Summoner: Cataclysm - Reboot

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Summoner: Cataclysm


Since Kuroshimodo's original roleplay back in November was such a success, I think it is time to bring it back. This roleplay is going to be filled with action, tragedy, comedy, and slight romance.

From around the world many young Summoners have come to a lone island for one event – The Cataclysm. The Cataclysm is a huge fight to the death in order to name one victor 'The Magister' – the title every Summoner envies.


Where is the Cataclysm held? It is held at a place called Millennium Gate- a massive stretch of land that holds various arenas for this event as well as a city that contains Inns and marketplaces along with centers for healing. Millennium Gate also contains many different areas. A beach that stretches for miles… a mountain range that disappears above the clouds… an expansive forest that hold unknown beasts… a swamp that held insects that carried many illnesses, some minor, others deadly… there are ruins that hold spirits of past Summoners, ruins where a multitude of battles have taken place. Which one will be this year's arena?

What are Summoners? They are humans that have acquired a contract spirit. Most Summoners come from a clan depending on what contract spirit they have. These clans train the Summoner once a spirit attaches to them. This means some Summoners have years of training, other a few months… maybe a few days. No, this is not a level playing field. Keep in mind, some Summoners can fall under rogue or clanless. If they are rogue that means their spirit ordered them to do something that got them banished from the clan to prove they were worthy of the contract. Clanless Summoners have no ties to any set clan.. maybe it was their choice, maybe their spirit kept them from a clan, or they cannot be labeled under a clan; they fall between clans.


What is a contracted spirit? It is an animal, mythological or not (kraken, phoenix, griffon, wolf, fox, panther), that has attached themselves to a human allowing that human to use their power. In order for a human to have a contracted spirit they have to do something; it is much like a trade. Sometimes the task is as simple as taking over some feature of the spirit (eyes, ears, tails, wings) or it could be as hard as killing a clan leader, a mother, a brother…. A child. Once that trade has been complete, that spirit is attached. The downside, the Summoner has –no- control of their contracted spirit; there is little to no communication. So keep in mind… these spirits have minds of their own, they could try and manifest without the Summoner's permission, causing a huge drain of energy, maybe even fainting; that could mean death for Summoner's who do not have a somewhat healthy bond with their spirit.


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SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Just so you know:

Laharl and I will be the GMs of this roleplay.

5-8 members will be allowed.

2 paragraph post minimum.


Clans:

- Serpent
- Winged (Birds, creatures with wings – not including dragons)
- Canine (Dog, Wolf, Fenrir, Fox…)
- Feline (Cat, Panther, Lion, Tiger…)
- Spirit (Oni, Genie…)
- Sea (Kraken, Leviathan – have to be monster.. no mermaids)
- Dragon
- Rogue (Your character must have done something to get kicked from their clan)
- Clanless (Spirit won't allow them to join a clan, they fall between clans)

Mythical Creature Examples:

- Phoenix
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- Chimera
- Gryphon
- Harpy
- Sphinx
- Leviathan
- Whatever creature you want

Character Sheet:

Name:

Age:

Personality:

History:

Clan:

Appearance:


Weapon: (optional)

Powers: (one or two)

Contracted spirit: (name, appearance, special abilities)



[/DASH]



Name: Nasreen

Age: 20

Personality: Nasreen is a quiet, coming across hard an unfriendly. Her eyes always hard as she meets the gaze of others, but there are rare moments where her true self comes true; the Nasreen that is bubbly and bright.

History: Nasreen was always a secluded child, living on the edge of town. She got her spirit at a young age; he was much older than she was. The only trade the spirit wanted was for Nasreen's appearence to alter the slightest bit... that was when she got her ears and a tail. From that moment, her life changed. Zion, her cyanogriffon, treated her more like a daughter. They travelled between the winged and canine clan, training with both since Nasreen could not be placed in either.

With all this travelling, Nasreen grew even farther from her family.. now.. Zion was her only family. He never gives her much of a problem unless she starts mentioning what her spirit was... then he begins to manifest himself, causing her exhaustion and pain; that is why she stays quiet. Nasreen always heard stories of what contracted spirits had made their Summoners do.. she was glad Zion was not cold hearted.

Clan: Clanless

Appearance: Nasreen gained ears and a tail from her contracted spirit
attachment.php


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chinesefan6.jpg


Powers: Manipulates air/wind

Contracted spirit: Zion (cyanogriffon). He has strength that he aids Nasreen with. His wings also help when she is manipulating the air; he gives it a little boost.
b9808d34cae3bd64.jpg


Name:
Tiloros

Age:
26

Personality:
Tiloros is a man of few words, and speaks only when he feels something is out of place or needs to point out something. When it comes to other people, Tiloros tries to show that he is capable of great strength, but when spoken too..Tiloros will engage in conversation and reveal he is a rather friendly.

History:
Tiloros is a man of the open waters, and always wanting to venture out and explore. His spirit, Polisua, the mighty kraken of the sea, shares a bond with Tiloros that no other man can ever match. Polisua grants Tiloros the power to grow suction cups on his hands and grow an extra set of arms. He and Polisua are constantly at sea and rarely cast anchor at any port. Eventually he came across the clan of the sea. While it seemed skeptical at first..Tiloros eventually enjoyed his clan. Polisua and him trained under many moons and many suns. Together, they feel as though no challenge or obstacle can stand between them.

Clan: Sea


Appearance:


Weapon:


Powers:
Surges of Water and improved muscular strength/grip thanks to the suction cups on his hands and wrists.

Contracted spirit:
Polisua

Along with being able to fire surges of water, Polisua also grants Tiloros the ability to breathe underwater

Name:Enqua

Age: 17

Personality: Enqua is a mute, and very fragile in perspective. She comes across as simple minded for she does not give off any form of expression. She does simple gestures to show or to try to make something across. Her presence is rather ghostly and uncomfortable, for she is the type to look at everyone with blank intent. She almost is mistaken as a lost soul, that has been drained or ripped away.

History: Enqua once could talk, and was a very happy and healthy child. Equa was a mystery among the, town dropped off by someone in a basket in front of an ol' yale bar. no one wanted to take care of her but the owner, a old man named Richar. He watched her grow into her adolescent years and so on. Enqua was only 15 when Richar had to go traveling to a far off town, it was a time where the village was at a civil war. Richar was a messenger, as old as he was, he was the only one qualified to do so in such a pitiful town. Equa waited for him for his return, looking after his place and keeping up with errans. It was on her birthday she felt a sensual connection with her contracted spirit, it began with a headache and sickness for 2 days... Than soon enough the Wendigo came to her in her sleep. The Wendigo offered her protection, a chance to find Richar, all for the cost of her voice. She took the offer, only to someday find her non-biological parent. The Windigo possessed the body of Equa and slaughtered two children, caught by a farmer eating their bodies. Equa was doomed to ever set foot back to the village... She had no option at this point but to be lead by her contracted spirit only for protection and to now go on the promised journey to find Richar.

Clan: Clanless

Appearance:
View attachment 12122

Weapon: Has none but it is her spirit that is a weapon

Powers: She has the ability to eat and digest raw meats no human can. Which allows her to eat caucuses when there is no actual food to eat.
She also is able to not sleep for days.


Contracted spirit: Windego

View attachment 12123
He inhabits peoples bodies to his will and control, making them cannibalistic, the face melting away into an animal skull and soon enough eating away at themselves.
The skull is different in every recurring of the Windego. Elk, Wolf, horse, and bear are the most common.




I'm lame and can't figure out how to put Ela's character sheet up here... sooo y'all can see it below.


Once again I'm lame.. ssooo look at Laharl's character sheet below.

Name: Raisa Oni
Age: 17
Personality: Raisa is a very dark girl. She doesn't really care much for other people and will only help someone if she gains something from it. She is not always mean to people though and mostly keeps to herself. Raisa have a realistic outlook on life but tends to act more negative. She is very smart though and a fast learner.
History: Raisa was born to only a mother, the father long gone before her birth. Her mother struggled to take care of her and Raisa had to work hard to help her out. When Raisa was ten she was approached by a spirit, it's former a panther. The panther named itself Dyessi and said that it would help Raisa out for a cost. The cost was taking the life of a hunter who lived in town. For two weeks Raisa thought about it and then killed him. Since then she had mostly kept to talking and being with Dyessi and not others. Her training separated her from her mother and now Raisa is not sure where she is or how she is doing.

Clan: Feline

Appearance:
de563fcc1223572175fb0eae48a46a9c1034f9bc.jpg

Weapon: Metal claws for both hands
Powers:
Ripper - Raisa can do a fast attack ripping a person to shreds.
Night Stalker - Able to see through the night and attack anyone, moving silently before striking.
Contracted spirit: Dyessi
a-black-panther-10629.jpg

Dyessi is very fast, almost unseeable when moving. He can also blend into the night or any darkness around and move through it to other places. Dyessi can also lure people into dark places to attack them through faint mind control.



Poison Frost's and Erebus' character sheets are below.. because.. once again.. I'm lame

 
Name: Tiloros

Age:
26

Personality:
Tiloros is a man of few words, and speaks only when he feels something is out of place or needs to point out something. When it comes to other people, Tiloros tries to show that he is capable of great strength, but when spoken too..Tiloros will engage in conversation and reveal he is a rather friendly.

History:
Tiloros is a man of the open waters, and always wanting to venture out and explore. His spirit, Polisua, the mighty kraken of the sea, shares a bond with Tiloros that no other man can ever match. Polisua grants Tiloros the power to grow suction cups on his hands and grow an extra set of arms. He and Polisua are constantly at sea and rarely cast anchor at any port. Eventually he came across the clan of the sea. While it seemed skeptical at first..Tiloros eventually enjoyed his clan. Polisua and him trained under many moons and many suns. Together, they feel as though no challenge or obstacle can stand between them.

Clan: Sea


Appearance:
View attachment 12087

Weapon:
View attachment 12088

Powers:
Surges of Water and improved muscular strength/grip thanks to the suction cups on his hands and wrists.

Contracted spirit:
Polisua
View attachment 12089
Along with being able to fire surges of water, Polisua also grants Tiloros the ability to breathe underwater



APPROVED
 
Name: Enqua

Age: 17

Personality: Enqua is a mute, and very fragile in perspective. She comes across as simple minded for she does not give off any form of expression. She does simple gestures to show or to try to make something across. Her presence is rather ghostly and uncomfortable, for she is the type to look at everyone with blank intent. She almost is mistaken as a lost soul, that has been drained or ripped away.

History: Enqua once could talk, and was a very happy and healthy child. Equa was a mystery among the, town dropped off by someone in a basket in front of an ol' yale bar. no one wanted to take care of her but the owner, a old man named Richar. He watched her grow into her adolescent years and so on. Enqua was only 15 when Richar had to go traveling to a far off town, it was a time where the village was at a civil war. Richar was a messenger, as old as he was, he was the only one qualified to do so in such a pitiful town. Equa waited for him for his return, looking after his place and keeping up with errans. It was on her birthday she felt a sensual connection with her contracted spirit, it began with a headache and sickness for 2 days... Than soon enough the Wendigo came to her in her sleep. The Wendigo offered her protection, a chance to find Richar, all for the cost of her voice. She took the offer, only to someday find her non-biological parent. The Windigo possessed the body of Equa and slaughtered two children, caught by a farmer eating their bodies. Equa was doomed to ever set foot back to the village... She had no option at this point but to be lead by her contracted spirit only for protection and to now go on the promised journey to find Richar.

Clan: Clanless

Appearance:
girl_portrait_by_crow_god-d4ssjwx.jpg

Weapon: Has none but it is her spirit that is a weapon

Powers: She has the ability to eat and digest raw meats no human can. Which allows her to eat caucuses when there is no actual food to eat.
She also is able to not sleep for days.



Contracted spirit: Windego

Wendigo_by_shorty_antics_27.png
He inhabits peoples bodies to his will and control, making them cannibalistic, the face melting away into an animal skull and soon enough eating away at themselves.
The skull is different in every recurring of the Windego. Elk, Wolf, horse, and bear are the most common.



APPROVED
 
...I'm not sure if I wanna bring back Lea or restart as someone new. I'll play around with Lea's profile and a few others I have kicking about and get back to you by tomorrow. This was a fun RP though and I'd like to jump back on it, so I'll do that asap.
 
Name: Lea

Age: 20

Personality: Outgoing, friendly and even a bit bouncy, albeit a little socially awkward and liable to trip over her own words. Tends to express herself far better through body language, but of course that's not appropriate in every situation. Seems not to understand the concept of personal space too well, or ignores it if she does.

History: Lea was a normal child living a normal life until her parents died in her 13th summer and she was passed into care. After relocation to the new home, she spent a lot of time alone in the heavily wooded area not far north of the town. Bare months after the move, she was greeted by her summon, a highly protective giant Phoenix. She was soon located by a representative of the Winged clan and adopted out of the care home.
Her new life mostly consisted of exercises to improve her concentration and stamina, and extended sessions of time spent with the newly-discovered summon. At 16 she was a relatively competent summoner and left the main branch of the clan to train exclusively with Phoenix. Over the period of 4 years she has picked up seemingly random skill sets, ranging from fire-breathing and fire-dancing to cooking, healing and fighting.

Clan: Winged

Appearance: Changing her up a little here. Need two images because while the first one fits awesomely, the face is obscured...
phoenix_by_brandrificus-d3a8eeq.jpg
Facial features are pretty much the ones on this girl (I'd say look at my avatar, but I dunno when I'll next change it so...) :
the_little_mermaid_2010_detail_by_j_scott_campbell-d2z2rbj.jpg

Weapon: None.

Powers: Manipulation of fire, including intensity and basic control over how it moves. Healing enabled with integration of water, essentially giving the same effect as Phoenix tears. Impossible to use on herself.

Contracted spirit: A giant Phoenix, usually goes by Phoe or simply Phoenix, due to Lea's sheer lack of imagination. Capable of far more advanced control over fire than his summoner. Able to feed off any form of fire to boost energy for either himself or Lea, as her meagre magic force as a human often doesn't prove enough for extended periods of use.
As he generally appears:
phoenix_by_takaya90-d310b79.jpg
As he appears to Lea in her mind (obviously with more clothes) :
c970c02886a13fe4237973f716b28a15.jpg


I'll remove some of the pictures if they're taking up too much room xD Lemme know what you think.


APPROVED

 
Name: Shinji Hasegawa

Age: 20

Personality: Secluded, Downer, Deceptive

History: Shinji grew up in the spirit clan for a long time. When he was young he used to have a lot of friend but when everyone started to get their spirits they all split away. It was even worse when he got his own spirit and the few friends that remained either vanished in the night or were though of by traitors by himself. His cruel spirit whispered into his ear through his dreams spreading deceit and lies across his mind and driving him mad. Eventually it was found out that Shinji had been killing people in the dead of night to sate his spirits hunger. It had turned out that his spirit was one that called itself the Death.

Clan: Rogue (former Spirit)

Appearance:
ICOM.jpg

Weapon: Fists, Miasma (poison gas)

Powers:
Gravelord's Sword Dance: Ethereal blades shoot up from the ground slashing randomly around the caster. (roughly the size of a tree for the the blades width height of 12 ft)
Touch Of Miasma: Miasma consumes his fists and feet which enhances his damage as well as a noxious fume that is harmful to others.

Contracted spirit: (name, appearance, special abilities)
Contract Name: Death (nicknamed Selty)
Female_reaper.jpg
Abilities:
Reaper's Toll: Calls upon the Ferryman of the River Stix to fight with them.
Hell's Wrath: Launches a ball of hell's own fires at an opponent.


APPROVED

 
I have a feeling I shouldn't be re-reading the old thread as a preparation for the new one, to be honest but I've ended up doing it anyway. *headdesks at her own idiocy and then chomps Laha's wrist*
 
Name: Raisa Oni
Age: 17
Personality: Raisa is a very dark girl. She doesn't really care much for other people and will only help someone if she gains something from it. She is not always mean to people though and mostly keeps to herself. Raisa have a realistic outlook on life but tends to act more negative. She is very smart though and a fast learner.
History: Raisa was born to only a mother, the father long gone before her birth. Her mother struggled to take care of her and Raisa had to work hard to help her out. When Raisa was ten she was approached by a spirit, it's former a panther. The panther named itself Dyessi and said that it would help Raisa out for a cost. The cost was taking the life of a hunter who lived in town. For two weeks Raisa thought about it and then killed him. Since then she had mostly kept to talking and being with Dyessi and not others. Her training separated her from her mother and now Raisa is not sure where she is or how she is doing.

Clan: Feline

Appearance:
sad-emo-anime-girl.jpg

Weapon: Metal claws for both hands
Powers:
Ripper - Raisa can do a fast attack ripping a person to shreds.
Night Stalker - Able to see through the night and attack anyone, moving silently before striking.
Contracted spirit: Dyessi
a-black-panther-10629.jpg

Dyessi is very fast, almost unseeable when moving. He can also blend into the night or any darkness around and move through it to other places. Dyessi can also lure people into dark places to attack them through faint mind control.


APPROVED
 
Mmmkay! I'm going to give this another day to see if anyone else turns in their character.... if they don't we will start with who we have! ^.^


SUPER STOKED
 
If i could get in on this... <_<

Name: "The Disciple", previously known as Voreil Stargaze

Age: 23

Personality: The Disciple is split between two major personalities: while half of the time, he is a gentleman - kind and sweet. He is perfectly capable of holding a conversation, enjoys the finer things in life, and is even a skilled musician. However, there are times when his pact flares up, and he becomes unstable. An unwilling berserker, he becomes a monstrous warrior under seemingly random circumstances.

History: Before he was known as The Disciple, Voreil was fascinated with the stars and what might lie beyond them. He dreamed of riding astride a summoned dragon - powerful creatures that they are, and tasting the skies. This resulted in his last name. The kind-hearted daydreamer did little work, but was always happy when asked. His father's summon, the red dragon Ashardalon, saw this and put forth a plan in motion. Ashardalon made sure that Voreil's father died in front of him. When Voreil realized that his father was dead, his mind shut down. He raced towards the enemy summoner and tore into his flesh with any weapon he could find. The scene was brutal and graphic, even by Dragon Clan standards. When another child came to pull him away, Voreil spun around and attacked with a fury that left the other boy a bleeding, broken pile on the ground. Meanwhile, Ashardalon was busy taking apart the enemy summoner's monster: a demon. Though the demon had ripped out Ashardalon's heart, the dragon made due - tearing into the demon and stealing it's heart, becoming whole once more... and turning to look at the child, Voreil. The two completed the pact there, Ashardalon transferring to Voreil's care.

Clan: Dragon

Appearance:
[SPOILI]
88161_620_10.jpg[/SPOILI]
[SPOILI]
[/SPOILI]

Weapon: Whatever's around: his berserker strength turns most things into a weapon.

Powers:
- Brimstone Blast: A very long-range blast of energy crafted from dragon's flames and hellfire. The blast can eat through mortal materials as easy as a knife through flesh.
- Dragon Rage: The Disciple's major power, an all-consuming destructive rage. Covering himself in the energy of Brimstone Blast as 'armor', the man grows viscious and surprisingly powerful. He ignores damage to himself for as long as the rage lasts.

Contracted spirit:

Name: Ashardalon, Pyre of the Unborn

Appearance:
[SPOILI]
Ashardalon.jpg[/SPOILI]
[SPOILI]
[/SPOILI]

A seeker of pure power and wealth, the fiendish red dragon Ashardalon has cheated death more than once. One of the toughest creatures of his era, he combines the powers of both dragon and demon. He manipulates his summoners into commiting terrible acts in his name, often acts against their nature. The creature is cruel and destructive, and seeks little else but his own gratification. He wholly intends to possess his current summoner if they win the Cataclysm and use his new body to conquer the world.

Ashardalon has all the powers dragons possess, save that his breath weapon is a powerful hellfire attack which also summons demons. He would prefer to have demons that he summons do the work for him, but uses draconic strength and demonic magic if need be.

APPROVED
 
Name: Sarmad

Age: 21

Personality: Mercurial would be one way to put it, and despite all the implied variables it fits Sarmad far better than the usual handful of adjectives. It's difficult to drive a pin through a single unifying point in Sarmad's persona as he is as ever changing as the surface of the ocean while at the same time appearing unchanging. This has made him appear inconsistent to some and wildly unpredictable to others, but this assessment while common is not actually accurate. It's not that Sarmad is inconsistent it's that he is perhaps far too consistent and particular in it. The fact is there are few things left in Sarmad's life which he feels he retains anything that begins to resemble control, and in that he has explored the various facets of himself as it relates to the every changing world around him and has shaped himself accordingly. Thus for those who know him only in passing may mark him as chaotic by nature, but those whom have had the "privilege" of knowing him long enough may read his expressions, his mood, his tone as a roadmap to his thoughts, whether or not he intends to share them.

History:
The story begins before Sarmad took his first breath, before he was even a thought to cross his father and mother's minds. In those days there was no time for children, let alone any desire for them. Even if there had been, both man and wife were far too old to give life, the day of their prime were long since gone. The family business which had been passed down from father to son for generations had fallen on hard times, there was simply no longer demand for the inks and dyes they sold. As the days, weeks and months wore on the dept continued to mount, and as it began to seem that all would have been lost, Sarmad's soon to be father would do something that he would in time, only come to regret. In the dead of night, as he stared vacantly into the ash and dusted red brick stone of the fireplace, a flame appeared amidst the ashes. How curious a flame it was, it created neither fume nor smoke yet burned with intensity, almost as if born of purpose. Sarmad's father drawn by the flame's strange brilliance inched closer, reaching out in hopes of grasping hold. But when he closed his hand around it, the flame seemed unaffected, it formed around his hand but did not burn him, almost as if it wasn't there at all, a figment of his imagination. Just as Sarmad's father was about to lean back he heard it, a voice that he had not heard before. It thundered within him like a storm rolling in through the mountains and over the hills. At first he couldn't understand it, but was the flame licked his arms and seemed to conform to the shape of him he could hear it,

"Child of the old world…hear me and know that I come to you not in dreams"

Frightened, Sarmad's father waved his arm about as if to fling the flames from his arm, but they would not move. He buried it amidst the ashes, throwing soot all over his night shirt, coughing and sputtering as he shoveled more and more ash onto his arm, but the flame would not be suffocated.

"Fear not child of the old world…hear me and know that I come to you without intent to harm, but to grant but one wish."

Sarmad's father paused, leaning back slowly and drawing his arm out of the ashes, his eyes focused upon the flames, "A wish…what are you, what do you mean old world?"

"I am of the Marid, I am of the Jinn. I have watched you for many nights, you sit and you stare, you yearn and you wish. I have tasted it, your despair, now tell me child of the old world, what do you wish?"

He couldn't believe what he was hearing, a Jinn? A Marid? He had only read of such things in the Qur'an, and while he was at best only modestly a religious man he found himself overwhelmed by faith. His grandmother used to tell stories of these beings, how some were dangerous and treacherous, and others reveled in the chance to meddle in the affairs of man as they gained pleasure through the confusion and the misery which followed. But the Marid, the Marid as she used to tell him were different. They were old and powerful, they cared not for the world in which men lived, and they appeared seldom with the sole purpose of granting a wish to one they deemed worthy of the honor. But of course, it wasn't free, nothing was ever free. But he didn't care, how much could it want from him anyway? Clutching his arm he began to think of his wish, but before he could even voice it the Jinn spoke to him again.

"As wished it shall be, the price is the body of your first born."

Sarmad's father hastily agreed, "Yes of course, I swear it to you, take the body of my first born!" And with that the flame went out, and Sarmad's father collapsed by the fire side.

When the morning came and the sun's first rays peaked through the curtains, Sarmad's father found himself laid in bed with his wife who still had yet to stir. Drawing back the sheets he found his night shirt to be completely spotless. There was not even a bit of ash from sleeve to collar to hem, yet he could recall the nights events so vividly, the Jinn, the flame, the ashes, the promise. Yet as he looked now there was nothing. Sighing softly he lay back in bed, it must have been nothing more than a dream. After all, there was no such thing and Jinns, they were just a story among many in the Qur'an. Even if there was such a thing, it wasn't as if he could pay the price the Jinn asked. He looked lovingly over at his wife and placed his hand upon her thigh, they were both far too old for children. The last time he'd mentioned it she'd slapped his hand away from her and laughed at him before helping straighten his tie. It was just a dream he said to himself, nothing more. Or so he thought.

But it wasn't a dream. Things began to change, the family business began to pick up as turned profits as it once had. It was almost as if they had never been on the brink of losing it all, and further still, Sarmad's mother had become pregnant. Sarmad's father while at first sharing in his wife's joy realized what this all meant. It had to have been the Jinn, it wasn't just a dream, and that meant that the price was also very real. The fate of his first born was to be given to the Jinn.

The months passed without incident, and while Sarmad's mother her sisters were over joyed for the baby's arrival, Sarmad's father was filled with dread. Despite this he did his all to hide his concern from his wife, pretending to think it a blessing, but he could not do so forever. On the night his son Sarmad was born his wife died. The doctors told him tat the birth had been strangely difficult, almost as if with every passing moment the strength and life was being pulled out of her until finally there was nothing left to give. But that wasn't the only ill news the doctor had to report. The newly born baby boy was born without sight in his left eye, but it wasn't like any sort of typical blindness that he'd ever seen. While the eye reacted to light on a basic level, it could not see.

And so Sarmad grew to be a healthy young boy, even without sight in his left eye he was happy and energetic. He enjoyed playing with the neighborhood children. He loved visiting with his relatives and listening to the stories they had to tell. It was, as far as anyone outside looking in could tell, a perfectly normal childhood. His father however, had never completely recovered from the death of his wife, or in his heart, accepted the love that Sarmad gave him. The boy was in his mind, the product of his inability to provide for his family, the result of a promise he'd made in desperation. The Jinn had said nothing about taking his wife, and yet now she was gone. It ate at him, spoiling his mind against the Sarmad.

Sarmad of course, knew nothing o his fathers feelings and nothing of his intentions. But as he came into his teenage years he began to notice that something was amiss. His left eye would at times begin to burn, almost as if there had been a fire put to the back of it which sought to burn it's way through. It was during these times that when he managed to sneak a look into the mirror between face fulls of ice old water that he noticed it took on a dull golden color. And just as he would notice it it would fade, the color with the pain, like it had never been there. Complimenting it were the dreams he had. Every few nights he would have horrible nightmares, his body being torn to bits, as he was bathed in a brilliant flame. But he could not wake during the night, the pain was as intolerable as it was unyielding, only the morning would bring an end to it all. As frightened as it made him he could not tell anyone of his dreams. He knew it would only frighten his aunts who loved to tell him stories, and his father always seemed far too busy for his son so Sarmad was alone. He felt helpless.

"Someone…anyone…help me…I beg of you"

Then he heard it, the same voice that had once thundered within his father now thundered within him. But unlike his father, Sarmad understood the words instantly, they were as clear to him as his own voice.

"I am 'Ifrit, do you wish my help?"

"I do, I'll do anything, please just make the dreams stop, I can't take it!"

"Granted."

That night Sarmad's house was burned to the ground, his father was killed in the blaze along with every single servant and family member who lived with them. The scene was beyond horrific, the twisted corpses littered the ground and were burned beyond recognition. The local police searched the ashes for hours and checked the bodies over and over again but found no evidence of the boy and were left only to assume that he'd been burned to ash. But it was not that Sarmad had burned to ash, he sat on the back of a wagon as the town in which he'd grown up in disappeared into the distance. His left eye covered by a bit of dirtied cloth, his right hand burned brightly the marking of the Jinn which slowly began to fade, completely disappearing when the final roof top vanished.

The rest is but a memory.

Clan: Rogue

Appearance: Sarmad has richly colored light brown skin which has a radiant feeling about it, as if infused by the rays of the sun. His medium length and often messy straight black hair carries with it hints and accents of a rust and dull gold. Whenever it it's combed (a rare occurrence indeed) it almost seems to shine in the sunlight. His left eye is usually covered with a simple black cloth patch which has sewn into it symbolic decorations, while his right remains uncovered, showing off a soft hazel color. Sarmad while handsome enough has an unassuming air about him, his stature only helps to make that case. He is no taller than five foot eight and with his medium light muscular build, Sarmad is for all intents and purposes, an average young man. This of course changes when 'Ifrit's power flows through him, for those who are sensitive to this sort of power they would see Ifrit's markings spaced evenly across Sarmad's body. His arms, hands, chest, back, legs, feet and in the center of his forehead bear these markings. To those who are not, the only apparent change can be seen in Sarmad's left eye which takes on a dull golden color. Whenever Sarmad seeks to use the power his left eye which normally is robbed of sight becomes the eye of 'Ifrit, allowing for the being to see what Sarmad does, making him ever present during any time which Sarmad uses the power.

Sarmad tends to dress in a way to not draw attention to himself, loosely fitting jeans and a similarly fitting long sleeve shirt and should the weather call for it jackets or hooded sweat shirts. As what fits his life style, the clothing is light but durable, nothing that would weigh him down in his travels.

Weapon: While not weapons in the traditional sense, the markings on Sarmad's body serve as the bridge between his body and the being 'Ifrit. They allow him to utilize the infernal energy which 'Ifrit was born of and which saturate its being. That smokeless brilliant flame which his father saw on that night 22 years ago. They also allow to a lesser extent, Sarmad to call upon the magic of 'Ifrit. Though while allowing him such power, each portion of his body upon which a marking exists is another part of Sarmad which has been promised to 'Ifrit upon Sarmad's death.

This bridge does not however simply exist as a one way mode of connection, as much as Sarmad is connected to 'Ifrit, the same applies the other way round. Should 'Ifrit's influence within Sarmad become great enough he may gain control of points of Sarmad's body through the markings, and sometimes more than just one at a time.

Powers:
'Ifrit Jinn Fire: As he is infused with 'Ifrit, Sarmad has the ability to invoke, create and manipulate the smokeless flame which 'Ifrit was born of and is the source of the beings power. This has also made his body stronger than would be of a normal human being as well as stronger. The degree of his control has increased over the years and at this point in his life is quite impressive, it can be used as an offensive as well as a defensive tool, though is primarily an offensive one. When he was young they were far beyond his control, thus resulting in injury to himself and even now, should Sarmad loose control of the Fire he may still risk injury to himself. It is not ideal for Sarmad to use this power when and if his emotions have gotten the better of him, particularly when he is angry as the tendency to lose control is far greater in said emotional state.

'Ifrit Magica: With particular amount of strain on his body and a large toll to his stamina, Sarmad may utilize some of 'Ifrit's Magica, an ability he has only even to this day, managed to use at most, three times in one day. The third which had left him unable to use said ability for a few days afterwards. The spell which can be drawn upon from this Magica are at this point in his development is entirely defensive and is known as the Stasis Ultima, a spell which can, depending on how much time is given to preparation may trap the target in a stasis, rendering the target unable to move and unaware of that state of being.

Drawbacks:
Hand of 'Ifrit: As Sarmad and 'Ifrit are so connected there are conditions in which 'Ifrit may take control over Sarmad. This usually happens when Sarmad is still attempting to use the power when he is injured, overcome by emotion or under extreme amounts of duress. This can happen in varying degree, at the least 'Ifrit may take control of but a single marked segment, at worst 'Ifrit may take control of Sarmad's entire body until the moment which caused the transfer in control has passed.

Physical strain: Sarmad must be careful when using either of these powers as over use or reckless use can cause him great pain and creates a build up of energy within his body which is toxic and require daily extracting which is in and of itself a painful process. If the extracting is not done regularly or done adequately and the build up within his body is too great, every use of his power will cause Sarmad great pain and can ultimately end his life, forfeiting his body to 'Ifrit.

Contracted spirit: 'Ifrit's true name is unknown to Sarmad and well kept by 'Ifrit. An ancient and powerful being, 'Ifrit is a towering and winged humanoid being, bathed in flame and quite imposing. His stature is that of what story tellers imagined giants to be and the muscular physique is beyond that of any mortal resemblance. It as far as Sarmad has ever been able to tell through glimpses in his dreams male, and wears clothing made from brilliantly colored silks. From its jewel like hair, two horns emerge and are in their own right rather large.

Within the confines of Sarmad's body, 'Ifrit can only manage to use one of his abilities which is essentially an extension of how the two currently exist. 'Ifrit may expand his influence within Sarmad and thus make Sarmad's body stronger to handle more of 'Ifrit's power, thus granting Sarmad an impressive surge of power as well as control over both the Jinn Fire and Magica. This power however must be used sparingly for if it is used for too long at any one time it may consume Sarmad completely and turn his body to stone, killing him and destroying the body 'Ifrit was promised.
 
Did I miss the thread, or has this just not actually been started yet? Just asking cos I've been getting lost on here recently o.o;
 
It has not started yet Ela but it will soon. I tend to subscribe to my current threads
 
I was waiting for a couple more people.. AND a couple more people came. I will be posting the IC tomorrow since it is my day off! ^.^
 
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