Name: Grim Manne
Date/Era of Birth: around 1400 AD
Date/Era of Death or Disappearance: 1440's AD
Weapons/Supplies:
-Crossbow
-20 heavy crossbow bolts
-Hand crafted slingshot
-Leather/fur armor
-Rope for snares, traps, etc
-Trusty hatchet
-Small knife for skinning or wood carving
-Medium size sack for other items or small game
Abilities:
-Hunter/tracker: Grim has spent nearly all of his life out in the wilderness hunting animals (and sometimes men). He excels at tracking prey through difficult terrain.
-Strong Endurance: Whether it be tracking a buck through deep snow or hauling a dead boar on his back, Grim has remarkable endurance. He may not be the fastest or strongest, but he can often simply force his prey to exhaust itself.
-Trap Making: Sometimes it is easier to wait for prey. Handmade traps made from simple combinations of rope in wood are effective against most small game. Or when hunting humans, a well made trap will often take anyone by surprise.
-Accurate: Hunting is all about patience and accuracy. A hunter usually only gets one shot to take down their target. Grim is a better shot than most, but not a total master.
-Scrapper: When forced to fight at close range, Grim fights like a wild animal. To him, you fight to survive. So he will do anything to win a fight, be it biting off noses, gouging eyes, or using low blows.
Power(if any): Can imbue objects with kinetic energy. Grim absorbs kinetic energy from his movements and can transfer said energy into objects. One of his crossbow bolts with enough kinetic energy can have the same force/damage as a .50 caliber bullet.
Diseases/ Other Weaknesses:
-Heat: Being from Scandinavia, Grim is fine with being cold. But any weather above warm will make him uncomfortable and his skills will decrease.
-Gruff: Being what most would call (at best), a hermit. Grim is not the best at tactful conversation. He is blunt and straight to the point and is not good at reading the mood around him.
-Strange Palate: Being a hunter, Grim is fine with eating almost anything. Herbs, meat, alcohol, etc. But his one weakness is spicy food. Anything with spiciness above normal will irritate both Grim and his stomach.
-Supplies over Money: Grim is a survivor and one lesson he learned early is that money wont help out in the wilderness. He prefers to be paid in goods, supplies, etc. A fat coinpurse only draws attention in crowded places. Money is also easier to steal than a bag full of dried meat. This attitude can be problematic when he meets someone who is just as stubborn as himself and only pays in money.
Languages Spoken:
-Swedish (fluent)
-Russian (conversational)
Short Bio:
Grim was born in the forests of eastern sweden. His parents were former peasants that had left their old life behind to find a better one. They made a small and cozy cabin relatively close to a nearby town, but deep enough in the woods for seclusion. Sadly, Grim's mother died from a fever when he was five. Leaving his father to care for him by himself.
As he grew up, Grim was taught how to hunt and track anything anywhere. He was constantly reminded that true hunters only kill for survival or defense, not for sport. His father used a longbow to hunt and acquiring a training now for the young boy was almost impossible. So his father gave him a handmade slingshot instead. Eventually, Grim could kill small animals like rabbits and squirrels with a single accurate shot to the head.
In his teenage years, Grim learned trap making and wood carving to supplement his hunting skills. Eventually Grim and his father saved up enough money to buy Grim his own hunting bow. As Grim grew older he and his father spent their days hunting and trading with the nearby town.
Eventually, Grim reached adulthood. His father had taught him everything he knew and realized it was time for Grim to become a man on his own. Grim left and wandered the land. Usually hunting and trading his spoils with other travellers or merchants. The first time he killed someone was when a robber tried to ambush him on the trail. After that, Grim occasionally took jobs as a guard or mercenary.
After almost a decade, Grim returned home to find his father had passed away. He grieved as one normally does but knew that his father died on his own terms and that is how he always said he would die. Gathering the various trinkets and valuables from the cabin, Grim gave his father a variation of the traditional viking funeral. He took his father's bones and made a shrine in the cabin honoring his accomplishments. He then set the house on fire and maintained vigil until nothing was left but ash.
More time passed and Grim became a seasoned and skilled hunter. His weapon of choice was a sturdy crossbow as he preferred the power and range over the speed and light weight of a regular bow. One day, Grim was hired by a noble of the region he was in to help in a hunt. Grim did not like those kinds of jobs, as his role was to weaken the prey so the noble could easily kill the weakened creature and still feel like a champion.
The prey was a large brown male bear. The hunting party tracked the bear to its cave and went to kill the animal. It turned out the bear was actually female and had two cubs in its cave. The highly aggressive bear tore through the regular hunters leaving only Grim and the noble. Before Grim could act, the noble shoved him over and fled. Grim died in anger and resentment as the bear ripped him to shreds and fed his remains to her cubs.
Appearance:
(Ignore crossbow in pic)