Should there be a character limit?

  • Yes, but really high (100+)

    Votes: 0 0.0%
  • yes, smaller is better ( Maximum of 20)

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

LuckycoolHawk9

You Are Far Too Nice, Mercy Has a Price
Original poster
DONATING MEMBER
MYTHICAL MEMBER
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. Multiple posts per week
  6. 1-3 posts per week
  7. One post per week
  8. Slow As Molasses
Online Availability
Will be updated when school year starts. For now, pretty much whenever
Preferred Character Gender
  1. Male
Starlight City. That's it. Not Starlight Kingdom. That one is for the history books. Located on an island roughly twice the size of the combined mass of the Hawaiian islands at a halfway point between the east coast of the USA and the UK.

In ancient times, it was called Atlantis. Now, it's got other nicknames. Not all of them are repeatable in polite company. You see, reality itself is just a little... damaged around this island, and portals directly to places people call Heaven and Hell both for lack of a better word, and, well, the things who come through those portals call them that too.

That's not the only pair of portals you'll find in Starlight City. The main civic center plaza has a huge one. But, you really never know where that one is going to go, or who or what is going to come out of it. Why base your city around such a random thing? Would you rather the strange visitors from other realities show up on the outskirts of town, where if they have ill intent they have plenty of time to hatch their nefarious plans? See, I knew you'd get it.

And that was great, sort of, for awhile. Then, well, portals just started showing up all over. People appearing, disappearing, and so on. Reality just was blindfolded and handed a big handful of darts. If you get hit by one, you might get superhuman powers. You might... well disappear. The thing is, a lot of people are really tempted to take that chance. Plus, rumor has it that there's other things out there, enhancers if you will, that can amp you up as surely as that random bolt from heaven, hell, or wherever, can.

Even if you're not interested in becoming more than human, it's pretty much the best place in the world to get fame and notoriety, so there is that. Or, you might have just been born here and this crazy is the normal you know.
-Excerpt provided by @Michale CS ( Was originally used for the Starlight City clan page)

Starlight City is a easy to find city. It is a world where heroes, villains and supernatural creatures live. It borders the world of fiction and fanfiction. Come to the city, we have a school, some great attractions and have a good time! Just know that death could lurk around any corner. - Taken from a tourist who left.... It's all lies.

The IC is up!


Starlight Academy- The school Academy where students can enroll and take classes from daycare all the way up to and through college. This will consist of the dorms, the connecting bridge between dorms, classrooms, houses for the teachers and the school's boiler room and adminstration office and medical wing

Police Station- This consists of the station and the meta-human task force for the city and includes the jail.

Starlight Graveyard- This is the graveyard where there is a certain god who you can make deals with to bring your loved ones back from the dead or visit the dead.

Glistening Lake/Rainbow Forest- It is a rainbow lake and it shows you your favorite colors at certain times of day. The lake can give you powers if it deems that you are worthy. There's a guardian sprite of the lake. The forest is the area that surrounds the lake and holds the cities worst creatures

Downtown Starlight City-- This consists of the park, plaza, town hall, hospital, the hotel, orphanage, harbor, bar, resturant/ brothel, apartments and Superior Genetic Modification Industries.

Mirroredge Pantheon- This is where the gods of the city reside.

Starlight Crevice- This is where the ruins of church are. The portals to Heaven and Hell are also located there.

Shining Stars- The fancy hotel where most events are held.

The portal- This is where people from other worlds can stumble into here. (limited to 4 per person)

Arch 1 is completed.

Arch 2: Harboring Some Dark Secrets is finished.

Arch 2.5: Take me to Church is also finished.

Arch 3: Chaos at the Fall Ball is also finished.

Arch 4: The Cryptic Calm is finished

Arch 4.5: B4 is finished

Arch 5: ERROR...... ERROR.... REBOOT IN PROGRESS

Character template
(Image should be first or just below the name . I prefer real life pictures, but I will accept anime photos, hand-drawn drawings and video game photos if you can't find others)

Name:
Nickname:
Hero name: This only applies if your character is a hero.
Villain Name: This only applies if your character is a villain.
Age:
Appearance: ( Details the photos do not include/ scars/ height, weight,etc.)
Grade ( If they are currently a student):
Occupation ( If occupation is teacher, please also list their class):
Personality:
Weakness(ONE FOR EACH ABILITY/POWER):
Species :
Powers:
Abilities/ skills:
History: This field is semi-required. If you prefer to reveal your character's past over time/ don't have anything in mind, you can put unknown or classified.
Family:
Extra:

Canon character Sheet
Character Name:
Nickname:
Canon:
Age:
Appearance:
**Personality:
**Species:
**Powers:
**Abilities/Skills
History: Wiki can work here if you want.

** If the Wiki goes into great detail on these topic, I am fine with you linking them here.

Characters who may be accompanying them/known family here.

God Character Sheet
Name:
Nickname:
Alias ( Name they use when hidden amongst mortals.)
Actual Age:
Perceived Age: (How old they look)
Appearance: ( Details the photos do not include/ scars/ height, weight,etc.)
Occupation ( If occupation is teacher, please also list their class):
Personality:
Weakness(ONE FOR EACH ABILITY/POWER): Note, Godarium is the universal god killer, so make sure that this is a part of their weakness)
Pantheon they are from: ( Greek, Roman, Norse, Mirroredge ( If you pick Mirroredge, PM me to hash out what they are god of)
Powers:
Abilities/ skills:
History: This field is semi-required. If you prefer to reveal your character's past over time/ don't have anything in mind, you can put unknown or classified. For gods, you can also give the way the world knows their history.
Family:
Extra:
Character list for active members and characters
Matthew Ryan Harris
Zane Jackson
Eros Valentino
Nathan Stone
Ryan Thorn

Alec Jackson
Adam Daniel Robert Brandon Maxwell Knight
Steven Lasket Jr
David Amadeo
Marina Herring-Owned by York
Orion
Garett Gunn-Accompanying Nicholas as a bodyguard to the states.
Bradley Valentino
Joseph Clark
Maya Brooke

Tamara Holstead- Owned by Michale CS
Savina Daye-Owned by Michale CS
Star Butterfly-Played by Michale CS
Tyler Darkness
Brody Richards
Nanuet Mirielis Octavian-Owned by Zarko Straadi
Main NPCS
Nicholas Star- Currently in use by me. (School)
Nicholas Danny Harris Currently on a business trip to the state
Laura Brook- Free to use. ( Lake)
Julia Star- At Police station. Not in use.
Lincoln Campbell- will allow use with permission, will mostly be involved in small plotting, currently and actively in use by me. ( Superior Industries)
Michael Star- At police station
Jasper Jackson Knight
Robert Alexander Knight/Legendary
Drake Lasket
Peter Lucas Thorn ( Ethan Rodriguez)
Dorothy Robinson
NPCS that make an occasional appearance
Lucas Alexander Star( At Superior Industries)
Lucifer Diablo Junior/ Lucien Solio ( At school)
Connor Blake (Unknown-last seen at hotel)
Benjamin Baker/ Kirk Austin/Mark James/ Tobias Hoy/ Cyrus Manson ( Unknown- last at hotel)
Derek Cornine (Unknown- Unknown location last seen)
Julienne Ann Nissly- Originally owned by Kitsune, permission has been given to use as a NPC by the original owner- Free to use ( Last location was park)
Syrena Brighton- Owned originally by Little_Miss_Storm_Cloud, permission given to be restaurant NPC- currently in use by me.
Areon/ Nightfire- Owned originally owned by neobendium, NPC status granted- Not in use. ( Unknown)
The Tenth Doctor and Donna Noble- Owned by Sir Nick of Ni( NPC status granted due to their inactivity and permission via discord)- Currently back home. PM me if you would like to use.
Skylar Inkston- The Whore of Babylon ( Profile complete- currently unknown)
Lucifer Morningstar ( Profile will not be completed.)
Brandon Knight/Misfortune- Son of Adam Knight and unknown woman. God of magic and Misfortune. ( Profile complete- at water reservoir)
Chris Howard/ Chase Hunter- Kretin ( Vampire-Werewolf hybrid) (Profile complete- at superior Industries)
Max Knight- Young adult clone/replica of Robert Knight/ Legendary ( Profile complete- at superior industries)
Nathaniel Harris- "Older Brother"/ Future version of Matthew Harris (Profile complete- at superior industries)
Blake Jones/Lucky- A normal human who posses the medallion of Fortuna which grants him extreme luck... as long as he is wearing it. (Profile complete- At superior industries)
Anthony Carter- Twin Brother of Matthew Harris. Mercenary. (Profile complete)
Ryker Rodgers and Jett Rodgers- That is a secret, they are going to be sitting here for a while. ( These two will not be getting official profiles- unknown)
Gabriel Jackson- Younger brother of Alec and Zane. Member of the brotherhood of Assassins. Only member currently stationed in this area. ( Profile complete- unknown)
Bonnie and Clyde- Self-explanatory. ( I will also not be making profiles for them- Superior Industries)
Jak Thorn- Ryan's father. Alpha werewolf of his pack that Ryan is a part of. ( General information can be found on the SC album- At school)
Terra Knight- Pride camp
William Harris/ Knight- Superior Industries
"Liam Knight" ( Owned by Thuro 116 Pendragon, permission granted to use name and likeness, will be explained further in plot)- Superior Industries
Anyone who has a sheet in Medieval and Future ancestors is also fair game.
 
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how would i go about jumping in and where is the rp at?

You would just make a starter post. This RP takes place in the fictional location of Starlight City. It is located directly between the US and Europe. It was also known as Atlantis in olden days. Don't worry so much about the IC being so long, there has been a universe reset recently, so it is essentially the day before the first day of school for the college students.

Here are some locations your character can be at:

Starlight Academy( This is all the schools, it ranges from baby through college) - The school Academy where students can enroll and take classes from daycare all the way up to and through college. This will consist of the dorms, the connecting bridge between dorms, classrooms, houses for the teachers and the school's boiler room and adminstration office and medical wing

Police Station- This consists of the station and the meta-human task force for the city and includes the jail.

Starlight Graveyard- This is the graveyard where there is a certain god who you can make deals with to bring your loved ones back from the dead or visit the dead.

Glistening Lake/Rainbow Forest- It is a rainbow lake and it shows you your favorite colors at certain times of day. The lake can give you powers if it deems that you are worthy. There's a guardian sprite of the lake. The forest is the area that surrounds the lake and holds the cities worst creatures

Downtown Starlight City-- This consists of the park, plaza, town hall, hospital, the hotel, orphanage, harbor, bar, resturant/ brothel, apartments and Superior Genetic Modification Industries.

Mirroredge Pantheon- This is where the gods of the city reside.

Starlight Crevice- This is where the ruins of church are. The portals to Heaven and Hell are also located there.

Shining Stars- The fancy hotel where most events are held.

The portal- This is where people from other worlds can stumble into here. (limited to 4 per person)


Also, here is the discord as well: discord.gg/rsWjA74
 
Name: Brody Richards
Nickname: Bro
Villain Name: Decrepitude
Age: '40' ( Is actually 24 but was forced age by Tyler Darkness)
Appearance: ( Details the photos do not include/ scars/ height, weight,etc.) 1571548331543.png
(Faceclaim: James Ransone)

Brody stands at 5'9 inches tall with brown pushed forward hair and brown eyes. He also has a unconnected Van Dyke beard. He can typically be seen wearing grey hoodies with a black t-shirt underneath along with black jeans and sneakers. He also has a scar across his back from where he was thrown against by Tyler Darkness
Grade ( If they are currently a student): College Senior
Occupation ( If occupation is teacher, please also list their class): None
Personality: Brody was the quiet frat boy who rarely got into trouble. He kept to himself and would make sure to not get anyone hurt. That being said, the key word in that sentence was. Now Brody is a depressed middle aged man who is prone to semi-violent outbursts, but also doesn't want to see anyone hurt. He is broken.... a lot of his old friendly and nice nature lost to his new dangerous person, terrified of letting anyone getting close to him.
Weakness(ONE FOR EACH ABILITY/POWER): He needs to decay living organisms to feed as any organic food decays before he eat it. He can still have any products not made from animals or plants though. ( Dairy is okay for some reason), all human weaknesses apply as long as no touch is required to him. His powers can be broken free if the person moves away. Raising the dead is draining.... also they don't always listen to him.
Species : Unknown (Demi-god, son of Kalma)
Powers: Rapid decay- Any organic and some inorganic material he touches decays in a matter of a few minutes.
(Locked) Death manipulation- Brody can raise the dead
Abilities/ skills: Unknown
History:
Not much is known about him and what is known is only rumors.
Family: Kalma ( Mother), Henry Richards ( Father), Luke Richards ( Brother-Missing, was last seen at Superior Industries before the reappearance of Matthew Harris)
Extra: He's pansexual.
 
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Note: This is her natural form.

"All things are but froth and foam upon the sea of change, destined to sink beneath the waves of Eternity."

  • Name: Naunet Mirielis Octavian

    Hero Name: Dr. Octopus

    Canons: The Shadow over Innsmouth (H.P. Lovecraft), Marvel Spider-Verse

    Species: Deep One/Human hybrid

    Age: 21

    Date of Birth: Mercedonius 3rd, 2528 A.U./early January 1998 (her birthdate in Earth time shifts each year, like the date of Easter)

    Height: 5' 4 " (default human form/public identity)

    Weight: 323 lbs

    Hair Color: Black (default human form/public identity)

    Eye Color: Very dark blue with color patterns that seem to shift in eerie ways, and oversized pupils.

  • Personality:

    Naunet is quiet and aloof, and avoids eye contact. People (especially those with enhanced senses) can perceive a certain strangeness about her, as if she doesn't truly belong in a universe of right angles, parallel lines that don't cross, and comprehensible mathematics. She seems to feel it too, an almost palpable sense of alienation. She is very sensitive to people's reactions to her strangeness, and must fight an instinctive fear that others will come to fear and hate her, and seek to destroy her because of it. Despite these obstacles, Naunet is curious, open-minded, and eager to learn about others who are different from herself. Naunet is very humble, in her own oddly melancholy way. She knows exactly how utterly, vanishingly insignificant her infinitesimally tiny life is in the face of the fathomless Multiverse of space and time. She can absorb squealing adoration and vicious insult with equal equanimity, knowing that both are only dust in the wind in a Cosmos where dust and wind are themselves but microscopic, ephemeral flickers compared to the endless black Void between the stars.

    History:

    Naunet was born on Orth, a world of Steampunk, magic, Fortean high strangeness, and things that go bump in the night. Her ancestors once lived in an isolated New England coastal town called Innsmouth. It was one of those creepy little backwaters that outsiders just don't visit very often. The sort of place that people driving through at night looking for a hotel or gas station...will just keep right on going and cross their fingers hoping they'll make it to the next town. Eldrich, haunted Innsmouth, with its narrow streets loomed over by the sway-backed roofs and sagging dormers of ageless homes and shops, seemingly frozen in time like insects in amber, held a secret.

    Long ago, some of the fishermen there made a pact with the Deep Ones, alien denizens of an underwater city near their shores. In exchange for certain offerings and an agreement to hybridize with the Deep Ones, the participants would be assured bountiful catches of fish, and receive other treasures from the sea, including gold from shipwrecks. Hybrid children would start out looking like normal human babies, but as they grew, they began taking on more features of Deep One physiology. Those with enough hybrid genes in their family lines would eventually feel the call of the sea, leave the last of their humanity behind, and go to live in the sunken city of the Deep Ones.

    In 2454 (1924), a visitor came. His grandmother had lived in Innsmouth, but fled the town in search of a more normal life, refusing to tell her descendants what she knew. She was long passed when her grandson received notification of her husband's death, and that there were no other heirs to the estate. He came to Innsmouth to attend the funeral and settle the estate's affairs. Encounters with the town's strangeness, including "misshapen" hybrids drew him first to curious investigation, then to creeping horror. Worst of all for him were the first signs of his own impending transformation, brought on by proximity to the city of the Deep Ones. Succumbing completely to terror, he collected enough evidence to alert the authorities. The military attacked the Deep Ones' city with depth charges in the guise of a "naval exercise," and began rounding up the residents to quietly commit them to an insane asylum, where nothing they said would be believed.

    This asylum was overseen by the O.S.S., then later by S.T.A.K.E. (Special Threat Assessment for Known Extranormalities, Orth's version of S.H.I.E.L.D.) Occult experimentation and eugenic breeding were undertaken there, to see if the inmates' connection to eldrich realms could be weaponized, and if useful information could be discovered about the Strange Aeons from whence the Deep Ones are believed to have come. The powers of the Strange Aeons proved to be fickle and unpredictable however. It wasn't until the 2520's (1990's) that a sorcerer by the name of Baron Karl Amadeus Mordo was able to make contact with an Entity known as Dormammu, and conjure an army of eldrich abominations in preparation for a sacrificial ritual that would bring Dormammu into the world.

    This plot was foiled by Doctor Strange and the Sorcerers of Kamar-Taj, who arrived just in time to prevent the Baron from sacrificing a young girl. Sensing that she was a nexus of arcane forces, they took the child back with them to their monastery at Kamar-Taj. Raised in a serene, contemplative environment, Naunet learned with surprising speed. She was taught the martial arts of Wing Chun and Suai Jao, a Chinese grappling style, as well as some elementary techniques of magic. The Ancient One hoped that being high in the mountains and far from the sea, she would not feel the call of her alien ancestry.

    However, when she reached puberty, she began to change. Her skin developed the ability to change color and texture, and her skeletal structure changed from bone to cartilage. She began to have strange dreams she could only barely remember. Feeling an intense instinctual calling in addition to her strong curiosity, she began trying to sneak into the forbidden areas of the temple library. Through the Mystic Arts, the Ancient One discovered that proximity to the Monastery's collection of magical artifacts was accelerating Naunet's transformation. The Sorcerers feared what she might become if this was allowed to continue. Finally, the Ancient One told Naunet about her otherwordly heritage.

    Though Naunet did not want to leave Kamar-Taj, she agreed to go to school in the outside world, to learn the arts of Natural Philosophy (science) and engineering magic. The Sorcerers created an identity for her, and taught her Glamour and some transfiguration cantrips to aid in her ability to masquerade as a human. She was sent to school in Anarchist Russia. Naunet excelled at her work, skipping ahead of other students, until she received a doctorate in biology at the age of 18. While researching the ability of squid and octopi to edit their own RNA, Naunet developed a biologically-based method of genetic engineering. Hoping to clear the coal-polluted skies of her world, she created a genetically-engineered seaweed that produced a powerful biofuel she called Nectar, and a fuel cell that could convert it into electricity.

    Before she could develop ways to produce the fuel cells at scale, Anarchist Russia was overran by a new White Russian Army led by Colossus and backed by foreign support. Naunet was forced to flee to the North American Federation. She found employment with Benjamin Parker & Co. Utilities, an energy company that took interest in her invention. Once Nectar was brought into commercial production, a great rivalry began between Parker's company and Osmond Coal and Petroleum, that came to be called the War of the Fuels. After Osmond's conventional efforts to suppress the invention failed, the Green Goblin attacked, but his initial assault was foiled when Naunet reverted to her natural form and became the superhero Doctor Octopus. The War of the Fuels entered a new dimension, as supers lined up on both sides. Once she'd "come out" as a superhero, Naunet expanded her activities to take the side of the downtrodden, and got involved in radical politics.

    Naunet's strangeness and political leanings made her a liability in the corporate public relations battle, so Benjamin Parker sent her away on an expedition with his nephew Peter, a "gentleman explorer" and scientist. Peter had learned of legends of an African tribe whose shamans could take on the powers of their spider-god Anansi. During the expedition, Naunet fell in love with Peter, and he seemed to reciprocate her feelings. After months at sea and exploring deep into the jungles of the Congo, Peter found the tribe he was looking for. The tribe attacked, but with Naunet's help, and the troop of well-equipped mercenaries he'd brought, Peter defeated them and seized one of the enchanted spiders used in their shamanic initiation ceremony. The shaman tried to warn Peter that he could not simply seize the powers of an Anansi shaman, but Peter took the spider's bite without going through the tribe's rites.

    Only then did Naunet discover the awful truth: Peter and one of his mercenaries had attacked first in secret, tricking her into thinking that the tribe were the aggressors; and furthermore, he'd never cared for her at all. She was only a pawn, one that could now be cleared off the board. As his spider powers came into full manifestation, he attacked with his mercenaries, and forced her to flee. But there was one thing the shaman had kept from Peter: Anansi is a trickster god. He got his spider powers alright, but he also began to develop spider features, becoming a hideous hybrid of man and spider, the Arachnoid. In this form, he could never return to his old life as a privileged playboy with super powers as a bonus. Instead, he experimented on the tribespeople, until he discovered a way to turn humans into obedient arachnid servants. Pursued by the Arachnoid's ever-growing spider army, Naunet faced a harrowing journey through the jungles until at last she reached the sea.

    In a major war called the Arachnopocalypse, the Arachnoid's armies invaded Europe. Millions died before the Arachnoid's forces were driven back into the jungles. The Concert of Europe and a hitherto hidden African civilization called Wakanda joined forces to monitor the borders of the Arachnoid's realm. With conventional victory denied him, the Arachnoid continues to seek domination through subtler plots as an evil mastermind.

    By the time Naunet returned home, she found that Benjamin Parker had used complex clauses in her employment contract to swindle her out of any further royalties from her inventions, and she found herself penniless. Before she could even try to rebuild her life, she was attacked by Solara, an "Inheritor" from another timeline. Solara overpowered her and attempted to use a Portal to send her to another world's New York City where, along with several other "Totems," she would serve as hunting practice for younger Inheritors. But something strange happened: instead of sending her to Solara's intended destination, the Portal sent her to a place called Starlight City.



  • Powers:

    Mimic: Naunet can change the color and texture of her skin, and to a considerable extent, the size and shape of her body through a combination of natural biological ability and magical enhancement. She can take on the appearance and feel of any being or object roughly within the size range between an adolescent girl and a Spartan soldier in battle armor (Halo), if she has had the chance to observe it. Her ability to mimic a being gets better as she gets more time to see him/her/it in action. She does not gain the material properties and abilities of the entity she is mimicking, unless those properties derive from its physical shape.

    For example, if she mimics a soldier in a powered titanium battlesuit, she will look, feel, and sound like a titanium battlesuit, but will not be bulletproof, able to shoot lasers and missiles, etc.. She can cover her skin in small thorns that can penetrate skin, but something like a spike, blade, or horn able to impale someone exceeds her shape-holding ability. She can accurately mimic the look of such a natural weapon, but it would be too yielding to actually function in combat (roughly like a LARP sword).

    Naunet can alter her throat to mimic a person's voice even if it is out of her normal vocal range, but this requires time and practice for each new voice. Her mass does not change when she is mimicking a larger or smaller object than her normal size.

    Active Camouflage: This is the same power as above, but applied to making herself virtually invisible. Her chromatophores and skin texture alter to blend her seamlessly into the background. She can still be detected by other means such as thermal vision, sonar, superhuman smell, etc, and there is a bit of "movement flicker" that might be noticed if she moves.

    Breathe Underwater: Naunet can survive indefinitely in salt water, and for about half an hour in fresh water. After prolonged exposure to freshwater, she needs to immerse herself in salt water or brine.

    Tentacles: Her tentacles can stretch up to about 50 feet with enough length left over to wrap around a pole or human torso. They are strong enough to lift and throw ~300 lbs, and are considerably stronger in tension. If she has solid attachment points to hang from above, she can lift, swing, and throw a car. Her tentacles can adhere to nearly any surface, comparable to a Spider Totem's wall-crawling ability. She can control all of her tentacles simultaneously, and use them effectively against multiple opponents.

    Tight Spaces: Naunet can squeeze herself through tight spaces, down to the diameter of a large grapefruit; this takes longer the closer the space is to her minimum.

    Ink: When threatened, she can generate a noxious, inky cloud that is a skin and eye irritant comparable to a combination of pepper spray, tear gas, and poison ivy in its immediate effects. Humans exposed to the cloud will grow painful boils within a day. Within three days, the boils open to become eyeballs, which flood the victim's mind with views of the world seen in a strange and utterly inhuman way. The eye-boils gradually shrink and go away within about three weeks, but the nightmares may persist... Effects on mutants and non-human beings may vary (player/GM choice). She is immune to its effects.

    Acute Vision: Naunet can pick up the minutest details in her environment almost instantly. She can notice small and subtle clues, such as tracks and so on like Sherlock Holmes. However, she does not have an ability to "zoom in" for long-range or microscopic vision. Also, her ability to derive meaning from a clue is limited to her knowledge; she could notice a track, but would need to point it out to a skilled tracker so they could tell her that it was made by a man with a limp who was carrying a heavy weight.

    Swimming:
    In octopoid form, Naunet can match the speed and maneuverability of a dolphin in water.

    Damage Resistance: Naunet's vital organs are plural and distributed throughout her body (e.g. each tentacle has a "brain," and her vascular system features multiple blood pumps distributed through her anatomy), so a wound like a gunshot or sword thrust is considerably less harmful to her than to a normal mammal. Her stretchy, resilient skin also offers some ability to resist blunt trauma, and her cartiliginous skeleton will flex rather than break under all but the most extreme stresses. This doesn't mean she can just shrug off a hail of bullets, but chances are good that she'll be able to slink away rather than die.

    Regeneration: She can regenerate damaged or lost body parts (except for her head) at a "normal" healing rate, comparable to lizards that can regenerate a lost tail or limb.

    Gaze: Looking deeply into Naunet's eyes, it seems as if the color-patterns of her irises shift and change in ways that the human mind can't quite grasp. Its as if they're moving, but you can't quite see them moving, or offering glimpses of colors humans were not meant to perceive, or perhaps they are changing in ways that require more than three dimensions of space and one of time to manifest. Her dark, over-sized pupils seem to draw one in to the infinite blackness, creating the disturbing feeling that one is looking into the Abyss, and the Abyss is looking back.

    One may have nightmares of formless, all-consuming darkness, fear of shadows and the dark, and feelings of paranoia or existential angst for some days afterward. If one looks too long, or if Naunet has a few moments of concentration with a captive victim to wield the "active mode" of this ability, the victim is given a direct, immersive perception of the inconceivable vastness and indifference of the Universe, and the utterly infinitesimal insignificance of their own life, even their entire world. Depending on the severity of the effect (in particular, if Naunet is wielding it deliberately) and the strength of the victim's will, the victim may have the psychological symptoms above as a permanent effect, or be reduced to gibbering insanity.

    Since she cannot deactivate this ability, she avoids eye contact whenever possible.

    Magical Ability: Naunet is capable of sensing the presence of magic, and can wield it if she knows the required spells, sigils, rituals, etc.. Given a moment to concentrate, she can sense the general type of magic (Light, Dark, Eldrich, Astral, Etheric, etc.), though she can get a false reading if the other Sorcerer has methods of concealing or camouflaging the existence and/or nature of their magic. Currently, she does not know any combat magic (such as throwing lightning bolts, fireballs, and the like). To learn such spells, she would either need to find a teacher, or perhaps something like a grimoire or other item that would be exceedingly rare in Earth-784.


    Abilities:

    Eiditic Memory: Naunet remembers everything she sees.

    Genius: Naunet is a brilliant scientist and inventor in the realms of biology and eco-design, and also has a knack for the occult. She is good at maths and geometry, and is especially talented at "strange" areas such as non-Euclidean geometry and higher-dimensional topology.

    Swimming: In human form, Naunet can swim with the speed and grace of an athlete.

    Skills:

    Scientific/Magical: Biology, ecology, chemistry (of a more Alchemical flavor than conventional chemistry), genetic engineering. Note: These all include magical aspects, and are related to conditions on Orth. She can perform some basic bio-alchemical processes such as creating tinctures, spagyrics, and elixirs from biological materials, but she does not yet have the consecrated equipment she needs to perform her type of genetic engineering. She does not yet know how to use conventional (modern) genetic engineering equipment. She also has some re-learning to do before she has comparable mastery of Earth biology and ecology, though there is considerable overlap between the worlds.

    Magical: Glamour and minor transfiguration, which she uses to perfect her Mimic ability. She can temporarily transfigure a thing into something similar (e.g. a sheet into embroidered silk, but not into steel armor or a doll, cheap jewelry into expensive jewelry, etc..). The object remains transfigured as long as it is in physical contact with her. Academic knowledge of magical and occult symbolism. She can draw and "charge" sigils to create "wards" that are able to repel ordinary unwanted spirits and arcane energies, though powerful entities such as demons or djinn can break through. She also has "wards" that act as trip-wires set up to warn her if intruders enter her lair. A magically skilled being may be able to detect and bypass these "wards." She can "enchant" an item (make it capable of storing magical energy), and purpose such items for her scientific/magical work. These processes may require expensive and/or difficult to obtain components, and can require specific ritual timing (under the light of a blue Moon, etc.).


    Combat:

    Wing Chun: Naunet is skilled at using Wing Chun technique to redirect melee attacks away from her body in human or octopoid form. However, due to the nature of her body, punches and kicks are too "squishy" to be very effective, so she rarely employs strikes.

    Suai Jao: She is very good at Suai Jao (a Chinese grappling/wrestling art similar to jiujitsu), especially in her octopoid form.

    Artistic:

    Glass Harmonica and singing: Naunet can play with intermediate skill, though she never performs in public. Should she be able to acquire a lair and a new Glass Harmonica, haunting melodies, accompanied by her equally eerie singing voice will sometimes be heard coming there at night.

    Technical Drawing: She has enough skill with technical drawing to produce designs for her inventions, though these usually come out looking more like they belong in an esoteric grimoire than in a modern corporate drafting room.

    Weaknesses:

    Arachnophobia: The bigger they are and/or the more numerous, the worse it gets. Spider suits and symbols are disquieting, but if there are realistic-looking spider legs or robot spiders involved, then eek. Spider webbing in an environment (i.e. Spider-Man cobwebs) is also disturbing to her if she does not know its origin (i.e. if she did not see a Spider Totem produce it). Even if she has, its presence will make the environment unpleasant for her to be in.

    Need for Moisture: Naunet needs to moisten herself every couple of hours or so depending on humidity. She carries an atomizer of sea water on her person at all times for this purpose. She greatly prefers to do this in private, especially when she is masquerading as a normal human.

    Vulnerable to Fire: Naunet takes extra damage from fire and heat-related attacks (molten metal, plasma, etc.).

    Dryness, Heat, and Direct Sunlight: Hot, dry air and/or direct sunlight (like a heating system on full blast, or a summer's day in Phoenix, Arizona) forces her to moisturize herself more often, and can impair her dexterity if she dries out too much. Prolonged exposure will interfere with her Mimic abilities, and ultimately become life-threatening.

    Must Sleep in Salt Water: Naunet needs to sleep in salt water, either open ocean or a pool or tub large enough to accommodate her body with room to spare and deep enough to submerge in. She can squeeze herself into a 50-gallon barrel of seawater in a pinch, but this leaves her clumsy and a bit punchy the next day, like a normal human who has slept in some uncomfortable situation like an upright car seat or a lumpy old couch.

    Physically Weak in Human Form: While in human form, Naunet is not able to take advantage of the natural strength of her tentacles, so she has below-average strength for a young woman of her size.

    Alienation: Due to her unearthly psychology, she is not very good at relating to humans. She instinctively seeks the edges of any crowd. In a team, she is almost certainly the worst choice for the role of Inspiring Leader. She tends to radiate a strange vibe that gives people a feeling that Something Isn't Right about her. Spider-Senses and other relevant superhuman forms of perception (such as an ability to detect magic or otherworldliness) are especially acute in this regard, and may be able to offer warning that she's in the area (i.e. in the same house, set of rooms, or grove of trees) even if she cannot be seen directly, depending on how sensitive and/or trained the ability is.

    Peculiar Conversational Style: Related to the above, Naunet's speech tends toward the overly multisyllabic, or to odd koans or eerily poetic metaphors. She's not a hit at parties, or anyone's first choice to have a beer with.

    Avoids Eye Contact: Due to the effects of her Gaze (see above), Naunet avoids eye contact with others, which further hampers her ability to operate in social situations.

    Trust Issues: Naunet has a very hard time trusting other people, or having any confidence that they'll come through for her. She has a very strong feeling that the more "normal" people know about her, the more likely they are to hate and fear her.

    Naivete: Despite her high intelligence, Naunet is vulnerable to cunning trickery of the sort con artists and shyster lawyers use. Even when she is suspicious (Trust Issues), that doesn't mean she will be able to sort out the nature of the con or be able to outsmart the con artist at their own game.

    Unfamiliarity With Modern Technology: Since Naunet is from a world that runs mostly on Steampunk/Dieselpunk mechanical technologies and magic, she is mostly unfamiliar with the workings of conventional Earth technology. In the month she's been on Earth-784, she's learned how to do basic things like search the internet with a library computer and make phone calls with a phone, but she can't drive a motor vehicle or use digital technologies to the fullest.

    Weirdness Magnet: Strange things tend to happen around Naunet. If there is to be a rain of fish or frogs, a manifestation of ectoplasm, the sudden apport of the knucklebone of a Stegosaurus or the like, it will happen when Naunet is present. If there's a local poltergeist, it will choose a time when she is there to say hello. Dimensional portals and magical hotspots are more likely to activate when she draws near. These effects are almost never directly life-threatening or exceptionally beneficial, but can range from highly inconvenient to oddly helpful (if Naunet and/or those with her can figure out how to benefit). Weirdness Magnet effects happen more frequently in areas where magic or other eldrich or paranormal forces are strongest, and are rarer in more "mundane" areas. Naunet has no control over this "ability." Yes, this is an invitation to the GM to make Naunet's life more surreal at will.

    Call of Cthulhu: If Naunet can sense a locus of eldrich power related to the Deep Ones or the Strange Aeon from whence they came, she will feel drawn to it like a moth to a flame. The more powerful and/or close it is, the stronger the attraction. Someone who knows this, and has access to such a locus (artifact, portal, grimoire, etc.) can use it to lure Naunet into a trap. Caveat: the more powerful the eldrich locus is, the more likely its energies will not remain under control, and the more likely things will turn out badly for the person using it, if not the whole world.


    Equipment:

    Atomizer and Pillbox: She carries an atomizer of seawater with her at all times, and a silver pillbox containing compacted "pills" of mineralized sea salt. One pill can mix with an atomizer-full of fresh water to create the seawater she needs to moisturize herself with. With access to a basic pharmacy lab facility with a pill press, she can make the "pills" using local ocean water. The pillbox can hold 24 pills.

    Gown and Jewelery: Naunet was abducted with the gown, wrap, and jewelry shown in her picture, including a broach she can use to secure the wrap in various ways (hooded cloak, sari-style, etc.).


  • Goals:
    • Create inventions that address world problems.
    • Be a superhero by solving something like climate change or poverty rather than by beating up Costumed Villain #357
    • Find a place to belong
    • Protect the oceans
    • Return to Y'ha-nthlei (the lost city of the Deep Ones). This is a subconscious, instinctual pull, rather than an explicit goal. As far as she knows, Y'ha-nthlei was destroyed, or perhaps it departed for other realms when it was attacked. Its absence is like a hole in her soul.
    Likes:
    • The sea
    • Old shipwrecks
    • Coral reefs
    • The arcane (sacred geometry, mystic symbolism, occult alphabets and the like)
    • The strange and mysterious
    • The joy of discovery

    Dislikes:
    • Large sea predators (sharks, orcas, sperm whales, etc.)
    • Fishing nets
    • Pollution
    • Competition
    • Prickly egos
    • Deceptive people (con artists, corrupt politicians, etc.)

    Greatest Rivals/Rogues:
    • The Arachnoid
    • Baron Karl Amadeus Mordo
    • The Green Goblin

    Theme Music:

  • The Ancient One
    "You were a mentor to me. You were my first image of what a grownup ought to be. I only wish...that you could accept me as I am."
 
"There's like a god of shadows who kind of stays at the school. Sometimes he teaches." I love how that was put so matter-of-factly. :D
 
That's Starlight City.

One of my favorite facts about Jasper is that due to both his potential parents sleeping with his mom, he actually has no clue of his relationship to the rest of the Knights.

YOU CAN STILL EDIT ARCHIVED THREADS?

6/21/2021- Still can edit this boy.
 
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Name:: Unknown
Nickname:
Hero name:
Villain Name:
Age:ageless
Appearance: He's two feet tall and wirey with plastic black eyes, stitched dots for nostrils, stitched mouth, and white, plush head and limbs. His velvet, purple, short-sleived shirt and blue shorts are sewn onto him.
Grade ( If they are currently a student):
Occupation ( If occupation is teacher, please also list their class):
Personality: He's a kind, compassionate soul who treats everyone equally regardless. He loves to socialize and will do his best to listen to and comfort others. Despite his amiable temperament, he's no doormat. If someone wrongs him, he has no problem calling him or her out. A firm believer in equality, he gets very upset if he witnesses someone being mistreated.
Weakness(ONE FOR EACH ABILITY/POWER): He can still be harmed by sharp objects, fire, magic, fire, and anything that could harm people.
Species : stuffed doll
Powers: sentience and immortality
Abilities/ skills:
History: This field is semi-required. If you prefer to reveal your character's past over time/ don't have anything in mind, you can put unknown or classified.
Family:
Extra:
 
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@Cinnamon Looks good to me. Only thing that I would add is that under powers you can put sentience. As for weakness, I assume fire and other doll weakness. Once those few are added, all good to approve. ( If you are finished that is)
 
Character Name:Darrington Dare
Nickname:Caretaker
Canon:warehouse 13,Librarians, eureka
Age:171
Appearance:
**Personality: highly charismatic an obsessive personality. He works compulsively on all his cases and his deductive powers are phenomenal.
**Species:Human
**Powers:
Alchemist
Warehouse Connection
Agelessness
Teleportation
Artifact Detection
And remote usage
Remote Warehouse Inventory Viewing
Timeline Sensing
**Abilities/Skills

Polymath/Genius-level Intellect

His years of study also have made his powers of observation and deductive skills highly developed.

Master Swordsman: as he was trained by Excalibur itself and engaged in regular sparring sessions. He is also knowledgeable of different sword fighting techniques as he can easily recognize his opponent's style and counteract it.
Multilingual: is shown to speak fluent Portuguese, Chinese, Russian, Latin and Greek, and has a working knowledge of Arabic, Hebrew, Mayan, and Spanish
Formidable Survival Skills: He is usually calm under pressure and uses his vast knowledge to survive highly dangerous situations and fulfill seemingly impossible tasks.
Escapism Specialist: darrington knows all the handcuffs types and how to rid of them, claiming that no cuff can hold him. He also knows some rope escapism techiniques, after reading Houdini's books



The Caretaker is organically connected to the Warehouse
once a Caretaker has bonded with the given warehouse they effectively stop aging,rendering them immortal and impervious to aging and sickness.

Their link allows them to actively search through inventory, sense if the Warehouse is in trouble, and above all be a living body for the Warehouse's soul to share. A Caretaker has access to the restricted files on the current and past Warehouse secrets

used the Philosopher's Stone on himself to make his connection to the Warehouse stronger than any other previous Caretaker's connection. Dares connection is so strong he can with strong concentration can control every artifact inside the Warehouse .
Equipment
[URL
unfurl="true"]
Pocket Banshee[/URL]
History:
Darrington Dare was the Librarian in the late 1800s and was the mortal enemy of Ambrose Gethic. In order to defeat Darrington, Gethic traveled into the future. Darrington followed him and, with the help of the current Librarians, was finally able to defeat Gethic. Upon finding out there were multiple Librarians, Darrington warned Flynn of the danger of a Civil War between the Librarians, which could tear the Library apart. He then traveled back to his own time. Dare's trip to the future gave him a new outlook on life which led him to reunite with his old friends. He was able to avoid the Serpent Brotherhood's assassination attempt on his 40th birthday because of his friends that stood by his side. He continued fighting until he retired from being the Librarian
And took up the position of warehouse 12 caretaker the warehouse is a partially successful attempt at replicating the library's abilities having established a network of warehouses to store particularly dangerous artifacts that were too dangerous to be stored in one location
Dare having become a alchemist during his time as the Librarian
he used the philosopher stone to strengthen his connection to warehouse12


Characters who may be accompanying them/known family
Flynn Carson Librarian
 
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Wait, is this still going?
If so can I join in again?
 
@Muno Yeah, this is still going. You can join in again.
 
Alright cool!
 
Awesome. Also just as a by the by, at the most, this is more slice of life superhero but I am not against if you want to have characters fight or cause trouble.
 
Ah ok my duo usually cause trouble here and there though I'll make sure its not too much and keep on the more of the chill side
I'm going to repost my sheets after I fix some things if that's cool
 
That's cool with me. It makes updating the character list easier on me. :)
 
1639957073042.png

Name: Cystal Booker

Nickname: Princess, or Bloom

Villain Name: D.Vines aka DragonVines

Age: 18

Appearance: Standing at 5’3” and weighing about 110lbs, Cystal has pale skin with specks of freckles across the cheeks and nose, which she hides with light makeup cause she hates it. She has mid-back length orange-red hair. She also has natural bright blue eyes that turn bright green when angry or power-hungry and have a cute gap between her front teeth. She was usually seen wearing girly clothes like dresses and such, though she wears a unisex dark-colored jacket with her’s and older brother’s villain symbol on the back, which she only wears when out with her brother causes mischief. The hood is large enough to cover her eyes from lookers.

Grade: High School

Occupation: n/a

Personality: She's seen as pretty sweet and kind of words and intelligent despite her random kiddish excited outburst. She never shows intelligence. So many would think she's an idiot and childish. Cystal has also demonstrated that she could not always be there in her mind when she feels disrespected or angered by someone. She will smile about it though it’s rare for her to be upset since she's so bubbly in school. When she's not in school and with her brother, she usually causes mischief. She's always picking fights that she finds exciting and even killing randomly if her brother does not watch her.

Weakness: She weak against Fire and Electricity

Her vines can quickly burn through; the effect lessens if she puts armour on them as a defense. Electricity can stun them if her vines, as well as shock her, don’t have armour. She is naturally afraid of fire. Though she hasn’t been exposed to many other metas, or magicians, etc., she doesn't know all of her weaknesses. (more will be added later)

Species: Meta - Human

Powers: Stage 1 Phytokinesis

Abilities/Skills: Gymnastics & Basic Close Combat. She's pretty fast and flexible from being in clubs and teams that involve Cheersquads and Gymnastics. Cystal learned the basics of combat from her father and older brother when she was younger for just-in-case scenarios. She even knows how to manipulate people when needed.

History: Since she was young, Cystal has grown up fascinated with heroes and villains as she watched in the news and stories for many years. She grew up on the knowledge of her mother and father, who was secretly one; Cystal learned she had power in her teen years when she was used as a test subject by her mother and kids at a regular school that picked on her. Any of her powers didn’t cause the picking, eye colour changes, family, etc...ok, maybe a little, though it was her unnatural beauty she had as she grew up.



At 18, she moved in with her brother after discovering where he was. Her mentality changed from a sweet and pure typical brother spoiled teen girl to something else. Her sanity slightly began to break as she found out her older brother, who she was close to, ran away from home. She never knew why he did, but he just did, and Cystal didn't appreciate it at all. Later in her years, she lost her mother to magic; of course, her mother didn't leave without passing on her after-effects. She was pretty happy that her mother died after so many years of mental abuse.

Family: Secret Booker (Mother)

Gregory Booker (Father)

Skylar Booker (Older Brother & Mentor)

Extra: Cystal has slip-ups sometimes.




1639957082384.png


Name: Skylar Booker

Nickname: Sky or ID

Villain Name: Cypher

Age: 22

Appearance: Skylar usually wears glasses at school and branded game or movie shirts or jackets. Now and then, he wears a varsity jacket. Though he’s out making mischief with his sister, he is wearing a dark coloured coat with their villain logo on the back, and the hoodie covers his eyes from others and doesn't wear his glasses.

Grade: College

Occupation: n/a

Personality: Skylar is pretty awkward around people in his none existing school social life though he doesn't mean he doesn't know people cause he does. Everyone. He is primarily a watcher and learns everything that way and goes into the system for info. He’s pretty intelligent and knows it and will show it if given a chance and a stuck in his nose with books all the time if he’s not out getting his knowledge from somewhere else. He knows things are pretty dangerous; he’s pretty much a walking infobox. He has shown that he’s a somewhat sarcastic and laid-back guy and willing to help, though with a price. He can be pretty protective over his sister and short-tempered about it too.

Weakness: He is weak against Mind Minuplators and Electricity. Even though he has a strong mind, he can easily get captured if someone manipulates him when his guard is down though it can bring his brainpower high and make him power high, which can go bad pretty quickly if the controller isn't careful. His brainpower can increase and make him stronger with his telekinesis which is a pro, but can also be a con of it is that he will have multiple burnouts, which can lead him into a coma for weeks to almost months.

Species : Meta - Human

Powers: Data Manipulation

Abilities / Skills: He knows Close Combat pretty well that it could keep him from getting killed without a fight. He’s quick to get information from people when he needs it, and he even developed telepathy, which he could only do with his sister, a one-way, and telekinesis.

History: tba

Family: Secret Booker (Mother)

Gregory Booker (Father)

Cystal Booker (Sister)

Extra: n/a
 
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Accepted again. :)
 
Alright cool