D
Doughguy
Guest
"Fear not the darkness my children, for darkness is not the enemy of Light. Darkness is only the absence of Light's protection. The true enemy is that which stands in its way, blocking its protection from those who need it most."
In Character Thread
Three centuries ago, a thousand seraphim descended on wings of fire to the surface of the world, abandoning their celestial seats to stand alongside humanity. They spread throughout the world, to the farthest reaches of humanity's territories and even beyond. A hundred disappeared into each the east and west and were never seen or heard from again. The remaining eight hundred took to their duty with a religious fervour, standing against the evil and corruption that had permeated the world. They would be a shield for those who were pure and innocent and a sword against those who sought to abuse their fellow humans.
But though they were immortal they were not invincible. One by one the Seraphim would fall. The armies of evil were great, and even the holy warriors could not defeat them all singlehandedly. When the horde of a tyrant battered down the keep walls they stood at the breach, sacrificing themselves to protect their charges. Others found no heroic last stand, dying instead to a knife between the shoulder blades from those they trusted. Some simply broke inside, unable to withstand the horrors that humanity committed. The fire that was their soul burst free of its fleshy confines and enveloped all in its conflagration. And those who remained crumbled as the world grew no brighter by their actions, cutting their wings from their bodies and walking away.
They say less than one hundred remain in this day, less than a hundred holy warriors prepared to fight by humanity's side. And they have left behind a weakened humanity. The Seraphim became their guardians, their legends. Poets sing of their battles, of their victories, and of their deaths. The priests espouse their virtues and their purity. But these tales inspire no one to take up the mantle of a hero beside them. Humanity has forgotten what it means to arm themselves against that which hides in the dark and live in fear of the dying light. The mission of the Seraphim, once so bright now dims, and in doing so reveals the flawed world it leaves behind.
A world failing. A world falling. A world of humanity's weakness.
A world where heroes must rise once again.
Gather round children and listen as I recite the tale of the Heroes of Mercen who gave our ailing world hope.
In Character Thread
Three centuries ago, a thousand seraphim descended on wings of fire to the surface of the world, abandoning their celestial seats to stand alongside humanity. They spread throughout the world, to the farthest reaches of humanity's territories and even beyond. A hundred disappeared into each the east and west and were never seen or heard from again. The remaining eight hundred took to their duty with a religious fervour, standing against the evil and corruption that had permeated the world. They would be a shield for those who were pure and innocent and a sword against those who sought to abuse their fellow humans.
But though they were immortal they were not invincible. One by one the Seraphim would fall. The armies of evil were great, and even the holy warriors could not defeat them all singlehandedly. When the horde of a tyrant battered down the keep walls they stood at the breach, sacrificing themselves to protect their charges. Others found no heroic last stand, dying instead to a knife between the shoulder blades from those they trusted. Some simply broke inside, unable to withstand the horrors that humanity committed. The fire that was their soul burst free of its fleshy confines and enveloped all in its conflagration. And those who remained crumbled as the world grew no brighter by their actions, cutting their wings from their bodies and walking away.
They say less than one hundred remain in this day, less than a hundred holy warriors prepared to fight by humanity's side. And they have left behind a weakened humanity. The Seraphim became their guardians, their legends. Poets sing of their battles, of their victories, and of their deaths. The priests espouse their virtues and their purity. But these tales inspire no one to take up the mantle of a hero beside them. Humanity has forgotten what it means to arm themselves against that which hides in the dark and live in fear of the dying light. The mission of the Seraphim, once so bright now dims, and in doing so reveals the flawed world it leaves behind.
A world failing. A world falling. A world of humanity's weakness.
A world where heroes must rise once again.
Gather round children and listen as I recite the tale of the Heroes of Mercen who gave our ailing world hope.
Mercen
The nation of Mercen stands on the brink of collapse. To the southwest the Tyrant of Vannar sets their sights on the country, eager to draw the remaining Seraphim to his waiting blades. With a poor, untrained army and no allies it will fall without their aid. In the east the living trees of the Dreadwood continue their slow encroachment onto the lands of men. The holy fires of the Light that have held the trees back for centuries now begin to dim and darken. Soon there will be naught to stop the expansion. And within its own borders rebels, bandits and monsters roam freely as the citizenry cowers behind their walls, praying for someone to save them. In desperation the King has sent a final request, calling for any man or woman brave enough to stand with him against their enemies. For anyone brave enough to be a hero.
The Light
Since the dawn of Mankind the Light has been a constant in their lives. A nurturing, protective force that allowed humanity to grow and spread across the world. When needed in times of great duress the Seraphim would reveal themselves, fighting alongside humanity as a physical proof of the Light's existence before returning to its realm. It was inevitable that humanity would turn to worshiping the Light and elevating the Seraphim to even greater heights in their minds.
In times past great rocks fell from the sky, burning up as they passed the barrier between space and earth. When they hit they dug great pits that remained filled with fire, fire blessed with the Light's holy magic. They have remained burning for centuries, ignoring any attempts by dirt or water to extinguish them. Many have been enshrined in chapels where priests spend their lives crafting iron vessels that can take part of the fire out to be used as humanity needs. These smaller fires have been known to burn for decades until their energy finally dies, though when their power is called upon they flicker out much quicker.
And in a few rare cases the Light blesses a human being with its power, filling them with its holy radiance. These beings, known as Lumen, can call forth the power of the Light from their body and use it as the Serpahim do. Their true power is unknown to most people as they are so rarely seen at all, let alone in battle. They are known to glow with a light visible in the daytime and are claimed by the priesthood at birth, whisked away and raised to be holy warriors. They are naturally good and kind people who are said to be impossible to corrupt and will eternally stand by the values of the Light. Indeed the stories of the past confirm this as fact.
The New Moon
Said to have arrived four centuries ago the New Moon has disobeyed the laws of space that man has discerned. Arriving from nowhere, one night it appeared in the sky on the opposite side of the planet to the sun. Since that time it has slowly moved around the planet until this day, where it stands beside the sun in the sky. The Astronomic Order, a specialised chapter of the church, claims it will continue to move, and in but seventy five days it will pass before the sun and eclipse its light entirely, shrouding the world in vulnerable darkness. Around the world people mark this day as the most important of their lives, for both good and ill reasons.
Character SheetThe nation of Mercen stands on the brink of collapse. To the southwest the Tyrant of Vannar sets their sights on the country, eager to draw the remaining Seraphim to his waiting blades. With a poor, untrained army and no allies it will fall without their aid. In the east the living trees of the Dreadwood continue their slow encroachment onto the lands of men. The holy fires of the Light that have held the trees back for centuries now begin to dim and darken. Soon there will be naught to stop the expansion. And within its own borders rebels, bandits and monsters roam freely as the citizenry cowers behind their walls, praying for someone to save them. In desperation the King has sent a final request, calling for any man or woman brave enough to stand with him against their enemies. For anyone brave enough to be a hero.
The Light
Since the dawn of Mankind the Light has been a constant in their lives. A nurturing, protective force that allowed humanity to grow and spread across the world. When needed in times of great duress the Seraphim would reveal themselves, fighting alongside humanity as a physical proof of the Light's existence before returning to its realm. It was inevitable that humanity would turn to worshiping the Light and elevating the Seraphim to even greater heights in their minds.
In times past great rocks fell from the sky, burning up as they passed the barrier between space and earth. When they hit they dug great pits that remained filled with fire, fire blessed with the Light's holy magic. They have remained burning for centuries, ignoring any attempts by dirt or water to extinguish them. Many have been enshrined in chapels where priests spend their lives crafting iron vessels that can take part of the fire out to be used as humanity needs. These smaller fires have been known to burn for decades until their energy finally dies, though when their power is called upon they flicker out much quicker.
And in a few rare cases the Light blesses a human being with its power, filling them with its holy radiance. These beings, known as Lumen, can call forth the power of the Light from their body and use it as the Serpahim do. Their true power is unknown to most people as they are so rarely seen at all, let alone in battle. They are known to glow with a light visible in the daytime and are claimed by the priesthood at birth, whisked away and raised to be holy warriors. They are naturally good and kind people who are said to be impossible to corrupt and will eternally stand by the values of the Light. Indeed the stories of the past confirm this as fact.
The New Moon
Said to have arrived four centuries ago the New Moon has disobeyed the laws of space that man has discerned. Arriving from nowhere, one night it appeared in the sky on the opposite side of the planet to the sun. Since that time it has slowly moved around the planet until this day, where it stands beside the sun in the sky. The Astronomic Order, a specialised chapter of the church, claims it will continue to move, and in but seventy five days it will pass before the sun and eclipse its light entirely, shrouding the world in vulnerable darkness. Around the world people mark this day as the most important of their lives, for both good and ill reasons.
Please note no player controlled characters will be Seraphim, Lumen or Church members.
Name:
Age:
Gender:
Appearance: (Anything is fine)
Personality:
Strengths:
Weaknesses:
Fears:
History: (All characters must have a strong enough connection to Mercen to volunteer as one of the King's heroes. At least two paragraphs is minimum for length here)
Weapons and Armour:
Misc relevant Equipment: (No need to list things like food or basic utilities like a torch)
Trivia:
Skype: (Not required but I prefer to add everyone to a skype group for RPs, helps everyone get to know each other)
Remember when making a CS there are no human heroes. No character is going to be a great warrior who regularly goes out hunting monsters that threaten villages. There is a very set in stone attitude that the Seraphim will save people. Maybe your character has helped fend off a bandit attack or two with some luck, maybe they have some basic training in weapons as a soldier in the army, but nobody is a hero yet.
Accepted Characters
The reason every battle is now aquatic based, Ansgar Staudinger
Who you should thank when the flaming bats attack, Victoria Dawn
If a Caessur attacks well, he's signed his death warrant, Lucius "Lucy" Marcus
Who guessed we'd end up in flooded, underwater tunnels, Elyn Aldgild
Dragons were just a story told to scare children, until now, Emherith Rivia
Her fear has already happened? That sounds like a challenge, Thaycin
I don't really need to put anything here do I Daices ;), Tai "Tae" Xi
That name is just asking for trouble, I'm happy to deliver, Mion Umbra
The reason every battle is now aquatic based, Ansgar Staudinger
Who you should thank when the flaming bats attack, Victoria Dawn
If a Caessur attacks well, he's signed his death warrant, Lucius "Lucy" Marcus
Who guessed we'd end up in flooded, underwater tunnels, Elyn Aldgild
Dragons were just a story told to scare children, until now, Emherith Rivia
Her fear has already happened? That sounds like a challenge, Thaycin
I don't really need to put anything here do I Daices ;), Tai "Tae" Xi
That name is just asking for trouble, I'm happy to deliver, Mion Umbra
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