S
Setanta
Guest
Original poster
In my years role playing on City of Heroes and Champions Online I've slowly built a cast of characters of my own for my own stories. Unfortunately, I never got the chance to put those stories into action within City of Heroes and the community in Champions was less than interested with anyone outside of their personal cliques. And as I kept odd hours because of my job, I didn't have the chance with my own group. Upon discovering this site, I figured here would be the best place to try and bring my ideas to life with others.
Needless to say my ideas about super hero themed role plays may be a bit skewed after playing those two games.
My on-going stories consisted of a five man band of vigilantes. Heroes in their own mind but not so much in action. They had no qualms about killing criminals, in fact, they deemed it necessary for the protection of civilians. They lived double lives unlike they're hero counterparts who had places to gather safely and relax out of their spandex and be themselves. A couple in the company doubled as a hero by day and ruthless killers of killers by night.
So what I'd love to know from those interested:
1: Perspective
Do we tell the story from the lenses of heroes sworn to put a halt to these murderous punks and bring them to justice? Having their morals tested when faced with these supposed villains and making unusual alliances when the enemy is too tough to tackle alone.
Or do we play from the eyes of the vigilantes, long since dissatisfied with the repeated game of cops and robbers, trying to bring an end to villainous masterminds before they're too powerful to be stopped while heroes become a constant annoyance.
2: The World and Major Organizations
I intend to keep the world the role play is set in confined to one mega city. I feel no need to have my players running all over the country or the entire globe. Some help building various organizations that work within the mega city would be valuable and appreciated as will be sectioning up the city and deciding what's in each sector. The era will more than likely be modern day, maybe a little bit forward into the future.
3: Tech Levels, Power Levels
It's probably best to decide as a group how advanced the tech our characters will wield will be and just how powerful they could.
4: (Optional) Dice System
If necessary or if everyone would like, I'm a big fan of the Fate system. If we want, we can use it. Or we can use it just to keep fight fair.
Needless to say my ideas about super hero themed role plays may be a bit skewed after playing those two games.
My on-going stories consisted of a five man band of vigilantes. Heroes in their own mind but not so much in action. They had no qualms about killing criminals, in fact, they deemed it necessary for the protection of civilians. They lived double lives unlike they're hero counterparts who had places to gather safely and relax out of their spandex and be themselves. A couple in the company doubled as a hero by day and ruthless killers of killers by night.
So what I'd love to know from those interested:
1: Perspective
Do we tell the story from the lenses of heroes sworn to put a halt to these murderous punks and bring them to justice? Having their morals tested when faced with these supposed villains and making unusual alliances when the enemy is too tough to tackle alone.
Or do we play from the eyes of the vigilantes, long since dissatisfied with the repeated game of cops and robbers, trying to bring an end to villainous masterminds before they're too powerful to be stopped while heroes become a constant annoyance.
2: The World and Major Organizations
I intend to keep the world the role play is set in confined to one mega city. I feel no need to have my players running all over the country or the entire globe. Some help building various organizations that work within the mega city would be valuable and appreciated as will be sectioning up the city and deciding what's in each sector. The era will more than likely be modern day, maybe a little bit forward into the future.
3: Tech Levels, Power Levels
It's probably best to decide as a group how advanced the tech our characters will wield will be and just how powerful they could.
4: (Optional) Dice System
If necessary or if everyone would like, I'm a big fan of the Fate system. If we want, we can use it. Or we can use it just to keep fight fair.