Tales of Agganoth: The Seals of Olric Character Index

DarinValore

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Here's our character index. Drop your character in here for easy reference.
 
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Appearance | Inside and out, Cordelia Briggs is an unusual beauty. Of average height and thinly sculpted, she carries herself with an air of fluidity, every motion carefully composed and intentional, though never severe or sharp.

Her features are delicate, canvas a pale foil to the dark brown hair she keeps in loose waves, falling well past her waist. Gaslight blue eyes, wide and eerily bright, are set beneath thin, arched brows and thick, dark lashes.

Name | Cordelia 'Oracle' Briggs
Age | 25
Vocation | Fortune Teller [thief]
Short Biography |

Fortune favors those with a fortune to favor… or so the story goes. A glittering bandage slapped over a festering wound, looks are often deceiving for anyone who lacks the vision to really see. One thing Cordelia Briggs has never lacked is vision. Born and orphaned on a starless night, she came into a broken, damaged world more tool than child and for this, the first several years of her life were hard.

Thieves. Grifters. Killers. Theses were the family she came to know. The world of darkness became a home to Cordelia, the underbelly of Eldrassir a way of life. By her eleventh, her adopted father had honed her into his partner. The girl took to conning like a fish to water, and made of herself a valuable enough commodity. And so she existed for the next several years, her father picking pockets, while Cordelia balanced on the marginally more sophisticated edge of fortune telling. But delving into the shadows always comes with a price...

Weapons | In her youth, Cordelia was trained to wield both a solitary blade, as well as daggers. She is also quite proficiently versed in many applicable uses for poisons.

Magic | Dark | Cordelia utilizes a mild form of dark magic, tapping into the Darkness to allow her to look into another's mind. Initially, this will manifest in the form of involuntary dream walking and thought sharing, but eventually, Cordelia will possess the ability to sift through the thoughts and memories of individuals she comes in physical contact with, or, conversely to shield memories from said individual.

The ramifications of this magic are two fold - physically, Cordelia suffers from violent headaches, dizzy spells and epistaxis. Mentally, Cordelia is challenged by debilitating nightmares, which have resulted in increasing bouts of insomnia.

Equipment | Her wardrobe while reading is at times ostentatious and flamboyant, but outside of work, on her person, Cordelia carries very little beyond what is absolutely necessary: A dull grey cloak, two stiletto blades and a silver necklace she believes once belonged to her birth mother.


INTUITIVE | FOCUSED | ENCOURAGING
GUARDED | EMOTIONAL | WARY​

Cordelia is a simple creature, with a very complex sense of morality. Where her family is concerned, whatever is necessary is acceptable by her standards, but in everyday life she exists within a strict parameter of self control seen pertinently in the way she approaches her talents as a grifter. Most particularly, Cordelia will not 'read' anyone that she has any sort of deeply rooted emotional attachment to, nor will she utilize her talents on children or widows. She can be exceptionally guarded, where her feelings are concerned, but is nevertheless a warm, open individual, quite easy to talk to, promoting a sense of trust and reliability in most she interacts with. When working, Cordelia is extremely focused, tackling every job with the uttermost attention to detail. She can be a bit of a magpie, collecting odd trinkets here and there, largely for strangely sentimental reasons, but she keeps very little and what does not go to her family goes to those in need of the charity.

Because of the sensitive nature of her job and admittedly a bit of paranoia on her part, Cordelia is extremely cautious, using the pseudonym of Oracle to protect her identity with almost any she comes in contact with.

Skills | Cordelia's talents for conning go without saying. Trained at a young age, she possesses a gift of charming most she meets, and in many instances, manages it earnestly, belying her occupation. Beyond her talents of conversation, she is a capable thief, nimble and stealthy, quick footed and quick thinking. Lastly, though certainly not least, Cordelia's intuition is nearly inimitable - her instincts calibrated to the slightest hint of trouble.

Deficiencies | So accustomed to conning is Cordelia, that turning it off is often times impossible. Every detail of her life, from where she grew up, down to her name has become a treasure to protect, at all costs. Conversely, her upbringing and complicated occupation have done little to afford Cordelia with a great deal of trust in others, and this makes it exceptionally complicated to create lasting relationships. Her past also had a way of rebounding upon her at times in far more volatile manners, with dangerous remnants resurfacing from time to time, having certain expectations of their favored prodigy.
 
Name: Valence Blackwater
Age: 26
Vocation: Spy

Short Biography:
Remun was born and raised in the Tumar Desert and his childhood had been quite standart for his place of birth, being trained to be a warrior, a hunter. Still, his curiosity also drew him to the women and their duties, finding them to be just as interesting. This was not tolerated well by his peers nor by his elders who punished him harshly for it, which lead to him developing his pokerface.

On his first hunt, he discovered his talent with stealth and erasing his presence which brought him some recognicion in his tribe but it could not quench his curiosity that lead him further into topics that his tribe considered heretic, banishing him from the tribe which is considered a death sentence to most in that harsh environment.

His determination carried him through the desert to emerge in Agrenna, making his way to Dellyn since he learned that it is the heart of beauty for the country. On his way he honed his skills, able to evade most dangers and starting a new life in this strange new world. It took him quite a while to adjust to society and its strange rules, working odd jobs to get through.

He got adopted by a older woman who taught him how to read and write, taught him some of the skills he needed to be quite useful to her as a informant and later on a spy. She also signed him up as a spy for the intense war effort Pyramos Kormos pushes relentlessly, leading to him traveling a lot, forging Identities and learning valuable information.

Weapons:
Balanced Throwing Daggers, most hidden on his person.

Magic:
Wind Magic, memory loss.

Equipment:
-small notebook
-broken arrow (keepsake)
-Waterskin
-Rope
-Pitons
-lockpicks
-spyglass
-forgery tools
-beaded purple agate wristband

Skills:
-Tracking: due to his upbringing in a tribe of the Tumar Desert and his new career, he has become an expert in tracking people down, be it in the wilds or in cities.
-Pokerface: A talent he had from birth and worked on later in his life, the ability to leave people guessing what he is thinking or what he is feeling. Maybe even giving them what they want as well.
-Cooking: In his youth he had always more interest in the act of preparing the food, experimenting with it than hunting and he was shown when he could sneak away. Later on he lived as a chefs apprentice for a few years and so he discovered his talent and passion for it.

Deficiencies:
-Indulgence: He is not happy to admit it but he can get swept up in some indulgences rather easily. For him, it takes the form of greed and drugs. He is all too eager to make some coin on the side or exploit something or someone if it gets him what he wants, sometimes jeopardizing his mission. He also takes a drug made from a flower in his home that dulls the senses, lets the mind drift. Some describe it as becoming as loose as sand itself.
-Insomnia: Due to various factors, his mind seems incapable to calm down and it keeps him awake, for days at a time when it gets really bad which does work to further his memory loss as well.
-Aquaphobia: As he lived in Agrenna when he first fled from home and with his travels, his fear of water slowly climbed up to a full on Phobia that can render him useless for voyages or for crossing larger bodies of water. Though for him it is more the fear of what could be in the water, the endlessness.
 

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Name: Deklan MacFaelin

Age: 28

Vocation: Scholar (Historian)

Short Biography: Stories have always fascinated Deklan. When he was a child, he would hear tales of the mighty Paladins of Olric and their triumph over the forces of darkness, and as he aged, his intrigue only grew insatiable. He had to learn as much as he could about as much as he could as quickly as he could from anyone or anything he could.

His interest in history was not well received by both his parents. His father was a merchant and expected his son to follow in his footsteps. His mother was a seamstress who encouraged his hunger for learning. Finally, his father allowed Deklan to apprentice under the local historian. Deklan studied under the master historian until he completed his apprenticeship and then studied longer still to learn what he could. At 27, the master historian dispatched Deklan to complete his own pilgrimage in pursuit of knowledge and the mysteries of time. He now travels recording the great deeds, whether villainous or heroic, so that those who live long after he’s gone can learn from the decisions made in the past.

Weapon: A knife and a bo staff

Equipment: A satchel that holds his parchments, a quill and a bottle of ink. He also has three days rations.

Magic: Death - Dabbling in Death magic causes Deklan to see spirits for a certain period of time. Once that time passes, they leave. The stronger the spell, the more malicious the spirit becomes.

Skills:
Linguistics - Due to the importance of translating texts, Deklan can speak and interpret many ancient tongues, the hardest for him being the many different dialects of Tumaran.

Strategist - His studies have shown him many different ways people have fought battles in the past. Because of this, Deklan has learned to think carefully before acting in any situation.

Calligraphy - Transcribing texts that can be read by future generations is a must for historians. Deklan has incredible handwriting and can mimic other’s handwriting almost perfectly.

Deficiencies:

Curious - He must know everything he can about everything.

Civilian - Deklan knows how to defend himself against bandits and small mammals, but in a fight….nope.

Socially Awkward - Deklan makes friends out of books...not people.
 
Melia Ethelweard
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Appearance:
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Name: Melia Ethelweard

Age: 25

Vocation: Royal Guard

Short Biography:
Melia was raised close to the Cythein court, with her family being of a noble blood-line. Most of her male family members traditionally worked as guards for the Emperor and his family, which meant they lived in close proximity to them. Melia herself was trained in court etiquette and politics from a young age, as it was practically a survival skill for one in her position.

As Melia grew older, she was not content with merely being a 'lady' and learning 'lady-like' skills, so she pestered her three older brothers enough for them to start teaching her archery and swordsmanship. She made enough progress to even join the Wyld Hunt short after coming of age. While she was as unsuccessfully as anyone else, save for Andrathath, the experience had only encouraged her to train more.

Sadly enough, all three of her brothers ended up a victim of the same assassination attempt as the empress' family. Two of them were confirmed dead, one of them went missing. Her father, overcome by grief and shame, took his own life the day after. Her mother was quick to succumb to illness a few months later, leaving her on her own. To make matters worse, her uncle (her father's brother), was suspected to have been involved in the assassination and fled the country with his entire family. The few other distant relatives she had were soon to vanish or flee as well, not wishing to remain in the ruins of what was once a great noble house, leaving her utterly alone.

Oddly enough, it were these traumatic events that made her sympathize with the young empress, who'd gone through the same. It made her set her mind upon protecting the empress, regardless of whether she needed protection from physical harm, political intrigue or negative emotions. She praised herself lucky to find others, among other branches of the guard, that were equally loyal.

While she is technically the head of a noble family, the family itself is completely ruined, so her political and social status rests entirely on her relatively high rank as guard. Her devotion has made her enemies and allies alike. Currently, she sees the alliance with King Ikaros Drakon as a necessary evil and fears that it might chip away at the Cythein Empire's independence. However, she loathed Agrenna and their aggressive take-overs far more, so she is willing to risk it.

Weapons:
  • Longbow, quiver with 30 arrows.
  • Cutlass sword and heater shield.
  • Set of two (hidden) anelace daggers.

Magic: Life
Using her magic on someone temporarily warps her emotions towards that person. For example; she may suddenly feel afraid of them, hate them, love them or feel disgusted by them. (The chosen emotion can be up to a dice roll or up to the GM, whatever works better.)

The intensity of this emotion is based on the intensity of the magic she used. (The stronger the magic, the stronger the emotion.)

The duration of the emotion is based on how long/well she knows someone. (The longer she's known someone, the earlier her normal emotions towards them will fall back into place.)

Equipment:
  • Additional quiver of 30 arrows.
  • Metal armour.
  • Healers Kit.
  • Fletching Kit.
  • Weapon/armour maintenance supplies/tools.

Skills:
  • Archery (longbows in particular).
  • Martial Arts (swordsmanship in particular).
  • Court politics and etiquette.

Deficiencies:
  • Stealth.
  • Deception.
  • Charisma.
 
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~Rodent~

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FaceClaim: Lucy Hale
Name: "Rodent" | (Real Name: Radiant Angel)
Age: 19
Vocation: Thief

~Short Bio:

There is much debate as to what this little entertainer was before she showed up here in the small town of Aidenmand at the steps of the Serenity Inn... But this is what is mostly agreed upon and told to others.

At first, the girl spoke naught and only nodded in response to simple commands and queries. Soon enough she was given the nickname Rodent for her small stature and quick nibbling mannerisms when she ate. Timid and easily frightened, the caretaker, Elisa could easily tell that the girl had suffered immense emotional and mental trauma.

After nursing back to health, she found the strength to walk properly again. Soon thereafter confidence burst at the seams and the girl showed off that she was a cyclone of dazzling skill. She spun, danced, flipped, climbed and swung from the rafters. It was quite apparent this girl had quite the intensity and hidden talents.

And oh, but that mouth. Oh, that mouth.

As soon as she felt accepted and she accepted them, it just did not stop talking. Nay, and again nay, it did not stop talking. So they kept her busy with chores and evening performances to keep her mouth still, but even then only few could squelch the incessant chatter of the teen girl. But from the verbal waterfall of this girl's mouth at least more of her background was uncovered. She was once known as a member of an acrobatic troupe in Norcrest:

Sister Radiant!! of the High-flying Death-Defying Angels

Of course, none had heard of such city entertainers, but her skill was proof that, bar none, she could back up what she spouted on. She kept the name Rodent, since she preferred that they did not reveal her past life, name and identity to others for whatever the reason may be. And the staff agreed. The could see that there was something she was hiding from-- or rather something she keeps hidden.

Rodent stayed for half a year. But then it was time to go.

The reality of the situation was that she had received secret message from the lead of their troupe, Splendid. Ever since the Adestavs were jailed and their whole show was broken up, the High-flying, Death-defying Angels continued using their other particular set of skills taught to them by the Adestav Brothers. No, they were not just highly-skilled acrobatic entertainers. Under the guise of a wandering city troupe, their crimes went unnoticed; the Angel Sisters were specifically trained as highly-skilled thieves and cat burglars. And it was time for another heist.

<~~<>~~>

~Weapons and Equipment:

- knife
- walking staff
- travelling clothes/outerwear/footwear
- pack
- food and water
- makeup/disguise kit
- silk rope/ anchoring nails
- lock picks
- specialized climbing foot and hand wear
- onyx shard
- scarf
- current favourite hat!


<~~<>~~>

Magic: NONE!!

But! Rodent will soon have Darkness Magic. The drawback will be hallucinations/nightmares to start, then a dream demon will wake and cause madness later on~!!

<~~<>~~>

~Skills:

+ | Acrobat:
(tight-rope walking, climbing, dancing, gymnastics, knife-tossing, juggling, physical fitness, concentration, explosiveness)

+ | Actress: (costume/disguise, personifications, replicate emotions/demeanours, quick-study, stage knowledge, oratory)

+ | Thief: (pick-pocket, sneaking, hiding, escape artistry, lock-picker, appraisal, contacts, thief-speak, street-smarts, profiling)

<~~>


- | Not violent: (can't stand blood, runs from fights, covers eyes from dead things, cries for help, no formal fight training, hides)

- | Nightmares: (from seeing trauma, wakes screaming, superstitious, will crawl into others beds, sometimes recurring, interprets)

- | Naive: (falls to flattery, not very thick skinned, lofty goals, Robin Hood complex, gullible, Street-smarts? yes. Wise? hell no.)

<~~<>~~>​

 
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Appearance:
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Name: Holt "No Smile" Argent
Age: 35
Vocation: Pirate

Short Biography:

Before the betrayal of Phaon Kormos, Holt was a simple fisherman who lived in one of the city states of Agrenna with his family. When his city state had been conquered, he was captured and put in chains. He never saw his family again.

His body and spirit were broken, having spent years as a galley slave, only one of many rowing the great barges that transported Agrenna troops. A naval skirmish against Drakos troops, and subsequent boarding, created an opportunity for slaves to escape and revolt.


After the Drakos troops won and the remaining Agreena troops were thrown overboard, the slaves were escorted to the Drakos shore. There the slaves were given the opportunity to join a crew with a letter of marque to disrupt Agrenna supply lines. Holt accepted, only among a few others, knowing the dangers of piracy.

Weapons: Sword, boot knife
Magic: Affinity for Water. Main consequences of magic use: Fatigue, insatiable thirst and the inability to speak.
Equipment: Waterskin, Rope, Rations, Whetstone, Pouch of coins

Skills:
* Endurance - He tries much less quickly doing manual labor for extended periods of time.
* Bluff - Gambling has become one of Holt's past times while on shore leave to supplement his meager income. He also needs to bluff often with his crew that they'd get violent if they don't get what they want when boarding an enemy ship.
* Brawler - From tavern fights and when disarmed of his sword, Holt falls back to throwing punches, grappling, or forcing others to drop their weapons by twisting their arms and applying pressure to their wrists.

Deficiencies:
* Undiplomatic - Whit distrusts most people, save for the pirate crews he has been with, and lacks a sense of humor that would normally ease tense situations. He is also curt, making him difficult to talk to and reach agreements with
* Not Agile - His fighting style is unrefined and direct. HIs muscles, being stiffened by grueling toil means he's not light on his feet, and makes dodging difficult.
* Greedy - The allure of coin started his career in piracy, a dangerous profession. It can get Holt to agree to dangerous missions, or have sway on his allegiances, as long as it isn't for Agreena.
 
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Leeland "Lee" Everwick | 41 | Priest of Light / Warrior




The man previously known as Sir Leeland Everwick, Knight of Red and leader of the knights' Order "Wings of Dawn", a small but relatively known band of knights situated at the border of Agrenna and Drakos, "died" a decade or so before the happenings of our little story; or so he should have, as far as his enemies were aware of. His and his fellows' lands had gotten in Pyramos' sights as Agrenna sought to expand by virtue of conquest.



He and his companions had resisted, that much could be said, desperately trying to delay the Agrennian forces as long as they could before the Drakosi reinforcements would arrive, but with just a dozen or so trained knights, their inexperienced squires and untrained peasant militia one could never hope to deter the Kormos war-machine. They were slaughtered on the battlefield, their lands pillaged, yet in a twisted turn of events he was left barely alive but unconscious. Later when the Drakosi soldiers were scouring the battlefield for any survivors, his body was discovered half-buried under a pile of dead, Agrennian bodies. Eventually he was freed and transported to a safe place for healing and recuperation, and he eventually woke from deep sleep a month later.



Leeland was a man known for his physical prowess; he could bear almost any level of physical pain, be it torture or battle wounds. Mentally, he could bear the loss of his lands, riches, titles and honors, as they were material things and the teachings of Light prevented him from growing too attached. Although it pained him greatly, he pulled through after losing his friends and comrades on the battlefield, as their line of work was such, brutal and unforgiving of mistakes. What broke him, however, was learning of the razing of his castle and the disappearance of his family.



As soon as he was able to, Leeland pleaded with anyone and everyone he knew of, old colleagues, connections in the capital, mercenary guilds and even thieves guilds in order to help track down his family, but he was shut down, rejected and denied at every turn of the road. What could a knight with no titles and lands have to offer in return? Nothing, that was the answer. Eventually, Leeland was able to take up arms of his own once again and thus hit the road himself in search of his missing loved ones.



Fast forward to today, he's still wandering, searching, looking for clues. It's been over ten years since that fateful battle, most - if not all - of his connections have long been severed and history has buried the name Leeland Everwick and "Wings of Dawn", but the wandering knight Lee is relentless in his pursuit, desperation having slowly turned into a burning need for vengeance against those that ruined him.

  • WEAPONS, ARMOR & MISC ITEMS:
    • 1 Two-handed bastard sword
    • 1 One-handed short sword
    • 1 dagger
    • 1 Heater Shield
    • Chainmail and plate reinforced leather armor
    • Cotton/Linen comfortable clothes
    • Camping Supplies
    • Travelling bag with misc. necessities
  • MAGIC AFFINITY: Light (He is able to conjure the Holy Light of God and infuse it to whatever he desires, inanimate object or living being, granting it magical properties or healing it. A drawback of this is that he, himself, becomes weakened to light for a short while after. Any direct exposure to sunlight rapidly burns his skin while exposure to artificial light such as that coming from a fire source gives him severe anxiety and an urge to flee.)
  • SKILLS:
    1. Martial Arts (Sword-fighting, Hand-to-hand, etc.)
    2. Keen Mind (Lee is generally quite perceptive of his surroundings, from subtle cues pertaining to how/what someone might be feeling/thinking about, to general environmental awareness)
    3. Diplomacy (As a former leader of a knight's Order, he is well versed in the art of diplomacy, not that it helped him when he required it the most...)
  • DEFICIENCIES:
    1. Bad Temper (something he developed during his pleading-for-help-and-getting-shut-down phase)
    2. Rowdy Drunk (do not give him alcohol)
    3. Overly Devout (Intolerant of any religion other than that of the God of Light, so much so that he frequently makes a big deal out of "converting" people)
 
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