- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- 1-3 posts per day
- One post per day
- Multiple posts per week
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Female
- Genres
- Fantasy, Modern-Fantasy, Adventure.
|Roleplay Introduction|
|Arc Structure|
|World & History|
|Hunter Ranks and Descriptions|
|Character Sheet Example|
|Roleplay Rules|
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In a world forever scarred by the devastating dimensional wars between the Monarchs and Rulers, Earth stands battered yet unyielding. The portals known as Gates continue to open, unleashing monstrous forces onto the planet, but without a Shadow Monarch to stand against the tide, humanity has been left to fend for itself. Nations once united against common threats now struggle with internal conflicts, torn apart by political greed and rivalry. The world teeters on the edge, yet humanity persists, driven by an unrelenting will to survive and the strength of its hunters.
In the shadows, however, a far more insidious force stirs. Arachne, the Weaver Monarch, pulls at the very fabric of reality. With her Loom of Realities, she binds the world's ley lines, manipulating the threads of fate itself. Through her twisted hybrids—creatures born of mana and the broken remnants of fallen Monarchs—Arachne's influence spreads, infiltrating both the Gates and the human societies struggling to hold on. As the boundaries between worlds grow thinner, the web she spins threatens to reshape Earth's future.
As agents of the remaining global factions, you are tasked with confronting the ever-growing threat of the Gates and the hybrid forces of Arachne. While humanity's survival hangs in the balance, your missions take you deep into the heart of the conflict: infiltrating hostile territories, hunting monsters, uncovering dark secrets, and confronting the web of lies and manipulation that threatens to unravel the very fabric of reality.
You must navigate a fractured world where alliances are fragile, and the line between friend and foe blurs. Your choices will shape not only your fate, but the future of Earth itself. Will you fight to protect humanity's last hope, or will the darkness cast by the Monarchs consume all? The threads of destiny are in your hands.
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The Age of Scarred Monarchs is a roleplay set within a fractured world, shaped by the aftermath of the catastrophic wars between the Monarchs and Rulers. The narrative is structured around a series of distinct story arcs, each one designed to gradually reveal more about the world, the characters, and the dark forces at play. As the players progress through each arc, they will face increasing challenges, uncover hidden truths about the Monarchs, and be forced to make pivotal choices that will directly impact the fate of Earth.
Arc Structure and Progression
Each story arc is more than just a sequence of events—it is an opportunity for players to explore different aspects of the world and engage with its complex, morally gray themes. The arcs are meant to challenge not only the characters' physical abilities but also their principles, beliefs, and relationships with other factions and individuals.
The arcs are designed to escalate in intensity, with each one revealing more about the overarching narrative of the Age of Scarred Monarchs. Players will find themselves navigating not only the chaotic remnants of war but also the ongoing struggle for power between factions vying for control. These arcs will evolve in both scope and complexity, offering a range of experiences:
- The Early Acts – Players will start by facing tangible, immediate threats like hybrid creatures, unstable Gates, and corrupted guilds. These arcs will introduce key factions, establish motivations, and test the party's ability to act as a cohesive unit under pressure.
- Mid-Game Arcs – As the players grow in power and knowledge, they will face more intricate conflicts. These arcs will focus on uncovering the truth behind the mysterious forces manipulating events, including the rise of Arachne, the Weaver Monarch. The players may uncover disturbing secrets about the Monarchs, Rulers, and their long-standing war, while also exploring the fractured alliances between the surviving factions. Here, they will make difficult choices that will affect not only their futures but the world's stability.
- Endgame Arcs – In the final stages of the roleplay, the players will confront the most dangerous and complex challenges. The stakes will be higher, the risks more dire, and the choices more consequential. The looming presence of Arachne and her plan to manipulate reality itself will test the players' resolve. As they approach the ultimate showdown, they will be forced to make decisions that could reshape Earth's future, determining whether it will remain free from the influence of the Monarchs—or if it will fall under their rule once again.
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The setting of The Age of Scarred Monarchs takes place on a post-war Earth, deeply scarred by the devastating conflicts between the Monarchs and Rulers. These ancient, god-like beings waged a war that tore through the fabric of reality, leaving behind a world that continues to struggle with the aftermath. Though the dimensional wars have ended, their legacy lingers in the form of dangerous portals, twisted creatures, and an Earth struggling to find peace in the wake of so much destruction.
The Gates
The Gates are the remnants of the war's destructive energy—mysterious portals that connect Earth to other dimensions. Once used by the Monarchs and Rulers to wage their wars, the Gates now stand as both a curse and a necessity. While they allow interdimensional trade and exploration, they also open the way for monstrous forces to invade, destabilizing Earth's fragile ecosystems and threatening humanity's very existence. These portals constantly shift and flicker, often opening to unexpected dimensions, where both familiar threats and unimaginable horrors await.
Hunters and Guilds
In the aftermath of the war, humanity's only defense against these interdimensional threats are the Hunters—elite warriors who have awakened powerful abilities known as "Skills." These abilities allow Hunters to confront the creatures that emerge from the Gates, but it is not without great risk. Hunters belong to guilds, organizations that vary in size, scope, and influence. Some guilds are small, local operations, while others are powerful, global forces that hold sway over the politics of Earth itself.
Guilds play a significant role in the world's defense. They are not just mercenary factions; they also provide training, resources, and a sense of community for Hunters. These guilds often have their own agendas, with some focused purely on profit, while others are motivated by a desire to protect humanity from the ever-growing tide of threats. Some guilds even manipulate the political landscape, seeking to control the world's remaining resources, while others still try to uphold the ideals of peace and unity in a fractured world.
The Monarchs and Rulers
The Monarchs and Rulers were once the rulers of different dimensions—immense, god-like beings whose struggle for dominance reshaped entire realities. Though most were defeated or vanished after the war, their influence is far from gone. The remnants of their power live on in the form of their creations: hybrid creatures, fragments of their essence that continue to wreak havoc on Earth. These creations are twisted amalgamations of magic, technology, and the broken remnants of their creators' power, driven by instincts to conquer or destroy.
While the Monarchs and Rulers may no longer walk the Earth, their legacies persist. Some factions still venerate these beings, seeking to resurrect or harness their power for their own purposes. Others, meanwhile, are desperate to erase all traces of the Monarchs' influence, fearing that their return could plunge the world back into chaos. Despite their apparent defeat, their existence lingers like a shadow over the world.
A Loom of Realities
One of the most terrifying legacies of the dimensional wars is an artifact known as the Loom of Realities. This powerful relic was crafted by one of the Monarchs, a being whose connection to the very fabric of existence allows them to manipulate the ley lines that run through Earth. These ley lines, once the source of Earth's natural energy, are now bound to the Loom, which can distort time, space, and even reality itself.
The Loom allows its master to manipulate the threads of fate and the flow of mana, weaving a future that aligns with their goals. With the Loom's power, they can alter the course of events, create hybrid creatures, and even influence the minds of individuals. As the Loom spreads its influence, the boundary between dimensions continues to erode, threatening to unravel the fabric of reality itself.
The true identity of the force controlling the Loom remains hidden, but its influence is growing stronger with each passing day. As the players venture into this world, they will soon learn that the very threads of reality are being manipulated, and they may be the last hope of preventing total destruction.
Political Turmoil and Fragile Alliances
Amidst the dimensional chaos, Earth's nations have fractured. What was once a united world, fighting against a common enemy, is now a landscape of political turmoil and division. Global factions vie for control over the remaining resources, territory, and power, while smaller groups and guilds struggle to survive. In this unstable environment, alliances are fragile, and trust is a rare commodity.
With the Gates continuing to open and the threat of powerful hybrid creatures looming, nations find themselves forced into uneasy alliances. Some factions seek to unite against the encroaching forces, while others are consumed by greed and betrayal, each seeking to manipulate the conflict to their advantage. In the shadows, dark figures pull the strings, playing a dangerous game of power that threatens to plunge the world back into war.
This world is one of constant danger, uncertainty, and tension. Earth's inhabitants must navigate both external threats from the interdimensional monsters and internal strife driven by political rivalry, personal ambition, and the far-reaching consequences of the dimensional wars. Players will explore this fractured world, face moral dilemmas, uncover the truth about the powerful artifact known as the Loom, and ultimately decide whether humanity's future lies in redemption—or destruction.
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Hunter Rank Description E The weakest rank of Hunters, E Ranks are barely stronger than normal humans. D Slightly stronger and more versatile than E Ranks, D Ranks are usually used for menial tasks, like mining Mana Crystals. C C Rank hunters have the offensive and defensive capabilities of a military grade tank, making them fairly mid-grade as far as hunters go. B Far stronger than the previous rank, it takes about 10 C Rank Hunters to defeat a single B Rank. A A Rank hunters are usually raid leaders, and they're vital for clearing dungeons. S S Rank hunters are easily the most powerful of them all, with their rarity and immense skill making them into veritable miracles.
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Character Sheet:
Name:
Your character's full name.
Nickname:
How is your character known to the public (optional).
Age:
Your character's age.
Heritage:
Your character's cultural or ethnic background.
Affiliation:
Which faction or guild is your hunter affiliated with? You can also be a freelancer, but this will lessen your influence unless an S-Rank hunter.
Rank:
Your character's rank and / or role within their guild or faction (e.g., Hunter, Guild Leader, Mercenary, Scholar, S-Rank, A-Rank, etc.).
Appearance:
Describe your character's physical appearance, including distinguishing features like hair color, eye color, height, build, clothing style, and any special physical traits (e.g., scars, tattoos, etc.).
Abilities:
List your character's special abilities, powers, or skills. This can include combat abilities, magical talents, or any unique skills that set your character apart.
Personality:
Describe your character's personality traits. Are they brave, cautious, charismatic, or manipulative? Do they have any quirks or fears? This section should provide insight into how your character behaves and interacts with others.
Backstory:
A brief history of your character's life before the events of the roleplay. What events led them to become a Hunter or join a particular faction? What motivates them? You can also include any key relationships, past traumas, or experiences that define your character's journey.
Example:
Name: Alina D'Argent
Nickname: The Argent Huntress
Age: 34
Heritage: French and Algerian descent
Affiliation: Silver Fang Guild
Rank: B-Rank Hunter, Guild Leader of the Silver Fang Guild
Appearance:
Alina stands at 5'10" with a lithe, athletic build, her skin a warm olive tone. Her long, wavy dark brown hair is usually pulled into a loose ponytail, and her bright green eyes are always alert, scanning her surroundings. A small scar runs along her left cheek, a reminder of a close encounter with a Gate monster. She dresses in a mix of tactical gear and leather armor, with silver accents that reflect her guild's colors.
Abilities:
- Mana Infusion: Alina can infuse her weapons with mana, greatly enhancing their effectiveness in combat.
- Nightblade Technique: A unique sword-fighting style that allows her to strike swiftly and silently, even in darkness.
- Shield of Argon: A defensive ability that creates a temporary barrier of solid mana, absorbing damage from physical or magical attacks.
Alina is strong-willed and determined, never backing down from a challenge. She is fiercely protective of her guild members and can be quick to act when someone she cares about is in danger. However, her relentless drive for success often puts her at odds with others, as she has a tendency to push herself and those around her too hard. She is deeply loyal, though, and values honor and fairness above all else.
Backstory:
Born to a family of renowned hunters, Alina was trained in combat from a young age. Her mother, a former guild leader, instilled in her the importance of protecting humanity from the threats emerging from the Gates. However, tragedy struck when her mother died during a mission, leaving Alina to take over the leadership of the Silver Fang Guild at the age of 25. Under her leadership, the guild has grown into one of the most powerful factions on Earth, though it has not come without sacrifice. Alina struggles with the pressure of living up to her mother's legacy while forging her own path. Her ultimate goal is to find a way to close the Gates permanently and bring peace to Earth, but this pursuit sometimes blinds her to the consequences of her actions.
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- Respect and Courtesy
- All players must maintain a respectful attitude toward each other at all times. Discrimination, harassment, or abusive behavior will not be tolerated.
- Players should communicate openly and resolve conflicts through discussion if they arise.
- Roleplay Etiquette
- In-character vs. Out-of-character: Always differentiate between in-character (IC) and out-of-character (OOC) communication. Use brackets [ ] or parentheses ( ) for OOC discussions in posts. Please keep OOC communication out of the IC thread as much as possible.
- Post Length: Posts should be detailed and substantial but avoid overwhelming others with excessive length. A minimum of one paragraph per post is recommended to keep the flow of the roleplay.
- Godmodding & Powerplaying: Do not control another player's character or actions without permission. Your character should not be all-powerful or invulnerable. Everyone should have an opportunity to participate in shaping the story.
- Character Consistency: Your character's actions should be consistent with their backstory, personality, and abilities. Dramatic out-of-character behavior can disrupt the narrative.
- Character Creation & Development
- Character Sheet: All players must submit a character sheet before joining the roleplay. Refer to the example template for guidance.
- Character Limits: Players are allowed a maximum of three characters to begin with. Additional characters may be allowed once the story continues.
- Combat & Conflict
- Combat Resolution: While you can engage in combat with other characters or NPCs, any major battles or plot-altering events should be discussed with the GM or other players first.
- Fair Play: Combat should be realistic, meaning no one should be able to easily overpower others without considering their character's abilities and limitations.
- Injury and Death:Characters can be injured or killed, but this must be a mutual decision between players. Discuss outcomes before making major changes to another character's status.
- If a player decided to drop out or vanishes entirely from the roleplay, the GM and/or any chosen moderators may decide to kill said player's character. If possible, this will always be decided with the character creator.
- Story Progression
- Plot Points: The roleplay is designed to be progressive. Players should engage with the narrative, unlocking new arcs and revealing secrets as the story moves forward.
- Player Choices: Your character's actions can influence the direction of the plot. Be prepared for the consequences of your decisions—both good and bad.
- Character Goals: Players should have personal goals for their characters, but be flexible in case the story requires them to adapt.
- Thematic Content
- Mature Themes: This roleplay may include mature themes such as violence and moral dilemmas. Players should be comfortable with these themes before participating.
- Ethics and Morality: The roleplay will frequently present players with moral dilemmas, and the choices made will impact the world and story. There is no "right" or "wrong," only consequences.
- Time and Activity
- Posting Frequency: Players should aim to post at least once a week to keep the roleplay moving. If you need an extended break, please inform the group ahead of time.
- Inactive Players: If you are going to be inactive for a period of time, notify the GM or other players so that your character can be written around or temporarily sidelined.
- If a player is inactive for an extended amount of time (3 weeks+) without informing the GM and/or moderators, the GM and/or moderators may remove the player's character at their discretion.
- Meta-Gaming & Spoilers
- No Meta-Gaming: Do not use out-of-character knowledge to influence your character's in-character decisions. What your character knows should be based on their experiences in the roleplay.
- No Spoilers: Major plot reveals or character backstories should be kept hidden until the appropriate moment. Discuss major spoilers privately with other players or the GM.
- GM Authority
- Story Direction: The GM has the final say in the progression of the story, but they will work collaboratively with the players to ensure the story is engaging for everyone.
- Rule Enforcement: The GM will enforce these rules and may intervene if necessary to maintain the integrity of the roleplay. Players are expected to follow the GM's guidance.
- Fun and Creativity
- Above all, this roleplay is about having fun and exploring creative ideas. Bring your character to life, interact with others, and enjoy the unfolding story.
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