Sword of Embera: The Cytulius Requiem

Discussion in 'ROLEPLAY GRAVEYARD' started by Bob Ross, Nov 27, 2009.

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  1. Sword of Embera: The Cytulius Requiem

    All this occurred during the dark years following the fall of ancient Zeledin….

    It was an epic struggle between the Faye Kingdom of Cytulius and a foreign foe called the Relliniana.

    The Reliniana Empire often clashed violently with the Faye; land, wealth, power, these all blur together, obscuring the reasons for this war into a blood filled smear. For ages these two kingdoms have fought. Warlords and Generals were constantly struck down with each passing week!

    It was soon known that the Faye’s numbers were fading, while the other kingdom was buying support from the clandestine organization called The Requiem.


    A human blacksmith named Feltrok, joined the war. He sided with the Faye, whom where desperate for warriors and blacksmiths. But the years of fighting have taken their toll and the materials from war were running thin. The Faye had to resort to take the shattered weapons of the fallen to make new weapons.

    This blacksmith found an odd look item wedged into the trunk of a tree and took it. Not knowing what else to do with the item and the desperation for weapon material growing, Feltrok melted down the material and forged it into a blade.

    But the blade seemed have an odd essence, one which didn't seem to belong to this world at all; a rational spirit with-in it. When used in battle, the blade seemed like could predict the strikes of the enemies.


    Regardless, Feltrok took this weapon as his own; even, if this weapon wasn't ready for war. He would rather he die by his own creation then let another die in due to his mistake.

    It was an epic battle they would have to face next, the Battle of Kisnu Bridge; the last place before the fight would move into the Faye kingdom. Many fought, many died, but the Requiem seemed to rend the battle field, destroying any in their path. After days of fighting, the Faye numbers were bare while the other kingdom still had the Requiem to reinforce their lines.


    Being one of the last soldiers standing, Feltrok took charge of a small band of soldiers, charging full at an entire band of Requiem. One by one, Feltrok's men met with a hasty death, until it was only Feltrok himself that was left alive. He stood alone, face to face with the white shroud that was a Requiem.

    He did not notice, but his odd blade began to glow a strange hue as he fought the Requiem.

    A female soldier left her guard down for a second, was vulnerable and Feltrok's blade found its way through her heart. As Feltrok began to pull the sword out of the Requiem's chest, he found that it would not give. With more Requiems coming, Feltrok had no time pull out the sword, so left the weapon behind and retreated to fight another day.

    Feltrok had left so quickly that he didn't even bother to look at the face of the person he killed. The hood slid back and revealed a young woman, her face filled with tears as she lay dying...

    The reason she stopped...

    The secret she kept from everyone...

    Even from the man she loved...

    Had began to move.

    There was no way for Feltrok to notice...

    Now, there was liquid that stained the battle field...

    The young warrior's water broke just as she was fighting Feltrok...

    Her heart was ripped apart, knowing the aggressor's blade that would be her death. However, she was determined that her child would live.

    The battle was over; the Faye had won this battle, to the shock of everyone, partially due to the fact that Feltrok has stolen the Requiem's powerful weapons and used it against the Requiem to turn the tide of the war.

    When human Soul Cleansers came to collect the bodies, they found a small, recently born child along the corpse of its dead mother. The Soul Cleansers hurried to aid the child, noticing that there was a blade that had killed the child's mother. It was glowing strangely; surely the sign of something holy.


    Years past and the child grew up to be known as Joshua, a quiet, some what distant youth who always seemed to be miles away. Though no one said it out loud, everyone treated Joshua like an outcast, the children, the adults; even the animals around the area did not take well to him, making the young lad feel more and more alienated with his life...

    The only thing he has a reminder of his family, is the strange Sword of Embera....

  2. Basic Plot Idea: Mirabella is a world in which science and magic have co-existed for generations and the world is witnessing impressive evolution from horse power to things such as airships and trains. Your character is a either a human or a faye living in an era of warlords and other baddies. Joshua is a member of a village community, and everyone else in the party also lived in the village. If you are a faye, odds are you will be a slave for a local warlord.

    RP Style: Fantasy set in somewhat modern times, the basic feel of the RP is along the lines of Full Metal Alchemist, Last Exile, Howl's Moving Castle, etc.

    Character sheet: (You may have up to two characters per player)




    Race: I'd prefer players to select one of the races listed below, if you wish to play as something else, please ask me beforehand.

    Humans: Same as beings as we are, can master all basic elements. Embera magic can be learned but only the wisest can control it.

    Faye: Can be devided into smaller clans. Some believe that the Faye are descendants of elves though this is a misnomer since they are not related in any shape or form. Their cultures are similar but faye are more likely to dwell willingly with humans than elves ever were. Males are called fauns, while females are nymphs.

    *Water: Most common and widespread of all the clans. Spells tend to be water or ice based.

    *Earth: Least spread around because they spend much of their time underground. They are strong and are used to heavy lifting. Spells tend to be rock based.

    *Fire: Nomadic and flamboyant. Spells tend to be flame based.

    *Forest: The most human like and happy little gardeners. Spells tend to be plant based.

    *Wind: Wisest of the Faye, they quick sprinters and can hover in air. Spells are whirlwind or thunder based.

    * Moon (Twilight): Currently considered the overall leaders of the Faye, they are based out of the nation of Chenoa. Their magic is healing and illusion based.

    *Sun (Light): Considered the most liberal of all the faye, they are often seen wearing outfits that would make a grandma blush. However, when they are in human cities, they dress more modestly. Their magic is also healing and illusion based.

    *Embera (Spirit): This clan is endangered, they have been in hiding for 300 years since the Destruction of their temple. Their magic is based on holy spells for wandering off evil.

    Magical Power:
  3. Name: Lucan

    Age: 23

    Gender: Male

    Race: Human

    Although slightly reserved, Lucan is not at all shy, he merely speaks when he feels it's actually necessary. Shades of sadness and a vengeful passion can sometimes be seen in his eyes but he's never one to voice those thoughts. He is also strict on himself in preparing physically and mentally for the day he can avenge his father and brothers, and his rigorous self-taught training sessions over these years have paid off more than he realizes.

    History: Lucan is the youngest in a military family. His father Duncan was a respectable Faye General. Lucan's brothers Connor and Darius were also on the Faye side of the war, serving under their father. Left back home with just his mother, Lucan spent his time doing all of the physical labor since he wasn't old enough to join the war effort. When Lucan was 12 a Faye soldier came to his home bringing back news of his fallen father and brothers with the only belongings he could salvage from them; Connor's chest plate armor, Darius' tattered hooded cloak, and his father's blades; two custom forged short swords. Lucan's mother begged him not to join the military in fear of loosing her last child. Reluctantly, Lucan obeyed and stayed home, but all the while sneaking out at night practicing his combat skills in the forest with his only friend Joshua, in hopes of one day being able to avenge his family.

    Magical Power: None

    Lucan has an athletic build, lean but muscular. His short midnight-black hair contrasts his bright green eyes. During the day he just wears basic villager clothes, worn and tattered from everyday work. At night however, he dawns his brother Darius's black tattered hooded cloak which conceals his father's short swords, his brother Connor's uniquely designed leather chest armor all over a single left-sleeved white shirt, thick leather belt, and gray pants with thick leather boots.

    Weapons: his father's [FONT=&quot]2 custom forged short swords

  4. Name: Eru Shamaya

    Age: 12

    Gender: Female

    Race: Mixed Blood, Embera Faye/Human

    Personality: Eru is a playful young nymph that is always eager to please those around her. She knows not to deal with humans on a regular basis because of interracial conflict between the two groups. Eru has no love for the current dictator that controls what is left of the Emberian Zeledin. Eru is somewhat optimistic that the world is not going to stay stuck in its current chaotic state.

    History: Eru is the daughter of a human and his faye slave. Her family travels around royal courts as actors, while being active in the resistance movement against the Zeledian dictator Andrea Banes. They actively collect Embera crystals from various mines and supporters and bring them to a man named Dedrick from a western island kingdom called Chenoa, the home of the Twilight Faye. Eru has been involved with this conflict for some time. Her family has come to the splinter Emberian kingdom of Cytulius as a means to observe what Andrea does as a rival political power advances on the frontiers of her nation.

    Magical Power: Beam of Lightning: This magical style focuses on lightning. It requires holding a specific pose for the duration of a spell and special clothes. Since Eru is young, her spell mostly sends weak sparks blasting from her fingers. When she has enough focus, she can cause large volts.

    Appearance: Eru is considered a gypsy, so she dresses in bright colors and is commonly seen wearing veils of bright reds and blues. Although an Embera nymph, her hair color has been dyed a pink tone in order to hide her genetic background from people that might try to do harm to a mixed blood.

    Weapons: Flash Grenades: Small orbs that will explode with bright light causing temporary blindness on foe.

    Name: Joshua Youngblood

    Age: 18

    Gender: Male

    Race: Human

    Personality: Joshua is a loner and for good reason, everyone knows his tale of being the son of a fallen female warrior. He has been known to speak to the strange sword that he was given by the village preacher. Josh is not an overly brave person because of constant beatings he’s received by sailors when he tries looting from ships to survive. He has a goal to fight for the Faye against the Relliniana.

    History: After being found by the Soul Cleansers, the local preacher of the Hyquri faith adopted the child keeping the Sword of Embera away from until he was 13. Joshua has served as a shepherd for his adopted father. Often times armed with a rifle, Joshua spent his time in the woods hunting instead of watching the flock. He has a decent religious education. However, people knew he was cursed so very few have decided to interact with him, save for Lucan.

    Magical Power: At start of RP, Joshua knows no magic. Currently, the sword does not have enough faith in Joshua as a warrior, so the spirit within it lies dormant.

    Show Spoiler
    Embera Wave: This magical style invokes the form of a dragon and strikes opponents down with blasts of Embera in its dark purple form. If this attack is constantly used and the sword does not trust the wielder, it mutates the wielder over time.

    Appearance: Joshua stands around six feet tall and generally has messy haircuts. He is seen wearing tan and earth tones a lot. Joshua does not wear cloaks, rather a simple brown tunic that he made from some sheepskin.

    Weapons: Sword of Embera: Joshua is not a skilled fighter, so he mostly keeps the sword on his person to make himself look dangerous than he really is.

    Hunting rifle: Not really a combat weapon but he is a half way decent shooter. It is a lever action weapon, which allows for 13 shots to be fired in a min. He prefers using it to hunt small game.
  5. Name: Grech Fromsan

    Age: 27

    Gender: Male

    Race: Water Faye

    Personality: He bears his masters' whips his a grim endurance, doing what he is told because he has no choice. Knowing no love other than that of his mother and the bond slaves share has left his embittered him to human masters and he has a sheathing hatred even for the odd human slave he has seen though he keeps it hidden in moments of stress it can rise to the surface.
    History: Born into slavery Grech has know no other life. Taken from his parents as a child he was shown how to use a rifle and thrown into the front lines, always on the most dangerous positions on the battlefield.
    Magical Power: Although he keeps it hidden he has the power to control water, and change its teprature, though is not yet able to form ice

    Apperance: Tall at 6' 2” and strongly built for a water faye, with dark blue hair that is long and mostly unkept. His face is covered with scars, as is most of his bady with whip scars of varying age crossing his back. His uniform is a simple green overall with faded black boots and a black bank of the right arm marking him as a slave.


    Longknife: While not a sword it is better than the standard combat knife as a fallback weapon.

    Rifle: A simple and cheap bolt action rifle with decent accuracy. In trained hands it can fire up to three rounds per second allowing for fast aim. Each box cartridge has 8 rounds. Under the muzzle is a groove for the longknife to be used as a bayonet.
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  6. In Progress...

    Name: Called "Marcel", though his mother named him Sere (pronounced zeer; meaning to burn, or to betray; possibly a derivative of Sereph.)

    Age: 24

    Gender: Male

    Race: Faye
    Faye: Fire

    Personality: Marcel is as stereotypical as fire faye come. (Hell- if you'll pardon the pun- he's even a redhead.) Flamboyant, aggressive, moody; Marcel is quick to anger but usually just as quick to forgive. He's a pessimist, but a cheerful one, with a genuine affection for people regardless of species- though he will take the side of his own race if confronted. He's the curious sort (not nosy!), but very good at keeping secrets. He can be charming and vindictive in the same breath, but is bound by his Master never to be able to lie outright.

    History: Like so many faye of his generation, Marcel was born a slave. He has never known his father, nor any father figure, and was parted from his mother at an auction when he was a small child. The prize servant of a rich and often absent warlord, he was crippled magically- as a trophy- renamed Marcel, and as he was intelligent and hardworking, soon came to be all but in charge of his master's holdings. He may be little more than the lord's pet to show off- but he gets revenge in his own little ways. He's sleeping with the man's wife, and being their most trusted servant and confidante mostly free to use their resources to help his own kind when the man is away.

    Magical Power:
    Marcel is bound and bespelled against harming any human with the power he holds over fire. That was the oath. See the gaping loophole? Shh! Otherwise he is a practiced and fairly powerful fire elemental- it's a toy to him; he can't conjure it from the air, but if it's flammable, and within twenty or so feet of him (the length of a large room- any further and his strength and aim are...not so reliable...) he can light it on fire. Manipulation would take training he doesn't have access to.

    Appearance: http://virus-ac74.deviantart.com/art/Lockon-Stratos-Neil-Dylandy-108796041 (Except, wearing something that isn't a blatant anachronism.)

    Weapons: (thinking about this. Not sure I want him to have access to a weapon right away. Does he need one? Maybe a bow?)

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  7. Okay characters are looking good.

    Just let me know when you all would like for me to open the plot. I was going to wait for one person that has expressed interest in the plot but that by no means should hold the rest of ya'll up.
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  8. i'm ready when you are, maybe with it started it'll spark more interest? who knows :)
  9. Lol, I try for smaller numbers when it comes to RPs. That way you don't get as bogged down waiting for people to post.

    I'll look at opening it up on Thursday night because that's the last day of my college week~
  10. Thursday is usually my best RP night too. But whatever is good for you, I'm almost always lurking around on my cell phone. My husband has pretty much gotten used to me dashing off yelling "I have to post!"
  11. Okay, assuming I don't get distracted by whatever normally distracts me at nighttime, I'll try to start this RPoo up tonight.
  12. Just reminding more active members, the IC is now open in the Fantasy section.
  13. Where do you want me to start rory, in an army heading for the town?
  14. ~Wahh :33 Roreh, this was hard xD Hope its okay ~

    But the rp story is really cool :D

    Name: Cellydia Ali Auror "Cella, Cel"
    [Cel-lid-dia, A-lee, A-Rawr]

    Age: 17

    Gender: Female

    Race: Faye

    Faye Clan: Forest

    Personality: Cellydia has seen things that she will never forget. Things that haunt her in the dark of night, and she is too scared to fight the feelings of sorrow that often overcome her disposition. Cellydia tries to be more optimistic, but there's always something in the way of her happiness, or so she believes. She is a generally amiable person, with a 'cool' personality of carefully chosen words. She prefers company, but does not easily make friends. There something about nature that attracts her. She believes, that in one way or another, it is the only thing that can pledge you unconditional loyalty in exchange for your care.

    History: For as long as she could remember, Cellydia had lived with the strange old lady in the middle of the forest. The faint memories of a man going off to fight in the war often flicker through her mind, but Cellydia can put neither a name nor a relationship to the face in her memory. The truth is, when she was a young girl, her father had entrusted her in the care of this old woman and left for the war. Only his armor had returned, but Cellydia, in her distress, had forced herself to lock this truth away, and can no longer remember him. Cellydia, to pass time, helps out at a small tavern in the village. Because she is such a quiet looking girl, people do not seek her out and there is little known about her in the village.

    Magical Power: The ability to make plants grow & damaged plants regenerate. Cellydia's ability is quite developed in terms of her age because she spent a lot of her time practicing as a child. She cannot, however, do anything too large. For instance, in growing a tree, she can only so much grow a sapling to her own height with fatigue.

    LilyMay has medium-length blonde hair that is slightly wavy and bright green eyes.

    Weapons: None. Cellydia knows little of actual combat. She can defend herself with anything nearby when necessary, but she is not capable of truly fighting.

    Name: Lilly-May Addonexus "Lily"

    Age: 16

    Gender: Female

    Race: Human

    Personality: In the shadow of her father, Lily-May is a quiet, solemn artist who says little and smiles even less. She feels pressured in his presence to be exactly the kind of child he wants. But when he's not around, Lily-May is a cheerful, helpful young woman, who spends most of her time frolicking in the forest due to her love for nature. Lily-May is spontaneous and child-like, but takes caution when she is amongst other people.

    History: Lord Addonexus, a ruthless warlord if any, is Lily-May's father. In attempt to attain a heir in lieu of the war he wages with Faye, Addonexus wed a small, dainty woman from the village that caught his eye. Soon after Lily-May's birth, however, her mother passed away from prolonged sickness. Addonexus was quite feared in the village due to his power and strength. Because he could raise the child himself, he brought in a Faye nymph woman as a slave to raise his daughter. Neither the nymph nor Lily-May, however, grew fond of each other and around when she was seven or eight, she requested her father to send the nymph away. Addonexus was midly surprised by the rebellious request from the meek looking daughter of his, but did as she asked. From then on, however, he only seemed to get strictor and less satisfied with her. Lily-May only wished she understood why.

    Magical Power: Skillful control of the elements. Lily-May, having been raised by a light nymph, knows quite a bit about the powers of illusion and healing. She often tries to attempt them, though she has not been successful yet.

    Appearance: [​IMG]

    Weapons: Lily-May carries two small twin daggers and is adept in close combat. She is also trained in the use of a bow and arrow, but she does not carry that with her.

  15. She looks good Sakura!

    Vay, start with an army returning to Josh's village, expect to battered and beaten looking.
  16. Um... okay I think Marcel lives in Reliniana somewhere... so he wouldn't be coming in right away would he? Or would he be living in a city closer (relatively) to Joshua's villiage? Where are they evacuating to?
  17. Just have the characters come into the village. The evacuation concept was more applied to Joshua's desire to leave for a better community far away from the war, more than dealing with other characters unless you so desired that they want to leave as well.
  18. ~Roreh :D I added a human character to my post. :D Is she okay ?
  19. Yep, she'll work out perfectly. Ironic, in my later stories involving this world there are characters named May and Lily. So maybe this is where the names origin from, lol.
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