LESSON STOP KILLING ALL MY MONSTERS! How to deal with power builders, a GM tip.

Discussion in 'ROLEPLAY SKILLBUILDING' started by Natural 20, Mar 9, 2018.

  1. Here we go again folks. So this week, I'm going to be talking about Overpowered Characters. These are the results of players wanting their characters to be amazing at everything they do. Yippie. Yeah, it's a problem. Sometimes people make characters like this just so they can outshow and outdo everyone and everything at their own game. As a roleplayer, you see these people as massive douche lords who will hog the roleplay and try and make the story all about them. But as the GM you can bring them down a peg or two. They a wizard? Oh no, you stumbled into an antimagic field. Oh you can fight too? Well have fun in a place where memories are wiped from your mind. Oh, you're immune to such effects due to the 'discipline of your mind?' lol welcome, have a crown of madness. The list goes on in ways you can bring them down a peg, but it just gets boring and the player will try and Mary Sue their way out of it. However, the bigger problem comes from dice based, well built characters who actually have done the roleplay and earnt their abilities.

    Yeah, kinda sounds like I'm going to pick on the peeps who built their characters to do one good thing then it ended up being an ability for any situation. Or if you're playing a dice based RPG like D&D, they just rolled really well for stats. That sort of stuff you can't help, but what you can do is maybe give the other characters more of a story focus on them so the OP isn't constantly in the spotlight. Maybe the OP character has only a single thing their good at, like hunting magi and spellcasters. Then use ranged attacks and big monsters. If they are good at talking their way out of a situation but are shitty in a bar room brawl, put them in that situation. Being a GM is all about being flexible. A wise man once said to me "Every adventure is perfect until you add adventurers" and it's true in most cases, but don't let that frighten you, you are more powerful than the gods of the universe you control, so don't let one mortal become a challenge for you.

    If the player is becoming to much trouble, pull them aside and tell them what's going on, maybe even ask them to retire the character and play a more reasonable one that suits the realm you're playing/ creating/ using. Be flexible when you can, but if the player just wants to be just that asshat who's good at everything and hogging the table, so to speak, then sometimes you just got to get rid of the toxic player.

    Thanks for reading folks, I hope you found what I had to say useful, but any questions just leave them below or feel free to PM them to me.

    Natural 20 signing off​
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  2. As the GM, I believe communicating your concerns should be your first option. Often times players are unaware that they've created a character too powerful for the RP (they may have misjudged the threat level) and are happy to make corrections. It doesn't always work, but whenever it does it's the most efficient remedy.
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  3. You've got a fair point there, thanks for picking up on something I missed.