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Discussion in 'ROLEPLAY GRAVEYARD' started by Bob Ross, Nov 27, 2009.
Any OOC goes here
Basic Plot Idea: Mirabella is a world in which science and magic have co-existed for generations and the world is witnessing impressive evolution from horse power to things such as airships and trains. Your character is a either a human or a faye living in an era of warlords and other baddies. Joshua is a member of a village community, and everyone else in the party also lived in the village. If you are a faye, odds are you will be a slave for a local warlord.
RP Style: Fantasy set in somewhat modern times, the basic feel of the RP is along the lines of Full Metal Alchemist, Last Exile, Howl's Moving Castle, etc.
Character sheet: (You may have up to two characters per player)
Race: I'd prefer players to select one of the races listed below, if you wish to play as something else, please ask me beforehand.
Humans: Same as beings as we are, can master all basic elements. Embera magic can be learned but only the wisest can control it.
Faye: Can be devided into smaller clans. Some believe that the Faye are descendants of elves though this is a misnomer since they are not related in any shape or form. Their cultures are similar but faye are more likely to dwell willingly with humans than elves ever were. Males are called fauns, while females are nymphs.
*Water: Most common and widespread of all the clans. Spells tend to be water or ice based.
*Earth: Least spread around because they spend much of their time underground. They are strong and are used to heavy lifting. Spells tend to be rock based.
*Fire: Nomadic and flamboyant. Spells tend to be flame based.
*Forest: The most human like and happy little gardeners. Spells tend to be plant based.
*Wind: Wisest of the Faye, they quick sprinters and can hover in air. Spells are whirlwind or thunder based.
* Moon (Twilight): Currently considered the overall leaders of the Faye, they are based out of the nation of Chenoa. Their magic is healing and illusion based.
*Sun (Light): Considered the most liberal of all the faye, they are often seen wearing outfits that would make a grandma blush. However, when they are in human cities, they dress more modestly. Their magic is also healing and illusion based.
*Embera (Spirit): This clan is endangered, they have been in hiding for 300 years since the Destruction of their temple. Their magic is based on holy spells for wandering off evil.
Personality: Although slightly reserved, Lucan is not at all shy, he merely speaks when he feels it's actually necessary. Shades of sadness and a vengeful passion can sometimes be seen in his eyes but he's never one to voice those thoughts. He is also strict on himself in preparing physically and mentally for the day he can avenge his father and brothers, and his rigorous self-taught training sessions over these years have paid off more than he realizes.
History: Lucan is the youngest in a military family. His father Duncan was a respectable Faye General. Lucan's brothers Connor and Darius were also on the Faye side of the war, serving under their father. Left back home with just his mother, Lucan spent his time doing all of the physical labor since he wasn't old enough to join the war effort. When Lucan was 12 a Faye soldier came to his home bringing back news of his fallen father and brothers with the only belongings he could salvage from them; Connor's chest plate armor, Darius' tattered hooded cloak, and his father's blades; two custom forged short swords. Lucan's mother begged him not to join the military in fear of loosing her last child. Reluctantly, Lucan obeyed and stayed home, but all the while sneaking out at night practicing his combat skills in the forest with his only friend Joshua, in hopes of one day being able to avenge his family.
Magical Power: None
Appearance: Lucan has an athletic build, lean but muscular. His short midnight-black hair contrasts his bright green eyes. During the day he just wears basic villager clothes, worn and tattered from everyday work. At night however, he dawns his brother Darius's black tattered hooded cloak which conceals his father's short swords, his brother Connor's uniquely designed leather chest armor all over a single left-sleeved white shirt, thick leather belt, and gray pants with thick leather boots.
Weapons: his father's [FONT="]2 custom forged short swords
Dimitri rolled his eyes and put money on the counter. He suddenly heard the sound of the king's voice and he looked back at the door- "don't you dare be dead already I need to let off my I told you so" -he went to the door and stood on the side, seeing as the king walked off with Will-
He pulled a dagger out of his pocket and climbed up a wall to the roof, following and watching silently- "what are you planning. ."
Name: Grech Fromsan
Race: Water Faye
Personality: He bears his masters' whips his a grim endurance, doing what he is told because he has no choice. Knowing no love other than that of his mother and the bond slaves share has left his embittered him to human masters and he has a sheathing hatred even for the odd human slave he has seen though he keeps it hidden in moments of stress it can rise to the surface.
History: Born into slavery Grech has know no other life. Taken from his parents as a child he was shown how to use a rifle and thrown into the front lines, always on the most dangerous positions on the battlefield.
Magical Power: Although he keeps it hidden he has the power to control water, and change its teprature, though is not yet able to form ice
Apperance: Tall at 6' 2” and strongly built for a water faye, with dark blue hair that is long and mostly unkept. His face is covered with scars, as is most of his bady with whip scars of varying age crossing his back. His uniform is a simple green overall with faded black boots and a black bank of the right arm marking him as a slave.
Longknife: While not a sword it is better than the standard combat knife as a fallback weapon.
Rifle: A simple and cheap bolt action rifle with decent accuracy. In trained hands it can fire up to three rounds per second allowing for fast aim. Each box cartridge has 8 rounds. Under the muzzle is a groove for the longknife to be used as a bayonet.
Name: Called "Marcel", though his mother named him Sere (pronounced zeer; meaning to burn, or to betray; possibly a derivative of Sereph.)
Personality: Marcel is as stereotypical as fire faye come. (Hell- if you'll pardon the pun- he's even a redhead.) Flamboyant, aggressive, moody; Marcel is quick to anger but usually just as quick to forgive. He's a pessimist, but a cheerful one, with a genuine affection for people regardless of species- though he will take the side of his own race if confronted. He's the curious sort (not nosy!), but very good at keeping secrets. He can be charming and vindictive in the same breath, but is bound by his Master never to be able to lie outright.
History: Like so many faye of his generation, Marcel was born a slave. He has never known his father, nor any father figure, and was parted from his mother at an auction when he was a small child. The prize servant of a rich and often absent warlord, he was crippled magically- as a trophy- renamed Marcel, and as he was intelligent and hardworking, soon came to be all but in charge of his master's holdings. He may be little more than the lord's pet to show off- but he gets revenge in his own little ways. He's sleeping with the man's wife, and being their most trusted servant and confidante mostly free to use their resources to help his own kind when the man is away.
Magical Power: Marcel is bound and bespelled against harming any human with the power he holds over fire. That was the oath. See the gaping loophole? Shh! Otherwise he is a practiced and fairly powerful fire elemental- it's a toy to him; he can't conjure it from the air, but if it's flammable, and within twenty or so feet of him (the length of a large room- any further and his strength and aim are...not so reliable...) he can light it on fire. Manipulation would take training he doesn't have access to.
Appearance: http://virus-ac74.deviantart.com/art/Lockon-Stratos-Neil-Dylandy-108796041 (Except, wearing something that isn't a blatant anachronism.)
Weapons: (thinking about this. Not sure I want him to have access to a weapon right away. Does he need one? Maybe a bow?)
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Okay characters are looking good.
Just let me know when you all would like for me to open the plot. I was going to wait for one person that has expressed interest in the plot but that by no means should hold the rest of ya'll up.
i'm ready when you are, maybe with it started it'll spark more interest? who knows :)
Lol, I try for smaller numbers when it comes to RPs. That way you don't get as bogged down waiting for people to post.
I'll look at opening it up on Thursday night because that's the last day of my college week~
Thursday is usually my best RP night too. But whatever is good for you, I'm almost always lurking around on my cell phone. My husband has pretty much gotten used to me dashing off yelling "I have to post!"
Okay, assuming I don't get distracted by whatever normally distracts me at nighttime, I'll try to start this RPoo up tonight.
RP IC is now open. I set up all my RPs in episodic chapters that last generally 15-22 posts depending on how I feel the plot is flowing.
Just reminding more active members, the IC is now open in the Fantasy section.
Where do you want me to start rory, in an army heading for the town?
~Wahh :33 Roreh, this was hard xD Hope its okay ~
But the rp story is really cool :D
Name: Cellydia Ali Auror "Cella, Cel"
[Cel-lid-dia, A-lee, A-Rawr]
Faye Clan: Forest
Personality: Cellydia has seen things that she will never forget. Things that haunt her in the dark of night, and she is too scared to fight the feelings of sorrow that often overcome her disposition. Cellydia tries to be more optimistic, but there's always something in the way of her happiness, or so she believes. She is a generally amiable person, with a 'cool' personality of carefully chosen words. She prefers company, but does not easily make friends. There something about nature that attracts her. She believes, that in one way or another, it is the only thing that can pledge you unconditional loyalty in exchange for your care.
History: For as long as she could remember, Cellydia had lived with the strange old lady in the middle of the forest. The faint memories of a man going off to fight in the war often flicker through her mind, but Cellydia can put neither a name nor a relationship to the face in her memory. The truth is, when she was a young girl, her father had entrusted her in the care of this old woman and left for the war. Only his armor had returned, but Cellydia, in her distress, had forced herself to lock this truth away, and can no longer remember him. Cellydia, to pass time, helps out at a small tavern in the village. Because she is such a quiet looking girl, people do not seek her out and there is little known about her in the village.
Magical Power: The ability to make plants grow & damaged plants regenerate. Cellydia's ability is quite developed in terms of her age because she spent a lot of her time practicing as a child. She cannot, however, do anything too large. For instance, in growing a tree, she can only so much grow a sapling to her own height with fatigue.
LilyMay has medium-length blonde hair that is slightly wavy and bright green eyes.
Weapons: None. Cellydia knows little of actual combat. She can defend herself with anything nearby when necessary, but she is not capable of truly fighting.
Name: Lilly-May Addonexus "Lily"
Personality: In the shadow of her father, Lily-May is a quiet, solemn artist who says little and smiles even less. She feels pressured in his presence to be exactly the kind of child he wants. But when he's not around, Lily-May is a cheerful, helpful young woman, who spends most of her time frolicking in the forest due to her love for nature. Lily-May is spontaneous and child-like, but takes caution when she is amongst other people.
History: Lord Addonexus, a ruthless warlord if any, is Lily-May's father. In attempt to attain a heir in lieu of the war he wages with Faye, Addonexus wed a small, dainty woman from the village that caught his eye. Soon after Lily-May's birth, however, her mother passed away from prolonged sickness. Addonexus was quite feared in the village due to his power and strength. Because he could raise the child himself, he brought in a Faye nymph woman as a slave to raise his daughter. Neither the nymph nor Lily-May, however, grew fond of each other and around when she was seven or eight, she requested her father to send the nymph away. Addonexus was midly surprised by the rebellious request from the meek looking daughter of his, but did as she asked. From then on, however, he only seemed to get strictor and less satisfied with her. Lily-May only wished she understood why.
Magical Power: Skillful control of the elements. Lily-May, having been raised by a light nymph, knows quite a bit about the powers of illusion and healing. She often tries to attempt them, though she has not been successful yet.
Weapons: Lily-May carries two small twin daggers and is adept in close combat. She is also trained in the use of a bow and arrow, but she does not carry that with her.
She looks good Sakura!
Vay, start with an army returning to Josh's village, expect to battered and beaten looking.
Um... okay I think Marcel lives in Reliniana somewhere... so he wouldn't be coming in right away would he? Or would he be living in a city closer (relatively) to Joshua's villiage? Where are they evacuating to?
Just have the characters come into the village. The evacuation concept was more applied to Joshua's desire to leave for a better community far away from the war, more than dealing with other characters unless you so desired that they want to leave as well.
~Roreh :D I added a human character to my post. :D Is she okay ?
Yep, she'll work out perfectly. Ironic, in my later stories involving this world there are characters named May and Lily. So maybe this is where the names origin from, lol.