Syndicate [A Cyberpunk RP]

Status
Not open for further replies.
K

Kreegs

Guest
Original poster
[warning=red]Due to some stuff coming up IRL, I've decided to cancel the RP for now.[/warning]
llloAK6.png

--Connecting to Cyberspace--
[dash=green]Welcome to the Net, User[/dash]
81071dfb1b0f1e10457479ad0360daaf.jpg
>Friday, January 3rd​, 2427
>Detroit Mega City, American Commonwealth
>Terra (Formerly known as Earth)
>Population – 456 Million

Almost 3 centuries have passed since the Great Fall. More so than ever before in human history, knowledge is power in a world ran by ideas. Biotechnology and Cybernetic enhancements have become the norm in this new era, providing near-infinite physical and psychological advantages to those who can afford it. Vast mega-cities reign over the majority of the Earth, leaving little natural space on land mass other than a few pockets and artificial habitats. Following the collapse of conventional governments during the Great Fall, powerful Mega Corporations have ruthlessly consolidated power over the world; influencing every aspect of modern-day society and making everyone, from the smallest wage-slaves to the most powerful leaders, dance to their tune.

The Detroit Mega City (DMC), a vast urban sprawl located in the Midwest, is only one of many other places under the dominion of the powerful Mega Corporations. Stretching from the western borders of Minnesota all the way to Ohio, the DMC is an extremely large Megalopolis and home to nearly 456 million people. Split into various chunks of vast territories by some of the most influential Mega Corporations in the world, the DMC is considered by many to be the center of 25th Century Civilization. With 456 million people cramped into claustrophobic beehive apartments and housing complexes, roughly a third of the population is affiliated in some ways to the Mega Corporations while the rest barely gets by.

In this era of Corporations, the criminal underworld flourish under the uncaring watch of the world's numerous Mega Corporations. From large Cyber gangs to powerful Drug Cartels, these organizations have thrived underneath the massive shadows cast by the Corporations. Exploiting the weak and operating (mostly) without repercussions, these criminal syndicates have grown extremely large as their vast networks are able to provide just about anything anyone could possibly hope for. In an era filled with shady backdoor dealings, corporate espionage and cutthroat business, these criminal syndicates are considered to be nothing more than just another aspect of everyday life. But, in the eyes of the Corporations, these Syndicates are also a very valuable asset to their business.

Nothing ever exists without reason, and the reason these Syndicates are allowed to go on with their business is simply because they are the only ones able to provide the Mega Corporations a service that cannot be found elsewhere: Professional Criminal Contractors. Whenever the Corporations want something done, but are reluctant to get their hands dirty, they almost always turn to the elite criminal operatives within the underworld.

Commonly referred to as Rogues in the DMC, these elite criminal operatives are specialized criminals-for-hire hired by the Mega Corporations to do their dirty work for them. More than just petty criminals and mindless thugs, these Rogues are the elites of the criminal underworld. Usually former Spec-Ops and ex-soldiers from Megacorp PMCs, these Rogues are not at all the same as your typical thug-for-hires or Mafia enforcers. What separates these Rogues from common criminals is the fact that they are by nature skilled soldiers, saboteurs, spies, and hackers. Contracted by the Mega Corporations to fulfill just about every type of underhanded task imaginable, Rogues often work by themselves or in small teams of 3-6, and are more often than not loyal only to either themselves or their employers.

The Detroit Mega City, a large urban sprawl controlled by many of the world's most powerful Mega Corporations, is considered to be an ideal location for Rogue operatives. Numerous criminal syndicates fight over the blood-soaked streets while the Mega Corporations compete against one another over the city's many sectors. In this turmoil-filled zone, many opportunities and chances for fortune lie in wait for those with the brains and balls to seize them.

It goes without saying that life in the City is harsh and unforgiving, but such is life for Rogues and the rest of the Criminal Syndicate. One man could strike it rich by accepting a contract from a well-known Corporation one day, to finding himself in the gutters with his throat slit the next day. The life of someone working in the Criminal Underworld isn't easy nor particularly long for that matter, but many people would argue that it is a much better existence than that of a wageslave of a Mega Corporation.

YOU are a Rogue, and a particularly new one at that. For whatever reason, you've decided to leave behind your old life to start anew in the Mega City's Underworld. After establishing communication with several other Rogues, you are now ready to start your new life as an elite operator in the City's Criminal Underworld. Will you strike it rich and retire with wealth beyond imagining, or will you simply be another fading light among million others? Only time will tell.

Welcome to the DMC, Rogue.

[---+++---]

Alrighty, as you can probably already figure out from all that, this is going to be a Cyberpunk RP set in a future world where Mega Corporations have taken control of modern-day society. This RP will revolve around a small group of Rogues as they try to eke a living for themselves in the Detroit Mega City. Just another set of pawns in a world of corporate espionage, thrust into a world of controlled by these Mega Corporations, where neighbors don't trust one another, and brothers stab each other in the back for profit.

Inspired by numerous Cyberpunk novels/films/tabletop games/video games (mainly Shadowrun and Syndicate Wars), this RP will have a Dice & Stats system in it. As for the mechanics, I'm going to be using a simple modified version of the Red Markets Dice System. What it basically is is a simple system of 2d20 dice with different colors: Red and Black. The Red dice represents difficulty, factors that go against the character. The Black dice represents your character's effort, skills and attempt to succeed. If black beats red, you're "in the black" - you succeed. If red beats black, or there's a tie, you're "in the red" - you fail. Characters add their skill rating to the black dice (much like any other Tabletop System) and the red dice might have a bonus added to it to represent an especially tough challenge. Of course, I'll elaborate more when enough people show interest.

Seeing as though I'll be playing as the GM, I'm looking for a small group of around 2-3 players (with a max of 6) to join me on this Dark Cyberpunk adventure filled with challenging ideas of morality and ethics faced off against personal goals and profits.

green Note: Seeing as though this might turn into a long-term story, I'm looking for people who can commit themselves into the RP without jumping halfway. Think of this as more of a story campaign than a short hop in-hop out deal
 
Last edited by a moderator:
An honest to good cyberpunk setting? You can count me in, sure as sure!
 
This sounds killer.. I'm interested!
 
  • Like
Reactions: Kreegs
Status
Not open for further replies.