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Ms.Ezra

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We call our world Nomae-Ralo.

Our world is very different from yours. Your world is dominated by humankind, with no room for other sentient life. The menagerie of races that is our world, is only the stable for myths and 'fairy tales' in yours. We have quarrels, and power struggles same as yours. Only we have yet to discover the inner might of a lightning strike, so we huddle around wood and rock fire, or oil lamps when the land is ruled by the night.

And yet here you are, in our world. An otherworldly force has opened a door between our worlds to pluck you from there, and dropped you here.

It's not just you who has come from that world, others were taken as well. They come from across your globe, and even from different times. Some of you lived centuries apart.

At first we just called you all Strangers. Because you spoke a tongue never heard, dressed odd to us, and some of you brought strange weapons. Dangerous weapons. The best of us took you in. The worst of our leaders jailed you for your strange ways.

But rather quickly, you Strangers became two very different groups. The Drifters are those of you who keep your distance from other Strangers and even the natives, preferring to wander in search of something only you could understand.

Then there are The Enders. Those Strangers who passed from your world and have taken it upon themselves to exert their will on the native humans, to end their dominion and existence by any means. Maybe something horrible happened to them in their world, why they choose to do this.

In some of you, the passing between worlds granted you unnatural power. Most with this kind of power became an Ender, but the possession of power does not make one Drifter or Ender. Choices do that.

What choices are you going to make in our world?

--------------------

Thank you for reading my introduction to this rather ambitious project of mine. In full disclosure, this roleplay idea is inspired by and draws a lot from the manga Drifters by Kohta Hirano, the same mind behind Hellsing.

That being said, this will not follow the storyline of the manga and will be markedly different from its source inspiration. We, as in myself and my new partner @Camleen , have been toiling to create something we hope you find fresh and exciting.

We have put together a plethora of races to interact with, and a varied map to explore. But it's all for nought without the right players.

The premise is as follows: Your character is a person from Earth who has found themselves saved from death, only to be dumped in a new strange world populated by all sorts of beings and creatures told of only in myths and legends. How does your character react and adapt to this world? That's the fun we want to have and share with you.

For the start of the plot no PC will be an Ender or Drifter, but their choices will define that later.

Camleen and I will be playing our characters, and NPC Enders characters as needed.

Expectations

  1. Adept to Advanced level of writing. Sorry to say but if you don't care what quality is given in your posts or those of other players, then this is not for you.

  2. Respect for the GM and other players. We are all (presumably) adults here, and so we must conduct ourselves as adults who play pretend on the internet.

  3. Be mindful that others will have different posting speeds than yourself. Some of us can do multiple in a day, some cannot, and that's okay. Ideally we can get by with everyone making at minimum four posts a week.

  4. If you are having issues with character creation, have something coming up where it would be necessary to bench your character temporarily, please let me know so it can be worked out.

  5. There will be adult themes such as violence, adult language, and situations. If characters happen to become romantically/sexually involved, please move it elsewhere and keep it out of our main thread to comply with site rules.

  6. Be engaging, be bold, bring your best!
For characters, I have the character template below followed by the CS for my own character as an example. For appearances you can go raw and just describe in text, or use realistic to semi-realistic artwork/game images.

Players can choose to base their character on an established historical figure, a folklore character, or an OC with some basis in history.

I am not a historian by any means, nor do I expect anyone else to be, so total historical accuracy is not expected. But let's not get too crazy. We don't need or want a Theodore Roosevelt who is also a Vampire or something insane like that. However a character like Abraham Lincoln, Vampire Hunter is what we're looking for.

EARTH VEHICLES


In the source it is possible to bring vehicles from Earth, however there will be a rough mass limit. To avoid confusion with those of us who use different measurement systems I'll make it simple.

The lower limit will be a bicycle.

The upper limit will be a tank.

If it's not clear where a vehicle falls under these parameters I will make a judgement on a case by case basis.

That being said there will be a limit on fuel. This is roughly medieval era, so no fossil fuels. I say a vehicle will have just enough fuel to last it a couple days of use, then it becomes dead weight unless the player can OOC discuss with me how it could be powered alternatively.

Thank you to TheTechnologicVampire for bringing this up.

LANGUAGES
For languages, Camleen and I have agreed when writing your character's dialogue you can do like so:

(In Spanish) "Can I have water?"

OR you can use Google Translate to write it like this:

"Puedo tomar agua?" (Can I have water?)

Be aware that part of the fun for the early plot is that there will be characters who cannot communicate in a common language, until I the GM use an NPC to grant your character that ability later on.

There will be races with their own languages, but since neither I or Camleen are linguists we have not developed actual languages for each, but that will be seen in the RP itself. No Earth character will start knowing any languages not native to Earth.

Powers
The following powers are not permitted as they are defined as OP by the GM (Me)
  • Godly Strength (Hulk, Superman, etc.)
  • Reality Manipulation
  • Transformation
  • Faster-than-light speed
  • Teleportation
The powers below and others like it are up for grabs/negotiation.
  • Element Manipulation (Within reason)
  • Enhanced Strength
  • Enhanced Durability (No instant healing factor)
  • Enhanced Speed (lower than supersonic)
These lists will be subject to change as necessary.

Furthermore to clear up confusion about how/why your character would have these powers, I will first use characters from the source material to illustrate.

  • Joan of Arc was burned at the stake = She now has pyrokinesis
  • Anastasia Romanoff was of the Royal Family in Russia, Russia is known for its harsh winters and how it's helped them historically = She can summon/control ice and snow. (Cue Immigrant Song by Led Zeppelin)
I want the players to be creative with their characters, but do not encourage powers or no powers, that is up to you all. If it informs their character/history, then by all means they can have an associated power. If you cannot define one power to do that, they (the character) does not need one.

Thank you everyone who has fielded questions to me.

If you are looking for possible real-life persons from history to base your character from, Wikipedia has compiled a nice list for reference. Maybe some of us will learn a lot from this RP? I certainly have already and it hasn't even begun!

Unexplained Disappearances


I hope none of this has intimidated you, and if you are interested enough to join state so below and, if you feel so inclined, post your character. And feel free to ask further questions here or in PM.

Ciao~

==================

Character Sheet

Name:
Date/Era of Birth:
Date/Era of Death or Disappearance:
Allegiance: (National, Drifter or Ender)

Weapons/Supplies: Limited to what can be reasonably be on their person or being held at time of passing into this world. Projectile weapons like guns are limited to enough ammo for two reloads max.

Abilities: Skills the character had before passing into this world.

Power(if any): No transformation powers i.e animal forms, element forms or the like.

Diseases/ Other Weaknesses:

Languages Spoken:

Short Bio:

Appearance:

-----------------------------

Example/One of my characters

Name: Anne Bonny
Date/Era of Birth: March 8th, 1702
Date of Disappearance: October 1720 (Disappeared from historical record)
Allegiance: None

Weapons/Supplies
  • x2 Flintock Pistols with powder and shot to be fired three times.
  • x1 Tricorner Hat, Brown
  • x1 pair of boots
  • x1 set of clothing
  • x1 Cutlass
  • x1 Dagger

Abilities: Sailing, Intimidation, Escapism, natural charisma, natural con artist.

Power: Drunken Master- Anne can use the alcohol in her system to enhance her strength and reflexes. If the alcohol is depleted, she immediately suffers withdrawal symptoms.

Diseases/Other weaknesses: While she is a high-functioning alcoholic, she is still an alcoholic and suffers from withdrawal symptoms if deprived for more than a day.

Languages Spoken: English primarily. Knows enough of French, Spanish and Portuguese to give orders but not for extended conversations.

Short Bio: Born in Cork, Ireland the daughter of lawyer William McCormac and his servantwoman Mary Brennan. Historically little is know about her early childhood, but she was dressed as a boy and called 'Andy' by her father to evade Brennan's wife and family. The ruse was eventually uncovered and they moved to the Province of Carolina. It is said when she was disowned by her father, she set fire to his plantation.

Eventually Anne married James Bonny, and the two moved to Nassua, a known haven for pirates. It was here she met pirate captain John "Calico Jack" Rackham and became his lover. She divorced James Bonny and embarked on a life of piracy. Anne would find another close companion in Anne Read, a woman who had been posing as a man throughout her life and career at sea.

Together the three would enjoy many successful raids on small vessels. Anne often demonstrated her proficiency with pistol and sword, described by crew and enemies as a competent and dangerous fighter.

On October 1720, the three were attacked and captured by a 'King's Ship' commisioned by the Governor of Jamaica. While the rest of the crew, Calico Jack included, were too drunk to resist, Anne and Read fought until overwhelmed and arrested. The whole crew were sentenced to hang for their crimes, and history records Anne's last words to her lover Calico Jack to be "Had you fought like a man, you need not have been hang'd like a dog."

Anne and Read would get a stay of excecution by pleading they were both with child. Read and Anne contracted the same feverish disease, but while Read lost her battle, Anne fought it off enough to escape both the authorities and historical record.

Knowing she could not risk using her infamous name or even return to piracy, she boarded a ship intent on returning to James Bonny and a quiet life. Her chosen vessel was attacked by a nameless pirate crew, and in the fight she disappeared. The pirates could not believe they had actually seen a door catch the woman as she fell overboard, so they took that impossible sight to their graves.

That was the last any of that world would see of Anne Bonny...

Appearance:
Anne_Bonny_color.jpg
CURRENT ROSTER

Anne Bonny, The Pirate
Played by Ms. Ezra

Date Yuzuki, The Samurai
Played by Camleen

Albert Rhinegard, The Guy
Played by Ascendant

Ziarla Wilson, The Racer
Played by TheTechnologicVampire


Craig Wittingham, The Old West Bandit
Played by Goodtvus


Sir Richard Francis Burton, The Explorer
Played by Gands

Felix Lars Helström
Played by Oryx

Kassim Al'hajar, The Assassin
Played by Takeshi

Grim Manne
Played by Dunruffle



IC THREAD

OUR DISCORD
 
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There actually is a roadmap in place. Just be patient, and all shall be revealed!

Addendum: A HelperToGM note to everyone: We would like to keep a loose posting order intact for the length of the RP. So please allow others interacting with you or your situation to post before you post again.
 
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Things didn't go the way I planned. And neither is today apparently. I'm getting dragged away for basically the whole day, but I'll try to do some writing offline.
 
  • Thank You
Reactions: Camleen
Question.. Would Characters from the future work? (no I'm not doing Future Tunks)
 
Yes, but I am also not accepting characters born after the 19th century. I think we have enough born after.
 
Ziarla should totally get splattered if she hits something at max speed. :bsmile:
 
Not read the manga. Watched the anime. Worried that I may not be able to dedicate enough time to this though.

But I've got an idea for a character in mind. A Myrmidon from ancient Greece. Fought beside Achilles. Speak some Hellenistic dialect of Greek. Planned to have him "killed" by Medusa

If you're still accepting characters???
 
I feel jealous of Sir Richard, knowing that something like what he had happen could've happened to Ziarla, but ultimately did not.

I now feel regret for choosing to make her leave the town. :(
 
If it possible for Ziarla to reach Richard's position at some point, I'd like her to go to that building with the militraistic woman in it.

Our mistress Ezra may not agree. but I think once she's fueled up she could stumble there. but she woujld be outta fuel again pretty quick methinks. And frankly.. if she had stayed in the elf city she would have been politely escorted out. security/religious reasons.
Speaking of.. do we wanna make a distance/fuel ratio? Like determine how much (calories/pieces of food/protein/whatever) in relation to how far she travels or uses her power?

@Ms.Ezra If i'm off on any of this ill change this post
 
It would be pretty much like a car's fuel tank. Whatever the MPG for the One:1 is, that's what the ratio for the food intake/distance would be.
 
Hmm I will have to think over what this ratio would be. Will update later.
 
I can't find the mpg figures online, but I know the size of the fuel tank at 74 litres.
 
I have created a Discord server for this group, since I'm on that most of the day and able to reply much faster than Iwaku PM.

Look for link to it in the sticky post.
 
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Name: Kassim Al'hajar (pronounced Kas-seam All-ha-jar)
Date/Era of Birth: 7/19/1289
Date/Era of Death or Disappearance: 9/12/1308
Allegiance: None

Weapons/Supplies:

(Inside a pack)
x1 sword breaker [spoili]
SwordBreaker.jpg
[/spoili]
x1 kris dagger [spoili]
frazier-kris-full-length.jpg
[/spoili]
x1 the knife you see in his picture
x1 katar [spoili]
attachment.php
[/spoili]
x2 rolls of bandage [spoili]
6_king_tut_bandages.jpg
[/spoili]
x1 whetstone [spoili]
Whetstone 05 5 - 6.jpg
[/spoili]
x1 flask half full of poison

(On him)
x1 turban
x1 half-face mask
x1 brown tunic
x1 pair of pants
x1 cord belt
x1 pair of sandals
x1 Persian scimitar in a sheath tied to his pack [spoili]
yhst-138463016558931_2413_280133821.gif
[/spoili]
x1 set of dual knives in crossing sheathes on his back [spoili]
swords-elf-warrior-swords-fm-411-c.jpg
[/spoili]
x1 small pouch of dried spiced meat
x1 flask of water [spoili]
d3fe7aa968a60592c583b91ef97d7d4e--leather-craft-tools-leather-crafts.jpg
[/spoili]


Abilities:

Psychological Warfare: Essentially the ability to manipulate others' emotions to suit one's own objectives. This doesn't mean mind control, but merely knowing how to provoke someone into making rash decisions, scaring someone so that they are hasty and careless, etc. Of course, this all still depends on the target.


Exceptional Knife Fighter: Kassim was taught how to kill from the ripe ol' age of three, primarily with assorted knives and daggers. This gives him years of experience, on top of learning it at a young age, which etched it into his brain quicker. His main style with a knife is to focus on speed and aim to kill on the first stroke, and if not, aim to sever the target's tendons so they cannot fight back.


Hand-to-hand Combat: He is highly capable of disarming foes, as well as all-out fighting while unarmed. Tends to try and take the enemy's weapon if possible. However, he tends to be at a disadvantage when against stronger opponents, but his speed makes up for it a lot of times.


Pickpocketing: A pretty useful skill for any assassin, he was trained by his master to be able to steal things from his target if needed. He can normally go undetected, but if it is a fairly bulky (or noisy) item and the target is observant, then they'll probably be able to catch him.


Furusiyya: Furusiyya is basically the Hashashin equivalent of training a knight to fight on horseback. This training would have included learning to use a sword, spear, lance, javelin, club, axe, and bow while on horseback. Kassim only got so far as learning to ride and the saif (sword) though.


Basic Ceremonial Procedures: Being of the fida'i class, a class of acolytes, Kassim has learned some basic ceremonial duties such as feast preparation or lighting the candles before the Grandmaster began his prayer.


Power(if any): Kassim can turn completely invisible, but he can only activate this power when completely still.

Weaknesses:

  • Oddly enough, he has a soft spot for small animals.

  • Has trouble with crowds or staring.

  • Hates being underestimated.

    Languages Spoken: Arabic (fluently), Persian (fluently)

Short Bio:
Kassim was born into the fida'i class of the Hashashin in the late 12th century. He was raised to follow the orders of his master implicitly, though at that age he found it odd that he would serve someone else. Once he was three, Kassim began training under said master in combat. First he learned how to defend himself when unarmed, which included evening the odds by getting rid of his opponent's weapon. Kassim was especially fond of knives though, and he became very skilled with them after much more training than was normally given. Once he had become proficient in these, he was trained in furusiyya, or horsemanship. However, after Kassim finally learned to use a sword from atop a mount, it was clear that Kassim just wasn't going to take to furusiyya very well. He was also trained by his master to steal things from his target if needed. Kassim was then informed of his first job. Normally, a fida'i would be taught their target's local language and culture, but Kassim was already taught from birth in Arabian culture, so there was no need. And so, his actual assassin work began.


At the mere age of 9, Kassim was sent on his first assassination job. It was to kill a sultan who loyally supported the current Arabian government. His master was actually surprised when Kassim returned successfully, and brandishing a new set of dual knives he had bought with some money he had pickpocketed from his target. From then on, Kassim performed many assassinations for his master, both of high profile targets and lesser ones, each time bringing back a new souvenir. However, one day at the age of 19, while Kassim was heading back to Alamut from a job he decided to rest in a small cave away from the hot desert sun. When he fell asleep, he never expected to wake up somewhere else...


Appearance:

c5f6ff9a3607f141bc9d6628d920dfb4.jpg


(Changes: no feathers & mask replaced by wrappings)
 
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