Strife

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TheQueensGuard

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Magic Index ~ Cities ~ Bestiary ~ Character Roster ~ Discord
Part One ~ Part Two
"Providence, the greatest of the three cities left standing in this part of the Earth. Ran by a radical-cult that worships the portals that spits out monsters and storms. For whatever reason they deem those that die as unjust, evil and corrupt. Casualties from Gods wrath. They worship the reason the world fell apart and killed the majority of the world's population two centuries ago.

Grimm's Folly, also known simply as 'Folly', is the largest of the cities and the worst of the bunch. Overran with thugs, bandits and killers but seemingly the safest against monsters. At first the group formed for protect and a chance at survival. Through the years they took advantage of their power and used the apocalypse as a chance to gain power and wealth at the misfortune of others.

Breez, also known as 'the Free Sector', the smallest and most destitute of the cities. Hell, it's more of a neighborhood than a town. The area has more than its fair share of monsters, but with the majority of the city underground it manages to survive, even if it's just barely. Most people here keep to themselves, other than the traders of course.

A war is brewing between Providence and Folly, with Breez caught in the middle. Mankind is on its last leg, and yet it still insists on fighting one another. Maybe this will all end if we somehow find a way to stop the portals. Maybe we can have a chance to redeem ourselves and rebuild society to what it once was."
Rules
1. While IC drama is fine, OOC isn't. Be respectful and kind to your other RP's, we all are just trying to survive the wasteland after all.
2. No Godmoding and Mary/Gary Sue characters! I expect everyone to put some effort into making a unique character

3. Any IC fights between characters should be collaborated or at the very least discussed between both writers
4. This RP will contain violence, cussing,
alcohol/drug references and other gritty themes. That being said, no smutt! Any sexual content can be taken to PM's.
5. This will be our world to create, if you have suggestions or questions please let me know!
6. Current character limit is one per writer, this may be expanded on in the future.
7. As GM I have final say. ATM I have no Co-GM, but that may change in the future.
8. As always, Iwaku Rules apply

Character Rules ~ May be updated in the future
1. For magic using characters, you are limited too 1 school and class of magic. I ask everyone be in the novice-intermediate level of skill, to allow growth and limit over powered characters. In your Bio, please include where you were taught magic.
2. Please keep characters 18 years or older
3. Do not post your character in the character roster until accepted, send to me in a PM or post in the OOC

4. Characters will be first come, first serve. If I feel as if you're character isn't up to standards with other characters, I may deny you.
5. Any questions, ask!

Character Sheet
Name:
Age:
Gender:
Appearance: (Detailed description, picture or both)
School and Class of Magic: (If any. If using magic, no expert-level mages)
Skills:
Equipment:
Personality:
Background: (2-3 Paragraph)
Relationships: (If any)
Other:
 
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@The Wanderer @Sketching101 @Kat @Snowflake @SoleStride @~Dark Disney~ @StareNation
The OOC is up! Make sure to read the rules before starting on a character

The Magic Index will be up by Friday, then I will start on the City information. In the meantime, if you have any specific questions about magic/cities let me know! Once we have some accepted characters, I'll also get the Discord started up for OOC chatter and the easier communication :)
 
are you ok for a late show up? i am currently on hiatus from writing for the next few weeks but this does look good
 
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are you ok for a late show up? i am currently on hiatus from writing for the next few weeks but this does look good
Just shoot me a message whenever you come back around and check in, may have a spot open!
 
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cheers mate, much appreciated
 
Hoi hoi, I may have missed this somewhere but what is the general technological level here?
 
Hoi hoi, I may have missed this somewhere but what is the general technological level here?
It's going to be modern, I'll have more info in the 'Cities' link once it's up.

Guns are common, cars/trucks etc. are uncommon. Providence has generators around it's city but Grimms Folly only has a few. Breez has none.
 
I assume no phones since radio towers would also need generators to run so maybe just short range radio-stations/units and walkie-talkies? Or like magical earrings that work the same as an earpiece does? :P
 
Name: Nomad
Age: 19
Gender: Male
Appearance:
0the_last_survivor_by_zaffreen_da57qgx-pre.jpg
Standing at about 5'10, and weighing at 140 Ibs, Nomad sports a thin lightweight body. Pale skin from the few times anyone has seen his arms and blue eyes from when he takes off his goggles, and is always seen wearing a mask of some sort. The mask he is seen wearing when not using the gas mask, is a balaclava type with goggles covering the eyes. His clothing is a simple hoodie, with coat on-top when it is cold, torn jeans and worn out shoes. All of the clothing he has, have stitching from damage from bandits, nature or the beasts. (Detailed description, picture or both)
School and Class of Magic: N/A

Skills: First and foremost, Nomad is a scavenger, able to root through ruins of the old world and find something of value, although the value varies depending on many things such as exposure, what the item is and where it was found. A few other skills he has picked up in his travels is some skill in first aid. But this is a bit on the side of severely untrained as he doesn't have any experience beyond "Disinfect, bandage, clean, repeat." So, hopefully you don't get injured beyond what can treated with his normal method.

And of coarse, being a lone wanderer has allowed Nomad to become quite the sneaky individual. Able to get past groups or abominations without them even knowing that he was there in the first place. Of coarse, sneaking aptitude does little for magic or anything that can sense him unnaturally. And despite his sneaky attitude, he has had to pick up the skill regarding firearms and melee combat. Sure he is a bit on the defensive, preferring to avoid confrontations if at all possible and rarely killing unless forced to. But he can be a reliable ally in a fight. Just don't expect him to out-do someone more trained in these fields.
.
Equipment: An old bolt-action hunting rifle that has seen better days and a small revolver, barely enough ammunition for both firearms, an old iron pipe, a small backpack, first aid kit, a few cans of canned food and bottled water. And sewing supplies to repair his clothes. He also tends to carry filters for his gas mask and a small journal that he tends to use to write down important details about locations, animals and whatever catches his fancy.

Personality: Due to being on his own for the later parts of his life, he is naturally anxious and cautious around others, to the point that he will forgo sleep if someone proves to not be as reliable so he can avoid being double crossed in the night or when on his own, avoiding groups of people that even call out that they're friendly. This has been somewhat lessened after his travels with a roaming band of fellow scavengers he soon would call family. But he is still wary around new people. Despite being cautious and wary about people, Nomad is a softie when someone is in danger or anything of the sort. He'll help out by acting as a distraction so that the person in danger can get away, before making his retreat, or offering someone in need of supplies, some of his wares even. Or most recently, agreeing to go out and get supplies for settlements that he passes by on his journey, so that they can last a bit longer in this world.

And as his moniker would entail, he is a nomadic soul. Never staying in one place, always moving around from settlement to settlement, from ruins to ruins. All in hopes that maybe he'll stumble upon something to fix the world. A waste of time for sure, but what else can you do in this world?

Background: No one really knows where Nomad came from, even the roaming band of traders/scavengers that later took Nomad into their fold don't even know where Nomad came from. This has of coarse sparked some rumors that he came from one of the portals that plague this world now, or some other rumor that tends to be less focused on logic and more on just plain superstition. But from what Nomad has written/said about his past is that he can't remember his parents or where he came from. Just that he woke up alone in a ruin when he was a small child.

Despite barely being able to survive in the wasteland, Nomad managed to do so, albeit in a odd way of "Learn from mistakes." Which has gotten him injured, and often in trouble with bandits. And said method didn't help with food and water, which led to Nomad being somewhat underfed. The combinations of the two would've led to Nomad's eventual demise as a teen, had it not been for a certain group of roaming traders and scavengers that happened upon Nomad when he was recuperating from an injury.

Sure they had to fight him to ensure he didn't try to get away or attack them, but they managed to calm him down, and not before long he grew on them. Which in turn caused them to take him into their fold, dubbing him "Nomad." Due to the fact he had no name, and now he was part their roaming group, so they thought it fit him. The band taught Nomad the essentials, how to read, perform basic first aid, cook, where to look for supplies, how to fight, and how to talk to people. Although that last one was difficult as Nomad is mute for unknown reasons. But they taught him what they could, and what they thought would help him survive in this world.

Skipping ahead a few years, to the point where Nomad eventually parted ways with the band of roamers when he was a young man. As part of a quest on his part to find his place in the world, maybe find clues on who his parents were, or something to fix the world, or just whatever. And like that he began his travels, getting into misadventures, encountering creatures that plagued the wasteland and experiencing the wonders of being a scavenger. (2-3 Paragraph)
Relationships: [Open to Discussion] (If any)
Other: Nomad is a mute, although it is unknown if the cause is from an injury, or from years of isolation.

Do let me know of any errors, or anything.​
 
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I assume no phones since radio towers would also need generators to run so maybe just short range radio-stations/units and walkie-talkies? Or like magical earrings that work the same as an earpiece does? :P

Correct. Short distance communication most commonly done via walkie-talkie and long distance is done via messengers. Phones could still be used for other uses; timers, flashlight, maybe even music etc. but no reception so no texting or calling.

@The Wanderer Will read over your character and message you!
 
@The Wanderer @Sketching101 @Kat @Snowflake @SoleStride @~Dark Disney~ @Rads @Kurogane86

Alright everyone, two exciting announcements! Both links are at the top of the OOC and in this post

First, I'm opening up the Magic Index for everyone to view! It's not done yet, still have to knock out three schools of magic but was busy the past two days :-/
Important Note: Any examples of abilities and spells are purely examples, and you're free to make up any sort of spells or abilities for your character; as long as they fit into a 'school' of magic. I'm not going to be a stickler and expect everyone to stick this religiously, I purely wrote this for fun and to add depth to the world!
Don't feel obligated to read it all either, I'm not gonna quiz anyone xD
Magic Index

Second, the Discord Server is up! All are free to join, but once the character limit has been reach I will have to remove those without accepted characters :-/ Until then, Discord will be the easiest way for me to answer questions and communicate with everyone.
Discord
 
Character Sheet
Name: Rain Greywater
Age:33
Gender: male

Appearance:
th


Occupation: Doctor, Surgeon gardener, making teas and trader

Personality: Rain is a complex man because, on one hand, wise, smart, fun loving easy going and social tactful and has a great bedside manner, but there's another personality within him that makes him aloof and somewhat vindictive when he hates the person and might give them lax instead of painkillers and such things.
He is also a really hard worker and won't quit till the job is done which sometimes backfires on him. He can be charming in an unexpected way, enjoys the chase and being chased but unconditional love and commit to one really is not something he understands very well. He is adaptable and he has the drive to learn new things through any means he can.
He can be sly and sharp-tongued but does his best not to be as a rule.

School and Class of Magic: Providence University Life Magic Restoration magic

Abilities:
Restoration specialist Intermediate level can heal internal wounds, mend broken bones and heal cuts, bruises, etc.

Skills:

Trained immune system Expert : some would call him crazy because at times he has poisoned himself so he can understand what that poison does and how long it takes, he has also eaten raw meats and fish to survive out in the wild, he has partial never damage so he has to take meds every eight hours or the pain becomes unbearable.

Surgery and Drug use Intermediate Given he can heal he can reattach the arm and speed up the healing process, he also knows exactly how much to use on a person

Animal handling

Cooking and tea making

Resistant to pain

Cooking but as a hobby, because he enjoys it

Resistant to poisons

Drug administration intermediate

Novice hunter and forager

Equipment: Pestle and Mortar, tea infusion set includes strainer seeds
of different kinds, docs clothes for regular and surgery kit for traveling and toothbrush and toothpaste and three days of spare clothes.
Cooking utensils, such as flipper soup ladle and wok and a frying pan and a medium bottle of cooking oil. Dog food water flask x 2 and different dried meats fish and fruit that is tinned to make it last longer four days worth, can/bottle opener. One full kit of surgery tools and first aid back in brezze.
Basic bowl and plates knives and forks
Blanket for up to two people. Regular Surgery and medical kits, mixed weather sleeping bag. Special penknife from anna ex-girlfriend for his twentieth birthday. Photo albums from his travels left at home though.


Background: Rain used to tease Lidiya when they were kids because she used to pick fights with most of the boys including him, but he has always been nibble so he would dodge for a while then put her in a light headlock then say punching above your weight again, just like a tomboy you are.
But one day he got really upset with her and was harsher than me meant to be because he got really worried said when are you going to cut that crap out one day you won't be getting up if your knocks down did that ever sink into that brain of yours.
Time passed and before he knew it she had left, he wanted to say sorry he could have handled that better but it was too later now.


Rain he went to the Providence School of Light Magic and enrolled in a special intermediate Restoration magic class after secretly being tested at the school.
His mum was the head surgeon at the largest hospital in Providence and used to make him watch some of her operations, Once good enough he helped her out for a while.
At first, he hated being jammed in the hospital but he realized he has a knack for surgery and wanted to learn more, he grew to love it and helped many, but when they wouldn't allow his dad to be treated after a car accident and his dad died in rains arms it made him hate the hospital.

Not long after his dad's death he decided to flirt with death because he was in a bad place and so he tested out many poisons to see what his body could take, his luck almost ran out and he suffered partial nerve damage as a result and how he has to take meds to help him with his trapped nerve pain.
After almost dying he did his best to love Anna as she did him by doing so much together such as cooking foraging and much more, but he had lost that drive to fully love as he had before his dad died and he didn't want to hurt anna any more than he already has so he broke up with her.

To help him get out of his depression he learned how to animal handle from one of his contacts called Earl Maison, for some reason his dog lightning and rain connected, After several weeks of thinking he realized that lightning needs a new home because he no longer has the money to look after him so he gave his dog to rain as a going away present.

After a few years of being without Anna and listening to the church talk about mercy and such, it made him want to puke because where was the mercy when they could have saved his dad. So he sold his clinic and decided to explore the world a bit and decided brezz would be a good place to start over. He has been in brezz for a few years since then and has a surgery and is a fairly well-known surgeon there. Since moving he's started to come back to life since going to brezz and is starting to accept his dad's death. He here's many rumors about some of the criminals but till such a time when it affects him, it's not his biz. He has a strict set of rules for his workplace and as long as those rules are kept he doesn't care who you are.

Relationships: Ex-girlfriend Anna surrogate little sister Lidiya his estranged mother lucy Earl Maison Ex animal handler teacher, many other various traders.
Other: Can cook and clean forage and hunt, make sheltered in the wild and has more stamina than most. He dislike likes needless violence and killing but understands that sometimes it's the only way.

Picture of Rains dog lightning: https://images-cdn.9gag.com/photo/aP4w3xR_700b.jpg
 
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Name :
Lyra Rosewald
Age :
21
Gender :
Female​
Appearance :
lyra___character_design_by_sketching101_dcxff0i-fullview.jpg

Lyra is around 1.75m tall, with a robust build and upright silhouette. The cap she wears hides a scar on the left side of her forehead. She has fiery orange hair, and blueish-grey eyes. She has palish skin, and freckles spotted around her body. She has two large scars along her chest and stomach.
Magic :
Energy Magic - Novice
Skills :
- Knowledgeable in brewing medical potions
- Able to use a knife in a fight without accidentally cutting herself
- Very capable as a freerunner
- Poor pickpocketing ability
Equipment :
- Filter-Mask & Goggles
- Knife
- Satchel of alchemical ingredients
- Vampiric Suppression potions (x2 at a time)
Personality :
In Breez, she's mostly known as the know-it-all thief by the people around her neighborhood. She rarely leaves the last word to her adversaries, always getting one incomprehensible phrase or another in until the end of the discussion, usually via her escape from the scene of crime. Otherwise, she's very quiet, but always stands upright with a confident smile, with no sign of any timidness. When she doesn't take her medicine for too long, she can get very excitable and easy to anger, but she usually has her composure. She doesn't seem to have a violent nature, but she's deceptively easy to provoke into violence, even if her calm demeanor doesn't change as easily. Despite this, she has a great disdain for simple, pervasive, and almost natural injustices, which is what fuels her rants when she's caught stealing something.
Backstory :
Dr Maria Rosewald moved into Breez with her daughter nineteen years ago. She quickly became one of the city's favorite denizens as an effective and pleasant medical professional. To boot, she had arrived just in time to help manage an outbreak of the Crimson Thirst. Dr Rosewald had to move around in the small city a couple of times after several incidents when she was attacked by a vampire. Each time, she was lucky enough to have some of the people around try to protect her and her daughter. Six years after she moved in, she vanished for a month. Her decayed corpse was later found in one of the deep holes underground in Breez when some of the denizens were hiding from a storm. The reason for her being targeted by the vampire remained unknown to most people.

Lyra, Dr Rosewald's daughter, had not been a stranger to horrific scenes as a child, being the good doctor's cattle, fattening for the slaughter. Still, Lyra was Maria's true daughter. Lyra's father had been dead long since before she was born. Lyra witnessed people come into her home willingly with an odd, soulless smile and never leave, but it had never struck her as odd. She had never been able to think much on it, thanks to the same power that brought them to that house on their own two feet.

Maria Rosewald's death came years after she first arrived in Breez, where she managed to avoid suspicion for her true nature thanks to her charming facade for all that time. She had even begun to nurture a liking for another young man. She began spending some evenings away with this man, leaving Lyra alone for the evenings with only the cattle for company through the thin wall between her room and the cattle's room. For a week, she left home every single night. On the eighth evening, the man broke into the house alone, with a pistol and ornate sword at his hips. From her room, Lyra couldn't tell what was going on until her room's door flung open. The man had seen the girl in her public appearances as the doctor's agreeable and quiet daughter, but had been taken aback for a moment. He closed the door again, and walked into the next room over. His gun rang five times in quick succession, silencing the cries of glee from the cattle Dr Rosewald had gathered. The man came back with a friendly smile, and beckoned Lyra to come to him. He led her out of the house and down the streets for some time until they reached her mother.

The specific events of the evening were lost to Lyra's memory, but she woke in a bed with a pair of large scars along her stomach and chest, and a taste of iron and and copper in her mouth. She met her host soon after, a blind old man. The blind old man she bought books from for her mother. Lyra asked the man what had happened, but the old man pleaded ignorance, saying that she had passed out outside the bookstore, and that a couple of merchants helped carry her inside to check on her the evening before. She went home, but found that it was completely empty save for the corpses of Maria's cattle.

The old man had offered her to live with him, in exchange for helping him manage the bookstore. She didn't decline, but ran away on the first night to find her mother. When she failed in her task, she returned. She did this two more times until her mother's corpse was found with five bullet wounds in her body.

For the next few years, she spent most of her time working to fix the terribly organization of the blind man's bookstore. Once every couple of months, she'd get a fever, but thankfully the old man had the medicine to fix her up. After she turned ten, she began what could be generously called her "rebellious phase"; she began trying to steal from the fruit stands and travelling merchants in the market, but would more often than not, get caught. Each time, she rambled on about property rights, coercion, injustice, and whatnot, to defend her unsuccessful endeavors. Over the years, she didn't get much better at the stealing part, but she became much more adept at her philosophical excuses and fleeing skills. Her time at the library gave her the knowledge to mount an argumentative defense, and over time, some more arcane skills.

In her time at the library, she met another girl who came by from time to time, spending a lot of time with the old man. She and Lyra became quick friends, as two rather mischievous, precocious teens. They would often get one another in quite a bit of trouble. Mona would often get them into little scraps, while Lyra made her an accomplice in her crimes simply by association. However, for Lyra, Mona became the one person she could truly trust only after her most shameful moment.

Two years after they had met, they had gotten in another scrap with some of the older kids in a back alley. During the fight, Lyra grew more and more wild, until she finally knocked one of the boys down on his back, and in what felt like a blur, lunged on him and started beating his face in. As the girl leading the charge against the duo seemed to be about to make a move, Mona landed a kick in her gut, making the girl throw up. Mona was quick to pull her friend away from the boy on the floor. The kids quickly scurried to leave after Mona chased them off with a fury. Lyra stared at Mona with a great hunger as her friend came to check on her. Lyra reached forward with her mouth opening again before she broke down in tears. Later that evening, after the old man Adar gave her the medicine, she grasped lucidity with both hands. She told Mona of her "condition" with a shaking voice, afraid of how her friend might react. Her fear turned into confusion and glee as her friend held her tight in a comforting grasp.
Relationships :
- Mona is the person Lyra trusts the most, and her closest friend.
- Old man Adar has been her caretaker for the last 13 years.
Others :
While she has the vampirism virus, she suppresses its effects using alchemical medicines she brews. She's able to suppress her vampiric strengths and weaknesses, but over the years, her sky blue eyes have decayed into a white-blue gray, and her skin grew pale.

If she drinks blood, her vampiric qualities (weaknesses and strengths) come forth. If she ever bites anyone, she uses energy magic to very rapidly drain energy with the blood. (While this method gives her energy very quickly, this both suppresses the effects of her medicine, and so far, she can't use a different method to drain energy).​
 
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Name: Mona Twist
Age: 21
Gender: Female
Appearance:
a944855c440cc3faefbb7b0968c0fe5f.jpg
Roughly 170cms tall and somewhat slim. Her grandma might call her malnourished but she eats well enough for her metabolism. Her clothing is for the most part dependant on what she can scrounge up for chump change though if given the choice leans well towards punk rock style. Her hair, currently brown, tends to change colours as soon as she gets her hands on some dye but given the state of the world that is a rare luxury and one that she plans to indulge in if she gets the chance.​

School and Class of Magic:
Enchanter - Rising Talent (Intermediate)​

Skills:
  • Graphic design - An important skill for an enchanter, after all the more intricate a design the more complex an enchantment, the more streamlined the pattern the more efficient it gets. Fairly confident in her skills regarding design and has the enchantments to prove it.
  • Close quarters combat - Not really a pugilist nor a combatant, but more than capable of cracking a skull with a baseball bat or a barstool. Novice, street brawler at best.
  • Tech Savvy - Possibly one of the only people to carry around a literal laptop to help her work on designs. Her tech knowledge is not limited to laptops only and instead, she can work on most battery powered electronics and offer rudimentary repairs.
  • Basic Alchemy - A mostly theoretical knowledge without any proper application, something she picked up but hasn't had the chance to use practically. Doesn't even have the basic tools and materials. She mostly serves an assistant to Lyra when she starts her work but she might be able to handle some simple concoctions if she had a recipe on hand.
  • Novice freerunner - Barely enough to keep up with Lyra when she takes them on some wild tours. On her own however she is liable to run into a wall or find herself unable to scale an obstacle without help.

Equipment:
A metal baseball bat, backpack with enough space for her laptop, her laptop, soldering iron and solder wire (about a meter length on a spool), binoculars enchanted to also catch long range sounds, enchanted self-recharging battery for laptop, flashlight torch with enchantment for intensity, spare batteries for the torch, enchantment tools (carving and painting instruments)​

Personality:
Ever the optimist Mona tends to smile danger and fear in the face rather than cower under it. Faced with the challenge she beams and takes it on with enthusiasm many would be jealous of. When she hits a wall and starts to fail to progress she doubles down and takes on the challenge twice as hard. She is a confident one never questioning her skills or capabilities but always taking caution when promising things. Chances are you will never hear her make a promise unless you become a person of significant importance to her. While friendly she doesn't let people disrespect her without talking back regardless of place or situation. Despite the harsh world she lives in she has a really idealistic idea that people should not be killing each other, that there is always a better way to handle a given situation rather than resort to murder, violence, on the other hand, she is fine with as a means to an end. It had gotten her out of a few predicaments. On top of that all she isa lso incredibly crass, who needs manners when the world has already died she figures.​

Background:
It's not that she was orphaned, it's just that her parents were always busy with this and that making sure there are enough resources for the whole city. The duo were scavengers that would head out to look for anything that the city might need and that didn't stop simply because they had a child together. To them, the city came first and in a way Mona understood that even at a young age but lack of parents meant she didn't quite want to listen to the nanny they left her with, a neighbour and a good friend to the couple. So naturally, Mona misbehaved and practically ran off every time and got into trouble on the streets. They were small things at first, few fights here and there, some worthless items going missing, mostly broken and useless scrap but before long things started to escalate when she bit off a piece of another girl's ear for insulting her and her parents. Even if the weren't there often they still loved her and she loved them back, hearing someone badmouth them pissed her off and after words started flying fists soon followed.​
In an attempt to give her daughter more discipline the couple asked one of the elderly enchanters, a blind old man to take her under his wing and teach her about his arts. It was clear she had gifts but they chose something simple and methodical to give her some order and control in life. Despite the outcry that she wanted to field fire at her fingertips she had no choice but to accept what she was given. Her first encounter with an old man was awkward and she didn't think much of him, at least until she learned he wasn't really blind. Sure his eyes were glazed over and useless but he saw more than she ever could with two perfectly functioning eyes. The man had enchanted objects to help his senses including the one that he was born without. Most folks assumed he was such a good enchanter because he could feel the grooves rather than see them, but he admitted that he absolutely cheats because his visual enchantment allows him to see the flow of Mana through the lines he carves and draws. He won her over rather quickly and despite how slow and arduous the lessons were she sat through each and every one of them. He didn't just choose to mentor her right away either, he wanted to see if she had the spirit and creativity for it and sure enough he saw the spark in her eyes. Most people visit enchanters to have their weaponry done but she was more focused on his 'more mundane' enchantments like a mug that always kept his drinks cold or warm, the 'alarm' step in front of his door to let him know someone is coming as well as many other things.​
In her early teens between studying under her mentor, Mr Adar as he had her call him, she also started sneaking out to scavenge the junkyards and other places where she might find something others would overlook. At first, they were just baubles and useless trinkets until she started to grow interested in electronics. It started with some broken phones and sure enough with Mr Adar's help, she managed to figure out how to fix one of them, though it was mostly useless except for playing tunes it had on its memory. Still, it was a stepping stone to something more. Since then she had gotten ahold of a functioning laptop, lacking the power she needed to get creative and sure enough she did. All by herself, she managed to figure out a way to get the battery to charge itself through mana rather than electrical power making it her first enchantment.​
While studying her new chosen discipline she didn't suddenly stop being a troublesome child. One could even say she had gotten worse and more subtle. Usually she would study in the midday at the library with Mr Adar but afterwards, she would always bump into Lyra a girl that lived with old man Adar and helped him around in the library. It was probably because both of them had trouble making friends with others that made them click right away and start getting each other into more and more trouble. Neither really cared to follow all the rules they were expected to and so together they were like two little demons running around town stealing fruit and beating up anyone who would think to insult them. Mona had mostly gotten used to it but still, she couldn't stand when people insult people she cares for and sure enough with Lyra being her only friend apart from her mentor she would not let it stand.​
When she ran out of electronics to dismantle and fix she needed to find more and within the town, it was too high a value thing to steal with Lyra so she suggested they head out and scavenge for something in the abandoned apartments. She knew there was no way she could have gotten out of town without her friend, she simply had no idea how or where to go, but with Lyra by her side they moved through the alleyways vaulting over obstacles and giving each other hands when the wall got too great for either of them to scale alone. Outside they were mostly alone and while at first, it was serene it quickly became dreadful for Mona to be so isolated. Were it not for Lyra she would have panicked and run back crying. At the time she appreciated what her friend was doing for her and as the two set out to find something they tried to be as sneaky as they could, alas they were not the best at it and before too long ran head first into a monstrous abomination. Before Mona had a chance to panic and scream her vocal cords off, Lyra grabbed her by the wrist with a vice-like grip and ran. They barely dodged the creature and as the dread faded away Mona started laughing maniacally as she hugged her best friend.​
In time, it happened that some of Mona's old problems caught up with her, the girl by the name of Sally got some friends and an oversized metal bat to take her revenge for losing that chunk of an ear. Ironically it healed very nicely and look pretty badass, Mona noted. It was the upper part of her earlobe that was missing in a triangular shape where mona's canine once gored through. Of course, Mona being a bit of a menace and making one of the boys bleed from his nostrils caused him and another to run away right away leaving only Sally and another boy against Mona and Lyra. It was about there that Lyra lost her cool and started a brutal beatdown. Before Sally had time to react Mona kicked her in the gut with enough force to get her to hurl, then rather than join the beatdown Mona pulled Lyra off the boy before she went further, they got the message she figured and now with the bat in her hand she yelled at Sally to take her shitty boyfriend and leave. She came down to check on her friend as soon as the others left and saw something she did not expect to find. Luckily for them, both Mr Adar was aware and Mona had enough wisdom to take her friend back home and let things sort themselves out. By the time Lyra started to confess to things Mona didn't care, she just wanted to keep her friend safe and rather than sit there and listen to long-winded explanations she hugged her and thanked her for her help in the fight.​

Relationships:
Lyra, best friend and partner in crime​
Mr Adar, mentor enchanter and surrogate parent​
Leo and Lisa, absent but loving parents​
Sally, rival and sworn 'arch-nemesis'​
Here the thingu
 
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Ready

Name: Kane

Age: 18

Gender: male

Appearance: Xx8CKfG.png

School and Class of Magic: shadow caster - Intermediate

Skills: Shadow movement - a special form of movement that allows for speedy moves while the user remains silent and out of sight.
Assassin - trained in the way of an assassin, knows how to strike down the opponent quickly and quietly.
Basic first aid and survival.

Equipment: hidden blades - he has several stashed all over his body. Assassin apparel - specially made clothes assassins wear that makes no noise and is resistant to tearing. High strength thin wire - used for binding and assassination.

Personality: calm, cool, calculating. Kane is the kind of guy that can make quick and accurate judgments in the field making him the ideal assassin.

Background: an orphan of the times, Kane was raised in Grimms Folly but never knew it. Once he was exposed as having an affinity for magic he was kept isolated where he and a few others were raised as weapons to assassinate those in the way. The organization ran by Baroness of Grimms Folly Jessica Grimm, groomed Kane and the others to blindly follow their rules going so far as to teach them Dark magic to further their dark agenda. The Assassins were sent out on missions assassinating people that disagreed with their masters will.

Kane was one of the best, the perfect assassin matched with the magic of shadow movement. He would be able to kill his targets without ever being seen. Things continued until one day his fellow assassin broke down during a job. She attacked their handlers when she discovered the target was an elderly man who ran the local orphanage. She was quickly taken out but it stuck with Kane, he felt the same way as her, Why should he kill an innocent man? Once the job was carried out and Kane stood there watching over the house he just set ablaze his handler let slip that the reason why he was killed was because he asked for some donations for the orphans.

Hearing this opened Kane's eyes for the first time. He took action and quickly disposed of the other assassins that stood in his way as he made his way to Jessica Grimm's office. He stormed in and fought his hardest but was overwhelmed by The incredible might of Baroness Grimm's great magic power. Kane was flung from the large building and presumed dead. He was found and treated by an elderly couple that nursed him back to health. They told him of their eldest son who tried to find a way to close the portals and stop the monsters. The story inspired Kane as he knew what path to take now. He know travels to Providence looking for those in need and a way to stop the portals.

Relationships: none

Other: Kane is socially unaware he will often do things or not do things that normal people find common sense. like saying "bless you" when one sneezes. etc. This comes from being raised by assassins that chose not to waste their time teaching him common courtesy.
 
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Name: Emrin Carth

Age:
19

Gender:
Female

Appearance:
Emrin stands at just barely above 4'11" and weighs 95 lbs. Her eyes are a light grey. She has thick, black hair that reaches her lower back but is usually kept in two neat braids that shorten it to her mid back. She has a tattoo of an owl behind her left ear, but it is not enchanted. She almost always wears her cloak, and simple brown pants and a white shirt underneath. For shoes, she prefers simple short leather boots.

School and Class of Magic:
Conjouring - Summoner - somewhere in between intermediate and beginner

Skills:
Climbing - Emrin often climbed around the rooftop of her home and church to escape her parents and certain events. She has also hidden in trees a few times to avoid punishment.
Lying - After she began to question her beliefs, she learned to lie to her parents and preachers to avoid punishment and avoid being labeled as a dissenter.
Near perfect memory - Emrin will never forget anything she doesn't want to. Her memory allows her to learn things quickly. However, things can occasionally get jumbled and once they do, it's hard for her to forget the wrong facts and replace them with the correct ones.

Magic Skills:
Summon - Emrin's summon takes the form of an owl. Although she is an intermediate summoner, it still doesn't listen to her very well, but she can summon him for about 45 min at a time
Enhanced hearing - Emrin can use her magic to enhance her hearing. She can't quite make it as good as an owl's but it's usually good enough for eavesdropping.
Silence - Emrin has been working on using her magic to make her movement completely silent, the same way an owl has an almost silent flight. It's a work in progress.

Weaknesses:
Night owl - using her magic during the day makes her very sleepy, while using her abilities in the evening make it hard for her to sleep
No eye movement - when using her magic she can't move her eyes. She must turn her entire head the same way an owl does
Magic weakness - both her and her summon are weak to geomany, flora and energy magic.

Equipment:
Magic staff (and her Summon - I need name suggestions)

A cloak enchanted to keep the wearer warm in the cold and cool in the heat
A small bag of dried meat for her summon

Personality:
Many call her a pessimist. Emrin, however, considers herself to be a realist. She is a very logical person and always thinks her choices through. Often sarcastic and not afraid to tell people what she thinks. Slow to trust, but once you earn it, it's hard to lose. She is a fiercely loyal friend will not hesitate to trade her life and lie for those she cares about. Betray that trust though, and you will never earn it back. Emrin is stubborn and doesn't like to back down from an argument, which often gets her in trouble. She can be fairly close-minded, although this has gotten better since learning that many of her beliefs were wrong and leaving Providence. She loves to learn and ask questions. She has a bad habit of rolling her eyes and raising her eyebrow at almost everything, which can make it seem like she's always looking down on everyone and everything.

Background:
Emrin was born in Providence. Her father is one of the best enchanters in the city, and because of this, her family is very wealthy. Her parents were also known to be one of the most devout couples and Emrin was raised believing their teachings. Because of her family's wealth, Emrin grew up with the best education, magical training, and enchanted items. Emrin's parents had expected her to take over the family business if she had magic, but she was an only child and didn't get along with the others. So, when she first discovered she had magic, she, of course, turned to summoning. Her parents were furious. Not only did she go against their wishes, but she had also summoned an owl. A creature of the night that was certainly not holy. Luckily though, her mother still believed that her powers should be trained and hired a private tutor for her, though her magic was kept a secret from most of the family friends.

Despite her parents' beliefs, she never cared much for the religion and was considered a troublesome child. Sure she believed the teachings and did her daily prayers, but she often skipped large worships and other related events, climbing onto rooftops and into trees to escape and hide. She preferred to spend time practicing her magic and studying the things that actually interested her, such as history, magical theory, and math. As she grew older she became curious about the other cities and began asking the wrong questions. What did they do to deserve to be attacked by the monsters? Is being a non-believer really such a bad thing as long as you were a good person? How could the Johnson's on the other side of the city be killed in the last attack when they were more devoted than the Smiths who lived right next door to them? Surely it couldn't be possible for everyone outside of Providence to be a heretic deserving of punishment. It didn't take her long to learn to keep her mouth shut if she wanted to avoid beatings or being branded a heretic. The older she got, the more she began to question the Church. Funnily though, to an outsider it would look like she grew out of being a troublesome child and into a proper devout worshipper.

When she was 13 Emrin's mother was killed in an attack. Despite her mother's devotion in life, once she was killed everyone treated her as a heretic. Even Emrin's own father became appalled with his wife. Any pictures of her were burned and her possessions destroyed. 2 months later, her father was already engaged to another woman. Soon after, Emrin stole of some her father's enchanted items and used them to pay a trader to take her to Breez.To Emrin, who had hardly never gone farther from her home than the church, leaving the city was like entering an entirely new world. It was terrifying, full of people who lived in constant fear of each other and monsters. And yet, at the same time, it was amazing. There was so much to learn and see, and Emrin couldn't get enough. Life in Breez was difficult at first. She had grown up wealthy and sheltered, with access to anything she could have ever wanted. She had no idea how the trade system worked or what the artifacts she brought with her were worth, leading to everything except her cloak and staff getting essentially scammed away. About 4 months after arriving in Breez, she discovered a book shop that allowed her to spend the day inside reading. Eventually, the owner gave her job there and taught her how to earn her keep and trade properly. When the owner died 3 years later, she took over ownership of the shop.

Relationships:
Logan Russo - She used to play with his daughter before her mother sold his family out to the inquisitors.

Other:
 
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Name: Lauren "Lidiya" Kazanezsky
Age: 29
Gender: Female
School and Class of Magic: Psionics — Class of Illusion – Novice
Occupation: Thief/Car Hijacker/Wanted Criminal, Expert Botanist, Survivalist, and Environmentalist

Skills:
Lock Picking — Lauren is quite adept at picking a lock. Her skill has helped her find simple supplies, such as water, canned vegetables, and blankets where no one else may think to look. Nine years of experience and counting. Her Uncle endorsed this sadly.
Survival — She can attend to the most basic necessities of human life through nature, which includes building temporary shelter, finding and purifying water, food preservation, among other basic skills needed to survive in the wild. Taught by her Father.
First Aid — CPR Certified for adults and children, as well as having a deep, thorough understanding of what a general first aid kit entails and how to use the instruments and various creams inside has helped Lauren in the long run. She learned this side of medicine from her Uncle.
Scavenging — Lauren is quite adept at rummaging and locating the last of pre-expired medicine and over the counter drugs sometimes needed for headaches, pain relief, etc. She's been doing it for the last five years with tips from her Uncle.
Close Quarter Combat Expert – Eight years of martial arts training has taught Lauren how to bust someone's nose or knock them unconscious if the time ever comes. She also knows how and where to strike an opponent with a knife, if need be, courtesy of her parents.
Farming and Gathering – Homeschooled in botany and environmentalism from her parents, mostly her Mother though, has allowed Lauren to hone and apply expert skills in farming and gathering seeds for various vegetables and fruits.

Equipment:
Water Canteen x1
Box of 20 Matches x3
Thick Rope x1
Pack of Clean Clothes x2
Thick Blanket x1
Granola Bars x10
Plants and Herbs Book x1
Basic First Aid Kit x1
Natural Soaps x5
Half-Empty Tylenol x1
Lock Picks x12
Knives (Clip Point, Caping, and Skinning) x3

Personality:
Lauren is confident her head is screwed on right; she knows exactly what she does and she knows that it's wrong. It's not rocket science to her; she has to survive though, so that's what she does. Lauren is extremely resourceful and has felt guilt for what she's done, however, it's becoming more of a commodity than a straight act of non-violence. She's blunt and out for herself; she takes pride in what she does and is very much out for herself, or selfish as many like to call the wanted criminal.

Background: Lauren grew up in Providence, a cultist society that kept strict tabs on their citizens and the holy spread of religion. She was forced to practice for survival and her family made a decent show out of it so much that the religion became reality for the quaint family. Lauren's younger years were trifle with rebellion and the intense need to beat up older boys if they messed with her girlfriends. At eleven years old, Lauren got a taste of true danger and Rain, her brother-like friend, got harsh.

Lauren and her family later disappeared from that side of Providence. She was homeschooled in real life applications of botany and environmentalism. Her heart and mind, however, was gradually growing apart from the religion she'd grown up with. She was becoming her own person and needed that sense of freedom to be who she wanted to be, not what someone else dictated. Her parents sent her off to her uncle in Grimm's Folly when she was nineteen to give her a chance at finding a career, or at the very least, surviving on a less "strict" territory.

Although she had her uncle on her side to guide her and give her shelter, Lauren did what she could to get through the day. She had no purpose, no friends. Her days were spent trying to pick locks without much success and unlocking car doors to steal anything of value. Lauren often came home with bruises and cuts, so much so that her uncle got tired of it and taught Lauren how to use the different items in a first aid kit and perform CPR on adults and young children, should the need ever arise.

At twenty five, she moved completely on her own to Breez and to say the least, her reputation isn't the greatest, but she's never been caught either. Most don't know who she is, they just know there's some crazy lady who's a gem at stealing things and picking the locks on cars. Who knows what's next for Lauren? She sure as heck is not interested in being a slave to the cult or behind bars, and the only time she gets involved in something is if she gets a fair share of the coin.

Relationships: Rain — Brother-like friend, very protective of her. The two left on a sour note and Lauren's moved on from the past, hopefully.

Other: None
 
Nissa Harley
'Ghost'

nissa2.jpg
Age: 25
Gender: Female
Relationships: n/a
Family:
Father: Hale Whitby
Step mother – unknown to her
Siblings: two half-brothers unknown to her
Mother: Isabel Hartley
Grandfather (non biological) – Gus Tanner


School and Class of Magic: Dark arts – Intermediate Soul Rendering
Profession – Gunsmith, crafting takes place utilising older methods and are made utilising metals she sources herself. She is known through her profession as 'Ghost' with her real name kept concealed for her own protection.
Skills:

  • Farming – primarily crops, cattle and horses.
  • Survival skills – learnt through camping while droving with Gus and Isabel and later through life experience living rough. Can obtain water through basic means and can identify some edible roots and other plant life however this is restricted mainly to the Stoneview vegetation. Can provide herself with food, water, fire and shelter. She does not in any way claim to be a survivalist expert.
  • Tanning and clothing fabrication – experienced with cattle hide and some hides from monsters through capture and kill expeditions with Gus. Uses her own handcrafted knives for this process and utilises a basic salt method in the tanning process.
  • Blacksmithing – experienced in crafting of tools and blades of varying degree, utilising older methods of blacksmithing due to the lack of modern resources. Tools are switched out every so often when she makes a new implement.
Equipment most often carried:
  • Set of billows often stored unless travelling long distances for some time.
  • Leather roll containing a series of blades, several produced by her own hand and two which were handed down to her by Gus.
  • A small symbolic pendant given to her by Isabel. The symbol and its meaning were never told to her.
  • 15cm stick of softwood
  • Roll of plastic sheeting
  • Small hatchet
Companion pet - black German shepherd affectionately known as Whistler. Whistler was originally Gus's last farm dog. Nissa shares a close bondwith the dog that has protected her on numerous occasions. It is rare to see Nissa without Whistler close to her side.

Personality:
Nissa is not an extroverted person by any means. She does not trust easily and prefers her peace and quiet most of the time. She can be short tempered if faced with something she finds to be nonsensical and will often ruffle someone's feathers with her honest and rather blunt comments. She is rather practical in her approach to situations and does not like being directed or forced into situations out of her control. She has the patience of a saint when it comes to completing intricate tasks. Independent and used to relying solely upon herself, Nissa doesn't like waiting for others.


Background:
Born in providence Nissa is the daughter of a believer and an outsider. Her father Hale originates from the wealthy Providence Whitby family and met her mother Isabel Hartley at a social event where Isabel was working. The two engaged in simple conversation which despite the warning from Hale's nosey sister at the time led to much more than any of the Whitby family bargained for.


Her parents had an intense romance and were deeply in love despite the Whitby family being devout followers of the church whilst Isabel was simply an outsider. Whilst it would take some time before Hale would propose to Isabel, it was not at all long before she became pregnant. The couple battled against typical slurs against Isabel and the condemnation of their relationship by a large portion of the Whitby family. Still Isabel did not shy away from the controversy and was often seen with her dazzling smile and head held high beside Hale.

Nissa's arrival into the world was a precious gift for the two, Hale beaming over his daughter as he realised that family life was what he desired most. He proposed to Isabel and the two announced their engagement at the Whitby family's Christmas party when Nissa was just three months old.

This was about where the happiness and rainbows ended for the small family of three, Hale's mother and father announcing their disgust at the idea of their son marrying anyone less than a devout believer. To add to Hale's woes, Isabel consistently refused for Nissa to have anything to do with the church which caused several arguments between the couple. Hale began to question why Isabel was so against the church and interrogated her on the realisation that perhaps he did not know enough about his beloved wife. The couple's relationship strained further when Hale's sister and mother took Hale aside, manipulating Hale as much as possible to end his marriage with Isabel and to come home to rebuild with the Whitby family and find himself a nice providence girl to settle with. Neither paid any respect to Isabel or Hale's baby daughter and on several occasions across the next year they would belittled the woman openly until at last Isabel drew a line in the sand for Hale.

But a babe at just over a year old, Nissa does not remember the events of that evening when Isabel and Hale argued. Isabel revealed to Hale that her reason for not attending the church was that she held far too many secrets and would not place her family in jeopardy just to appease someone else. Confused by this initial statement, Hale continued to pursue the topic, growing angry when Isabel ignored him and as she went to walk away Hale lashed out, grabbing her arms and pushing her back across the room before slapping her.

Long thought that Isabel was not a magic wielder, Hale's actions resulted in Isabel picking herself up from the floor with the truth of her next movements obscured by years of rumour mongering and idle gossip. Releasing a pulse of spiritual energy rapidly at Hale, the air filled with an intense feeling of horror as the sounds of screaming souls taunted his ears. It was revealed quickly that Isabel was an expert wielder of Dark magic and whilst Hale did his best to defend himself utilising all of the light magic he had been taught to use at the Providence school , Isabel was simply too strong. She left Hale in a heap on the living room floor, the house windows shattered and furniture strewn about.

Hale was distraught when he came too and in disbelief at the secret his wife had kept from him, Hale retreated to the Whitby home and told his family the truth. The Whitby family moved quickly to publicly condemn Isabel and Nissa as a result, asking for a reward to be publicised for Isabel's capture who was discovered to have been a powerful and reputable dark mage specialising in necromancy originally from Grimm's folly. Despite efforts Isabel escaped Providence and vowed never to return, instead taking Nissa to the safety of an old family friend in Stoneview not known to Hale or the Whitby family.

Nissa does not remember her father and only regards family friend 'Gus' to be her grandfather. Gus assisted Isabel to raise Nissa on his small farm located on the outskirts of Stoneview at the base of the mountains. As Nissa grew older, Gus taught her to take on duties at the farm, teaching her the routines from planting and turning out crops to breaking in horses and fixing the generators and farm equipment. She learnt how to shoot and when she was old enough Gus gave her lessons in blacksmithing to help shoe the horses and create tools. Nissa spent many evenings bringing Gus hot mugs of tea and watching him work in the shed, annoying him with countless questions until eventually he caved and taught her his rather reputable profession which was gun smithing. The time taken to produce a firearm was perfect for Nissa who appreciated silence and the beauty of the night on the farm. The more she learnt, Gus gave her more space beside him on his workbench until at last until they made a workbench specifically for her.

Isabel took on more of the house duties, grateful for all that Gus had provided them since her own parents had not been around. She watched her daughter grow into a confident and independent young woman, carrying much of the qualities that the Hartley women possessed. At times when Gus was away from the farm on business, Isabel took advantage of the time she had alone with her daughter, teaching her the beginnings of the dark arts as well as warning her of the need to keep the practice and knowledge of dark arts a secret. She also saw to clients in the wee hours of morning when Nissa was asleep, providing services as a dark mage. This was something neither Gus nor Nissa ever discovered. Nissa never quite appreciated the secrecy rule until later on when she was told by Gus about the extent of her mother's abilities, describing Isabel as an experienced and notorious 'retired' practitioner. If Nissa wanted to keep those long nights of peace and quiet, Gus warned that Nissa should not tell people her surname.

When a destructive storm hit Stoneview, old Gus was tragically killed when his workshop collapsed and with the numbers of monsters plaguing Stoneview, the city and its surrounds were destroyed in the chaos. Nissa would later be found half a kilometre from the farm in tattered clothes, sodden wet and shivering violently as she clutched onto the fur of their farm dog 'whistler' whilst Isabel was simply missing. Unable to cope with the loss of Gus and the mystery disappearance of her mother, the now sixteen year old hit the road with Whistler, travelling until she ended up in Grimm's Folly for some time and later moving further north outside of Breez. Whistler remained by her side throughout her journey and utilising all of the skills she had learnt from Gus and Isabel Nissa made a decent life for herself. She grew her own reputation on the road as a gunsmith and a secondary job blacksmithing to create tools for locals who simply needed help with completing daily routines. Her gun smithing job however brought in most of the wealth as she would work with just about any firearm that was brought to her and crafted specialised ammunition. She was hard to find since she travelled frequently however if the right questions were asked to the right people in town she would later appear and a transaction would be made with Whistler ever so dutifully watching her back. She is commonly referred to on the street as Ghost.

For the last couple of years Nissa has kitted out an old railcar in Breez as her base which is full of odd possessions and her working equipment aside from her forge which is located out in the ruins. When she is not travelling or spending her time out in the open air, Nissa can be found in her railcar home of sorts with Whistler, crafting her latest project or hobbies like whittling. She does not openly trade and advertise her business which has allowed her to remain fairly ambiguous amongst the city folk.

Notes:
*Though character is initially more secretive and hard to get a hold of, she will become more stable and reachable in line with plot purpose and plot purpose.*
 
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Hiya, maybe in the next post, why not have Kane interact or officially join le group? Wouldn't hurt to have to another pair of eyes in the group. Do let me or one of the others if you need help with anything, as we do not want you to feel left out or risk getting bored.

@Kurogane86
 
Hiya, maybe in the next post, why not have Kane interact or officially join le group? Wouldn't hurt to have to another pair of eyes in the group. Do let me or one of the others if you need help with anything, as we do not want you to feel left out or risk getting bored.

@Kurogane86


Thank you for the invite, i was planning on having him interact with your characters when a monster or some kind of danger popped up. Im also using this time to develop him a bit to show everyone just how socially inexperienced he is.