Name: Voyd Nightfallen
Age: 22
Gender: Male
Appearance:
School and Class of Magic: Enchantment - Enchanting - Intermediate Skill Level
Skills:
Tracking - Voyd has an extensive experience of tracking not just monsters but also wild animals and game when he ends up staying in the wilderness for long during expeditions.While he rarely does this, he is also knowledgeable in tracking down people.
Survival Skills - Over the years, Voyd has picked up countless survival skills and techniques owed not only from his profession but also from the training he received from his mentor. He has spent several weeks up to few months fending for himself. He is also knowledgeable in crafting basic gear and traps to hunt wild game or be used for any mundane task.
Botanical Knowledge - Voyd is able to identify edible, and useful plants from non-edible and poisonous ones. When used in tandem with his alchemical knowledge, he is able to make different concoction ranging from simple potions to poisons.
Multiple Weapons Handling - Can use practically anything that was designed to be a weapon. He can also use non-conventional weaponry to gain an advantage during a fight.
Alchemy - Voyd learned early on how indispensable of a skill alchemy is with its ability to not only save money on materials but also craft life-saving items like potions and antidotes while out in the field. While he can only produce simple items and concoctions from Alchemy he is determined to further his studies of the craft and be able to produce more effective items.
Smithing - While no expert on Blacksmithing, Voyd can do mundane tasks like maintaining and repairing his equipment and with the help of alchemy, fashion ammunition for his firearm.
Extensive Monster Knowledge - Probably the first and most important thing a Hunter needs in one's repertoire, Voyd has picked up information about an extensive range of monsters and how to deal with them. While not necessarily denoting that he can easily dispatch any monsters, this does mean that he is a little more prepared than the average end of the world Joe when facing these creatures.
Equipment:
Deck of Pre-Enchanted Rune Cards - These cards are infused with varying effects in order to quickly cast the magic stored inside them. Due to the integrity of the vessel used to contain enchantments, the cards can only hold simple enchantments and once the charges in each card are depleted, the card automatically withers away.
Pouch of Rune Stones - More structurally stable for containing Enchantments, Rune Stones can hold stronger types of magic such as Elemental Attacks and Armor and Weapon Enchantments. In addition, even if the magical charges are depleted, the rune stone's charges can be replenished. Due to the cost effectiveness of this material, Rune Stones are a highly sought after item by Enchanters. Currently, Voyd has 13 Rune Stones in his possession.
Enchanted Whetstone - A whetstone that can instantly sharpen a dull blade, using it depletes the charges stored in it but it still can be used as a regular whetstone with or without any charges stored in it.
Enchanted Short Sword - A finely crafted short sword the can be imbued with enchantments. While normally only able to take on 2 enchantments at any given time, the sword's hilt has 2 slots engraved into it meant to take on 2 more additional enchantments through the use of rune stones. Rune cards can also be used but affects the weapon to a lesser degree.
Enchanted Rucksack - A seemingly ordinary rucksack that can hold more items than what one would initially suspect, even ones that seem to be too large to fit inside.
Portable Alchemy Set - Standard Alchemy Set for the alchemist on the go. Not as efficient or as effective as equipment used by alchemists in their laboratories though.
Set of Throwing Knives - ordinary throwing knives enchanted to give off a faint aura whenever they leave their owner's possession for easy retrieval.
Hatchet - can be used for wood cutting, or combat purposes. Can also be used as a throwing weapon. The hatchet has been enchanted to magically return to Voyd whenever thrown.
L.A.R. Grizzly Win Mag - While Voyd can use most conventional firearms, he prefers using this particular handgun. The gun has been enchanted to reduce recoil and each bullet can be individually enchanted to give off various effects. The gun is also enchanted to return to his holster after being separated from him for more than a minute.
Various Grenades - Grenades that give off various effects, Voyd currently has 2 Smoke Grenades and 2 Fragmentation Grenades.
Franken Mask - An imposing, enchanted magitech mask that filters harmful particles and toxins in the air and also enhances one's vision during nighttime. The vision enhancing component of the mask requires magitech batteries to operate but the filter can be readily replaced by applying an enchantment to it.
Camping Gear and Supplies - Ordinary camping supplies. Not everything he carries with him is magic, you know?
Personality:
Ever since Vania was taken from him by the Inquisition, Voyd has opted to live by himself and avoid other people when possible. He has trouble trusting others considering the doctor that sold them out to Providence was a good friend of Vania. He also has a hard time trusting people who lived or came from Providence in general. He is serious to a fault, focused on any given task he has set himself towards. With that said, this doesn't mean he has completely closed himself from others. Even after all these years, he still remembers the promise he made Vania during that fateful day, and in order to fulfill that promise, he hopes to find a group of trusted allies that could help him rescue her from Providence and its Inquisition.
His training and past experiences has taught him patience and discipline, and he never dares to underestimate any opponent he faces. Unfortunately, he has also became overly cautious at times and tends to do things more thoroughly than others just to be sure.
Background:
Voyd didn't have a particularly normal childhood, or whatever it is normal for a child born in the apocalypse. For starters, he doesn't know who his true parents are. The person who took him in, and one he would call as his mentor, Veron Sterman, claims he found him when he was five years old in some ruins near Stoneview and has raised him ever since. While Veron was against Voyd using his family name, he treated him akin to his own son. Not only did he give him clothing, food, and shelter, he also provided him with the same education he gave his daughter, Vania. Since his daughter had a particularly weak constitution, she was delighted to have someone her age to interact with, and quickly became friends with him.
However, it became apparent that Veron was grooming him to take on the same profession as him: a "Hunter". Veron began training Voyd at an early age the basics of being a Hunter. He learned how to fight, how to survive in the wilderness from a few days to months on end, which things are safe to eat, and what sort of monsters one could encounter plus how to defend against each one. Since Enchanting was the branch of magic that Veron knew how to cast, it was inevitable that Voyd would also follow in the old man's footsteps once it was clear he had the capacity to learn magic.
Soon enough, Veron would take him along for hunts, watching his mentor do things at first, then assisting him, and finally killing monsters by himself. His final test came when he was 12 years old where Veron left Voyd by himself in the wilderness to see if he can truly survive by himself when the time comes. Additionally he was required to bring a part from each monster in the Bestiary Veron gave him. How he obtains these were irrelevant so long as he has acquired parts from all these monsters before he comes back, or not bother coming back at all. It took him over a month but he managed to finish his task with great difficulty. Unknown to him, it was just the beginning of his struggles.
Upon returning from his quest, Voyd found Veron's ranch in ruins. The small patch of land they were using to grow crops was razed beyond use, the house was in shambles and a company of Inquisitors were ganging up on Veron who had already sustained grievous injuries. Vania, on the other hand, was being dragged away by a lone Inquisitor. Taking advantage of the distraction Veron was unwittingly providing, Voyd ambushed the Inquisitor holding Vania captive and freed her from her binds. As much as he wanted to save his mentor, Voyd knew that it was suicide to take on half a dozen Inquisitors by himself at his current strength.
Thus, he tried to convince Vania to leave her father behind, lest they end up making his sacrifice in vain but Vania reluctantly told him about her magic. As it turns out, the Inquisitors had heard she possessed an elusive form of magic, Enhancement. While useless on its own, Enhancement magic basically makes all other magic more powerful when used in tandem with it. Something like that could tip the balance of power between the 3 nations in Providence's favor, possibly enable them to start a conquest against Grimm's Folly and Breez. With this power, Vania pleaded for Voyd to save her father from certain death, and having owed everything to the old man, himself, he had no choice but to comply. Under normal circumstances, he would have no chance whatsover to win against such an overwhelming amount of enemies, but with the help of Vania's magic, he was barely able to scrape by. His very own Enchantments not only felt like they were at least twice more effective, he discovered that the amount of enchantments he could place on his equipment rose significantly. Nonetheless, this power did not make him an unrivaled paragon in combat and he still sustained several injuries, though non of them were life threatening.
After all but one of the Inquisitors were felled by Veron and Voyd's blades, the last enemy promptly retreated. Unfortunately, they didn't have any time to celebrate. Veron had been seriously wounded in the battle and had lost a lot of blood. On top of that, they had only faced a small detachment of Inquisition troops and more were sure to arrive any time soon. With no other choice, Voyd left a few potion vials with Veron and fled with Vania to what he would hope to be the last place Providence would dare to lay their hands on, Grimm's Folly.
The journey was long and arduous but Vania and Voyd managed to arrive safely in the city of crime. They kept to themselves, in an attempt to attract as little attention to themselves as possible. While Vania stayed at home, Voyd would take on odd-jobs just to bring food to the table. One day he's a "cleaner" tasked with making bodies any of factions had dealt with disappear. At other times, he's a hunter tasked with killing monsters that were insignificant enough for the Handlers to deal with, or a sellsword escorting a merchant in their journeys. The days continued like this, hard but otherwise peaceful. They were even able to purchase a small cottage on the outskirts of the city. Indeed, it seemed like the two would finally be able to live in peace... But peace makes people let their guards down and that, in turn, paves way to complacency.
4 years after arriving in Grimm's Folly, Vania unwittingly made a critical mistake when she used her magic to help a doctor treat a critically injured person after a large scale monster attack. Enticed by the promise of a handsome reward and a better life for his family, the doctor gave away the location of their home and on a beautiful Sunday morning, Voyd and Vania woke up to a squadron of Inquisitors surrounding their little cottage. Voyd tried to defeat as many enemies as he could but he was bested by the Head Inquisitor, Philip. Before the leader of the inquistors could strike him down, however, Vania begged for Voyd's life and agreed to go with the Inquisitors back the Providence if they would spare him. Before the Inquisitors took Vania away, Voyd vowed that he would one day save her from the clutches of Providence and its Inquisitors.
After that fateful day, Voyd left Grimm's Folly and has decided to take up residence in Breez, collecting materials for alchemists and hunting monsters. He has also done Jay Kennedy a few favors in exchange for mentoring him further with his Enchantment Magic. Years later, he has also started running an Enchantment shop, bartering charging items with magic for basic necessities, equipment, or interesting information regarding Providence.
Relationships:
Vania Sterman (Stepsister/Childhood Friend | Alive)
Vania was the first friend Voyd ever made as well as his mentor's daughter. He considers her as the only family he has left since he doesn't know the whereabouts of his real parents or Veron's fate. 6 years ago, she was taken away by Providence's Inquisition and he has vowed ever since to save her from their clutches. He tries to get as much information as he can about her condition but has received mostly hearsays and info with questionable credibility.
Veron Sterman (Foster Father | Presumed Deceased)
- Voyd's foster father and mentor, he taught him everything he knows as a hunter and gave him the same education as his daughter, Vania. Despite not allowing Voyd to take on his family name, he treated him as if he were his own son, and gave his life to give his children a chance to escape. It is unknown what became of him after Vania and Voyd fled for Grimm's Folly and he has assumed the worst had happened to him given his injuries.
Jay Kennedy - Voyd first came into contact with Jay when he took refuge in Breez after that fateful day when he lost Vania to the Inquisition. He took pity on the teenager and helped him get back on his feet. He even taught Voyd a few tips and tricks with Enchantment Magic after Voyd "did a couple of favors" for him.
Phineas Becker
Phineas was the person who taught Voyd everything he knew about alchemy after the boy took interest in it since he was complaining of always running out of potions while in the field. In exchange, he would ask the young Hunter to gather materials he needed for running his shop as well as teaching him. After all, the very principle of Alchemy, "Equivalent Exchange", is also the fundamental notion of business as well.
Other: Voyd's surname, "Nightfallen" was given to him by Veron because he found him at the ruins near Stoneview a little after dusk had arrived.