Welcome to the AI Project It is the year 2759. Humankind has left their home planet and now explore the universe around them. They travel to other systems in the Milky Way, colonizing planets and harvesting new resources. We believed we had the entire universe at our fingertips. We believed that we were alone in the universe. We were not. The Khaian's have run out of space in their galaxy, and have come looking to ours for new opportunities. Intergalactic war ensued immediately. In efforts to stop the war, Project AI has been initiated. You are one of twelve men and women to take on a young AI in attempts to find the key to winning the war. Good luck, and welcome to The AI Project. What is the AI Project? The AI Project is a top-secret military Project funded and organized by the UPN (United Planetary Nations). It's purpose is to create 'smart' AI that can cooperate with human soldiers in the war against the Khaian's. The Project is centered on the planet of Durness, where in a heavily guarded compound live the twelve AI and their creators. Twelve civilians have been selected to be 'test subjects'- they will each receive an AI that has been matched to them, and will undergo vigorous testing. If the implantation process of each AI into the brain of their human 'hosts' goes smoothly, then the enhancement process will begin. Each AI has been programmed to be able to receive several enhancements, each having roughly five slots to fill for these abilities. These enhancements are designed mostly for the military, but will be tested through these twelve subjects before put into military use. Who are you? You are one of the twelve men and women selected for the AI Project. You have shown to be exceptional in your testing, and your records are exemplary, no matter what occupation and path you've taken in your life. For these reasons, and perhaps some more hidden ones, you stand out. Scientists have taken note of your accomplishments, and have chosen you. You've been matched to your AI prior to your notification that you are to report to Durness. Once you arrive, you will undergo basic testing, receive your service number, and soon, undergo implantation. Your participation, however involuntary, will be vital to winning the Khaian-Human war. You will be property of the UPN, and there is no choice to be made. However, let it be known that what you choose to do with this AI is entirely up to you. And the roleplay? This roleplay is a mix between a sandbox and a plot driven roleplay- there will be times in which you can do whatever you wish, and other times in which the gamemakers will influence your path. However, these interruptions are only meant to further the roleplaying experience and help unravel the story despite the player's choices. This means that even if you choice to leave the AI Project, the ultimate plot goal will find its way around. Somehow. It takes place in roughly 700 years in our future, in the midst of a war between humans and a species of humanoids called the Khaian's. There is much worldbuilding to be done and much of this will be left up to the players. Being so far into the future, there really is no saying what has and hasn't been discovered, what is and isn't possible. The universe is your limit! And the universe knows no bounds. You can choose to be one of the twelve candidates for the AI Project, a civilian, a war hero- whatever suits your hearts. You may create technology, planets, cultures, governments; a large part of this roleplay is your participation in the creation of the universe! What happens in the story also depends largely on you and your actions. Rules 1. All Iwaku rules apply. No exceptions. 2. The word of the GM's are law, and they also hold the right to alter these rules at any time (although there will be notifications of such changes). 3. Two character a person limit. Only one Project AI candidate a person. NPC's do not count. 4. No godmodding- the only case in which this is acceptable is if a player is inactive for a week, and has not notified the GMs and players before hand. In that case, you may godmod only to free your character from conversation/interaction with said player's character. 5. No metagaming, powerplaying, OP characters, etc. You know the drill. 6. Please be prepared to post at least two well written paragraphs per post, and please post at least twice a week. If you are busy, or will not have internet access, please notify us, and you will be exempt from this rule. 7. However, please try to be active if you join this roleplay; at least, if you will be playing a Project AI candidate. 8. All CS's are subject to the GMs discretion; they will accept/decline at will, although they must provide a reason why and a chance to fix the CS. 9. Please try to add some detail into your CS. They aren't just scant little biographicals here; they should be an insight into your character. 10. Your AI's should somewhat match the given personalities in the list. Yeah, I know, it's a bit restricting, but each AI is designed to be different from the others. I am keeping information on the roleplay on two websites, here and here. Both are a work in progress! Although I will be posting the majority of the background info below, please do feel free to go to the websites for more information if you're interested, or ask questions! Hi! I'm always looking into more roleplays and wanting to run a few of my own, but I've got a full plate at the moment. However I've got this idea that may/may not be kind of cool, and if 1-2 people are interested in helping me plot and plan (be the GM's with me) then we could work on it together for a bit and then get it up into the air. GMs would help me specify details, worldbuild, create history, refine the plot, and create some preset characters (necessary to plot) as well as help me run the roleplay when it's up, accept characters, advertise the roleplay, make sure the rules are followed, help maintain the roleplay when I'm unavailable. Having Skype access would be cool but is 100% unnecessary. I just ask that the roleplay doesn't deviate too far from the original plot shown below. 1-2 GMs would be preferable, but up to 3-4 would be cool too. If anyone is just purely interested in the roleplay, let me know. Support always helps :) Suggestions are also always open! Below is my general plot synopsis (didn't take long to write so it's very rough and I'll defo be adding to it when I get time and stuff): Basic concept: Please don't copy/steal the idea. I've been working on it slowly but surely on my blog here.