneuverability. They soon focused on air based travel, using small vehicles of flight to travel on their own planets and designing massive scale ships for the air. Tanks and seafaring ships were never a Khaian thing. In a sense, the air is their true home.
As it stands, not much is known about the history of the Khaian. It is known that their home planet is Ca'eva, in the Ja'vistis system of the Caii'eva galaxy, adjacent to the Milky Way. They have existed in their homenplanet for the past 500,000 years, although the accuracy of this information is hard to discern. They began space exploration late compared to humanity, but they accelerated in their technology much faster after they began to travel through the skies.
Apart from this information, anything else about the Khaian history is purely speculation.
Apart from this information, anything else about the Khaian history is purely speculation.
Humans have been working on their technology for centuries, and have gotten quite far with it. Although there are still many things to discover, they have surpassed anticipations. In some ways, human tech outdoes Khaian tech, but there are also other ways in which the Khaian's outdo the humans. Most of this technology will be left up to the players.
Cybernetics:
Most humans now have cybernetics of various types. Many are simple; an implant to fix their sight, enhance their hearing, adjust their backs. Others are more complex. Cybernetics, although not yet a perfected art, are useful in many situations and have been used frequently. Some people have inserted panels on their arms that project holographic screens, and some have entire limbs redone out of the metals and wires. The possibilities of cybernetics are infinite; you just have to be willing to deal with the adjustment if it doesn't go as planned.
Cryogenics:
Cryogenics is an art thoroughly studied and nearly perfected. There are some incidents where things don't go quite as planned, but for the most part, humans can be frozen and reanimated with ease, even if the process isn't pleasant for all. There are different procedures for cryogenics that vary depending on how much money your willing to spend to have it done. Sometimes, they use a liquid to put the person in question in stasis, while sometimes a chilled mixture of gasses are used, the latter being much easier and a more comfortable experience.
In medicine, cryogenics is often used to save people who would otherwise die without treatment. It is usually a process saved for those who are rich, those who are important figures (military, politics, science), or for those that are being studied (giving your body up for science? they'll probably freeze your body until they need you). It has been discovered through testing that freezing a person who has already died only has a 30% revival rate- and that's only when the best of the best are the people bringing your body back to life.
Communication:
Communication has advanced increasingly so in the last 100 years. Radio waves and signals can, if you're using the expensive, correct technology, travel across solar systems to other planets, and sometimes can be boosted to travel halfway across the galaxy (however, usually only the military in the UPN has the ability to do so). Telecommunications are rarely disrupted on planets, making for easy communication with nearly everybody. Letters are a thing of the past. Digital mail has been taken to the next step, now existing at your very finger tips, be it through a cybernetic computer implant or a small digital device that projects your holographic e-mail.
Transportation:
Cars are a thing of the past in most colonies now; instead, flight has taken it's place. Hovercrafts of a sort are typically used to get from place to place in cities (unless you're walking). Trains still exist, but mostly are only used for industry and travel for unfortunate souls. Transport from planet to planet isn't as costly as you would think it is, although the further your trip, the most costly it is. As a whole, travel is significantly safer, cheaper, and quicker.
Teleporters are an object of study. Some cities have been equipped with beta versions of teleporters. Scientists say they only put functioning equipment out for the public, but accidents are not uncommon. When finally finished, these teleporters will be used in the military and, hopefully, for cross-planetary travel.
Medicine:
Being a doctor isn't as much of a money-earning career now as it was in the early 2000's. Most medicines for serious illnesses are easily accessible, as they are relatively cheap and perfectly safe. Many are also fast acting. Doctors, now, are usually only consulted on battle fields or in surgeries, intensive care, cybernetics, and the more serious of diseases.
Bandages have been developed with healing technology that can heal a papercut in minutes, a mild burn in a little less than a day, and serious wounds in a little bit more time than that. These bandages are life savers, keeping victims alive with their fast healing process. There also are new injections that are used for various purposes; symptom relievers, allergic reactions, near-instant disease curing. There are even injections that can, temporarily, put a person in stasis, where their heart and brain do not need to function, permitting time for hospital admittance.
Vaccines are usually only given to young children, with boosters every 30 years. The vaccines come simultaneously for the most part, and defend against most viruses and bacteria.
Hygiene is at an all time high.
Cybernetics:
Most humans now have cybernetics of various types. Many are simple; an implant to fix their sight, enhance their hearing, adjust their backs. Others are more complex. Cybernetics, although not yet a perfected art, are useful in many situations and have been used frequently. Some people have inserted panels on their arms that project holographic screens, and some have entire limbs redone out of the metals and wires. The possibilities of cybernetics are infinite; you just have to be willing to deal with the adjustment if it doesn't go as planned.
Cryogenics:
Cryogenics is an art thoroughly studied and nearly perfected. There are some incidents where things don't go quite as planned, but for the most part, humans can be frozen and reanimated with ease, even if the process isn't pleasant for all. There are different procedures for cryogenics that vary depending on how much money your willing to spend to have it done. Sometimes, they use a liquid to put the person in question in stasis, while sometimes a chilled mixture of gasses are used, the latter being much easier and a more comfortable experience.
In medicine, cryogenics is often used to save people who would otherwise die without treatment. It is usually a process saved for those who are rich, those who are important figures (military, politics, science), or for those that are being studied (giving your body up for science? they'll probably freeze your body until they need you). It has been discovered through testing that freezing a person who has already died only has a 30% revival rate- and that's only when the best of the best are the people bringing your body back to life.
Communication:
Communication has advanced increasingly so in the last 100 years. Radio waves and signals can, if you're using the expensive, correct technology, travel across solar systems to other planets, and sometimes can be boosted to travel halfway across the galaxy (however, usually only the military in the UPN has the ability to do so). Telecommunications are rarely disrupted on planets, making for easy communication with nearly everybody. Letters are a thing of the past. Digital mail has been taken to the next step, now existing at your very finger tips, be it through a cybernetic computer implant or a small digital device that projects your holographic e-mail.
Transportation:
Cars are a thing of the past in most colonies now; instead, flight has taken it's place. Hovercrafts of a sort are typically used to get from place to place in cities (unless you're walking). Trains still exist, but mostly are only used for industry and travel for unfortunate souls. Transport from planet to planet isn't as costly as you would think it is, although the further your trip, the most costly it is. As a whole, travel is significantly safer, cheaper, and quicker.
Teleporters are an object of study. Some cities have been equipped with beta versions of teleporters. Scientists say they only put functioning equipment out for the public, but accidents are not uncommon. When finally finished, these teleporters will be used in the military and, hopefully, for cross-planetary travel.
Medicine:
Being a doctor isn't as much of a money-earning career now as it was in the early 2000's. Most medicines for serious illnesses are easily accessible, as they are relatively cheap and perfectly safe. Many are also fast acting. Doctors, now, are usually only consulted on battle fields or in surgeries, intensive care, cybernetics, and the more serious of diseases.
Bandages have been developed with healing technology that can heal a papercut in minutes, a mild burn in a little less than a day, and serious wounds in a little bit more time than that. These bandages are life savers, keeping victims alive with their fast healing process. There also are new injections that are used for various purposes; symptom relievers, allergic reactions, near-instant disease curing. There are even injections that can, temporarily, put a person in stasis, where their heart and brain do not need to function, permitting time for hospital admittance.
Vaccines are usually only given to young children, with boosters every 30 years. The vaccines come simultaneously for the most part, and defend against most viruses and bacteria.
Hygiene is at an all time high.
Being in the future, ships need to be able to travel much faster than they can now; months to get to Mars would be highly impractical. Image it taking that long to get anywhere, especially during a WAR! No reinforcements, that's for sure. The engines humans use are built on the process of cold fusion/fission, which are used in a cycle to create massive amounts of energy that propel spacecraft. They are nuclear reactions that build off one another, and cold fusion is used so that heat doesn't build up. An element found on a new planet is used, as it lasts much longer and creates more energy.
For FTL type travel, humans travel through wormholes. They discovered these accidentally, with no clue how they were created; however, they can use them to travel from system to system. After they arrive in a system, they use regular transport to get to different planets. It doesn't take too long for travel; planet to planet travel can take from an hour to a day, depending on the distance, or days to a week to travel across a system. However, this is still slower than Khaian travel; FTL warp travel.
Alternate power sources are used for other parts of the ship to maintain life support and lighting; that way, if the engine goes out, life support, lighting, electricity, etc. doesn't go down as well. Fuels are used as well as new age versions of batteries.
Each ship is also equipped with an artificial gravity, preventing bone mass loss and other health issues usually associated with exposure to space and a lack of gravity.
Design's a matter of aesthetics v. practicality. Are we going for a Star Trek Enterprise? Or a Forward Unto Dawn or Pillar of Autumn? I doubt that there would still be an idea of the more gritty and realistic Fireflies and the like since Earth's still intact and a-okay. In general, there are a few guidelines to the exterior design:
(please refer to here for the rest of this information, as the format of this post does not want to allow me to put it on here....)
For FTL type travel, humans travel through wormholes. They discovered these accidentally, with no clue how they were created; however, they can use them to travel from system to system. After they arrive in a system, they use regular transport to get to different planets. It doesn't take too long for travel; planet to planet travel can take from an hour to a day, depending on the distance, or days to a week to travel across a system. However, this is still slower than Khaian travel; FTL warp travel.
Alternate power sources are used for other parts of the ship to maintain life support and lighting; that way, if the engine goes out, life support, lighting, electricity, etc. doesn't go down as well. Fuels are used as well as new age versions of batteries.
Each ship is also equipped with an artificial gravity, preventing bone mass loss and other health issues usually associated with exposure to space and a lack of gravity.
Design's a matter of aesthetics v. practicality. Are we going for a Star Trek Enterprise? Or a Forward Unto Dawn or Pillar of Autumn? I doubt that there would still be an idea of the more gritty and realistic Fireflies and the like since Earth's still intact and a-okay. In general, there are a few guidelines to the exterior design:
(please refer to here for the rest of this information, as the format of this post does not want to allow me to put it on here....)
Character Sheet
This roleplay is based on human-AI interaction, but you do not have to be one of the candidates to join the roleplay!
However, there are a few rules on the creation of characters.
All characters must be human at this time. All candidates must be ages 19-39, and all other characters may be no younger than 15 unless accompanied by an adult character. Please keep in mind that each player, at the current time, is only permitted two characters (although this may change at a later date).
There will only be six female and six male candidate characters, for a total of twelve, although they do not have to be matched with an AI of the same preferred gender.
When customizing your AI, please keep their preferred gender intact, preferred name intact, and the basis of their personality. You may add to it, and alter it, but each AI is based roughly on their astrological sign name and the character they were flash cloned from, so their personality traits must somewhat match these.
Please do not feel pressured to write a full, huge CS. The fields in the CS have been put there to help you flesh out the character; while I prefer you describe your character well, don't feel the need to go in more depth than you feel comfortable with.
[dash=blue]Name:
Can use any name you wish, but try to keep from using names already chosen
Gender:
Male or female, not that hard. You can include sexuality, but don't be crazy (transgender male asexual and
aromantic but is bisexual for flings)
Age:
See age restrictions above
Home planet:
A premade planet or create your own (if creating, add in a little description)
Home system:
A premade system or create your own (only if creating your planet)
Occupation:
Your characters occupation. Feel free to include some history with the occupation
Appearance (image):
Optional. If you do add one, please keep it more on the realistic side instead of anime. If you do use an
anime image, please make sure it's realistic enough to qualify as human. Also, please source your image!
Appearance (description):
Please include a few sentences even if you have an image. Height, weight, clothing choice, all of that stuff
counts here, even adjustment notes on your ref image
Distinguishing features:
Optional. Any features that make your character stand out from the crowd.
Personality:
What is your character like? Headstrong, introverted, cowardly, chatty? Try to include both positive and
negative traits, but don't feel pressured to create an unrealistic character in attempts to even out the
positive and negative
Talents/Skills:
Anything your character is really good at, be it a learned skill or a hidden, inborn talent
History:
At least a paragraph. You can include childhood, education, anything interesting about their occupation or
their time growing up, etc.
Other:
Optional. Any other additional info you think is necessary. Such information would include; weapon of choice, pets, relationships, etc.
AI name:
The name of the AI you would like your character to have. Check the list for availability.
AI personality:
Each AI comes with a personality; I only ask you keep the basics, and flesh it out from there. These are
your characters, they just each come with their own distinguishable traits.
AI appearance (image):
Optional. An image of your AI's holographic appearance. Please source all images.
AI appearance (description):
Even if you have an image, add a sentence or two on how your AI appears in their holographic form
AI skills:
2-3 skills your AI has already learnt. Please keep them similar to your AI's preset description and their new
personalities.[/dash]
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