Terraria

  • Thread starter Karsikan the Berzerker
  • Start date
Its a pity the Star Cannon is so damn impractical till late in the game when most enemies are a moot point anyway.
 
yes but then you can do the three bosses at once run.
 
1.0.3 is upon us!

Player
-Players can no longer repeatedly double jump after touching the top of the world.

Items
-NEW ITEM - Black Lens.
-NEW ITEM - Sunglasses.
-NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
-NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
-Fixed a bug that prevented Underground Jungle Seeds from spawning.
-Using the Cloud in a Bottle will now correctly reset fall distance.
-Set bonuses that provide more defense, now correctly match their tool-tip.
-All armor inventory icons have been improved.
-All player armor graphics have been improved.
-Iron, gold, meteor, and bone helmets have been changed graphically.
-Molten armor's overall defense has been reduced.
-Meteor armor's set bonus now reduces Space Gun mana cost to 0.
-Several magic items have had their damage increased.

NPCs
-Added two new rare enemies that can both be found underground.
-The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
-All Skeleton graphics have been changed.
-The Guide now has hit and death effects.
-The Guide can now be killed by hostile NPCs.

World
-Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
-Created a console server with no video card requirement. Type help in the console for a full list of server commands.
-Increased client side multi-player security, this should help in the battle against broken character files.
-There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
-Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
-Clients are now able to connect to ports other than 7777.
-Slimes are synced better on multiplayer games.
-Accessories now correctly sync between players.
-Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
-Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers.

Misc.
-The game window is now re-sizable while in windowed mode.
-Full-screen resolution can now be changed in the options menu.
-Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
-Fixed several bugs that would crash the game during world generation.

A Note for those of you who want to host a server but don't want to use the 'Host and Play' option. The server software is located in your steam folder where the Terraria.exe is. It can be launched from there.

If you want to know about the monsters and new item go ahead and click the spoiler. If you'd rather find out yourself pass the spoiler by.

The monsters are Tim and the Dead Miner. They're both skeletons.

Tim is a skeleton mage with 50 health and 2 defense. His Chaos Ball spell, like the other mage-type enemies, is launched 3 times, go through walls, and hit for a whopping 19 damage a shot before teleporting making him exceptionally dangerous to characters with low health/weak armor in cramped quarters. He drops the new rare item Wizard's Hat, which increases magical damage by 15%.

The Dead Miner is...well...a dead miner. He gives off light ala the mining cap, has 60 hp, 5 attack power, 3 defense, and drops coins, and quite often bombs, on death. He has a higher chance to drop hooks than the other skeletons. He does not drop mining hats. He has been sighted mostly in sealed off caves and along your hellivator shafts. It seems to spawn more after you've visited Hell once. Information about the Dead Miner is currently sketchy and is based off player observations.