S
Seiji
Guest
Original poster
Star Wars is fun! Most of us, I'm sure, LOVES Star Wars to one degree or 'nother. Me? Hell, I've made my own Mandalorian armour!
So here's the Q. Who's interested? In what era, and what kind-of plot would be most interesting? The Old Republic? A Team of Jedi, hunting down a Sith murderer? A group of miscreants forced to work together under the the watchful eye of a Jedi? Perhaps a Covert Ops team tasked with finding and protecting (or assassinating!) a Jedi that was located at the starting stages of the Galactic Civil War (movie era)?
Also, I'd be interested in hearing if anyone that might be interested in this, might want to use the Star Wars Saga RPG rules? From what I understand, it's a very well-respected rule set. We can even go so far as to use the rule set to build characters, and then... Well, just role-play the rest of it, without dice rolling. We can use the numbers as a "base" for what our characters can, and cannot do. An Honour system sort of deal, so we don't power-game.
So if your Intelligence score is 10, you're... not dumb, but you're not brilliant either. You won't be coming up with genius plans that take advantage of the backwards current of an ventilation shaft. Likewise, without a Talent or Feat that allows you accuracy at ranges beyond 30 meters... Your character can try shooting at something farther than that, but you'll have to exercise judgmental restrictions as to how effective you'll be at hitting anything. See what I'm saying?
So here's the Q. Who's interested? In what era, and what kind-of plot would be most interesting? The Old Republic? A Team of Jedi, hunting down a Sith murderer? A group of miscreants forced to work together under the the watchful eye of a Jedi? Perhaps a Covert Ops team tasked with finding and protecting (or assassinating!) a Jedi that was located at the starting stages of the Galactic Civil War (movie era)?
Also, I'd be interested in hearing if anyone that might be interested in this, might want to use the Star Wars Saga RPG rules? From what I understand, it's a very well-respected rule set. We can even go so far as to use the rule set to build characters, and then... Well, just role-play the rest of it, without dice rolling. We can use the numbers as a "base" for what our characters can, and cannot do. An Honour system sort of deal, so we don't power-game.
So if your Intelligence score is 10, you're... not dumb, but you're not brilliant either. You won't be coming up with genius plans that take advantage of the backwards current of an ventilation shaft. Likewise, without a Talent or Feat that allows you accuracy at ranges beyond 30 meters... Your character can try shooting at something farther than that, but you'll have to exercise judgmental restrictions as to how effective you'll be at hitting anything. See what I'm saying?