Stellar Empires 5; An Age Anew. (NATION RP)

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@Maxim if you want a gas giant harvesting facility, you got to spend your mega architecture on it. :V
 
I kinda of don't get the fleet. Like, what is a corvette or a supercarrier? I need to know what I am spending my points on, don't I?
 
look to real world navies for more detailed examples, but the basic rule of thumb is the more they cost the bigger and stronger they are. Carriers of course are carriers, they carry strike craft.
 
I kinda of don't get the fleet. Like, what is a corvette or a supercarrier? I need to know what I am spending my points on, don't I?
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Corvette: It's purpose is pretty much to support any other ship. Poor anti-capital ability, but capable 'enough' against other escorts in sufficient numbers.
Frigate: Effective "main" escort ship. Fairly middling performance. Light anti-capital, light anti-escort, light anti-strike craft. They're all-rounder escorts.
Destroyer: It is vulnerable to other escorts. A Destroyer's purpose is carrying heavy duty armaments for harassing larger ships. While if it can land a hit on another escort it'll hurt like no tomorrow, it will not find landing those hits easy.

Cruiser: Main-line Capital ships. Think Star Destroyers (minus the hangar capacity).
Escort Carrier: Typically, cruisers with enough space hollowed out to carry a couple squadrons of strike craft. As such they do also have more firepower than other carriers ton for ton. But they suffer in the armour and shields department for it.

Battleship: These are big guns. When you want to bring down the sky and don't have the budget for a Dreadnought, the Battleship is your man. (They're also faster than Dreadnoughts) A Battleship is pretty much a definition in and of itself.
Carrier: These ships are dedicated carriers. They don't have the firepower of an escort carrier. However they're not designed to operate alone, well armoured, well shielded, reasonably fast, their whole purpose is to put squadrons in the void. They can engage in limited duelling, but if they find themselves up against a Battleship without their strike craft, they're fucked more thoroughly than Sasha Grey in a Gangbang.

Dreadnought: Nothing possessed by the fledgling nations carries more power than a Dreadnought. Packing thousands of megatons of missiles (or comparable kinetic, beam or mixed armaments) any and every type of ship is vulnerable to a Dreadnought, only a Dreadnought can take on a Dreadnought one on one and stand a hope in hell of winning.
Supercarrier: Dreadnought sized carriers. Their firepower is fairly impressive, though not as good as an escort carrier ton for ton, but their weapons are not their main weapon. Their main weapon comes from the four squadrons they can hurl out into space, or more importantly, the fact they're the only ship capable of carrying dedicated assault boats for boarding and seizure of enemy ships.

Colony Ship: A big defenceless whale carrying a lot of smaller defenceless squishies to make a fresh start somewhere else.
 
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What about Defence Stations and Battlestations?
 
What about Defence Stations and Battlestations?
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Defence Station


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Battlestation


In summary. The former is a well armed satellite. The latter is an exceptionally heavily armed fleet base.
 
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So I scrapped my initial idea for the mechanical/agricultural prodigy that were the Oxivians. Meet my new, but not-so-improved, bovine race. We gave up mechanics for culinary and got a more beefy, less flashy military.

Also, fancy new formatting!

The Oxivian Union
Nation Name: The Oxivian Union

Flag: (Will be added later if I find one I like)

VIPS: Pasha Doras Nyala: The overarching leader of the Oxivian people. A position similar to that of a King, the Pasha has the final decision in most matters, but is often assisted by the nation's Board of Advisors. Doras Nyala was granted position as Pasha of the Oxivians at a fairly young age and has been a strongly supported leader throughout his many years.

- High Councillor Dinn Balus: The second-in-command for this Bovine race. The High Councillor is appointed by the current Pasha as his most trusted advisor. Were something to happen to the Pasha, the High Councillor would act in his/her place until a new Pasha is appointed.

- The nation also has a Board of Advisers. The Board is comprised of two forms of members: elected and appointed. The elected members are those chosen by the general population to represent their interests. The appointed are chose by the Pasha. Appointed members are generally considered the foremost experts in their fields and consist of scientists, military generals, diplomats, economists, etc. When it comes time for a new Pasha to be appointed, that duty falls upon the Board of Advisers.

Race: Bovine

Race Traits:
- Sturdy
- Agricultural

Race Flaws:
- Tasty
- Slow to Act
Common Traits and Flaws
National: (3)
- Fair Dinkum
- Tightly Knit
- Peaceful

Population: (2)
- Agricultural Institute
- Accepting

Star Navy: (2)
- Ironclad
- RAMMING SPEED

Ground War: (2)
- Thunderstruck
- Elite Armour

Technical: (2)
- Accidental Awesome
- Mechs Ahoy!

Economic: (2)
- Point Defender Guns
- Abundant Trade Goods

Espionage: (1)
- Enigma Machine

Custom: (1)

- Natural-Born Chefs: Not only good at growing the food, but at putting it to use, too. My people prepare meals that, some would say, rival the taste of the bovine themselves.

Flaws: (3)
- Pirates Favorite Pickings
- Cone of Silence
- Shieldless
Bovidae Star System
- The first planet in the system, Kudu, is a dangerous, uninhabited planet. It hosts a hot, rocky surface rife with volcanic activity and active magma flows. The planet is likely filled with many valuable metals and minerals, though a close proximity to the star, Bovidae, and exposure to the volcanic pools and eruptions make any mining operations an enormous risk.

-Quite a large distance separates the first planet and the second, Oxivia, the Oxivian homeworld. This planet is comprised of large, mostly flat landmasses separated by relatively small oceans. Barring the few small mountains and Oxivian cities the vast plains are used primarily for agricultural purposes. Oxivia is home to some of the healthiest crops and exquisite restaurants this side of the Nebulae.

- Beyond Oxivia lies a large asteroid belt. There is little of note to this body other than the few mining operations providing resources to the Oxivian people.

- The third planet in the system, Anoa, is a large planet almost exclusively covered by vast oceans. A few meager islands dot the seemingly endless ocean, but that hasn't kept the Oxivian Union from making this their first colonial expanse onto another planet. The planet has shown signs of supporting diverse aquatic lifeforms but very few seem to make use of the limited land. As of now, it is unknown what all may lie beneath the oceans. The Oxivians hope for an abundance of natural resources, though the massive ocean could hold many more challenges than the colony is prepared for. With limited land space and a race that isn't exactly at the top of the scientific community, the Oxivians may find using this planet to its full potential a stretch until more land is terraformed or new forms of aquatic agricultural technologies arise.

- The fourth and final planet in the system, Idalu, is a relatively small icy planet. Oxivian research shows there is little value in the colonization of this planet at the moment.

- H.E.R.D.: The Horticultural Enrichment and Resource Development Center, or H.E.R.D. for short, is a massive climate-controlled facility located on the Oxivian homeworld. The HERD Center is used to facilitate the accelerated growth of multiple plant species that would otherwise not survive at this location. The facility is host to thousands of different types of plants ranging from your typical crops to valuable spices to medicinal herbs and more. In addition to harvesting the facility is used to research new uses for these plants and to develop new agricultural technologies.
Navy
- 8x Defense Stations (2000)
- 4x Battleships (4000)
- 1x Colony Ship (1000)
- 2x Dreadnought (3000)
- 1x Carrier (1250) [2x Gunships, 1x Bombers]
- 10x Cruisers (4500)
- 1x Escort Carrier (600) [1x Gunships, 1x Fighters]
- 10x Destroyers (1500)
- 15x Frigates (1500)
- 13x Corvettes (650)
Ground Fleet
- 1x Planetary Defense Fortress (4000)
- 3x Air Defense Grids (2250)
- 15x Armoured Regiments (6000)
- 11x Artillery Regiments (2200)
- 5x Mobile Infantry Regiments (1500)
- 15x Infantry Regiments (1500)
- 3x Bomber Groups (1200)
- 3x Gunship Groups (900)
- 2x Fighter Groups (400)


Still, don't eat us please. We'll cook for you.
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You can take 1 more common trait. And up to 1 more Custom. The custom is accepted. So accepted so far.





@Helios
@Lstorm
@FrostedCamel
@Snakey
@Firewombat
@Brovo
@Gat
@Maxim
@Viral
@Legulus
@CaptKiwi

All your nations have been added to the "Cast List" so you can check them over easily! *Well, links ot them :p*
 
Here are some first impressions of the other races by Space Rome. Feel free to do some yourselves if you'd like, I just do this in every RP I'm part of, so people can get a general idea of what first contact might be like.

THE GREAT EMPEROR'S REPUBLIC OF PATRIAM - OPINIONS
(Republic's Diplomatic Theme)​

Waexians ( @Viral ): "You are a strange... Race? Do machines constitute a race? Your lack of individuality is profoundly disturbing and we will find it very difficult to work with you. Nonetheless, so long as your intentions are not hostile, and you seek not to disrupt the stability of the galaxy, we should be able to... Tolerate you." (Unsettled, neutral.)

Confederation of High Praximand ( @Kadaeux ): "Your determination in spite of such harsh conditions is inspiring, but your lack of culture is far less so. We have much to gain in trade with your peoples, and we have no reason to believe you will destabilize the galactic community." (Warm, neutral.)

Selans ( @Legulus ): "An aquatic species controlled by parasites? Your nature seems far more peaceful than might be suggested at a biological examination... We would be pleased to call you friends." (Warm, friendly.)

Idioblocium Swarm ( @FrostedCamel ): "We will never stop watching for your inevitable attempt to consume our worlds... And when you try it, the Emperor's fleet shall personally lead the alliance of nations you will have undoubtedly angered to burn your world, salt your fields, poison your wells, and destroy your future. We'll be sure to generously make sure that you get a footnote in the history books." (Hatred, distrust.)


Allied Kanei Clans ( @Gat ): "Your honourable nature is good, as is your reputation for keeping to your promises and treaties. We should make good allies, so long as you can keep your warmongering toward targets that destabilize the galaxy, not to those who do nothing but maintain it." (Warm, neutral.)

The Llengese Free States (LFS) ( @Snakey ): "Does one even classify your groups of wandering fools a nation? Your ideological inferiority is blatant and obvious for all to see, but your existence could be tolerated to some extent. Your acceptance and open trade with pirates, however, makes it difficult to imagine our relationship ever being close..." (Wary, distrust.)

Gatekeepers of Euphoria ( @Lstorm ): "A strange, hedonistic race. Ideologically fractured and inferior, yet, an enticing escape for many of our citizens. The chemicals you imbibe could be quite the commodity for trade between us, if we could find a way to cure the addictive elements. Your existence is mostly to be pitied, but not thought of as lesser: Your chaotic mass could come up with dangerous ideas. Whether those will be aiding us or harming us, however, we have yet to discern..." (Wary, neutral.)

The Great Emperor's Republic of Patriam ( Me ): "Why, such a glorious nation, of forward thinking and intelligent men!" (Egotistical Loves.)

The Polaris Collective ( @Maxim ): "Such a history of pain that comes with your people, though the desire to search to the future is quite compatible with our own way of life. We could work with you, and perhaps even help to maintain the current regime, should terrorism rear its head from your less... Enlightened, citizens." (Warm, friendly.)

Teluria; The Ennan Remnant ( @Firewombat ): "Well, isn't your situation frighteningly awful. Perhaps more-so than the Polaris Collective. We feel no threat from you, and we would be pleased to call you allies and aid you in your quest for survival." (Warm, friendly.)

Grom Ascendancy ( @Helios ): "Galactic entertainers, a cultural hub of people who wish nothing more than to create art. We, of course, have nothing against your people: You will likely be a core part of maintaining stability in the greater galaxy around you... Though we might need to speak on your subpar military practices." (Warm, friendly.)

The Oxivian Union ( @CaptKiwi ): "Another peaceful nation, another group of peoples we have little issue to feel any sort of threat from. We will be glad to include your culinary etiquette to our diplomatic balls. Yes, we will get along quite nicely." (Warm, friendly.)
 
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Interesting. I'll look into writing my own "Opinions" section as well. I've been meaning to add some flavour to my nation anyway.

Just keep in mind that at the beginning of the RP, the Selan Cephalopods are not known to be hosts of the Symbionts. I assume that that reveal will be made during an event down the road.
 
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The Ascendancy
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  • (Chiss) Aristocra Veeren Nuruodo


    Born into house Nuruodo, Veeren was proud since birth to have been part of one of the great houses who ended the age of discord and civil war among her kind and then it was members of her house who led the Chiss military forces during the Drak crisis. Her house has always been a patron of the military, providing more recruits and donations than any other house.

    Through political maneuvering and exchanging favours with the various aunts and uncles of her house she managed to get elected Aristocra of her house, in effect becoming the head of the entire clan of Nuruodo, the youngest of her house ever as she assumed the mantle at age 30. Using her family's popularity and influence with the minor houses she made alliances and moved those that were friendly to her house into positions to support her as she assumed the seat of high councilor of the senate of ruling houses that governed the Ascendancy. Overseeing and ultimately granting the Molosser tracts of land on Csilla, a unpopular decision after previously land was also granted to Drak survivors that her political opponents used to sway some of her allies to their side.

    She still has the seat of high councilor mostly thanks to her family holding several key positions within the ranks of the military and the weight military tradition carries with the traditionalists among her own house and that of other houses.
    (Chiss) Aristocra Severa Inrokini


    Head of house Inrokini who has many assets and influences in sectors of industry, communications and the research dedicated to non-military purposes and the most influential opponent of house Nuruodo and its current Aristocra who currently occupies the seat of high councilor.

    After the passing of the previous high councilor had passed away it was assumed without a doubt that it would be passed on to Severa of house Inrokini but the election of the new high councilor was postponed as first the Drak Crisis came to a close and then nearing the end of the crisis with a AI vessel and its slaves the public and house elders had swayed their votes to the Aristocra of house Nuruodo, Veeren, who became controversial the moment she allowed Drak survivors and the Molosser to settle upon Csilla, a fact Severa used to win back support but not enough to dethrone Veeren, adopting the role of main advocate of the opposition in the ruling council. Stating such things that all clan Nuruodo is good for is warmongering and only gloryseekers are part of it which should not be ruling at a time they are about to venture forth to a wider galaxy and possibly encounter new alien lifeforms.

    Most of these accusations fall on deaf ears as the majority of the Chiss respect and value their military traditions but she has found allies within those houses whose major interests do not lie within the military or are opposed to the amount of power granted to the two client races, power that was granted in the eyes of many by house Nuruodo under the supposed threat of a military coup by house Nuruodo officers and their forces.

    There is no evidence that was the plan of her rivals house but Severa gladly uses this rumour to fuel her efforts to gather support for her own purposes.
    (Chiss) Aristocra Kadan Caspla


    Recently appointed Aristocra of his house, Kadan Caspla had joined the military when he came of age and served in it for several decades, becoming a respected colonel who became beloved by those who served under his command, refusing the honour at least three times of rising higher in the ranks stating simply that if he became a general he would be unable to lead his troops from the front. And leading at the front he did during the assault upon the Drak homeworld of Charr, after nuclear fire had rained down he and his legio nwere the first on the ground to see if any resistance remained, while most encountered Drak survivors who easily surrendered Kadan and his forces encountered fanatics who rather died fighting than surrendering to the Chiss.

    He earned the scars on his face from this battle and was hospitalized for many months and when he was finally released the fighting on Charr and the AI crisis had long passed and he found himself with no war to fight and a limp in his leg from a Drak energy weapon. He was discharged from military service with honor and was surprised that his houder elders had elected him to become the next Aristocra and take a seat upon the ruling council. With his family having ties with the shipping concerns that have asked funds for their colonization plans he found a ally with house Nuruodo who wished to start more colonies and expand their influence beyond their home system and who have a long military tradition which he could relate to himself.

    He has no experience with political intrigues and wishes to avoid them as best he can but more than willing to voice vocal support to Veeren Nuruodo, either not knowing or not caring what enemies this earns him and his house.
    (Chiss) Aristocra Andrea Timmer


    Three generations ago house Timmer was a minor house but through a series of political marriages and backroom deals they rose in prestige and power, becoming influential enough to depose a former high house and take it's place in the ruling council seat with Aristocra Andrea Timmer taking that seat for her house. A series of rumors are whispered in various circles about this Aristocra, how she has been married four times, all political marriages that gained her house prestige and power and all her husbands died under various circumstances. The first died of a heart attack during a council meeting, the second befell a unforeseen hunting accident, the third was found dead in a whorehouse wearing female clothing and seemingly choked on a rather large phallic object, and the fourth died in the conflict with the hostile AI, shot several times in the back.

    None however opposes her seat in the ruling council and her family has somehow gotten a large amount of influence the newly established offices of foreign affairs and diplomatic corps who is currently busy preparing ambassadors for possible future alien encounters as well as the offices assigned on maintaining relations and overseeing the two client races part of the Ascendancy.

    Her allegiance is unclear if it is for the current administration or if it lies with the opposition, some whisper that the only one who Andrea supports is her own house and no others.
    (Chiss) Aristocra Sprike Sabosen


    Also known as 'High Justicar' among the courts, Sprike Sabosen is the head of the offices governing various branches of law and order in the Ascendancy and members of house Sabosen can be found as clerks, lawyers, judges and police forces in almost every settlement. He seems to be supporting of the high councilor, especially voicing his support for the decisions concerning how the Drak survivors were treated and then later the Molosser.

    However when proposals came for military guardsmen to take over certain policing force tasks he was quite vocal about his opposition to it and was perhaps the main reason the proposal never got to the voting stage and since then he has been a staunch opponent to any actions that seem to give the military any power in politics or judicial matters. When during a Drak blood sports event several Drak killed chiss soldiers he prevented the military from taking the Drak for military tribunals and demanded they be handed over to the civil justice department.
    (Drak) Councilor Mysatarn Valarn


    The Drak seat upon the ruling council is occupied by a most... curious Drak, Mysatarn is quite elderly for his race and more surprisingly not as aggressive or posturing. Often found leaning back in his council seat obscuring his featuring in shadow with a ancient looking bone pipe the only light source that sometimes reveals features of his face as puffs on it observing council proceedings and only letting his voice heard on rare occasion and then he speaks softly so people will have to silence themselves if they wish to hear what the Drak has to say.

    He also is known to have a curious, sometimes annoying habit of knocking on doors open or closed before entering, one tale that is somewhat famous is from the Drak war, the Chiss had occupied one of the Drak Shelters before the Drak had signed a official surrender when on the large steel bunker door taps could be heard as if someone was knocking upon it, investigating the source revealed Mysatarn leading several scores of survivors, asking the chiss soldiers kindly if they could find shelter within. The tale goes the soldiers were flabbergasted at the sight of a Drak not about to rip their throats out and the older Drak took that as acceptance and led his refugees inside before the soldiers could object.
    (Molosser) Councilor Rorh


    Young compared to both the Molosser and Chiss standards, Rohr is barely considered no longer a 'pup' by his people at age 6 but he seemed to have a keen political sense and up to speed how Chiss politics worked so he was nominated by his people's elders to take the offered council seat and has since then proved his worth. When accusations claimed that by taking in his people precious resources of the Ascendancy were wasted on a race who could not pay back the Chiss society for all they had done for his people.

    Other Chiss representatives were already prepared to shoot down this lesser house representative when Rorh himself spoke up and addressed both the ruling council and the minor council that perhaps his people should be allowed to join the military, law enforcement and other civil projects to prove their work and while they had been used as slave labour in mines it was a profession most of his kind knew and were willing to pick up again, but this time in return for payment.

    His suggestions were taken to heart and according to Aristroca Sprike Sabosen there was a surprising drop in corruption and a more dedicated work ethic within law enforcement departments who accepted Molosser into their service. The military were also more than welcoming of the new recruits who worked quite efficiently in squads together and allowed 'packs' of Molosser to form and work together. All thanks to a young pup who was vastly underestimated by the Chiss.
    (Chiss) Minor Council

    The ruling council seats are given to the five most powerful houses of the Chiss and at the moment two seats for the respective client races part of the Ascendancy. The five houses are however not the only houses and a number of minor houses are part of the so-called 'Minor Council' who cannot introduce new laws or legislation but whose members can independently add their vote to that of one of the ruling council when they cast a vote. There has been a precedent where four of the Ruling council were in favour of a law but the single opposing member of the Ruling seats won in the end for having the entire Minor Council add their votes to his.

    The current members are:
    (F) Aristocra Navarra Chaff
    (M) Aristocra Martok Mitth
    (M) Aristocra Lavallen Kosuodo
    (F) Aristocra Neeska Solarno
    (F) Aristocra Aryanne Lok
    (M) Aristocra Peshuyn Valyrian
    (Chiss) Ambassador Jkarr Lok


    Assigned to the offices of Aristocra Timmer regarding foreign policy and relations, formerly part of the ambassadors corps that handled dealings between the houses but reassigned as meeting new alien lifeforms became more of a reality after encountering a hostile AI and the race known as Molosser, the latter he helped integrating within his own society and was for his efforts promoted to be among those selected for possible future work with alien life.

    A task which he claims he is looking forward to with a keen interest.
    (Molosser) General Pug


    Pug found his first taste of leadership during the final rebellion of his race when the Chiss attacked the AI which had been using his race as forced labour. As the AI controlled Wardens became stretched thin he and his people began to rise up, taking their tools and used them to tear apart the Wardens that had remained guarding them. He found himself leading his people gathered from up to eight different mineshafts who had barely interacted with each other before they fought their way out and somehow followed his commands because there was nobody else giving them. Earning the respect of his people that remained well after they were relocated to the Chiss homeworld.

    When the Molosser were allowed to join the Chiss military one of them known simply as Pug was one of the first to apply for military service and together with other Molosser quickly formed a tight-knit pack working together throughout basic training as a unit, gaining excellent marks from the Chiss sergeants overseeing their basic training in regards of unit tactics and execution but were not as good with sudden twists or changes during a training exercise that required a rapid change of tactics and a certain degree of improvisation in face of changes on the battlefield.

    But that was helped when Pug convinced the Molosser he was training with to combine their efforts with a number of Chiss recruits who helped them out during such occasions while incorporating the Chiss recruits in their 'pack' tactics, having each other's backs and in the end making their combined Molosser and Chiss training squad the best scoring unit ever to grace the military academy of the Ascendancy at the time of their final trial.

    Gaining a officers rank for his apparent talent to lead and quickly saw himself rise through the ranks quite rapidly. Eventually he figured out that the Chiss wanted a Molosser to be a senior officer as proof that the Chiss and Molosser were equals for the public eye but he decided to make sure he earned the rank of general he was given by becoming quite the strategist, even impressing the already established Chiss admiralty of the fleet and army generals during simulation battles to evaluate his capabilities.
    (Chiss) Admiral Mitthraw Nuruodo


    House Nuruodo has always had a fondness for military tradition with most of the notable scions of its house needing to serve in the military for a number of years before they can assume any position of power within the house ruling structure. So it was surprising when Mitthraw considered to be the next inheritor of the Aristocra title of his house actually stepped aside and sponsored the rise of his niece Veeren who had only served in the household guard and not the Ascendancy military forces proper.

    He himself accepted the new position of admiral of the navy as the first proper starships were build and was put in command of the first Ascendance class dreadnought. The rather unique circumstances during his promotion was that not a single house voiced opposition to his candidacy of becoming a admiral. Perhaps due to him scoring max grades in whatever test, challenge or other trial was placed before him during his years training at the officers academy and that it was him taking over command during the assault on the AI vessel when the rest of the chain of command was neutralized. Even so it was strange that not even any of house Inrokini opposed his rise whil practically ignoring their own candidate who had been in the pool for the position.

    Since then the admiral has worked tirelessly with his fellow officers both within the navy and army to incorporate the two client races who had been allowed to join their military forces into fighting units in a way that would enhance and compliment their fighting prowess, if it was required. If asked if he was a warmongerer for seeming to have such a desire to increase the military capabilities of the Ascendancy while they were not at war he simply smiled thinly and explained his reasons for doing so was because that the two other sentient races they had met so far, three if you count the single AI, one of which in their own home system, had all been hostile towards them. He ended this explanation by saying that he does not wish for war but he is prepared to finish it if someone starts a war with the Ascendancy.
    (Chiss) Admiral Sansarh Chaff


    Sansarh Chaff was appointed to the second admirals position under a great deal of controversy. A great many houses wanted their own family member take the position with the prestige that came with it, going so far that all candidates began aggressively campaigning for political favour to get it, some even resorting to blackmail and murder. At least all but one candidate.

    At the time, captain Sansarh Chaff was overseeing the evacuation of both Drak and Molosser survivors and helping them settle down on tracts of lands granted to both species. The mind behind the logistical nightmare of planning, material and personal that was required to make everything happen as fast and as smoothly as possible. She had not even heard she was a candidate for the admiral's position and when the ruling council stepped in after the second assassination of a candidate by his rival and let loose High Justicar Sprike who arrested several candidates, including his own brother, the others who had not seemingly involved themselves with such extreme measures but had still aggressively been campaigning to have themselves elected were fallen from grace, leaving only Sansarh who was summoned before the Ruling Council and was quite surprised to be granted admiral's pins and new responsibilities.
    (Chiss) Major Sylvian


    They are not many Chiss who can claim no affiliation to a house, they have either been exiled for a unforgivable crime to the house or have chosen to exile themselves for their own reasons. Major Sylvian has the unique status of being without a house because she orchestrated the entire extermination of her house, ordering the summary execution of every elder, man, woman and child. And giving the order without as much a second of hesitation or regret afterwards.

    Her house, also struck from all known records was a ancient one, steeped into tradition who saw the inclusion of the Drak and Molosser as weakness to the Chiss and began forming a plan to remove these unwanted elements from their society. This was not a plan formed by just a few members, the entire house leadership was in on it and once they ahd a plan they began involving their members in all branches, including what members were serving in the military, like a young lieutenant Sylvian who upon hearing the plan voiced no objections and seemed to go along with it, making herself useful and provided several classified records and helped her house get their hands on some weapons without any of her superior officers noticing, gaining the trust of her house elders and Aristocra, enough trust that she was given the entire plan, locations and specifics of all their assets and their timetable.

    Once she had this information she went straight to Admiral Mitthraw and presented it to him, along with her own plan of taking it all down and her assessment that to prevent any blood feuds or reprisal attempts, her house had been known to hold a grudge and exact vengeance on a rival house years, decades or even centuries later, to prevent this her entire house has to be exterminated and destroyed.

    As all across Csilla holdings and secret stockpiles of her house were raided by military forces she personally led a detachment of veterans from the Drak and AI conflict to her house's ancestral seat of power. A few hours later her ancestral home was burning and she was putting a blaster bolt between the eyes of any rounded up survivors and then asked the soldiers to arrest her to be brought to a military tribunal for orchestrating mass murder with military assets. When she stood before the tribunal one of its members asked the question they all wanted to ask, why had she decided to expose her house's plan, the simply reply shocked all present.

    "I swore an oath to protect the Ascendancy and its people. By making plans to exterminate two members, specifically the species of the Drak and Molosser, my house wanted to force me to break my oath and possibly lead the Ascendancy into civil war. So they had to be destroyed, plain and simple."

    The deliberations that followed were fierce as none were certain what to do, some wanted to pin a medal on her chest while others wondered what the public would think if they let loose a mass murderer. It was admiral Mitthraw who came with the solution, this plot she had brought to light indicated that elements of their people could perform acts of atrocity that would harm the integrity of their nation, so perhaps a intelligence institution had to be formed with sole task of safeguarding the Ascendancy from within. And perhaps someone of unquestionable loyalty to the nation and its peoples had to be put in charge of this.

    And so it came to be that lieutenant Sylvian was released, all records of her existence were erased, her entire house was reported to have suffered a tragic accident and any survivors, there were none, were reported to be adopted in minor and lesser houses. While the now major Sylvian was put in charge of setting up a secret police and keep watch where normal justice departments could not.
    (Chiss) General Thran Nuruodo


    To maintain a strong military does not mean all one needs to do is train new recruits to replenish soldiers or screw a new bolt on a vehicle or give it a new coat of paint, it requires innovation and the application of new technologies, vehicles, weaponry, even clothing, armour or improved utensils to make a soldier's life easier is what is required for a military to keep up with the times.

    General Thran Nuruodo knows that all too well as he does his best to make sure that any new technologies that could be incorporated for his troops would be. When the Molosser where allowed to enlist the first thing he ordered was contact various tailors and military equipment designers to make uniforms suitable for the canine species as well as helmets with visors that would protect their eyes from bright eyes and contact lenses for military use or the general public as well. When the Drak were allowed to enlist, nobody was actually surprised that there were already stockpiles of specialized armour fit for them as well as weaponry they could be trained in and use, their manufacture ordered well ahead by the general.

    Assumed to be a rather dry and humourless individual by those who interact with him but those who know him longer know better, so was there a event that a entire regiment was given new uniforms which according to a error were all coloured bright pink, it was merely coincidental that the regimental commander had insulted general Thran a month earlier after failing to get his position.
    (Chiss) Major Radalla 'Ravager' Timmer


    Before the unification of the Chiss there was a army in the service of a powerful house, this army was known for it's brutality and their preference for hitting hard, fast and inflict maximum damage in whatever capacity they could. They were simply known as the Ravagers and after the unification the army became a regiment of the Ascendancy, their training regiment was viewed with distaste by most officers as the number of injuries their recruits sustained outstripped that of any regiment or even several regiments combined.

    When the invasion of Charr was about to commence it were the Ravagers who volunteered to be i nthe first wave after the nuclear payload was delivered, the message had barely been broadcasted that most of the firestorms that came in the wake of the missiles had settled down or the ship holding the Ravagers was already on it's way t oa region that still held Drak who wanted to continue the fight. During that Radalla Timmer was baptized in war and came out a officer, because most of the officers died in the fighting. The already diminished regiment continued to fight, next against the AI controlled machines the Ascendancy fought next and after that conflict only a score Ravagers remained and Radalla saw to the task of rebuilding the regiment.

    Somehow having the insane plan that perhaps Drak would make the perfect type of recruits to replenish her numbers she approached the subject with her superior officers, who saw a growing unrest among the Drak survivors they had allowed to settle upon their world and that the recent Molosser who were currently undergoing basic training were performing quite well and loyally so they decided to allow Radalla to recruit among the Drak and treat it as a experiment.

    Suffice to say that her superiors were impressed with the ferocity the Drak Ravagers showed at the time that they decided to found a series of regiments for the sole purpose of being in the vanguard of any future military engagements. The Drak became the primary recruits for these units and the Ravagers the first regiment to call themselves the Mobile Infantry, the Shock Troopers of the Ascendancy with Radalla Timmer becoming the regimental commander.

    She is considered stubborn and outspoken, not making many friends among her fellow officers as she seems fond of belittling them or insulting them, when confronted about this she laughs it off and says that if she meant to make them enemies she would just shoot or stab them right there and then...





    • Race Background:
      Hailing from the world of Csilla the race calling themselves the Chiss evolved, establishing their own nations and waging wars with another until a coalition of greater houses united their forces and either destroyed or integrated whatever opponents lay in their path.

      At some point as they looked beyond their own world they learned that on a neighbouring world another race had evolved and developed sentience, now known as the Drak, and were on roughly the same level regarding technological development. Attempts were made at communicating with this race but never bore results. Unless a sudden attack by a series of nuclear missile strikes was the official reply to their communication attempts.

      Measures were developed to prevent such a attack for the future and as their measures proved effective the Chiss began developing means to strike back, creating their own arsenal of inter-planetary missiles as well as ships that could transport troops. Their counter-attack did more than they could ever hope for as it seemed some of their strikes hit Drak weapon storage facilities and their world was scorched by nuclear fire storms.

      Not all Drak had perished in this a surprising large number had survived and in the end it was deemed genocide of an entire species was not something the Chiss wanted to execute so they annexed the scorched world and it's people making them a client race and state of the Chiss people as efforts were made to make the Drak homeworld of Charr habitable again.

      At the same time a exploratory vessel was constructed and then subsequently send out to the nearest system beyond their own, from where curious transmission had been detected for at least two generations. This vessel upon arrival in the system found a barren rock of a world where a single vessel was located which responded to the hailing attempts by opening fire upon the Chiss vessel. Transmissions were send before the vessel was seized by this aggressive vessel and the Chiss still had their invasion fleet of the Drakk Homeworld which now had new purpose as it was send for retribution.

      The lone vessel proved to be quite challenging but by weight of numbers it was neutralized and a ground assault began on a few facilities they found on the barren world. Locating nothing but machines defending these facilities and a series of mines at first and when encountering a other species they assumed these were the machines masters but then were quickly alerted by the crew of their explorator vessel which had been captured that these aliens were also prisoners.

      In the aftermath it was discovered a artificial intelligence had been running the operation for unknown purposes and the species that had been mining for it, calling themselves Molosser had been slaves for numerous generations. They would not be able to survive for long without the technology of the AI providing their base needs, most of it destroyed in the fighting, so the former slaves were relocated to the Chiss homeworld and became another client race like the Drak. While the AI vessel and other technologies were confiscated and reverse engineered, including it's engines which seem to be able to travel at faster than light speeds.

      Biology:
      The Chiss are a humanoid species, blue skin, black hair and red glowing eyes are the prime factors that is shared by all their kind. Standing between either 1.6 to 2.1 meters in height when reaching adulthood and with average lifespans of at least 80 years but reaching physical maturity between the ages of 10-12.

      Government:
      The Chiss, their nation and the races which are part of it are ruled as a oligarchy, a council of the Chiss ruling houses or clans with their representatives as well as a representative each from one of the client races part of their nation. With the various settlements having similar councils of representatives of whatever houses are present in the settlement. While decisions that affect the entire are brought before the council that is made up of the leaders of the major Chiss houses and representatives of the two client races.

      Racial Traits:
      Manifest Destiny: The people have a future and it is glorious. Of course there is the little issues like other species who think that they have a right to their own destinies, but a little killing never hurt anybody that mattered anyway.

      Exceptionally Adaptive: Humanity are natural tinkers and problem solvers, they have a slight bonus to reverse engineering, researching 'entirely new' technologies, faster modifications and repairs to ships, structures equipment and so on.

      Disadvantages: Curiosity: Humanoids never let their curiosity get away from them, oh wait sorry, that's supposed to be 'always' not 'never'. In short, they're Steve Irwin in space and can't resist poking their noses into a mystery, and then have the gumption to be offended when someone swats it off.


    • Race Background:
      For generations the Molosser worked forced labour on a barren rock, strip-mining a world at the behest of a machine which they only knew by the title 'Overseer'. The mines they were forced to work in was under barren conditions, extreme heat from subterranean lave flows, earthquakes that caused mines to collapse and many more such factors. The species was seemingly only bred and used for this purpose, tales were passed down, a legend that they once came from elsewhere, brought to this world to work for the Overseer. Once the tales told they were also covered with furr but after generations of labour in the mines their skin became more leatherly, tougher and their vision become more accustomed to the dark and low light conditions.

      A few times they rebelled but each time it was put down by the mechanical aberrations that served as their wardens and those deemed 'genetically aggressive' among the survives were selected and euthanized while the rest was forced back in the mines. Minor rebellions happened in separate mines but easily put down by their wardens.

      It had been two hundred years since the last great revolt attempt when one of the mines got a addition of new workers, a blue skinned alien race that were clearly prisoners, these aliens were isolated from the others as they were being conditioned to serve. These prisoners were missed however as not soon after the world came under attack and the ground shook and trembled as whatever ordnance was fired made the already unstable mines even more dangerous and they started to collapse but whatever was happening made the majority of the machine wardens to abandon their posts and with the ground shaking around them, the sound of distant explosions fro mthe surface the Morlosser seemed to decide all together that they rather die fighting and took their mining equipment and attacked what Wardens remained.

      Freeing the blue skinned captives in the process who seemed to have a inkling what was going on as they went to fight beside the canine species. With the wardens not at full strength the Morlosser took and held more ground and then they encountered fighting in the upper tunnels that had long been abandoned after they were emptied of whatever minerals the Overseer wanted them to mine. More blue skinned aliens but dressed for war, almost they opened fire on the Morlosser but the alien prisoners quickly alerted their kind that they were not aligned with the machines.

      The battle lasted for several more hours till the last of the machines, the Overseer itself was destroyed and in the aftermath communication was established and the aliens identified themselves as the Chiss, offering the now freed Morlosser a place in their empire if they wished it. When they did their race was awarded tracks of land on the Chiss homeworld and the means to cultivate it and make it their own.

      Biology:
      The Molosser are a bipedal species that seem to share traits with canine species, they once had fur covering their bodies but over generations of rough labour underground their skin adapted instead of growing fur it became a brown, tough and leather-like. This evolution is likely also the cause for their short statures and short lifespans, with them standing between 1.4 and 1.5 meters when they reach adulthood which for their species was at age 5 and they have average lifespans of 35-40 years. Their eyes are also more suited for darkness or low-light conditions and require specialized goggles or lenses in more bright conditions.


    • Race Background:
      Once there were two worlds lush with life in the same system, one inhabited by the humanoid Chiss and the other by a saurian species known as the Drak. Both races developed technologies at roughly the same pace but it was the Drak who first developed the first missile with a nuclear payload able to be launched from their world that could traverse through space before striking the Chiss homeworld.

      The reason for this war never became clear, perhaps the Drak just wanted to be the sole sentient species in the system or their lust for war did not want to be restricted to their own kind and they focused their aggression on their neighbours. The reaction of the Chiss had to wait as the first missile struck their world hard they focused their own technologies on protection and interception of Drak missiles.

      Meanwhile on the Drak homeworld of Charr they celebrated the success of their first strike and began producing more armaments to hurl at their neighbouring world. The next few missiles also got through and reached their target but then the Chiss had put the final preparations on their defense systems and were now more than prepared for new strikes. The Drak were nothing but determiend though, or perhaps stubborn was a better description as they decided that perhaps volume was the problem and decided to just build more weapons of mass destruction and fire them off in larger quantities.

      While they did that they neglected their own missile interception systems so when the Chiss suddenly counter-attacked with a combination of a massive nuclear retribution strike of their own and a series of 'ark'-ships loaded with troops following in their wake the Drak were caught in a firestorm of their own making as some of the Chiss missiles struck their storage facilities for several of their inter-planetary missile silos and nuclear fire rage over their world, razing most of it to the ground and making it near uninhabitable to life when the Chiss ground forces made planet-fall.

      In the end the Chiss did not wipe out the remaining Drak who survived in nuclear shelters they had ironically created when their waged war on their own kind before striking at their neighbouring world. The Drak were annexed, a large number of their kind relocated to the Chiss homeworld while efforts were and are made to make Charr somewhat more habitable after the war.

      Biology:
      Draks are impressive specimens, their scales able to produce various colour schemes, most are green or red but there are some with blue, gold or silver scales. They are by appearance alone build for physical prowess standing at average heights of 2 meters for the males and up to 2.4 meters for the females of their species. Their lifespans, if not dying from cannibalism when they are young or from their, now Chiss supervised, blood sports, can reach up to a 100 years.


  • National Traits

    Implausibly Efficient Government
    Fair Dinkum
    Population Traits

    Clannish/Family Groups
    Limited Cybernetic Enhancement
    Martial Pride
    Good Schools
    University of War
    Star Navy

    Fleet Unity Protocols
    All Rounder
    Ground War

    Space Marines
    Elite Guard Armies
    Elite Armour
    Blitzkrieg
    Technical

    Better than your Shields
    Hangerize
    Master Shipwrights
    Economy


    Espionage

    Enigma Machine
    Secret Police
    Flaws

    Starfleet Curiousity
    Religious Intolerance
    Big Red Target
    Psychic Nulls
    Undermined Leadership
    Custom Traits

    Ship Artificial Intelligence: a great deal of technologies were developed from what was retrieved of the vessel that hosted the artificial intelligence known to the Molosser as 'Overseer'. Most notable it's data that made up the being itself, which gave Chiss scientists much to work with and eventually created their own form of AI, which they began to produce more off and incorporate for a specific purpose. They were installed in the new Battleship and Supercapital class vessels to assist in its operations both during and out of battle. These AI are not if it comes down to it a part of the ship, they are the ship and will do their best to assist its crew to it's full abilities using the sensors as its eyes and ears and the weapons as just extensions of its body like a Chiss, Molosser or Drak would. The added bonus is that any complaints the crew may have can be directly communicated to the ship, but it is not advised as said ship has control of how much air your quarters may receive. To a lesser degree VI's are installed in the smaller class vessels but are nowhere near as independent like their bigger brothers and sisters.

    Regenerative Shields: Another technology the Chiss reverse engineered was shield technology and when they realized what it could do they decided to make it better if they could. Making great strides in the technology and able to develop rapid regenerative shields with the idea that once shields are depleted they can be rapidly recharged and back to power, either by rerouting power or angling the side which is no longer covered by shields away so it can be brought back online.


  • Home System Craddle

    Csilla, Chiss Homeworld
    • Donar, Csilla's Satellite moon, occupied with colony settlements and several research and military outposts.
    • Ragnar, Csilla's second Satellite moon and only recently have attempts been made to establish outposts of any kind.
    Charr, Drak Homeworld, ravaged by war and nuclear fire restoration projects in effect.
    • Crimson Moon, a former religious icon to the Drakk before their religion was abolished by the Chiss, now it is occupied with several manned research outposts dedicated to restoring Charr to a somewhat more habitable condition.

    The Craddle, named after the system this enormous space station had its construction commenced during the Drak crisis and was finished shortly after the Molosser were made part of the Ascendancy. The station serves as a shipyard, refueling station and military headquarters of the admiralty and cabinet of generals.

    Naval_Station_Validusia.jpg

    Tab 2


  • Escorts:
    14 Defender Corvettes (3 Fightercraft attached to the hull)
    6 Auspice Frigates (1 Bomber Squadron)
    10 Prophecy Destroyers (1 Gunship Squadron)

    Cruisers:
    6 Harbringer Cruisers (1 Fighter Squadron)
    2 Presage Escort Carriers (1 Bomber Squadron, 1 Fighter Squadron)

    Battleships:
    2 Omen Battleships (1 Fighter Squadron)
    2 Portent Carriers (3 Bomber Squadrons, 2 Fighter Squadron)

    Supercapitals:
    2 Ascendance Dreadnoughts (1 Gunship Squadron)
    1 Menace Super Carrier (2 Assault Boat Squadrons, 3 Bomber Squadron, 2 Fighter Squadron & 1 Gunship Squadron)

    Specialist:
    4 Augury Colony Vessels

    Space Stations:
    Mega Structure 'The Craddle'

    1st Fleet

    Commanded by Admiral Mitthraw Nuruodo
    AD- Ascendance (Flagship)
    OB- Omen
    PC- Portent
    3 Harbringer Cruisers
    1 Presage Escort Carrier
    5 Prophecy Destroyers
    3 Auspice Frigates
    7 Defender Corvettes
    2nd Fleet

    Commanded by Admiral Sansarh Chaff
    AD- Perseverance (Flagship)
    MSC- Menace
    OB- Glory of Csilla
    PC- Revelation
    3 Harbringer Cruisers
    1 Presage Escort Carrier
    5 Prophecy Destroyers
    3 Auspice Frigates
    7 Defender Corvettes



    Various%20Ships.png_zps0xrfrcuw.jpeg



  • 16 Guard Regiments, The Chiss and Molosser Defenders
    8 Mobile Infantry Regiments, The Drak Shock Trooper Legions
    6 Space Marine Regiments

    12 Armoured Regiments
    5 Artillery Regiments

    3 Fighter Groups
    2 Bomber Groups
    4 Gunship Groups

    1 Planetary Fortress (Homeworld - Csilla)
 
Last edited by a moderator:
shit, I am still working on my sheet.

I was delayed because of Christmas and soon I will be delay again because of New Years Eve. However, I will post my unfinished sheet and I might get it done before Thursday comes.

flag_of_the_united_galactic_federation_by_rvbomally-d8hn7il.png

The United Galactic Federation of Phox
"Under one banner of peace, freedom, and happiness."
The Phox System
The system of Phox has around three different planets and one asteroid belt:
  • The Sun ~ M2 V Red Dwarf type, radius of 3.11 x 105​ km (0.45 x sol), mass of 8.30 x 1029​ kg (0.42 x sol), 3100 K temperature, and the luminosity of 1.45 x 1025​ W (0.04 x sol).
  • Gaia ~ The home world of The United Galactic Federation of Phox, it has the orbital radius of 2.78 x 107 km (0.19 AU), 1.08 x 103 hours (0.12 earth years), the physics are large iron/silicate, it's gravity is 17.54 m/s2 (1.79 x earth), the hydrosphere is 66 % water, 39 % ice, the atmosphere is breathable, the biosphere is microbes and algae, and it has two small moons.
  • Yaybos ~ Jovian Planet type, the orbital radius is 1.45 x 108 km (0.97 AU), the period is 1.51 x 104 hours (1.73 earth years), it's gravity is 41.18 m/s2 (4.21 x earth), and it has twelve small moons and seven large moons.
  • Iyrus Asteroid Belt ~ The orbital radius is 9.82 x 107 km (0.66 AU) and it's period 7.19 x 103 hours (0.82 earth years).
  • Slilles ~ Ice Planet type, it's orbital radius is 1.50 x 108 km (1.00 AU), the period is 1.36 x 104 hours (1.56 earth years), gravity is 1.85 m/s2 (0.19 x earth), and it often gets electromagnetic storms.
VIPs
Xavier Sutton ~ President of the Federation
Christopher Randolph ~ Admiral of the Fleet
Ashkira Matthews ~ Captain of the Army
Angang Dhasi ~ Sexu Representative
Rhianna Bass ~ Humanity Representative
Novin Cyrusi ~ Shai Representative
Tasia Webster ~ Ambassador of the Federation
Aston Knox ~ Head Economist

Races
Humans - Humanoids

Race Traits
Manifest Destiny ~ "Our federation shall achieve our destiny, our future in the galactic community. If we have to anger a couple of people to achieve it, then it will be worth it."

Exceptionally Adaptive ~ "Humanity always has inventors, tinkers, scientists, and builders to solve their-and the world's-problems. They are able to research brand new things quicker than any other species. They are super adaptive than any other species."

Race Flaws
Curiosity ~ "The federation will investigate into this new and unknown system. We will send a ship-. Wait, there was just a beep on our radars. Investigate that as well. While, I will 'investigate' the food nearby."

Minorities
Sexu - Equines
Shai - Ursines


Common Traits (Seventeen points)
National (Three points)

Party Please ~ "Oh, just have some our bundt cakes! After you are done eating them, we can get straight onto the talks about our alliance. I don't have any dirty against you or your nation, I swear to our Lord."
Manipulative ~ "You just got that alliance? Good, we can finally have some fun. Search into their political parties, any strengths and weakness will be sent to me as soon as possible. And get me an invitation into one of the parties in the president's house, I got to play The Game as well.
Peaceful ~ "The federation will never start wars without reason. We don't look to expand our already mighty federation, we just want peace. You can trust us more than any other nation or empire out there."


Population (Three points)
We Act as One! ~ "The people of the federation will stand as one! If you dare to declare to war on the federation, our people will be prepared to defend ourselves! Because, we are united to stand against warmongering nations like you!"
Artistic ~ "We have a high level of respect for our artists. Everywhere you go, you will see art galleries and people looking for commissions at the streets. Even, I, allow artists of different kinds to paint me and my family. After all, we do have around thirty paintings of ourselves around the house."
Good Schools ~ "We also care about our children of the federation. That's why we hire only the best teachers and professors to teach our future. Because, we would be fucked screwed in trouble if we don't offer the best to them."


Star Navy (Two points)
Ironclad ~ "Armour is better than shields. Trust me, I have been fighting in wars long before you were even born. Our ships can take more hits, and it's all because of our armour. Such, the ships are slower and lack the weapons than the faster version; however, we can stand our ground unlike the other ships."
Fleet Unity Protocols ~ "Our entirely fleet can unite under protocols to stand their ground or attack at once against the enemy's fleet. The other generals realize that our ships serve better as a team rather than being 'lone wolfs'."

Ground War (Two points)
Creeping War ~ "Our ground forces don't need to push forward to tired the enemy out. Build some trenches, pop in a few mortars, and just wait until the enemy attack us. Then, we move forward and redo the steps over again until it's over or the enemy just gets bored quickly."
You Shook Me All Night Long ~ "How many shells do we have? That much?! Woah, what should we do with them? We should just use them as a continuous bombardment against the enemy until they are driven mad? That is a great plan! A plan, which I will take credit of."


Technical (Two points)
Flash ~ "We really care about our ships. We just don't want to put in a lame coat of a single color, we want to ship to appear amazing as it destroy the enemy fleet. And the colors and the style of the ships make for amazing advertisements."
Master Shipwrights ~ "As with the look of the ship, we also care from the crew of these ships. That is why we have the best of the best shipwrights, building and checking the ships before they are sent out. They make such that the ship has no errors in looks and manufacture at all."


Psychic (None)
N/A

Economic (Three points)
Currency Exchange ~ "The federation is always ready for the foreigners to buy, sell, and trade at our system. That is why we have forged a Currency exchange to make things easier and quicker from the trader or the buyer on the go."
Interstellar Stock Market ~ "The Stock Market is important to our nation that there are tons all over the system. Just don't ask how it works, that will take days to explain the system."
Brargaining Chip ~ "Come on now, could you just lower your prices? I mean, I know that you want this much. However, is anyone really going to buy that for you? I am the only one here and it's almost night! I'd would just accept the offer, just saying. Did I just hear you agree to the offer? Oh thank you so much!"


Espionage (Two points)
Enigma Machine ~ "We protect our transmissions from unknown spies that could be behind that wired shaped rock, listening in on our transmissions. That is why we have a highly classified encryption system that we can't even solve. It will take weeks just to break into our system, just to get information."
Mata Hari ~ "Threatening someone with a gun doesn't help to get information. What you need to do is seduce your target to get the information needed to use as blackmail or just information. Our agents often don't do cross-species, because they are proven to be not that good in bed."


Flaws (+Two points)
Public Outcry ~ "However, we do have to be careful on what we do. Our people aren't in favor of doing some things. Like, signing a new alliance. Depending on the race, some humans might disagree with it and protest about it. Or if we allow a new species to our system, there is going to be some hostility until they get used to that species."
Psychic Nulls ~ "Our races don't have psychics, but we don't need them! We got good looking guns that can easily kill anyone with psychics before they mess us with their powers."
Non-Expansionistic ~ "We already have expanded our federation to the ends of our system. We don't need to go and take over other systems. It will just to waste effort and resources to take over another system, after all we want to make such that everything useful is already being used."
Freedom of way too much information ~ "We are a place, where there isn't any limits to the freedom of information. However, that is bad because of the spies. They can get information just from talking to someone about it. I hope that our highly classified encryption system will still work."


Custom Traits
The Divine Wind ~ "If our ships have taken enough damage (to the point where they can't retreat), then we must crash into the enemy's ships, space stations, and even their homeworld. They will fear us as they see one of our fighters heading towards their ships. Even known they don't do that much damage, unless they hit something important, they still bring fear to our enemies. As for ships, who aimed from their planets and other things besides ships, there will be a fifty percent chance of hitting something important."
The Art of Diplomacy ~ "Our federation treats diplomacy like art. We have schools designed to show that and to teach anyone who wishes to master the art of diplomacy. This kind of school is where ambassadors are made."


Fleet (20,000 points)
Twenty-one Corvettes (1100 points)
Fifteen Frigates (1500 points)
Eighteen Destroyers (2700 points)
Two Escort Carriers (1200 points; two fighters; two bombers; one fighter, one gunship)
One Battleship (1000 points)
Two Carriers (2500 points; two fighters, one bomber; two fighters, one gunship)
Two Dreadnoughts (3000 points)
Two Supercarriers (3600 points; two assault boats, one bomber, one gunship each)
Four Defence Stations (1000 points)
One Battlestation (2400 points; two fighters, one bomber, one gunship)

Ground Armies and Defences (20,000 points)
Twenty-nine Infantry Regiments (2900 points)
Three Armoured Regiments (1200 points)
Seven Artillery Regiments (1400 points)
Two Mobile Infantry Regiments (600 points)
Two Space Marine Regiments (1200 points)
One Strategic Regiment (4000 points)
One Fighter Groups (200 points)
One Bomber Groups (400 points)
Two Gunship Groups (600 points)
Two Air Defence Grids (1500 points)
Two Area Denial Grids (2000 points)
One Planetary Defence Fortress (4000 points)
.

Your squadron count for Escort Carriers is out, you should only be able to have a total of four squadrons with 2 Escort Carriers, yet you have 6 listed. Otherwise, accepted.






WIP

The Ascendancy






    • Race Background:
      Hailing from the world of Csilla the race calling themselves the Chiss evolved, establishing their own nations and waging wars with another until a coalition of greater houses united their forces and either destroyed or integrated whatever opponents lay in their path.

      At some point as they looked beyond their own world they learned that on a neighbouring world another race had evolved and developed sentience, now known as the Drak, and were on roughly the same level regarding technological development. Attempts were made at communicating with this race but never bore results. Unless a sudden attack by a series of nuclear missile strikes was the official reply to their communication attempts.

      Measures were developed to prevent such a attack for the future and as their measures proved effective the Chiss began developing means to strike back, creating their own arsenal of inter-planetary missiles as well as ships that could transport troops. Their counter-attack did more than they could ever hope for as it seemed some of their strikes hit Drak weapon storage facilities and their world was scorched by nuclear fire storms.

      Not all Drak had perished in this a surprising large number had survived and in the end it was deemed genocide of an entire species was not something the Chiss wanted to execute so they annexed the scorched world and it's people making them a client race and state of the Chiss people as efforts were made to make the Drak homeworld of Charr habitable again.

      At the same time a exploratory vessel was constructed and then subsequently send out to the nearest system beyond their own, from where curious transmission had been detected for at least two generations. This vessel upon arrival in the system found a barren rock of a world where a single vessel was located which responded to the hailing attempts by opening fire upon the Chiss vessel. Transmissions were send before the vessel was seized by this aggressive vessel and the Chiss still had their invasion fleet of the Drakk Homeworld which now had new purpose as it was send for retribution.

      The lone vessel proved to be quite challenging but by weight of numbers it was neutralized and a ground assault began on a few facilities they found on the barren world. Locating nothing but machines defending these facilities and a series of mines at first and when encountering a other species they assumed these were the machines masters but then were quickly alerted by the crew of their explorator vessel which had been captured that these aliens were also prisoners.

      In the aftermath it was discovered a artificial intelligence had been running the operation for unknown purposes and the species that had been mining for it, calling themselves Molosser had been slaves for numerous generations. They would not be able to survive for long without the technology of the AI providing their base needs, most of it destroyed in the fighting, so the former slaves were relocated to the Chiss homeworld and became another client race like the Drak. While the AI vessel and other technologies were confiscated and reverse engineered, including it's engines which seem to be able to travel at faster than light speeds.

      Biology:
      The Chiss are a humanoid species, blue skin, black hair and red glowing eyes are the prime factors that is shared by all their kind. Standing between either 1.6 to 2.1 meters in height when reaching adulthood and with average lifespans of at least 80 years but reaching physical maturity between the ages of 10-12.

      Government:
      The Chiss, their nation and the races which are part of it are ruled as a oligarchy, a council of the Chiss ruling houses or clans with their representatives as well as a representative each from one of the client races part of their nation. With the various settlements having similar councils of representatives of whatever houses are present in the settlement. While decisions that affect the entire are brought before the council that is made up of the leaders of the major Chiss houses and representatives of the two client races.

      Racial Traits:
      Manifest Destiny: The people have a future and it is glorious. Of course there is the little issues like other species who think that they have a right to their own destinies, but a little killing never hurt anybody that mattered anyway.

      Exceptionally Adaptive: Humanity are natural tinkers and problem solvers, they have a slight bonus to reverse engineering, researching 'entirely new' technologies, faster modifications and repairs to ships, structures equipment and so on.

      Disadvantages: Curiosity: Humanoids never let their curiosity get away from them, oh wait sorry, that's supposed to be 'always' not 'never'. In short, they're Steve Irwin in space and can't resist poking their noses into a mystery, and then have the gumption to be offended when someone swats it off.


    • Race Background:
      For generations the Molosser worked forced labour on a barren rock, strip-mining a world at the behest of a machine which they only knew by the title 'Overseer'. The mines they were forced to work in was under barren conditions, extreme heat from subterranean lave flows, earthquakes that caused mines to collapse and many more such factors. The species was seemingly only bred and used for this purpose, tales were passed down, a legend that they once came from elsewhere, brought to this world to work for the Overseer. Once the tales told they were also covered with furr but after generations of labour in the mines their skin became more leatherly, tougher and their vision become more accustomed to the dark and low light conditions.

      A few times they rebelled but each time it was put down by the mechanical aberrations that served as their wardens and those deemed 'genetically aggressive' among the survives were selected and euthanized while the rest was forced back in the mines. Minor rebellions happened in separate mines but easily put down by their wardens.

      It had been two hundred years since the last great revolt attempt when one of the mines got a addition of new workers, a blue skinned alien race that were clearly prisoners, these aliens were isolated from the others as they were being conditioned to serve. These prisoners were missed however as not soon after the world came under attack and the ground shook and trembled as whatever ordnance was fired made the already unstable mines even more dangerous and they started to collapse but whatever was happening made the majority of the machine wardens to abandon their posts and with the ground shaking around them, the sound of distant explosions fro mthe surface the Morlosser seemed to decide all together that they rather die fighting and took their mining equipment and attacked what Wardens remained.

      Freeing the blue skinned captives in the process who seemed to have a inkling what was going on as they went to fight beside the canine species. With the wardens not at full strength the Morlosser took and held more ground and then they encountered fighting in the upper tunnels that had long been abandoned after they were emptied of whatever minerals the Overseer wanted them to mine. More blue skinned aliens but dressed for war, almost they opened fire on the Morlosser but the alien prisoners quickly alerted their kind that they were not aligned with the machines.

      The battle lasted for several more hours till the last of the machines, the Overseer itself was destroyed and in the aftermath communication was established and the aliens identified themselves as the Chiss, offering the now freed Morlosser a place in their empire if they wished it. When they did their race was awarded tracks of land on the Chiss homeworld and the means to cultivate it and make it their own.

      Biology:
      The Molosser are a bipedal species that seem to share traits with canine species, they once had fur covering their bodies but over generations of rough labour underground their skin adapted instead of growing fur it became a brown, tough and leather-like. This evolution is likely also the cause for their short statures and short lifespans, with them standing between 1.4 and 1.5 meters when they reach adulthood which for their species was at age 5 and they have average lifespans of 35-40 years. Their eyes are also more suited for darkness or low-light conditions and require specialized goggles or lenses in more bright conditions.


    • Race Background:
      Once there were two worlds lush with life in the same system, one inhabited by the humanoid Chiss and the other by a saurian species known as the Drak. Both races developed technologies at roughly the same pace but it was the Drak who first developed the first missile with a nuclear payload able to be launched from their world that could traverse through space before striking the Chiss homeworld.

      The reason for this war never became clear, perhaps the Drak just wanted to be the sole sentient species in the system or their lust for war did not want to be restricted to their own kind and they focused their aggression on their neighbours. The reaction of the Chiss had to wait as the first missile struck their world hard they focused their own technologies on protection and interception of Drak missiles.

      Meanwhile on the Drak homeworld of Charr they celebrated the success of their first strike and began producing more armaments to hurl at their neighbouring world. The next few missiles also got through and reached their target but then the Chiss had put the final preparations on their defense systems and were now more than prepared for new strikes. The Drak were nothing but determiend though, or perhaps stubborn was a better description as they decided that perhaps volume was the problem and decided to just build more weapons of mass destruction and fire them off in larger quantities.

      While they did that they neglected their own missile interception systems so when the Chiss suddenly counter-attacked with a combination of a massive nuclear retribution strike of their own and a series of 'ark'-ships loaded with troops following in their wake the Drak were caught in a firestorm of their own making as some of the Chiss missiles struck their storage facilities for several of their inter-planetary missile silos and nuclear fire rage over their world, razing most of it to the ground and making it near uninhabitable to life when the Chiss ground forces made planet-fall.

      In the end the Chiss did not wipe out the remaining Drak who survived in nuclear shelters they had ironically created when their waged war on their own kind before striking at their neighbouring world. The Drak were annexed, a large number of their kind relocated to the Chiss homeworld while efforts were and are made to make Charr somewhat more habitable after the war.

      Biology:
      Draks are impressive specimens, their scales able to produce various colour schemes, most are green or red but there are some with blue, gold or silver scales. They are by appearance alone build for physical prowess standing at average heights of 2 meters for the males and up to 2.4 meters for the females of their species. Their lifespans, if not dying from cannibalism when they are young or from their, now Chiss supervised, blood sports, can reach up to a 100 years.


  • National Traits

    Implausibly Efficient Government
    Fair Dinkum
    Population Traits

    Clannish/Family Groups
    Limited Cybernetic Enhancement
    Martial Pride
    Good Schools
    University of War
    Star Navy

    Fleet Unity Protocols
    All Rounder
    Ground War

    Space Marines
    Elite Guard Armies
    Elite Armour
    Blitzkrieg
    Technical

    Ghost in the Machine
    Hangerize
    Master Shipwrights
    Economy

    Point Defender Gun
    Espionage

    Enigma Machine
    Flaws

    Starfleet Curiousity
    Religious Intolerance
    Big Red Target
    Psychic Nulls
    Undermined Leadership
    Custom Traits Pending Judgment

    Ship Artificial Intelligence: a great deal of technologies were developed from what was retrieved of the vessel that hosted the artificial intelligence known to the Molosser as 'Overseer'. Most notable it's data that made up the being itself, which gave Chiss scientists much to work with and eventually created their own form of AI, which they began to produce more off and incorporate for a specific purpose. They were installed in the new Battleship and Supercapital class vessels to assist in its operations both during and out of battle. These AI are not if it comes down to it a part of the ship, they are the ship and will do their best to assist its crew to it's full abilities using the sensors as its eyes and ears and the weapons as just extensions of its body like a Chiss, Molosser or Drak would. The added bonus is that any complaints the crew may have can be directly communicated to the ship, but it is not advised as said ship has control of how much air your quarters may receive.

    Shield Miniaturization: Another technology the Chiss reverse engineered was shield technology and when they realized what it could do they decided to make it better if they could. The generators to produce such field were massive and therefore only fit for starships, at first glance. The Chiss have successfully been able to miniaturize the generators to provide their ground forces with shield technology. Equipping their vehicles with shields and even some of their elite space marine units whose suits had the size to equip a portable shield generator. These shields are not as strong as they are for starships but they work perfectly for the fast hitting tactics of the Ascendancy.




  • Escorts:
    14 Defender Corvettes
    6 Auspice Frigates
    10 Prophecy Destroyers

    Cruisers:
    6 Harbringer Cruisers
    2 Presage Escort Carriers

    Battleships:
    2 Omen Battleships
    2 Portent Carriers

    Supercapitals:
    2 Ascendance Dreadnoughts
    1 Menace Super Carrier

    Specialist:
    4 Augury Colony Vessels

    Space Stations:



    Various%20Ships.png_zps0xrfrcuw.jpeg



  • 16 Guard Regiments, The Chiss and Molosser Defenders
    8 Mobile Infantry Regiments, The Drak Shock Trooper Legions
    6 Space Marine Regiments

    12 Armoured Regiments
    5 Artillery Regiments

    3 Fighter Groups
    2 Bomber Groups
    4 Gunship Groups

    1 Planetary Fortress (Homeworld)
.

Almost accepted. :p Second custom is denied, that advance is already commonplace. :p
 
Your squadron count for Escort Carriers is out, you should only be able to have a total of four squadrons with 2 Escort Carriers, yet you have 6 listed. Otherwise, accepted.
Fixed the error.
 
@Kadaeux Went ahead and updated my sheet. Changed the "Insectoid" link under the "Idioblocium Swarm" section to represent a much greater menace to the Galaxy than before.
 
@Kadaeux

Can I add on a custom trait since I only have one?

Technically Assimilation - Due to advances in biotechnology, true ASSIMILATION might not be possible, but substituting mechanical parts for organic parts is possible. This allows scavenging of dead organics to repair the chassis of soldiers. Missing an optical unit? Pluck out some dude's eye and with a little advanced tinkering, voila! Replacement eye! Of course, organic replacements take a little bit to get used to at first and are nowhere near as high quality as steel. Metal, after all, tends to be stronger than flabby ol' flesh.
 
@Kadaeux

Can I add on a custom trait since I only have one?

Technically Assimilation - Due to advances in biotechnology, true ASSIMILATION might not be possible, but substituting mechanical parts for organic parts is possible. This allows scavenging of dead organics to repair the chassis of soldiers. Missing an optical unit? Pluck out some dude's eye and with a little advanced tinkering, voila! Replacement eye! Of course, organic replacements take a little bit to get used to at first and are nowhere near as high quality as steel. Metal, after all, tends to be stronger than flabby ol' flesh.
.

You may. ;)
 
Starting Events!

- Note, once the IC starts these starting events will be included in the IC. Starting events are considered 'minor' events. A minor event doesn't require GM involvement and may be resolved within reason in a manner to your liking. Major events (which happen later on) are big enough to have GM involvement.




@Viral ; Waexians ; One of your primo scientists has managed to discover a technique to successfully improve the file compression for backups and improve restoration speeds! Unfortunately, the technique is dependent on special hardware, specifically customised storage arrays and processor units.

@Kadaeux ; Confederacy of High Praximand ; The Cult of One have managed to wrest control of one of the orbiting industrial asteroids over the homeworld and have begun attempts to de-orbit it into the planet potentially killing millions.

@Legulus ; Selans ; One of your less stable scientists has developed a substance known as ICE (Ice Creation Engine), this bizarre chemical substance turns water to ice on contact, the process is slow but the same scientist accidentally released the chemical into Selanar's oceans (He and his team are no longer available, unless you want some Selancicles) and it threatens the global ecosystem unless stopped.

@FrostedCamel ; Idioblocium Swarm ; A sleeper ship has drifted into the swarms system, it's crew complement quite asleep in stasis as the ship goes from who knows where to who knows where. This colony ship is filled with morsels.

@Gat ; Allied Kanei Clans ; Part of the Crucible has released a self-aware program, which has taken over a small automated factory deep into the facility and is producing automated kill-drones to try and recover control of the facility. A military response is required, and soon.

@Snakey ; The Llengese Free States ; A group of revolutionaries have risen against the government due to its involvement with pirates. A thousand men and women with outdated vehicles and a retrofitted frigate they intend to take the capital by storm.

@Lstorm ; Gatekeepers of Euphoria ; One of the dangerous cults has detonated a low-yield nuclear missile in one of the smaller cities all but annihilating it, the humanitarian disaster there is compounded by the belief that some of the cultists may have moved in immediately afterwards with the intent of murdering survivors. First responder teams would see some confirmation of this with people crucified on ruined walls.

@Brovo ; The Great Emperor's Republic of Patriam ; The Emperor's own flagship has suffered from an unexpected accident, a transport ship colliding with it, while normally this would not have been an issue, the explosives stored aboard going off and crippling the Veritas' engines and shields.

@Maxim ; The Polaris Collective ; Some of the more dangerous cultists have released chaosware into a civilian mainframe corrupting the engrams of hundreds of thousands of citizens. The firewalls are only just holding. Should the break before a countervirus can be released...

@Firewombat ; The Ennan Remnant ; A young prodigy has developed a technique by which they can conceivably begin to clean up the homeworld, though it would be a small improvement overall, it is still an improvement, and in the hands of the proper minds may one day develop into a much greater improvement.

@Helios ; The Grom Ascendancy ; Prospectors have found a great vein of unexploited gold deep in the mountains, the resources offering a potential boon for some time!

@CaptKiwi ; The Oxivian Union ; An outbreak of plague in the HERD facility has begun, fifteen percent of it's work so far is already in ruin and needs to be stopped quickly before it becomes a hundred percent, or worse, breaks out.

@Sarzu ; A new technique for space-lifting has been discovered, potentially increasing the volume of material lifted into orbit from planetside nearly five times the previous limitation.

@TheGreyWarden ; The United Galactic Federation of Phox ; An interstellar visitor arrives! A trader offering a cargo of snow-globes from far out beyond the system!
 
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