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Summoner: Cataclysm
Since Kuroshimodo's original roleplay back in November was such a success, I think it is time to bring it back. This roleplay is going to be filled with action, tragedy, comedy, and slight romance.
From around the world many young Summoners have come to a lone island for one event – The Cataclysm. The Cataclysm is a huge fight to the death in order to name one victor 'The Magister' – the title every Summoner envies.
Where is the Cataclysm held? It is held at a place called Millennium Gate- a massive stretch of land that holds various arenas for this event as well as a city that contains Inns and marketplaces along with centers for healing. Millennium Gate also contains many different areas. A beach that stretches for miles… a mountain range that disappears above the clouds… an expansive forest that hold unknown beasts… a swamp that held insects that carried many illnesses, some minor, others deadly… there are ruins that hold spirits of past Summoners, ruins where a multitude of battles have taken place. Which one will be this year's arena?
What are Summoners? They are humans that have acquired a contract spirit. Most Summoners come from a clan depending on what contract spirit they have. These clans train the Summoner once a spirit attaches to them. This means some Summoners have years of training, other a few months… maybe a few days. No, this is not a level playing field. Keep in mind, some Summoners can fall under rogue or clanless. If they are rogue that means their spirit ordered them to do something that got them banished from the clan to prove they were worthy of the contract. Clanless Summoners have no ties to any set clan.. maybe it was their choice, maybe their spirit kept them from a clan, or they cannot be labeled under a clan; they fall between clans.
What is a contracted spirit? It is an animal, mythological or not (kraken, phoenix, griffon, wolf, fox, panther), that has attached themselves to a human allowing that human to use their power. In order for a human to have a contracted spirit they have to do something; it is much like a trade. Sometimes the task is as simple as taking over some feature of the spirit (eyes, ears, tails, wings) or it could be as hard as killing a clan leader, a mother, a brother…. A child. Once that trade has been complete, that spirit is attached. The downside, the Summoner has –no- control of their contracted spirit; there is little to no communication. So keep in mind… these spirits have minds of their own, they could try and manifest without the Summoner's permission, causing a huge drain of energy, maybe even fainting; that could mean death for Summoner's who do not have a somewhat healthy bond with their spirit.
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QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Just so you know:
Laharl and I will be the GMs of this roleplay.
5-8 members will be allowed.
2 paragraph post minimum.
Clans:
- Serpent
- Winged (Birds, creatures with wings – not including dragons)
- Canine (Dog, Wolf, Fenrir, Fox…)
- Feline (Cat, Panther, Lion, Tiger…)
- Spirit (Oni, Genie…)
- Sea (Kraken, Leviathan – have to be monster.. no mermaids)
- Dragon
- Rogue (Your character must have done something to get kicked from their clan)
- Clanless (Spirit won't allow them to join a clan, they fall between clans)
Mythical Creature Examples:
- Phoenix
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- Chimera
- Gryphon
- Harpy
- Sphinx
- Leviathan
- Whatever creature you want
Character Sheet:
Name:
Age:
Personality:
History:
Clan:
Appearance:
Weapon: (optional)
Powers: (one or two)
Contracted spirit: (name, appearance, special abilities)
[/DASH]
Name: Tiloros
Age: 26
Personality: Tiloros is a man of few words, and speaks only when he feels something is out of place or needs to point out something. When it comes to other people, Tiloros tries to show that he is capable of great strength, but when spoken too..Tiloros will engage in conversation and reveal he is a rather friendly.
History: Tiloros is a man of the open waters, and always wanting to venture out and explore. His spirit, Polisua, the mighty kraken of the sea, shares a bond with Tiloros that no other man can ever match. Polisua grants Tiloros the power to grow suction cups on his hands and grow an extra set of arms. He and Polisua are constantly at sea and rarely cast anchor at any port. Eventually he came across the clan of the sea. While it seemed skeptical at first..Tiloros eventually enjoyed his clan. Polisua and him trained under many moons and many suns. Together, they feel as though no challenge or obstacle can stand between them.
Clan: Sea
Appearance:
Weapon:
Powers:
Surges of Water and improved muscular strength/grip thanks to the suction cups on his hands and wrists.
Contracted spirit:
Polisua
Along with being able to fire surges of water, Polisua also grants Tiloros the ability to breathe underwater
I'm lame and can't figure out how to put Ela's character sheet up here... sooo y'all can see it below.
Once again I'm lame.. ssooo look at Laharl's character sheet below.
Poison Frost's and Erebus' character sheets are below.. because.. once again.. I'm lame
Summoner: Cataclysm
Since Kuroshimodo's original roleplay back in November was such a success, I think it is time to bring it back. This roleplay is going to be filled with action, tragedy, comedy, and slight romance.
From around the world many young Summoners have come to a lone island for one event – The Cataclysm. The Cataclysm is a huge fight to the death in order to name one victor 'The Magister' – the title every Summoner envies.
Where is the Cataclysm held? It is held at a place called Millennium Gate- a massive stretch of land that holds various arenas for this event as well as a city that contains Inns and marketplaces along with centers for healing. Millennium Gate also contains many different areas. A beach that stretches for miles… a mountain range that disappears above the clouds… an expansive forest that hold unknown beasts… a swamp that held insects that carried many illnesses, some minor, others deadly… there are ruins that hold spirits of past Summoners, ruins where a multitude of battles have taken place. Which one will be this year's arena?
What are Summoners? They are humans that have acquired a contract spirit. Most Summoners come from a clan depending on what contract spirit they have. These clans train the Summoner once a spirit attaches to them. This means some Summoners have years of training, other a few months… maybe a few days. No, this is not a level playing field. Keep in mind, some Summoners can fall under rogue or clanless. If they are rogue that means their spirit ordered them to do something that got them banished from the clan to prove they were worthy of the contract. Clanless Summoners have no ties to any set clan.. maybe it was their choice, maybe their spirit kept them from a clan, or they cannot be labeled under a clan; they fall between clans.
What is a contracted spirit? It is an animal, mythological or not (kraken, phoenix, griffon, wolf, fox, panther), that has attached themselves to a human allowing that human to use their power. In order for a human to have a contracted spirit they have to do something; it is much like a trade. Sometimes the task is as simple as taking over some feature of the spirit (eyes, ears, tails, wings) or it could be as hard as killing a clan leader, a mother, a brother…. A child. Once that trade has been complete, that spirit is attached. The downside, the Summoner has –no- control of their contracted spirit; there is little to no communication. So keep in mind… these spirits have minds of their own, they could try and manifest without the Summoner's permission, causing a huge drain of energy, maybe even fainting; that could mean death for Summoner's who do not have a somewhat healthy bond with their spirit.
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mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Just so you know:
Laharl and I will be the GMs of this roleplay.
5-8 members will be allowed.
2 paragraph post minimum.
Clans:
- Serpent
- Winged (Birds, creatures with wings – not including dragons)
- Canine (Dog, Wolf, Fenrir, Fox…)
- Feline (Cat, Panther, Lion, Tiger…)
- Spirit (Oni, Genie…)
- Sea (Kraken, Leviathan – have to be monster.. no mermaids)
- Dragon
- Rogue (Your character must have done something to get kicked from their clan)
- Clanless (Spirit won't allow them to join a clan, they fall between clans)
Mythical Creature Examples:
- Phoenix
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mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Cerberus
- Chimera
- Gryphon
- Harpy
- Sphinx
- Leviathan
- Whatever creature you want
Character Sheet:
Name:
Age:
Personality:
History:
Clan:
Appearance:
Weapon: (optional)
Powers: (one or two)
Contracted spirit: (name, appearance, special abilities)
Name: Nasreen
Age: 20
Personality: Nasreen is a quiet, coming across hard an unfriendly. Her eyes always hard as she meets the gaze of others, but there are rare moments where her true self comes true; the Nasreen that is bubbly and bright.
History: Nasreen was always a secluded child, living on the edge of town. She got her spirit at a young age; he was much older than she was. The only trade the spirit wanted was for Nasreen's appearence to alter the slightest bit... that was when she got her ears and a tail. From that moment, her life changed. Zion, her cyanogriffon, treated her more like a daughter. They travelled between the winged and canine clan, training with both since Nasreen could not be placed in either.
With all this travelling, Nasreen grew even farther from her family.. now.. Zion was her only family. He never gives her much of a problem unless she starts mentioning what her spirit was... then he begins to manifest himself, causing her exhaustion and pain; that is why she stays quiet. Nasreen always heard stories of what contracted spirits had made their Summoners do.. she was glad Zion was not cold hearted.
Clan: Clanless
Appearance: Nasreen gained ears and a tail from her contracted spirit
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Powers: Manipulates air/wind
Contracted spirit: Zion (cyanogriffon). He has strength that he aids Nasreen with. His wings also help when she is manipulating the air; he gives it a little boost.
Age: 20
Personality: Nasreen is a quiet, coming across hard an unfriendly. Her eyes always hard as she meets the gaze of others, but there are rare moments where her true self comes true; the Nasreen that is bubbly and bright.
History: Nasreen was always a secluded child, living on the edge of town. She got her spirit at a young age; he was much older than she was. The only trade the spirit wanted was for Nasreen's appearence to alter the slightest bit... that was when she got her ears and a tail. From that moment, her life changed. Zion, her cyanogriffon, treated her more like a daughter. They travelled between the winged and canine clan, training with both since Nasreen could not be placed in either.
With all this travelling, Nasreen grew even farther from her family.. now.. Zion was her only family. He never gives her much of a problem unless she starts mentioning what her spirit was... then he begins to manifest himself, causing her exhaustion and pain; that is why she stays quiet. Nasreen always heard stories of what contracted spirits had made their Summoners do.. she was glad Zion was not cold hearted.
Clan: Clanless
Appearance: Nasreen gained ears and a tail from her contracted spirit
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Powers: Manipulates air/wind
Contracted spirit: Zion (cyanogriffon). He has strength that he aids Nasreen with. His wings also help when she is manipulating the air; he gives it a little boost.
Name: Tiloros
Age: 26
Personality: Tiloros is a man of few words, and speaks only when he feels something is out of place or needs to point out something. When it comes to other people, Tiloros tries to show that he is capable of great strength, but when spoken too..Tiloros will engage in conversation and reveal he is a rather friendly.
History: Tiloros is a man of the open waters, and always wanting to venture out and explore. His spirit, Polisua, the mighty kraken of the sea, shares a bond with Tiloros that no other man can ever match. Polisua grants Tiloros the power to grow suction cups on his hands and grow an extra set of arms. He and Polisua are constantly at sea and rarely cast anchor at any port. Eventually he came across the clan of the sea. While it seemed skeptical at first..Tiloros eventually enjoyed his clan. Polisua and him trained under many moons and many suns. Together, they feel as though no challenge or obstacle can stand between them.
Clan: Sea
Appearance:
Weapon:
Powers:
Surges of Water and improved muscular strength/grip thanks to the suction cups on his hands and wrists.
Contracted spirit:
Polisua
Along with being able to fire surges of water, Polisua also grants Tiloros the ability to breathe underwater
Name:Enqua
Age: 17
Personality: Enqua is a mute, and very fragile in perspective. She comes across as simple minded for she does not give off any form of expression. She does simple gestures to show or to try to make something across. Her presence is rather ghostly and uncomfortable, for she is the type to look at everyone with blank intent. She almost is mistaken as a lost soul, that has been drained or ripped away.
History: Enqua once could talk, and was a very happy and healthy child. Equa was a mystery among the, town dropped off by someone in a basket in front of an ol' yale bar. no one wanted to take care of her but the owner, a old man named Richar. He watched her grow into her adolescent years and so on. Enqua was only 15 when Richar had to go traveling to a far off town, it was a time where the village was at a civil war. Richar was a messenger, as old as he was, he was the only one qualified to do so in such a pitiful town. Equa waited for him for his return, looking after his place and keeping up with errans. It was on her birthday she felt a sensual connection with her contracted spirit, it began with a headache and sickness for 2 days... Than soon enough the Wendigo came to her in her sleep. The Wendigo offered her protection, a chance to find Richar, all for the cost of her voice. She took the offer, only to someday find her non-biological parent. The Windigo possessed the body of Equa and slaughtered two children, caught by a farmer eating their bodies. Equa was doomed to ever set foot back to the village... She had no option at this point but to be lead by her contracted spirit only for protection and to now go on the promised journey to find Richar.
Clan: Clanless
Appearance: View attachment 12122
Weapon: Has none but it is her spirit that is a weapon
Powers: She has the ability to eat and digest raw meats no human can. Which allows her to eat caucuses when there is no actual food to eat.
She also is able to not sleep for days.
Contracted spirit: Windego
View attachment 12123
He inhabits peoples bodies to his will and control, making them cannibalistic, the face melting away into an animal skull and soon enough eating away at themselves.
The skull is different in every recurring of the Windego. Elk, Wolf, horse, and bear are the most common.
Age: 17
Personality: Enqua is a mute, and very fragile in perspective. She comes across as simple minded for she does not give off any form of expression. She does simple gestures to show or to try to make something across. Her presence is rather ghostly and uncomfortable, for she is the type to look at everyone with blank intent. She almost is mistaken as a lost soul, that has been drained or ripped away.
History: Enqua once could talk, and was a very happy and healthy child. Equa was a mystery among the, town dropped off by someone in a basket in front of an ol' yale bar. no one wanted to take care of her but the owner, a old man named Richar. He watched her grow into her adolescent years and so on. Enqua was only 15 when Richar had to go traveling to a far off town, it was a time where the village was at a civil war. Richar was a messenger, as old as he was, he was the only one qualified to do so in such a pitiful town. Equa waited for him for his return, looking after his place and keeping up with errans. It was on her birthday she felt a sensual connection with her contracted spirit, it began with a headache and sickness for 2 days... Than soon enough the Wendigo came to her in her sleep. The Wendigo offered her protection, a chance to find Richar, all for the cost of her voice. She took the offer, only to someday find her non-biological parent. The Windigo possessed the body of Equa and slaughtered two children, caught by a farmer eating their bodies. Equa was doomed to ever set foot back to the village... She had no option at this point but to be lead by her contracted spirit only for protection and to now go on the promised journey to find Richar.
Clan: Clanless
Appearance: View attachment 12122
Weapon: Has none but it is her spirit that is a weapon
Powers: She has the ability to eat and digest raw meats no human can. Which allows her to eat caucuses when there is no actual food to eat.
She also is able to not sleep for days.
Contracted spirit: Windego
View attachment 12123
He inhabits peoples bodies to his will and control, making them cannibalistic, the face melting away into an animal skull and soon enough eating away at themselves.
The skull is different in every recurring of the Windego. Elk, Wolf, horse, and bear are the most common.
I'm lame and can't figure out how to put Ela's character sheet up here... sooo y'all can see it below.
Once again I'm lame.. ssooo look at Laharl's character sheet below.
Name: Raisa Oni
Age: 17
Personality: Raisa is a very dark girl. She doesn't really care much for other people and will only help someone if she gains something from it. She is not always mean to people though and mostly keeps to herself. Raisa have a realistic outlook on life but tends to act more negative. She is very smart though and a fast learner.
History: Raisa was born to only a mother, the father long gone before her birth. Her mother struggled to take care of her and Raisa had to work hard to help her out. When Raisa was ten she was approached by a spirit, it's former a panther. The panther named itself Dyessi and said that it would help Raisa out for a cost. The cost was taking the life of a hunter who lived in town. For two weeks Raisa thought about it and then killed him. Since then she had mostly kept to talking and being with Dyessi and not others. Her training separated her from her mother and now Raisa is not sure where she is or how she is doing.
Clan: Feline
Appearance:
Weapon: Metal claws for both hands
Powers:
Ripper - Raisa can do a fast attack ripping a person to shreds.
Night Stalker - Able to see through the night and attack anyone, moving silently before striking.
Contracted spirit: Dyessi
Dyessi is very fast, almost unseeable when moving. He can also blend into the night or any darkness around and move through it to other places. Dyessi can also lure people into dark places to attack them through faint mind control.
Age: 17
Personality: Raisa is a very dark girl. She doesn't really care much for other people and will only help someone if she gains something from it. She is not always mean to people though and mostly keeps to herself. Raisa have a realistic outlook on life but tends to act more negative. She is very smart though and a fast learner.
History: Raisa was born to only a mother, the father long gone before her birth. Her mother struggled to take care of her and Raisa had to work hard to help her out. When Raisa was ten she was approached by a spirit, it's former a panther. The panther named itself Dyessi and said that it would help Raisa out for a cost. The cost was taking the life of a hunter who lived in town. For two weeks Raisa thought about it and then killed him. Since then she had mostly kept to talking and being with Dyessi and not others. Her training separated her from her mother and now Raisa is not sure where she is or how she is doing.
Clan: Feline
Appearance:
Weapon: Metal claws for both hands
Powers:
Ripper - Raisa can do a fast attack ripping a person to shreds.
Night Stalker - Able to see through the night and attack anyone, moving silently before striking.
Contracted spirit: Dyessi
Dyessi is very fast, almost unseeable when moving. He can also blend into the night or any darkness around and move through it to other places. Dyessi can also lure people into dark places to attack them through faint mind control.
Poison Frost's and Erebus' character sheets are below.. because.. once again.. I'm lame