So, I'm looming for four or five people for an RP with a fair amount of combat and magic. You will play as a human mage in a world full of magic beasts, spells and underground cults. Most people do not know about mages and you will have to be discrete about your magic use to avoid the church hunting you down. Your character will start out fairly weak and rather than level ups or some other system you will advance by finding mystical weapons, armor and catalysts. Catalysts are used to learn new magical abilities while weapons and armor enhance your more physical abilities. All mages can use a basic energy attack, barrier, and healing spell, as well as more unique powers. Gameplay will be free roam, and you may even play as bad guy, I will introduce plot elements involving magical rituals, artifacts, or beasts, and perhaps even a chance to join the association. Other than that, what you do is up to you, rob a bank, become a superhero, if you think your character could make it happen then do it. Anyone interested should post their character here and if it is acceptable then I will move it to the first page of the OOC thread when it is made Name: Age: Gender: Nationality: Sexuality: Personality: Dress Sense: Likes: Dislikes: Skills: E.g cooking. Appearance: (Image or detailed description) Social Bonus: Is your character rich? Have criminal ties? Maybe a family member in the local government? Magic Focus: Barrier, Energy Attack, or Healing. Utility Spells: Spells with little or no combat use (e.g a light spell) pick up to five. Rituals: Used outside of combat for some gain Pick 2. Minor Spells: Your basic spells that you use the most (e.g a beam attack) Pick up to four. Medium Spells: More powerful attacks for tougher foes (e.g chain lightning) Pick up to three. Major Spells: Your ultimate attack/trump card, pick one. Character Bio: Major factions: The big players in this world are three groups who know of magic. The church, an underground section of the catholic church who hunt down mages using other mages kidnapped at birth and raised to fight fanatically, every mage dreads the day they are discovered by the church. The Masquerade, a group of mages who fight the church from the shadows, often performing hit and runs on their secret bases and attempting to bridge the glaring power gap between them with mystical objects. Cult of Leviathan, a fanatical group that both the church and masquerade have fought before. It is comprised of weak mages who happily die in droves to acquire artifacts that they deem significant. Motleys: Motleys are small groups of mages who work together either constantly or occasionally, they usually form when multiple mages in one area discover a threat too great to ignore or treasure too heavily guarded. Mirror Worlds: Though beasts do break into the real world all the time, the most reliable way to find them is by finding a mirror world. Mirror world's are pocket dimensions similar to the real world but with random differences, such as being upside down, or having low gravity. Beast Types: Chimera: Nobody knows where the first chimera came from, though the church blames power hungry mages. Chimera are deadly creatures that often look like warped bestial versions of their previous selves and are created when one chimera kills and devours the soul of a human. When destroyed they tend to leave behind crystals useful in performing magic. Champions: Ancient spirits of legendary warriors, they roam the mirror worlds seeking a challenge, when beaten they quite often leave behind a remnant of their power as a piece of armor or a weapon. Demons: Coming in every size from imp to twelve foot tall beast, these hellish creatures seek to murder innocents and taint their souls, turning them into dark spirits that in turn attack more people. Legends: Creatures so powerful that they don't fit in any class, it is best to avoid them at all costs, as a single mage would be annihilated with little effort.