I
Insomnant
Guest
Original poster
Hey everyone! I want to run something... that I've not seen around here before. So I'm not sure how well it'll go over, and thus the interest check!
or
Premise: World at war! I've created a custom world with three large continents and various countries spread amongst them, and now the largest conflict this world has ever known has begun, and it's up to you to lead your faction to victory.
Specifics
So, here's how I see this RP being played, very generally: Player characters will likely be commanders of a portion of the military force of their chosen faction (though I could possibly see someone playing as a 'hero' unit who actually fights in the battlefield, likely attached to another player's subfaction). All players will be on the same side. I'm not a fan of PVP. There will be strategic choices- resources that you can spend to upgrade your army or expand it, a base system to reinforce your position or extend your reach or provide additional capabilities. And you will be able to plan offensive to strike against your enemy, as well as defensive actions to counter their offensives.
Intel will be a very important part of this- gained by using spy planes, scouts, expeditionary missions, interrogating prisoners, etc. As a result of gaining Intel you will learn of enemy positions and bases, and have options presented to you on how best to cripple and eventually defeat your foes. Do you go for the communications facility first to cut off your enemy's forces in the region from calling in reinforcements quickly? Or cut through their front lines in a surprise attack to destroy their fuel reserves, rendering their war machines helpless? Or do you respond to the pressing threat of an attack on your airfield that- if left unchallenged- could deny you of aerial support? These sort of decisions will be the most important part of the game.
But beyond the strategic level, I do also intend to get down to the tactical for battles. Each battle would entail anywhere from one to... I dunno, twenty (or more) decisions, based on the size and complexity of the engagement. Your combat units can handle most things on their own but will check in with you for orders at critical moments. As for how the actual fighting goes, that will be determined by the attributes of your forces- their training, experience, quality, morale, equipment, weaponry, numbers, tactics, etc.- as well as a small degree of randomness. I'll handle all that, though, all you need to worry about is the results.
As the conflict goes on, the world map will change and evolve, with borders being redrawn as territory is conquered or lost. Not everything revolves around you though; your enemies, allies, and other commanders of your faction (player or NPC) are all conducting operations as well and their actions impact the way the war develops. The goal is to win, obviously, though diplomacy and politics might play as much of a role in that as military might.
Options
Right, so, here's the part where I ask for input! Who would like to play? And if you would... please answer the following questions:
Technology Level:When it comes to the technology level of the setting, there are a couple of options I'm down to go with. I'm leaning toward slightly futuristic, with 30 foot tall walking mechs instead of tanks, genetic engineering, cloaking fields and the like. But I'd also be alright with traditional World War 2-esque technology: tanks, artillery, machine guns, dogfighting planes and whatnot. Also... I'd be willing to do either of those two options with mecha girls instead of vehicles if anybody's interested in that, just throwing that out there.
Cancel that, I think I'm going to go with a dieselpunk, semi-advanced WWII level of technology. So the only real question is normal vehicles or mecha girls?
Side: Which faction would you like to play for? There's the Nazi Germany style Grienzstren Hegemon, with an emphasis on elite troops and advanced technology but limited manpower. Or the Soviet Union style United Council of Centralized States (The UCCS) with mass-produced cheap vehicles and immense numbers of (questionably loyal) infantry. Or the US style Confederated States of Olanetia (CSO) with their emphasis on training (but lack of experience and low morale) and their high quality gear and vehicles, or one of the other Allies style Coalition nations with their battle-hardened experience but dwindling resources. You are free to choose whichever one you'd like- there are no good guys or bad guys, just people, trying to do what's best.
Role: What role would you like to play? Commander of a subfaction? Perhaps a captain or lieutenant controlling a portion of a commander's subfaction? Or a special 'hero' unit, a tank commander or mech pilot who leads from the front lines. The latter role wouldn't have much control over strategic decisions, although you could certainly advise, but you'd have a greater degree of control in battles.
So anyway, please do let me know if you're interested! Or if you have any questions, feel free to ask. =)
Premise: World at war! I've created a custom world with three large continents and various countries spread amongst them, and now the largest conflict this world has ever known has begun, and it's up to you to lead your faction to victory.
Here's what the world map will look like, roughly. Depending on which faction the player(s) choose the starting affiliations of the regions can change, so don't use this map to pick your faction.
Specifics
So, here's how I see this RP being played, very generally: Player characters will likely be commanders of a portion of the military force of their chosen faction (though I could possibly see someone playing as a 'hero' unit who actually fights in the battlefield, likely attached to another player's subfaction). All players will be on the same side. I'm not a fan of PVP. There will be strategic choices- resources that you can spend to upgrade your army or expand it, a base system to reinforce your position or extend your reach or provide additional capabilities. And you will be able to plan offensive to strike against your enemy, as well as defensive actions to counter their offensives.
Intel will be a very important part of this- gained by using spy planes, scouts, expeditionary missions, interrogating prisoners, etc. As a result of gaining Intel you will learn of enemy positions and bases, and have options presented to you on how best to cripple and eventually defeat your foes. Do you go for the communications facility first to cut off your enemy's forces in the region from calling in reinforcements quickly? Or cut through their front lines in a surprise attack to destroy their fuel reserves, rendering their war machines helpless? Or do you respond to the pressing threat of an attack on your airfield that- if left unchallenged- could deny you of aerial support? These sort of decisions will be the most important part of the game.
But beyond the strategic level, I do also intend to get down to the tactical for battles. Each battle would entail anywhere from one to... I dunno, twenty (or more) decisions, based on the size and complexity of the engagement. Your combat units can handle most things on their own but will check in with you for orders at critical moments. As for how the actual fighting goes, that will be determined by the attributes of your forces- their training, experience, quality, morale, equipment, weaponry, numbers, tactics, etc.- as well as a small degree of randomness. I'll handle all that, though, all you need to worry about is the results.
As the conflict goes on, the world map will change and evolve, with borders being redrawn as territory is conquered or lost. Not everything revolves around you though; your enemies, allies, and other commanders of your faction (player or NPC) are all conducting operations as well and their actions impact the way the war develops. The goal is to win, obviously, though diplomacy and politics might play as much of a role in that as military might.
Options
Right, so, here's the part where I ask for input! Who would like to play? And if you would... please answer the following questions:
Technology Level:
Cancel that, I think I'm going to go with a dieselpunk, semi-advanced WWII level of technology. So the only real question is normal vehicles or mecha girls?
Side: Which faction would you like to play for? There's the Nazi Germany style Grienzstren Hegemon, with an emphasis on elite troops and advanced technology but limited manpower. Or the Soviet Union style United Council of Centralized States (The UCCS) with mass-produced cheap vehicles and immense numbers of (questionably loyal) infantry. Or the US style Confederated States of Olanetia (CSO) with their emphasis on training (but lack of experience and low morale) and their high quality gear and vehicles, or one of the other Allies style Coalition nations with their battle-hardened experience but dwindling resources. You are free to choose whichever one you'd like- there are no good guys or bad guys, just people, trying to do what's best.
Role: What role would you like to play? Commander of a subfaction? Perhaps a captain or lieutenant controlling a portion of a commander's subfaction? Or a special 'hero' unit, a tank commander or mech pilot who leads from the front lines. The latter role wouldn't have much control over strategic decisions, although you could certainly advise, but you'd have a greater degree of control in battles.
So anyway, please do let me know if you're interested! Or if you have any questions, feel free to ask. =)
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