D
DacksonFlux
Guest
Original poster
Dear friends,
I strike again! I know you think I can't see we're crammed in here enough! I assure you, that's not true.
Welcome to the afterlife, we have cookies. Congratulations, if you're here you're either dead, dying, or for some reason you're talking to the dead.
World of the Living: A group of living humans discover themselves to have the powers of mediums, the ability to speak to and interact with the dead. This is both helpful and dangerous as those who've passed have insight to things the living often overlook but they also may have ulterior motives for assisting these young psychics. The game for them is to attempt to seek help from hopefully benign spirits while avoiding the malicious ones in order to save the world of the living from yet another disaster. Our brave mediums must hold ceremonies and seances to coax the dead for information.
World of the Dead: Our world is a reflection of the world of the living. We can see and touch each other as if we were solid. Just as our surroundings the living residents are also reflected here. We can only see phantom-like representations of them. Only those of who are particularly experienced in the afterlife can interact with the living without being invoked or summoned. Do as you please here but keep in mind that no matter where you are, dead or alive, murder is still a "no no". If you manage to kill a fellow ghost there is no afterlife for the dead so nothing is left of them, they cease to exist. This level of murder is the worst of crimes so proceed with caution because if I catch you (and only if I catch you ) I'll be coming for you.
Your friend during and after life,
Grim
I strike again! I know you think I can't see we're crammed in here enough! I assure you, that's not true.
Welcome to the afterlife, we have cookies. Congratulations, if you're here you're either dead, dying, or for some reason you're talking to the dead.
World of the Living: A group of living humans discover themselves to have the powers of mediums, the ability to speak to and interact with the dead. This is both helpful and dangerous as those who've passed have insight to things the living often overlook but they also may have ulterior motives for assisting these young psychics. The game for them is to attempt to seek help from hopefully benign spirits while avoiding the malicious ones in order to save the world of the living from yet another disaster. Our brave mediums must hold ceremonies and seances to coax the dead for information.
World of the Dead: Our world is a reflection of the world of the living. We can see and touch each other as if we were solid. Just as our surroundings the living residents are also reflected here. We can only see phantom-like representations of them. Only those of who are particularly experienced in the afterlife can interact with the living without being invoked or summoned. Do as you please here but keep in mind that no matter where you are, dead or alive, murder is still a "no no". If you manage to kill a fellow ghost there is no afterlife for the dead so nothing is left of them, they cease to exist. This level of murder is the worst of crimes so proceed with caution because if I catch you (and only if I catch you ) I'll be coming for you.
Your friend during and after life,
Grim