(SU-D) Scattered Shadows FRP [Veterans Preferred]

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Let's see how Draren does!

*sticks into the roster*
 
@OverCast Currently Virgil isn't known by his real name, instead you would know him as Doctor Elmdor Ketone, his current Alias.
 
@Squee Draren never said Virgil. When he speaks he will call him Elmdor. I only used Virgil so you knew I was talking about your character, but Draren never thought or said the name.
 
Valid point is valid.
 
Hi everyone ^^ Hope it's okay for me to just post up a bio. I really like the idea of characters and their interactions being the center of the story rather than a centralized plot, so I hope that my contribution will be suitable enough to include into that experience. If you have any questions for me, please don't hesitate to ask! Thank you ;D

Name: Inalynn Nisari
Gender: Female
Age: 63 (Physically appears to be in her mid-twenties).
Race: Tiefling
Tieflings are humans with active demonic blood in their heritage. It's difficult to define them physically, as every tiefling has its own unique set of traits. Usually they express some sort of physical traits that coincide with the abyssal creature within their bloodline (such as horns, wings, cloven feet, fangs, etc) but it's also entirely possible for a tiefling to look mostly "human" as well. Most tieflings share their demonic ancestor's natural inclination towards evil, thus they are normally treated as disgusting outcasts to be tossed into the gutters of society, but it's not entirely impossible for any of their like to work past their own natural tendencies and adopt a proper moral compass. (If you require more information, please feel free to ask ^^)

Appearance;
- Hair:
Inalynn's hair is a pale red color that is roughly shoulder-length in the back with long bangs that frame the side of her face. As her hair grows longer, it appears to gently graduate towards a red-orange color almost as though emphasizing a flame motif. More predominantly that her hairstyle, however, are the three small horns that protrude from her scalp. The first, in the center, curves upward like a rose's thorn only a little more than an inch, ending in a rounded-off (but still fairly sharp) tip. The other two break the skin just above her temples and arch backwards along the side of her head, eventually trailing off into points as they extend just an inch past the back of her skull; the horns are completely symmetrical and have a soot-gray color.

- Eyes:
Though she rarely looks anyone in the eye in an effort to hide them, the tiefling's eyes are rather peculiar as well. Her pupils are slit vertically like a reptile, and only widen out to elongated ovals in darkness. Despite this, her abyssal heritage offers her eyes the unique trait of being able to process images without any light present (albeit, without light, she can only see in black-and-white).
The irises of her eyes are a bright warm red with orange and gold hues around the edges of her pupils. In addition to this quality, her eyes actually glow faintly--about half as bright as a candle.

- Height/Weight:
Miss Nisari stands at roughly 5ft. 8in. (1.7m) and weighs around 152 pounds (68kg).

- Skin:
Her skin appears to be of caucasian-white with a soft hue of pale red to it. At a distance, she may simply appear tanned, but closer inspection reveals the discoloration.

- Build:
Inalynn has a very lithe and athletic build with toned and defined muscles. Her body is very fit, flexible, and well-coordinated, trading muscle mass for an aerodynamic look with sharp reflexes. She makes for a small and very mobile target.

- Attire:
There are two main layers to Inalynn's attire. The inner layer (which can be seen in the unfinished sketch below) consists of a light, armored breastplate situated over top of a long, white coat that drapes around her knees. The thin sleeves on this coat are rolled up above her elbows, leaving her forearms bare until her wrist and hands are clothed by fingerless, black leather gloves. Her choice of leg wear is a pair of comfortably-fitting beige-colored slacks that eventually tuck into a study pair of knee-length boots that match her gloves.

Overtop of all this, however, Inalynn usually wears a dark gray, hooded cloak with rather impressive-looking embroidery along its hems, giving away her high-born origin. Despite these fancy additions, the cloak is rather practical in terms of warding off inclement weather and hiding her demonic features. Additionally, it's appears to almost be tailor-fit and not very cumbersome or restricting at all, allowing her body its full range of motion while it is being worn.

- Noteworthy Features:
Though she keeps it hidden or safely tucked away most of the time, Inalynn has a tail of bare flesh and small, reptilian scales that protrudes from the bottom of her spine. Though it's not strong enough to do much damage on its own or coordinated enough to handle a weapon, it is quite wiry and very prehensile, allowing her the ability to reach out and grab onto people or objects like a pseudo-third hand.

- Photograph:
Inalynn.jpg

Weapon(s):
1. Themis and Cosmos
Named for their connection to justice and fair law, these clockwork-engineered five-shot revolvers have served as Inalynn's primary weapons of choice throughout most of her adventuring career. Though these technological marvels are versatile, deadly, and can breach all but the sturdiest of armors, they are cumbersome, high-maintenance, and fairly inaccurate at any range beyond thirty feet (nine meters). The rounds lose their force quickly (and thus the ability to penetrate armor) beyond that range, forcing the shooter to first close the distance to use the weapons effectively. Inalynn attempts to make up for these drawbacks by functioning more-so like a melee combatant than a distance fighter, utilizing the mass and recoil of her revolvers themselves to strike and parry with them like heavy batons or clubs.

2. Shortsword
When her revolvers are not an option or the current situation requires a bit more stealth of finesse, Inalynn falls back upon a shortsword with a slightly-curved blade. With one edge laced with silver and the other wrought of cold iron in order to combat supernatural or otherwise otherworldly creatures effectively, the tiefling mainly uses the weapon defensively, attempting to first either disarm her foe or gain the upper-hand before delivering a decisive strike.

3. Throwing Knives
These jet-black daggers are not particularly suited for use in one's hand, but rather are weighted and balanced to be thrown at a target from a distance. Throwing Knives used to be Inalynn's weapon of choice before acquiring and studying the use of her unique firearms, making them fairly capable ranged weapons for her to fall back on. Despite their small size and light weight, her good aim can make these knives lethal.

Armor:
Inalynn wears a lightweight breastplate of a silvered material known as mithril. Intricate designs along its surface belie its well-designed craftmanship (as well as the large sum of gold paid for it), mixing functionality with finesse. Along with this, Inalynn has adorned herself in several leather, form-fitting "hardpoints" along her shoulders, her gloves, and her boots, making them at least fairly capable of deflecting a glancing blow.


Magic:
Though Inalynn had once studied illusions and enchantments in her youth, she has since given up her practice of these magic arts in favor of studying the proper use of her rare firearms.

Abilities/Skills:
1. Darkvision
Inalynn's abyssal heritage has left her with some benefits. The most predominant of these is the ability to see without the necessity of light. Up to about a range of 60ft. (18 meters), she can see in complete darkness--although only as grainy, indistinct, black-and-white images. Beyond that, her vision becomes much too blurry to see effectively. Aside from the fact that her irises must adjust to light and darkness just like any other conventional eye, Inalynn's eyes are acclimatized to sunlight and do not suffer from light-blindness.

2. Strong-Willed
Overcoming her natural inclination toward evil was not a task she could have accomplished with a weak mind. Inalynn possesses a strong determination and a keen sense of self, making her numb (but not immune) to magic or other effects that attempt to attack the mind directly.

3. Ambidextrous Multi-tasker
Through Inalynn's childhood and later experiences, she has made certain to practice using both of her hands with efficiency. In combat, this allows her muscle-memory and twitch reflexes to apply to both of her limbs in equal measure, making it possible for her to ascertain two entirely different targets simultaneously (provided she can see them, of course). Though this level of sync doesn't apply to all things, however. For example, her right hand is dominant for writing, but it feels odd to handle eating utensils unless she uses her left.

4. Acrobatic Gunslinger
The physical fitness of her body and the sharpness of her eyes allows Inalynn to make effective and accurate shots with her firearms regardless of her position, be it while on the move, upside down, or in the midst of a somersault.

5. Lightning Reflexes
When it comes to speed, Inalynn is more of a sprinter than a marathon runner. Her ability to produce short-term bursts of speed is rather impressive, whether it's ducking behind a corner, drawing a blade from its sheath, or performing sleight-of-hand parlor tricks. Though this comes at the expense of prolonged effort wearing her down, she prefers to proceed calmly and then move with purpose when it matters most.

6. Cursed Ring
The curse upon her bloodline that her father stumbled into is applied directly to the silver ring that Inalynn wears. It is bound to her very existence, and neither she nor the trinket can exist without each other nearby. In truth, because of the curse, Inalynn's body must be sustained with a steady "diet" of soul energy siphoned from the Soul Gem (via the ring as a proxy) in addition to basic needs such as food, water, and rest. Should she be lacking the latter three basic needs, the energy given by the ring will allow her to function--although extremely uncomfortably--slightly longer than average before her body finally gives out.


History:
((Note: This is a synopsis, so if there's anything you need me to cover more in-depth, let me know.))

Inalynn was born to a rather talented human man named Aven Nisari and a strange series of events. Aven, despite his humble beginnings as a farm-hand for a milling family, had perfected his own style of thievery later on in his life. He was not a combatant by any means, but with a sharp mind and even sharper reflexes, he was an incredibly difficult crook to catch. As his pile of riches grew, so too did his notoriety of his skills, until he became quite the wanted man. But eventually Aven grew tired of the typical "breaking and entering" routine and desired a more formidable target for his pilfering. This came in the form of stealing from dragon hoards. As word got out about these daredevil feats, his notoriety slowly turned to fame--whether this attention was sincere or just wishful thinking for him to continue these suicidal heists so that the "uncatchable thief" would eventually meet his own end i up for debate. Regardless, Aven took to fame rather well. Whenever he wasn't stripping the gold from the fanciest thing he could find, he had a wine glass in one hand and the other wrapped around a woman.

As time dragged on, Aven knew his body wouldn't be able to keep up with his ambitions forever. But rather than simply fading into obscurity, he wanted to send his career out with a bang and perform the greatest heist that has ever been done. He set his sights on a relic left behind by a powerful necromancer--a black gem that was said to house a near-infinite source of souls to power such ghastly magics. Being the arrogant bastard that he was, he publicly announced his "retirement" and threw one last party for himself. That night he found himself in bed with what he could only describe as the "most beautiful woman he's ever let eyes on," but that night was to be his downfall... as immediately evident when this woman started growing horns and spreading wings. A succubus had fancied the famous Aven Nisari as a fitting meal, and was all too happy to help herself to his soul. The master thief was no fighter, as mentioned earlier, so it took every ounce of his strength simply to escape from her clutches long enough to attempt brokering a deal. This creature was no devil, however, so he knew the likelihood of getting her to agree to anything more than the instant-gratification that demons desire was very slim. So he offered her a win-win situation: If he could steal the soul gem within a week's time from the adult dragon that was guarding it and return, she could have it in exchange for sparing his life and owing him a single favor. If he failed, he would willing submit to her every beck and call--eternally, if necessary. Either way, the succubus got more of the deal than a single meal. She accepted, and Nisari left immediately towards either his greatest achievement or his eternal punishment.

Five days later, the succubus answered the door to Aven's manor--which she had found fitting enough to roost within until then--to find a tired, beaten, but grinning master thief at the door. He immediately offered her the soul gem she sought, allowing her to confirm that it was genuine. It was, indeed--an infinite source of food and power as far as a succubus would be concerned. But Aven had to explain that there was a catch: upon touching the stone, it bound itself to him, that if too much distance is displaced between it and himself, both of them would be destroyed. If the demon wanted to use the gem, she would have to meet him again each time to use it. A small matter for a steady source of power, the succubus wagered, and wasn't detoured by this unexpected turn of events. Taking her fill of the gem's power soon after, she was able to leave, when the thief reminded her that she owed him a favor upon his return. She simply shrugged and questioned what he had in mind out of feigned concern.

It was that moment that Aven fell to his knee, produced a ring, and took the succubus as a trophy wife.

Inalynn and her sister Syndarin were the result of this odd relationship between the thief and the demon who called herself Zenith. But it would seem that the curse of the soul gem extended down heredity, dooming each child in the family from then on to become "bound" to the first material object they touched. In the case of Inalynn, it was her father's silver engagement band. Aven accepted the role of a father with open arms, but he unfortunately had to deal with the consequences of society finding out he was in a consenting relationship with a demon. This led to Inalynn having a very sheltered life, forbidden to expose her identity to the world (or going outside for the most part, in that case). Aven knew her life would be difficult once she was able to spread her wings, so he attempted to teach her everything that he knew to prepare her for that. Once she reached maturity, Inalynn eventually decided to set out own her own in search of a way to break the curse on her ring.

As to not leave a paper-trail back to the Nisari household, Inalynn had to find a way to fund research and an expedition into this arduous task. To get up from the ground, she put herself up for hire as a mercenary, but due to her appearance as a teenaged girl that skulked around in a cloak, she didn't attract many contractors. Her lucky break came when a rather nervous-looking elf seemed to just be hiring every sellsword he could find in the local area to help him escort a caravan back to his home village. He was offering an absurd amount of money in return for this protection, so she took the offer right-away. Unfortunately, this contract was to end in disaster before it even got half-way to their destination. A dark elven raiding party happened to be lurking in the region, and they were more than a match for an uncollected group of mercenaries who weren't necessarily willing to lay down their lives for this particular cause. Inalynn was knocked unconscious in the ensuring fight, and awoke only to found the elven contractor dead and the treasure from the caravan stolen. Knowing that her future reputation would surely be tarnished for such a catastrophic failure, she tracked down the raiding party and discovered they had slipped back into an expansive underground city.

This began three long months of trial and torment for the fledgling mercenary. Retrieving the stolen treasure was no simple, straight-forward task. To even learn of where it was being held required a lot of deal-making and back-stabbing that ill suited what she was prepared to do. When she was eventually able to get her hands on the main artifact that was among the treasure within the caravan--some sort of advanced technological weapon that fired projectiles at armor-shattering velocities--it came at the expense of the life of her only friend in that terrible city and blood forever stained on her own hands. She emerged back onto the surface of the common realm a changed person forever.

Now, Inalynn seeks to resume her original mission of raising money for her expedition, but is constantly plagued by nightmares and a drastically skewed view of the world unfettered from her dead innocence. It has been several years since her return to the surface, but her experiences have been less than forgiving regardless. She finds herself wandering between conflicts, questioning the world's sense of justice, and commonly taking matters into her own hands if necessary. Wherever she goes, ill omens are sure to follow, and lately it has seemed as though fate itself is her true enemy.
 
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Already, I can see several characters having rather... interesting interactions with Inalynn. This should be good.

Into the roster she goes!


I'm also considering making an 'Inactive Player' list in the roster, marking who hasn't been seen in at least two weeks and what location their character(s) was/were left. Not kicking them out, simply reminding players where they are as the group moves on.

What think?
 
I would do it.
 
Hurray ^^ Thank you.

Only question I have now is, I could use some ideas/inspiration as to where a odd mercenary like her might come into play ;o
I've got a party to prepare for today, but as soon as possible I'll begin reading through the RP thread to gain my own barrings.

Oh! And could I have an invite to the Skype group? My username is "Aueronx"
 
I sent you an add request, I'll add you to the group once you accept.
 
Hey guys just buzz me when my time to post is up okay? gonna be busy building AM's setting and Marigold.
 
Basic Info
Name:
Arius Massari
Gender: Male
Age: 26
Race: Human
Appearance
Hair:
Arius keeps his hair long. It is dark brown.
Eyes: Blue
Height/Weight: 6'2 / 160lbs
Skin: Very Pale
Build: Tall, not very muscular.
Attire: Wears a dark orange arcane robe.

Click for Image
Equipment
Massari Staff
The staff that Arius carries has been passed down from generation to generation in his family. This staff works as a conduit for Arius' magic energies, amplifying them when they are used with the staff. This works both ways; any magical attacks will be amplified by his staff and damage Arius.
Spellbook
Static Bolt
By ionizing the air around his palm, Arius is able to conjure a ball of plasma, which can be thrown. Due to the nature of plasma, it is quite possible for Arius to suffer severe burns if he takes to long to use the spell (To get the ball of plasma out of his hands )
Static Blast
By vibrating the molecules on his hands, Arius creates thousands of static electric sparks, which he can concentrate into a beam. Because of the friction between his hand and the molecules that he is vibrating, he will most likely suffer from first degree burns from the friction after multiple uses.

Abilities
Natural Ground
Arius is immune to all forms of electricity that are caused by nature. Magical attacks do not apply.
History
Arius was born into the Massari family, well known for the unusual magical abilities possessed by its members. When he was just three, Arius began to unknowingly use static charge, a trait quickly noticed by his mothers, who often held him. The family decided this was his magical talent, and they were right. At age five, Arius, instead of attending a school, trained his magic. He learned how to conjure lightning bolts and turn things like copper into gold, thus thrusting his family into wealth. At around age 20, Arius began travelling with a caravan to make some honest money, and to travel the world. He followed the caravan for three years, and then settled in Runesong.
 
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Just putting this out there for everyone and so it's more official. If you are in the skype group you know why I haven't posted in so long with what's going on and I am trying to work out, so as of right now I am making Vex and Calden available for use as NPC's. What this means is 1. Anyone can use them to move around and interact with people or objects, just don't fight over with who is using them. 2. They can still be used for plot purposes, and as such as NPC's you can let them be slightly more OP then they normally can be at times. At the same time what this does NOT mean. 1. You CANNOT kill them off unless Shen dictates otherwise. 2. They cannot become sudden antagonist for no valid reason. 3. You do not have complete ownership on them.

Of course there rules are liable to change and only stand as long as Shen allows them to be as this is her RP.

PS. Agi is also available for use, but has yet to be brought in, so just be more careful when using her.
 
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Anyone else care to explain how transmutation is related to electrical abilities? Or why it'd have an active use in an RP? Or why a surge of electricity in your body would alter your strength rather than an adrenaline rush? I can understand being able to manifest electricity due to a surge of electrons, but...mn.

As for Vex, Calden, and Agi, I'll simply have them in the Idle list, once I piece it together.
 
Anyone else care to explain how transmutation is related to electrical abilities? Or why it'd have an active use in an RP? Or why a surge of electricity in your body would alter your strength rather than an adrenaline rush? I can understand being able to manifest electricity due to a surge of electrons, but...mn.

As for Vex, Calden, and Agi, I'll simply have them in the Idle list, once I piece it together.
Pfsh
Magic, biatch! ^^
 
Name: Herzius "The Harbinger." Zandinara, Son of None.

Title: The Great Knight of Death. The Harbinger of Demise.

Race: Avinat (Avanit are well adapted human beings with several changes in their bone structure to make them more suitable for battle. Please read, "Racial Appearance." )

Class: Warlord (As a warlord he can take on multiple opponents at once and receive massage amounts of damage though he is weak to magic attacks. )

Age: 50 (Looks to be 23 though.)

Gender: Male

Appearance: Herzius looks to be no older than the age of 23 and he is a tall muscular man, his chest and arms large and rippled with thick cords of muscle.

Height: 7,2"

Weight: 368 lbs.

Face: Angular face with a pronounced chin, his jaw curving sharply against his face. A scornful look usually present on his face, despite his friendly nature towards those he loves.

Hair: A deep brown, touching black in certain lightings, his hair tone matching that of the side of a brown wolf. His hair is cut neatly and short despite being able to spike up at the front during ceremonies and the like so as to gain a nicer appearance.

Eyes: His eyes are a strange hue of purple, pink, and blue, the blue folding inward slowly to the pink and to the purple before finally settling in his oddly shaped pupil, that of an 8 sided star. His eye churns around as he thinks, swirling and wrapping around his pupil, covering it in the mysterious color.

Brow: His brow is sloped slightly with a sharp curve at the end, folding it slightly barely above the side of his eyes, hanging down a centimeter or two. Shaping into either an angry furrow or a happy rise, sadness also very obvious upon his brow.

Nose: His nose is wide and long, complimenting his glare quite nicely as he can stare down the bridge of his nose in a look of utter anger.

Body: Heavily toned and muscular, he has become quite strong during his years of fighting, War tainting his muscles with tight cords, necessary for swinging a blade or throwing a punch, though he is just as fast as he is strong.

Other: He has a Tattoo of a laughing demon on his left pectoral muscle, and the form of a black panther crawling down the other. He has a skull on his left shoulder and blood trickles out of it's mouth down his arm and on his right shoulder down to his elbow is a tribal. The back of his left hand is the word, "Morden," meaning murder and the back of his other hand is a bone structure, going down his fingers but around his knuckles, not touching the metal he coated on top of his bone. His midsection is untouched by tattoos but marked with several scars. His face is virtually untouched by scars except for a large scar on his lip to his jaw line, the result of him getting hit
by a dull mace, the jaw breaking and the mace almost killing him if not for his lieutenant stabbing the man that did the damage and forcing Herzius to drink some of his special water.

Attire:
Torso: Usually he wears a white undershirt with a purple tunic over it, dressed tightly around his muscular frame, beaded with pearls on the cuff links and collar. Used to serve as buttons.

Leggings: For leggings he wears black breeches that go down to his ankles, dressed tightly around the hold of his boot. His belt is buckled with a silver plate, his title labeled there.

Boots: He wears tight lace up boots on most occasions, black in color. They go up to his calf so as to provide optimum protection and are guarded with metal platings.

Equipment:

Battle Equipment(What he uses when he enters battle.)

Blade: Töten hieb (Killing Stroke.) His blade is made of a Steel and Copper, copper on the edge as it's an easier to mold material, easier to create a sharper edge, steel on it's inside so as to give it proper support. It also has a stone hilt. His blade has a few ruins on it, for protection against damage, for lightness, for fatigue to all it cuts, and for a permanent spell, After the 10th cut that hits within 4 inches of each other the enemy shall die, instantly, The downfall is that all these spells draw from his power, not any vast pool of magic. Taken directly from the Armory of the Kingdom, courtesy of, The Queen.

Shield: Dämon's beschützen (Demon's Guard/Shield) was made from the greatest of the smiths, including those of the Demon and Angel world. It's power is total, the chinks on it formed upon it's birthing, taking no more damage despite the countless battles it has seen, made of Steel, Stone, and a rare metal known to man as Caranitum.. It has one active spell, "Macht rückwärts" (Force Backwards.) Doing as it's name suggests, giving the ability that once cast it can send the enemy flying backwards upon touching the shield, as well as one passive spell, "abstoßen" (Repel.) As it's name suggests it repels equal force exerted to it. Both spells drain directly from Herzius's
own power though, giving them major drawbacks. He stole it off a body of a hero he had slain once from a rebel army.

Armor: Harnisch von Sie Gotts. (Armor of the Gods.) As it's name suggests it was the armor of a Demigod, a highly favored demi-god that he slew in war, not hesitating to run him through with his blade, the blow placed nicely between his thigh armor before pulling off
the helmet and decapitating him, then he took away the armor, taking it for his own. It is also made of the very rare material Caranitum. The Spaulders unique to this set of armor.

Formal Equipment:
Blade: His Blade, Promptly named, "Nutzlos", Meaning useless is what he wears when not in battle. A beautiful blade, not suited for combat.

Shield: His Shield, Also named "Nutzlos" His decorative shield used whenever he is in the castle, still able to block a blade though.

Type of Attack: Herzius uses a counter offensive style normally, not liking to be the aggressor in a fight, he'd much rather slay a man who attacked him first. (Note, He will fight until death if the Queen is endangered, a spell the Queen had cast, He feels no pain and blood flow stays in his head at all times, making sure he can stay conscious. )

Hand to Hand attacks:(Anything without a blade. )

Kick: Consisting of any direction it is a powerful kick, more powerful than the fist.

Punch: A powerful punch, hitting just about anywhere if successful, breaking skin and bruising bone, able to crack ribs and even impale upon his knuckles.

Power Kick: An Energy powered roundhouse, cracking ribs and breaking legs and arms. (Not available in armor.)

Basic Attacks: (Attacks without any help of Magic.)

Slash: A front slash, from any direction, be it up down, left, right, or diagonal, this move generally cuts straight through flesh, cutting into bone if not severing it. It can even crack weak blades.

Stab: A thrusting stab, burying the blade deep into the enemy, the broad front of the blade making it all the more painful, often followed by a sharp twist and cutting out of the enemies side instead of pulling the blade free, oftentimes cutting into vital organs.

Riposte: A counter to a lunging thrust, consisting of stepping on the enemies foot and slashing across their chest as they fall, their blood spraying and covering him, or a dodge and parry of a thrust, stabbing through the enemies chest, either piercing their heart or lung.

Power Slash: A Slash consisting of him rearing back with his arm, usually upon stepping behind the enemy, if hitting it is likely to crack or snap a blade, will also decapitate an enemies limbs if hitting, otherwise will just deal extreme damage.

Special Attacks: (His more powerful attacks.)
Energy Slash: A slash in which he rears back and allows energy to flood into his blade, arcing long and wide gleaming a deep purple.

Recurring Stab: A Stab of which he leaps forward and stabs, sending you back several feet and then energy floods his blade, sending out another stab, giving the appearance of his body moving forward.

Leaping strike: A quick leap, bounding several feet in a split second, slashing horizontally or vertically, cutting through blades and flesh.

Ultimate Attacks:
Der Ende Gebote: A stance rather than an attack, it changes his eyes to a solid purple, purple energy waves flooding from him, standing in a reinforced stance. His speed tripling.

H-Schlag: A Strike with his fist that will literally shatter anything it hits, ripping through chests or shattering skulls to pieces. Must be in Der Ende Gebote.

H-Hieb: A Slash cutting through anything, purple covering his blade as he strikes, cutting through blades, flesh, and bone. Must be in Der Ende Gebote.

H-Einstechen: A stab, breaking through blades and then replicating itself 8 times over, piercing in a different place each time, even going around his enemy. Must be in Der Ende Gebote.

The Harbinger Attacks: (The final form and attack.)
Der Blutige Niedergang: His final form, meaning bloody future, his only attack is a one hit kill.

Der Schrägstrich von Ableben: A slash, cutting through everything it touches, energy rolling off of it , wider than any he has made, following an enemy that tries to run. Quicker than the eye can see.

Magic: Herzius's knowledge of magic is limited as he does not study it, but from what he knows he is proficient.

Blitz: A bright bolt of lightning, stunning or killing an enemy, always sending them back 20 feet upon hitting, it's power changing upon entering different forms. Hurts the arm that cast it and makes it dificult to see as everything begins to blur. Makes him tired as well.

Flamme: A bright red flame, trailing off his blade or hand, burning flesh if it hits. Takes away a large amount of energy and makes him feverish.

Heilen Nebel: A mist that heals anyone it touches, restoring all but blood loss, takes a lot out of Herzius.

Character Concept: Herzius is both utterly malevolent but also benevolent. His malevolence revealing itself on the battlefield when he slaughters foes and sometimes even friends by accident. His benevolence revealing in his love for his country. He is quite black hearted in the sense of he never quite obtained love of anyone but his mother and sister until his sister had children.

History: Herzius's life is shrouded in darkness and mystery and because of this he's not quite able to adapt past it as no one knows what he did or if it was wrong. He was born 50 years ago in the small city of Herodin. He was born under a woman named Clarisa, and a father unknown to him until much further in his life, thus he became known as son of none. He had no siblings other than Zalia, his twin sister who was the most beautiful woman of the town. He was always very protective of his sister. His mother was poor and because of that both he and Zalia began to work together in hopes of getting money, they would work real jobs when they could but often times they were forced to steal from people and get involved in small groups of bandits. Eventually Herzius got so far off in working with bandits that he committed his first murder, first 5 actually. He was attacked by a group of a rival gang and they tried to murder him, thus he slaughtered them with the help of Zalia, blood sprayed wildly that day, tainting all that it touched. That was when he realized he was made for killing and he began to train his body to become a better killer, after two years he had obtained a body rippled with cords of muscle, he was 17 then and he kept training. One day his sister Zalia was raped by several members of a rival gang, Herzius was enraged and that was when his power leaked, ripping from his body. He ran over to the gang's hideout with just a dagger and slaughtered all 30 members, blood covered the walls and him and he walked home, not acknowledging anyone until he arrived home. Zalia wept and cleaned him, terrified of him but also in admiration of his power. She began to dismiss the world and she was breaking on the inside, growing heartless towards all but Herzius and willing to use them for her own advantages. One year later, Herzius's kill count
reaches over 100. He expects himself to be sorrowful, glum in the very least but he feels nothing, just the burning desire to keep killing in the name of Zalia, the new gang leader. One day the Golden Hammer invades, killing almost everyone in the village, their gang fights to almost the last man but Zalia can't stand the thought of losing Herzius or her own life as she watches Herzius kill other humans, orcs, and even several of the monstrous gronac. She recalls her men and they flee, several of the remaining 10 getting killed, leaving just Herzius and Zalia. Zalia gets thrown into a wall by a large gronac and they battle furiously as Zalia escapes, the
other gronac not moving other than to watch the furious battle at hand, slaying anyone who tries to interrupt their general's battle with this amazing human. They battle for hours and finally Herzius is the only to stand as he slams his blade through the gronac leader, Ambrazul's heart. He yells in victory, his energy depleted until then and his morale surges, glaring at the other gronac with the eyes of a monster and they back down, allowing him to leave as he has earned that right. He follows Zalia's trial, hoping to find her but never quite catching her. He continues on this path for 2 years. He is 20 now and he finds her. They embrace and hold each other, weeping and Zalia makes him recount his story before she recounts hers. She tells him that she has a plan to marry the king who she had met earlier that year and was meeting him often since then. She had been adopted into a noble family and thus she was able to do things of grand nature. He sees her off as she has to leave and meets with her once a month from that day on, sometimes twice and he joins the military and in 3 years time he already commands 1000 men on the field due to his ability to lead and fight as well as his adept ability to strategize. He is sent on a mission where he stumbles upon a cave and battles in it for 4 full days, never sleeping
until he reaches the end of the cave, all the creatures dead and his own men dead, unable to escape as they were surrounded. He finds a small waterfall trickling into a pool of sorts and drinks from it, instantly feeling revitalized and powerful, his open wounds healing without scar and he bottles it in several canteens, marking it on his personal map and arrives to his original destination, killing a small rebel group on his way and delivers the letter before returning home, giving Zalia the drink as well so that they can both achieve this state of power as he now knows they cannot age after drinking it. Years pass and many wars erupt, the once 7 states of the
human nation now dwindle to 5 states at constant war yet also peace with each other, the war more political than before except for small skirmishes and the humans find themselves battling other races instead of themselves more often than not. He achieves two new forms of which he rarely uses, saying that fighting with forms of massive power is to not be taken lightly as he can feel the drawbacks on his normal body, any wound he received in those forms is much more severe than the wounds he normally obtains. This is his story so far and he will continue to build upon it as he lives longer, possibly forever. He had ventured to Runesong in mission to obtain information the new technology in hopes that it'd bring much prosperity to the kingdom he is from, nearly a world away.

Racial Appearance of Avinat: The Avinat are a semi-balanced build with a large lean towards combat, they range from the skin tones you find them to have on earth but they are a bit different. Avinat's have clawed hands and an unnatural ape-like strength for their build, as strong as gorillas. They also have a bit of a different frame, the sternum extends into a bone plating covering their solar plexus. They have sharper teeth, the front teeth still the same but the back teeth sharpened canines, all the teeth recycle themselves and never fall out permanently unless the gum itself is destroyed. In-front of their windpipe is also a thick cover, though not as thick as the one made of the sternum of which guards the windpipe, this is called a windguard, and the male's windguard is formed specifically for an adam's apple. The knuckles are also thicker and sharpened to a point at the end , the skin peeling around the point, revealing the sharpened bone. Down their body they have strong legs and their kneecaps extend a bit, less of a liability than normal as it's thicker and clings more sturdily, wrapping around the front of the knee in three parts, and their cartilage rotates, allowing it to fully protect
their fragile knees.

Racial Appearance of Gronac: They stand at roughly 13 ft tall and are covered in a thick layer of dark gray skin and patterns of a white bone structure used as an exoskeleton. They are rippled in large muscles and are more powerful than every other living being, their arms are around 45 inches in circumference at their bicep and 30 inches on their forearms if you don't calculate the exoskeleton. Their legs are a whopping average of 60 inches in circumference and their lower legs are about 40 and their chest is almost 80 inches in total circumference. Their bodies are covered in spikes and the more massive the spikes are shows their age and how massive the body is shows their battle experience. They have 4 horns on their head, 2 curving on either side of their head down to the front of their face and 2 going straight into the air from the side of their skulls. The jaw of these creatures is strange in the essence that it is a hinged jaw and you can see all the fangs when it does unhinge.

Links:

Char: http://img-cache.cdn.gaiaonline.com/ce0fd48dfef0ead6580ada3f0816c84f/http://i91.photobucket.com/albums/k320/blt_02/BOYKScyber_team.jpg

Char: (Armored) http://th06.deviantart.net/fs71/PRE/f/2012/192/a/a/knight_by_goddessmechanic-d56svao.jpg
Blade: http://www.rodneymatthews.com/gfx/news/RMStormbringerfull1000.jpg
Blade: (Formal) http://www.redrockfineart.com/ebay2/1MastCut/Medie/HK-5518.jpg
Shield: http://1.bp.blogspot.com/-AQ8rYiHnr1U/Th1humEOEUI/AAAAAAAAAAU/NnhXJQ_K-PY/s1600/Demon Shield.JPG

Shield: (Formal) http://cdn1.bigcommerce.com/server4...sy-Shield-LARP__74921.1325373212.1000.675.JPG
 
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This is actually a refreshing read. Very impressive.

Herzius is [ Approved ] for Scattered Shadows!

Have fun!
 
Name: Zariel "The Bloodletter" Merrith Son of Algorn

Race: Elf

Age: 316

Gender: Male


Appearance: He appears as a human would in his mid to low twenties. Slightly taller though, and with a slimmer build.His subtle smirk hints at a snobbish mindset. Pale white hair falls naturally down from his scalp, resting gently on his shoulders.

Height: 6'6"

Weight: 172 lbs.

Face: His face is highly angular aside from his rounded chin. High cheekbones give him a proud expression that his attitude matches perfectly.

Hair: His hair is a pale white that matches that of the snow glistening at the peak of summer mountaintops.

Eyes: His eyes are the ashen grey of heavy ash-fall in the wake of mighty volcanic eruptions.

Brow: His brow is low set with a prominent arch giving him a constant expression of frustration that would discourage most from approaching.

Nose: His nose is thin, light, and comes to a point at its tip.

Body: He has a lean muscled build accumulated over the decades of physical training required to perform well at his chosen school of magic.

Other: A Myriad of scars large, and small, at every angle cover his un-armored left arm, these are the result of a lifetime steeped in blood magic and dark rituals.

Attire:

Torso: A green or blue tunic without an undershirt that wraps around his body tightly, exposing his thin body to a very revealing extent, the tunic opened down to his hairless chest.

Leggings: He wears a brown pair of breeches that cling to the tops of his legs before lacing down around his boots. They are held up by a brown belt strapped with a golden buckle.

Boots: His boots are a dark brown, lacing up all the way to his knee to thoroughly protect him.



Equipment:

His Blade: Lebensnerv (Lifeblood) Is an enchanted silver blade with a blue steel(Iron and Cobalt Alloy) pommel. Inflicting a wound with the blade empowers the wielder to form the blood into constructs to aid them in any task they may require so long as the blood is drawn from their own being.(In other words, the blade is his catalyst for blood magic. Take away the blade and he is nothing more than a peasant.


His Armor: His armor is crafted of blue steel(an iron and cobalt alloy) Making it stronger than normal steel and resistant to oxidation. His armor is highly resistant to most types of slashing attacks but is weak to thrusting and piercing.



Type of Attack:


Basic attacks(Non Magical):


Slash: A basic slash across the chest of the enemy with either his sword or blood claws.


Chop: A chop is a slash targeted at a specific limb, with a chance of removing the limb if struck (Limb removal is sword only Tell me before the fight if you're willing to risk this or not, if not then I will refrain from this.)


Thrust: This is an impaling attack that has the potential to do massive damage, but as less surface area is exposed over a longer distance this attack is not very accurate(This doesn't mean it never hits, just not often)and leaves him overextended and unable to retaliate well if an enemy were to counterattack.(A thrust is also the attack pattern used by the blood lance ultimate, but the blood lance is much much faster and thus is harder to dodge.)


Strike: A blunt strike with either a fist or the pommel of a weapon, generally to the head. This may leave the target disoriented if it hits.


Blood Attacks(Blood magic, these attacks with have a blood cost not exceeding 4000)


Blood Claws: Blood cost: 10ml per claw (usually only used on one hand for a total blood cost of 50ml) These are basic blood weapons consisting of small spikes jutting out from the pads of the casters fingers. Most enemies take these as a joke, but in the aftermath of the battle a wound caused by them has a high chance (about 67%) of becoming severely infected.(one use per cast)


Blood Shield: Blood cost: 500ml A Kite shield wrought forth from the blood of the caster, as durable as any iron in the land. A wicked spike protrudes from the center. A deep wound inflicted by the spike on the shield has a small chance (25%) of becoming severely infected.


Blood Caked Blade: Blood cost: 1000ml Coats the casters blade in a thick coating of blood causing a medium (45%) chance of severe infection per laceration caused. (Two hits is equal to two 45% checks not one 90% as to not be overpowered.)


Blood Arrow: Blood cost: 500ml A piercing ranged projectile attack. This carries a very small risk of a minor infection (5%)


Blood Poisoning: 2000ml (This will only be used if we are agreed on character death.) The casters blood either soaks through the skin (67%) or is directly ingested (98%) having a very high chance at developing a life threatening infection.



Blood ultimates:(Very powerful blood magic abilities that can only be used very sparingly.)


Blood Lance: Blood cost: 2500ml A lengthy lance is launched forth from the caster's palm (about 5 ft. Long) at high speed directly at the target. If the lance strikes there is a very high risk (73% of severe infection as well as a (short term) crippling injury.This is mainly used as an aggressive escape clause.


Blood wall: Blood cost: 3000ml A large wall of blood is formed between the caster and an oncoming attacker that is nearly impenetrable by mortal means. The wall lasts for 10 seconds and is used as a defensive escape clause.


Revival/Enthrall: Blood cost: 4000ml By pouring a large amount of their lifeblood into a fallen ally or enemy the caster can either perform a full revival of that person, or the transformation into an enslaved thrall. Doing this causes the caster to lose consciousness for three days.


Arcane attacks: (Attacks that use his more pure magical abilities, all involving water. )


Water Manipulation: Due to his use of water he can manipulate it and move it into any direction he likes. He is however unable to change the shape of the water to much extent, only able to thin it into a sharper radius for use of cutting. (Uses 1mu per second, so if he is rested he can use this ability almost infinitely. Though if he is under a stressing situation he can only use it for 30 minutes before running out of mana. Also only manipulates a gallon of water at a time. )


Water Burst: A quick burst of water that is moved quickly with the intent of cutting the enemy or shoving him back due to the force. ( Uses 10mu per burst and uses almost a gallon per hit. )


Water Wave: With a larger portion of magic he is able to grasp more water and push it out into a large wave like formation, shoving enemies back and slowing down projectiles, even changing the course of most arrows. The wave is about 8 feet high and 6 feet in width, though only about 2 feet in thickness. ( Uses 500mu per use. )


Steam: Used by sending a burst of water similar to that of the water manipulation spell and heating it rapidly. Causing it to turn into steam. Used to burn enemies severely in small areas. ( Uses 10mu to move water and another 90mu to evaporate it. )


Sear: An attack used by surrounding the enemy with copious amounts of water before making it turn into steam, burning the enemy severely and eliminating the source of water. ( Use 300mu to surround the enemy and another 700mu to heat the entirety of it. )


Ice Shard: A spell using water burst before suddenly freezing the water sent forth, resulting in a sharpened ice shard that can implant itself into enemies. ( Uses 10mu to first manipulate the burst and another 40mu to freeze it. )


Ice Wall: A spell using water wave before transforming into an icy wall to stop projectiles and even halt advancements of troops. ( Spends 300mu to first create the wave due to the lack of movement and another 500mu to freeze it. )


Ice Wave: A spell using water wave before suddenly freezing it and sending forward at high speeds, crashing into things with a crushing force and shoving them backwards if not running them over. ( Consumes 300mu for the wave and 700mu to freeze it and shove it forward. )


Ice Shield: A spell using water burst before freezing it to block areas that would be hit if he did not use the attack, uses 10mu plus another 40mu to freeze the ice. )


Ice Sword: A spell using 3 gallons of water before freezing it solid into the shape of a sword used for battle purposes. ( Uses 150mu to create the sword. )


Evaporate: A steam involving spell that sends forth a large wave of water that is rapidly heated as more water is added, the steam being trapped as the water added turns into ice and burns the enemy alive, melting off the enemies skin and flesh if prolonged exposure occurs. ( 1000mu for both waves of water, 500mu for the steam and 500mu for the ice covering. )







Magic:

Lifeblood pool: 5000ml. (Regenerates at a rate of 1000 per day with a cap of 5000, Useable down to 2000 but can be drained lower at the cost of physical weakness until he recovers completely.) If blood reaches 1000 he falls unconscious for 3 days.


See types of attacks for blood cost. If blood reaches 0, end of story, he dies.Regeneration can be aided by drinking blood from a fallen enemy at a rate of 5:1 meaning that consuming an entire enemies blood pool would regenerate 1000ml of his own. This however is taboo, and he only very rarely does so. He cannot use other enemy's blood yet due to his lack of mastery but with time he could.


Magical essence: 3000mu (Magical Units) Regenerates hourly or at about 1mu per second if he is resting, well fed, and hydrated.



Character Concept: Self centered, snobbish, condescending, cynical, deceptive, distrusting, yet somehow loyal to friends and allies. He is also fun loving, and will do anything for a good laugh. Ladies, watch your purses.


History:

"I was fourteen, an infant when my parents discovered I had magical capabilities. They went for a walk and I damn near burnt the place down. They warned me against the evils of magic, and made me swear an oath never to use it again. It was hard... Oh how hard it was. I soon found myself using magic for even the most menial task when my parents were out of view, but still every now and then they would catch me. They threatened my life every time, but they never acted. They knew there was nothing they could do." he chuckles. "Eventually I grew tired of their constant threats and badgering, and set off to find a mentor in the Westic Fore. I was seventeen, and an adept mage already. How wrong I was at feeling I could fend for myself. I was set upon almost immediately after passing over my family's land border. A group of seven men approached me from every angle. I fell two of them with fireballs, but not before the rest had me subdued. I was bound and gagged, They had been watching me they told me. Said that they were about to have an opening for a budding mage."


"Later that day we arrived at their camp a fort as it were, likely abandoned after a skirmish in some war. I had sworn to them I would kill them all, but upon viewing the legions of men held within the fort my mind was quickly changed. I was caged and forced to watch as they slew my predecessor. It was odd... They treated him almost as if he was going to come back from the dead. They first removed his blade. Then proceeded to behead him, but that wasn't the worst part. They continued for hours and hours, hacking and chopping him into little bits. When they were done I was unchained and let loose. I was told to retrieve the blade, and being that I was in a fort surrounded by legions of men I did."


"For the next century and a half I was nobody important in the bandit clan. On a day by day basis we did our fair share of raping and pillaging. Thieving as well. Every night we drowned our regrets in ale and reveled at what the day had brought to us. The only thing that made me stick out was magic. That and the fact that I had seen more come and die than any of the men around me could have dreamed, but this was all before I had found the true power of the sorcerer's blade."


"On the day of my two hundred fifty-fourth I took control of the clan... I went from a nobody, to warlord With literally the drop of a sword. It was late at night and we were all piss drunk around a bonfire... Someone bet me a hundred and fifty gold that I couldn't balance the tip of a blade on my palm longer than he could. Well... I lost the bet, but something happened that would come to change my life. As the sword fell, it cut into my left forearm, but something else happened. The blood from the wound hardened around the edge of the blade, forming an even sharper edge. At this moment The entire camp fell silent. As I lifted the blade off of the ground, the men ran. Every one of them. Hundreds and hundreds of men. Running from me. One man remained"


"The Warlord of the clan stood before me, his blade drawn. 'Your time of testing is here mage, draw steel.' For a moment I just stood there confused, but all that went away when the warlords piercing scream threw my thoughts. Without thinking I rose my blade to meet his and twisted down towards his hands to disarm him. This failed and thus gave him time to regroup himself. Again and again our blades clashed, with no clear victor. Until at once I knew what I had to do. I pressed the blade tight against my own palm and drew forth a mighty gash, and from my palm erupted a spear of hardened blood striking the warlord in the shoulder. A look of defeat crossed his face and he fell to the ground incapacitated, but alive. It was over the next few days that I watched as deadly infections ravaged his body, giving him a slow and painful death."


"By my two hundred seventy-fifth I was well on my way to becoming one of the most notorious Bandit Warlords in the realm. I had practiced much with the blade and had become a skilled blood mage. Of course that time was not without assassination attempts by many a king and queen however any attempt simply supplied me with armor and weapons, and men to enthrall. No one within the clan dared challenge me. Some could have beaten me, but they were all far too scared."


"It was on the day of my three hundred sixteenth. Just days ago... I was at the height of my reign. I had seen lives fully lived. I had seen both good and bad men die by the sword. I was becoming too great for my clan, so they mutinied. They revoked my title and appointed my second in command as interim warlord. They pulled me out into the courtyard and stood me in the open. I heard them coming from behind but didn't know what was about to happen until I saw something in the corner of my eye. A little lost child, locked in a cage. Then I remembered. I remembered the fear I felt as they had hacked my predecessor into pieces. I drew my blade and in one turn slit the throats of the two men behind me. I looked at the boy. As legions of my friends closed in around me. I stared them down and tried to reason with them. How could they do this? I was their friend, their mentor, and their leader. I looked at the boy and shook my head, begging him to forgive me and backed out of the entrance to the fort conjuring a wall of blood to block it, and ran. I Knew they would be hunting me... Trying to reclaim what I stole. Oh yes, nothing as precious as this blade goes missing without a millennia of trying to reclaim it. So I went to the only place they couldn't find me. Rather, the only place they wouldn't look. The city of Runesong, to turn myself in."


Full History:(This will be a short synopsis of his life up to and through the part above, nothing fancy)

On the night of Zariel's birth A comet hung high in the sky above his parents hut deep in a clearing in the Eldarin wildwood. He was born with mages' blood into a family that despised everything that had to do with magic. At the age of fourteen it was discovered that he had magic and from that day fourth was under constant watch of his parents, who never came to trust him again. When he came of age he set out to find a mentor for his growing powers, so that he could learn to make them into an effective means of making his life what he thought it should be, but he was set upon by bandits in an event that would change his life.


He was taken to their fort within the gloomy glade and forced to watch as the bandits hacked an old defenseless man to pieces. It wasn't until his two hundred and fifty fourth birthday did he realize the full extent of the power of that man's blade. From that point on he was set on the path to become one of the most notorious warlords in the realm.


He was betrayed by his clan on the day of his three hundred sixteenth birthday and he fled from his fort all the way south to the Runesong to turn himself into the ruler there. After all, it was a better fate than being hacked into tiny pieces.


Links:http://fc06.deviantart.net/fs45/f/2009/080/0/8/Dark_Elf_male_by_kerembeyit.jpg

( Submitted with new and improved spells that are much easier for him to use. )
 
You still get a stamp of approval for Zariel. :p

[ Go Forth And Play! ]
 
Due to the inactivity of this RP I have decided to start an Arc we were sort of waiting for a decent time to boot in.
So, Shen, if you don't want this to happen yet; let me know and I'll remove it.

Feel free to know some details about the Emerald King and his army, if you want something specific or you want to somehow know something or just have a question, let me know. I'm in the Skype group like most others in this RP (Aren't we all in there now?)

You can make up small scout parties, people claiming to be working for the King trying to extort power or an actual fighter working for him, with skills or not. Just don't have actual pushover weaklings working for him as fighters, he would never take such a person in. At least not for fighting purposes. Though he pays well for good info and you get the rest.

Ask me if unsure, I'm rather active so should be able to answer within a day at the most.
 
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