(SU-D) Exiled

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@You both.
Same here, not sure when I arrived compared to you, as I sort of cheated getting out of the water. ^^
 
I drifted for 'hours' (nah, just a really long while), so I'll inevitably be further behind from you guys. And anyways, Iry's walking openly after the line of braziers. Should be easy to spot, ain't no need fo' senses :P
 
And it just occurred to me that out of the six players thus far, four of them have female characters. o.o
 
more like two in hell with the females all powerful and crazy
 
James would be so happy if only he still had a functioning penis!
 
Well, James should be the first resident that you see when you arrive, feel free to kick his body or something.
 
Too tired to give a fuck anymore. Enter crazy motherfucker who literally wants to see the world burn. And freeze. And be buried. Shocked. Dipped in acid. Because I write paragraphs.

Name: Vexzix Airenal
Age: 24 by human standards.
Gender: Male
Appearance: Vex is abnormally tall by any humanoid standard thanks to the awakening of his dragonblood. He towers over them at over nine feet tall with massive wings that sprout from his shoulder blades. Unlike normal dragons wings though, they are almost wholly bone with no membrane between them; he is able to fly with them. His skin is a pale white and drawn in on his muscle and bone showing off a lean but powerful physique. Since the awakening of his dragon blood, his eyes have turned a reptilian yellow and he has developed both fangs and claws.

Most notable about him is the massive skeletal dragon claw that takes the place of his right arm. About as long as he is tall, it is incredibly powerful and cannot be separated from his body nor controlled by outside influences. Because of its size, he can wield weapons in that claw that are far larger than normal, easily his own size, and attack with far more force and at longer distances.

Outside of his claw, Vex wears dragonscale mail made of both black and red dragonscales. Of particular note is his gauntlet which has magic runes inscribed on it and his lack of a helm, wearing instead a red mask that covers only the upper half of his face with a pair of yellow gems as the eyes. around this he wears a black cloak that covers up his wings and also pins around to conceal his skeletal arm.

Preferred Weapon: Bastard Sword
Preferred Armor: Dragonscale mail
Magic: Spellblade - Vex is able to cast certain magics through his attacks. This is not limited to just his sword but can also be channeled through any melee attack he makes, even his bite.


- Spell: Voltaic Jolt - A shock of lightning energy that arcs through his attacks to shock the enemy. While a simple spell, it is that simplicity that makes it so powerful as he has had time to master it.
- Drawback: Same as any sort of lightning spell though not so much since it is usually delivered through his attacks.

- Spell: Nocturnal Embrace - A more difficult spell, but far more useful for it. Permanently drains the target of vitality and temporarily uses it to bolster Vex's.
- Drawback: More difficult that most of his spells, he can't cast it nearly as much and it doesn't work on the undead.

- Spell: Frozen Grasp - Another simple spell that radiates cold. Similar to Voltaic Jolt except it uses ice and isn't so wild.
- Drawback: Creatures used to arctic climates aren't nearly as effected; same with anything that had no flesh.

- Spell: Force Flare - An intermediate spell that causes a force explosion on contact with the enemy, knocking them back.
- Drawback: Not a damn thing.

- Spell: Blaze Impact - A simple fire spell similar to Voltaic Jolt.
- Drawback: It's fire. That shit can be dangerous.

- Spell: Animate Dead - Reanimates a set power of nearby corpses to undead servitude of the caster.
- Drawback: Vex can only control so much equivalent power of undead and on his own can only cast this a few times per day but has items to do so as well.

- Spell: Touch of the Grave - An attack made by Vex's skeletal claw (not another weapon) can cause paralysis, weakening, and degeneration through negative energy.
- Drawback: Undead are unaffected.

- Spell: Lightning Breath - It should be obvious.
- Drawback: Maybe if you're in the way.

- Spell: Ray of Lightning - Fires twin rays of lightning from the eyes of the mask.
- Drawback: The gems take a full day to build up to full power where they can be uses twice before needing to recharge.


Skills: Bookbinding - a necessary skill to learn in the effort to maintain older texts.

Interrogation - how else did this crazy motherfucker find the information he needed?

Archaeologist/Historian - he might as well be Indiana Jones if Harrison Ford was, you know, crazy, had wings, used a sword in a undead claw, cast magic... I should have a zombie minion and name it Short Round.

History: Being neither a native or convict, past or present, to the isle, Vex would be considered suicidal almost immediately. On the other hand, he asks why others haven't come out here sooner. To him, Chandra Isle is a mystery waiting to be uncovered and that alone would have been enough to get him out there; the necromantic energies are a bonus. Vex is an explorer at heart, a fact exemplified in his early adventuring career, his archeological delvings, and his forays in the necromantic.

Skilled with both blade and spell, Vex was one of very few elves to leave the forests of Elismere in search of something more. His was the pursuit of adventure, discontent with remaining in the forest for his natural lifespan. As far as he was aware, there was nothing remarkable about the hermetic Elismere elves but they kept something secret. Several somethings. All of which being blood ties to dragons. Each elf in Elismire was the descendent of one or more dragons of varying types and while none had shown any signs of such, the elves were content, as they had been for generations, to keep themselves away from the rest of a society who would want to take advantage of their innate power.

Vex flitted between adventuring companies, always going to somewhere new and doing his damnedest to not go somewhere he hadn't already been. Of course the missions were long and the going even longer and Vex found himself once more stricken with wanderlust. He found himself daydreaming in times when little happened, almost slipping into a trance. While he came out easily, he could never shake the feelings of flying and the sense of adventure that accompanied it in them. They kept coming back to him, haunting everything about him until he started looking inside himself for the answer. Why was it always flying?

For the first time his wanderlust had a goal - an answer to these daydreams. It took him years before he found someone to tell him that it was a common sign of the dragonblooded. Of course, that made Vex nearly choke on his laughter. To him, the elves of Elismere were too pedestrian to even warrant such a thing. How could such plain elves hide a secret like that? He would refuse to believe until the diviner drew it out from him, the almost invisible outline of scales imprinted in his skin staring back at him. When they didn't go away, he wasn't sure what to think, wasn't sure what to do. Part of him was scared. But most of him thought it might be another adventure, something more to find.

He explored this part of him, an eternal adventure until he understood what it was to him. As he gained even more understanding, it started to show, first in the claws and fangs, then the surge in height, then finally the wings. Through his own intrinsic journey he sought to know more of where this came from, why he was. Whatever dragon had been his progenitor was long dead but that mattered little to Vex - he wanted to know. It took him across continents and through long abandoned caves, to oft ill-fated conversations with dragons and even into tombs.

It was the latter that got him into the most trouble. His explorer's mentality overcame even common sense and his disrespect for graves often led to him being assaulted by the undead, restless from his disturbance. When an ancient trap triggered and left him for nearly a week in the main burial chamber, he found himself not alone but with the spirit of a long dead king whose tale had been forgotten to the ages.

His was not uncommon - a dragon was laying waste to his kingdom - but rather than a hero rising up, it had been another dragon that had slain it. Over territory, revenge, or some reason known only to dragons, it was dead and the survivour had nothing to do with them, only returning back to the North from where it had come. While the story in itself was hardly surprising, the fact that it had been a blue dragon was. Such dragons rarely left their northern homes and this tomb, and the kingdom that had preceded it, was close to the tropics. It also resonated with Vex because his heritage was blue dragon, one of very few among his elves. From his records, he had found that there had only been a single blue dragon ever seen on this continent, marked by a discolouration of the scales of his wings that made it look like there was scrollwork on them.

Of course these records were few and far between and they dated back to the last remnants of the primordial dragons, before they became what was now known as dragons. The primordial dragons had been forgotten by time and very few records of them remained but all attested to them as powerful beings that present dragonkind were only a shadow of.

By the time Vex had made his way close to supposed lair, his legacy was more apparent but even more than that was the monomania that had set in. It was subtle in and of itself but its effects were profound upon him; he had developed a fixation upon the primordial dragons. The scraps he had found had likened them to gods in their power, that they could obliterate continents and rebuild them at a whim. He began to see himself as heir to that legacy, that his wanderlust had brought him here to his destiny.

He had been a stranger to necromancy at the start but by this point, it was the only option, and really the only way to control the primordials. Of course such powerful beings couldn't be animated with the simple spells Vex had learned - to most, necromancy was a dark and evil art and the advertisement of knowing such esoteric knowledge was unheard of. This didn't stop him from seeking out ancient towers and rumours of liches, destroying what had to be so he could find the knowledge he sought.

Now he was taller, stronger, his slender elven physique replaced by pure alabaster skin drawn tight and lithe muscles that had a fluidity unseen in humanoids. The wings that has sprouted from his shoulderblades were ragged, little more than bone now, yet still they kept him aloft and his eyes burned with ambition and insanity.

His retinue was a cadre of skeletons armed with assorted digging implements, their entire goal to excavate this frozen tomb. For months his minions delved into the glacier, the cold affecting none of the tireless workers. Hundreds of millenia had caused the ice to fully entomb the lair and the moving glaciers kept creeping over it. As they final broke through and light shone down onto the long dead bones below, there was a reverence in the air as Vex flew down to the preserved skeleton below. It was smaller than he had expected, but the bones showed the runic marks that had been on the wings, marking it as the same blue dragon.

Treasure surrounded him, but he cared little for it, the real prize in front of him. As he ran hands over ancient bones, his monomania blossomed even further, latching onto his sense of adventure and draconic heritage. There was no way that he could transport this skeleton with him, no way in the slightest. But he could carry a piece with him. A focus for later. One that could be even more of a boon. He severed the forelimb of the skeleton before him with a single slash of his blade. Compared to him it was massive, as long as he was tall with four clawed toes, dexterous enough to be a hand.

As he marveled over the pearly bone, he cackled loudly and removed his armour and robes, leaving him barechested and unfeeling in the cold. With a swift slash, he cut off his own sword arm at the shoulder and ripped the joint from its socket before replacing it with the shoulder of the foreleg. The bones grafted as necromantic energies coursed through the skeletal arm and the flesh knit around it. Flexing his powerful new arm, he couldn't help but grin at the feel of it. How perfectly it fit him, like it was meant specifically for him, like they had always been together. Reaching for his sword with his oversized claw, he grasped the puny blade, more a dagger now, and watched it grow to colossal size to fit his new hand, the magic resizing it easily.

It was a piece of the puzzle but only a small piece. He needed a way to bring them back, to place their long dead souls in bodies long forgotten. Unfortunately this would pose an even greater problem as such power was kept underground if it existed in the first place. Of course that wouldn't stop Vex. For years more he wandered, trudging around for any sort of arcane words that told of necromantic energies to harness. Word came to him of Chandra Isle and of the curse upon it and with it the potential it held. Potential for resurrection.

Also, theme song:
 
This is gonna be goooood.

At last, the roster is completely filled. Have at it, Gavin!
 
Good God, Vex is hilarious.
 
@Mikasa I think you missed something in your last post.
 
@Yaoi Master Gavin

MY BAD O.O Fixing it

EDIT: Hmmm. Vulpinkith? Runner? I suppose you're referring to my character anyway. Changing as such.
 
Yeah. Can't go slamming a door that doesn't exist in the face of your local religious nutcase.
 
Ya know.... I'm pretty sure I made a point in the bio that his claw was concealed.
 
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