mr_pibbs

The One True Pibbles
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
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THREADS:

OoC

IC Threads: (organized by Chapter)

Current Chapter:

Chapter 1 - (WIP)

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Character Sheet

Appearance: (Include their in-costume appearance and casual appearance, if they have one that is. Real images would be preferred for their regular appearance (or this costume depending on), but I'm not against any drawn images. Just please, no anime-inspired art).

Name: (Pretty self explanatory)

Alias: (Their alter-ego. Again, pretty self explanatory)

Age: (Won't put a maximum age here since some characters could be centuries old, but the minimum age for your character is going to be 18).

Species: (Human, Meta Human, Alien, Vampire, Robot/Android, etc).

Height:

Weight:

Gender:

Sexuality:

Ethnicity:

Powers/Abilities:
(If any)

Weapons/Equipment: (If any)

Weaknesses/Vulnerabilities: (What's their kryptonite?)

Bio: (tells us a bit about them and how they came to be the hero they currently are. Minimum of 2 paragraphs, but you can do more if you'd like)

Sample Post: (no limit on how long this should be, but the idea is to give us an introduction to your character and their personality. You could even have it be about the day they were asked to join the League; it's up to you).

Other: (Put down any additional information you'd like us to know about here).

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Character Roster

@Joan, @Esper, @DramaMyth, @EmperorsChosen, @LiAngelo, @Crow, @CursedDawn, @kimsim12, @daird, @RedArmyShogun, @Ginutusu, @Winter, @thatguyinthestore

WAITLIST: @Tyrannosaurus Rekt, @Cerulean
 
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Mason Green

A.K.A., "Seraph"


Out of Costume:

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In Costume:

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Costume Notes:

• Seraph's hood is always covering his face, no mater what since he keeps it in place by using his telekinesis. The amount of power required to do this is so minuscule that after a while, he got used to it and it become more of a subconscious act (meaning he doesn't have to focus on it anymore; his mind just automatically keeps his hood down). That being said, he can see clearly through the fabric; he just has an identity to maintain.

• When in-costume, Seraph's body emanates with a subtle black-mist that gives him an eerie shadow-like appearance.

• Although made of seemingly ordinary fabric, Seraph's 'super suit' is actually reinforced by powerful dark magic enchantments that make it extremely durable and capable of taking vast amounts of damage.

• Seraph's costume is literally a part of his body; since it exists as ethereal armour, it is always attached to him even when not in his 'other form'. When he's living as his alter-ego, the armour is invisible and intangible, but offers him the same amount of protection as it does when it is visible.

Age:

Twenty-One

Species:

Meta Human (technically he's Half Demon/Half Human, but he didn't find that out until much later)

Height:

5'8"

Weight:

130lbs

Gender:

Male

Sexuality:

Heterosexual

Ethnicity:

Caucasian - Canadian

Powers/Abilities:

Due to his Paranormal heritage, Mason possesses a Ghost Physiology, which gives him the following abilities/powers;

Ectoplasm Generation - Mason's body procedurally generates a sticky green ectoplasm that is essential for keeping his spiritual form from instantly dissipating. The ectoplasm is a physical extension of his ghostly abilities and as a result, it acts like natural body-armour, giving him enhanced strength and durability. It also grants him an enhanced sense of stamina and agility. The only downside to having his body constantly generate the ectoplasm is that it makes him extremely susceptible to attacks/weapons that specifically neutralize the substance.

Ectoplasm Manipulation - Mason is capable of harnessing the ectoplasm that is naturally occurring in his body into a weapon. By focusing on the projection, Mason can manifest the ectoplasm in a variety of ways (green energy bolts that he can fire from his hands or physical goo-blobs/weapons that he can use to his advantage). Mason also possesses the ability to manipulate any ectoplasmic residue in his immediate surroundings. This manipulation can range from absorbing it to gain a new temporary ability, or analyzing it to track down the creature/spirit that it came from.

Ectokinetic Constructs - Much like how he can manifest the ectoplasm in his body into energy-blasts, Mason is capable of producing a more tangible version of the substance. He can create literal weapons/shields out of the goo-like substance that also acts as his blood and use them for combat purposes.

Fear Inducement - Mason possesses the inherent ability as a supernatural being to impose a sense of fear in those who he confronts. The level of fear possessed by those affected by his powers ranges from person to person (some may be immensely terrified of him, some may only be unnerved). As an extension of this power, Mason can use the shadow-mist emanating off his body to act like a spiritual extension of his body, creating shapes and figures to intimidate his foes (although since they're just shadows, they can't actually do any harm and are mostly for show/intimidation purposes).

Freezing - A side effect of Mason's 'Fear Inducement' is that his body temperature is consistently at the temperature of the room he's currently in (his body would essentially feel as cold as a corpse). Another side effect of this trait is that he can manipulate the temperature of any given room (provided he's inside) into dropping to 0°C (32°F) or below in order to provide his foe's with that ever-lovable 'cold spot' moment just before he arrives on the scene.

Power Negation - Mason, like every supernatural being, has the natural ability to partially negate the powers of other-worldly beings (both from the supernatural plane and beyond). While it doesn't make his foes lose their abilities, it does make them susceptible to his attacks. A downside of this is that just like him, every supernatural being possesses this ability, so just as he partially negates their powers, they partially negate his own.

Flight - By harnessing a combination of the shadow-mist emanating from his body and the ectoplasm within him, Mason is capable of achieving a completely weightless state and fly around at speeds up to 200mph (the average he normally flies at is 90, but once when he was in the spiritual plane, he managed to get up to 140).

Due to the spiritual restraints of the Mortal Realm, Mason is incapable of reaching higher speeds, but like anything; when faced with adversity, we naturally strive to overcome it.

Intangibility - Like his ability to transform between his mortal and spiritual forms at will, Mason possesses the ability to become intangible whenever it benefits him. During this time, he is capable of passing through solid objects/living beings, but the downside is that unless he is holding/touching something/someone prior to activating the ability, Mason is incapable of achieving physical contact with anything until he becomes tangible again. If he is holding/touching an object/person at the time of going intangible, they also become intangible until either he lets go or he becomes tangible again.

Invisibility - Like a ghost, Mason possesses the ability to become invisible for long periods of time. In conjuncture with his low-body temperature, this ability makes him essentially untraceable on any kind of heat-tracking/infrared device. That being said, he cannot remain in this form indefinitely as it drains him much quicker of energy then just using his ectoplasm alone or by flying.

If someone is equipped with ghost-tracking technology or possesses the ability to sense/feel ghosts (or smell the ectoplasm), then he can be easily discovered.

Possession - Mason's ghost physiology allows him to ability to temporarily enter the bodies of his enemies/allies in order to either disguise himself from other supernatural entities or to gather information from unwilling informants. However, this process is physically draining on both the victim and Mason himself, as the spiritual energy required to control another person's body temporarily advances the process of decomposition (as Mason cannot keep their bodily functions continuing, so they essentially die for a moment). If he doesn't vacate the body before long, then the person he's possessed will die and Mason would run the risk of being stuck inside their corpse permanently (as his spirit and theirs merge during the possession).

Telekinesis - Mason possesses the ability to control objects/weapons in his immediate surroundings, but usually not to tremendous effect. Unless he's throwing something and needs it to precisely land on target, he very scarcely uses this power for combat-related purposes. Much like his 'Freezing' power, he uses this as an intimidation tool (levitating objects/spooky phenomena alerts his victim to the presence of the supernatural).

Memory Erasure - Mason, like his mother, has the ability to permanently erase any aspect of someone's memory, be it a more recent memory or something long-term. This is usually done in order to maintain his secret identity/cover up the truth about any paranormal activity somebody may have come across. Through physical contact, Mason can absorb (although it's more like he's devouring it) a particular portion of somebody's memory, permanently erasing it from existence.

Although Mason is capable of doing this to a wider range of targets (ex. A group of people) by sending out a pulse of ecto-kinetic energy and focusing on the aspects of the memory he wants deleted (usually the duration of time it took for him to defeat/kill/banish his latest foe), doing so causes him a tremendous amount of mental and physical fatigue and requires he rest and recuperate for a while.

Transformation - Mason possesses the ability to transform into Seraph at anytime, but it requires a decent amount of mental focus to activate. The process is fairly quick; a black mist fires out of his chest and rapidly swirls around his body, creating a tornado under which his costume materializes. Once he's ready, the mist retreats back into his chest until he wants to transform again.

Portal Creation - Although Mason wasn't initially able to create portals via his own ectoplasmic residue, he has since been granted the ability by his Mother, a Witch Queen of the spiritual realm. By drawing an oval with his family crest contained inside on any surface and infusing it with some of his ectoplasm, Mason is able to create a portal between either the Spiritual Realm and the Mortal Realm, or (as he usually does), a portal to Hell. Whenever he deals with a rogue spirit/demon/supernatural entity and manages to defeat it, Mason can immediately create a portal using his shadow-mist and plunge his incapacitated foe straight into the fiery depths.

Weapons/Equipment:

Primarily, Seraph's weapons are limited to whatever form he manifests his ectoplasm and his fists. Occasionally he'll just use objects in and around his surroundings as weapons, but usually Seraph just uses his ghostly abilities.

As for equipment, Seraph's spiritual form possesses a set of strengthened demonic armour given to him by his Mother upon his 'awakening'. The costume, although it appears to be made from simple fabrics, is actually enhanced by dark magic to be extremely durable. Due to the paranormal origins of the cloth and the enchantments that protect it, Seraph's costume is capable of self-reparation, so any damage done to it is quickly swept away after a period of time. That being said, it isn't invulnerable and if something were to pierce it, Mason would still feel the effects of being stabbed/injured.

Weaknesses/Vulnerabilities:

The downside to using ectoplasm as the source of his abilities is that his body has to contain a specific amount it in order to keep him able bodied. Since ectoplasm is his blood, Mason is essentially draining himself of his life force every time he uses his abilities. If he's in combat for too long/he uses his powers too extensively, Mason will begin to grow dizzy/fatigued and show signs of extreme blood-loss.

Mason, like most supernatural entities, is a literal homing beacon for paranormal activity. As such, he can be easily traced/identified by other paranormal creatures.

Bio:

Before Mason

Mason's life as 'Seraph' began many years ago, back when he was conceived; not that he'd remember it, that is.

Before Mason was born, his father died in a work-related accident and was sent to the Spiritual Realm for judgement. When he arrived, it was discovered he had unfinished business amongst the mortal world and was allowed to remain in the realm of Purgatory (which is actually a never-ending city that resembles the mortal realm) until he achieved his final wish. Unfortunately, Mason's father didn't know what his unfinished business was, so he begun a new life in Purgatory until he realized the answer. During his time there, Mason's father met and befriended a black raven, who had followed him around on his first day in Purgatory and never left his side.

As time wore on and the spirit in-charge of Mason's father begun to get more irate that he hadn't realized what his 'unfinished business' was, Mason's father found himself faced with the risk of becoming what is known as 'The Lost Ones'; a deformed spirit forced to wander the Earth for all eternity in a pointless search for the source of their unfinished business. But just as things seemed their bleakest... The Raven revealed its true form.

It was Azria, a centuries old Witch Queen who was as beautiful as she was powerful. She revealed that she had a habit of following around the denizens of Purgatory who she could tell still had much to live for and as such, if she dubbed them worthy, she would return them to the Mortal Realm to live out the end of their days as they longed to do. She had not only deemed his father worthy of being resurrected by her magic, but also that she had discovered his unfinished business before he did, but did not tell him what it was. The revelation was his to make and perhaps when he returned to the mortal realm, it would come to him.

And so, Mason's father woke up on the same day as the accident, having been rushed to the hospital for his injuries and miraculously surviving. He was unable to remember any of his time in Purgatory, but it didn't seem to bother him. At the hospital, he came to know a nurse with whom he got along exquisitely and within a few years, the two were happily married and expecting their first child; Mason.

After Mason was born, his father had a sudden revelation; this was his unfinished business. Suddenly all the memories of his time in Purgatory came flooding back and he realized the woman who was his wife of two years was actually Azria! She revealed that she had become enamoured with him during their time together and after realizing his unfinished business was to start a family and find somebody he could truly love, she decided that centuries of being alone was enough for her. Although he was initially shocked, Mason's father quickly grew accustomed to the fact he had married an ancient Witch Queen reincarnated.

Although Mason was born as a Half-Human/Half-Demon (since Azria was a 'Witch Queen', she dealt a lot with demons and eventually became one herself when she died), he showed no signs of possessing/controlling a spiritual form.

That is, until he turned seventeen.

Birth of Seraph

Mason grew up with a pretty ordinary life. Both parents were around and happily married, he lived in a moderately sized townhouse in Vancouver, and excelled in his classes. He had a small but reliable circle of friends which he stayed in contact with consistently throughout grade school and high school. Mason was never truly the 'popular kid', but he didn't need to be; he was fine with who he was and often got angry at others when they tried to change him.

Although his parents occasionally discussed the spiritual world as if it were real and tried to tell him as much as they could about his heritage, Mason didn't believe in the supernatural and as such, doubted that he was biologically half-demon. To him, it all seemed like a childhood charade similar to how parents told their children about Santa Claus or the Easter Bunny. He often joked around with his supposed linage for years as he grew up, especially since neither his parents nor he showed any signs of being something other then human. Mason knew that Meta Humans were a reality and could be explained through scientific reasoning; but the supernatural, was just a bunch of hooey.

Until his 'awakening', that was.

When Mason was 17, his biology class went on a school trip to the world-famous Liones Solutions Research and Development Labs. They were there as part of their curriculum on "Man Made Meta Humans" and since Liones Solutions was the leading government-funded facilities for training "Super Heroes", it only made sense to go visit the place where the 'magic happened'.

Their tour guide, a man by the name of (Dr.) Gordon Dean, guided the children throughout the lab and showcased their top-of-the-line facilities, such as an anti-gravity chamber where the gravity could be enhanced to up to/less than 100 times Earth's gravity (the increased gravity primarily used for the 'extreme training' of Meta Humans who were capable of bearing such weight) and a weapons/armour/advanced technology workshop, where the world's greatest minds worked on producing new equipment for heroes such as The Chaperon Sentinels. But their final stop was at a newly constructed portion of the research lab; the 'Dimensional Exploration Wing'.

Housing a highly advanced wormhole generator previously used by the hostile extra terrestrial species known as 'The Luuurg' (who's previous invasion of the planet was ended with no difficulty two years prior) to warp from their home-world to Earth instantaneously, the "D.E.W.", as that wing was known as, was built in order to explore the possibility of other dimensions and potentially alternate realities. Many heroes (and a few of the villains) had origins that linked back to alternate realities/worlds, so Liones Solutions decided to take a crack at it themselves and give human beings the ability to traverse such worlds like their Meta counterparts. The wormhole generator was supposed to be non-functional at the time of the tour, but an overlooked test schedule by one of the workers led to the device being activated just as Gordon was leading the students out. As per with their safety precautions, the doors to the room were automatically locked, trapping the class, their teacher, and Dr. Dean, inside.

As they tried to figure out a way to open the doors, something emerged from the portal; it was a tall, slender creature with black holes for eyes and no mouth, with blood red veins stretched out across its apparently malnourished body. Three more of these creatures (which Mason eventually learned were called 'Lurkers') emerged from the portal, having apparently crossed over from a nightmarish world where they reigned as the dominant species. The Lurkers, although blind, immediately caught onto the scents of the terrified humans trapped in the corner of the room and lunged towards them. The students screamed in fear as their teacher and Dr. Dean tried to keep them at bay while the security personnel worked on opening the door.

During the conflict, one of the Lurkers grabbed Mason and plunged an incorporeal hand into his chest, clawing at his heart with its sharpened bone-like fingers. As he bled out from internal hemorrhaging, Mason strangely found himself renewed with an energy he couldn't properly describe. His skin began to glow with a dark energy and soon, it engulfed his entire body, making him resemble some kind of shadow boy.

In this form, Mason was capable of flight and was capable of firing green bolts of energy from his hands. Although he barely had control over his actions, he seemed to innately understand what he was supposed to do and begun fighting against the Lurkers, who had now all turned their attention towards him. Mason fought valiantly and managed to kill three of the monsters before the remaining Lurker retreated into the wormhole from whence it came, terrified of the dark spirit it had just faced. Around this time, the doors were unlocked and the wormhole device was shut-off, but everyone was more concerned about the apparent ghost-boy hovering above them.

As his mind returned to him and the shadows retreated, Mason reverted back to his original form, although he could still feel the tingling sensation he had experienced just moments ago. Before he or anyone else had the chance to properly react to the situation, a pale woman with an odd choice of clothing appeared from another portal, this time much smaller and from the floor beneath Mason. He soon realized that the woman was his mother in her chosen spiritual form and realized that all she had told him was true. When Mason asked how elements of the supernatural could still be kept secret from the world when they had already accepted the existence of both Metas and extraterrestrials, Azria explained that the balance between the spiritual world and the mortal realm can only be maintained through secrecy. Unlike Metas, creatures of the supernatural persuasion prefer to remain in the shadows and never be seen as anything more then a ghost story, but sometimes they must step out to confront those who seek to harm others or incite conflict to feed their vile desires. While some of these beings are able to be confronted and defeated by the heroes of the mortal world, there are far worse threats that only other supernatural entities can properly confront and if the general public were to learn of their existence, it would only fuel the fear and hatred that these entities fed upon (as most demons are born from negative emotions/feelings/sin and thrive on a physical manifestation of them). As such, people need to believe that the supernatural world doesn't exist; so as to not fuel the power of the dark side.

Azria quickly got to work wiping the memories of all those in the facility who had witnessed the events in the D.E.W., replacing the encounter with the Lurkers with a computer malfunction that locked the doors and triggered the emergency alarm. Before departing, she informed Mason that she never wanted to force him to become an active member of the supernatural realm, but now that his spiritual form had been awakened, they had no choice, as now he could be hunted by any potential supernatural beings that crossed over to the Mortal Realm.

When Mason returned home, his mother began training him on how to properly use his supernatural abilities and control the transformation between his mortal and spiritual forms at will. Mason was a fast learner and within a year, he had completed his training around the same time he graduated from high school. As a graduation gift, Mason was given a set of black ceremonial robes enhanced with dark magic by Azria, who told him that the armour was permanently bound to his spiritual form and would always protect him.

From that point on, Mason went to college and graduated with a degree in journalism, giving him free-reign to travel all over the world for his work should he ever have to go and confront a larger threat to society. Although he was offered many times to join up with registered groups of supernatural-based 'demon hunters', Mason opted to work on his own, going by the name of "Seraph" (the highest ranked angel of God's order). Since his mother was technically a 'Queen', Mason was technically a Prince of sorts (as such he possessed more powerful/refined abilities then other supernaturals), the name was somewhat fitting. Plus, it sounded cool.

Although he's never considered himself a 'Hero', Mason does possess many beliefs and traits that prevent him from allowing harm to come to others while he is still capable of standing up for them, or to risk one life over another (although he had little to no regard towards the lives of demons/supernatural monsters, as he often knows they'll be back in some way, shape, or form).

Sample Post:

- "Celebrities" Night Club - Vancouver, B.C. -

2:17am, on a Thursday.

The pounding music reverberated off the walls around the club, forcing the denizens of the crowded dance floor to jump up and down in rhythm as they danced to the beat. Some swayed their hips back and forth, some bobbed their heads like mad-men, and others danced a little too closely to their partners as they got a bit frisky. The thick smell of sweat and alcohol wafted around the club, permeating even the noses of those affected by the harsh winter cold season. The bar was just as crowded as people waved down and hollered at the barkeep in order to order another drink even though most were too inebriated to even pronounce the simplest of words correctly.

However, one patron at the bar, a messy brown haired boy, remained silent as he watched his drink intensely. After a moment or two, he looked up from the full glass of Rum and Coke (he had simple tastes) and scanned the bar. To his right was an attractive redhead, dressed in a tight black dress with a skirt that ended just above the knee. Her bright green eyes were inviting and she had the tiniest fragment of an overbite. It was kind of cute. She didn't seem intoxicated (beyond the point of rational thought) and had previously ordered a few drinks for her friends, as he had overheard. Turning to her with a kind smile, he studied her for a second before speaking up. "I have to ask, why Gabriel?"

She turned to him curiously, laughing a little at the odd question. "What?"

"Your bracelet. It's got the Archangel Gabriel on it. Why Gabriel?"

With a bit of surprise, she looked down at the silver bracelet and chuckled to herself. "I don't know, never really thought about it. To be honest I didn't even know he had a name. It was my grandmothers, she gave it to me when I was a kid."

With a smile, the man spoke again. "Well it's a beautiful bracelet, regardless. Your grandmother had fantastic tastes."

Coyly, the redhead turned towards her conversational partner and raised an eyebrow. "That was a bit of a cliched response, wasn't it?"

"I'm kind of a cliched guy."

She smiled. "And what would be a cliched guy's name?"

"Mason."

"Wow, that is cliched."

"Totally unoriginal, I know. Hate it." said Mason, laughing slightly as he joked around with his name. "Was Beth your grandmothers name or are you as cliched as I am?"

"No, it's just as bad." Beth commented, flicking some of her curly red hair out of her face. "Guess we have something in common."

"Guess so. Hey; wanna see something awesome?"

"If it's anything below the belt, you can forget it."

"Won't be showing you that anytime soon, gotta keep some kind of mystery between us." he said, winking coyly at her. Beth laughed a little, smiling at him. For whatever reason, Mr. Cliche now had her full attention and she was fine with it. "Alright, what?"

Mason directed her eyes to his right hand by wiggling a few of his fingers. "Watch." He moved his hand over the glass his drink was contained by and gently popped his pointer finger into it. Grazing just along the surface, Mason created a little swirl within the liquid and began to sketch little shapes and runic designs. As his finger moved, the patterns left behind did not vanish as they normally would, but they lingered even after Mason had moved on. Beth watched on, her eyes bulging slightly at the interesting display. She hadn't seen a Meta Human up-close before, so this turn of events had completely taken her by surprise.

After he finished the last rune, Mason pulled his finger out of the liquid and waved his hand at the glass. Quickly, the glass lifted into the air and, in tune with Mason moving his hand up and town, began to shake as if something were controlling it. The liquid inside began to swirl around at chaotic speeds and slowly turned from blackish-brown to a dark shade of green and red. Lifting his other hand, Mason coerced the liquid out of the glass and formed it into a spiral shape, keeping the consistency perfect as he worked. He pushed more liquid to the top, bulging the spiral so it resembled some kind of a stem with a large object at the top. Then, the object began to glow brightly with a green energy as the runes began to pulsate. Next, the liquid froze and took its final shape before Mason clapped his hands together, shattering the frozen casing of the object into tiny fragments that evaporated with green smoke. What was left behind, was a magnificent rose unlike anything found on Earth, with bright blue petals and a dark amber stem. It levitated momentarily before Mason gestured for Beth to take it. Once it touched the skin on her hand, gravity resumed its work and the Rose's weight returned.

"That's a Midnight Blossom Rose. They don't grow naturally here so I had to get creative. But it'll never wilt, even if you don't keep it in water." explained Mason, shrugging his shoulders as he told her about the strange flower. "Cool, huh?"

Beth stared down at the rose for a moment, studying it curiously. Then, a smirk spread across her lips and she gave him a playfully mad look. "You really are a cliched guy. You give me a rose on our first date?"

Mason smiled. "First date? I thought most girls hated cliche pick-up attempts?"

Still holding the rose, Beth winked and said "Well I'm not like most girls. Besides, they can't say a guy ever gave them a Midnight Blossom Rose, can they?"

Mason nodded his head in agreement, staring straight into the gorgeous redhead's eyes. But just as things were getting good, he smelt it.

"Ooooh man..." he muttered, his expression suddenly souring. Beth watched him with concern, slightly offended that he sounded so miserable all of a sudden. "Are you-"

"Sorry, that wasn't about you. You're awesome. I just... I just gotta deal with somebody real quick." Mason admitted. Glancing around the bar, Mason was unable to see anything that looked slightly suspicious. Then, as he turned towards the dance floor, he noticed a well-built man wearing a tank-top and black cameo jeans. Bingo.

Quickly turning to Beth, Mason stood up and placed a hand on her shoulder. "Find your friends and get out of here. If you wait for me outside the club, I'll be five-ten minutes, tops... But things are gonna get a little hairy right now." Mason said before turning his back on the confused redhead. Making his way through the crowd, Mason found the blonde haired army-reject dancing next to a group of women who seemed a little too into him. "Bit late to be partying, isn't it?" Mason asked, shoving his hands into his pockets.

The blonde man turned his eyes towards Mason, staring at him curiously. "Vut do you mean?" he said, a thick Russian-European accent on his lips.

"Well normally the phrase 'eternal damnation' entails that you're not supposed to have fun, and you're especially not allowed to take a break from it."

"I do not understand. Please leave at vonce. You are boserin' de girls."

"Oh, am I? Sorry. Thought that the stench would get to them more then I ever could. Seriously dude; you smell like somebody dumped a bucket of Axe body spray on a plate of Surströmming so they could try and cover up the smell of rotten fish."

"Vhut did ju say?"

"Cut the theatrics, asshole; you know what the deal is. You're a Demon. Specifically, a Luster; these girls are only into you because you're emitting hormones like a tree trying to pollinate. They have no self control and you know that. So, I'm gonna give you two options. One; you go peacefully back to Hell where you belong and I throw in a word with the big-red guy downstairs to see if you can get a reduced sentence. That way once you're done being tortured, you can go up to the big nightclub in the sky and have as many girls as you want. Or Two; I kick your ass and force you back into Hell, where I'm sure the higher-ups will be super pleased to see an adulterer managed to get out. They'll probably throw you in the same place where they throw guys who mess with kids. That's a fun crowd."

Now visibly shocked by the young man's words, the blonde man stared at Mason for a moment before he grew visibly angry. Suddenly and with an audible reverb, the blonde spoke again in a clear voice.

"I WILL NOT GO BACK! I'VE HAD ENOUGH TORMENT!"

As he spoke, everyone in the club turned to look at the blonde man with a shocked expression. Those on the dance floor quickly backed up, forming an empty space between themselves and the two men. Mason wiped his brow and cracked his neck, hands, and back as he prepared to what came next. "Thank you for selecting Option Two; I'll make this quick so you can get back to your eternal reward." said Mason, a dark shadow slowly seeping out of his chest. The shadow swirled around his body, rapidly picking up speed as it enveloped him entirely. After a few seconds, it dispersed, revealing a dark cloaked figure whose body emitted a thin trail of shadows.

"Shall we dance?" asked Seraph, his hands slowly glowing with a mysterious green energy as he prepared for a fight. The blonde man growled at the cloaked figure and let out a bellowing roar as his skin began to pulsate violently, bubbling and shaking as he begun a transformation of his own. His skin melted away, revealing a black skeletal figure with spikes across his back and shoulders, a pair of large horns emerging from his head, and sunken eyes. His teeth separated and became sharper, providing the monstrosity with a mouth full of jagged teeth. Two fingers fell off of each hand, landing on the floor and revealing the sharp 3-fingered claws beneath the disguise he had previously worn. As the transformation occurred, the Luster slowly grew in size, eventually standing at a towering 9'8". Seraph looked up at him and scoffed lightly. The green aura around Seraph's hands suddenly began to pulsate intensely as the Luster roared at him.

"I hate it when they show off."

As Seraph swung his hands violently towards the demon, releasing the energy bolts that landed square in its eye-sockets, a new song began to play through the speakers.

Other:

Mason often spends his downtime with a stray black tabby cat that hangs around his building. He's lovingly named it 'Professor Fuzzy Boots' and oftentimes when he's not out and about fighting demons/crime, he's lounging around the house playing with the adorable stray.

Mason is technically a 'Prince' as his mother was the 'Witch Queen of Thua' when she was alive, (Thua was a small country in Europe that no longer exists). As such, he possesses powers that are slightly more powerful then other supernatural entities similar to him.
 
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  • Brief description: She has dirty blonde hair, light brown skin, and grayish-green eyes. She has a muscular, athletic build that she generally conceals under loose clothing. When not in costume or in her police uniform, she wears plain green cargo pants, a dark flannel shirt, a Kevlar vest under her shirt, and black tactical boots.

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    What her bodysuit looks like when she isn't manipulating the dyes at all.

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    Her preferred pattern for the suit.

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    What she wears over the suit.
  • Name: Joan Riley Ardent

    Alias: Allegra

    Age: 36

    Species: Metahuman

    Height: 6’1”

    Weight: 168 pounds

    Gender: Female

    Sexuality: Demisexual

    Ethnicity: Mixed

    Other: She enjoys jambalaya and tends to fiddle with everything near her. She's occasionally mistaken for a man, and when it happens, she politely corrects the person's mistake.
  • Her primary ability is a cross between life-force manipulation and energy manipulation. When she is using her ability, it manifests itself as a semi-solid mist the same color as her eyes. She can apply it in the following ways.
    Telepathy
    • Mind-to-mind speech: She can connect two or more minds temporarily to allow for direct, silent communication. The connection remains as long as she can or chooses to maintain it. This is one of her less taxing abilities.
    • Active mind reading: She can read the thoughts of one or more individuals, with the effort depending on how actively the other is resisting her. She can also use this to tell where people are as long as they are not using mental concealment.
    • Passive mind reading: This allows her to continually sense just the surface thoughts of those in her immediate vicinity. Anybody with a mental shield, any level of active resistance, or who is good at concealing their thoughts can easily block this ability, allowing them to slip under her radar fairly easily.
    • Thought planting: She can plant suggestive thoughts or illusions in somebody’s mind, although maintaining them for longer than a few seconds is difficult.
    Telekinesis: She can lift, move, and hold objects in place using her abilities. She can also form barriers.
    Enhanced physique: She uses her ability to boost her own physical abilities as a passive ability. She can also enhance others temporarily. This gives her...
    • Enhanced healing
    • Enhanced strength
    • Enhanced durability
    • Enhanced agility
    Draining: She can drain from outside sources of manmade or natural energy [i.e. plants, fire, etc.] to fuel her abilities. In a pinch, this can also be used as a combat tactic by sapping somebody’s energy.
    Weapon Formation: She can form small objects and melee weapons from her mist, but she can’t maintain their shapes for long.
    Power Blasts: Fairly self-explanatory.

    • Every bit of fabric in her costume is designed with dyes that react to her mental impulses, allowing her to camouflage in just about any environment as long as she is able to use her mental abilities. Her outfit is also reinforced with Kevlar.
    • Her gloves have “claws” built into them at the knuckle that she normally sheathes and unsheathes using telekinesis, though they can also be triggered by performing a flicking motion with her hands.
    • She carries a handgun and a taser.

    • Since her abilities are based directly on her own life force, using her powers too much can severely weaken or kill her. She generally overcomes this by drawing upon outside sources of energy like plants and electricity, but if you isolate her from those, she becomes a lot weaker.
    • Any sort of drugs that affect the mind in a negative way or weakness-inducing drugs have a severe dampening effect on her abilities, to the point of shutting them down entirely.
    • She is a little too reliant on her passive mind-reading and enhancements for protection.
    • While she can detect the electricity or other power source that causes a robot or inorganic mind to run, she cannot manipulate these minds or read them in any way. Additionally, she may not even notice them, as they may fade into the general buzz of static electricity or other minds. It depends on the mind.
    • She’s claustrophobic.
  • She grew up in a fairly rich household with two older brothers and a younger brother. As she grew, she often had fun with her brothers and greatly enjoyed her family's company. Her meta abilities manifested themselves at age eight, when one of her brothers knocked a cup full of water over and she caught it with her mind. Upon discovering their daughter was a metahuman, they took it upon themselves to help her prepare for whatever path she chose in life. She expressed a desire to become a hero, so her training included combat, diplomacy, and detective work, among other things. Her brothers were eager to help and even helped her design an outfit and pick a hero name that she’s never really used.
    When she reached the age of 21, she left the house and entered police academy. She scored as fairly middling in her class, though this was on purpose to avoid drawing attention to herself. She wound up working for the police department in New York as a homicide detective. She kept that job for the next fifteen years and was part of the response team that discovered the remains of the Chaperon Sentinels.
    During those fifteen years, she supplemented her police work with work as a superhero. She worked very hard to stay under the radar and avoid recognition for her actions. She did not want the public eye on her, ever, and she was mostly successful, though there has been a rumor or two. She also avoided interactions with other heroes as much as possible as part of her attempts to avoid the public eye. Until T.H.U.N.D.E.R. approached her, she believed that nobody other than her family knew her hero identity existed, much less knew it was her.
  • Joan had been walking home from work when her phone went off in her pocket. One glance at the screen told her that the caller was nobody she knew, and she considered ignoring the call for a few moments. Just before it would have stopped ringing, she let out a faint sigh and hit the button to answer it.
    "Who is this?" Her voice was gruff, hoarse, demanding even. Whoever was on the other end paused briefly before answering her.
    "Miss Ardent?" The voice sent shivers up her spine. Calm, collected, with an undertone that reminded her slightly of the type that were always justifying every twisted action they took. Again, she considered hanging up. In fact, her finger was moving toward the button when the voice spoke again."Now don't be hasty. I want to offer you a deal." Her finger continued its journey toward the button, but paused at the man's next sentence. "It has to do with your less...well-known activities, the-"
    "What the hell are you talking about?" she hissed, hastening her pace. She didn't like the tone of the man's voice, and something was telling her she should make it home as fast as possible. Then, of course, there was the thought that this man might know something. But that’s impossible, isn’t it?
    "I believe you know what I’m talking about." Joan felt her body grow cold. Someone knows. That was the only thought pounding through her brain. Someone knows. How does he know??? Still, a response somehow made it out of her mouth without any awkward pauses. Her voice was surprisingly calm for how she felt at the moment.
    "Wait, this isn't one of my brothers playing a joke on me, is it? Arron, if this is you, I swear I'm going to--"
    "This is no joke, miss Ardent." The smooth voice cut in, and Joan found herself speeding up her pace even more, to the point where she was on the verge of jogging. Not quite there, but still close.
    "Well, what is it, then? Blackmail?" she asked in a somewhat sarcastic tone. Inside, she was screaming. She had always been terrified of somebody coming after her in any way, shape, or form. And now it was happening.
    "The organization I represent is offering you an opportunity for you to do more good than you already are, while still staying in the shadows." This sentence made her pause, and her pace slowed as she processed that sentence. She had expected none of it.
    "Wait, you're kidding me, right?"
    "No, I am not. You would be part of an under-the-radar task force. You can leave any time as long as you are not currently on a mission and inform the proper officials. The primary goal is to maintain peace while the world’s governments and hero teams find a cure for the Meta Fever."
    "What's the catch?" Joan spoke after a moment’s contemplation.
    "Well...You would be working alongside former villains." This sentence was followed by a long pause from Joan as she considered the deal.
    "...I can live with that," she stated at last as she reached her apartment building. "Where do I go to meet you guys?"
    "One of our officers will be waiting by the outside of your apartment building in an hour." With that, the man hung up, and Joan tucked the phone into her pocket. A task force, eh? This would be interesting...
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  • Brief description: She has waist-length thick curly black hair that she keeps tied back in a ponytail or bun almost all of the time. She has a skinny, lightly muscled build and surprisingly long limbs and appendages. She typically wears a black turtleneck and jeans when not in costume. She always wears her boots, costume or no costume.

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    Her basic outfit, designed for freedom of movement and mild protection. The fabric is enchanted with protection spells and an inactive invisibility spell that she activates when necessary.
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    Her gloves have no fabric in the palm area.
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    Her boots have hidden pockets inside them that she conceals the shrunken book and staff in on a regular basis.
  • Name: Naivara Adrianna Yvonne

    Alias: Nyra

    Age: 24

    Species: Metahuman

    Height: 5’4"

    Weight: 116 lbs

    Gender: Female

    Sexuality: Bisexual

    Ethnicity: African-American

    Other: She has a fondness for anything horror and enjoys making fun of movies.
  • She has an innate knack for manipulating and wielding magical energy. However, before she found the book and staff, her magic was mostly random, unfocused, and based on instinct. The book and staff work together to harness and enhance innate magical ability. They are unusable without that innate talent, but once paired with a suitable metahuman, they allow for devastating and powerful magic.
  •  
    • Her staff is a powerful sentient magical artifact that has a multitude of effects. The primary ones she's aware of are enhancing her magical ability to peak power and dispelling any malevolent magic cast on her. For the staff to have these effects, she has to be touching it. However, the staff's magic acts to keep it from being taken from her by force. Though she's not aware of it, the magic also keeps her from giving it up willingly.
    • The book works together with the staff and is full of spells that only a magic user can read. The spells brand themselves into the memory of whoever the book and staff bind themselves to. The book itself holds power and will automatically record any spells the one it is bound to witnesses. It also can mimic abilities in the form of one-use spells. The book can cast magic on its own as a defense measure.
    • As a backup, she has a pair of swords that she is moderately skilled with.
    • She also carries throwing knives that she uses in normal combat to supplement her blasts of magic.
    • Her outfit is reinforced over vital areas with Kevlar.
    • Of course, any magic negation will shut her down hard and, if it's powerful enough, will make her extremely vulnerable since the book and staff will be disabled as well.
    • She has only slightly above average strength, and, as such, is not very durable without her wards and enhancements.
    • Without the book and staff, she is almost nothing, since she relies so heavily on them to control and use her magic. Without them, she would be just about helpless.
    • The staff is directly bound to her soul. Any magic affecting her soul will affect the staff as well, and if anybody does manage to get their hands on the staff and bring it under their control despite the safeguards, they would have a tremendous amount of power over her.
  • Naivara was the daughter of an orphanage director. As a result, she grew up among many impoverished, unfortunate children. She hated every minute of it. Some of the kids were fun to hang out with, but she was frankly disgusted by most of them and felt little to no sympathy for them. After all, both her parents were alive and well, and she was fairly well-off herself. Because of this, she mostly kept to herself throughout her early years and up to her teens. Her younger brother did not share this attitude and spent all his time with the orphanage kids, so she barely knew him.
    As soon as she hit eighteen, she moved out and got a job as a journalist. That stuck around until she was hired as some rich woman's personal companion at age twenty. Her newspaper begged her to take the job when the ad popped up since it would be good story material, so she went. She spent the next year with the woman, and she actually found it quite fascinating. Madam Mirda was an interesting woman, both extremely proper around others and quite eccentric at most times, and she seemed full of wisdom. She put up with Naivara's cold nature and even endorsed it, and Naivara put up with Madam Mirda's eccentricies when she wasn't flat-out in awe of them. It was a good match. That is, until she discovered the book and staff.
    The Madam had gone out for the day, and, for once, had insisted that Naivara stay home. When Naivara protested, Mirda told her that this was something she needed to do alone. What that thing was, however, she refused to say. So, cross at being left behind, Naivara set about cleaning the house. It served to both vent her fury and save the maid the work. So clean she did, all throughout the house and even into the Madam's room. She lifted up the mattress to change the sheets and discovered that there was a slit in the fabric. Her curiosity aroused, she reached inside and pulled out a large book and a simple, yet elegant metal staff. She examined the staff first. It was covered in tiny runes, and as she ran her fingers over them, she realized that she understood what they said. It was an incantation of some sort, and as she read the lines in her head, the runes began to emit a faint black glow.
    With me, you will be forever guarded from harm.
    With me, you will fell your foes with ease.
    With me, your abilities will reach their peak.
    With me, you will never be alone.
    Once you are with me, you will never let me go,
    unless you choose a path of destruction.

    As she read the final line, the glow faded, and she felt something...clicking into place inside her. At this point, she was beginning to get scared, but she set the staff down beside her and turned to the book. When she opened it, she discovered that it was full of the same runes, and like before, she could understand them even though she had never seen them before. It was full of instructions on how to perform various spells by shaping the innate magical energy around her with words, gestures, and thoughts. She read quickly as if compelled, each page branding itself into her memory with a glance, and she had just reached the final page when the door opened downstairs. The maid was here, and she knew that she had to conceal what she had done. She formed a replica of the book and staff with magic and stowed them inside the mattress before hurrying out of the room through the nearest window.
    She returned to the house later that day, on the pretense that she had gone shopping. She had discovered that the staff was collapsible, no doubt due to its magical properties, and the book was easily concealed by casting an illusion spell on it to make it appear to be a copy of the collected works of Edgar Allan Poe. The Madam returned even later, visibly distressed, and immediately took the maid aside to speak with her privately. She then rushed upstairs and returned with a pale, withdrawn look to her, and asked if Naivara had been in her room that day. Naivara denied it, of course. Later that night, they ate supper together, and halfway through the meal, Naivara felt dizzy and had a raging headache, so she went to bed early. Before she fell asleep, something compelled her to cast a shrinking spell on the book and conceal it and the staff on her person.
    She woke up the next morning chained to a wall in the basement, with the room full of sickly sweet smells and fumes. Mirda was there and told her that she knew Naivara had taken the book and staff and asked where they were. When Naivara tried to deny knowing anything, the fumes forced her to tell the truth. She told Mirda that she had taken them but could not reveal their location. She stayed in that basement for nearly a month, being constantly questioned by either Mirda or the maid and continually telling them she couldn't reveal the location of the magical artifacts. The only reason she didn't stay down there longer was because her newspaper came looking for her, and Mirda was forced to let her out. However, she placed a spell on Naivara that kept her from revealing anything to the people from the newspaper or leaving the grounds. That didn't bother Naivara. As soon as she managed to get herself alone, she pulled the staff out of the hidden pocket she had been keeping it in. Placing her hand on the staff freed her from the spell instantly, and she escaped out yet another window.
    For the past three years, she's been in hiding and focusing solely on keeping herself alive and undetected by Mirda. When she was offered the opportunity to work for T.H.U.N.D.E.R., she snapped the position up, eager for the protection it would provide.
  • Naivara's eyes flickered open at the sound of footsteps. She had been lying curled up against the wall, one arm over her head. As she sat up, there was the familiar sound of chains jangling, and she grumbled wordlessly to herself as she crossed her legs and settled into a semi-comfortable position. Who's it gonna be this time? Mirda? Her wench? Or what if they throw someone new at me? What are the chances of that? The footsteps grew louder, and Madam Mirda stepped into view and halted just outside her cramped cell. Nope, it's boring old Mirda again. Actually, I take that back. You're not boring. Just a horrid old bitch who can't accept that the artifacts have moved on.
    Oh, how she wished she could say the words aloud. The enchanted fumes were not only making it impossible for her to speak anything but the truth, they also prevented her from speaking unless spoken to. They also made breathing near impossible for her, but after the--she glanced at the wall--twenty-seven days, she was learning to cope.
    "Look at me, Naivara." The cold voice of Madam Mirda cut into her thoughts, and, though she desperately wished to defy the woman, Naivara's head slowly turned toward her. That voice had once been warm and friendly, she remembered. Now, their year of friendship seemed to have evaporated under the influence of magic. Maybe that was what it did to you. Ripped your life and relationships apart, leaving you a hard, bitter, and empty shell that cared for nothing.
    Mirda was speaking again, and Naivara sighed internally as she was forced to listen. "Is this going to be the day you tell me where you hid them, child?"
    Don't call me child. You only called me that when we were friends.
    "Like I've told you enough times that I've lost count, I can't."
    She placed every bit of bitterness she felt into the words, adding silently Good thing, too. Otherwise you would take them, and where would that leave me? Dead, no doubt, or a memory-stripped husk dumped out on the street. I can't think which is worse, actually.
    "Pity." Mirda let out an affected sigh and moved across the room to the fireplace, where she gazed at it thoughtfully for a few moments before adding a few more herbs. "One of these days, we'll find the right combination of herbs and magic, and then you'll talk."
    No, I won't. The artifacts are too strong for that, and you know that. You're holding on to a false hope, and when it runs out, what will you do? You're nothing without it, you've admitted as much. Oh, how she wished Mirda could hear her thoughts.
    She watched as Mirda fiddled with the fire for a while, muttering spells and incantations, then straightened her back and turned back to face Naivara. She was about to speak when the maid came charging in, eyes wide in panic. They quickly huddled together in the corner, though Naivara could still just make out their conversation.
    "Madam, people from her paper called. They want to speak with her, today."
    "You couldn't put them off?"
    "Believe me, I tried."
    "Damn it all!"
    You're in a fix now, ain'tcha? Stuck figuring out how to please them while keeping me from blurting anything out? Well, surprise! Not all of us get what we want! The Madam was approaching her cage again, one arm extended. She muttered something under her breath, and Naivara felt her nausea increase briefly before the chains fell off her and the door swung open. She got cautiously to her feet, eyeing the two women warily. She would have moved much more quickly and tried to make a run for it, but the nausea persisted and was only beginning to fade. Besides, it had been a while since she stood on her feet.
    "Your newspaper is paying us a visit in a few minutes." Mirda spoke coldly as she watched Naivara adjust. "Therefore, I am forced to let you out for a little while. But don't get any ideas. You will not be able to leave the grounds or tell your friends anything relating to magic or your stay down here. Do you understand?"
    "Loud and clear, Madam." She put every bit of venom she could muster into that last word, and was rewarded by seeing the woman press her lips tightly together and walking out.
    The maid escorted her upstairs and to her bedroom, telling her to freshen up. She stayed in the room with Naivara, obviously keeping an eye out for the artifacts and preventing her from making any escape attempts. This irked Naivara to no end, but she was relieved to be wearing her boots again. They were her key to getting out of there.
    The next two hours were a fury-filled blur. Her friends from work greeted her warmly and asked her all sorts of questions. The magic compelled her to answer several of them with flat-out lies, which was infuriating. In addition to that, either the maid or Mirda was watching her at every moment, making it impossible for her to slip off. She nearly screamed, and she would have, if the damn magic hadn't forced her to hold her tongue.
    Finally, she saw her chance. She had pickpocketed a pack of cigarettes and a lighter from one of her friends and, while giving them a tour of the house and her living space, had used the lighter to light the pack and shove it under her bedsheets. One of her friends had seen it and given her an odd look, and she shook her head at him in a wordless plea for him to keep his mouth shut. Thankfully, he did, and they had just reached the living room when a smoke alarm went off. The maid responded to instinct and rushed off. The moment she was gone, Naivara peeled off from the group and locked herself in the nearest restroom. She reached down and slid her nails into the slit near the top of her boot. Her fingers closed around a slim silver rod, and immediately she felt something evaporating off of her. She knew it was the spell that had been cast on her two hours ago and smiled.
    There was no time to waste. She grasped the tiny rod tightly in her hand and unlocked the door. When she opened it, the maid was there, a furious look on her face. Naivara stepped back and pointed her two first fingers at the maid before exhaling heavily. The maid had just opened her mouth to call Mirda when she turned into a block of ice. Naivara shoved the frozen maid to the floor and let her shatter without a second thought. She ran to the living room, where the rod grew back to its normal size long enough for her to smash a window. She vaulted over the windowsill and ran. She didn't stop until she was deep in the city and had paid for a hotel room.
    As she collapsed on the bed, a few thoughts ran over and over in her mind.
    I'm free.
    Twenty-seven days stolen from me.
    She'll kill me for what I did to her maid, artifacts or no artifacts.
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  • Brief description: He has incredibly pale skin from spending so much time in front of a computer screen or in his suit. He has little to no muscle and has a fairly average build. He tends to stare somewhat vacantly into the distance while he's thinking. He also has large bags under his eyes from late nights and early mornings.

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    His costume, pure and simple.

  • Name: Alexander Heron Mitchell

    Alias: Core

    Age: 28

    Species: Metahuman

    Height: 5’8”

    Weight: 149 lb

    Gender: Male

    Sexuality: Heterosexual

    Ethnicity: Caucasian - American

    Other: He is always trying to improve and innovate everything. "If it ain't broke, don't fix it" does not describe him in the slightest, and he doesn't see why it should. He also enjoys mystery novels.
  • He’s a technopath.

    Technology communication: He can communicate with and through technology. He can collect data and issue mental commands for it to obey.
    Technology manipulation/control: He can disable/enable tech, make it move and act, or reprogram it using his mind. He can also lift and move any tech in a telekinetic manner.
    Technology augmentation/restoration: He can fix and improve any technology around him.
    Technological constructs: With a source of power and the right materials, he can create any kind of technology in any shape or form. He uses this to create makeshift weapons or innovative new technologies that he uses regularly.

    Teleportation: Additonally, he has a short-range teleportation ability. He is restricted to five-foot distances unless he is enhanced somehow. At this time, he can’t bring another person with him, just himself and what he’s wearing/carrying. Technology’s easy to teleport, but that’s only due to his other ability. As a side effect of his other ability, he can also travel through technology and teleport from one connected piece to another. This includes teleporting along a cell phone call, for example, or across phone wires.
    • His suit is primarily made from titanium and is reinforced with Kevlar for added protection. It's your standard Iron Man suit: capable of rocket-powered flight and loaded with weapons and gadgets. The suit can interface with any technological device and enhances his own abilities enormously.
    • He has utilized his own teleportational ability and coupled it with his ability to manipulate technology, creating a hard drive and set of gloves that work together to create a very large storage space. The gloves teleport an object he's touching into the space on the hard drive as a data signature, and he can retrieve it whenever he desires by either focusing on the hard drive or connecting it to another device and typing in a command. This hard drive is normally in his laptop and contains several gadgets and, when he's in his civilian guise, his suit.
    • In his civilian guise, he carries a taser and a gun as backup. The taser is preferable because it's a bit easier for him to manipulate, while the gun is saved for a last resort.
    • He carries a laptop either in a special bag or in a slot on the back of the suit. This laptop is his method of choice to store and decrypt data.
    • Except for his teleportation ability, he’s pretty useless without technology. Even with that, he has no idea how to use his teleportation in combat at all and could only really use it to move a short distance away in an emergency.
    • He is not very durable without any form of protection.
    • For him, "technology" means anything with electrical components: he cannot manipulate anything without those components.
  • Alex grew up as the second child in a middle-class suburban home. He had one brother who was older by about five years. Alex mostly kept to himself during his home life as a personal choice, though he did enjoy close friendships with all of his family members.
    He discovered his abilities at age eleven. He was fiddling with a few broken computers his family had owned and just hadn't thrown out yet. Suddenly, they all turned on at once, and he was filled with a sense of wonder as the information poured into his brain. From then on, he was always around technology whenever possible. He learned to manage the streams of information from the technology, and quickly discovered how to redirect it and command it. He took the computers apart and put them back together with his mind repeatedly and even learned how to make them better. Everything was a secret from his family, and a fairly easy to keep one at that. What with his normal seclusion coupled with a friendship with his family members, it was startlingly easy to keep this one secret from them.
    At nineteen, he moved out. He had already gotten a job with Ladre Technologies, the biggest technology and innovation company out there. There, he flourished. At his new home, he could constantly develop his abilities, and at work, he created new technologies that helped people. He rose quickly in the ranks, though he avoided being promoted to a manager. He preferred to develop his own technology in peace instead of overseeing others. And so it went for the next nine years of his life. A peaceful life as a developer at Ladre Technologies, doing what he loved most and helping others in his own way.
    Then the Meta Fever hit, and Alex watched in horror as the world seemed to go mad. Metas were falling left and right, and there was nothing he could do. He worked frantically on device after device, but nothing worked to either track and heal the Fever or find the source. He felt helpless until T.H.U.N.D.E.R. called.
  • Alex paced up and down in his workshop, arms tightly crossed. Occasionally, he would reach up and ruffle his hair violently with both hands at once, growling to himself. Damn it, there has to be something! There's always something! There's always been something! Just find it already, damn it! This thought kept looping through his head until he though he was going insane. He let out a half-stifled shriek of frustration and smacked the wall before he resumed pacing.
    THINK!
    His cell phone rang, and he whipped around in a 180 degree turn, staring at the desk. His phone was ringing loudly, and he slowly uncrossed his arms as he focused on his phone. The call was coming from a long distance away, a little too far for him to track, but he could tell it was likely coming from somebody in government. He hesitated before stretching out a hand and calling the phone to his hand. He pressed the button to pick up and turned speaker phone on.
    "Who is this, and what do you want?"
    "Hello, Alex." A friendly, almost chirpy l female voice greeted him.
    "I said, who is--"
    "My name is Andrea, and I'm a representative of an organization called T.H.U.N.D.E.R. Since you work for Ladre Tech, I trust you've heard of us?"
    "You're the guys we sold nanites to." Alex sat down on the floor, frowning slightly. "Is there a problem with those?"
    "No, no problem with them." He heard the woman taking a deep breath. "Alex, we want you to come work for us."
    "...Okay, not what I expected." Alex's frown deepened. "What would I be doing, exactly?"
    "Let me put it this way...think a superhero team, only a little more hidden from the public eye, and we take everybody who will accept our offer."
    "Meaning you accept villains as well." Alex sighed slightly and rubbed his scalp, wondering how, exactly, they had figured out he was a metahuman. "Give me one good reason."
    "You'd be making a positive difference in the search for a cure." He didn't even need to ask her what the cure was for. It was obvious.
    "I'm in."
    "Ah, good. We'll pick you up at the end of your next work day." The woman hung up, and Alex was left with a faint sense of relief.
    Maybe I can't make a cure myself, but at least I can help others do it.
 
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Appearance:
(Heavy WIP. Is it OK if everything here is description-based?)

Name:
Currently unnamed, but will gain one as part of the plot. Last name confirmed to be 'Veronica'.

Alias:
Ayakashi

Age:
Approximately 600, based on records.

Species:
Magic-enhanced Human

Height:
1.45 metres

Weight:
10 kilograms (usage of power causes her body to be less dense, seemingly more ethereal)

Gender:
Female

Sexuality:
Heterosexual

Ethnicity:
Asian

Powers/Abilities:
The DC Universe has 'coloured realms' or whatever you call them. Think of how Beast Boy has access to 'The Red', Poison Ivy has access to 'The Green', Aquaman to 'The Clear' and so on.
In this world, such a concept exists, one of these being the 'Realm of Mythic'. This 'Realm of Mythic' is divided into many segments, the Faefolk, the Yokai, the bestiary of the Greco-Romans, and so on. As a result of those crazy magic experiments performed on her, Ayakashi has been deemed by the Realm of Mythic's Council of Yokai to be one of their earthly representatives.

Ayakashi's basis ability is to transform into any one of many yokai found in myths, legends, and the like. She gains the powers, strengths and weaknesses of the yokai she transforms into, no matter how big or small. If she is close to death, she will transform back into her human form and weaken to the point of requiring more effort to use her abilities.

Most of these forms have ethereal or ghost-like properties, being able to phase through solid objects, turn invisible in the eyes of those without supernatural knowledge and (with GM discretion) even possess others!

A fair deal of these forms will include Tsukumogami, inanimate objects who have aged to the point of sentience. While some will be capable of combat, most of them will be used as a form of camouflage, especially in urban settings. Your clock, your mirror, your study table, they may just be Ayakashi's disguise!

Weapons/Equipment:
N/A, for now.

Weaknesses/Vulnerabilities:
Weaknesses will depend based on form, but for most of them, she will be vulnerable to Oriental exorcisms. Occidental exorcisms such as crosses and holy water are useless, but things such as talismans, salts and fancy Japanese exorcist tools can deal very heavy damage to her various yokai forms. In her human form, she is less affected, but will still feel some extent of pain.

The above methods have a chance of sealing her or even sending her soul into the afterlife.

Bio:
A long time ago, in a rural Japanese village, an ancient ritual was to be performed on a young girl in an effort to store the various evil yokai that lurked the village into one single body.

Sample Post: (no limit on how long this should be, but the idea is to give us an introduction to your character and their personality. You could even have it be about the day they were asked to join the League; it's up to you).

Other: (Put down any additional information you'd like us to know about here).
 
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Appearance:
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Name: Serena, she declines to provide her true demonic name.

Alias: Whatever fake name she is using that day with the humans.

Age: Unknown and quite rude to ask, but could be indefinite at the cost of others.
Species: Succubus (Demon)
Height: 5'2"
Weight: 120 lbs
Gender: Female
Sexuality: Yes please.
Ethnicity: Succubus

Powers/Abilities:
Shapeshifting (Appearance and Voice): She is able to change her form to blend in with ordinary humans, although this only extends to her appearance outwardly and to her voice. It's unclear whether this would trick any biometric sensors. She has honestly never tried and feels that below her.

Arcane Sight/ Night Vision: She is able to see the magical energy that flows through this world as naturally as a human sees color. This would include demonic, ethereal, arcane magic and otherwise. If one has a magical aura she seems to be able to sniff that out as well, although if one hasn't used magical energy in some time the "scent" seems harder to track. Night Vision is rather self explanatory, except that a sharp blast of light wouldn't disorient her moreso than any other human.

Charm Magic: She has an innate understanding of charm magic, whichever sense she chooses to target. She is sublte enough in its use that it is rather hard to detect unless by a trained individual or experienced individual. Charm magic is a game to her and one she enjoys playing rather deeply. She is careful not to overuse it, but rather use just enough to make whoever she is manipulating feel like their choice is the most natural choice in the world for them.

Life Energy Manipulation: She is able to drain or give life energy (souls?) to herself or others. She prefers to use this to make sure her enemies are permanently out of the picture and their body is left a husk, but in rare moments she has saved others from the brink of death over the years. She is able to do this at some distance, but it seems to work better in close proximity since draining the life energy from someone isn't an exact science. It isn't actually a science at all, but I digress.

Enhanced Reflexes/Speed/Durability/Flexbility: She is certainly faster than an ordinary human and has superior reflexes. She can run about 90 miles per hour and can take a decent enough hit from ordinary weapons, but don't expect it to stop anything more than small caliber rounds from penetrating her skin. She also has the grace of an acrobat and flexibility to move through places with relative ease.

Weapons/Equipment: Usually whatever is mission critical. She prefers to travel lightly, but if combat is expected she keeps a firearm and a few non-lethal options on hand.

Weaknesses/Vulnerabilities: Clearly Seraph has already discovered her weakness in that he formed a pact with her after besting her. She is bound to the pacts that she makes for better or worse. She also has a weakness to anyone that could figure out her true name, which with the proper ritual would allow them to control her to a greater extent than she would generally prefer. She isn't much of a fighter either, although lethal enough in her own right when she needs to be.
She also has very little head for technology besides what a typical human of the modern age would understand (cell phones, computers, vehicles) in terms of operating one at a user level. She figures there are people for that and if they don't help her she can just find someone easier to manipulate for those services.

Bio: (tells us a bit about them and how they came to be the hero they currently are. Minimum of 2 paragraphs, but you can do more if you'd like)

Sample Post:

A Pact for Blood
Serena jumped from building to building. She had been stalking her prey for sometime now just waiting for him to be alone, not that her surrounded by four muscular men sounded bad at the moment. Finally after an hour of silent pursuit his phone rang and he broke off from the rest of his group. He turned down a back alley that was dimly lit. The metal roll up garage doors were covered in graffiti, one of which appeared to be the man's destination. He slipped his key into the door slightly to the side and opened what sounded like a heavy duty lock. That wasn't entirely uncommon for this neighborhood where security had to be a concern.

She titled her head slightly to the side, watching with her approach in mind. She could probaby overpower the man rather easily, but decided against that. It was more fun to toy with her prey before she ate, especially scum of this variety. She began to channel energy through the ground as tendrils of magic appeared before her supernatural sight. They crept up and around the man's legs, then up his torso as he slipped into a trance. It was a bit of overkill on her part, but she wanted alone time and guests would ruin their romantic midnight romp.

The man stepped into the door, leaving it open for her. She now had a puppet to do with as she pleased. It was a pleasant irony and one contract she would be happy to fulfill. Gracefully she descended off the adjacent building she had been stalking her prey from and moved near silently through the door, locking it in place behind her as she took account of the room and her soon to be meal.

The interior of the structure looked a lot like she had imagined in would. It was a small place with dim lighting and most likely served as some form of a safe house for the man. With him still in trance she slipped her hands around his shoulders and turned him around to look at her. "Sit my pet", she purred playfully into his ear as she slipped the two sets of handcuffs stowed in her utility belt around his wrists, binding him tightly to the chair. Now he couldn't get up even if he wanted.

She spread her leather jacket over the surprisingly clean looking cot that looked like it was from some military surplus store and made herself comfortable on his lap. She released the trance on him with a whisper in his ear, then sat up straight and rather comfortably in his lap. "Now that we're both comfortable I would like to discuss a matter with you involving a girl you met about two weeks ago. Unluckily for you she has people who have disposable income and were worried when she missed Sunday brunch with her family. "

The man began to thrash and shouted a string of threats at her before she placed a finger over his lips. "Shush", she said with an annoyed tone as the man's voice faded and his mouth was being magically held shut. "I wasn't done and you interrupted me. Now where was I...oh right disposable income, family. Long story short you killed her. I have proof and I get paid to shall we say do you in proper fashion before someone else does you in improper fashion. It'll hurt, what I am about to do and I will keep you barely alive, don't worry. So first we soften you up from this hard front you're putting on and then you get to meet the big man himself."

She grinned and looked the man in the eyes as she shifted her legs to face him, his legs between her own and the fronts of their torsos facing the others. She took a breath in for what seemed to be long moments and began to siphon his life force out of him slowly, which proved rather difficult considering his very human state. He needed to be alive, but barely per request. After several minutes of her own brand of fun the man slumped over in the chair and she dismounted him and picked up her leather jacket. Inside one of the pockets was a burner phone with only one number. "It's done. Are you ready to meet him? And don't forget, bring my money. You'll get the proof and plenty of alone time."

She dialed a second number she knew by heart from another phone stowed on her person. "After he leaves burn this whole place to the ground. I have a feeling this is going to be messy."


(Under construction.)
 
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"They say when the golden lightning appears, even the Devil runs... as if he could get away..."

San Presley

aka

[BCOLOR=#008000]THE BOLT[/BCOLOR]


IMG_2517.JPG BOLT.png


Age: 21

Species: MetaHuman

Height: 6'0"

Weight: 185 lbs

Gender: Male

Sexuality: Heterosexual

Ethnicity: African-American // Dominican

Powers/Abilities:


Hyper Kinetic Inertia - The Bolt can move insanely faster than the average being, encompassing the speed of light upon acceleration. He is even immune to the effects of high speed travel, including friction, g-force, inertia, etc. His cells, anatomy, and aura are all construed with hyper quanta particles, severely amplifying motor, synapse, reflex, nerve, and force based instances that forms his mass and matter.
Techniques


Weapons/Equipment:
- Anti-Friction Velocity Polymer reinforced with dense inertia nullifying metal known as Reflectium.
- Reflectium mesh gloves with retractable golden claws used for grappling and digging...among other things.


Weaknesses/Vulnerabilities:
- All molecules slow down in the cold.
- Speed can be fought with speed; Bolt's nemesis is just as feared as he.
- His conviction can be his capsizing.


Bio: Raised and born in Afra, California to Samdale and Ashley Presley. A country boy at heart, but grew into a well loving and disciplined home. 2004. A 9 year old boy walks into his homeroom for another day of elementary school. Bells ring, smiles and laughs go around the room, all was normal. The boy was rather quiet for his age, but he did want to be social. He just wanted to belong, and to matter. The teachers turn on the TV for the daily Channel One news that was broadcast to elementary, middle, and high schools over the country. The daily news that was expected was broken up, interrupted by something that the kids, and that boy would remember forever. Chicago. The sight of smoking and crumbling buildings, crying people in the streets, and the work of the madman, Dr. Abbadon. It was a traumatic event that would change everything for everyone, but for the boy...he would embrace it. He would become the change. 12 years old. Recluse San Presley voluntarily begins to out himself into seemingly odd activities for his nature, joining the football team, swimming lessons, martial arts classes, etc. He was rather small and short, so he was very invisible and unassuming to the students. He sought to be wanted and to matter, and every night would go home and write, thinking of a way to do some service. He looked up one night to see a star, then seconds later it was gone, as if time has stole it. 14 years old. A rising popular kid by the name of San Presley was garnering attention at Afra High School, for becoming a true Freshman in high school for the football team, but that wasn't it. He singlehandedly traveled into the Reflectium mines said to be cursed, and came out with a small pure rock made from Reflectium. Of course once discovered he was chased away when trying to go back and sneak in, but he met some friends that would cause him to get out of his shell, and show the world the brilliant mind he really was. He begin to write formulas and contingency for an idea (his Engineering and Math skills were uncanny). He would even propose it as a project: The Stationary-Inverse Theorem.

17 Years old. Top 15% of all high school students in the nation academically, all-conference and all-state cornerback in football. San Presley was living up the life of a teenage high schooler. Parties, real-but-fake relationships, but away from the lights, and public. He stayed in his room and he wrote. And wrote. And wrote. Papers full of math, physics, and quantum theory formulas that looked like some crazed scientist. Proper time, Dilation, and Inverse Hyperbolic functions all for one thing: Time Travel. San Presley was secretly cracking a practical approach to Time Travel. The military and diplomatic uses would be uncanny in his mind. He would make history as the first professional athlete to win a scientific Nobel prize for genius breakthrough. So the young and hopeful San thought. Because while his paper was sponsored by the state of California, and while he came in third in the national MIT research competition for seniors, while he got himself a state high school championship in football and gained a full ride to Stanford... after his graduation. His life would change forever. 18 years old. San Presley was found after being missing for 2 months by Afra Police. They could only describe his disappearance as "alarming yet precise." The Presley family was the subject of news reports and city attention for a while. Sam and Ashley decided not to press San about what happened, as his blank looks of trauma from time to time suggested something sinister. Police said that Presley simply was "in a sleep state" for 2 months, resembling a coma. That he was glad to be awakened finally. To this day no one truly knows what happened to San, except him. That was a long time ago.

Freshman year of college. Presley starts his football and campus life trying to become an adult and balance choices, life, and curriculum. LA Crime started to rise, reports of flashes of lightning with no thunder came about various places in southern and mid Cali. The lightning was golden. 19 years old. This lightning was now speculation of a revered Meta Human that became the rising lore of topic for this new generation and age. Wherever this lightning showed up, there was crime, and crime was no longer. The Bolt was born. San Presley begins a blog on this dangerous and mysterious being, questioning his real intentions. 20 years old. San has grew and matured quite a bit as souls go, he was advanced in maturity and wisdom for his age, even at 16 he was oriented like a man with three kids and a wife. Meta Humans begin to become a civil trending topic, spearheaded in California by the well known public figure that is San. Rumors arise of a fire blazing being through California, some calling it a demon of sorts. Some believe the Metas are bringing the end times and Apocalypse. This Fire blazing creature was becoming proof. People sought The Bolt to make a public appearance to ensure he was on the public's side. He never did.

Now, San is a senior in college, always on Sports Center for football, and always in some engineering journal and the internet for his social and academic endeavors. The Bolt has became more of a myth now, seeing as how no one has really seen a vivid sighting up close, or at least been around to prove it. With the Metas now at the epicenter for debate among philosophical, economical, and political effects, San stays focused on his life and continues to make the best of it. The Bolt however, has another streak coming entirely. 21 years old.

Sample Post:

The wind rushing in the face of San Presley didn't have enough resistance to match his momentum of velocity as his body pumped inertia through his entire drive. His feet were that of molten fury, and his stamina unwavering as his eyes lock onto a crumbling and faltering building of Went Enterprises. He didn't know what the hell he'd just witnessed. One moment he was talking up his homegirl of his from Cal University, the next a shift of reality shattered his convention, as he peered out the window towards where he was SUPPOSED to be, at the board quarterly meeting assisting his father with some formalities in energy costs; what he saw was nothing short of dubious. A stream of fire....or a laser...something. It was shooting outward from inside the building, like some bad X-Men movie. And then...the fantasy became real, the false was confirmed opposite. A blast of momentum darts from the building in the shape of a human...it was blazing through the air, literally. And then hell on Earth came. San saw a large trail of fire, pulsing itself into the planet, disintegrating everything in its radius. San bolted into the streets in sheer shock of the catastrophe in front of his reality. His father was the only thing on his mind. San's head darts towards the direction of a sonic boom, where it was seen that the blazing man was now two men... fighting with someone mid-air breaking oxygen with every thrust of punch. The force stretched to even him on the street. Fear paralyzes San, as he foreshadows his impending doom, until the bump of a person in fear sets San's sights in another premise. A darker one this universe had no theory of. A shocked San's face slowly melted away, gradually becoming replaced with a face of absolution. The world didn't know who he was.

What he was. In the blink of a blink of an eye, he vanished. So fast no one's brain could process he was ever there. The building begins to set ablaze as countless hundreds of people were stuck and snuffed by the flame. Went Enterprises begins to rip apart in an inferno, the screams and cries of the many seeing their imminent death. But they were met with something much more fearing and shocking. The instantaneous rush of gold in their face, something like the flash of white before death, only now their lungs were cleared as they stood on the streets of Los Angeles. The screams slowly became silenced one by one, with golden lightning arcing through the building and even the sky. People seemingly teleported onto the streets. They knew who it was, or what it was. The Bolt had come.

The trail of fire was now diminished under a streak of gold, as the two beings fought for the sake of the city. One of fire, and another of steel. That was until the clatter of electromagnetic force blew them apart, and the sudden flash of a golden arcing energy stood in between them, they both looked in respect and fear.

Steel Hero: "Ahh, dude...I'm on your side!"

In an electric, dark voice, it spoke. He spoke.

Bolt: "I don't care."

Other:
  • Born and raised in the "Tech City" known as Afra, California; relatively small in scale, around 70,000 residents, but is known as one of the most technologically advanced cities on the planet, sitting on top of an ore mine composed of Reflectium.
  • NO ONE knows that San is The Bolt. Not even his closest people in his life. It would take the work of an Edward Snowden or some form of divination to begin to clue the pieces together.
  • So much so that San Presley has a blog campaigning against The Bolt.
  • San Presley is a Division I Athlete in football for Stanford Cardinal.
  • San aside from his abilities is a menace: trained in Krav Maga, a brilliant and clever tactician, superb natural athletic abilities, and a very intelligent psychology.
  • San keeps his time becoming The Bolt a secret. Some things should be protected.
  • He is more so famous in the nerd / academic world for his Stationary Inverse Theorem (Time radiance theory below)


IMG_2648.JPG
 
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[fieldbox= Sin, purple, solid]

vDYpXmW.jpg

Last picture taken before her murder.

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[glow=purple]Name:[/glow] Delilah Campbell

[glow=purple]Alias:[/glow]
"You mortals have many names for me, in the end... it is irrelevant. You may call me Sin"


[glow=purple]Age:[/glow]
Unknown but she takes the appearance of a girl in her twenties.

[glow=purple]Species:[/glow]
"What I am remains a mystery even to me, though if it would ease your mind, I imagine I am a physical manifestation of death"

[glow=purple]Height:[/glow]
5'6"

[glow=purple]Weight:[/glow]
124lbs

[glow=purple]Gender:[/glow]
Appears female.

[glow=purple]Sexuality:[/glow]
Heterosexual.

[glow=purple]Ethnicity:[/glow]
Unknown.

[glow=purple]Powers/Abilities:[/glow]

Apparition - Sin can alter the consistency of her body into a thick dark smoke to travel in and around obstacles. Often she'll use this to navigate obstacles such as doorways or to infiltrate rooms through the ventilation system. She appears to use this somewhat to ambush her prey, intimidating them with an eerie introduction as the smoke manifests itself into her normal form. Using this ability prohibits her from using most of her other abilities, so she tends to use it mostly for logistical purposes or to intimidate her opponents.

Shadow Porting - Sin can move very quickly in and out of shadows, using them like portals or gateways in the environment to travel between. An example of using this ability offensively would be to emerge halfway out of a shadow behind her prey, pulling them back into it or ambushing them with an attack. She is limited by the amount of shadows in her environment, and if a shadow is removed by UV light she can no longer appear in that location, as the shadow is gone. If UV light is cast on the shadow she is hiding within, she'll be cast from it immediately and likely hurt in the process.

Nightmare - Sin can sometimes peer into the dark within someones soul depending on their strength of will. She can pull from it their deepest nightmare and bring it into the mortal world to frighten and terrify her opponents. The nightmares themselves are mostly an illusion, but she might take direct control of an illusion to enable it to interact physically with the victim, either verbally or with an attack.

Soul Rend - Once her victim or opponent has been defeated, she'll raise them into the air before her, binding them with what appear to be black steel chains. Using her scythe she'll tear open a supernatural portal over their chest and withdraw from it their soul. She'll either pass the soul on to be judged, keep it for other purposes or destroy it.

Chains of the damned - At range, black chains will erupt from the environment to snare or capture prey or opponents. The chains constrict and the more the victim struggles the tighter they constrict. UV light can break them, or if she herself becomes distracted. Sometimes she might wield one like a flail or a whip, though this is pretty rare.

Fel Fire - From her hands she can cast green flames, sometimes she'll ignite the black chains to make them more deadly and harmful but for the most part it appears to be her most common ranged attack. Fel flame can not be doused by water, the only way to stop it is to use light or to let it burn out naturally.

Endless Dark - In a room, Sin is able to withdraw all synthetic light to plunge a room or space into complete dark. It does not effect people with night vision and UV light will break through it easily. This same ability is used commonly when she's assaulting a location. Light bulbs will flicker and break to make the environment easier for her to use to her advantage.

Teeth of the Dark - The dark will be summoned from the environment and cast against the prey or opponent. The dark will rip, tear and shred at the flesh of the victim till only bone is left. The dark must be constantly cast from Sin for this effect to take hold and only with UV light or by distracting her will she be unable to continue casting it.

Murder of Crows - Black crows swarm from the dark to distract and hassle her opponents, they don't tend to do a large amount of damage, but their beaks are sharp enough to pierce skin. If not dealt with they can be a serious threat. Sometimes Sin might use a single crow to scout ahead for her, though this is not often.

Scythe Summon - Her main and most used weapon is a large scythe that appears to be made from a black alloy metal. In reality it is made of pure living dark, similar to the chains. It can not be broken unless countered by UV light and it's able to cut through almost all materials. She can summon it at will and will almost always do so when in combat. The weapon gives off an unsettling feeling, like it's sucking all the positive emotion from you.

Soul Engine - This is her most intense and most dangerous weapon. The Soul engine is a massive machine summoned and manifested by many captured souls of mortals. The engine works as a conduit that inhales light and breaths dark over a massive area as large as an entire city. The dark seeks out mortals, tainting their soul and placing them under some form of indoctrination. Sin then influences them to kill others, creating a devastating domino effect of death. (Future plot plan ability only)


[glow=purple]Weapons/Equipment:[/glow]
Her only equipment appears to be the armor on her hands. The tips of her fingers are spiked, the armor itself black and assumed to be made from the same substance as her scythe.

[glow=purple]Weaknesses/Vulnerabilities:[/glow]
UV light is able to seriously harm her and break most of her attacks. Focused on her she seems unable to function and will appear to be in agony. Man made light has no effect on her.

[glow=purple]Bio:[/glow]
The start of her story began during an unfortunate event occurring while heading home one late night through the city, an unsafe venture by anyone's standards let alone a young woman. Ordinarily she'd take the busy traffic filled roads, cutting through well lit districts where people were usually plentiful. It was common practice really, especially for people looking to stay out of trouble and away from those whom would prey on unsuspecting victims. For Delilah however, a wrong choice would change her life forever.

On her way home she'd decided to cut through an industrial alleyway, a shortcut that'd reduce her journey home by almost thirty minutes. It was raining and having left that day without a coat meant that a shortcut sounded like a good plan, or so she thought. While on her way through the alley she was stopped by three men, one of which explained that they were in need of her help. Reluctantly she agreed, her reward? murder. The three men shared the burden of mugging her and when she attempted to fight back, they took it upon themselves to beat her relentlessly, ending her suffering with a knife when she lay broken before them.

While usually that'd mean the end of ones story, for her it was where her next chapter began. Upon her end she was greeted by death itself, or what mortals through time come to refer to as the reaper. It had an offer for her, a deal that if found agreeable would permit her to remain among the living, but it'd come at a price. Death believed that with the arrival of meta-humans came a dramatic decrease in deaths, which left it feeling cheated. Death believed that the natural order was disturbed and if left unchecked would mean an upset in the natural balance. With this in mind, Death offered Delilah to keep her life among the living world but in return she would become an instrument of it's will, to remind mortals that they are not safe from it's embrace and to reintroduce balance by culling meta-humans from the world.

Delilah agree'd to the terms and Death bestowed some of it's power unto her. The process was agony as her physiology was altered and warped. She gained power and new perspective and understanding on the world. Some of her memories became shrouded in dark, a side effect of the process. Death named her as Sin, his only true daughter, her new given name some form of irony that it found fitting. It didn't take long for meta-humans to take notice of her arrival to the mortal realm. Some have already fallen to her, very few have managed to track her down. She emerged herself upon learning of the League, offering her temporary assistance as their goals aligned. It made many feel uneasy, mostly the non meta humans overseeing the project.


[glow=purple]Sample Post:[/glow]

Don't fear the Reaper

Black smoke crept along the ground, a thick fog consuming all it touched, spreading like an uncontrollable virus. "Run! RUN!" screamed one of the many men falling back from the defensive position they'd set up to defend their base of operations, a warehouse used to manufacture drugs for a major crime gang within the city. Gunshots echoed as they fired into the black fog, the occasional flash briefly highlighting the outline of someone, or something within it. Some of the armed men who were too slow to escape the fog let out terrified screams which were abruptly silenced, their bodies spat from the fog back at the retreating gang members.

"Fuck this!" one of them threw his gun to the ground before turning to run, some of the others following his example as they gave up trying to fight back the enemy they couldn't yet see. It'd have been their best hope to survive, had their escape route not been cut off with an eruption of fel fire, the green flames raising like a wall to prevent them from escaping. "Leaving so soon?" a soft voice pierced the black fog which dissipated in the air around what appeared to be a young woman. The remaining survivors turned, some of them raising weapons they'd kept on them. A single glance had them looking at each other for a moment before one of them sneered.

"All this time we've been running from this bitch?" he pulled the trigger, emptying the clip into the girl. Her body dissipated like the smoke, as if it were an illusion. The man's eyes widened as he realized his mistake, feeling a cold air run up his spine as he felt the presence of something behind him. "Burn for your sins" the soft voice spoke before his body erupted in green flame, his screams and the sight of his burning body causing those whom remained to open fire, some of them curling up on the ground in terror. By the time the police arrived, all that remained was blackened corpses.

[glow=purple]Other:[/glow]

~Although Sin is regarded as a villain, sometimes you can rationalize with her, often by appealing to the human side of her~

~Her odd quirk is that she is a little bit OCD~

~Appears to like all kinds of tea~

~Her accent is English~


[/Fieldbox]
 
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"All a' these powerful heroes and scary demons can kiss my ass. The hell do they have that I don't? Nothing, that's what."
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Costume
204185dc0e7c153af38e1f92b3c45e53.jpg


Outdoor-casual-trousers-canvas-100-cotton-tactical-trousers-multi-pocket-font-b-pants-b-font-male.jpg

(replace the green colors with black)

Victor "Deepo" Malone

A.K.A

The Earthshaker

Age
28 years old

Species
Meta Human

Height
6'2"

Weight
195 lbs

Gender
Male

Sexuality
Heterosexual

Ethnicity
Caucasian - Australian

Powers/Abilities
Geokinesis
Victor's original Meta Human powers were of the simple sort. Control of any Earthen material and most solid objects with a wave of a hand, and the ability to 'see' without eyesight via sensing the vibrations caused within the earth. His lack of proper training with his powers is definitely a downfall, but it is somewhat fixed by his experiences in using it.

• Density Manipulation, Efficacy Manipulation, Polishing, and Physical Restoration of Earthen materials.
• Burrowing, for use of fast travel between lands.
• Capable of medium-strength Tremor Emission by himself, if paired by his four other Selves, then it is sure to cause devastating effects to the earth around them.
• Earth Attacks via telekinetic movement of rocks, boulders, and earth, expect his technique and style to be a bit flawed, however.

In conjuction with his accidentally gained power however, it quite literally multiplies his powers tenfold, in terms of creating four more copies of him.

Divided We Stand
Due to an accident regarding an ancient artifact he probably shouldn't have touched, he is able to summon four (and only four), imperfect copies of himself to aid him in whatever needs to be done. The clones possess the attributes, traits, and powers of the original Victor himself, stay alive indefinitely, and are independent enough to think rationally for themselves. The clones' minds are interconnected within the Victor Prime's own, forming a sort of hivemind with the original as its leader. In this way all the Victors can access each one's sense of sight and sound, and so what one sees and hears all the others shall receive input as well.

One thing that irks most of his opponents is how very, very annoying fighting Victor can be. His burrowing powers are one thing, but his strategies of cycling clones in battle and straight-up bullrushing the enemy one-on-five can be utterly obnoxious sometimes. Not to mention, his jokes.

It should be mentioned that if one clone dies, all the others shall follow in its stead as well, while the main Victor experiences a sensory overload caused by the rush of emotions of the four selves when meeting death.

Weapons/Equipment

Weaknesses/Vulnerabilities

Bio

Other
 
695


Name: Raynard Redoc

Alias: Grimm
[spoili]
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[/spoili]

Age: 26

Species: Human/Symbiote

Height: 5’11”

Weight: 172 lbs

Gender: Male

Sexuality: Heterosexual

Ethnicity: Caucasian

Powers/Abilities:

  • Physical Enhancement: Since Redoc’s integration with the Symbiote, his physical prowess and reaction time has significantly increased. Endurance, strength, speed and agility all increased passed the limits of a base human. While his physique still remains at a lower superhuman level compared to other metahumans with similar attributes and mutations, such as only being able to rip off a car door while others may chuck the whole vehicle, it certainly comes in handy with overpowering human forces and aids in taking on other metahumans.
  • Regenerative Factor: The Symbiote by far has aided in Redoc’s healing time. Small arms, or even heavy arms fire don’t appear to make any lasting damage, merely slow him down as his body regenerates at the very most. Most weaponry is therefore more or less only usable against him as speed bumps. It does appear to slow when damage is persistent in a short period of time, but will resume a short time after incoming damage has ceased.
  • Mobile Armory: Most Symbiotes have an absorption capability, however Redoc’s appears to be docile after merging with him. He does have the ability to have the Symbiote “absorb” mass amounts of weapons, but rather than it integrate them some way into its form, it allows for Redoc to retrieve weapons of his choice when needed. Other than this, Redoc does not hold any kind of absorption ability.
  • Symbiote Command: Redoc is capable of controlling and commanding the Symbiote—to an extent. It seems that, despite founding a near-perfect “match” with Redoc, it refuses to completely submit. As such, Ray is only capable of utilizing it in minor ways, such as his “armory” or in the use of short, few tendrils. Apparently, the more of them there are or longer they are, the harder it is for him to control. As such, typically he will make use of them in CQC or as a surprise close-quarters attack.
  • Weapon Expertise: Before he was a Symbiote, Raynard Redoc was a mercenary. Before that, a soldier. And before that, he was a shit-starting kid born into a military family. Point being, since an early age, he knew how to fight whether he had a gun, a knife or just a stick he picked up off the ground. As he grew older, his weapon proficiency only expanded and grew. Currently, he is a top-level marksman and isn’t too shabby with a blade either.

Weapons/Equipment: A wide array of ballistic and bladed weapons. Redoc typically grabs whatever weapons he has immediate access to and stows them in his “armory”. Has ceased use of military equipment such as kevlar armor or other apparel aimed to hold ammo, weapons or explosive equipment, heavily relying on his mobility and regenerative factor to keep him moving.

Weaknesses/Vulnerabilities:

  • Electrical Shock: One of the known weaknesses of Symbiotes, Redoc is heavily susceptible to electrical shocks and discharges. Exposure to such attacks will slow him down at the least. At the most, the Symbiote will be paralyzed or incapacitated for a time, ceasing Raynard’s regenerative factor, physical enhancement and disallowing him access to his “armory” if he himself is not immediately incapacitated.
  • “Devil May Care”: A great weakness of Redoc is simply his attitude. Due to the Symbiote’s effects on his body, Raynard has acquired somewhat of a messiah complex. Even with the difference in power between himself and a high-level metahuman being made apparent, he remains confident that the Symbiote will disallow any permanent harm from making contact with him. Add that with his already skillful resume and his honest belief that nothing can keep him in the ground for good is one of his biggest drawbacks.


Bio: Born into a military family as the middle child of three, Raynard Redoc spent his early life migrating place to place as his father was reassigned. Unlike his elder brother who had a heart of gold, a decent brain physique ready for following their father’s footsteps into the military, or his sister who’s brilliant mind would undoubtedly one day help the world for the better, Ray seemed to only excel in their father’s personal combat training. Shit at school, shit morals—he only seemed bright when he was being taught to take someone down or shoot a gun. The siblings seemed to understand where their specialties laid, as their later adolescent lives differed depending.

Nala, the sister, devoted herself almost entirely to education. Christopher, the eldest brother, tried his best at everything he was put in front of, defend any who seemed in need of aid. He had the heart of the “heroes” that society so prided. Raynard, unfortunately, was crap at everything his siblings could do, so he stuck to what he was good at; pain.

Gang activity, underground street fights for cash, partying, women. Raynard put his only two skills, hurting people and charisma, to work. Some would surmise it was for fun or to kill time, but Redoc committed to these vices specifically because they were the only thing that he could do in his eyes. He was dealt his hand, and so he would make use of it.

As the siblings reached the end of their adolescence, Christopher graduated and enlisted in the military as he had planned, then passed away in the middle of his tour, just as Raynard reached his graduation. In Redoc’s eyes, it was to be expected; Hero’s never get to see a “happy ending”. Regardless, the now oldest child enlisted out of high school like his brother. Either through luck or incompetence, Raynard was let in despite his illegal background. He served a full four years before returning home, then starting up work as a mercenary soon after.

Work was steady. Regardless about how one felt of Redoc’s methods, morals or attitude, he acquired results. His efficiency carried him all the way until a job at some kind of Genetics Research Corporation. “Next Evolution of Humanity” or NEOH hired him and a few other freelancers to assist in the “recovery of crucial data files” at a research compound in Russian supposedly overtaken by terrorists or some anti-metahuman insurgency.

Unsurprisingly, they lied. There were no terrorists, just corpses from the work staff and mercs sent in prior to the current team. It was here that Raynard was exposed to the Symbiote responsible for exterminating the compound. Luckily for him, the Symbiote found a “match” with Redoc and bonded with him. Using abilities given to him, Raynard eliminated NEOH retrieval teams that came for him and continued his freelance work now as “Grimm”.

Amusingly enough, now twenty-six, Raynard was apprehended by NEOH due to the misbelief that he was completely invulnerable. One electrical shock later and he was incapacitated and taken into custody by NEOH secretly.

Sample Post:
The Deal

As menacing metal doors slid open to each respective side, three men stepped forward to greet what appeared to be a glass encapture with a single man strapped into the back of its wall. The man was slightly on the tall side with an athletic build with messy short black hair and grayish-blue eyes. He adorned only some old patient’s slacks, a strange electronic collar on his neck and duct tape over his mouth, leaving the rest of his body bare.

Of the three men to be visiting the captive, one was an older European man with graying-blonde hair and dull, blue eyes. Wearing a lab coat over typical dress attire, it was obvious he was one of the “researchers” NEOH so prided itself on. To the scientist’s side were two men equipped with rifles and heavy combat armor, NEOH’s own personal lapdogs ready to murder or die for the company.

The two troopers stood sternly at each respective wall, ready to react in the case of an incident. The man in a lab coat took a step forward and eyed the captive before opening his mouth and speaking in a tired tone with a somewhat heavy German accent.

“I don’t suppose the cold has made you more compliant, Mr. Redoc?” To the scientists question, the man bound behind the clear surface seemed to roll his eyes at the assumption. It was a pitiable hope on the German’s side and the two recognized that.

Sighing, the researcher shook his head slightly before speaking again. “Redoc, I am quite aware of your displeasure, however if we did not have you in custody, then one Government would have acquired you eventually. Regardless, I am not here to justify our actions, but to make you a deal on behalf of the CEO.”

Pausing a moment, the prisoner raised an eyebrow at this, but not before seemingly attempting to chuckle behind the tape covering his mouth.

“You see, there is a certain organization that would appreciate your… skillset among other metas. Should you agree, you will be freed from this place. Should you benefit the organization enough, they might even reward you with a new identity or a clean slate. At the very least, you will be allowed to sleep horizontally.”

As the scientist explained the arrangement, the captive’s head seemed to turn or wobble a bit along with his jaw, as if he was trying to speak. The coat turned to one of the troopers. “Administer a shock, then get the damn tape off.”

With a push of a button, electricity surged through Redoc’s body, causing him to flail and spasm until the shock subsided and his head hung down, chest heaving in an attempt to recover. Then, the glass wall sunk into the floor and one of the security personnel approached and harshly ripped the tape from his mouth before backing away for the glass to slide up again.

“...Mr. Redoc?”

“Ahh… Oh..hoho… Oh, I’m gonna kill you later,” Raynard assured the scientist, still huffing from the discharge.

Ignoring the threat, the researcher continued. “I believe you wished to respond?”

“Huh?” Redoc looked back up, then grinned. “Oh… Nah, I was just mocking you. But… since you’re inviting feedback, you really want me to bite this? Agree and you’ll let me out? Why the hell do you think that I’m gonna play the lapdog?”

“Because, if you do not, you will be terminated. We have been working on technology capable of incapacitating you or killing you via electrical discharge. Combine this with the organization’s tech… I assure you, Raynard. They will be fully capable of dealing with you should you go AWOL.”

“Ray. And what the hell do you guys get out of this? All those bodies to find a match with your little goop and now you’re gonna give it away?” Raynard questioned.

“Mr. Redoc. I am aware of your narcissism, but you and that… goop are merely a prototype. Future Symbiotes will be much more adaptable and capable of much more. You are our means of gathering data, add that in donations from the organization… this suits our needs as well.”

“Wow… just ripped the bandage right off… This is why you don’t have anyone to drag you away from zapping me Herr Naz-”

“I grow tired of this. Do you accept or not?”

“Oh, come on. I hardly get any company anymore! Not like I can piss off glass!”

“I am leavin-”

“Christ. Fine! I’ll do it. So impatient,” Redoc commented, shaking his head in mock disappointment.

The German let out a sigh and shook his head in a similar manner. “I already regret taking the tape off… I’m leaving. Good day, Raynard.”

“Why such a rush? Left the furnace on?” Snickering to himself on that racist remark, both the scientist and troopers seem unconcerned as they leave and the metal doors begin to shut. “Oh, come on! You guys need to learn to laugh at racism. It’s funny!”

“...Can ya’ at least tell me when I’m gonna be outta’ here…?”

“...Fine. Back to fantasizing about blowing this building up I guess... Soon...”
 
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Name: Jessica Kalavos

Alias: Nereid

Age: 23

Species: Meta-human

Height: 5 foot 4

Weight: 130 lbs

Gender: Female

Sexuality: Lesbian

Ethnicity: Greek-American

Powers and Abilities:

Hydrokinesis and Cryokinesis- Jessica can manipulate water and ice in her surroundings, up to a home swimming pool's worth.

Hydrogeneration and Cryogeneration- If there's no water or ice around, Jessica can create her own from nothing; however, doing so is extremely taxing.

Waterbreathing- Just like it sounds.

Aquatic form- Jessica can transmute herself into living water to flow around obstacles and absorb physical attacks.

Weaknesses:

She is very vulnerable to lightning based attacks, especially in her aquatic form. Jessica also doesn't have super strength or anything, so she can be at a disadvantage in a hand-to-hand fight.

Bio: Jessica is an only child, the daughter of a successful restaurant owner and a stay-at-home mom. She first discovered her powers at the age of six, when she was able to create waves in the bathtub simply by thinking. She showed her mother, who made her swear to never show anyone, not even her father. However, she did practice in secret.

Fast forward a decade, when she was working on her transformation as her dad saw her. Unlike her mother, he encouraged her to use her gifts. To become a hero. Jessica was reluctant at first, but her father managed to convince her, and she found that she loved the life. After a few high-profile heroics, most notably stopping a mugging in broad daylight, she got a call that would change her life.


Sample post:

The phone rang incessantly, but Jessica really didn't care at first. Still, it seemed like it wasn't going to the answering machine, so she didn't have much of an option. "Uh, hello?"

"Hello, Miss Kalavos, or should I call you... Nereid?"

Jessica was so shocked, she almost dropped the phone. "I-I think you have the wrong number, Mr..."

"Greene, and I don't think so. I'm calling you to make you an offer."

"So, you're blackmailing me, Mr. Greene?"

Greene chuckled. "Don't jump to conclusions, Miss Kalavos. I have an offer from the government."

Now Jessica perked up. This was starting to turn interesting. "Oh?"

"I take it you have heard of the Meta-Fever. Might have even had a nightmare or two about it. Well, Uncle Sam is forming a metahuman task group to deal with it. The project is codenamed "Thunder", and we'd like you to be a part. Don't worry, we won't be injecting the disease to run tests on you or anything like that, and we won't interfere with your normal crimefighting duties. Scout's Honor. All we ask is that you be willing to lend us a hand when we need it."

"You've got yourself a deal, Mr. Greene. Where do I meet you?"

"Someone will call back with instructions. We're still new, getting a few last bugs out of the system. Goodbye, Miss Kalavos."

As the call ended, Jessica was beaming on the inside. She'd just gotten called up to the big leagues.
 
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  • NAME
    Marie Vance Carter

    ALIAS
    Obsidian

    AGE
    29

    GENDER
    Female

    SPECIES
    Meta Human

    HEIGHT/WEIGHT
    5'7"/150 lbs (170 cm/68 kg)

    SEXUALITY
    Bisexual

    ETHNICITY
    Pacific Islander (American)

    APPEARANCE
    Marie has a light but tanned skin tone and stands at 5'7" with a slightly petite build. She typically wears minimal makeup, and she generally prefers jeans and a tank top over anything else (when in normal clothes. She keeps her hair rather short, going between chin and shoulder length. Her costume features light kevlar padding/armor and it almost entirely black (see below, minus the weapons). A simple face mask covers to the top of her nose, and her hair remains tucked in the hood of her costume.

    FUN FACT
    She despises family life and doesn't ever want to have kids.
    The money she's stolen over the years is still in the Dark Dimension, but she told the authorities that she already spent it all. In reality, she's filthy rich.
  • ABILITIES: DARK ENERGY MANIPULATION
    -Dark Energy Absorption: able to absorb dark energy, thus negating any negative repercussions its release might cause while also revitalizing herself to some extent
    -Dark Energy Amplification: able to amplify the destructive power of dark energy
    -Dark Energy Assimilation: able to transmute matter into dark energy and then absorb/manipulate the energy
    -Dark Energy Attacks: able to use dark energy offensively, mainly through energy blasts, waves, etc.
    -Dark Energy Bomb Generation: able to concentrate dark energy into a volatile, condensed source that will explode upon impact
    -Dark Energy Constructs: able to manipulate dark energy into any gaseous, liquid, or solid form, most often using it to create physical weapons
    -Dark Energy Conversions: able to convert other forms of energy into dark energy and then absorb/manipulate it
    -Dark Energy Force fields: able to use dark energy defensively, putting up a solid force field able to absorb energy and ballistics
    -Dark Energy Physiology: able to transform her body into dark energy, either completely or partially; this can aide in absorbing damage while also amplifying energy attacks
    -Night Vision: as one who can travel into the Dark Dimension, she can see clearly no matter how little light there is
    -Flight: able to fly indefinitely using dark energy
    -Dark Dimension/Portals: the place where she draws dark energy; able to be used for interdimensional storage and a temporary escape (possible future ability: able to use Dark Portals to teleport from place to place)


    WEAPONS/EQUIPMENT
    -Suit (pictured below)

    WEAKNESSES/VULNERABILITIES
    -Dark Energy is much more volatile than traditional shadows/darkness, making it far more difficult to properly control. She must remain in control or risk expelling dark energy accidentally.
    -She can only transmute inanimate objects into dark energy, not anything organic-based or moving. She also cannot transmute inanimate objects being held by a living being.
    -Converting other energy forms into dark energy is a 50/50 chance for her; it is easier to draw it directly from the dark dimension.
    -Her force fields can only withstand simple energy attacks and bullets; anything stronger would cause it to falter.
    -Attaining dark energy physiology, while amplifying her energy attacks and increasing her ability to withstand damage, makes her vulnerable to anyone who can manipulate any form of energy.
    -Drawing power from the Dark Dimension takes concentration and willpower, as there are unspeakable horrors residing in that dimension. Only those with her specific ability can enter the Dark Dimension and live to tell the tale--and even then staying for long risks her life and what's left of her sanity.
  • Little is truly known about the infamous super-villain Obsidian. Rumors have spread for the past decade, but they are just that. Rumors. The truth is, she wasn't born of the insanity of a mad scientist. Nor was she a powerful alien bent on bringing mankind to its knees. In reality, she was a just a normal girl until shit hit the fan.

    Her life started out pristine. Loving parents, a much older brother to share the joys of life with, and enough money to travel the world every summer. Everything seemed perfect to the outside world, and it was perfect. Sure, there were ups and downs, flaws and strengths, to their wealthy family, but overall she was never burdened with the stereotypical distant parents or the overbearing older brother. She was content...until she came upon her thirteenth year. Hell came crashing down, quite literally, when it was discovered that her father was the world-class villain Demos. Her mother and brother were in league with him as well, though to a more covert extent. Her perfect little world shattered into the screams of thousands who had died at the hand of her father. Disillusioned, she ran away from home, unaware that her own powers were beginning to manifest.

    After several months of moving from place to place, she was attacked by several amateur gang members while staying in Chicago. It was then that her powers revealed themselves but uncontrollably. By accident, she allowed one of the many nightmarish creatures from the Dark Dimension to escape, causing several people to die gruesomely. After inadvertently sending the creature back, she quickly learned of her newfound abilities. What she didn't know, at first, was that drawing energy from the Dark Dimension without proper training or awareness was enough to cripple her sense of morality or consciousness. She became a textbook psychopath, her fear of her family turning to anger. She went all the way back home, only to find that her father had finally been caught and imprisoned in the Pit. Her mother had been killed in the crossfire, and her brother was nowhere to be found. Because her father had amassed his wealth through murder and deception, she was left penniless. Her fury only worsened, and it was only a matter of time before she began taking it out on the world.

    Picked up by DHS and forced into the foster care system, she waited. After years of being neglected and left to her own devices, she had come up with a plot. Graduating high school with a fair-paying job as a waitress, she still waited. When she turned 19, she finally made her debut as Obsidian. She started out small, robbing a bank and storing the cash in the Dark Dimension for safe-keeping. From there, her power only grew, as did her insanity. She disregarded life completely, often going out of her way to cause murder and mayhem. She followed in her father's footsteps but was far more careful about it, never proclaiming her newfound wealth or status to anyone. It was only by damn misfortune that she was finally discovered, captured, and sent to the Pit.

    After years of searching, she had finally found her long-lost brother, only to discover that the only reason he was not dead or imprisoned was because he had made a deal with the government to act as their spy and liaison. He turned her in without remorse, and she has sworn to kill him for it.

    By that time, she had established herself as one of the most powerful villains since Doctor Abaddon. When her familial heritage was revealed, it was quickly agreed that she was far more dangerous and cunning than anyone else in her family. The governments decided to keep her heritage a secret from the public to quell any additional panic. As such, there was no chance she would ever be free had it not been for the Meta Fever and T.H.U.N.D.E.R. She signed the dotted line without hesitation and is once again biding her time. She will do everything in her power to find a way past the nanites in her body, and she will find her brother again. And she will most certainly kill him and anyone who stands in her way.

  • BLOOD TURNED TO BLACK

    Marie ran for her life, though it certainly wasn't the first time. Fear kept her arms pumping by her sides, and a twisted sense of pride told her she would live another day. The hoots and hollers of the gang-bangers pursuing her made her fear grow and her pride diminish. She had been stupid, so stupid. She should have stayed in her crystalline California suburb; instead, she was here. About to be mugged, raped, and probably killed.

    As she swung around a corner, she nearly collided with the larger figure of a teenage boy. She turned, prepared to run the other way just to find that she'd been trapped. The glint of their knives was probably the only light she'd ever see again, she realized. They were enjoying themselves, seeing her as a helpless little girl to far from Mom and Dad. They were right. She fled to one of the fire escapes, going up two rungs before being pulled back down and thrown to the ground. Her lip split open as her face cracked against the concrete. They merely laughed.


    "Poor little baby too far from home? We'll help you out, won't we, boys?" Their guffaws echoed off the walls. The larger boy from before yanked her by the hair, pulling her to her feet as tears welled up in her eyes. The first punch cracked a rib, the second merely worsened it. She sobbed, her eyes squeezing shut as the faces of her family flashed in her eyes. Heat washed over her, a sense of power emerging though she was sure it was just adrenaline.

    The screams she heard next were any but her own. It was the horrible sound of pain and anguish, but she felt nothing until the grip on her hair loosened. Marie slammed her hands over her ears, begging God to end her miserable life. Anything to stop the screaming. Just as suddenly as it began, it ended. Slowly, tentatively, she opened her eyes.

    The carnage was unlike anything she had ever seen. Blood, so dark it looked black, lay splattered about. The gang members assaulting her were strewn about, limbs gone or almost as such. But that wasn't what she saw most of all. What she stared at was the creature only a few feet away, its mouth open in a demonic grin. Blood dripped from its maw, and it edged closer to her. The creature looked like it was made from shadow itself but also not. It was like she could feel its life in her veins, and the strange sense of power she felt before only grew.


    The creature licked its lips, its breath like smoke as it drew closer and closer. And then it leaped into the air, a horrifying screech that almost sounded like a laugh piercing the air. Marie threw up her arms, as if that would protect her. She waited for the horrifying pain of death, but it never came. Again, she waited, and again she eluded death.

    And as she looked at the carnage that remained around her, Marie could only laugh.
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NAME:
Catherine (Cat) Holmes

ALIAS:
White Noise

GENDER:
Female

RACE:
Meta-Human

AGE:
22

APPEARANCE:

Normal-
6'0", straight shoulder length ginger hair, hair hanging over left eye, bright green eyes, pale skin, thin vertical scar in the center of her forehead, average build, slight muscle definition, freckles across nose and under eyes. Commonly wears a black hooding with blue lining and trim, jeans, black boots, and 3 silver rings in her left ear.

White Noise-
White full body suit with black boots, gloves, belt, and eyes. Static design (like tv static) spreading from gloves/boots, heavier nearer the black and fading entirely near the shoulders/waist.

HISTORY:
Catherine had an average upbringing, too average for her however. Going to school like a good girl, going home, hanging out with her friends, it wasn't bad, but she found things far too normal and too boring. She constantly sought out ways to have fun but no normal activity she found really satisfied her. Once she reached her teen years, her "activities" became less than legal. It began with minor shoplifting, candy or other small objects being the natural beginning. Over the years she developed herself a bit more, being able to take somewhat larger items with increasing ease. No one ever caught her, in the act or after, until she got to college and she was arrested after a failed attempt at stealing a car.

During her 2 years in jail, Cat discovered something about herself. Her powers showed up. She kept things secret, practiced just enough to figure out how she could use them and did nothing otherwise. The moment she was out, she started seriously training. She found herself an old warehouse and got herself some necessities and even electicity via small (stolen) generator. Once she was satisfied with how well her powers were developing, she made herself a suit, and had just one thought on her mind, "This is gonna be fun."

Or at least it was until she once again got caught several months later. As it turned out keeping her private life seperate while playing super powered thief wasn't as easy as comic books made it look. This time, she faced a lot more than the 2 years she got for stealing a car, that's where T.H.U.N.D.E.R came in. She was given an option, do what they said, or go back to jail. Cat wasn't keen on the idea of being imprisoned again, so she went along with them, figuring it might be interesting to play hero for a while.

PERSONALITY:
Almost constantly sarcastic and never losing her cool, Cat is as laid back as they come. Cat treats just about everything as a game, never taking things seriously. She has little care for laws, and tends to act on whatever she finds fun, which usually invovled taking something she doesn't own. She is in fact, a kleptomaniac, and cannot really help her own urge to steal, though she certainly doesn't complain about it. Contrary to her klepto tendencies, she isn't really a bad person but she isn't a good one either. Cat is amoral, she simply doesn't care what's considered right or wrong, and if it's part of her fun even hurting people is fair game.

POWERS:
Sonokinesis- The ability to manipulate sound. Cat can freely control sound waves in numerous ways, including but not limited to;

Sound Replication: Cat can easily replicate any sounds she's heard, gunfire, car engines, ringtones, songs, anything.

Voice Mimicry: She can alter her voice or anyone else's nearby to sound like any other voice she wants.

Sonic Blasts: By drastically amplifying the volume and/or frequency of sound waves, Cat can create devastating blasts. Glass of any kind, even bullet or blast proof, is no obstacle at all and with effort even stone shatters under her attacks. It's much easier for her to amplify a pre-existing sound, i.e. much easier to turn a shriek into a destructive blast than it is to simply fire one from her hand.

Silencing: The opposite of her sonic blasts, she can muffle or entirely silence herself and/or other people or things nearby. She doesn't really like doing so though, as she finds stealth too much work for not enough fun.

Echolocation: Cat can use high frequency pulses to "see" her surroundings, granting her awareness of what's around without seeing it directly and the ability to mentally map out the area.

EQUIPMENT:
Suit- Cat's White Noise suit is composed primarily of spandex with kevlar padding to make it bullet resistant, however it has no real defensive value otherwise.

Instruments- Cat occassionally utilizes instruments along with her powers. There is absolutely no practical purpose to this, she just likes to mix things up sometimes.

WEAKNESSES:

Soundproofing- Even her most destructive sonic blasts are still just sound. Sufficient soundproofing can dampen if not negate her powers.

Reliance on powers- Though Cat keeps herself in good shape, she's heavily reliant on her powers. Her actual physical abilities aren't much above the average person.

No immunity- Cat is in no way immune to her own abilities. She simply redirects excess sound around herself when needed. Should her handle on her powers be loosened in any way (such as tampering with her powers in any way or the off chance she ever gets too emotional) she may pose a danger to herself.

SAMPLE:

The Debut

Cat looked herself over in the mirrors for what must've been the millionth time that day. She'd spent weeks gathering various material and working on designing her very own super suit. After all, she'd need one if she was ever going to make active use of her powers. Having a well made suit was half the fun. Most of the initial designs were trashed immediately until Cat came up with her persona's name. Then it was just a matter of making the suit. Unfortunately, making a skin tight suit with no experience was rather difficult. After significant trial and error Cat had finally managed to get the measurements right. Satisfied with her final product, at least for the time being, she set out.

15 minutes later, Cat arrived at her destination, a nice large bank in the middle of downtown. Humming a cheerful tune, the would be villainess strolled right in, past the line of people and up to the teller desk. Seeing someone like her, wearing a full body suit straight out of a comic book, in a bank naturally put the employees and patrons on edge. Though it couldn't be seen past her mask, Cat couldn't stop grinning. "So how do you think I should go about this?" She casually questioned the nervous teller.

"Um... a-about what?" He quietly asked in return.

"First time robbing a bank and all, think I should go simple, threaten you, get some cash, and leave? Kinda wanna make a show of it but I feel like that'd be a waste without some news crew or something. What do you think?"

Before the poor man could even answer she cut him off. "Know what? I'm feeling showy today. Who wants to see a magic trick?!" Cat called out across the lobby, rapping her knuckles across the glass of the teller window. "Keep your eyes on this nice thick, probably bulletproof glass." She said, the grin beneath her mask stretching even wider. She raised her hand, middle finger pressed against her thumb. "Now you see it, now you don't" Snapping her fingers on the final word, a deafening boom shook through the room. Every piece of glass in the room, windows, doors, glasses, phone screens, all shattered under the force of her blast.

Unable to help herself, Cat broke down laughing, "Damn that was great! I've been dying to do something like this for months!" It wasn't until she turned back to the teller that she realized her mistake. He, along with almost everyone else in the room, was on the floor and clutching his ears. "Hm... note to self, higher frequency, lower volume. Hey, can you still hear?" She asked, knocking on the desk. "Helloooooooo? That's a no then, probably should've thought that through huh?" She asked no one in particular.

"Well... I can't just break everything and leave, destruction of property isn't exactly impressive. Whatever then, hard way it is." She said, before awkwardly climbing over the desk to get her own money and unceremoniously climbing back over. With a heavy sigh, Cat scratched the back of her head as she made her way to the door. "And I had this whole cool intro planned... oh well, not like I'm the first person to screw up on their first day." She muttered. "Hey, whoever isn't deaf, make sure you tell the cops my name is White Noise! I don't want to deal with some lame media given name." She yelled into the lobby as she stepped through the broken door.

Despite her mistakes, she made a surprisingly clean escape back to her makeshift lair, already planning a more entertaining job for next time.

OTHER:
Cat hates when people use her full name, and anyone who does will get their voice messed with via her powers.
 
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HERO APPEARANCE
[spoili]
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[/spoili]

NAME
Carson Singh Temple

ALIAS
Atlas

AGE
34

SPECIES
Enhanced Human

HEIGHT
6'1"

WEIGHT
181lbs

GENDER
Male

SEXUALITY
Bisexual

ETHNICITY
Half-American Indian

POWERS/ABILITIES
  • Size Alteration: Carson can change his size with a thought, either growing or shrinking.
  • Flight: Upon shrinking, he can use the stored up energy his body has to fly. It's usually not too far off the ground, as he is minuscule and birds do like to eat bugs.
  • Strength: The larger Carson gets, the stronger and more durable he becomes, capable of taking bullets. And when he reverts back to his normal size, they're proportional to what they were when he was tall.
  • Energy Beams: A side effect from the experiment, Carson's able to fire beams from his hands. They are stronger the smaller he is, but he's still capable of using them in his larger form, they just become less power.
  • Advanced Intelligence: Carson is smart, and he's a technological genius. This wasn't a power, this is his natural state.

WEAPONS/EQUIPMENT
  • Suit: It was the prototype suit that imbued him with his powers, and the only thing capable of shrinking and growing with him. While it is reinforced, it doesn't offer much in defense and offense. It is overabundant in offering decency, though. Carson fixed it up a bit to look less like a science model and more like a superhero costume. Mostly, he removed the sleeves and gave himself a mask.

WEAKNESSES/VULNERABILITIES:
  • Molecular Stabilization: While Carson hasn't discovered a limit to either side that he can alter his shape, the biggest deterrent is that his molecular structure becomes unstable the more extreme alteration. This can lead to him spontaneously returning to his original size and passing out, or being trapped at the size he is at for a long enough before he can change back. He's limited himself to the size of a building and adversely an inch.
  • Mix and Match: Carson's enhanced strength only becomes available the larger he gets, because the larger his muscles are and the more push and pressure he has on his attacks. Adversely his flight and energy beams come at his smaller size, using his stored up energy to perform both. The smaller he gets, the faster he is and the more his blasts hurt.
  • No Actual Training: Carson's never learned to fight. He's ability reliant, and if they're taken away from him, he's just a douche bag billionaire.
  • 100% Change of Nudity: Beyond Carson's suit, nothing else alters to his form. If he uses his power without wearing the suit, he will be naked. Pretty sure New York doesn't need to know what a 50ft tall man's genitals look like.

BIOGRAPHY
Carson Singh Temple was the son of Mason Temple and Amita Singh, and the byproduct of ego and vanity. He grew up with all the knowledge and privilege life could buy him. The best schools. The best teaching. The best caretakers. His mother and father were pretty absentee figures, but he didn’t mind. Why should he care about his parents when the entire world had been opened up to him?

Things went on like that until he was in his college years. He was in an Ivy League school, and in a technology major that his father had picked out. Carson got bored of how easy the classes were, and so he started to do a bit of anonymous work for his father's company. He found out something disturbing in all of that. His father had started to invest in weapons technology. More importantly, he was giving to the enemies of America. Shortly thereafter he got his PhD in Mechanical Technology.

So, it was a surprise when he became the CEO of Temple Technologies. While he still investigated his father, he also used his connections and knowledge to start work on a way for people to provide more precision work in their fields. It inevitably boiled down to a suit that allowed someone to shrink or grow to fit the need of their work. Wanting to keep this from his father, Carson couldn't really rely on anyone else in Temple Technologies. So, he built the suit himself, and then he tested it out.

The test was supposed to run a basic algorithm of failure or success, but it didn't do that. Instead, it launched full throttle into the actual suit's powers. Everything became bright and painful before fizzling down. Nothing had happened. Carson, disheartened, shut down the "Atlas Project." His father heard about his independent venture and chastised him for wasting money and inevitably shutting it down. In hopes of exposing it a little so it didn't become some hidden, wanted secret, Carson let the Atlas Project be known. Nothing came of that knowledge. Yet, Carson quickly found out that he'd been changed because of it.

It happened suddenly and awkwardly while he was attempting to appease investors. To them, he disappeared. To himself, he was suddenly suffocated in his clothes. He easily played it off as a lame joke. Yet, it led him to fully look into his abilities.

Realizing he could do something with these abilities, he used them to try to take down his father as the hero "Atlas."

SAMPLE POST
[spoili]Carson yawned. He'd decided to work late that night, and then he decided to drink because working late was the pits. So, drinking and the late night had led him to be a little more exploratory of Temple Technologies than he usually was. He slid into the Requisitions Lab in hopes of getting a glance of what his technologists were working on. There he saw Terrence, his Leading Scientist, ramming papers, hard drives, thumb drives, and what not into his briefcase.

"Is there a fire I don't know about, Terry?" Carson asked, hiccuping a bit.
Terrence paused. "Mister Temple."
"That's my name," Carson said, raising a brow. "What's going on? Is there a fire alarm going on?" He looked around, but there was nothing stating that there was an emergency. It was then that the realization of what was happening dawned on him. "Terrence," he said, using the man's entire name. "Are you stealing information from me?"
"Can we talk about this?" Terrence asked, immediately pulling a gun.
Carson shot his hands up. "Really? Talking involves a gun because I don't think it does. Then again, maybe I'm behind on the times. Is there is a twitter tag for this?"
"Shut up!" Terrence's voice escalated, waving the gun frantically. "You hid the Atlas project from us!"
"I released it upon its failure."
"Yeah, some of it. But you didn't release the energy bursts that give humans this ability. This could revolutionize everything."
"Look, Terrance--"
"No! Your father is paying millions of dollars for this information."
Carson laughed. "Millions? How many?"
Terrance paused. "Two?"
It was then that Carson laughed more. "Wow, for a man worth hundreds-of-billions of dollars. He has super shorted you."
"Well, maybe he'll may me more when I shoot you."
"Whoah--" Carson was only able to get out as Terrance pressed the trigger of his gun. Time may have slowed as the bullet shot towards Carson, and Carson shrunk down, sloughing off his clothes like a toddler slides out of his father's jacket.

He flew directly towards Terrance, becoming his normal size and seizing the gun. He tossed it aside before hitting the man in the jaw.
"So it is," Terrance started to say, but Carson kneed him the crotch. Terrance let out a large groan.
"I'm going to take your briefcase and have you arrested."
Terrance laughed. "That's not my only weapon." A blade slipped out of his coat sleeve. Carson saw it a few second before it impaled him, yet it was enough for him to grow wantonly and become a giant in the small requisition area. He destroyed a few workspaces, but he hoped that they had computer backups. So, the blade stabbing into the side of his chest was very negligible.
"The fuck?" Terrance asked.
Carson used his confusion to grab the other and hold him tightly in his hand. A hard squeeze forced Terrence to drop the knife.
"You want to tell me what my father is up to?" Carson asked.
"What are you going to--" Terrance paused. "Are you really doing this?"
Carson squeezed the man harder
"Fuck. Shit. No. Noooo." Terrance let out a long howl. "Fine, just getting the research. Everything is on a thumb--"

The police would come later and find a half-crazed Terrance handcuffed to a desk ranting about Carson. The police just laughed, as the entire thing sounded ludicrious. Carson would use that information to further his attacks on his father. He'd also use that experience to always wear the size-changing suit underneath his normal clothes.
[/spoili]

OTHER
  • Fun Fact #1: He's mildly allergic to cats.
  • Fun Fact #2: He's an atheist.
  • Fun Fact #3: He doesn't think magic is real. He thinks it's more "super-powered science."
 
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Out of costume.

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In costume.

Name: Joey Yabari
Alter-Ego: Thousand-Yard-Yari, Yari
Age: 31
Species: Meta Human
Height: 5’11
Weight: 167lb
Gender: Male
Sexuality: Heterosexual
Ethnicity: Japanese-American

Powers/Abilities: Yari’s defining quality is that he is one of a handful of people in the world that could justifiably consider themselves the world’s greatest swordsman. Innate talent, instruction by some of the world’s finest, and decades of dedication has caused this to be so.
  • Master Swordsman: Yari is at least proficient at all known and disseminated forms of sword-based martial arts, and has mastered a large portion of them.
  • Body as a Temple: His training and lifestyle have blessed him with strength, endurance, speed and dexterity on par with Olympian athletes.
Joey Yabari, in his youth, was deemed by some mysterious folk as ‘of the Chosen few’. What they meant was that Joe’s lineage was of a long line of metahuman martial artists with the potential to warp reality itself, although as it happened his potential for this was (thankfully) limited. However, his ability to bend certain rules of space and time have factored into his swordplay. His suite of meta-abilities are as follows:
  • Swallow’s Caress: Joey is able to allow his blade to enter the realm of the incorporeal, enabling him to tangibly harm ghostly and demonic beings.
  • Against the Elements: A similar technique allows him to parry and deflect elements and laser-like substances.
  • A Thousand Blades as One: When Joey Yabari swings his blade, the Joey Yabari of a hundred other parallel dimensions does the same. With great effort, Joey Yabari is able to bring those blades into this world. In practice, when Joey swings his blade, he can summon a multitude of other blades from nothingness to follow suit.
  • Weapon-Sense: Somehow, someway, Joey Yabari instinctively knows when a weapon is drawn or about to be drawn in a 500 meter radius of him and can pinpoint the exact location.
  • Weapon-Sense II: Joey is in tune with weaponry to such an extent that he is able to enact a sort of psychometry upon laying hands on a weapon. He is able to recall visions and memories that the weapon has been involved in, been around for a period of time as well as visions of the wielder.
  • Wuxia: Joey defies laws of gravity, able to walk in air, on water, along walls and ceilings.
  • Tear the Consciousness Asunder: Through some unexplainable skill, Joey is able to slice a man to unconsciousness without actually causing harm or injury.
Equipment: Yari wields the blade Everdark Kaze, a katana forged entirely by a strange alloy of pure black meteorite. It’s been fabled that this legendary blade is nigh unbreakable.

The blade, however, is also said to be accursed, a beacon for the supernatural evils of the world. With that said, the blade is Joey’s cross to bear.

Weaknesses:
  • Straight-Forward: Joey knows of the battle, but not of the intrigue and subtle machinations that villains often engage in. As such, he is prone to being manipulated and deceived.
  • The Everdark: The blade Everdark Kaze is a beacon of evil, drawing phantoms and spectres to Joey. These haunt his mind, often manifesting in terrible dreams. Furthermore, those capable of tracking the supernatural will always be able to find Joey, as the Everdark blade has a very distinct presence.
Bio: The Yabari clan were said to be the greatest swordsmiths and swordsmen in the known world. Their family blade, the Everdark Kaze, was crafted with such skill that demons and ghouls sought it, for even when the blade was but a virgin to blood, it reeked of death itself. Indeed, it was said that while the Everdark Kaze made its home in a small temple in Kyoto, the prefecture knew of no horrors, spoke of no tragedy. As such, the foremost warrior of the Yabari clan would wield the blade, taking the burden of all that lurked in the night upon themselves.

Until the 21st​ century came along, and the world – for the most part – had no need of katana-wielding bushi. Joey Yabari was born in New York City, where his parents had migrated, hoping to put their son through a good ol’ American education. And so Joey lived a normal life in the United States of America, crushing on girls, hanging out Chuck E Cheese’s.

That was until Joey Yabari woke up to see the Everdark Kaze, its razor point embedded into the flooring of his bedroom.

His father, thought he had long since eschewed tradition, was shocked to belief by this occurrence. In Yabari lore, this had only happened once before, when the Yabari clan had fallen to insurgency in the wake of Toyotomi Hideyoshi’s reign. In those years, the Everdark Kaze was lost to the Yabari, while they ransacked and pillaged villages of the newly united Japan. It reappeared and spoke to Yabari Saika, instructing him to cut out the corruption of the Yabari clan, root and stem.

As the tale goes, Yabari Saika slaughtered the rest of the fallen clan, and then rebuilt it in the decades to come.

Struck by superstition, Joey’s father sent him back to the rest of the Yabari in Japan, Everdark Kaze in hand. He was to continue his schooling in Japan, while his grandfather and uncle attempted to unravel the mystery of the Everdark Kaze. In the process, they taught Joey many a lesson regarding the finer points of swordplay, as they themselves were amongst the world’s foremost practitioners.

It was during such a lesson that the Everdark spoke to Joey, not in words, but in revelations. Images of the world smoldering, torn asunder by the evils of the world; a memory that burnt itself into Joey’s memory.

Years later, Joey Yabari would return to America, regarding himself as Yari. The thousand yard spear that pierces through evil.


Sample Post:

“The answer is no, I’m afraid.”

The plume of smoke and nicotine rose up into the moonlit sky, as Joey Yabari’s curt reply pierced the silence. He had not even seen fit to turn towards his new acquaintance, and his shades hid an anger born of annoyance. The sort of annoyance that could only be caused by the mosquito that simply would not acquiesce to either death or silence. Really, these authoritarian types were so persistent.

“I’ve heard the pitch, sir. And I’m more than aware of why I’m a choice recruit. I’m good with the blade sure, but the blade’s your concern, not I.” The source of the smoke was flung unto concrete, smoldering. “But as it happens, the blade’s my concern also.”

Joey Yabari looked over his shoulders, wholly unsurprised by the man who greeted him. Suit. Glasses. Holstered weapon. Measured step. Stoic. He spoke, with typical false cordiality and condescension, “You should pick that up. Bad example for heroes to litter. Or smoke, for that matter.”

“Allow me to be blunt. You are good, great, superlative even. But a swordsman is still just a swordsman in a world of nuclear capabilities. And if the sword was just a sword, you and I wouldn’t be talking. But it’s not just a sword, Mr. Yabari. The Everdark, as the saying goes, long associated with beings that prey upon the mind. Surely you are aware of…”

“The Meta Fever. Yes. Kaze remains silent on the matter, I’m afraid. I’ve inquired.”

“Not in the way we would, I’m sure.”

“Of that I am also sure. Black magics, shadow magics, blood magics, science beyond my comprehension. Kaze is my birthright, and the heart of the Yabari family, I will not allow it to become a test subject.”

“I suffered a paper-cut today. It bothered me the entire afternoon.”

“My condolences.”

“I’m trying to illustrate that I’d do rather poorly with an evisceration or two, which I’m sure you’d be all too willing to deliver unto me if I tried to take dear Kaze away from you. Which is why I’m saying I won’t. No black, shadow, or blood magics. No spooky sciences. But we try it my way – there are places you haven’t gone, places that you don’t even know exist.”

A moment, for the prospect of the unknown to sink in.

“Perhaps there, Kaze will speak to you.”

It was an offer worth considering.
 
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Name: Adam Cooper

Alias: Wrecker

Age: 25

Species: Metahuman

Height: 5'9

Weight: 260lbs (when not using power)

Gender: Male

Sexuality: Heterosexual (mostly)

Ethnicity: Caucasian (also mostly)


Powers/Abilities: At Will/Density Manipulation - The ability to change his own density.

Benefits when density is higher than normal: Supernaturally Dense Tissue - Leads to Super Strength, Super Durability, Pressure Resistance, Temperature Resistance, Super Endurance

Benefits when density is lower than normal: Limited Intangibility and Pseudo Flight

Weapons/Equipment: None, he is the weapon and equipment.



Weaknesses/Vulnerabilities:
  • He eats like a black hole, from the energy needed to use his power.
  • He cannot actually fly, the way Superman or Ironman can. More like a leaf on the wind.
  • Anything denser than your average steel, he is unable to pass through. (Specific to him)
  • He cannot phase through anything that isn't solid. (Specific to him)
  • Cannot pass through anything, if under the effect of electricity.
  • He can only change the density on himself, not size or volume. (Specific to him)
  • He has to "activate" the power. So if he is not ready to take a hit, the blow could be deadly if it is to an average human.
  • His ability to raise his density has become virtually limitless. It's training to get there is the issue.
  • That said, his use of power does depend on his energy level. The more drained he is, the more less he is able to change in density.
  • While this does make it more difficult to harm him, any type of invulnerability will never be absolute.
  • Strength and Durability is gained, but things like speed, movement, agility suffer, after a certain point.
  • Too much weight would also cause issues, at times.
  • Heights and Snakes.

Bio: Adam was born in a small town, in New York. Life wasn't very interesting, in terms of being different. He came from a good family. In that, they accepted him for who he is. However, they did not know how to deal with him constantly breaking/floating things. Wrecker was raised on good values but with his parents being unable to teach him how to use his gift, there wasn't much for him to be but experiment. There were a lot of ideas that either busted or floated away. No one else knew about it. It was like a dirty secret but he knew they still loved him.

Often, the young man would go out for sports and of course the ability wasn't used. There were a couple of times he was tempted. Even so, he was an average athlete that did well in school. His favorite classes were music and gym. (Because lunch isn't a class). He was known as a class clown and it was something that was given pride on.

But the ability had to come out sometime. And it was the last day of Sophomore year. He was walking home, and his head phones were in. The light was red but the truck driver didn't see it. Luckily, Adam seen him. The front of the 18-wheeler had a Mr. Cooper sized hole in the front. The driver was killed when the semi flipped over the teen.

It was a hard sight to miss, said the 4th witness. They weren't in court, but it was a town discussion that wasn't going well. Before the torches were lit, they decided to move. To a point, he still resents himself for that day. Thankfully, being a teenager in this day and age allows for internet surfing. This is what helped lead him to hero work. He never thought about it before, but it makes sense. Growing up watching tv shows where the big bad does something evil and the good guys come in and kick his ass.

When it came time to be on his own, after two years of being off and then college (He was 24 at this time), he picked a spot on the map and that would be where he would protect and start a life for himself. After talking it over, with his family, it was time to go. Adam does still keep in contact, when he can, but this new life can be rather busy.

Sample Post:
A docking boat? Police sirens? Healthy amount of gun fire?

"Oh boy, we got a live one!" He wiggled on top of the warehouse.

He could tell it was getting colder. Ice was forming over some of the water that was up there with him. Thankfully, he had an easy way to combat that, so weather would not be much of a factor. Seeing out into the dock wasn't an issue, until he decided to look down. The ladder was easy to climb up but now his fear of heights was digging into his chest. Shouldn't have looked.Stepping back, Wrecker tried to regain his composure. There were some of the city's finest being fired on and there was a ship carrying in god knows what. THEY NEED YOUR HELP WRECKER! SNAP OUT OF IT! His conscious was right, as the officers frantically called for back up.

Slapping his own face a couple times seemed to help. At least, it distracted him enough to gain a mental footing. I have to get onto that boat. He angled his hands to try and get the right view to see where he was going to land. Breathing deeply, he knew it was duty time. Hehe Duty. Wrecker began a sprint. He would, hopefully, launch himself off the building and securely land on the boat. Punch some bad guys, in the face, dock the boat, shake the hands of the officers, and maybe go out for coffee. I like coffee.

Leaping forth, the would be hero was...slightly floating. His density had been lowered so he could fling himself forward with the strength of the jump. He did jumps like this all the time, the only problem was this time it was a moving target. He was used to building to building. The air was whizzing by like he was a child on a bike going downhill. The only problem was now there was participation smacking into him as well. His eyes squinted, attempting to keep sight of the boat. As he and it got closer and closer, realized he was right on target.

"No one knows where the Macho Man is coming from!"

As Wrecker reached point of impact, he grew vastly heavier, ready to take on the much larger tugboat. And because he could, an elbow was raised as if he was an old WWF wrestler jumping from the top turnbuckle. It amused him.

"Yeah!"

He crashed into the boat, successfully. Surely, that would have given the baddies cause to pause to maybe bump up the time any back up were to arrive. Every second counts, and it seemed he landed in the--

"Captain on deck!"

Other: Uh...he likes food (in addition to having to eat lots of it.)
 
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Nessa Murtaugh

Shamrock

Apparent age 22

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Species: Half Tuatha, Daughter of Oghma

5'7”
175 pounds


Female

bi-sexual

Part Irish, Part English, Venezuelan, Canadian, Trinidadian.

Powers:

Superhuman strength. Her upper limits haven't been tested, but she isn't superman. Current lifting estimated limits roughly 20-30 tons.

Superhuman Dexterity and Agility: She has extremely quick reaction speed and has superhuman Agility.
She can probably manage 45 miles per hour running speed.


Superhuman durability and Constitution. She is highly resistant to toxins, virus and bacteria. Her healing factor is considerably faster than human, but not quite regeneration

Super genius level Intellect: Has a tendency to be constantly analyzing everything around her. Constantly in pursuit of further knowledge.

Her intellect gives her substantial resistance to mental powers, abilities and effects. Is very effective with fighting as she can generally anticipate enemy moves.

Luck: Users are special existences, blessed with luck so great it bends the very structures of reality, constantly rearranging them to their advantage. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds and defeat the most unbeatable opponents.
Whatever users need or desire, ideal opportunities will spontaneously present themselves, opening new paths to wherever they wish to go. Users also possess infinite latent potential, that can manifest in many forms and be unlocked in many ways, depending on the context and circumstances.


Skills. Medical doctor and surgeon. Speaks a dozen languages fluently and several more on a less than fluent basis. Excellent with computer software and programming. Excellent with knowledge based on ancient western history.

Expert with Aikido, Jeet Kune Do, Keysi, Krav Magda, Karate and Boxing

Expert with Staff fighting.

Expert with piano and organ

Gear:

Enchanted staff. Carved by the Tuatha, by the god of Carpentry as an indestructible
weapon. Can be summoned.
Enchanted leather armor, heavily resistant against blunt, piercing and slashing damage.
Resistant against electrical and fire damage. Complete with hood. Can be summoned.
Emerald and Silver ear ring. Enhances and defends her hearing and her eyesight.


Carries a small pouch of super balls to throw at her enemies.

Considered very but not super wealthy.

Weakness: Socially has very little skill. Her intellect is very much a hindrance here and her social training has been very weak to date. Even more so romantically. Has no streetwise skill
She cannot fly and has limited ranged attacks



Her true father, Oghma is a god of wisdom. Studying the situation of mankind, he determined that there was a need for a true hero. He fathered a daughter by a mortal of extraordinary intelligence and took the child to be trained at a select facility in the remote wilderness of Canada. Many physical and mental trials & hard training were Nessa's to endure during her childhood. She endured and in many ways thrived. During her last year there, an incident occurred. A young man developed superpowers while visiting the facility she lived in. As she was about to rush in and help, he managed to get things under control. After words, she hid as he and a woman who appeared out of no where started to use powers on anyone who witnessed.

The goal of her training as to create a protector of mankind. Their one mistake was that they failed to allow Nessa to relate to mankind. She wasn't allowed into the outside world until she was Sixteen, when she entered the college world of Stanford in California. Of course she excelled. A masters degree in linguistics. A medical doctorate and another doctorate in computer science. She sailed through school in a third of the time expected. She has a Mynah bird as a pet. It is suspiciously intelligent and a paranoid mind might think that perhaps it is a spy for her father or his family. She has encountered the young man, who she realizes is a meta human in Vancouver and has developed a friendship of sorts.

Two years ago she was released into the care of her mother, in Seattle. A wealthy woman who was a ceo of a successful company in her own right. A tech company with military contracts, based on manufacturing defensive systems for personnel and vehicles. It has been a struggle for both of them, to get Nessa to relate to people. To like those mortals she has been charged to protect. Now she hides in the world of the wealthy, venturing out after studying criminal patterns and behavior.

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Her mother Veronica Wells


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This with a hood

@mr_pibbs


Dislikes bullies & thugs, arrogance, fame.




Sample posting




First night out.

Nessa was 17 now, finally released from the scientific gulag that was the Liones institute. Father had rented a small cottage in Vancouver. It was heaven, alone, aside from her father. No scientists, no nurses or attendants. Father had made a habit of visiting a couple of times a month for the last several years was going to spend the summer here with her before she heads off to college.

After a couple of weeks she became anxious to go out and try her abilities. She had read where the seedy part of town was and decided to drive her car out that way. She wore black sweat pants, black t-shirt, tennis shoes and a hoodie.

She prowled through this neighborhood for a couple of hours before she found an actual crime being committed. Needless to say she was disappointed. Still a mugging was a mugging. Three young men had surrounded a woman, there attention was thoroughly on their victim.

It took her several moments, priceless endless moments to subdue the three young men. She told the woman to run afterword's. She took pictures with her cell phone. She nearly skipped back to her car, elated at how well it went.

She returned home to the rented cottage to find her father with a cup of Bailey's and coffee. Sitting there in the near darkness waiting for her. He didn't say a word, just that look. She slinked back to her room.

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That could have been worse, he thought. At least we know what to work on.
 
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[bg=#a8a8a8]

#ff3333
"Rejection teaches you how to reject."
[/bg]

  • tumblr_n0peg5EZ941svck0oo2_250.gif
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    tumblr_n0peg5EZ941svck0oo6_r1_250.gif

    [bg=#ffffff]

    Name:
    "Ophelia will work just fine, or you can also call me Felli."
    . Ophelia Adriana Snyder .


    Alias:
    "Not the most original, I'll admit. But at least it's short. Also, I'm willing to hear anything you have to suggest!"
    . Corpse .


    Age:
    "Old enough to drink, but too young to make great decisions."
    . 22 .


    Species:
    "Human, mostly."
    . Meta-Human .

    Gender:

    "Female... isn't it obvious?"
    . Female .

    Ethnicity:

    "I'm a little Scottish, I think."
    . Caucasian, Scottish .
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    Undead Physiology
    Overview
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    Ophelia is not exactly fond of her ability, because within seconds of activating it she looks like a real life zombie. This ability allows her to lack physical weaknesses, such as pain, need to rest, and vulnerability to environmental effects. Being clinically dead, her brain and body are immune to most powers that affect living beings. She will be much faster and because she can't feel pain she can keep coming at her target until she's killed. The switch between her living state and undead state is a slow one. It takes time for her organs to turn off and on, so she'll need at least fifteen minutes for each transition to be complete.
    Limitations
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    While her ability is activated her wounds will heal at an exhilarated rate, but it will be nowhere as quick as someone with an actual healing factor (such as Wolverine or Deadpool). When her ability is not activated, however, she will heal just as quickly as any human would. She can't feel any pain whatsoever while in her undead state- which can be a good and bad thing, depending on the situation. For the most part, while her ability is activated she can still control herself, but the longer she remains in this state the more she gets hungry. Eventually the hunger will consume her. As much as it disgusts her, the best way to avoid loosing control in battle is to take bites of her opponent as she goes. If she's not in combat,fresh raw meat will work just as well.
    Weaknesses
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    Though her agility is improved while in her undead state, Ophelia's motor skills are impaired. She has trouble keeping her balance, and tends to walk with a limp after a while. When she activates her ability her body essentially turns off, but she behave as if she was living, making her 'Undead.' Because of this, she starts to decay just as any dead person would. So, it's not wise for her to remain in her Undead state for extended periods of time. In addition to this, people (even her peers) may have difficulty being around her because she is decaying.She smells dead, she will slowly look dead, it's not a pretty sight. No matter what state she is in- living or undead- a bullet to the head will always kill her. Also, while she is in her Undead state she is hypersensitive to fire, any burns she gets while in her undead state will never fully heal and will will tranfer over to her body when she deactivates her ability. Ophelia believes she may become vulnerable to necromancy while in her undead state too, but this has not been confirmed yet.

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    Face Claim: Karen Gillan

    "Personally, I think I'm pretty decent looking."
    Eyes- Hazel
    Hair- Strawberry Blonde / Red, Thick, Soft, Bust Length, Smells like Strawberries
    Height- 5'11''
    Weight- 138 lbs
    Build- Skinny Fat
    Birthmark- N/A
    Tattoos- [spoili]
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    Piercings- Once in each ear lobe
    Scars- N/A
    Complexion: N/A
    Bloodtype: O-
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    Personality:
    "I might be too nice for this business, now that I think of it."
    . Ophelia is a very active young lady. She is naturally adventurous, and perhaps too curious for her own well being. Whenever something peaks her interest she becomes slightly obsessed with that one thing, until something else comes along and takes it's place. She's friendly and welcoming, making friends wherever she goes. Slightly clueless and very naive, Ophelia has a hard time telling when she is not liked by someone. She assumes that everyone enjoys her company, which can make her overbearing and even annoying to certain people. Felli is persistent, and never stops until she gets what she wants. Selfless is not an uncommon term used to describe her, as she has a habit of prioritizing helping other's. She is also very sentimental, her walls are lined with random little objects that hold meaning only to her .

    Weapons/Equipment:
    "Given that I can heal from almost any wound except for a head shot, I've never really seen much need for armor. That said... isn't having a fabulous outfit a plus to being a superhero?"
    . Ophelia's costume is self-designed, with earthy tones. She has a beige cloak, paired with a black and green top. Her pants are brownish and slightly see-through, her boots are black and extremely comfortable, as well as durable. She also has black ribbon connecting her cloak to her top, which also runs down one arm and both her legs to connect the whole look .

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    As for her equipment, she does know how to use a gun, but prefers hand-to-hand combat. She has two duel bladed knives that she uses during combat, with a space between the blades for her to hold. It looks something like this, but the blades are a bit longer:
    [spoili]
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    Weaknesses/Vulnerabilities:
    "I feel like I shouldn't openly share this information."
    . Ophelia doesn't know when enough is enough, often taking things too far. She's incredibly naive and gullible, which in turn makes her easy to manipulate. While she is good at taking orders, she has a hard time giving them, so she should not be appointed in any kind of leadership role. Mostly, Ophelia is afraid of being alone as well as disappointing others. She also fears the dark and, for whatever reason, heights. Just the thought of being up high freaks her out .

    Other:
    "I'm not sure what else you want to know."
    . Talents - Ophelia is very good at whistling, and she can roll her tongue. She is able to read upside down, as well as backwards. Thanks to years of practice, Ophelia knows how to play the piano. She is good at dancing, especially ballroom dancing. Lastly, she is ambidextrous , meaning she can write with both hands .
    . Her nickname is Felli .

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    "Honestly, I would trade my power in for another any day. It just not attractive... at all."
    For the most part, Ophelia had a pretty normal childhood. She never had much trouble making friends, and never really seemed to have a problem with bullies. Truthfully, whenever someone did pick on her she was too oblivious to notice. She was a exceptionally happy girl, who always tried to share her happiness with others. Her family often joked that she was their ray of sunshine and her older sister, Melody, was their rain cloud.


    The two sisters were very similar in their interests- both liked wearing dresses, painting their nails, going on hikes. However, their personalities could not have been more different. Ophelia took everything as a compliment, Melody recognized insults. Ophelia was outgoing, Melody stayed in the background. Despite their several differences, the two sisters were always very close.

    Neither of Ophelia's parents were Meta-human, so the family never worried about either of the daughters being anything but ordinary. She did have an older cousin on her mother's side, Jackson, that had the ability to sprout two extra arms, but he was really her only known Meta-Human family member. And so, when Ophelia became very ill at age 14 her family was sure it was just the common flu.

    Her sickness lasted longer than the average 2-3 days, but her family still did not worry. During her illness she ate countless bowels of chicken noodle soup, only to throw most of it back up in the toilet. She also smelled horrible, despite taking two very hot showers a day. Her skin was pale, her eyes lifeless, and her breath got so bad that it made her family members nausea. Each day she only seemed to get worse and worse, and the family agreed that if she wasn't feeling better by the end of the week they would take her to the hospital.

    There was no need for medical care, as they soon realized. On the fifth day of Ophelia's sickness the family came home from the store, several cans of soup in tow. They walked into what looked like a crime scene, blood smears across the floor and walls. In horror, the family followed the path to behind the couch, where they found young Ophelia devouring their cat, Shadow, raw.

    Luckily, after Ophelia had finally satisfied the hunger she had endured for days prior she started to get better, more lifelike. Her parents came to the conclusion that she must be a Meta-Human, and that turning into a "Zombie" was her ability. They had never heard of another having the same ability as their daughter, which frightened them greatly. And so, the family agreed to just pretend Ophelia was normal, and they made Ophelia promise not to use her ability ever again.

    The problem with this was that without proper training Ophelia would never truly know how to control her ability. Instead, in controlled her for the next few years, and whenever she felt suddenly hungry she had to lock herself away and eat some raw meat she carried with her. Eventually, she grew used to living that way, and believed she could carry on doing it forever.

    Until one day, when she was seventeen, while she got hungry at school. She locked herself in the bathroom, searched through her bag for her raw meat. But, unfortunately, she didn't replace her supply from her last episode, and was out of it. As Ophelia began to panic she grew even more unstable, and it was at that point that a poor underclassmen came into the bathroom. Ophelia could smell her instantly- and as much as it disgusted her, the fact that the younger girl was on her period only made Ophelia hungrier.

    She attacked the girl in the bathroom, taking three bites before teachers started rushing in to aid her victim. When Ophelia came back to her senses she was sitting in the back of a police car, fresh blood still dripping from her chin. By the time her parents came to see her at the police station she realized that she couldn't control herself, and she needed to be sent away. The police agreed with her, and agreed to hold her in the station until her court hearing.

    The judge ruled that she be sent to a facility designed for people with abilities like hers, for thirty years, with probation after. The facility was basically a prison, and she was kept under supervision at all times. It wasn't until she was nineteen that she was given a trainer to help her with her ability, so that at the end of her sentence she could hopefully return to civilization without trying to eat someone else.

    Her trainer was named Dr. Dennis Matthews, though she usually called him Denny, and he was also Meta-Human. He had a phenomenal healing factor, which allowed him to heal from wounds very quickly. It was a good pairing, since every time she took a bite out of him he'd be fine three minutes later. It took two years of training for Ophelia to learn how to control her ability, but by the time she was twenty one she can complete control. Even when she was in her "Undead" state she could still resist her monster-like urges.
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    "I can't remember the last time I was so excited!"
    Footsteps echoed through the silent hallway, bouncing off concrete walls. Ophelia resided in the cell at the very end, away from most of her inmates, and still she heard when the stranger entered. She ignored it, assuming that it was just a guard coming to take one of the other prisoner's somewhere else. That happened from time to time, some of them were being freed, though most often than not they were being relocated.


    A small smile rest on her lips as she flipped through the photos in her hands once more, studying each one before moving on to the next. They were of her family, they sent her pictures every month. So that she wouldn't forget them, what they looked like. So that she knew they still loved her, despite how monstrous she was. They wrote her occasionally too, and she would always write back immediately.

    Prison made most people hard, cold, pessimistic. However, Ophelia managed to keep most of her original personality in tact. She thought it was partially because she wasn't usually allowed to hang out with her other inmates- both because she was much smaller than then, so the guards were concerned about her safety, and because she spent most of her time training her self control. It also helped that most of the people she interacted with were kind to her, and had known her the entire time she had been there. They very quickly learned that she wasn't evil, she just had a very unfortunate ability that she didn't know how to control.

    When the sound of the footsteps got louder Ophelia's attention was caught again. She turned towards her cell door just as a man came to a halt in front of it. He wore only black, his face looked very tired. The light seemed to play off of his graying hair, and Ophelia oddly thought he was handsome. Her brown eyes shifted to look behind him, looking for someone else, only to find he was alone. "Where's Denny?" She asked, gaze shifting back to the stranger.

    "It was my understanding that you no longer require his training," The man replied, sounding southern. This surprised Ophelia, it was something she hadn't expected. Silence fell over them, the two just staring back at each other.

    Finally, Ophelia said, "Well, I don't require it, no. But he still comes every day." She paused, feeling very confused. What was going on? Most of her days were the same, she had grown very accustomed to her routine. She couldn't even remember the last time something different like this happened. "There's no such thing as too much training."

    "I agree," the stranger said, resting a hand on the bars. It seemed odd to her, most strangers did not get so close to her cell. Didn't he know better? After another beat of silence he continued, "But, I've heard you're doing well enough to get out of here."

    "I was given a thirty year sentence," Ophelia argued, obviously still confused.

    "Oh, I'm well aware of your past, Ms. Snyder," Said the man, sounding more bored than anything else. "Surely you're not so naive as to think I'm here to set you free." He chuckled shortly, shaking his head. "No, I'm here to offer you a deal."

    "A deal?" She asked, standing from her bed. She placed her photos face down on the mattress, taking a step towards the man. "What kind of deal?"

    "You see, you posses a rather rare ability. There are very few like it across the world. We'd like to take advantage of it, use it for the greater good." He paused to study her expression, and it became clear to him that he was still being far too vague. And so, he opted to just get to the point. "You've been invited to join a Superhero league called T.H.U.D.E.R. You won't get any recognition for your accomplishments, but it will get you out of this prison." He looked around in disgust, as if for extra effect.

    Ophelia mulled this over for a moment, the thought of getting out of the prison was appealing. And the term 'Superhero' had certainly caught her attention. "I'd be helping save people?" She asked, a twinge of excitement in her voice. The man nodded. "You really think that I can use my power for good?"

    "We do."

    Ophelia thought about it for a few moments longer, before smiling at the man. "Will I get a superhero costume?"

    The man seemed surprised by the question, and then his lips pulled back into a smile. "I'm sure we can work something out."

    "Count me in."
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[bg=#a8a8a8]"Running from your problems is a race you'll never win."
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