Appearance:
Name: Ingvar "Halstein" Torkel
Age: 34
Vocation: Ex-Mercenary / Vagabond
Short Biography: Ingvar, a native to the mountainous land of Eldrassir, would say he's lived a long and worthwhile life. Born to two loving parents in a small village equidistant to the Etollen capital and the border of Drakos. For the first fourteen years of his life everything was simple, if not quite boring. He was taught all that a man must know, like hunting for starters, crafting his own food through very limited forms of farming, sharpening weapons and shooting arrows from a bow. His father was what he would consider to this day as the perfect man, a man of virtue, honor, and strength. His mother the perfect woman, kind, docile, and loyal. Being part of a small village made it feel all more so like a large family rather than a small settlement. When the Jackal Company came into town was when his life of normality came to a crashing and pleasurable halt.
His childhood was boring, he was one of only four children of his age in the village and the only male at that, so it was no surprise to anybody that he was overwhelmed with the image of adventure when he saw these men fitted in armor coming through the main road. They stopped at the small Pub for the night for drinks and to rest up, Ingvar took this time to interview the men that humorously entertained him with answers. The next morning, he gathered his items wanting to escape into a life of fighting for gold, seeing the world behind the rocky landscape of Eldrassir despite loving the land as much as he did.
His parents attempted to usher him away from that life as much as they could. But it was to no avail, at this stage he was considered his own man and his father attempted to sway him one final time with calling the mercenaries "Highway Men". They're no good, he would say, murderers. Ingvar claimed if they were no good Highway men, than he too would be one of them, and it was up to his father to accept him at any point afterwards. That was the last time he ever spoke with his father.
From there his void of boredom was filled with the thrill of adventure he wanted. Although they were boring for the first two years, he was seeing the world. He was gladly welcomed by the men from the pub, and for the first two years he served as their "water boy". Fetching them their beer, gathering their equipment and cleaning it. By sixteen, he killed somebody for the first time, and although it haunted his dreams for a long time the more he killed the easier it got. Eventually he became one of their best warriors, and the older he became the higher ranked he was seen. By the time the men that were in the pub during his younger years passed away or decided to leave the mercenary life behind, and new men were hired, he was seen as the head of the crew. This carried on until when the Jackal company was hired for combat by the king to fight in a battle against Agrenna. Ingvar was separated with the rest of them during the battle, and after found all of his fellow members dead or missing. He blames himself greatly for the demise of the many young men, claiming he wasn't good enough a leader to take them through such dangerous battles.
With most of his adventurous life gone with the wind, he starts his trek back home in defeat unsure of how to continue with this sense of meaninglessness in his life. A depression overcame him, and he vowed for as long as he lived that if he were to ever see combat again he would do whatever is in his power to stop his comrades from dying. With his tail between his legs and no desire to continue however, he's heading back to the small village in hopes his parents were still around. He's been taking his time getting there however, making sure to get all the sights in before getting back to his native land. It's been years now. Little does he know, an adventure greater than anything he has ever experienced waits for him. It's coming and nothing can stop it.
Weapons: Weilds a single handed war axe and a bow with a quiver filled with arrows
Magic: He has an affinity to Death due to the amount of death he's caused and witness over his life. But he's unaware of this new magical affinity
Equipment: Strapped along his chest resting against his side is a water pouch, and also against his chest forming an X with the strings is a bag filled with dry bread and salted meats that he took for the trek back home
Skills:
Combat - He's decent at all forms of combat, but he's best at close range.
Cooking - From years of making his own food while out on the field
Loyal - Once he's loyal to you he won't abandon your side, he's willing to go to hell and back for those he fights alongside.
Deficiencies:
Untrusting - He has a hard time trusting anyone and it will take a lot of buddy buddy time to come to good terms with him
Destructive - Is willing to get something done no matter what it takes, he's usually the first one into battle because of his berserker-style of combat
Negotiation - He's terrible at negotiating, caring more so for a confrontational approach than leaning towards something diplomatic.
(Hope all is good here! If any changes need to be made let me know!)