Teen Titans: Next Gen ((Closed))

Status
Not open for further replies.

Eon

Third Rate Duelist With a Fourth Rate Deck
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Multiple posts per day
  2. One post per day
Online Availability
What is time? How can time be real, if our eyes aren't real?
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Transgender
  4. Futanari
  5. Primarily Prefer Male
Genres
I can't say. It's like picking a favorite child.
IC: Teen Titans: Next Gen | IwakuRoleplay.com


Jump City, a gleaming bastion of the American tech industry. Home to some of the largest Star Labs facilities in the world, for years, Jump City was guarded by a team of young heroes, each one hunting for something. The Teen Titans made headlines as adolescent adventurers and crime-stoppers who could handle incredible threats. Since then, things have changed, they aren't teenagers anymore, and they've moved on n and gone their separate ways. While they remain the closest of friends, each lives a life of their own now, though they still see and speak with one another. As parents, they all one way or another brought their children into the heroic fold.
Now, crime is on the rise in Jump City, and it's the perfect proving ground for a new generation of heroes. A new team of heroes will rise up to guard the city, to take up the mantle. The original Titans agreed to administer the same test to their children and apprentices: "Protect Jump city. You don't need to do it alone, and you shouldn't. There will be others, find them and make yourself a part of a team, it's incredible what you can accomplish that way" or some variation thereof were the instructions, now it's time for the test.
The Titan children know each other, but only in passing, and Flash's brood have never met the rest at all, though they know of them vaguely. Since entering into Jump City, they've refurbished and reactivated Titans Tower, and now live together under the same roof; however, this doesn't mean they get along like friends...


Character pairings and endings
Robin was the most experienced member of the group, came to Jump City to prove that he was more than just a sidekick. Now Nightwing, he guards the streets of Bludhaven, working alongside his wife, the Tameranean Starfire.. The two of them had children, who they've reluctantly allowed to join their crusade.
Starfire came to Jump City seeking a home, having left her home world to escape her royal responsibilities. She found not only a home, but comrades and eventually her husband on earth, Nightwing, to whom she is happily married. She continues working as a hero alongside her lover.
Cyborg, unlike the others, was born in Jump City. He'd lived a relatively normal life as the captain of his highschool's football team. Unfortunately, a horrible accident destroyed his body, and forced his scientist father to create a robotic new body. He was stronger, faster, and had power no human could compete with, but that was the problem. Seeing himself as an inhuman monster, Cyborg saw the Teen Titans as a way to regain his humanity, at least to himself. He also found love because in the eastern branch of the Teen Titans with Bumblebee. The two originally found some difficulty with the prospect of children, but they solved this problem by adopting an orphan boy. Cyborg continued to be a hero after the Titans went their separate ways, and is now a council member of the JLA.
Raven came to Jump City looking to escape her fate as the daughter--and herald-- of the nigh-omnipotent demon Trigon. With the help of the other Titans, she not only escaped but defeated her destiny and now lives happily and in relative safety, training her children to resist Trigon's temptations. Though she had a rocky romantic life, it eventually worked out for the best, as it lead her to a stable and fulfilling marriage with her fellow Titan, Beast-Boy, who's since changed his Alias. She takes three-month vacations to Azarath with her family once a year
Beast-Boy was the youngest Titan. A previous member of the all-or-nothing Doom Patrol team of heroes, Beast-Boy left that behind, but the green Titan was lonely, and wanted the family he'd never had with the Doom Patrol. He found it, and for a while, he also thought he'd found true love with Terra, but she left the glamorous life of a hero behind for a safe and normal life. Eventually, he moved forward, and now is happily married with Raven, helping to teach his children how to live with green skin. The two still live in Jump City, though, he now goes by the name Changeling when he goes on his heroic endeavors. Being bright green, he doesn't have much of a secret identity, so he does hero work mostly full time. He was invited to join the JLA, but decided to turn down the offer to stay close to Jump City.
Kid Flash grew up to pursue a longer term relationship with the reformed Jynx, now Madame Hex, and eventually managed to surpass his mentor's speed. He is now the current Flash, a mantle he hopes to pass on to one of his two spawn. He works with the Justice League as a world-class hero.
Bumblebee put her hero life on the back burner to pursue a career in Hollywood, where she now works as an actress. Her husband had done an exceptional job at keeping himself hidden, knowing of the catastrophe that would follow if the world discovered she was married to Cyborg.
Terra hasn't been seen by anyone in the hero community in over a decade, though she was last spotted by Superman in Costa Rica. She is alive and well, and works as an accountant, though she occasionally wonders what she could've become had she remained a hero.
Slade has been presumed dead after his final battle with the Titans resulted in him falling off of Titans Tower and into the ocean. Every few months, one Titan will receive an alert saying that he's alive, or has been spotted somewhere, but each time it results in nothing, or maybe a wannabe. Unbeknownst to all, he lives. Now though, he is old and slow, but plots revenge from a safehouse, using his brilliant intellect to amass power and resources while hiding in the dark. God only knows what he's planning, but it won't be good.



So, this RP will be about the New Teen Titans ((or whatever they decide to call themselves)) growing and maturing as a team, all while facing incredible threats. These threats may include, but are not limited to: old villains wanting revenge, new villains wanting fame and fortune, and a mysterious figure who appears and disappears around the new heroes.
Thread Rules:
Follow the Iwaku community guidelines, obviously.

-DC has a lot of overpowered stuff in it, I'm going to be the final say on what you can and can't use, or what limitations are fair. I'm sorry if you wanted to feel the full power of the speed force coursing through your character, be a half-Kryptonian/half Martian mega-god, or will all your problems away with a lantern ring, or something similar, but you need limits if you want that kind of power. That said, I'm all for character growth, so talk to me if you want to be something really strong and we can probably work something out.
-Godmodding is rude, don't do it dude.

-Put "Money is the best power" in your other section if you read all these rules.
-Don't kill other characters without asking their creators.
Everybody has a weakness, make sure your characters do too. It doesn't have to be a Kryptonite style thing, it can be a flaw in their fighting style, or a gap in their power. Perhaps it's a crippling phobia, or perhaps you just aren't tough enough to take a bullet. Get creative.
-Only one "Titan Kid" per person, as they are limited in n supply. Otherwise, go nuts.
Potato.



Titan Kids:
Child of Robin/Starfire: Taken by Mad Magus (Red Crow)
Real Name: Robert "Bobby" Grayson
Alias: Red Crow
Age: 16
Appearance out of costume:
cute_anime_boy_holding_a_cat_by_resaxchan-d4dbx4a.jpg

Costume:
1081218-kilik_06.jpg

(Outfit Only)

Powers: Crow inherited his mothers full Tamaranian abilities as it seemed that her alien genes ended up overpowering Nightwing's. However, he does seem to retain Nightwing's martial prowess to some extent, going as far to have adopting the use of a quarterstaff to augment his hand to hand combat. However, he must rely far more on his abilities as he's not as physically adept as his father. On occasion, he has been known to train his energy into his quarterstaff and use it as an augment to his powers, as well as vice verse.

Weakness:
-When Crow was younger, he managed to wander away from his parents and was clipped by a car, breaking his leg. The damage wasn't much but was substantial enough to give him a bum leg for the foreseeable future. Given the fact he can hover this isn't that big of a set back, but when it comes to hand to hand it could prove his downfall.

-Crow happens to be very indecisive and naive, similar to his mother. This can put him in situations where he is unable to make well thought out decisions, typically using his parents and his titan teammates as a crutch.

History: WIP

Personality: Crow is a rather innocent figure in the current iteration of the Titans. Even though he sees physically the evils of the world, he doesn't necessarily see them with his heart, if that's how you want to say it. He is gleefully optimistic and sees the best in everything, to the point that negativity often goes over his head or gets attributed to things that he doesn't want to dwell on. His smiles are serene and his laugh is fairly infectious when timed correctly.

He's also a little empty headed, which is rather strange considering who is father is and who he once worked for. Most attribute his elevator music filled head to his mother's own innocence from when she was younger. He did manage to retain some of his father's personality traits, mainly Nightwing's iron resolve to do what he believes is right. Crow refuses to be deterred just like his father.

If Crow were to ever become genuinely upset it should be noticed that he is every bit as furious as his mother when she was, possibly even more. Calming him down becomes infinitely complex, as he also has a habit of running from everyone when he's pissed. Thankfully, he rarely if ever goes awal as his optimism IS overpowering.

Likes:
Mustard, Hot dogs, Ketchup, fries, hamburgers, pizza... Notice a trend? He also likes puppies, kittens... Oh that's another trend. Uhm... Where are the serious likes here?

Friends. He likes friends. He'd die for a friend a thousand times. Honestly... It could be considered a fault.

Dislikes: Rice. Snakes. And thieves. He has a special hatred in his heart for all forms of thievery, believing every crime is in some aspect a form of thievery.

Defining quote: "I don't know much about people... Or myself for that matter. But that doesn't make giving my best, no matter what, any less effective."

Other: Money is the best superpower... I think. I feel like being able to eat anything and not gain weight would be more useful.

Child of Changeling(Beast-Boy)/Raven: Taken by PineappleMoe (Jade Morpha)
Real Name: Hana Logan
Alias: Jade Morpha
Age: 17
Appearance out of costume:

Hana is a beautiful young lady with straight hair that flows down to her waist, a slim figure and fair skin. She stands 5'3, and her emerald eyes are vivid mirrors reflecting her emotions without holding anything back. She is what some would call perfection... well, except the green hair, skin and trademark pointy ears... some people seem to find that off putting. Hana dresses herself in colors that compliment her skin tone, which, depending on those lovely, hormonal teenage moods, she either adores or deplores. She likes floral skirts and white blouses, and she always has something in, on or around her hair.
104cbfd9-f11c-4ddc-9f93-7b88b842805c_zpssfwda7c4.jpg
Costume:
Hana's outfit begins with a simple canary yellow leotard. Over her shoulders and breasts, she wears a red skirt-like cowl. A red belt with a silver and red jewel in the center hangs loosely around her waist. Her legs are bare from the thighs to just below the knee, where her calf-covering boots begin. The boots themselves are also a matching yellow, with red. Quite a few people have tried to tell her that her outfit is dumb, or an eyesore, but Hana likes it, and she doesn't care.
bf61a9b5-aec0-4b32-912f-851bb8cd5a8d_zpsj7pul7mp.jpg
Powers:
1. Shape Shifting (though she can't hold the form as long as her father)
2. Telekinesis and Telekinetic Constructs (domes/shields and the like)
3. Empathy (though this is no where near as strong as her mother's ability, she can kind of sense what people near her are feeling.)
4. Levitation.
Weakness:
1. She has her mother's temper. Without a lot of patience and meditation, she will lose control and hurt others.
2. She can't hold an animal's form for as long as her father.
3. She can't telekinetically lift anything bigger than a small car.
History:
Hana was born and raised to the heroic duo of Raven and the Changeling. Her parents taught her everything she knows; from proper meditation techniques, to super cool fighting moves and even how to let loose and have fun sometimes. She was raised and home schooled in Jump City. Her mother didn't like to let her roam, afraid the young girl might be bullied about her skin tone. Her father, however, would sneak her out and let her play with other kids at the park. Their yearly trips to Azarath were mostly educational, at least in Hana's point of view. She was taught to resist any attempts Trigon might make to control her, or use her, but Hana never encountered her grandfather, and believes it to be her mother's paranoia in play.
Hana's green skin gave her parents the impression she was like her father, however, she showed no sign of any abilities until she was thirteen. Neither parent expected it, and it was assumed she was simply a normal girl with an abnormal skin color. On her thirteenth birthday, however, her brother played a mean prank that made her cry. The surge in feminine hormones and emotions caused a crazy power outage, and the ensuing temper tantrum kept everyone at bay for a good hour or so. After this, Raven's studies got harder, with a focus on controlling her emotions.
It was largely her parents decision that she was to join the Teen Titans.
Personality:
Quite unlike her mother, Hana is a ray of sunshine. She almost always has a smile on her face, and does her best not to let negativity get to her. She is a constant friend to those in need, and almost always a source of sound advice. Hana enjoys spending time with others, and meditates before she leaves her room in the morning, and before she goes to bed at night. This tides her over most of the time, but sometimes she needs to slip away and meditate in the middle of the day- mostly after intense battles. Hana is a bit nosy, and will pry a little bit before backing off, however, this is mostly because she hasn't had many friends. She sometimes gossips without meaning to, and can't keep a secret worth a damn. If she lets a secret slip, she'll be embarrassed and depressed for a bit; she always strides to be a good friend to everyone.


While she may seem like the perfect little ray of sunshine, there is another side to Hana. While she tries her best to promote her best qualities, her temper has a hair trigger and a detonation to rival a grenade. Hana's rage comes swiftly and without warning; usually triggered by something small and meaningless to others. Her pet peeves are her largest downfall, in this way. A lost blouse, a misunderstanding, or a jab at the wrong insecurity could turn Happy-Go-Lucky Hana into the fiercest, rage-driven hybrid child anyone as ever seen.
Likes:
1. Gardening
2. Swimming
3. Shopping
4. Reading
5. Volunteer Work
6. Cheesy Jokes/ Bad Pick up lines
Dislikes:
1. Bullying/Unnecessary Rudeness
2. Disorder in her Room
3. Peer Pressure
4. On a bad day, her appearances
5. Her own Singing Voice (she swears she can break glass, but would never show you)
6. Losing her Temper
Defining quote: "To live a life void of emotion isn't really living at all."
Other: "Money is the Best Power"

Second child of Changeling)Beast-Boy)/Raven: Taken by ProffessorNv (Shadow Fang)
Real Name: Samuel Logan

Alias: Shadow Fang

Age: 17

Appearance out of costume:
Anime_boy-1.jpg



In Costume:
509a303adbc7d034f1404fd23b2b4bed.jpg




Powers:

Partial Shape-shifting: Though unable to do a full body transformation like his sister, he is capable of transforming parts of his body into those of certain animals to aid in close combat. He prefers to shape his arms with the claws of a wolf, looking much like a lycan-type limb. He also grows fangs as a visual intimidator.

Dark Energy control: much like his mother, he can use dark energy to move objects and create blasts of energy at his opponents, as well as overlaying his arms in energy to aid in his physical strength

Flight: as part of his partial transformations, he can morph a pair of black wings to allow him to fly. He does not have the natural ability to fly like his mother, so this greatly assists in his mobility around Jump City

Empathy: He is capable to sense the presence of others to a degree, on top of that he is capable to sensing the whereabouts of his sister, helpful if she is ever in any distress.


Weaknesses:

1. While better about controlling his temper than his sister, it is possible for Samuel to lose his temper and go on a rampage, attacking foe and friend alike.

2. He has trouble with others trying to tell him what to do, even his sister. He has the hard headedness of his mother, without so much of the laid back of his father. This makes him pretty antisocial and not too keen on joining others on whatever they are doing.

3. Holds an inner beast like his father (going back to when Beast Boy was changing into the wolf creature). He is aware of another presence within him, a beast that is always clawing just under the surface, trying to get out. He fears this side of him, and this adds to his introverted lifestyle. The only person he really trusts is his sister.

4. He has trouble controlling his Azarathian powers at times, he was never good when it came to meditation and in many cases finds it difficult to do any kind of complex moves,(shield and platform generation, phasing through objects, astral projection, overall spells) relying more on energy blasts and his physical abilities in a fight.

History:

Samuel was homeschooled in Jump City right alongside his sister Hana, learning everything there was to know about both sides of his heritage. From fighting to meditation, to reading the books left by his mother, Samuel did everything he could to make his family proud. Whenever his father would take him and his sister out to play, he tended to stay behind and watched as Hana enjoyed herself. He never felt much of a yearning to socialize, but he always stuck around to keep an eye on his younger sibling. She was the only one who ever really saw him laugh, and he felt he was responsible for her safety whenever their parents werent around. He enjoyed the visits to Azarath, but always had a feeling of being watched that he could not shake. Perhaps the presence of his grandfather was still lingering in his mothers homeworld. For a long time, he wondered if his sister would have any kind of ability, as she didnt show any sign of powers even though he himself was already showing his energy affinity. One day, on his sisters birthday, he decided he would pull a prank on his sister, not with any malicious intent, just to have a little fun. He called his sister down the hall of their house, hiding in one of the closets as she approached, looking for him. He morphed his face to look like that of a were-wolf and leaped out, scaring her worse than he intended. She began to cry and before he got the chance to comfort her, she let out a burst of power, successfully knocking him out in the process. When he came to, all was better, but there was a stern talking to from his mother about how he must never do that to his sister again, lest he want another outburst like that. When the time came that Hana left to join the Titans, Samuel joined alongside her, if anything more than to make sure she stayed safe.

Personality:

Samuel is an introvert with a dark sense of sarcasm. Not many get to see past his anti social behavior, but those who do get to see that he is actually rather nice to talk to. He can go for hours about books he has read, and he may even be talked into playing videogames (if youre lucky). He prefers silence in his room over crowded noisy places, but will tag along if bugged enough. He wants to look out for his little sister, making sure she doesnt get hurt. He doesnt generally start conversations, but if you start talking with him, he will not brush you off. At least not until you annoy him. He is opposite his sister in this sense, where she is a ray of sunshine, he is more of the quiet shady spot under a tree. If he lets you in his room, he must think highly of you


Likes:

Silence
books
training
swimming
sleeping
hanging out in his room

Dislikes:

Rudeness
Obnoxious people
noise
crowds
arguing
people telling him what to do

Defining Quote: "You don't want to know what I can do. Hell, I don't want to know what I can do"

Theme song:

"Money is the best power"

Child of Cyborg/Bumblebee: Taken by Eon (Technomancer).
Real Name: Ryan Stone
Alias: Technomancer
Age: 17
Appearance out of costume:
tumblr_mqwux28Jyf1szomeso3_500.jpg

Tall, white as milk, and with messy dark hair, out of his costume, Ryan looks almost like he's a vampire. He's not, just incredibly pale. The main thing that people notice about him though, is the fact that he isn't all there, literally. He was born missing his left eye and his right arm, and now uses cybernetic replacements for them both. His bionic prosthetics grant him some superhuman abilities, though they are limited compared to those of his adoptive father. His arm and eye have noticeable resemblance to those of Cyborg, being a bright blue color, highlighted with the darker blue of the servos and electronics underneath, and then a metallic silver for a secondary color. His eye, and some of the surrounding area of his face, is a silvery metal, with his bionic eye gleaming red within.
Costume: His costume is more like a suit of tight-fitting armor. Commonly mistaken for spandex, it's actually made from a sort of titanium nano-weave, and is significantly heavier than it looks. The form fitting suit is a deep blue color, and has silver highlights that make the suit look like a large, blue and silver circuit board. The suit is highly resistant to small arms fire, though larger caliber weapons and explosives can penetrate it. He has a tool belt around his waist, an extra bandoleer of high-tech devices around his chest. His boots house two micro-engines that grant limited flight, and his left gauntlet houses a powerful shock-generator.


Powers: Super-human Intelligence. Ryan is in possession of one of the highest IQs on the planet, totaling to be somewhere around 700 at the last check-in, and constantly growing. In addition to his genius intellect, Ryan wields a varied arsenal of weapons, most of which are housed either within his robotic components or within his tool-belt. The list is as follows.
His arm houses three separate modes, and a small set of other, supportive functions. The first mode is the most recognizable, as it is his father's sonic cannon. The cannon can blast through steel up to an inch thick at full power, though it can decrease power to non-lethal levels. Though the second mode is more of a modification to the first, the Vibrablade is Technomancer's most iconic weapon. His fingers extend and uses the sonic cannon's vibrational frequency to transform his bionic hand into a blade that slices things apart on a molecular level. It can also be reduced to a non-lethal format to deliver concussive force. The third and final form for his arm is the kinetic disparity barrier, a powerful force field that redirects 100% of any and all kinetic energy applied to it, making it effectively impenetrable. Finally, his hand can fire off like a grappling hook, granting him incredible mobility when coupled with his rocket-boots. His hand maintains it's connection with the rest of him via a titanium cord, and if it is severed he loses most of his arm's functions.
Ryan's eye is largely loaded with sensory equipment, including an inferred scanner, thermal vision, and most importantly, a top-class wifi-router. Wherever he goes, Ryan is not without the best of internet connections. With his personal connection, he could download all five Elder Scrolls games (including DLC) in seconds, all while watching six movies and uploading all his schematics to cloud storage. Finally, his eye houses a powerful, last resort weapon. The power cell within his eye that can be burned out to fire a powerful laser. By his own estimate, the weapon could punch through the walls of Titan's Tower like they were made of tin foil.
Lastly, he has the items tucked within his tool belt and bandoleer. Primarily, this is a collection of smoke, flash, concussive, and electric grenades and throwables, in addition to his famous "Hacknives" which are small, tuning fork like devices that can interface with almost any form of machinery, and allow Ryan to control it remotely.
Finally, he's used his brilliant intellect to master a wide range of skills, from first aid and fighting, to music and cooking, and he's gaining more all the time.
Weakness: All of Ryan's bionic components share a couple of weaknesses. Namely, power. Having less robotic parts than his father, Ryan has limited space to work with, and in chose to have smaller battery for his weapons, increasing his risk of running out of power. While it doesn't matter all that much in most confrontations, in longer battles, the likelihood of his batteries running out increases. Additionally, he didn't have the space for EMP shields, making his electronics vulnerable to electromagnetic pulses. Finally, despite being a genius, Ryan is only human. He's not as tough, strong, or fast as the rest of the team. Attacks that may not penetrate the tough skin of a Tameranean could be devastating to him, shattering his bones.
History: Ryan was an orphan, left in a dumpster in an alleyway alone and naked one night in august before his first birthday. It was by sheer luck that his parents happened to take that alleyway as a shortcut getting to Titans Tower during a reunion get-together. Within a few months of living with Bumblebee and Cyborg, his power became clear. By six months old, he was speaking English fluently and learning French. Because if his incredible intellect, traditional schooling wasn't much of an option, which meant he got something much more exciting. He received education from some of the brightest minds in the hero community. Red Tornado taught him robotics, The Question taught him history and literature, and he even was lucky enough to receive lessons in detective work from Batman himself. He's likely to have the best school experience in history, and is still close to The Question to this day, having worked with him a few missions and uncovering a few conspiracies. Aside from that, he's done some small-time hero work on his own, though not all that much field-work.
Personality: Ryan's quite the academic, and prefers the company of his inventions to people. That isn't to say that he lacks people skills, he's actually rather charismatic, he's just introverted. He can be funny, and has a habit of cracking puns and jokes, even in the midst of combat. This usually seems like just a part of his character, though it's actually a strategy to upset his enemies into acting carelessly. Aside from his relaxed, lighthearted demeanor, he's really a dork, with a passion for playing and creating videogames.
Likes: Inventing, videogames, detective work, making people laugh, and showing off his machines.
Dislikes: Pickles, rap music, sharks, losing, and people who break the rules.
Defining quote: "Science isn't about why, it's about why not!" -Cave Johnson
Other:

Child of Flash(Kid Flash)/Madame Hex(Jynx): Taken by Cybermoon (Black Luck
Real Name: Olivia West
Alias: Black Luck
Age: 17

Appearance out of costume:
Costume:

Powers: Olivia inherited the powers of her mother, Madame Hex and gained a little bit of speed from her father, the Flash, making her just a bit faster than normal girls without powers.

Weakness: She runs out of energy rather quickly if she doesn't have a plan on how to use her powers to get the job done. She can also let her arrogance get control of her if she thinks she has the upper hand, kind of like her parents.


History: Being the daughter of Madame Hex and the Flash, Olivia has had a lot to live up to. She always heard stories of her parents in their younger days and always wondered what drove her mother to commit crimes when she is such a hero now. She follows her parents footsteps in being a hero.
Personality: Olivia is a bit of a wild child, never staying in one place too long, she is a major shop-a-holic and will max out her father's credit cards whenever she gets her hands on them, she cares for any friends she makes and works hard to keep the streets safe of criminals.

Likes: her parents, shopping, sweets, singing and dancing
Dislikes: bad guys

Defining quote: "You thought 7 years of bad luck was bad? You just pissed off the girl who can make your life a living nightmare!"

Other: Money is the best power


Second Child of Flash(Kid Flash)/Madame Hex(Jynx): Taken by Solace (Kid Flash)
tumblr_m0dzk2YriC1rr0aj8o1_500.jpg

Real Name: Arran West
Alias: Kid Flash

Age: 17

Powers: As the son of The Flash, Arran West has, obviously, inherited the connection to the Speed Force. A Speed Force Conduit, Arran possesses the same abilities all Speed Force Conduits possess, although at a lesser degree - which will grow and strengthen as he trains and becomes a stronger speedster. Right now, as it is, he has immense super-speed, accelerated healing, decelerated aging, increased perceptions, superhuman stamina/strength, supercharged brain/instincts, and superspeed reading. As he grows, these powers will also grow in strength and ability, and he will also unlock other Speed Conduit abilities.
[/COLOR]


Weakness: As a Speedster, and a very fast one for his age, Jason has a heightened metabolism, meaning that his speed takes a lot of energy - and he can regain this energy by eating mass quantities of food. If not, he will experience dizzy spells, and even pass out.

History: Arran's history stems from his parents' lives. The one and only son of The Flash and Madame Hex, he was a surprise for the two, as he was conceived only a couple of seconds after their daughter. Growing up, it was obvious on who Arran's genes came from - The Flash. It was his red hair, his indomitable wit and spirit, and how freaking fast he was. He was zooming across the room, roof, and every surface once he learned to walk - which was earlier than any other child. His father taught him how to control his speed, and The Flash was Arran's rolemodel;; he even got to meet the Justice League. He now destines to be the newest Fastest Man Alive, and wants to take that title away from his father.
[/COLOR]



Personality: Arran has a lightning-quick wit, and a rather laidback, confident nature that seems to go well with the boy. A bit on the cockier side, he has no trouble making light of the situation, and has a notable dislike when it comes to people who like to rain on parades. He knows he's fast, and is proud of it, having no trouble showing off if it makes a situation easier or better - although, he has some humbleness to him, and easily realizes when there's not a time for jokes. When fighting or competing, there's an intensity and determination about him that never ceases to amaze those around him. He has a flirtatious manner, which he inherited from his father, but his lines are actually pretty smooth - unlike those of his father.

Likes: Going fast, burgers, tacos, nachos, milkshakes, girls, chemistry.
[/COLOR]


Dislikes: Emos, people with sticks up their butts, going slow.

Defining quote: "Y'know, people tend to say they're fast. Guess what, slowpoke? I'm a Hell of a lot faster!"
[/COLOR]


Other: He loves listening to music, and will often play it loudly so that he can ignore people he doesn't want to listen to. Also, Money is the best power.

[URL]http://36.media.tumblr.com/tumblr_lovbu06dp21qm43v2o1_500.jpgHero Costume[/URL]
[/COLOR]

Child of Slade: Reserved.
Terra: Open!

Other:
1: Taken by RainDash (Zap)
Real Name:
Celene Walker

Alias:
Zap

Age:
Appearance out of costume:
Hayasui.%28Kantai.Collection%29.full.1915722.jpg

Costume:
2380998-shifter_and_downpour.png

(Female version of the suit)
Powers:

Weakness:
  • She can't infuse anything with electricity or magnetism that can't hold either component. A piece of wood, or pure water cannot be infused.
  • The tail helps her balance but can't grow back if cut off and balancing is a nightmare if it's broken.
  • She can't crawl anything sheer when she's wearing gloves or boots. Normally, her gloves cover her hands enough to crawl any wall, but she needs to remove her boots to use her feet to help her crawl. Most of the time she wears the boots for protection.
  • She has to be careful not to electrocute herself. She has some resistance, but she can't take a lightning bolt or face a full charge from her own powers.
  • Her electricity needs to be recharged after use. She has some 'battery power' stored for later use, but she can run out.
History:
Celene Walker was pretty average and boring for the first ten years of her live. She had a simple upbringing and a plain childhood. That is, until her father took out a contract with a witch and didn't hold his end of the deal. His business was failing and he needed good luck. In exchange, the witch would have her daughter play with his three times a week. A small price for a little extra luck, and as soon as her end of the deal was done, he stole the potion and bailed on the witch.

The witch cursed his daughter with a tail and 'demonic' powers, since she figured he wanted to bail because she was a witch and the supernatural was usually anti-religious. So began the unusual part of Celene's life. She learned what her powers were and at fifteen she found the source of them. Ironically enough, the witch let her keep the powers when she said she'd use them for good. The witch also admitted that since Celene had powers on her own, that the curse might be permanent. She since figured that joining the Teen Titans would help her understand her 'curse' and to find people with like minds.

Personality:
Celene is a fairly quiet person. She's not particularly shy, but she doesn't have a lot to say about much. With people she has quite the silver tongue when she needs it, but she doesn't like manipulating people into what she needs. Celene can't really be called dumb, but academically she's not all that smart. She's pretty streetwise, and knows what happens in the city when people aren't looking.

Likes:
Sweet things, books, sleeping, and getting things done the right way.

Dislikes:
Bitter things, people who think they so smart, and staying up all night.

Defining quote:
"It is better to light a candle than curse the darkness." - Elanor Roosevelt

Other:
Money is the best power

2: Taken by Dakota K5 (Harlow)
Real Name: Adrian Harlow
Alias: Harlow
Age:18
Appearance out of costume:
URL]

(I'm 18 and can grow a full beard so i'm justifying facial hair.)

Costume: He wears a set of armor that consists of armored plates along his torso, forearms, shins, upper arms and thighs. The joints of the armor are part of a second layer of Kevlar that the plates are attached to, this allows him the best protection but also allows him to move rather freely.

Powers: hyper dense muscle structure allowing him super human levels of strength and making firearms and blades less effective. Altered bone structure to allow more stress on the bones and to make them harder to break. Minor healing factor that increases his healing rate by 50% I.E a bone that would normally take a month to heal would take two weeks for Harlow.

Weakness: He's still human and like the batman or the robins he can still be injured be guns, blades, poison ect ect though the first two are less effective as stated above.

History: A JLA raid on a secret lab in the Amazon brought about several frightening discoveries, one being the fact that this lab was being funded by several powerful individuals in the world to breed super solider to eventually fight against the JLA and the other was that they had killed every test subject who mostly consisted of children who were kidnapped or orphaned for one reason or another, they missed one subject though this was Harlow. He from what the notes said stated that he was the only success, at the time Harlow was only 12. The JLA took him and after several tests and examinations determined that his muscles and bones would continues to strengthen as he grew, the JLA determined that since he had no family and resisted the idea of integrating into normal life they would have no choice but to train him to control his strength and hopefully use it for good. Superman taught him how to control and limit his immense strength so as to no kill anyone accidentally while batman trained him in a few fighting styles so he could direct his power rather than just wildly swinging if he was caught in a fight, this process took six years in which he also learned to blend in and act as a normal man, the JLA sent him to the new teen titans since his ability to work with most rather easily.

Personality: He is a rather easy going guy that seems to get along with almost anyone though he is a very sensitive man that very much goes against what you'd expect him to act based on his looks

Likes: Music, Reading, coffee and the color purple
Dislikes: Arrogance, bigotry, abuse of power.
Defining quote: All that is necessary for the triumph of evil is that good men do nothing.
Other: I'm not gonna do it, I read it but i'm not putting it here.

3:Taken by Treason. (Skoll)
URL]

[URL]http://i.imgur.com/ETzRl8N.jpgWolf Form[/URL] - [URL]http://i.imgur.com/awYTVEp.jpgAnthropomorphic Form[/URL]​

Name: Skoll

Appearance: Feral is a well developed teen who takes over more or less after his mother. Soft cheekbones and vibrant blue eyes are traits he took from the blue eyed woman. Snowy white hair and pale skin which is an obvious indicator of his Echani blood. Upon meeting Julius the one thing that is always easily distinguishable is the bright eyes and his white furred tail that he inherited from his father. He is also noted to have a silver collar imbedded around his neck that is never under any circumstances suppose to be taken off or tampered with. This collar has the letters '13' engraved into a small metal plate on the front of it.

His style of clothing is typically rather modern and simple. While his owners want him to be easily noticeable they also wanted Skoll to maintain a blended look within crowds. Deciding to avoid putting him in traditional garbs or cloak. Instead, they selected certain outfits for specific scenarios that he may encounter while out on the field. Normally Skoll is seen wearing a black jacket with a fur rimmed hood and black military cargo pants with military edition boots. He also has a pair of fingerless leather gloves. Now, he wraps bandages around his neck to hide the collar from the watchful eyes of those around him.

Costume: Current- Future

Alias: The White Wolf & Feral
Allies: N/A
Age: 18
Gender: Male
Species: Unknown

Powers/abilities: "Money is the best power"


Shapeshifting



Skoll have three main forms, an animal form, an anthropomorphic form, and a humanoid form. All forms will mimic each other in appearance to some extent, sharing aspects such as fur/hair color, elongated teeth, and stature.

His change is physical and biological, not magic related, and is an instinctive ability. His body is specifically meant to withstand the physical stress of the dramatic change in their structure, due to this, he is typically more flexible and hardy than most other races. It takes normally one to three minutes for him to shift between forms, if he regularly does so - the process causes minor exhaustion and stress. If it is a forced transformation (such as trauma or triggered), it is typically very painful.


Transmutation

Also known as Alchemy, an art that was and still is a very favored study in Skolls family. Based on the supposed transformation of matter. It was concerned particularly with attempts to convert base metals into gold or to find a universal elixir. Or, defined simply as a seemingly magical process of transformation, creation, or combination. This is what his power is based off of. When you get right down to it and dive into it's physics, it is so much more than that. The ability to change the very essence of things. When he transmutes, he must touch the object, and in the blink of an eye, transformation takes place.

Transmutation, as he calls it. Is his art...his craft. A mystical art transforming, altering, or otherwise destroying any given matter by using a direct energy. Giving him the ability to create one material from another, normally based on the five basic elements. Fire, water, earth, and air. The process of this art however is far more complex than most powers mages have, it cannot simply 'Pull' things from thin air. There are rules and laws to his craft, and thus a very simple process was made to prevent him from breaking these rules. Transmutation, is derived into four easy to understand steps that serve as the fundamental stepping stone of his power. Proper application of this craft requires not only a full understanding of chemistry, but extremely high intelligence and the ability to recognize the molecular makeup of any given object. When used to an advanced level, it can move into the spiritual plain, allowing him to meddle with ghost and attach them to things. This ability is also useful with enchantments, capable of being amplified if used with glyphs or other symbols. His transmutation can be broken down into three easy to understand steps.

Comprehension: Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within. In order to create, destroy, or alter. He must first understand what the object that serves as his canvas. Like turning a knife into a sword, a sword into a shield. This requires him to know what the knife is made out of, and alter its form into a sword while knowing what the sword is going to look like and be made off. Then, reconstruct the sword and reconstruct it into a shield, but while knowing how the gun is made, what pieces it needs to operate, and knowing the molecular build of the object he is creating. He IS fully capable of creating complex objects, but he MUST have the materials needed to make it. For example should he want to transmute a car. He would need a large amount of all the materials needed to make a car. Metal, glass (Or sand), iron, leather, and ect. Although given the size and complexity of the object, ultimately decides the duration of time it would take to create it. A car, would probably take about ten minutes to fully create correctly, where a gun would take about 10-20 seconds depending on the gun in question. There are also ways to amplify transmutations, while doing standalone transmutation. Everything he does is limited to what he can physically touch. The only thing he seems able to manipulate that he can't touch, is air molecules. But only within a short range of himself, generally twenty meters in any direction around him.

Another thing he cannot transmute, is himself. Since his biology is different from that of others. When transmuting others, it should be noted that because of sentient beings complex molecular makeup, takes about ten - twenty seconds to construct. However, when deconstructing, it is significantly less, taking only five to ten seconds given how breaking things down has always been easier than adding on or constructing onto it. However, another price for transmuting humans is an unfortunate delay. Fifteen seconds he must wait before he is capable of transmuting another organic being. Reasoning is unknown.


Destruction: Using energy to break down the physical structure of the identified material into a more malleable state. For example, breaking down earth and turning it into sand, then, reshaping the sand into a sculpture of some sort by manipulating the molecular makeup of the sand.

Construction: Using energy from a source to create a whole new structure. Like turning a large tree into a totem pole, the earth below him into a pillar of spikes, or even taking a pile of cloth and constructing it into clothing.





Strengths:
  • Enhanced Speed: Something within a Vargs anatomy allows them to run at speeds most would consider predatory. While normal humans can run quickly, a Varg in full spring runs at nearly 64kmh. Though in a normal run when they are not hunting prey or trying to escape from danger, they run at about 35mph.
  • Enhanced Endurance: Centuries of constantly fighting for position and acting in large pack hunts has turned these predators into a force to be reckoned with. The average Varg has been known to run for almost ten hours straight before having to take a rest. This increased endurance has made them a hardy people, allowing them to withstand traumatic stress put on their bodies when they shift. Something that is vital to their survival.
  • Enhanced Strength: Vargs, due to the stress their bodies undergo from their shifting. Have rather muscular bodies even at a young age. While not as strong as most other species, their strength is nothing to be scoffed at. They can snap the bones of their prey with their powerful jaws in both forms and can hold the average human up with one hand.
  • Enhanced Healing: While normally their bodies heal at just slightly a faster pace than a normal humans. When basking in the light of a full moon, the Varg are able to absorb it and heal much quicker. Scars seems to fade and current sicknesses disappear overnight. This is thanks to their cells in their skin which respond to the radiance of a moons brightness. The brighter it is, the more effective. An entire pack will sometimes gather and sleep under a full moon together as a community.
  • Heightened Sense of Hearing: Next to smell, the sense of hearing is the most acute of the Vargs's senses. Varg can hear as far as six miles away in the forest and ten miles in the open. Varg can hear well up to a frequency of 25 khz. Some observers from tourist believe that the actual maximum frequency detected by Varg is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz), also according to some naturalist Varg' hearing is greater than that of the dog.
  • Heightened Sense of Smell: The sense of smell in the Varg is highly developed, as would be expected in an creature possessing such a feral way of life. The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions , 1.75 miles denotes a particularly keen sense of smell. The wolves usually travel until they encounter the scent of some prey species ahead of them. They then move directly toward their prey in an effort to capture it. Same thing when detecting enemies.

Weaknesses:

  • Permanently Mute: All Varg or even Skog are incapable of physical speech. This makes it hard to communicate with those who rely on it as their main forms of communications. They rely on body language and small noises from the nostrils and throat, though some Varg learn to communicate through Telepathy. Broadcasting their thoughts into the minds of others, thought this is only capable through the force.
  • Mental Disorders: Varg have many mental disorders that seem to come into fruition during their teenage years. These mental disorders range from LLI, DID, Anxiety, Low Self Worth, and ect. Though these normally appear in males more than the females, these disorders can eventually cause a Varg to fall into madness if not taken care of.
  • Hearing & Scent: Their greatest gift can also be their greatest burden. While most consider this to be their greatest strength, if used and manipulated it can turn into a Vargs worse enemy. Their sense of hearing is highly sensitive, so loud sounds such as alarms blaring, dog whistles, nails on a chalk board and ect. These sounds can cripple them and cause them great pain. Eyes stagger, ears ring and their insides feel like they are being ripped apart. Their sense of smell can also be used against them. Strong foul scents can be used to disorientate a Varg. A smell from a stink bomb can send one fleeing in horror of even losing their lunch. Some scents can even force a Varg into unconsciousness.
  • Anti-social: At least among strangers. Varg do not particularly approve of the company of non-varg. This makes it hard for them to fit in among other societies. And as mentioned in their culture, loneliness can easily result in a Vargs death since they are programmed to seek companionship that normally only a pack can provide.
  • Territorial: Varg are very territorial creatures. The odds of them attacking unannounced intruders are extremely high and they do not take kindly to those to invade their personal space. Which is something that is often considered the norm among other species within the galaxy. This makes it harder for them to 'fit in' among a crowd.
  • Feral: Probably one of their biggest flaws. Varg are known for there feral hostility towards others. While not particularly meant to be aggressive, it can easily be misinterpreted. Especially if you snarl at someone for getting to close to your good
  • Severe Sickness: Due to the unhealthy conditions he was exposed to as a child, Skoll has gained a sickness that he inherited from his father. He has gained a sickness known as the Genova, that is said to only inhabit his father's species, but was passed down to him. This sickness, causes the entire body to feel unimaginable amounts of pain for either five minutes, or even five weeks. This pain can only be managed with a special kind of medication he cannot afford, a radioactive substance that is actually used as a remedy on his father's planet. This sickness often happens at random points and when it does, his body goes haywire due to the massive amount of stress on his body and mind. This sickness will cripple him and make him incapable of movement and even speaking. This sickness can last hours, days, weeks...and even months.

  • Highly Sensitive Senses: While this would normally be considered his greatest strength, it can also be a great weakness. While he has advanced hearing, loud sounds sometimes cause him to go depth or even incapable of hearing himself thing and can become very painful when sounds reach high frequencies. He often wears a pair of headphones to sustain the amount of sound he can hear. Same thing with his sense of smell, his sense of smell may be great. But things that smell foul are bound of make him go dizzy and throw up, or worse. His sense of hearing is damaged to a worse extent. If someone where to set off a blow horn in his ear he'd probably bleed from the ears or perhaps even scream in pain.

  • Rebound: A rebound, simply put. Is what happens when the molecular equation of any given matter at hand is mistaken, misunderstood, or mis transmuted. For example, if trying to deconstruction a material unfamiliar to him, the transmutation would rebound; Causing the user to suffer debilitating pain and sickness for an extended amount of time. While this is a common side effect of the art, it is something that can kill him if he is constantly exposed to it. Which he why he studies alchemy and elements, so he knows the molecular build of most objects he comes into contact with in his daily life.

  • Incomprehension: When an element or object is completely unknown to him, it is impossible to transmute. In order to transmute anything, he must know what it is made of, and how to break it down or alter it. Without this knowledge, transmutation becomes useless, and the transmutation rebounds. This requires a mass level of intelligence in order to know, and remember the buildup of so many objects. Especially human beings. Making the less he knows, very dangerous to him.

  • Alchemical Laws: Something cannot be created from nothing, to create. The object must have a source. When creating, the object being recreated is the equivalent of the mass taken from the source. Skoll cannot create a steel sword from water, he would need to gather a metal or steel to turn it into a sword. The same goes with any other material.

  • Other: While most of the weaknesses are stated above, one of the main weaknesses of this magic is its inability to manipulate or even defend against magic that is not fully tangible. While it can easily transmute earth, fire, air, or water, it cannot transmute other elements such as shadow, light, chaos, arcana, ect for they do not have an established molecular. Without something that can truly be touched and molded into something else, it puts him as a standstill when in confrontation with those kind of opponents. Same thing goes with materials he is not familiar with, say an enchanted weapon made from a material he has never seen before.
History:


TO BE ANNOUNCED

Personality:

[-] Standoffish:
As a effect of his conditioning, Skoll has become very wary and defensive of those he does not recognize as his masters. This results in him becoming rather violent towards those who get to close and invade his personal space. This is probably one of his most noticeable traits when meeting with others considering he is always giving cold glares and snarls.

[-] Blunt: Plain and simple, Skoll does not beat around the bush or play games when it comes to an assignment or...anything in general. He prefers to get to the point given his inability to meet the social norms of society. If someone wants something from him, they need only tell him what they want. Same other way around, he just never developed the social skills that allowed him to be witty with his words or charismatic.

[-] Aggressive: Going in hand with his standoffish behavior, He is highly aggressive towards just about anything and anyone he sees as a threat to his survival. Anyone with a weapon or attitude are normally the ones he sees as threats and thus treats them as such. While those who are kind to him are still more often than not met with slight hostility, he can differentiate between the two if only a little.

[-] Feral: With his years of conditioning and brainwashing his masters also took advantage of his genetics and restored his mind to its basic instincts of his more...feral side. He rarely uses words to communicate unless needed, more than often communicating through growls, grunts and whines as well as body language. This is...something that makes it harder for him to fit in among others, which is why he normally keeps to himself.

[-] Self Destructive: Skoll suffers from a number of mental disorders. He has very low feelings of self worth and cannot connect with anyone around him. He feels as if he is a puppet tangled in strings with no sense of purpose aside from the unquenchable third for blood that is always corrupting him. He often has horrible mood swings, and lashes out at random moments. One time slamming his head into a mirror and screaming for no apparent reason.

[-] Blood thirsty: One of the flaws of his mental conditioning has made Julius very attuned to violence and bloodshed. He sometimes craves if without understanding why. This mostly comes into play when in battle, when fighting against his opponents its almost as if his basic instinct takes over...the thrill of the hunt and the killing blow are what drives him. Something that even his masters have become concerned with.

[+] Easily Amused: While highly intelligent, Skoll often has a child-like sense of self...easily amused with the simplest of distractions such as fish in a tank or a ball rolling around. He can be easily occupied for hours by nothing more but a butterfly going across a screen. This is also true when in the middle of high pressure situations, making him prone to sneak attacks. His masters are still trying to get him to focus more without distractions without any luck so far.

[-] Silent: As mentioned above, Skoll rarely ever speaks and this makes it hard to communicate or even reason with him. Since his basic instincts took over he sees words as useless to him...his masters even try getting him to talk and all they would ever get out of him are grumbles and growls.

[-] Submissive: It is true that while Skoll tries to maintain a dominant appearance in reality he is actually more submissive. Though this is normally only seen when in the presence of his masters or those he has a high regard for. This plays majorly into his conditioning since he is trained to recognize those who are above him and how to behave.

[-] Fearful: Skoll normally only acts out of fear...fear of the wrath he would face if he were to ever disobey his masters. Those who have ESP can very easily sense the overwhelming amount of fear that emanates from his very soul. Every action (And inaction) is done out of not wanting to be hurt by those who own him.


[-] Lonely: All Skoll has ever had was himself...his old memories have been erased and his upbringing has been mostly in a glass box. He has no friends, no family, and no emotional connections with anything. This has weighed heavy on his mental state over the years, with no sense of attachment and feelings of constant abandonment. Julius feels he is incapable and unworthy of companionship...making it only harder for him to form meaningful friendships.


Likes: Reading, Music, Meat, Cats, Hunting, Bellyrubs & Grooming, Strawberries
Dislikes: Loud abrupt noises, horrible smells, cocky attitudes, rudeness, cruelty, slavery
Defining Quote: "Dogs do as their told...wolves do as they please."
Theme song:
Extras: To sum him up...he has enhanced senses and can transmute crap. Also based on norse mythology, so take that as you will. Cheers ^^

4: Taken by Cats. (Rapidblade)
Real Name:
Ivan Payan

Alias:
Rapidblade

Age:
18

Appearance out of costume:
URL]




Powers:
Red Energy Conduit: The rings use Red energy, supplied by a Power battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.​
  • Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything. It can be surmised that is the internal rages effect on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.​
  • Energy projection: The ring can be used to fire blasts of Rage energy. This power is unique as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability.
    • Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
    • Force-Field: The ring can create various force-fields of various sizes and shapes to protect the wearer and others around him. With the cosmic duties of the ring wielder, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force-field seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established.
    • Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
    Rage Absorption: The Red Power Ring can be used to absorb red energy that has been released into the air of a world, absorbing another's rage if the person being absorbed from is not wearing a Red ring themselves.
Weakness:

  • Life-Support Dependency: As the Red Power Ring assumes the functions of the heart, a Red Lantern cannot remove his ring without risking death.
  • Emotion Dependency: As with all Power Rings should the user's feelings fall too far out of sink with the Ring's affiliated emotion(in this case anger), then the Ring's effectiveness can drop significantly.
  • Hope Influence: The Blue light of hope can extinguish the red flame and depower a Red Lantern.
  • Love Influence: Love can be fatal to a Red Lantern. Being the opposite of anger, any Red Lantern who feels love for another being will immediately be rejected by their ring and die without its life support​
History:
Will be told in RP (Unless I have to write it now.)

Personality:
Quiet, reflective, and idealistic. Interested in serving humanity. Loner, avoidant, solitary, private. Can feel uncomfortable around others. Does not like crowds. An observer. A hermit. Interested in understanding and helping people. Creative and smart. Likes esoteric things. Familiar with the dark side. Embraces counterculture. Can feel defective. Ambivalent of the rules. Likes the rain. Strives to live in accordance with a well-developed value system. Extremely loyal. Adaptable and laid-back unless a strongly-held value is threatened..
Likes:
Candy, Popcorn, Cats, and sitting on the couch and watching T.V.

Dislikes:
Spicy foods,people who think that they are better then him, and All bugs.

Defining quote:
" My heart becomes useless so the ring replaces it. My blood is spoiled so the ring expels it.." - Atrocitus

Other:
Money is the best power​





Mr. Skeletal lives below, put some meet on his bones, and feel free to add in whatever you want to the bio.

Real Name:
Alias:
Age:
Appearance out of costume:
Costume:
Powers: (Inherited from parents, if a Titan Child. Either take the powers of one parent, or both at a bit lower of a level.)
Weakness:
History:
Personality:
Likes:
Dislikes:
Defining quote:
Other:


Current Arc: I
The New Titans have formed, though they don't necessarily get along. They'll have to overcome their differences and become a proper crime-fighting team if they want to protect this city from it's current wave of new criminals. Not only that, but in the shadows, something wicked is brewing. What forces work in the shadows cast by Jump City's brilliant gleam? What conspires to crush the Titans, both new and old, once and for all?


Arc I: Rise of the New Titans
Summary: Arc Incomplete.
Arc II: Titans United
Summary: Arc Incomplete.
Arc III: The Lies they Told Us.
Summary: Arc Incomplete
Arc IV: Titan War
Summary: Arc Incomplete
Arc V: Fire in the HeavensSummary: Arc incomplete
 
Last edited by a moderator:
I'll work on a sheet in a bit. I'm currently out doing stuff so this is typed on my phone. I'll work on it but can I reserve an oc slot?
 
Real Name: Ryan Stone
Alias: Technomancer
Age: 17
Appearance out of costume:
tumblr_mqwux28Jyf1szomeso3_500.jpg

Tall, white as milk, and with messy dark hair, out of his costume, Ryan looks almost like he's a vampire. He's not, just incredibly pale. The main thing that people notice about him though, is the fact that he isn't all there, literally. He was born missing his left eye and his right arm, and now uses cybernetic replacements for them both. His bionic prosthetics grant him some superhuman abilities, though they are limited compared to those of his adoptive father. His arm and eye have noticeable resemblance to those of Cyborg, being a bright blue color, highlighted with the darker blue of the servos and electronics underneath, and then a metallic silver for a secondary color. His eye, and some of the surrounding area of his face, is a silvery metal, with his bionic eye gleaming red within.
Costume: His costume is more like a suit of tight-fitting armor. Commonly mistaken for spandex, it's actually made from a sort of titanium nano-weave, and is significantly heavier than it looks. The form fitting suit is a deep blue color, and has silver highlights that make the suit look like a large, blue and silver circuit board. The suit is highly resistant to small arms fire, though larger caliber weapons and explosives can penetrate it. He has a tool belt around his waist, an extra bandoleer of high-tech devices around his chest. His boots house two micro-engines that grant limited flight, and his left gauntlet houses a powerful shock-generator.


Powers: Super-human Intelligence. Ryan is in possession of one of the highest IQs on the planet, totaling to be somewhere around 700 at the last check-in, and constantly growing. In addition to his genius intellect, Ryan wields a varied arsenal of weapons, most of which are housed either within his robotic components or within his tool-belt. The list is as follows.
His arm houses three separate modes, and a small set of other, supportive functions. The first mode is the most recognizable, as it is his father's sonic cannon. The cannon can blast through steel up to an inch thick at full power, though it can decrease power to non-lethal levels. Though the second mode is more of a modification to the first, the Vibrablade is Technomancer's most iconic weapon. His fingers extend and uses the sonic cannon's vibrational frequency to transform his bionic hand into a blade that slices things apart on a molecular level. It can also be reduced to a non-lethal format to deliver concussive force. The third and final form for his arm is the kinetic disparity barrier, a powerful force field that redirects 100% of any and all kinetic energy applied to it, making it effectively impenetrable. Finally, his hand can fire off like a grappling hook, granting him incredible mobility when coupled with his rocket-boots. His hand maintains it's connection with the rest of him via a titanium cord, and if it is severed he loses most of his arm's functions.
Ryan's eye is largely loaded with sensory equipment, including an inferred scanner, thermal vision, and most importantly, a top-class wifi-router. Wherever he goes, Ryan is not without the best of internet connections. With his personal connection, he could download all five Elder Scrolls games (including DLC) in seconds, all while watching six movies and uploading all his schematics to cloud storage. Finally, his eye houses a powerful, last resort weapon. The power cell within his eye that can be burned out to fire a powerful laser. By his own estimate, the weapon could punch through the walls of Titan's Tower like they were made of tin foil.
Lastly, he has the items tucked within his tool belt and bandoleer. Primarily, this is a collection of smoke, flash, concussive, and electric grenades and throwables, in addition to his famous "Hacknives" which are small, tuning fork like devices that can interface with almost any form of machinery, and allow Ryan to control it remotely.
Finally, he's used his brilliant intellect to master a wide range of skills, from first aid and fighting, to music and cooking, and he's gaining more all the time.
Weakness: All of Ryan's bionic components share a couple of weaknesses. Namely, power. Having less robotic parts than his father, Ryan has limited space to work with, and in chose to have smaller battery for his weapons, increasing his risk of running out of power. While it doesn't matter all that much in most confrontations, in longer battles, the likelihood of his batteries running out increases. Additionally, he didn't have the space for EMP shields, making his electronics vulnerable to electromagnetic pulses. Finally, despite being a genius, Ryan is only human. He's not as tough, strong, or fast as the rest of the team. Attacks that may not penetrate the tough skin of a Tameranean could be devastating to him, shattering his bones.
History: Ryan was an orphan, left in a dumpster in an alleyway alone and naked one night in august before his first birthday. It was by sheer luck that his parents happened to take that alleyway as a shortcut getting to Titans Tower during a reunion get-together. Within a few months of living with Bumblebee and Cyborg, his power became clear. By six months old, he was speaking English fluently and learning French. Because if his incredible intellect, traditional schooling wasn't much of an option, which meant he got something much more exciting. He received education from some of the brightest minds in the hero community. Red Tornado taught him robotics, The Question taught him history and literature, and he even was lucky enough to receive lessons in detective work from Batman himself. He's likely to have the best school experience in history, and is still close to The Question to this day, having worked with him a few missions and uncovering a few conspiracies. Aside from that, he's done some small-time hero work on his own, though not all that much field-work.
Personality: Ryan's quite the academic, and prefers the company of his inventions to people. That isn't to say that he lacks people skills, he's actually rather charismatic, he's just introverted. He can be funny, and has a habit of cracking puns and jokes, even in the midst of combat. This usually seems like just a part of his character, though it's actually a strategy to upset his enemies into acting carelessly. Aside from his relaxed, lighthearted demeanor, he's really a dork, with a passion for playing and creating videogames.
Likes: Inventing, videogames, detective work, making people laugh, and showing off his machines.
Dislikes: Pickles, rap music, sharks, losing, and people who break the rules.
Defining quote: "Science isn't about why, it's about why not!" -Cave Johnson
Other:
 
  • Like
Reactions: Dakota K5
I'm working on it but i'm hitting a roadblock.
 
I'm working on it but i'm hitting a roadblock.
Alright, let me know if you want any suggestions.

I didn't want to have pre-made characters or any of that, since it always seems so controlling to me, but I do have an excess of character ideas.
 
Real Name:
Celene Walker

Alias:
Zap

Age:
Appearance out of costume:
Hayasui.%28Kantai.Collection%29.full.1915722.jpg

Costume:
2380998-shifter_and_downpour.png

(Female version of the suit)
Powers:
  • Electromagnetic Infusion- can infuse anything to become an electromagnet. Her abilities cause her to excel at breaking technology and computers on a whim. It also allows her to electrify anything that she can touch.
  • Prehensile Tail - She can use it to lift up to twenty pounds. It is shaped like a demon's tail with the spade on the end, made of bone and can slice anything that's not metal or tougher. She can combine her ability with this to generate extra electricity into metal or other things.
  • Wallcrawling - Able to stick to any surface given that her skin is touching it.

Weakness:
  • She can't infuse anything with electricity or magnetism that can't hold either component. A piece of wood, or pure water cannot be infused.
  • The tail helps her balance but can't grow back if cut off and balancing is a nightmare if it's broken.
  • She can't crawl anything sheer when she's wearing gloves or boots. Normally, her gloves cover her hands enough to crawl any wall, but she needs to remove her boots to use her feet to help her crawl. Most of the time she wears the boots for protection.
  • She has to be careful not to electrocute herself. She has some resistance, but she can't take a lightning bolt or face a full charge from her own powers.
  • Her electricity needs to be recharged after use. She has some 'battery power' stored for later use, but she can run out.
History:
Celene Walker was pretty average and boring for the first ten years of her live. She had a simple upbringing and a plain childhood. That is, until her father took out a contract with a witch and didn't hold his end of the deal. His business was failing and he needed good luck. In exchange, the witch would have her daughter play with his three times a week. A small price for a little extra luck, and as soon as her end of the deal was done, he stole the potion and bailed on the witch.

The witch cursed his daughter with a tail and 'demonic' powers, since she figured he wanted to bail because she was a witch and the supernatural was usually anti-religious. So began the unusual part of Celene's life. She learned what her powers were and at fifteen she found the source of them. Ironically enough, the witch let her keep the powers when she said she'd use them for good. The witch also admitted that since Celene had powers on her own, that the curse might be permanent. She since figured that joining the Teen Titans would help her understand her 'curse' and to find people with like minds.

Personality:
Celene is a fairly quiet person. She's not particularly shy, but she doesn't have a lot to say about much. With people she has quite the silver tongue when she needs it, but she doesn't like manipulating people into what she needs. Celene can't really be called dumb, but academically she's not all that smart. She's pretty streetwise, and knows what happens in the city when people aren't looking.

Likes:
Sweet things, books, sleeping, and getting things done the right way.

Dislikes:
Bitter things, people who think they so smart, and staying up all night.

Defining quote:
"It is better to light a candle than curse the darkness." - Elanor Roosevelt

Other:
Money is the best power
 
Last edited:
Real Name:
Celene Walker

Alias:
Zap

Age:
Appearance out of costume:
Hayasui.%28Kantai.Collection%29.full.1915722.jpg

Costume:
2380998-shifter_and_downpour.png

(Female version of the suit)
Powers:
  • Electromagnetic Infusion- can infuse anything to become an electromagnet. Her abilities cause her to excel at breaking technology and computers on a whim. It also allows her to electrify anything that she can touch.
  • Prehensile Tail - She can use it to lift up to twenty pounds. It is shaped like a demon's tail with the spade on the end, made of bone and can slice anything that's not metal or tougher. She can combine her ability with this to generate extra electricity into metal or other things.
  • Wallcrawling - Able to stick to any surface given that her skin is touching it.

Weakness:
  • She can't infuse anything with electricity or magnetism that can't hold either component. A piece of wood, or pure water cannot be infused.
  • The tail helps her balance but can't grow back if cut off and balancing is a nightmare if it's broken.
  • She can't crawl anything sheer when she's wearing gloves or boots. Normally, her gloves cover her hands enough to crawl any wall, but she needs to remove her boots to use her feet to help her crawl. Most of the time she wears the boots for protection.
  • She has to be careful not to electrocute herself. She has some resistance, but she can't take a lightning bolt or face a full charge from her own powers.
  • Her electricity needs to be recharged after use. She has some 'battery power' stored for later use, but she can run out.
History:
Celene Walker was pretty average and boring for the first ten years of her live. She had a simple upbringing and a plain childhood. That is, until her father took out a contract with a witch and didn't hold his end of the deal. His business was failing and he needed good luck. In exchange, the witch would have her daughter play with his three times a week. A small price for a little extra luck, and as soon as her end of the deal was done, he stole the potion and bailed on the witch.

The witch cursed his daughter with a tail and 'demonic' powers, since she figured he wanted to bail because she was a witch and the supernatural was usually anti-religious. So began the unusual part of Celene's life. She learned what her powers were and at fifteen she found the source of them. Ironically enough, the witch let her keep the powers when she said she'd use them for good. The witch also admitted that since Celene had powers on her own, that the curse might be permanent. She since figured that joining the Teen Titans would help her understand her 'curse' and to find people with like minds.

Personality:
Celene is a fairly quiet person. She's not particularly shy, but she doesn't have a lot to say about much. With people she has quite the silver tongue when she needs it, but she doesn't like manipulating people into what she needs. Celene can't really be called dumb, but academically she's not all that smart. She's pretty streetwise, and knows what happens in the city when people aren't looking.

Likes:
Sweet things, books, sleeping, and getting things done the right way.

Dislikes:
Bitter things, people who think they so smart, and staying up all night.

Defining quote:
"It is better to light a candle than curse the darkness." - Elanor Roosevelt

Other:
It looks great, but you're missing something, read the rules.
 
Real Name: Adrian Harlow
Alias: Harlow
Age:18
Appearance out of costume:
2de146296bf0f58402e3f377862e32f8.jpg

(I'm 18 and can grow a full beard so i'm justifying facial hair.)

Costume: He wears a set of armor that consists of armored plates along his torso, forearms, shins, upper arms and thighs. The joints of the armor are part of a second layer of Kevlar that the plates are attached to, this allows him the best protection but also allows him to move rather freely.

Powers: hyper dense muscle structure allowing him super human levels of strength and making firearms and blades less effective. Altered bone structure to allow more stress on the bones and to make them harder to break. Minor healing factor that increases his healing rate by 50% I.E a bone that would normally take a month to heal would take two weeks for Harlow.

Weakness: He's still human and like the batman or the robins he can still be injured be guns, blades, poison ect ect though the first two are less effective as stated above.

History: A JLA raid on a secret lab in the Amazon brought about several frightening discoveries, one being the fact that this lab was being funded by several powerful individuals in the world to breed super soliders to eventually fight against the JLA and the other was that they had killed every test subject who mostly consisted of children who were kidnapped or orphaned for one reason or another, they missed one subject though this was Harlow. He from what the notes said stated that he was the only success, at the time Harlow was only 12. The JLA took him and after several tests and examinations determined that his muscles and bones would continues to strengthen as he grew, the JLA determined that since he had no family and resisted the idea of integrating into normal life they would have no choice but to train him to control his strength and hopefully use it for good. Superman taught him how to control and limit his immense strength so as to no kill anyone accidentally while batman trained him in a few fighting styles so he could direct his power rather than just wildly swinging if he was caught in a fight, this process took six years in which he also learned to blend in and act as a normal man, the JLA sent him to the new teen titans since his ability to work with most rather easily.

Personality: He is a rather easy going guy that seems to get along with almost anyone though he is a very sensitive man that very much goes against what you'd expect him to act based on his looks

Likes: Music, Reading, coffee and the color purple
Dislikes: Arrogance, bigotry, abuse of power.
Defining quote: All that is necessary for the triumph of evil is that good men do nothing.
Other: I'm not gonna do it, I read it but i'm not putting it here.
 
Last edited:
Heads up, I work odd hours so most of my posts (Unless it's Wednesday of Thursday.) will be in between 5:00 am to 11:00 am central time.
 
Real Name: Adrian Harlow
Alias: Harlow
Age:18
Appearance out of costume:
2de146296bf0f58402e3f377862e32f8.jpg

(I'm 18 and can grow a full beard so i'm justifying facial hair.)

Costume: He wears a set of armor that consists of armored plates along his torso, forearms, shins, upper arms and thighs. The joints of the armor are part of a second layer of Kevlar that the plates are attached to, this allows him the best protection but also allows him to move rather freely.

Powers: hyper dense muscle structure allowing him super human levels of strength and making firearms and blades less effective. Altered bone structure to allow more stress on the bones and to make them harder to break. Minor healing factor that increases his healing rate by 50% I.E a bone that would normally take a month to heal would take two weeks for Harlow.

Weakness: He's still human and like the batman or the robins he can still be injured be guns, blades, poison ect ect though the first two are less effective as stated above.

History: A JLA raid on a secret lab in the Amazon brought about several frightening discoveries, one being the fact that this lab was being funded by several powerful individuals in the world to breed super solider to eventually fight against the JLA and the other was that they had killed every test subject who mostly consisted of children who were kidnapped or orphaned for one reason or another, they missed one subject though this was Harlow. He from what the notes said stated that he was the only success, at the time Harlow was only 12. The JLA took him and after several tests and examinations determined that his muscles and bones would continues to strengthen as he grew, the JLA determined that since he had no family and resisted the idea of integrating into normal life they would have no choice but to train him to control his strength and hopefully use it for good. Superman taught him how to control and limit his immense strength so as to no kill anyone accidentally while batman trained him in a few fighting styles so he could direct his power rather than just wildly swinging if he was caught in a fight, this process took six years in which he also learned to blend in and act as a normal man, the JLA sent him to the new teen titans since his ability to work with most rather easily.

Personality: He is a rather easy going guy that seems to get along with almost anyone though he is a very sensitive man that very much goes against what you'd expect him to act based on his looks

Likes: Music, Reading, coffee and the color purple
Dislikes: Arrogance, bigotry, abuse of power.
Defining quote: All that is necessary for the triumph of evil is that good men do nothing.
Other: I'm not gonna do it, I read it but i'm not putting it here.

You are a stubborn man, I respect that. You are accepted. So long as you post at least once per day, post whenever you like.
 
You are a stubborn man, I respect that. You are accepted. So long as you post at least once per day, post whenever you like.
Alright.
 
Alright, thank you. You are accepted.
Thank you. Sorry about the short answer I'm out of the house again and on moblie. The group looks food so far.
Also who is gonna be the first person to ask for the password to the cyborg guys eyeball's wifi.
 
Thank you. Sorry about the short answer I'm out of the house again and on moblie. The group looks food so far.
Also who is gonna be the first person to ask for the password to the cyborg guys eyeball's wifi.
It's fine, I actually made this thread on mobile, so I know the pains of putting up decent posts on an iPhone. As for Ryan's wifi password, I don't know.
 

Name: Skoll

Appearance: Feral is a well developed teen who takes over more or less after his mother. Soft cheekbones and vibrant blue eyes are traits he took from the blue eyed woman. Snowy white hair and pale skin which is an obvious indicator of albinism. Upon meeting Skoll the one thing that is always easily distinguishable is the bright eyes and his white furred tail that he inherited from his father. He is also noted to have a silver collar imbedded around his neck that is never under any circumstances suppose to be taken off or tampered with. This collar has the letters '13' engraved into a small metal plate on the front of it.

His style of clothing is typically rather modern and simple. While his owners want him to be easily noticeable they also wanted Skoll to maintain a blended look within crowds. Deciding to avoid putting him in traditional garbs or cloak. Instead, they selected certain outfits for specific scenarios that he may encounter while out on the field. Normally Skoll is seen wearing a black jacket with a fur rimmed hood and black military cargo pants with military edition boots. He also has a pair of fingerless leather gloves. Now, he wraps bandages around his neck to hide the collar from the watchful eyes of those around him.

Costume: Current- Future

Alias: The White Wolf & Feral
Allies: N/A
Age: 18
Gender: Male
Species: Unknown

Powers/abilities: "Money is the best power"


Shapeshifting



Skoll have three main forms, an animal form, an anthropomorphic form, and a humanoid form. All forms will mimic each other in appearance to some extent, sharing aspects such as fur/hair color, elongated teeth, and stature.

His change is physical and biological, not magic related, and is an instinctive ability. His body is specifically meant to withstand the physical stress of the dramatic change in their structure, due to this, he is typically more flexible and hardy than most other races. It takes normally one to three minutes for him to shift between forms, if he regularly does so - the process causes minor exhaustion and stress. If it is a forced transformation (such as trauma or triggered), it is typically very painful.


Transmutation

Also known as Alchemy, an art that was and still is a very favored study in Skolls family. Based on the supposed transformation of matter. It was concerned particularly with attempts to convert base metals into gold or to find a universal elixir. Or, defined simply as a seemingly magical process of transformation, creation, or combination. This is what his power is based off of. When you get right down to it and dive into it's physics, it is so much more than that. The ability to change the very essence of things. When he transmutes, he must touch the object, and in the blink of an eye, transformation takes place.

Transmutation, as he calls it. Is his art...his craft. A mystical art transforming, altering, or otherwise destroying any given matter by using a direct energy. Giving him the ability to create one material from another, normally based on the five basic elements. Fire, water, earth, and air. The process of this art however is far more complex than most powers mages have, it cannot simply 'Pull' things from thin air. There are rules and laws to his craft, and thus a very simple process was made to prevent him from breaking these rules. Transmutation, is derived into four easy to understand steps that serve as the fundamental stepping stone of his power. Proper application of this craft requires not only a full understanding of chemistry, but extremely high intelligence and the ability to recognize the molecular makeup of any given object. When used to an advanced level, it can move into the spiritual plain, allowing him to meddle with ghost and attach them to things. This ability is also useful with enchantments, capable of being amplified if used with glyphs or other symbols. His transmutation can be broken down into three easy to understand steps.

Comprehension: Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within. In order to create, destroy, or alter. He must first understand what the object that serves as his canvas. Like turning a knife into a sword, a sword into a shield. This requires him to know what the knife is made out of, and alter its form into a sword while knowing what the sword is going to look like and be made off. Then, reconstruct the sword and reconstruct it into a shield, but while knowing how the gun is made, what pieces it needs to operate, and knowing the molecular build of the object he is creating. He IS fully capable of creating complex objects, but he MUST have the materials needed to make it. For example should he want to transmute a car. He would need a large amount of all the materials needed to make a car. Metal, glass (Or sand), iron, leather, and ect. Although given the size and complexity of the object, ultimately decides the duration of time it would take to create it. A car, would probably take about ten minutes to fully create correctly, where a gun would take about 10-20 seconds depending on the gun in question. There are also ways to amplify transmutations, while doing standalone transmutation. Everything he does is limited to what he can physically touch. The only thing he seems able to manipulate that he can't touch, is air molecules. But only within a short range of himself, generally twenty meters in any direction around him.

Another thing he cannot transmute, is himself. Since his biology is different from that of others. When transmuting others, it should be noted that because of sentient beings complex molecular makeup, takes about ten - twenty seconds to construct. However, when deconstructing, it is significantly less, taking only five to ten seconds given how breaking things down has always been easier than adding on or constructing onto it. However, another price for transmuting humans is an unfortunate delay. Fifteen seconds he must wait before he is capable of transmuting another organic being. Reasoning is unknown.


Destruction: Using energy to break down the physical structure of the identified material into a more malleable state. For example, breaking down earth and turning it into sand, then, reshaping the sand into a sculpture of some sort by manipulating the molecular makeup of the sand.

Construction: Using energy from a source to create a whole new structure. Like turning a large tree into a totem pole, the earth below him into a pillar of spikes, or even taking a pile of cloth and constructing it into clothing.





Strengths:
  • Enhanced Speed: Something within a Vargs anatomy allows them to run at speeds most would consider predatory. While normal humans can run quickly, a Varg in full spring runs at nearly 64kmh. Though in a normal run when they are not hunting prey or trying to escape from danger, they run at about 35mph.
  • Enhanced Endurance: Centuries of constantly fighting for position and acting in large pack hunts has turned these predators into a force to be reckoned with. The average Varg has been known to run for almost ten hours straight before having to take a rest. This increased endurance has made them a hardy people, allowing them to withstand traumatic stress put on their bodies when they shift. Something that is vital to their survival.
  • Enhanced Strength: Vargs, due to the stress their bodies undergo from their shifting. Have rather muscular bodies even at a young age. While not as strong as most other species, their strength is nothing to be scoffed at. They can snap the bones of their prey with their powerful jaws in both forms and can hold the average human up with one hand.
  • Enhanced Healing: While normally their bodies heal at just slightly a faster pace than a normal humans. When basking in the light of a full moon, the Varg are able to absorb it and heal much quicker. Scars seems to fade and current sicknesses disappear overnight. This is thanks to their cells in their skin which respond to the radiance of a moons brightness. The brighter it is, the more effective. An entire pack will sometimes gather and sleep under a full moon together as a community.
  • Heightened Sense of Hearing: Next to smell, the sense of hearing is the most acute of the Vargs's senses. Varg can hear as far as six miles away in the forest and ten miles in the open. Varg can hear well up to a frequency of 25 khz. Some observers from tourist believe that the actual maximum frequency detected by Varg is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz), also according to some naturalist Varg' hearing is greater than that of the dog.
  • Heightened Sense of Smell: The sense of smell in the Varg is highly developed, as would be expected in an creature possessing such a feral way of life. The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions , 1.75 miles denotes a particularly keen sense of smell. The wolves usually travel until they encounter the scent of some prey species ahead of them. They then move directly toward their prey in an effort to capture it. Same thing when detecting enemies.

Weaknesses:

  • Permanently Mute: All Varg or even Skog are incapable of physical speech. This makes it hard to communicate with those who rely on it as their main forms of communications. They rely on body language and small noises from the nostrils and throat, though some Varg learn to communicate through Telepathy. Broadcasting their thoughts into the minds of others, thought this is only capable through the force.
  • Mental Disorders: Varg have many mental disorders that seem to come into fruition during their teenage years. These mental disorders range from LLI, DID, Anxiety, Low Self Worth, and ect. Though these normally appear in males more than the females, these disorders can eventually cause a Varg to fall into madness if not taken care of.
  • Hearing & Scent: Their greatest gift can also be their greatest burden. While most consider this to be their greatest strength, if used and manipulated it can turn into a Vargs worse enemy. Their sense of hearing is highly sensitive, so loud sounds such as alarms blaring, dog whistles, nails on a chalk board and ect. These sounds can cripple them and cause them great pain. Eyes stagger, ears ring and their insides feel like they are being ripped apart. Their sense of smell can also be used against them. Strong foul scents can be used to disorientate a Varg. A smell from a stink bomb can send one fleeing in horror of even losing their lunch. Some scents can even force a Varg into unconsciousness.
  • Anti-social: At least among strangers. Varg do not particularly approve of the company of non-varg. This makes it hard for them to fit in among other societies. And as mentioned in their culture, loneliness can easily result in a Vargs death since they are programmed to seek companionship that normally only a pack can provide.
  • Territorial: Varg are very territorial creatures. The odds of them attacking unannounced intruders are extremely high and they do not take kindly to those to invade their personal space. Which is something that is often considered the norm among other species within the galaxy. This makes it harder for them to 'fit in' among a crowd.
  • Feral: Probably one of their biggest flaws. Varg are known for there feral hostility towards others. While not particularly meant to be aggressive, it can easily be misinterpreted. Especially if you snarl at someone for getting to close to your good
  • Severe Sickness: Due to the unhealthy conditions he was exposed to as a child, Skoll has gained a sickness that he inherited from his father. He has gained a sickness known as the Genova, that is said to only inhabit his father's species, but was passed down to him. This sickness, causes the entire body to feel unimaginable amounts of pain for either five minutes, or even five weeks. This pain can only be managed with a special kind of medication he cannot afford, a radioactive substance that is actually used as a remedy on his father's planet. This sickness often happens at random points and when it does, his body goes haywire due to the massive amount of stress on his body and mind. This sickness will cripple him and make him incapable of movement and even speaking. This sickness can last hours, days, weeks...and even months.

  • Highly Sensitive Senses: While this would normally be considered his greatest strength, it can also be a great weakness. While he has advanced hearing, loud sounds sometimes cause him to go depth or even incapable of hearing himself thing and can become very painful when sounds reach high frequencies. He often wears a pair of headphones to sustain the amount of sound he can hear. Same thing with his sense of smell, his sense of smell may be great. But things that smell foul are bound of make him go dizzy and throw up, or worse. His sense of hearing is damaged to a worse extent. If someone where to set off a blow horn in his ear he'd probably bleed from the ears or perhaps even scream in pain.

  • Rebound: A rebound, simply put. Is what happens when the molecular equation of any given matter at hand is mistaken, misunderstood, or mis transmuted. For example, if trying to deconstruction a material unfamiliar to him, the transmutation would rebound; Causing the user to suffer debilitating pain and sickness for an extended amount of time. While this is a common side effect of the art, it is something that can kill him if he is constantly exposed to it. Which he why he studies alchemy and elements, so he knows the molecular build of most objects he comes into contact with in his daily life.

  • Incomprehension: When an element or object is completely unknown to him, it is impossible to transmute. In order to transmute anything, he must know what it is made of, and how to break it down or alter it. Without this knowledge, transmutation becomes useless, and the transmutation rebounds. This requires a mass level of intelligence in order to know, and remember the buildup of so many objects. Especially human beings. Making the less he knows, very dangerous to him.

  • Alchemical Laws: Something cannot be created from nothing, to create. The object must have a source. When creating, the object being recreated is the equivalent of the mass taken from the source. Skoll cannot create a steel sword from water, he would need to gather a metal or steel to turn it into a sword. The same goes with any other material.

  • Other: While most of the weaknesses are stated above, one of the main weaknesses of this magic is its inability to manipulate or even defend against magic that is not fully tangible. While it can easily transmute earth, fire, air, or water, it cannot transmute other elements such as shadow, light, chaos, arcana, ect for they do not have an established molecular. Without something that can truly be touched and molded into something else, it puts him as a standstill when in confrontation with those kind of opponents. Same thing goes with materials he is not familiar with, say an enchanted weapon made from a material he has never seen before.


History:


TO BE ANNOUNCED

Personality:

[-] Standoffish: As a effect of his conditioning, Skoll has become very wary and defensive of those he does not recognize as his masters. This results in him becoming rather violent towards those who get to close and invade his personal space. This is probably one of his most noticeable traits when meeting with others considering he is always giving cold glares and snarls.

[-] Blunt: Plain and simple, Skoll does not beat around the bush or play games when it comes to an assignment or...anything in general. He prefers to get to the point given his inability to meet the social norms of society. If someone wants something from him, they need only tell him what they want. Same other way around, he just never developed the social skills that allowed him to be witty with his words or charismatic.

[-] Aggressive: Going in hand with his standoffish behavior, He is highly aggressive towards just about anything and anyone he sees as a threat to his survival. Anyone with a weapon or attitude are normally the ones he sees as threats and thus treats them as such. While those who are kind to him are still more often than not met with slight hostility, he can differentiate between the two if only a little.

[-] Feral: With his years of conditioning and brainwashing his masters also took advantage of his genetics and restored his mind to its basic instincts of his more...feral side. He rarely uses words to communicate unless needed, more than often communicating through growls, grunts and whines as well as body language. This is...something that makes it harder for him to fit in among others, which is why he normally keeps to himself.

[-] Self Destructive: Skoll suffers from a number of mental disorders. He has very low feelings of self worth and cannot connect with anyone around him. He feels as if he is a puppet tangled in strings with no sense of purpose aside from the unquenchable third for blood that is always corrupting him. He often has horrible mood swings, and lashes out at random moments. One time slamming his head into a mirror and screaming for no apparent reason.

[-] Blood thirsty: One of the flaws of his mental conditioning has made Julius very attuned to violence and bloodshed. He sometimes craves if without understanding why. This mostly comes into play when in battle, when fighting against his opponents its almost as if his basic instinct takes over...the thrill of the hunt and the killing blow are what drives him. Something that even his masters have become concerned with.

[+] Easily Amused: While highly intelligent, Skoll often has a child-like sense of self...easily amused with the simplest of distractions such as fish in a tank or a ball rolling around. He can be easily occupied for hours by nothing more but a butterfly going across a screen. This is also true when in the middle of high pressure situations, making him prone to sneak attacks. His masters are still trying to get him to focus more without distractions without any luck so far.

[-] Silent: As mentioned above, Skoll rarely ever speaks and this makes it hard to communicate or even reason with him. Since his basic instincts took over he sees words as useless to him...his masters even try getting him to talk and all they would ever get out of him are grumbles and growls.

[-] Submissive: It is true that while Skoll tries to maintain a dominant appearance in reality he is actually more submissive. Though this is normally only seen when in the presence of his masters or those he has a high regard for. This plays majorly into his conditioning since he is trained to recognize those who are above him and how to behave.

[-] Fearful: Skoll normally only acts out of fear...fear of the wrath he would face if he were to ever disobey his masters. Those who have ESP can very easily sense the overwhelming amount of fear that emanates from his very soul. Every action (And inaction) is done out of not wanting to be hurt by those who own him.


[-] Lonely: All Skoll has ever had was himself...his old memories have been erased and his upbringing has been mostly in a glass box. He has no friends, no family, and no emotional connections with anything. This has weighed heavy on his mental state over the years, with no sense of attachment and feelings of constant abandonment. Julius feels he is incapable and unworthy of companionship...making it only harder for him to form meaningful friendships.


Likes: Reading, Music, Meat, Cats, Hunting, Bellyrubs & Grooming, Strawberries
Dislikes: Loud abrupt noises, horrible smells, cocky attitudes, rudeness, cruelty, slavery
Defining Quote: "Dogs do as their told...wolves do as they please."
Theme song:
Extras: To sum him up...he has enhanced senses and can transmute crap. Also based on norse mythology, so take that as you will. Cheers ^^
 
Last edited:
Real Name:
Ivan Payan

Alias:
Rapidblade

Age:
18

Appearance out of costume:
2096e499b5f67eaed6fc2c99c054ab25.jpg




Powers:
Red Energy Conduit: The rings use Red energy, supplied by a Power battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.​
  • Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything. It can be surmised that is the internal rages effect on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.​
  • Energy projection: The ring can be used to fire blasts of Rage energy. This power is unique as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability.
    • Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
    • Force-Field: The ring can create various force-fields of various sizes and shapes to protect the wearer and others around him. With the cosmic duties of the ring wielder, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force-field seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established.
    • Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
    Rage Absorption: The Red Power Ring can be used to absorb red energy that has been released into the air of a world, absorbing another's rage if the person being absorbed from is not wearing a Red ring themselves.
Weakness:

  • Life-Support Dependency: As the Red Power Ring assumes the functions of the heart, a Red Lantern cannot remove his ring without risking death.
  • Emotion Dependency: As with all Power Rings should the user's feelings fall too far out of sink with the Ring's affiliated emotion(in this case anger), then the Ring's effectiveness can drop significantly.
  • Hope Influence: The Blue light of hope can extinguish the red flame and depower a Red Lantern.
  • Love Influence: Love can be fatal to a Red Lantern. Being the opposite of anger, any Red Lantern who feels love for another being will immediately be rejected by their ring and die without its life support​
History:
Will be told in RP (Unless I have to write it now.)

Personality:
Quiet, reflective, and idealistic. Interested in serving humanity. Loner, avoidant, solitary, private. Can feel uncomfortable around others. Does not like crowds. An observer. A hermit. Interested in understanding and helping people. Creative and smart. Likes esoteric things. Familiar with the dark side. Embraces counterculture. Can feel defective. Ambivalent of the rules. Likes the rain. Strives to live in accordance with a well-developed value system. Extremely loyal. Adaptable and laid-back unless a strongly-held value is threatened..
Likes:
Candy, Popcorn, Cats, and sitting on the couch and watching T.V.

Dislikes:
Spicy foods,people who think that they are better then him, and All bugs.

Defining quote:
" My heart becomes useless so the ring replaces it. My blood is spoiled so the ring expels it.." - Atrocitus

Other:
Money is the best power​
 

Name: Skoll

Appearance: Feral is a well developed teen who takes over more or less after his mother. Soft cheekbones and vibrant blue eyes are traits he took from the blue eyed woman. Snowy white hair and pale skin which is an obvious indicator of his Echani blood. Upon meeting Julius the one thing that is always easily distinguishable is the bright eyes and his white furred tail that he inherited from his father. He is also noted to have a silver collar imbedded around his neck that is never under any circumstances suppose to be taken off or tampered with. This collar has the letters '13' engraved into a small metal plate on the front of it.

His style of clothing is typically rather modern and simple. While his owners want him to be easily noticeable they also wanted Skoll to maintain a blended look within crowds. Deciding to avoid putting him in traditional garbs or cloak. Instead, they selected certain outfits for specific scenarios that he may encounter while out on the field. Normally Skoll is seen wearing a black jacket with a fur rimmed hood and black military cargo pants with military edition boots. He also has a pair of fingerless leather gloves. Now, he wraps bandages around his neck to hide the collar from the watchful eyes of those around him.

Costume: Current- Future

Alias: The White Wolf & Feral
Allies: N/A
Age: 18
Gender: Male
Species: Unknown

Powers/abilities: "Money is the best power"


Shapeshifting



Skoll have three main forms, an animal form, an anthropomorphic form, and a humanoid form. All forms will mimic each other in appearance to some extent, sharing aspects such as fur/hair color, elongated teeth, and stature.

His change is physical and biological, not magic related, and is an instinctive ability. His body is specifically meant to withstand the physical stress of the dramatic change in their structure, due to this, he is typically more flexible and hardy than most other races. It takes normally one to three minutes for him to shift between forms, if he regularly does so - the process causes minor exhaustion and stress. If it is a forced transformation (such as trauma or triggered), it is typically very painful.


Transmutation

Also known as Alchemy, an art that was and still is a very favored study in Skolls family. Based on the supposed transformation of matter. It was concerned particularly with attempts to convert base metals into gold or to find a universal elixir. Or, defined simply as a seemingly magical process of transformation, creation, or combination. This is what his power is based off of. When you get right down to it and dive into it's physics, it is so much more than that. The ability to change the very essence of things. When he transmutes, he must touch the object, and in the blink of an eye, transformation takes place.

Transmutation, as he calls it. Is his art...his craft. A mystical art transforming, altering, or otherwise destroying any given matter by using a direct energy. Giving him the ability to create one material from another, normally based on the five basic elements. Fire, water, earth, and air. The process of this art however is far more complex than most powers mages have, it cannot simply 'Pull' things from thin air. There are rules and laws to his craft, and thus a very simple process was made to prevent him from breaking these rules. Transmutation, is derived into four easy to understand steps that serve as the fundamental stepping stone of his power. Proper application of this craft requires not only a full understanding of chemistry, but extremely high intelligence and the ability to recognize the molecular makeup of any given object. When used to an advanced level, it can move into the spiritual plain, allowing him to meddle with ghost and attach them to things. This ability is also useful with enchantments, capable of being amplified if used with glyphs or other symbols. His transmutation can be broken down into three easy to understand steps.

Comprehension: Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within. In order to create, destroy, or alter. He must first understand what the object that serves as his canvas. Like turning a knife into a sword, a sword into a shield. This requires him to know what the knife is made out of, and alter its form into a sword while knowing what the sword is going to look like and be made off. Then, reconstruct the sword and reconstruct it into a shield, but while knowing how the gun is made, what pieces it needs to operate, and knowing the molecular build of the object he is creating. He IS fully capable of creating complex objects, but he MUST have the materials needed to make it. For example should he want to transmute a car. He would need a large amount of all the materials needed to make a car. Metal, glass (Or sand), iron, leather, and ect. Although given the size and complexity of the object, ultimately decides the duration of time it would take to create it. A car, would probably take about ten minutes to fully create correctly, where a gun would take about 10-20 seconds depending on the gun in question. There are also ways to amplify transmutations, while doing standalone transmutation. Everything he does is limited to what he can physically touch. The only thing he seems able to manipulate that he can't touch, is air molecules. But only within a short range of himself, generally twenty meters in any direction around him.

Another thing he cannot transmute, is himself. Since his biology is different from that of others. When transmuting others, it should be noted that because of sentient beings complex molecular makeup, takes about ten - twenty seconds to construct. However, when deconstructing, it is significantly less, taking only five to ten seconds given how breaking things down has always been easier than adding on or constructing onto it. However, another price for transmuting humans is an unfortunate delay. Fifteen seconds he must wait before he is capable of transmuting another organic being. Reasoning is unknown.


Destruction: Using energy to break down the physical structure of the identified material into a more malleable state. For example, breaking down earth and turning it into sand, then, reshaping the sand into a sculpture of some sort by manipulating the molecular makeup of the sand.

Construction: Using energy from a source to create a whole new structure. Like turning a large tree into a totem pole, the earth below him into a pillar of spikes, or even taking a pile of cloth and constructing it into clothing.





Strengths:
  • Enhanced Speed: Something within a Vargs anatomy allows them to run at speeds most would consider predatory. While normal humans can run quickly, a Varg in full spring runs at nearly 64kmh. Though in a normal run when they are not hunting prey or trying to escape from danger, they run at about 35mph.
  • Enhanced Endurance: Centuries of constantly fighting for position and acting in large pack hunts has turned these predators into a force to be reckoned with. The average Varg has been known to run for almost ten hours straight before having to take a rest. This increased endurance has made them a hardy people, allowing them to withstand traumatic stress put on their bodies when they shift. Something that is vital to their survival.
  • Enhanced Strength: Vargs, due to the stress their bodies undergo from their shifting. Have rather muscular bodies even at a young age. While not as strong as most other species, their strength is nothing to be scoffed at. They can snap the bones of their prey with their powerful jaws in both forms and can hold the average human up with one hand.
  • Enhanced Healing: While normally their bodies heal at just slightly a faster pace than a normal humans. When basking in the light of a full moon, the Varg are able to absorb it and heal much quicker. Scars seems to fade and current sicknesses disappear overnight. This is thanks to their cells in their skin which respond to the radiance of a moons brightness. The brighter it is, the more effective. An entire pack will sometimes gather and sleep under a full moon together as a community.
  • Heightened Sense of Hearing: Next to smell, the sense of hearing is the most acute of the Vargs's senses. Varg can hear as far as six miles away in the forest and ten miles in the open. Varg can hear well up to a frequency of 25 khz. Some observers from tourist believe that the actual maximum frequency detected by Varg is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz), also according to some naturalist Varg' hearing is greater than that of the dog.
  • Heightened Sense of Smell: The sense of smell in the Varg is highly developed, as would be expected in an creature possessing such a feral way of life. The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions , 1.75 miles denotes a particularly keen sense of smell. The wolves usually travel until they encounter the scent of some prey species ahead of them. They then move directly toward their prey in an effort to capture it. Same thing when detecting enemies.

Weaknesses:

  • Permanently Mute: All Varg or even Skog are incapable of physical speech. This makes it hard to communicate with those who rely on it as their main forms of communications. They rely on body language and small noises from the nostrils and throat, though some Varg learn to communicate through Telepathy. Broadcasting their thoughts into the minds of others, thought this is only capable through the force.
  • Mental Disorders: Varg have many mental disorders that seem to come into fruition during their teenage years. These mental disorders range from LLI, DID, Anxiety, Low Self Worth, and ect. Though these normally appear in males more than the females, these disorders can eventually cause a Varg to fall into madness if not taken care of.
  • Hearing & Scent: Their greatest gift can also be their greatest burden. While most consider this to be their greatest strength, if used and manipulated it can turn into a Vargs worse enemy. Their sense of hearing is highly sensitive, so loud sounds such as alarms blaring, dog whistles, nails on a chalk board and ect. These sounds can cripple them and cause them great pain. Eyes stagger, ears ring and their insides feel like they are being ripped apart. Their sense of smell can also be used against them. Strong foul scents can be used to disorientate a Varg. A smell from a stink bomb can send one fleeing in horror of even losing their lunch. Some scents can even force a Varg into unconsciousness.
  • Anti-social: At least among strangers. Varg do not particularly approve of the company of non-varg. This makes it hard for them to fit in among other societies. And as mentioned in their culture, loneliness can easily result in a Vargs death since they are programmed to seek companionship that normally only a pack can provide.
  • Territorial: Varg are very territorial creatures. The odds of them attacking unannounced intruders are extremely high and they do not take kindly to those to invade their personal space. Which is something that is often considered the norm among other species within the galaxy. This makes it harder for them to 'fit in' among a crowd.
  • Feral: Probably one of their biggest flaws. Varg are known for there feral hostility towards others. While not particularly meant to be aggressive, it can easily be misinterpreted. Especially if you snarl at someone for getting to close to your good
  • Severe Sickness: Due to the unhealthy conditions he was exposed to as a child, Skoll has gained a sickness that he inherited from his father. He has gained a sickness known as the Genova, that is said to only inhabit his father's species, but was passed down to him. This sickness, causes the entire body to feel unimaginable amounts of pain for either five minutes, or even five weeks. This pain can only be managed with a special kind of medication he cannot afford, a radioactive substance that is actually used as a remedy on his father's planet. This sickness often happens at random points and when it does, his body goes haywire due to the massive amount of stress on his body and mind. This sickness will cripple him and make him incapable of movement and even speaking. This sickness can last hours, days, weeks...and even months.

  • Highly Sensitive Senses: While this would normally be considered his greatest strength, it can also be a great weakness. While he has advanced hearing, loud sounds sometimes cause him to go depth or even incapable of hearing himself thing and can become very painful when sounds reach high frequencies. He often wears a pair of headphones to sustain the amount of sound he can hear. Same thing with his sense of smell, his sense of smell may be great. But things that smell foul are bound of make him go dizzy and throw up, or worse. His sense of hearing is damaged to a worse extent. If someone where to set off a blow horn in his ear he'd probably bleed from the ears or perhaps even scream in pain.

  • Rebound: A rebound, simply put. Is what happens when the molecular equation of any given matter at hand is mistaken, misunderstood, or mis transmuted. For example, if trying to deconstruction a material unfamiliar to him, the transmutation would rebound; Causing the user to suffer debilitating pain and sickness for an extended amount of time. While this is a common side effect of the art, it is something that can kill him if he is constantly exposed to it. Which he why he studies alchemy and elements, so he knows the molecular build of most objects he comes into contact with in his daily life.

  • Incomprehension: When an element or object is completely unknown to him, it is impossible to transmute. In order to transmute anything, he must know what it is made of, and how to break it down or alter it. Without this knowledge, transmutation becomes useless, and the transmutation rebounds. This requires a mass level of intelligence in order to know, and remember the buildup of so many objects. Especially human beings. Making the less he knows, very dangerous to him.

  • Alchemical Laws: Something cannot be created from nothing, to create. The object must have a source. When creating, the object being recreated is the equivalent of the mass taken from the source. Skoll cannot create a steel sword from water, he would need to gather a metal or steel to turn it into a sword. The same goes with any other material.

  • Other: While most of the weaknesses are stated above, one of the main weaknesses of this magic is its inability to manipulate or even defend against magic that is not fully tangible. While it can easily transmute earth, fire, air, or water, it cannot transmute other elements such as shadow, light, chaos, arcana, ect for they do not have an established molecular. Without something that can truly be touched and molded into something else, it puts him as a standstill when in confrontation with those kind of opponents. Same thing goes with materials he is not familiar with, say an enchanted weapon made from a material he has never seen before.



History:


TO BE ANNOUNCED

Personality:

[-] Standoffish: As a effect of his conditioning, Skoll has become very wary and defensive of those he does not recognize as his masters. This results in him becoming rather violent towards those who get to close and invade his personal space. This is probably one of his most noticeable traits when meeting with others considering he is always giving cold glares and snarls.

[-] Blunt: Plain and simple, Skoll does not beat around the bush or play games when it comes to an assignment or...anything in general. He prefers to get to the point given his inability to meet the social norms of society. If someone wants something from him, they need only tell him what they want. Same other way around, he just never developed the social skills that allowed him to be witty with his words or charismatic.

[-] Aggressive: Going in hand with his standoffish behavior, He is highly aggressive towards just about anything and anyone he sees as a threat to his survival. Anyone with a weapon or attitude are normally the ones he sees as threats and thus treats them as such. While those who are kind to him are still more often than not met with slight hostility, he can differentiate between the two if only a little.

[-] Feral: With his years of conditioning and brainwashing his masters also took advantage of his genetics and restored his mind to its basic instincts of his more...feral side. He rarely uses words to communicate unless needed, more than often communicating through growls, grunts and whines as well as body language. This is...something that makes it harder for him to fit in among others, which is why he normally keeps to himself.

[-] Self Destructive: Skoll suffers from a number of mental disorders. He has very low feelings of self worth and cannot connect with anyone around him. He feels as if he is a puppet tangled in strings with no sense of purpose aside from the unquenchable third for blood that is always corrupting him. He often has horrible mood swings, and lashes out at random moments. One time slamming his head into a mirror and screaming for no apparent reason.

[-] Blood thirsty: One of the flaws of his mental conditioning has made Julius very attuned to violence and bloodshed. He sometimes craves if without understanding why. This mostly comes into play when in battle, when fighting against his opponents its almost as if his basic instinct takes over...the thrill of the hunt and the killing blow are what drives him. Something that even his masters have become concerned with.

[+] Easily Amused: While highly intelligent, Skoll often has a child-like sense of self...easily amused with the simplest of distractions such as fish in a tank or a ball rolling around. He can be easily occupied for hours by nothing more but a butterfly going across a screen. This is also true when in the middle of high pressure situations, making him prone to sneak attacks. His masters are still trying to get him to focus more without distractions without any luck so far.

[-] Silent: As mentioned above, Skoll rarely ever speaks and this makes it hard to communicate or even reason with him. Since his basic instincts took over he sees words as useless to him...his masters even try getting him to talk and all they would ever get out of him are grumbles and growls.

[-] Submissive: It is true that while Skoll tries to maintain a dominant appearance in reality he is actually more submissive. Though this is normally only seen when in the presence of his masters or those he has a high regard for. This plays majorly into his conditioning since he is trained to recognize those who are above him and how to behave.

[-] Fearful: Skoll normally only acts out of fear...fear of the wrath he would face if he were to ever disobey his masters. Those who have ESP can very easily sense the overwhelming amount of fear that emanates from his very soul. Every action (And inaction) is done out of not wanting to be hurt by those who own him.


[-] Lonely: All Skoll has ever had was himself...his old memories have been erased and his upbringing has been mostly in a glass box. He has no friends, no family, and no emotional connections with anything. This has weighed heavy on his mental state over the years, with no sense of attachment and feelings of constant abandonment. Julius feels he is incapable and unworthy of companionship...making it only harder for him to form meaningful friendships.


Likes: Reading, Music, Meat, Cats, Hunting, Bellyrubs & Grooming, Strawberries
Dislikes: Loud abrupt noises, horrible smells, cocky attitudes, rudeness, cruelty, slavery
Defining Quote: "Dogs do as their told...wolves do as they please."
Theme song:
Extras: To sum him up...he has enhanced senses and can transmute crap. Also based on norse mythology, so take that as you will. Cheers ^^

Real Name:
Ivan Payan

Alias:
Rapidblade

Age:
18

Appearance out of costume:
2096e499b5f67eaed6fc2c99c054ab25.jpg




Powers:
Red Energy Conduit: The rings use Red energy, supplied by a Power battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.​
  • Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything. It can be surmised that is the internal rages effect on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.​
  • Energy projection: The ring can be used to fire blasts of Rage energy. This power is unique as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability.
    • Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
    • Force-Field: The ring can create various force-fields of various sizes and shapes to protect the wearer and others around him. With the cosmic duties of the ring wielder, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force-field seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established.
    • Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
    Rage Absorption: The Red Power Ring can be used to absorb red energy that has been released into the air of a world, absorbing another's rage if the person being absorbed from is not wearing a Red ring themselves.
Weakness:

  • Life-Support Dependency: As the Red Power Ring assumes the functions of the heart, a Red Lantern cannot remove his ring without risking death.
  • Emotion Dependency: As with all Power Rings should the user's feelings fall too far out of sink with the Ring's affiliated emotion(in this case anger), then the Ring's effectiveness can drop significantly.
  • Hope Influence: The Blue light of hope can extinguish the red flame and depower a Red Lantern.
  • Love Influence: Love can be fatal to a Red Lantern. Being the opposite of anger, any Red Lantern who feels love for another being will immediately be rejected by their ring and die without its life support​
History:
Will be told in RP (Unless I have to write it now.)

Personality:
Quiet, reflective, and idealistic. Interested in serving humanity. Loner, avoidant, solitary, private. Can feel uncomfortable around others. Does not like crowds. An observer. A hermit. Interested in understanding and helping people. Creative and smart. Likes esoteric things. Familiar with the dark side. Embraces counterculture. Can feel defective. Ambivalent of the rules. Likes the rain. Strives to live in accordance with a well-developed value system. Extremely loyal. Adaptable and laid-back unless a strongly-held value is threatened..
Likes:
Candy, Popcorn, Cats, and sitting on the couch and watching T.V.

Dislikes:
Spicy foods,people who think that they are better then him, and All bugs.

Defining quote:
" My heart becomes useless so the ring replaces it. My blood is spoiled so the ring expels it.." - Atrocitus

Other:
Money is the best power​
Both of you have talked with me plenty, and the both of you are accepted.

Congratulations on having filled the last two "Other" spots. If anyone knows anyone who'd like to help fill in the rest of the Titan Kids, that would be wonderful.
 
Hey Eon. You should call Ryan's wifi "eye-fi". Because it's a pun.

So... we have a cyborg, an angry puking kid, a sad wolf boy, and me. The happily cursed kid. I love it.
 
Hey Eon. You should call Ryan's wifi "eye-fi". Because it's a pun.

So... we have a cyborg, an angry puking kid, a sad wolf boy, and me. The happily cursed kid. I love it.
Oh, RYAN will call it eye-fi, that's for sure. I however happen to only make good puns. (OOH, gotteem.) And I have to say, it seems like we've got a pretty all-star cast so far.
 
Status
Not open for further replies.