T
The Philosoraptor
Guest
Original poster
Well, I've had the idea swimming in my head for a while after rekindling an interest in "The Force Awakens". After a few short hours of reading page after page of the wiki, I decided to pick up where the chronologically newest storyline left off.
Only recently, a new Sith Order, followers of Darth Krayt's Rule of One (the "One" being the Sith Order itself, with him at its head), ruled the galaxy after overthrowing the Fel Empire and their Imperial Knight protectors. Darth Krayt took the Emperor Roan Fel's place as the Head of State in the galaxy, and began a crusade of conquest on non-Imperial parts of the galaxy. However, with the assistance of the New Jedi Order, the Empire-in-exile, and the Galactic Alliance, the Sith were defeated. The three aforementioned factions united into a single Triumvirate, and began restoring the galaxy. The One Sith went incognito under the rule of Darth Nihl, infiltrating the Triumvirate's infrastructure with plans to destroy it from within. However, a rogue lord by the name of Wredd exposed his Order with plans to destroy it and reinstate the Rule of Two. His plans were largely successful, but he in turn was killed. Canon information ends here.
Following the virtually complete dissolution of the One Sith, the remaining Sith Lords gathered on Dromund Kaas, a secluded world that once housed an ancient Sith Empire and one of the few safe places in the galaxy, virtually forgotten to the outside systems. There, a new rule of the Sith was forged: The Rule of Many. Since they had no Dark Lord to follow, the remaining Sith's inability to cooperate emerged, a disability formerly held in check by Krayt. But with no strong leader and the death of too many Lords and Apprentices, the remaining Darths parted ways with one rule to keep between them: There would be many Dark Lords. The most powerful Sith took this to heart and conquered worlds of their own. Sith like the Twi'lek Darth Talon dominated their race's homeworld, in her case Ryloth. Others, like the literally worldless Nagai Darth Nihl, conquered any primitive planet they could find. Weaker Sith flocked to them, and eventually many worlds fell to this new, feudal Sith order.
This RP, while involving the clashing of large nations and armies, is more focused on the individual Sith than the larger empires. Most planets that were dominated are located in the Outer Rim, away from the more powerful Core Worlds. And before anyone asks, THERE ARE NO PLAYABLE JEDI. At most, you can be a Dark Jedi recently fallen from the light, and can even choose more paragon options in the maintenance of your worlds, but cannot play a member of the Order itself.
All players start out with the basic Force powers inherent in the Dark Side: Telekinesis, Lightning, and Force push. Opportunities to learn new skills and Sith magicks will be made available later in the RP.
Any type of lightsaber, from a Lightwhip to a Double-bladed Lightsaber is available from the beginning. Augmentations and tricks can be added as you become more powerful.
Each Sith kingdom starts with one system, which can include multiple habitable worlds.
Canon Sith characters (like Nihl and Talon) are NPCs only, but can be controlled by anyone when the time demands it.
Any race besides extinct and/or extremely rare species (Taung, Diathim, Rakata, etc.) are acceptable.
The Story So Far:
Only recently, a new Sith Order, followers of Darth Krayt's Rule of One (the "One" being the Sith Order itself, with him at its head), ruled the galaxy after overthrowing the Fel Empire and their Imperial Knight protectors. Darth Krayt took the Emperor Roan Fel's place as the Head of State in the galaxy, and began a crusade of conquest on non-Imperial parts of the galaxy. However, with the assistance of the New Jedi Order, the Empire-in-exile, and the Galactic Alliance, the Sith were defeated. The three aforementioned factions united into a single Triumvirate, and began restoring the galaxy. The One Sith went incognito under the rule of Darth Nihl, infiltrating the Triumvirate's infrastructure with plans to destroy it from within. However, a rogue lord by the name of Wredd exposed his Order with plans to destroy it and reinstate the Rule of Two. His plans were largely successful, but he in turn was killed. Canon information ends here.
Following the virtually complete dissolution of the One Sith, the remaining Sith Lords gathered on Dromund Kaas, a secluded world that once housed an ancient Sith Empire and one of the few safe places in the galaxy, virtually forgotten to the outside systems. There, a new rule of the Sith was forged: The Rule of Many. Since they had no Dark Lord to follow, the remaining Sith's inability to cooperate emerged, a disability formerly held in check by Krayt. But with no strong leader and the death of too many Lords and Apprentices, the remaining Darths parted ways with one rule to keep between them: There would be many Dark Lords. The most powerful Sith took this to heart and conquered worlds of their own. Sith like the Twi'lek Darth Talon dominated their race's homeworld, in her case Ryloth. Others, like the literally worldless Nagai Darth Nihl, conquered any primitive planet they could find. Weaker Sith flocked to them, and eventually many worlds fell to this new, feudal Sith order.
The Story to Be Told:
You are a lord of the Sith, given the title Darth by your master before you killed him. You were strong enough in the Force to take a world of your own, either through deceit or force. Beneath you are a mere handful of acolytes and your single apprentice (should you have chosen one from the many Dark Side Aspirants) destined to take your place. Alone in the galaxy, you are destined for greatness. With your armies at your command, you are envied by weaker empires. However, you are not yet strong enough to be a match for most of your Sith compatriots. Many have more developed empires which make yours seem meek by comparison, and not a few of the Dark Lords are stronger Sith than you. Some still have set their sights on your domain, hungry for yet more power. Not to mention the worried Triumvirate looming over your head, eager to stamp out the threat of the Sith for good. With no other options in sight, you seek an alliance with other warlords of your caliber in the hopes of combining your strengths. Along the way you will develop new skills, conquer more worlds, and grow to become a powerful Darth in your own right. You may even pursue some of the more carnal passions of the Dark Side. In the end, however, only one power can rule the galaxy.
And neither Jedi nor Sith shall stand in your way.
And neither Jedi nor Sith shall stand in your way.
The Meta
This RP, while involving the clashing of large nations and armies, is more focused on the individual Sith than the larger empires. Most planets that were dominated are located in the Outer Rim, away from the more powerful Core Worlds. And before anyone asks, THERE ARE NO PLAYABLE JEDI. At most, you can be a Dark Jedi recently fallen from the light, and can even choose more paragon options in the maintenance of your worlds, but cannot play a member of the Order itself.
All players start out with the basic Force powers inherent in the Dark Side: Telekinesis, Lightning, and Force push. Opportunities to learn new skills and Sith magicks will be made available later in the RP.
Any type of lightsaber, from a Lightwhip to a Double-bladed Lightsaber is available from the beginning. Augmentations and tricks can be added as you become more powerful.
Each Sith kingdom starts with one system, which can include multiple habitable worlds.
Canon Sith characters (like Nihl and Talon) are NPCs only, but can be controlled by anyone when the time demands it.
Any race besides extinct and/or extremely rare species (Taung, Diathim, Rakata, etc.) are acceptable.
The Rules (in present form)
- GM rules all, blah, blah, blah.
- No bad manners.
- The RP is Intermediate-Adept. Enforceable by background check.
- Disobeying the rules results in you being wiped from existence in the RP.
- I implore you all to double-check grammar and sentence structure. Ties into next rule.
- More a suggestion than a rule: Try not to enter IC posts from a phone. On the OOC, I really don't care, but IC posts should be entered from a computer to keep it all clean.
- Try to be on by a weekly and/or daily basis to keep things interesting.
- Talk to other people to keep things interesting.
- Give notice of absences before going on them, so we can plan ahead for it.
- If you join this RP, don't go join another and then claim that you can't do this one because you're "overworked". You started here first, and are abandoning it for something new. Either own up to it, or don't do it. Conversely, if you joined something before joining this, I recommend that you not. It's not fair to me or the other GM if you decide to drop one of the RPs and claim the same reason.
Further Notes
- This RP is still a work-in-progress. Any suggestions or encouragements are gladly accepted.
- Furthermore, this is more of an interest check than anything else. Please comment for conversation, to show support, and to display interest.
- Finally, and of most importance... Mandalore is mine.