L
Lannis
Guest
Original poster
3,500 years before the rise of Darth Vader and 300 years after Jedi Knights Revan and Meetra Surik disappeared into the unknown regions, the True Sith Empire returned to the known galaxy after their exile following the Great Hyperspace War. Korriban was taken without warning, the unsuspecting Republic forces there slaughtered. Now the Republic scrambles to muster response against the sith onslaught.
Jedi, Sith, soldiers, bounty hunters, all are called upon to play a part in the ensuing conflict.
This RP will always be open to sign ups.
The Sith Empire has returned to the known galaxy, bent on galactic conquest. The Republic struggles to respond to their brutal campaign. Neutral factions use the wartime economy to wring out profits, while bounty hunters and mercenaries await the inevitable flood of contracts.
Both the Empire and the Republic have started gathering individuals talented in the arts of war, forming them into teams to send against each other.
IC thread
Edit: Slight modifications to combat section
Edit 2: Added Bounty Hunter ranks and modified Bounty Hunter combat stats.
Edit 3: Fixed formatting.
Edit 4: Added gender to character sheet
Edit 5: Added link to IC thread
Edit 6: Updated Combat section
Jedi, Sith, soldiers, bounty hunters, all are called upon to play a part in the ensuing conflict.
This RP will always be open to sign ups.
Note: If you generally know what Star Wars is, don't read this unless you really want to, just browse through and look at the pretty pictures.
5,000 years before the Battle of Yavin (BBY), two explorers stumbled upon the True Sith Empire. This event sparked a conflict that came to be known as the Great Hyperspace War. The Republic prevailed, but at the cost of billions of lives across the galaxy. With the death of the sith emperor Naga Sadow, the Republic believed the true sith to be extinct. They were deceived.
A century before the Great Hyperspace War, a child by the name of Tenebrae was born. He was strong in the force, incredibly so. At the age of six, he killed his step-father, and tortured his mother to death. At the age of ten, he killed his biological father, a full grown sith of considerable power. At the age of thirteen he was granted the title of Lord Vitiate and governorship of the planet Medriaas.
When the Great Hyperspace War ravaged the galaxy, Lord Vitiate, his life unnaturally extended through dark side rituals, refrained from participating, and instead watched as the Empire fell.
When Naga Sadow died, Lord Vitiate made his move. He used propaganda to drive what remained of the Empire into a frenzied panic about their fate should they be discovered by the Republic. Then he called all the remaining sith to the planet of Medriaas, now renamed Nathema, to perform a ritual that he promised would unleash the full power of the dark side. What the ritual actually did was kill the 8,000 sith that answered his call along with all the life on Nathema, all life except Vitiate. The ritual had stripped the Force from the planet and gave Vitiate unimaginable power along with immortality. From this time forward, he was known only as the Sith Emperor.
The Emperor led the remnants of the Empire on a 20 year exodus, during which, the citizens of the Empire had begun to worship the Emperor as some type of god. At the end of the exodus, they arrived on the jungle planet of Dromund Kaas where the Emperor decreed that a new empire would be built.
For a thousand years, the Emperor plotted to invade the Republic. Not for revenge, but because he had found a way to expand the ritual he performed on Nathema to encompass the entire galaxy, and he intended to use a war with the Republic as a means to fuel the ritual.
Around 4,000 BBY came the story of the Jedi Knights, Alec Squinquargesimus, Revan, and Meetra Surik which shall not be told in the interests of keeping this from becoming a novel.
In 3,681, the galaxy was plunged into war once again as the sith flooded out of the unknown regions to spread fear to the galaxy once more.
The Force was a metaphysical, binding, and ubiquitous power that held enormous importance for both the Jedi and Sith. Known as the Way in ancient times, the Force was viewed in many different aspects, including, but not limited to, the light side, the dark side, the Unifying Force, and the Living Force. The first two aspects were concerned with the moral compass of the Force, as manifested by the conduct and emotions of living creatures who were themselves part of the fabric of the Force. The light side of the Force was the facet aligned with compassion, selflessness, self-knowledge and enlightenment, healing, mercy and benevolence, while the dark side of the Force was the element aligned with hatred, fear, covetousness, anger, aggression, jealousy and malevolence. The latter two aspects were defined by prominent Jedi philosophies: The Unifying Force essentially embraced space and time in its entirety while the Living Force dealt with the energy of living things. Though the Force was categorized in this way, there were no specific abilities or powers that were only usable by a follower of a particular path of the Force; the Force partially existed inside the life forms that used it, and drew energy from their emotions. (adapted from Wookieepedia).
In 36,463 BBY, the galaxy's best scientists, philosophers, priests, and warriors gathered on the world of Tython to discuss the mysterious energy known as the Force. Together they formed an order known as the Je'daii Order, an order dedicated to keeping the balance between the light side, which they Ashla, and the dark side, Bogan.
For a millennia, the Je'daii flourished. They built great temples on Tython, and spread their teachings. Then, in 25,793 BBY, a conflict that became known as the Force Wars arose between the followers of Ashla and the followers of Bogan. In the end, the followers of Ashla prevailed, and believed themselves to be better than the followers of Bogan. They broke away from the Je'daii's teachings of balance, and formed the Jedi Order.
From the ashes of the Je'daii came the Jedi Order, or what is known in modern times, the Old Jedi Order. The Jedi were guardians of Peace and Justice around the galaxy. Though they work closely with the Republic, they are a separate entity. The Jedi use the light side of the force, the believe in peace and serenity. They are led by the Jedi High Council, a council of twelve Jedi masters.
In 7,000 BBY, the Jedi Order discovered a group of heretical dark Jedi, experimenting with forbidden alchemy. A war was fought, and ended with the Jedi victory in the Battle of Corbos. The remaining twelve dark Jedi were exiled to unexplored regions of space. Unknown to the Jedi Order, the exiles landed on the planet of Korriban, home to the Sith species, a species of red skinned force sensitive humanoids whose beliefs closely matched the teachings of the dark side. The exiles became rulers over the Sith, the first Dark Lords of the Sith.
The sith follow the dark side of the force. They channel their passion as a means of fueling their power. They are traditionally led by an Emperor.
5,000 years before the Battle of Yavin (BBY), two explorers stumbled upon the True Sith Empire. This event sparked a conflict that came to be known as the Great Hyperspace War. The Republic prevailed, but at the cost of billions of lives across the galaxy. With the death of the sith emperor Naga Sadow, the Republic believed the true sith to be extinct. They were deceived.
A century before the Great Hyperspace War, a child by the name of Tenebrae was born. He was strong in the force, incredibly so. At the age of six, he killed his step-father, and tortured his mother to death. At the age of ten, he killed his biological father, a full grown sith of considerable power. At the age of thirteen he was granted the title of Lord Vitiate and governorship of the planet Medriaas.
When the Great Hyperspace War ravaged the galaxy, Lord Vitiate, his life unnaturally extended through dark side rituals, refrained from participating, and instead watched as the Empire fell.
When Naga Sadow died, Lord Vitiate made his move. He used propaganda to drive what remained of the Empire into a frenzied panic about their fate should they be discovered by the Republic. Then he called all the remaining sith to the planet of Medriaas, now renamed Nathema, to perform a ritual that he promised would unleash the full power of the dark side. What the ritual actually did was kill the 8,000 sith that answered his call along with all the life on Nathema, all life except Vitiate. The ritual had stripped the Force from the planet and gave Vitiate unimaginable power along with immortality. From this time forward, he was known only as the Sith Emperor.
The Emperor led the remnants of the Empire on a 20 year exodus, during which, the citizens of the Empire had begun to worship the Emperor as some type of god. At the end of the exodus, they arrived on the jungle planet of Dromund Kaas where the Emperor decreed that a new empire would be built.
For a thousand years, the Emperor plotted to invade the Republic. Not for revenge, but because he had found a way to expand the ritual he performed on Nathema to encompass the entire galaxy, and he intended to use a war with the Republic as a means to fuel the ritual.
Around 4,000 BBY came the story of the Jedi Knights, Alec Squinquargesimus, Revan, and Meetra Surik which shall not be told in the interests of keeping this from becoming a novel.
In 3,681, the galaxy was plunged into war once again as the sith flooded out of the unknown regions to spread fear to the galaxy once more.
The Force was a metaphysical, binding, and ubiquitous power that held enormous importance for both the Jedi and Sith. Known as the Way in ancient times, the Force was viewed in many different aspects, including, but not limited to, the light side, the dark side, the Unifying Force, and the Living Force. The first two aspects were concerned with the moral compass of the Force, as manifested by the conduct and emotions of living creatures who were themselves part of the fabric of the Force. The light side of the Force was the facet aligned with compassion, selflessness, self-knowledge and enlightenment, healing, mercy and benevolence, while the dark side of the Force was the element aligned with hatred, fear, covetousness, anger, aggression, jealousy and malevolence. The latter two aspects were defined by prominent Jedi philosophies: The Unifying Force essentially embraced space and time in its entirety while the Living Force dealt with the energy of living things. Though the Force was categorized in this way, there were no specific abilities or powers that were only usable by a follower of a particular path of the Force; the Force partially existed inside the life forms that used it, and drew energy from their emotions. (adapted from Wookieepedia).
In 36,463 BBY, the galaxy's best scientists, philosophers, priests, and warriors gathered on the world of Tython to discuss the mysterious energy known as the Force. Together they formed an order known as the Je'daii Order, an order dedicated to keeping the balance between the light side, which they Ashla, and the dark side, Bogan.
For a millennia, the Je'daii flourished. They built great temples on Tython, and spread their teachings. Then, in 25,793 BBY, a conflict that became known as the Force Wars arose between the followers of Ashla and the followers of Bogan. In the end, the followers of Ashla prevailed, and believed themselves to be better than the followers of Bogan. They broke away from the Je'daii's teachings of balance, and formed the Jedi Order.
From the ashes of the Je'daii came the Jedi Order, or what is known in modern times, the Old Jedi Order. The Jedi were guardians of Peace and Justice around the galaxy. Though they work closely with the Republic, they are a separate entity. The Jedi use the light side of the force, the believe in peace and serenity. They are led by the Jedi High Council, a council of twelve Jedi masters.
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.
In 7,000 BBY, the Jedi Order discovered a group of heretical dark Jedi, experimenting with forbidden alchemy. A war was fought, and ended with the Jedi victory in the Battle of Corbos. The remaining twelve dark Jedi were exiled to unexplored regions of space. Unknown to the Jedi Order, the exiles landed on the planet of Korriban, home to the Sith species, a species of red skinned force sensitive humanoids whose beliefs closely matched the teachings of the dark side. The exiles became rulers over the Sith, the first Dark Lords of the Sith.
The sith follow the dark side of the force. They channel their passion as a means of fueling their power. They are traditionally led by an Emperor.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me
The Sith Empire has returned to the known galaxy, bent on galactic conquest. The Republic struggles to respond to their brutal campaign. Neutral factions use the wartime economy to wring out profits, while bounty hunters and mercenaries await the inevitable flood of contracts.
Both the Empire and the Republic have started gathering individuals talented in the arts of war, forming them into teams to send against each other.
Note: The Sith Empire and the Galactic Republic are the two main factions. All are factions are for flavor more than anything as they are either aligned with one of the main factions, or the individuals within the factions are aligned with one of the main factions.
For a thousand years, they have waited in the Unknown Regions of space, biding their time, and waiting for an opportunity to return to the known galaxy once more.
The Empire is ultimately ruled by the Emperor, but the Dark Council, composed of the twelve most powerful sith in the Empire, see to the daily running of the Empire. Each member of the Dark Council governs over a sphere of influence. The spheres of influence are Ancient Knowledge, Biotic Science, Defense of the Empire, Expansion and Diplomacy, Imperial Intelligence, Law and Justice, Military Offense, Military Strategy, Mysteries, Production and Logistics, Sith Philosophy, and Technology.
Imperial culture venerates the sith, placing them at the highest level of the hierarchy while non-humans are placed at the bottom, generally viewed with disgust. The Empire values strength and efficiency. There is no place for fools and imbeciles within its ranks.
Their capital is Kaas city on the jungle planet of Dromund Kaas.
Note: Only Chiss characters may be a part of the Chiss Ascendancy
Note: All members of the Ascendancy will be fighting for the Empire
The most popular theory on the origin of the chiss species is that they were evolved from humans. Their home planet of Csilla is a harsh and unforgiving world. The surface of the planet is too cold to live on, so the Chiss have moved underground.
The Chiss are governed by an oligarchy of ruling families. Each family is headed by leaders known as Aristocra. The day to day runnings of the Ascendancy is overseen by a democratically elected parliamentary body from each of the 28 colonies.
The Chiss are highly xenophobic, believing themselves better than all other species. They are as isolationist as possible, rarely trading beyond their borders. The Ascendancy became an ally of the Sith Empire during the Great Galactic War.
Their capital is Csaplar of the ice planet of Csilla.
The Galactic Republic is a representative democracy, composed of various star systems, sectors and member worlds throughout most of the known galaxy, created around 25,000 BBY. The Republic is lead by the Senate, made up of senators from each of the member planets of the Republic. The Supreme Chancellor is the main executive power within the Republic. The Supreme Chancellor is elected from the ranks of the Senate by its members.
The Republic is made up of the culture of its various member worlds, though in general, the people of the Republic value freedom and democracy. All sentients are viewed as equal within its ranks.
Their capital is the city-planet of Coruscant.
The Mandalorians were a nomadic group of clan-based people, consisting of various species, all bound by a single culture. Early Mandalorian culture revolved around battle, with war being a source of honor and pride for them. They're led by a man or woman known as the Mandalore.
Later on, Mandalorians moved away from their war obsessed culture, and most became bounty hunters and mercenaries. Though the Mandalorians have traditionally allied with the Empire, Mandalorian bounty hunters can be found on both sides of the war, going after the biggest payload.
Despite their occupation, Mandalorians still viewed honor with great importance. There is honor in a good fight, in completing a contract, but there is no honor in senseless bloodshed, or the enslavement of others.
They have no capital city, but they consider the planet Mandalore to be their headquarters/base.
Some Mandalorian clans active during the Great Galactic War:
Clan Cadera (Favored the Republic over the Empire)
Clan Farr
Clan Lok (The current Mandalore is a member of Clan Lok)
Clan Lone
Clan Ordo (Favored the Republic over the Empire)
Clan Rodarch
Clan Rook (A dishonorable clan made up of pirates and slavers)
(Note: Feel free to make your own clan, just don't make the name too ridiculous. Also, if two people are from the same clan, they probably know each other)
For a thousand years, they have waited in the Unknown Regions of space, biding their time, and waiting for an opportunity to return to the known galaxy once more.
The Empire is ultimately ruled by the Emperor, but the Dark Council, composed of the twelve most powerful sith in the Empire, see to the daily running of the Empire. Each member of the Dark Council governs over a sphere of influence. The spheres of influence are Ancient Knowledge, Biotic Science, Defense of the Empire, Expansion and Diplomacy, Imperial Intelligence, Law and Justice, Military Offense, Military Strategy, Mysteries, Production and Logistics, Sith Philosophy, and Technology.
Imperial culture venerates the sith, placing them at the highest level of the hierarchy while non-humans are placed at the bottom, generally viewed with disgust. The Empire values strength and efficiency. There is no place for fools and imbeciles within its ranks.
Their capital is Kaas city on the jungle planet of Dromund Kaas.
Note: Only Chiss characters may be a part of the Chiss Ascendancy
Note: All members of the Ascendancy will be fighting for the Empire
The most popular theory on the origin of the chiss species is that they were evolved from humans. Their home planet of Csilla is a harsh and unforgiving world. The surface of the planet is too cold to live on, so the Chiss have moved underground.
The Chiss are governed by an oligarchy of ruling families. Each family is headed by leaders known as Aristocra. The day to day runnings of the Ascendancy is overseen by a democratically elected parliamentary body from each of the 28 colonies.
The Chiss are highly xenophobic, believing themselves better than all other species. They are as isolationist as possible, rarely trading beyond their borders. The Ascendancy became an ally of the Sith Empire during the Great Galactic War.
Their capital is Csaplar of the ice planet of Csilla.
The Galactic Republic is a representative democracy, composed of various star systems, sectors and member worlds throughout most of the known galaxy, created around 25,000 BBY. The Republic is lead by the Senate, made up of senators from each of the member planets of the Republic. The Supreme Chancellor is the main executive power within the Republic. The Supreme Chancellor is elected from the ranks of the Senate by its members.
The Republic is made up of the culture of its various member worlds, though in general, the people of the Republic value freedom and democracy. All sentients are viewed as equal within its ranks.
Their capital is the city-planet of Coruscant.
The Mandalorians were a nomadic group of clan-based people, consisting of various species, all bound by a single culture. Early Mandalorian culture revolved around battle, with war being a source of honor and pride for them. They're led by a man or woman known as the Mandalore.
Later on, Mandalorians moved away from their war obsessed culture, and most became bounty hunters and mercenaries. Though the Mandalorians have traditionally allied with the Empire, Mandalorian bounty hunters can be found on both sides of the war, going after the biggest payload.
Despite their occupation, Mandalorians still viewed honor with great importance. There is honor in a good fight, in completing a contract, but there is no honor in senseless bloodshed, or the enslavement of others.
They have no capital city, but they consider the planet Mandalore to be their headquarters/base.
Some Mandalorian clans active during the Great Galactic War:
Clan Cadera (Favored the Republic over the Empire)
Clan Farr
Clan Lok (The current Mandalore is a member of Clan Lok)
Clan Lone
Clan Ordo (Favored the Republic over the Empire)
Clan Rodarch
Clan Rook (A dishonorable clan made up of pirates and slavers)
(Note: Feel free to make your own clan, just don't make the name too ridiculous. Also, if two people are from the same clan, they probably know each other)
Mostly smugglers, bounty hunters, and mercenaries, they answer to no one but themselves, carving out a living outside the law.
These are the people who will oversee most of your operations. They will give you mission details and all other information you need.
Imperial:
Darth Baras
Head of the Sphere of Military Offense
Darth Decimus
Head of the Sphere of Military Strategy
Darth Morphia
Head of the Sphere of Imperial Intelligence
Republic:
General Elin Garza
General of the Republic Army and Military
Master Zym
Grand master of the Jedi Order
The Director
Director of the Republic Strategic Information Service (SIS)
Note: For you SWTOR players out there, yes I did switch out some Dark Council members because Darth Vengean and Darth Decimus look the same, and Darth Jadus gives me the creeps so I replaced him with my OC. And yes, Darth Baras wasn't always as fat as he is in the game.
Imperial:
Darth Baras
Head of the Sphere of Military Offense
Darth Decimus
Head of the Sphere of Military Strategy
Darth Morphia
Head of the Sphere of Imperial Intelligence
Republic:
General Elin Garza
General of the Republic Army and Military
Master Zym
Grand master of the Jedi Order
The Director
Director of the Republic Strategic Information Service (SIS)
Note: For you SWTOR players out there, yes I did switch out some Dark Council members because Darth Vengean and Darth Decimus look the same, and Darth Jadus gives me the creeps so I replaced him with my OC. And yes, Darth Baras wasn't always as fat as he is in the game.
Military: There are many occupations within the military, from the rank and file soldiers to the special operation units. They have no special abilities and rely on technology and their natural abilities to get a job done. Members of the military may not be a Mandalorian or an independent.
Force Users: Masters of the lightsaber and the living force, force users are a boon to their allies and a curse upon their enemy. Though in the case of Sith, they may be a curse on both their allies and enemies. Force users must be a member of either the Galactic Republic or the Sith Empire.
Bounty Hunters: Armed with flamethrowers, jetpacks, and anything else they need to bring in a target, dead or alive, bounty hunters are one of the most feared professions in the galaxy. Bounty Hunters must be either a Mandalorian or an Independent.
If there is an occupation/class/I don't know what to call this that you don't see here and would like to be, feel free to ask me about it, and we'll work out the details.
Private (will forever be available)
Sergeant (currently available)
Lieutenant (currently available)
Note: I have no idea how actual military ranks work. I just got this off google.
Sergeant (currently available)
Lieutenant (currently available)
Note: I have no idea how actual military ranks work. I just got this off google.
Force Users: Masters of the lightsaber and the living force, force users are a boon to their allies and a curse upon their enemy. Though in the case of Sith, they may be a curse on both their allies and enemies. Force users must be a member of either the Galactic Republic or the Sith Empire.
Force users are not being accepted at the moment.
Jedi:
Padawan (currently unavailable)
Knight (currently unavailable)
Master (currently unavailable)
Sith:
Apprentice (currently unavailable)
Lord (currently unavailable)
Darth (currently unavailable)
Note: Jedi Padawans and Sith Apprentices should be accompanied by a master (not the Jedi rank master). If you don't have one, leave a note at the bottom of your character sheet and we'll find you one.
Jedi:
Padawan (currently unavailable)
Knight (currently unavailable)
Master (currently unavailable)
Sith:
Apprentice (currently unavailable)
Lord (currently unavailable)
Darth (currently unavailable)
Note: Jedi Padawans and Sith Apprentices should be accompanied by a master (not the Jedi rank master). If you don't have one, leave a note at the bottom of your character sheet and we'll find you one.
Bounty Hunters: Armed with flamethrowers, jetpacks, and anything else they need to bring in a target, dead or alive, bounty hunters are one of the most feared professions in the galaxy. Bounty Hunters must be either a Mandalorian or an Independent.
Independent Bounty Hunter (currently accepting)
Mandalorian Bounty Hunter (currently accepting)
Mandalorian Bounty Hunter (currently accepting)
If there is an occupation/class/I don't know what to call this that you don't see here and would like to be, feel free to ask me about it, and we'll work out the details.
While I don't intend for combat to be the focus, there are (hopefully) going to be role-players on opposite sides of a war here so it's rather inevitable. This section will be updated as things come up.
Basics:
You have two people, one person attacking the other. The attacker and the defender will both roll dice. If the attacker's roll is higher, the blow hits and the defender's health will drop by the difference between the rolls. If the defender's roll is higher, the blow is blocked and nothing happens. After that, the people switch roles and keep going at it until one is dead or one runs away. Your character is free to run away during any attacking turn.
In the interests of keeping things simple, there will be no counter attacks or stuff like that.
When a tie happens, the attack is counted as blocked and neither party is injured.
How it will work:
Each combat post will begin with the character's current health and roll bonus.
Player 1 makes attack post and in that post, s/he rolls a die.
Player 2 makes a blank post to roll a die, then defender can either edit the blank post or make a new post with how s/he defended that attack or is hit by that attack depending on the results of the roll. Then player 2 becomes the attacker and has a choice of either attacking or running away. Either way, player 2 rolls another die in the same post and writes in his/her actions.
Player 1 makes a blank post to roll a die. If player 2 is attacking, just rinse and repeat. If player 2 is fleeing, and player 1 rolls higher than player 2, then player 2's flee is unsuccessful and player 1 rolls another die for attack. If player 1 rolls lower than player 2, then player 2's flee is successful and player 1 can't attack player 2 again.
See below for example.
Add ons:
Twenty sided die will be used.
Padawans, Apprentices, and Privates have 50 health and no roll bonuses
Jedi Knights, Sith Lords, Sergeants, and Independent Bounty Hunters have 60 health and a +2 roll bonus
Jedi Masters, Darths, Lieutenants, and Mandalorian Bounty Hunters have 70 health and a +5 roll bonus
Note: Yes I know that is not how it would work in real life as Jedi Knights and Sith Lords could easily kill a Lieutenant, but I didn't want to put people who play non force-users at a disadvantage.
Note: Players whose characters don't fit a rank should talk to me about their roll bonuses.
Character Death:
Your character happens to be in a war, he or she might die. I have tried to make mechanics that lets you have more power over your character's chances of death, but it won't always work and for that, I apologize. If your character does die, feel free to come back and make another one.
Basics:
You have two people, one person attacking the other. The attacker and the defender will both roll dice. If the attacker's roll is higher, the blow hits and the defender's health will drop by the difference between the rolls. If the defender's roll is higher, the blow is blocked and nothing happens. After that, the people switch roles and keep going at it until one is dead or one runs away. Your character is free to run away during any attacking turn.
In the interests of keeping things simple, there will be no counter attacks or stuff like that.
When a tie happens, the attack is counted as blocked and neither party is injured.
How it will work:
Each combat post will begin with the character's current health and roll bonus.
Player 1 makes attack post and in that post, s/he rolls a die.
Player 2 makes a blank post to roll a die, then defender can either edit the blank post or make a new post with how s/he defended that attack or is hit by that attack depending on the results of the roll. Then player 2 becomes the attacker and has a choice of either attacking or running away. Either way, player 2 rolls another die in the same post and writes in his/her actions.
Player 1 makes a blank post to roll a die. If player 2 is attacking, just rinse and repeat. If player 2 is fleeing, and player 1 rolls higher than player 2, then player 2's flee is unsuccessful and player 1 rolls another die for attack. If player 1 rolls lower than player 2, then player 2's flee is successful and player 1 can't attack player 2 again.
See below for example.
Add ons:
Twenty sided die will be used.
Padawans, Apprentices, and Privates have 50 health and no roll bonuses
Jedi Knights, Sith Lords, Sergeants, and Independent Bounty Hunters have 60 health and a +2 roll bonus
Jedi Masters, Darths, Lieutenants, and Mandalorian Bounty Hunters have 70 health and a +5 roll bonus
Sally is a Jedi Knight
Bob is a Mandalorian Bounty Hunter
-xxx-
Bob's Post
Imperial
70 Health +5 to rolls
Bob spotted Sally from across the battlefield, and grinned. Finally, he thought, I can test my mettle against one of the famed Jedi scum. He activated his jetpack and flew above the fighting to have a clear view of his target Then he let loose a salvo of blaster fire at the Jedi.
Bob threw a 20-faced die for attack:
12
-xxx-
Sally's Post
Republic
60 Health +2 to rolls
((Random filler text))
Sally threw a 20-faced die for defense
5
-xxx-
Sally's Post (again)
Republic
50 Health +2 to rolls ((Bob's roll total after adding his bonus is 17 Sally's roll total is 7, thus Sally looses 10 health))
Sally noticed the bounty hunter firing at her, and turned to deflect the blaster bolts, but one managed to slip past her defenses and scored a burn across her shoulder. She ignored the pain in favor of focusing her attention of the fight and used the force to throw a bolder at the bounty hunter in the air.
Sally threw a 20-faced die for attack
19
-xxx-
Bob's Post
Imperial
70 health +5 to rolls
((Random filler text))
Bob threw a 20-faced die for defense
2
-xxx-
Bob's Post
Imperial
56 Health +5 to rolls
Bob was so caught up in having actually scored a hit on the Jedi that he didn't notice the bolder flying at him until it hit him and sent him crashing back on to the ground. Thankfully his armor took most of the force or else his innards would have been crushed. After that embarrassing hit, Bob decided he may have underestimated his opponent and turned to find easier pickings
Bob threw a 20-faced die for fleeing
6
-xxx-
Sally's Post
Republic
50 Health +2 to rolls
((Random filler text))
Sally threw a 20-faced die for following Bob
10
-xxx-
Sally's Post
Republic
50 Health +2 to rolls
Sally saw Bob trying to run away and smirked. Not so fast, she thought. She jumped and used the force to enhance her leap, letting her land in front of the fleeing bounty hunter. She brought her saber about in a downward slash, aiming for a weak point in Bob's armor.
Sally threw a 20-faced die for attack
14
Bob is a Mandalorian Bounty Hunter
-xxx-
Bob's Post
Imperial
70 Health +5 to rolls
Bob spotted Sally from across the battlefield, and grinned. Finally, he thought, I can test my mettle against one of the famed Jedi scum. He activated his jetpack and flew above the fighting to have a clear view of his target Then he let loose a salvo of blaster fire at the Jedi.
Bob threw a 20-faced die for attack:
12
-xxx-
Sally's Post
Republic
60 Health +2 to rolls
((Random filler text))
Sally threw a 20-faced die for defense
5
-xxx-
Sally's Post (again)
Republic
50 Health +2 to rolls ((Bob's roll total after adding his bonus is 17 Sally's roll total is 7, thus Sally looses 10 health))
Sally noticed the bounty hunter firing at her, and turned to deflect the blaster bolts, but one managed to slip past her defenses and scored a burn across her shoulder. She ignored the pain in favor of focusing her attention of the fight and used the force to throw a bolder at the bounty hunter in the air.
Sally threw a 20-faced die for attack
19
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Bob's Post
Imperial
70 health +5 to rolls
((Random filler text))
Bob threw a 20-faced die for defense
2
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Bob's Post
Imperial
56 Health +5 to rolls
Bob was so caught up in having actually scored a hit on the Jedi that he didn't notice the bolder flying at him until it hit him and sent him crashing back on to the ground. Thankfully his armor took most of the force or else his innards would have been crushed. After that embarrassing hit, Bob decided he may have underestimated his opponent and turned to find easier pickings
Bob threw a 20-faced die for fleeing
6
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Sally's Post
Republic
50 Health +2 to rolls
((Random filler text))
Sally threw a 20-faced die for following Bob
10
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Sally's Post
Republic
50 Health +2 to rolls
Sally saw Bob trying to run away and smirked. Not so fast, she thought. She jumped and used the force to enhance her leap, letting her land in front of the fleeing bounty hunter. She brought her saber about in a downward slash, aiming for a weak point in Bob's armor.
Sally threw a 20-faced die for attack
14
Note: Yes I know that is not how it would work in real life as Jedi Knights and Sith Lords could easily kill a Lieutenant, but I didn't want to put people who play non force-users at a disadvantage.
Note: Players whose characters don't fit a rank should talk to me about their roll bonuses.
Character Death:
Your character happens to be in a war, he or she might die. I have tried to make mechanics that lets you have more power over your character's chances of death, but it won't always work and for that, I apologize. If your character does die, feel free to come back and make another one.
Name (Try to go with one that fits your species):
Age:
Species (Most Star Wars species are a go, but I reserve the right to declare your species OP)
Gender:
Physical build (Tall and slender? Short and pudgy? Hunk of muscle?):
Appearance ( As this is Star Wars, feel free to just use a description. If you find a picture, kudos to you):
Faction:
If Independent, what main faction hired you, if Mandalorian, what main faction is your clan loyal to?
Occupation/Class/I don't know what to call this:
Rank (if applicable):
Master or Padawan/Apprentice (if applicable):
Favored Weapon:
Specialization/Skills/Fighting Style:
Personality:
Character Biography:
Age:
Species (Most Star Wars species are a go, but I reserve the right to declare your species OP)
Gender:
Physical build (Tall and slender? Short and pudgy? Hunk of muscle?):
Appearance ( As this is Star Wars, feel free to just use a description. If you find a picture, kudos to you):
Faction:
If Independent, what main faction hired you, if Mandalorian, what main faction is your clan loyal to?
Occupation/Class/I don't know what to call this:
Rank (if applicable):
Master or Padawan/Apprentice (if applicable):
Favored Weapon:
Specialization/Skills/Fighting Style:
Personality:
Character Biography:
Yes, the force has unlimited power and can grant you invincibility, but that only comes with unlimited understanding of the force. There will be no godmodding. Only the Emperor can do that, and no one likes him for it.
Your character isn't perfect in every way, don't try to make them that way.
You can play as many characters as you can handle, but please, please, please, make sure you can handle them, and when you post, make sure people can differentiate between your characters.
No one-liners please. I don't ask for much, just make each post at least a paragraph of three sentences in length. An exception will be made for combat posts. Nothing else.
Please post at least once a week. If you don't, your character will be fed to the next available rancour (you think I'm kidding).
As cliche as it is, respect each other. You characters can hate on each other, but you as roleplayers should be nice to each other.
Your character isn't perfect in every way, don't try to make them that way.
You can play as many characters as you can handle, but please, please, please, make sure you can handle them, and when you post, make sure people can differentiate between your characters.
No one-liners please. I don't ask for much, just make each post at least a paragraph of three sentences in length. An exception will be made for combat posts. Nothing else.
Please post at least once a week. If you don't, your character will be fed to the next available rancour (you think I'm kidding).
As cliche as it is, respect each other. You characters can hate on each other, but you as roleplayers should be nice to each other.
IC thread
Edit: Slight modifications to combat section
Edit 2: Added Bounty Hunter ranks and modified Bounty Hunter combat stats.
Edit 3: Fixed formatting.
Edit 4: Added gender to character sheet
Edit 5: Added link to IC thread
Edit 6: Updated Combat section
Last edited by a moderator: