Tales of Skyrim OOC

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I sort of wanted as many characters to meet up as possible before we began a revolution, but I suppose we can all start our own mini-rebellions and then join? Or not join, perhaps even start contending factions? I don't know, there's so many possibilities!

As for your questions Aravhorn, all of the questlines, besides the Main and Civil War Quests haven't been touched, so the Dark Brotherhood, the Thieve's Guild, the Companions, etc, are exactly how they were before you start the quests in TES Skyrim, unless somebody wants to start the quest at a different point of time in the questline? It really doesn't bother me much, I only did the Companions' quests anyway.

As with the Forsworn, let's assume that we escaped from Cidhna Mine with Madanach and that they are free. Just for the sake of giving Ulfric another enemy and another contender for power in Skyrim. Plus I sided with Madanach and sympathise with the Forsworn - to some extent.
 
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I sort of wanted as many characters to meet up as possible before we began a revolution, but I suppose we can all start our own mini-rebellions and then join? Or not join, perhaps even start contending factions? I don't know, there's so many possibilities!

As for your questions Aravhorn, all of the questlines, besides the Main and Civil War Quests haven't been touched, so the Dark Brotherhood, the Thieve's Guild, the Companions, etc, are exactly how they were before you start the quests in TES Skyrim, unless somebody wants to start the quest at a different point of time in the questline? It really doesn't bother me much, I only did the Companions' quests anyway.

As with the Forsworn, let's assume that we escaped from Cidhna Mine with Madanach and that they are free. Just for the sake of giving Ulfric another enemy and another contender for power in Skyrim. Plus I sided with Madanach and sympathise with the Forsworn - to some extent.
I think I expressed myself incorrectly; I didn't say that I would start the revolution right now, when most of the players are not aware of it, since that's not how I "roll" with this sort of political stuff. What I wanted to say is that Si'Basha is just "building the foundament" of his cause by getting as many allies as possible, so he could strike properly when he felt that the Revolution was ready to begin.

A potential list of allies are the Blades, The Forsworn, The Argonian a Khajiit communities in Skyrim, Dark elves, any former Imperial members or supporters, The Dark Brotherhood (in the long run), Thieves Guild (Si'Basha is a former member, and a quite important one, by the way, so it shouldn't be too problematic), The orc Strongholds, probably some bandits and other shady people like smugglers (also not a problem, since (as it will be revealed soon) Si'Basha gets most of his income from them) and pirates. But of course, not everyone might join, depending on the circumstances...

Also, I would really like if Brinjolf were the new leader of the Guild and that the Nightingale order were restored (made of Brinjolf himself, Karliah, and guess who else...? Me! :P), so the Thieves Guild could be in its former glory, if that were possible (probably not, but still...). That would be almost crucial for the sub plot I'm cooking up, since Mercer Frey didn't actually cared about the Thieves Guild at all and he wasn't to be trusted.
 
I understand your point entirely, I can see what you meant now. Si'Basha seems like a rather powerful persn, it makes sense that as one of the more influential of Khajiits, he would inspire or instigate his own revolution backed heavily by Khajiits (and Argonians, since they share the beast race status as well as discrimination by the Stormcloaks).

Since you are the only Thieves' Guild member, as far as my memory serves, I will give you more or less complete control over the Guild, its development over the previous seven years and (until another member comes along) its direction in this rp.
 
I think I expressed myself incorrectly; I didn't say that I would start the revolution right now, when most of the players are not aware of it, since that's not how I "roll" with this sort of political stuff. What I wanted to say is that Si'Basha is just "building the foundament" of his cause by getting as many allies as possible, so he could strike properly when he felt that the Revolution was ready to begin.

A potential list of allies are the Blades, The Forsworn, The Argonian a Khajiit communities in Skyrim, Dark elves, any former Imperial members or supporters, The Dark Brotherhood (in the long run), Thieves Guild (Si'Basha is a former member, and a quite important one, by the way, so it shouldn't be too problematic), The orc Strongholds, probably some bandits and other shady people like smugglers (also not a problem, since (as it will be revealed soon) Si'Basha gets most of his income from them) and pirates. But of course, not everyone might join, depending on the circumstances...

Also, I would really like if Brinjolf were the new leader of the Guild and that the Nightingale order were restored (made of Brinjolf himself, Karliah, and guess who else...? Me! :P), so the Thieves Guild could be in its former glory, if that were possible (probably not, but still...). That would be almost crucial for the sub plot I'm cooking up, since Mercer Frey didn't actually cared about the Thieves Guild at all and he wasn't to be trusted.
If you're looking to enlist the aid of the forsworn, mind if I remind to you that my character used to be a forsworn? I don't know, that might be interesting to work with...
 
Don't worry, I will try to talk with Madanach first, arrange some negotiations, and then we'll see where it goes, @caligari
 
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Still though, if you're planning something this big... I'm sure you can understand I'd rather not sit this one out on the sidelines.
Either way it's your arc and your choice.
 
Don't worry, you'll get to participate in the revolution. But I must warn you, it will take some time to set up, since timing is important in these kinds of events (unless you want to ruin the fun for everyone).
 
If your character is the only member, current or previously, of a faction - as of this message - then you can choose at what stage of evolution that faction is at. Any newcomers would have to abide to how the faction has been built by that particular roleplayer.

If your character is one of several characters of a faction, you should keep the other roleplayers updated on any specific big changes you intend to make.

So @Aravhorn, of course you have the freedom to talk to Madanach and try to get the Forsworn to join your revolution but since @caligari is a former Forsworn, if you are going to start something major regarding them, send him a pm first discussing it, as his character, already being a Forsworn, should have a large say in matters. Alternatively, if anyone wants to change or affect the Thieves' Guild in anyway, as the only member (I think you are), they should be expected to consult you first too. If this all makes sense.
 
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So I could have Kararq get some former Legionnaires and instigate some fights??
 
@Damien Nyr, that was exactly what I was planning to do, so what you are suggesting me is nothing new to me :P But thanks, anyway.
 
So @Aravhorn, are you killing off Mercer Frey then? If so, we can assume that your character has the role which the Dragonborn played in the games in the Thieves' Guild, and so you could be the leader of the guild.

And @AStarvingNigerian, yes you can, if you want to, but consult other Imperials on anything big.

Oh, does anyone have characters who will probably side with the Stormcloaks or otherwise oppose us? Actually, it's probably best not to know, I like a surprise.
 
This is a second character so I have something to do if it looks like it'll be quite a while before the story my other character is in gets another reply.
Name:
Brenn Kjansen

Nickname:
The wight king

Age:
35

Race:
Nord

Height:
1 meter 88

Weight:
84 kilos

Occupation:
Necromancer

History/Background:
Brenn had always been shunned even as a boy, the Nords of Skyrim don't take kindly to those born with inherit magical skills and Brenn was very magically active. Perhaps if he had been a healer or someone who turned iron into gold, he might've been accepted in any Nord community, but alas, Brenn was born under the ritual sign which led to him bringing back dead animals more often than not.

One day, when he was too old to be called a boy, but too young to be called a man he married a young woman of about the same age who was able to look past his talents and the rumours surrounding him. For years they lived together and she became the onle one in his life he cared for. But it wasn't meant to be, when Ulfric called to arms the "true sons and daughters of Skyrim" he took much needed men and women away from the patrols of the roads. Bandits roamed free and one day his tiny village was attacked. There were few casualties, but his love was one of them.

Distrought, Brenn used his conjurer abilities to bring her back from the dead. For several years the walking corpse walked around the house, aimless, restless and the people in his town began to whisper. Rumors circulated of dark experiments and evil acts commited on his poor wife. One day the jarl had enough and issued an investigation. Within moments of breaking down his door the guards were quick to see what his mother had become and put it to death again. Before they could arrest him and put him to death as well, Brenn escaped and headed to Labyrinthian and turned Lost Valkygg into his home and experimention chambers where he continued his Necrotic arts for many years all the while swearing vengeance, but to who only time will tell.

Personality:
Sadistic, calculated and too smart for his own good.

Appearance:
dark_mage_by_darey_dawn-d4bidsz.jpg


Abilities:
warcry, ritual stone, frost resistance

Skills:
illusion magic, destruction magic, conjuration magic, alchemy, enchanting,

Additional notes:
He specialises in skeletons, while at first his creations were the average skeleton that could barely survive a gust of wind, over time he made them stronger and better to the point that some of his creations could stand toe-to-toe with draugr overlords. He also began experimenting on other creatures and has been able to reanimate giant skeletons and mammoth skeletons. He hopes to one day bring back a dragon skeleton and has heard rumours one resides in the sealed off section of Labyrinthian, but he has been unable to break into it.

He tries to keep a low profile so he can still wander Skyrim a bit and keep up with local news and events, though he still attacks and kills all who enter Labyrinthian, though no one really does.​
 
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Welp. So I was a little bit unaware this RP even had an IC... Awkward..

Welp. I'm still here, me and my Dark Knight Cecil, just waiting for Squarenix to punch me in the face, haha.


What have I missed?
 
@Damien Nyr, Yes, Mercer Frey is dead, but I would rather prefer to Brinjolf to become the guildmaster of the Thieves Guild (since in my opinion, being a khajiit thane in two of the nine holds is already enough).
 
Alrighty, I think I need to post a small-ish FAQ from the questions that arose during some PM :

Q:Are we just dethroning Ulfric to take over Skyrim and establish a "liberal-ish" government system where the beast races are finally allowed into the cities, or are we retaking the country for the Empire?

-Well, it all depends on you guys, which one do you think it's best?

Q:Could I make my decision up as we rp along or is this something you need for like a plot or something ?

- You can join to the revolution whenever you feel like it, so nobody is forced to join ASAP.

Q: What the hell is this? A revolution or a conspiracy? (Actually, nobody asked this, but I think I need to correct myself a bit)

-It is a conspiracy, since we are going to act by carefully planning our next moves; but as with any conspiracy, it will sooner or later be uncovered by our enemies...


If you have any more questions, please ask them here. Also, I'm really sorry for messing with the "revolt"/"conspiracy" words :(
 
@Hillan, you didn't miss much! I thought you were waiting for the best time to join in, I didn't realise you didn't know, haha. So far it's been mainly introductories between our characters but we're not all together.
If you can't be bothered to read everything, which is understandable, here's a rough idea:

Ketty, Löic and Lachlan are at the bandit camp in Helgen but it's closed off.

Kararq and Ylva are heading to Winterhold.

Si'Basha and Runa were discussing business in Solitude.

Everyone else are on their own - there's a location list on page 1 of the OOC.
 
Q:Are we just dethroning Ulfric to take over Skyrim and establish a "liberal-ish" government system where the beast races are finally allowed into the cities, or are we retaking the country for the Empire?
I was sort of thinking about leaving this one to the roleplay. Everyone's characters, if they choose join the rebellion, are of course going to want different things out of it. So some Nords are going to disagree with this, maybe even other races too, and it will be quite odd if we all wanted the same thing. So it's best to leave this discussion for our characters, I think.

Q:Could I make my decision up as we rp along or is this something you need for like a plot or something?
You don't have to join the rebellion at all, if you don't want. This is an open-plot roleplay so you can follow any story if you want, but I chose to place the rp in the future where Ulfric has become a quasi-tyrant so that the option is there. My character, in the least part, is going to be involved but there's no pressure. You can still interact with her without mentioning the rebellion or being involved, of course.

Q: What the hell is this? A revolution or a conspiracy? (Actually, nobody asked this, but I think I need to correct myself a bit)
It is sort of both. It really depends on who your character is and at what point they join the rebellion. Some characters might want to go all-out into rebellion immediately or join when we've formed an army or whatever we have planned; for them it will be a rebellion. Other characters might be there from the first day and be involved in plotting and planning; for them it will be a conspiracy. The idea of a revolution is that it happens quickly and has a large change in the constitution of the country, so that's defined by how we play the rp.

Of course, the main idea of a revolution is that there is some change involved. If the story calls for it, we might not even succeed with the rebellion at all. Then it will never be a revolution, it will be an unsuccessful rebellion or a failed conspiracy plot.
 
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