Star Wars: Equilibrium (Character Roster/Sign-Ups)

Status
Not open for further replies.

mr_pibbs

The One True Pibbles
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
IC - Coming Soon

OoC

A long time ago, in a galaxy far, far away...

star_wars_logo_PNG3.png


FINALE: EQUILIBRIUM

Since the dawn of time, the presence of the Force has destined the lives of all within the Galaxy. Through it, the people of the Galaxy came together in ancient times and learned how to accomplish many things once thought impossible to achieve, both technologically with the invention of hyperspace travel, and physically as those who were Force Sensitive learned how to tap into the power of the mystical energy and wield it. From this group were born the first Order of the Jedi, and from them, the Sith. These two groups, each with their own idealogies and approaches to the Force, became mortal enemies, determined to wipe each other off the face of the Galaxy at any means necessary.

For the next sixteen thousand years after their inception, the Jedi and Sith waged war against one another. Sometimes the Jedi would win, other times, the Sith, but in the aftermath of each conflict, the people of the Galaxy lost. Planets became inhospitable due to corruption from the Dark Side of the Force, either refined in weapon-form or simply through the gradual exposure to the Sith who resided there, but the Sith would counter-act this by needlessly slaughtering each other in pursuit of power and higher status among their empire. Entire governments fell to the Jedi when they were discovered to be allied with the Sith, but the fear of Dark Side wielders being in power and meddling in galactic politics would ultimately be the undoing of the Jedi Order. Even in times of relative peace, when either the Jedi or the Sith had emerged from the battlefield, victorious, the looming presence of conflict as a result of personal attunement with either side of the Force was always there.

Where Republic's perished, Empire's were forged from the ashes. Where a Jedi Master was struck down, two more would take his place. Where one might find complete balance between the Light and Dark Sides of the Force, another would pursue only the furthest extremes of either side.

Where there was the Force; there was war and bloodshed.

Through it all, the Galaxy survived, recovering and returning stronger than ever after every conflict that arose between the Force Users. Though many sought to take action and ensure that neither side managed to engage one another ever again, as it was theorized that the Jedi and Sith would eventually destroy the Galaxy alongside one another, their attempts ultimately failed since neither the Jedi nor the Sith could really be destroyed. After all; a person is mortal, but and idea is eternal. But during the final conflict between the First Order and the Resistance, something occured that no one could have predicted;

Balance in the Force had been achieved; The Jedi and the Sith were finally dead.

Although the details have never truly been revealed, it is said that during their final confrontation, the Last Jedi and the Supreme Leader of the First Order, met their end under mysterious circumstances. Though the Galaxy was saved from the threat of the First Order, the news of the fate of the Force Users brought forth mixed reception throughout the Galaxy. Some relished in the thought that no longer would they have to fear those who brandished Lightsabers, while others mourned for the loss of their supposed protectors and allies.

As the Galaxy does after a period of war, the people moved on and the Galaxy as a whole changed. For the next two hundred and thirty years, there were no signs of Force Users of any kind. Although many Force Sensitives were definitely born during this time, none could be trained in the ways of the Jedi or the Sith, as much of the history and physical remnants surrounding either group had either been collected by those who sought interest in them (such as the Hutts, who collected Jedi and Sith artifacts for their already vast collections), or were destroyed by governments either trying to forget the past or to prevent any possible Jedi/Sith pupils from emerging (such as the Raising of Malachor, during which the Imperial Legion bombed the planet's surface to destroy every remnant of the Sith society that once resided there).

But now, in the year 300 ABY, rumors have emerged that across the galaxy, a group of Force-Sensitive terrorists known as "The Tribunal of Korriban" have begun a crusade in pursuit of the remaining Jedi and Sith artifacts, ransacking any settlements and leaving dead planets behind in their wake. Although much of this is speculation brought to the new highest government system, the United Federation of Galactic Peacekeeping, by farmers and spice miners, the President of the Federation has taken the possible threat seriously and demanded action. However, the Federation's military resources are stretched thin thanks to the sudden invasion of the Yuuzhan Vong occurring off in the Uncharted Regions of space, a public cry for help has been extended to any who choose to accept it.

Guardians of Peace, Scum of the Universe, or those who fall somewhere in between; your task, should you choose to accept it, is to locate proof of the Tribunal's existence and, if possible, to eliminate them and the threat they pose to the Galaxy at large if they are to continue their supposedly destructive crusade.

Go now, and bring peace, unity, and security, to the Galaxy, for this may be our final hour...

logo__with_glow__by_herbomanic12-dbvnvn4.png


-------





15_by_herbomanic12-dbw1gb3.png
 
Last edited:
12_by_herbomanic12-dbw1gbe.png


"Well hello, gorgeous..."

malric_zayne_by_herbomanic12-dbvnvmp.png
"And what a great taste in style, if I might add!"

outfit_by_herbomanic12-dbvnvlz.png
Name:

"Name's Mal. Malric Zayne. You've probably heard of me."

Age:

"Who wants to know?"

21

Gender:

"What, the beard isn't a dead giveaway?"

Male

Sexuality:

"Alright you got me; I'm single. Ladies~"

Heterosexual

Species?:

"Genosian. What do you think?"

Human

Force Sensitivity:

"That thing's been driving half the galaxy nuts for years. Even if I could use the Force, I couldn't care less."

Yes, but currently unaware

Occupation/Lifestyle:

"I'm the best damn smuggler this side of Nar Shaddaa. You need it transported quickly, safely and with minimal attention from the authorities? I'm your man."

Smuggler

Biography:

"Sorry, I never mix work and pleasure. Prefer not to get too into the details, myself you know?"

Born to a Mechanic and a Fighting Instructor on Deralia, Malric led a fairly normal life. His father, Adron (a Human), and his mother, Henni (an Echani), met during the Second Mandalorian War. They both fought on behalf of the Mandalorian's still-developing Federation and fell in love shortly after the Battle of Sullest (279 ABY) after Henni witnessed Adron's skills in combat and claimed 'he was the only man that could best her'. Six months after they began their relationship, Henni learned she was pregnant, so she and Adron left the war-effort to raise their child in peace, taking up whatever jobs they could to make ends-need. Adron became a mechanic for starships and droids, as he had always been a prodigy when it came to fixing things, while Henni joined a local gym as a fighting instructor after Malric was born, offering defense classes to any who came to learn the ways of an Echani warrior.

As he ventured through childhood, Malric found himself struggling in most of his classes due to a lack of proper interest in what he was studying. His parents tried to help him discover his passions, which lead Malric to taking an interest in Archeology; specifically that which existed during the eras of the Old Republic and the Galactic Empire. Malric often found himself reading day in and day out about the complete history of the galaxy and the various conflicts that arose from the Jedi and Sith fighting for control over the Force. He found it all very interesting, if not a little repetitive, and when he wasn't reading in his bedroom, Malric was out playing 'Archeologist', a game where he would immerse his toys in a faux-carbonite casing (which could be easily chiseled away with utensils) and spend hours upon hours 'unearthing' them.

At the age of 16, Malric was accepted to the Dantooine Academy's esteemed Archeology program and spent the next two years of his life studying the ancient Jedi ruins scattered across the planet. After he graduated, Mal took a trip with some friends to the planet of Iziz, as they had heard of the recent unearthing of a priceless collection of armor and weapons that dated back to the Clone Wars. When they arrived on the planet, they discovered that a group of criminals had raided the camp and stolen the artifacts so they could sell them on the Cartel Market. Thinking quickly and using some of that famous 'Zayne Luck', Malric managed to track the thieves to an underground Pazzaak ring and entered the tournament with the credits he and his friends had saved for the trip. After blasting through each round until he was crowned the champion, Malric managed to win back enough credits to buy the artifacts from the thief for less than half the asking price (as he was fearful that the Tribunal, which were but a rumor at the time, would find him and try to take back the artifacts through force).

Among other things, one of the prizes Malric collected from the Pazzaak tournament was an old heavily modified YT-1930 Light Freighter called "The Amber Empress", which he decided to keep for himself. Malric and his friends soon returned the stolen artifacts to the archeologists who discovered them and departed Iziz, but while his friends were exhausted from the trip, Malric had never felt more alive. So, with a ship in his possession and an immense knowledge of the galaxy's history, Malric set off to become a smuggler, travelling from planet to planet delivering cargo and other such goods in exchange for credits. Although he never offered to kill anyone or capture those with bounties on their heads, Mal quickly learned how to get by in the galaxy when in a field of work where every other minute, somebody is trying to kill you.

Although he often is commended for his deliveries by those he works with (unless he ignores them for a better offer), it is not uncommon for Malric to take a portion of the goods for himself without his buyer knowing about it. That being said, the only items he's permanently taken from a delivery are those which he finds interesting, such as an old lightsaber hilt he discovered one day after it had fallen loose from a haul of scrap metal he was meant to deliver to Ord Mantell. Although the weapon didn't function, rather than watch a priceless artifact be destroyed or locked away in a museum to never be seen again, Mal hung onto the hilt with the hopes of perhaps fixing it up one day.

Weapons:

"Well, it's always good to hang onto a couple of Thermals to scare the pants off of some low-life trying to get at your hard-earned credits, but if I had to pick the ones essential to my survival, there's "Bangarang", "Lucy" and of course, old "Lucky". Never leave the ship without Lucky by my side, we've been through all kinds of hell together."

Malric always carries three 'primary' weapons with him at all times; Two Mentor-Class D7-99 Blaster Pistols which he lovingly refers to as "Lucy" and "Lucky", which are strapped to his both sides of his belt for quick access, and a CA-87 Blaster which he calls "Bangarang".

Malric also carries a Vibroknife, which he keeps concealed in a secret pouch attached to his left glove, and at least three Thermal Detonators, which are kept in a secure pouch on his belt. After all, one can never truly be too careful when dealing with the kind of folks that Mal works with on a daily basis.

Due to his Mother's Echani heritage, Mal is quite the skilled hand-to-hand combatant, as he was trained at an early age how to properly defend himself from attackers. He also has knowledge about the various lightsaber battle-forms through his research of the Jedi/Sith, but since he has never used a lightsaber before and doesn't believe he ever will, this knowledge is relatively useless to him.

Force Powers/Abilities:

*waves hand* "You will stop asking me dumb questions... Did it work?"

None that he knows of, although he has a keen sense of premonition which he calls the "Zayne Luck". By trusting his gut (the Force), Mal has managed to escape more than one near-death experience at the hands of a rival or unhappy buyer. Little does he know that he's feeling the Force around him, but if properly trained...

Other:

*sarcasm* "My middle name's Higgenbothom. Are we done here?"

Months after acquiring the Empress, Malric would discover the ship had been stolen from its previous owner, Jacen Hondu, a retired smuggler living out on Bakura, by the very gangster he had won it from on Iziz. Feeling he owed the man a debt for the ship, Malric offered Hondu the chance to take the Empress back free of charge, but Hondu allowed Malric to keep the ship, happy to know it had found its way into good hands after it was taken from him years ago.

Much like how he learned combat techniques from his mother, Mal also learned a great deal about being a mechanic from his father, which proved to be an extremely useful trait after he acquired the Empress, as the ship requires constant fine-tuning due to its age.

Mal keeps a collection of artifacts he's acquired on his adventures in a secret compartment beneath the Holo-table game on the Amber Empress. Some of these artifacts include; an old lightsaber hilt, a broken E-11 Blaster Rifle used by the Imperial Stormtroopers, a toy model of a T-16 Skyhopper, and several parts from Droids that have long since been discontinued.

Speaking of Droids, Malric is usually seen with his trusted companion (and backpack), KE-M3 (Kimi), an astromech droid that Mal built when he was only nine years old with the help of his father. Kimi is as loyal as a dog; it follows Mal wherever he goes and often does what it can to help him get out of any jams he might find himself in. Kimi is equipped with a whole bunch of neat features that most protocol droids come with, and the best part is that the droid is completely compact, standing in at only 2ft tall.

Also accompanying Malric is his trusted co-pilot, TE-R0 (Tero), a protocol droid who primarily stays on the Empress when Malric is off adventuring to ensure it doesn't get stolen. Although Tero was actually designed with the intention of serving in the Second Mandalorian War as a soldier, his line was produced shortly before the war concluded and as such, were decommissioned and retroactively turned into protocol droids for the average consumer. Tero actually came into Malric's possession when he acquired the Empress, as it had served as the co-pilot of the ship for quite some time and was required for the ship to even commence a proper take-off. Tero, unlike Kimi, is capable of speech (he is programmed to understand over six million forms of communication), but oftentimes voices somewhat disturbing/violent ideas due to his initial programming being for combat. As such, it will often jump at the opportunity to kill or even injure someone, a fact that Malric is still getting used to. For safety purposes, Tero possesses a DL-44 Blaster Pistol so he can accurately defend the ship while Malric is away, should anyone decide to slip on-board without them knowing.

Although Mal isn't 'Anti-Force User' like a good majority of the galaxy, he finds the philosophies of both the Jedi and Sith Order, respectively, to be utter nonsense. He believes that if one is to use the Force, one has to not be afraid of using both sides, but also careful not to indulge in either extreme (as it led to pointless conflict, as seen with the Jedi/Sith factions constant wars).

"What in the name of Chaos is a 'Blue Harvest'?"
 
Last edited:
"This is the fun part."


RE4.png
"Looks can be deceiving"



Name: "My name is Jedi, at least to them."

Sorlei Mystaikyyn

Age: "Weird and direct question..."

19

Gender: "Whatever I want you to see."

Female

Sexuality: "Sue me! Vader was cute in his youth. I guess I like Darth meat ;) "

Heterosexual

Species?: "Your worst daydream."

Human

Force Sensitivity: "Oh I definitely feel it, no seriously it's swirling."

Yes: Strong, raw, yet immature connection.

Occupation/Lifestyle: "I'm a keeper of the Light and way of peace and ya ya it's all really boring unless you see us fight."

Jedi

Biography: "These are not the details you're looking for..."

Sorlei was born to a female Takodanan Security Coordinator named Biecole Mystaikyyn on the planet Takodana. Her father wasn't in the picture much, as he enlisted in the Federation military right after he had her. She wasn't raised alone however, as in her home city of Andui, she was pretty much well respected and catered to because of her mother's reputation. However, little Sorlei would often run into the opposite side of the law as a child, her peers and herself trespassing and sneaking around damaging property. This was when she was found by the one known as "The Pirate Queen", a frail orange humanoid woman who began to take akin to the little girl, not her friends, just Sorlei for the fact that the Pirate Queen "has seen what lies within, and what builds to be without." Much to the communities' animosity, their favorite human girl was now running around with the likes of a Kanata, which was a name very respected as well as judged. Once her mother found out about this, Sorlei was scolded and put into a education program to train and become a security officer of Takodana, her mother having to take the father and mother role. But Sorlei often rebelled, the inner feelings of the girl clashing and wanting to be free to be her own person and explore. And finally, at the age of 9, she released her repressed feelings into a wave, shaking and throwing things in her room about. Her mother had seen first hand, Sorlei was force sensitive.

A reluctant agreement was struck between Biecole and Kanata, to allow Kanata to school and help Sorlei hone her skills in the force so that they don't spiral out of control, so long as Takodanan security supervised the sessions every visit. Sorlei was happy to get away from home, until her session gave her skill enough as she started to sense the pain her mother was really experiencing inside. Lonliness, pressure, despair, all because she felt like she was losing her daughter. The empathy struck Sorlei so much she broke down, and at the age of 14 after learning her mother was in a breach accident in which she was shot, pure regret and remorse weighed down on Sorlei. This was when she begin to use the force to escape reality, first beginning as daydreams, and then opening her eyes to full fledged illusions. She begin to cope more and more with these illusions, Kanata helping her to focus her abilities, but Sorlei began to get complacent. She started to bring illusions to life, and rather enjoy them, a dangerous feat on reality and the mind. No one knowing underneath her playful and rebel nature, pain was the fuel. Kanata knew the now teen girl and growing girl was becoming too much to teach alone, she reached out to another being that could help Sorlei steer on the right path. A Jedi. A keeper of the force.

Though the Jedi and Sith were technically no more, there were those who kept belief in the paths, as the Jedi came to Takodana to consult with Biecole and Kanata about this young, promising, yet unkempt child. It was then she was taken in by this Jedi-Path, to leave Takodana and traverse the stars to become greater than what she knows. This both excited and saddened Sorlei, as she knew the home she'd leave behind, and the mother she'd feel remorse for. Her mother was content with the fact Sorlei would grow as a young lady and Jedi, away from the lifestyle of Takodana. She made Sorlei a holocron, expressing her deepest love for the child and how she'll always protect her. Sorlei kept it close to her heart everyday as she trained, and learned, and honed her skills to become the woman she is now. Still playful, and cunning, but now a better grasp on emotions and guidance. Her impulses now have guidance, and meaning.

Since then, Sorlei and her partner have been on several mild assignments, peace keeping and monitoring that provided her experience in the field. When bored she'd use illusions to prank and have fun, but was constantly checked by her master. She was content with her path, and then the arrival of panic and terror stuck the cosmos, as a terror group known as The Tribunal of Korriban arises and spreads the Dark-Path and dark side back among galactic life. She could only wonder if this was history repeating itself, like centuries ago when her forefathers delved into the same wars. Time would only tell, but Sorlei knew she had to be ready, that this was no longer fun and games. This was real.


Weapons: "Bzzzrrrrrrr!!! That's the sound of cutting light, and that other sound it you using the lavatory in your garments."

  • Sword Lightsaber focused with a Yellow Kyber.
  • Illusions: Sorlei is a gifted craftsman of mental molding, using her gifts of The Force to create complex illusions.
  • Her damn mouth: She's also known to sell snow to a Wampa, her persuasions and wit very sharp.

Force Powers/Abilities: "FINALLY. Fun!!!!"

Standard
  • Force Push / Telekinesis
  • Force Jump
  • Force Senses
  • Force Visions
Sorlei's Unique
  • Force Illusion
  • Force Whirlwind

Other: "I don't know you, stop pressing me."
  • Favorite event in the galaxy is known as Blue Harvest
  • Born on Takodana, as her force sensitivity was discovered by a mother-like figure to her she called "Ma Kanata"
  • Her Combat Style is known as Form Trakata, which further compliments her contradictory deceptive style as a Jedi.
  • She has a huge slash scar from her wrist to her forearm, no one but her Jedi partner knows why.
  • Her mother is a well known security agent on Takodana, while her father was never in the picture. This is why she takes to her Jedi partner as a family-figure, despite her immaturity at times.
  • Despite her strong connection to the force, Sorlei has a rather unkempt utilization of the force due to her deceptive and unruly nature.
 
  • Like
Reactions: Rosé Moon
  • pbTPIW5.jpg


    A Devaronian hybrid -- Nul is truly unique. With a father Devaronian, and a Twi'lek mother, She is one of a kind. Though she appears to have inherited her horns from her Devaronian genes (although, Devaronian female's don't have horns), it seems that it is thanks to a mutation thanks to her Twi'lek genes. From her Twi'lek mother, she inherited her greenish skin, and her much less beady eyes. This has granted her the nickname of 'the Imp'.

    Nul is the personification of 'drab'. She does not dress to impress, usually being content in whatever leather-ed robes she can come across. Moth eaten or otherwise. Because of her fondness of trash and things otherwise described as 'dirty' it is not uncommon to see her covered in mud, or laying in the dirt.

    Her skin is a strange shade or almost gray and green. The horns on her head seemed to be a mixture of the horns found on the male variant of her father's race, and the tendrils found from her mothers' The texture, is certainly more Twi'lek, but they are solid, like the Devaronians'. They reach out behind her, curving up. Because of these horns, her hair (which she gets from the females from the Devaronians') do not allow her to sport bangs. Her hair is always pulled back.

    Also much like a Twi'lek, her head houses two, large, almost childlike eyes. Colored an emerald green.
  • Name: Nul, the Imp

    Age:

    "I wish I was older so you would think it's rude to ask."
    20

    Gender: Female
    Sexuality: Bisexual

    Species:

    "Do you believe in demons?"

    A hybrid of Twi'lek and Devaronian

    Force Sensitivity: "No higher power ever helped me, and if it tried to now, I'd decline."

    Occupation/Lifestyle:

    "Whatever lets me keep sucking air, and gulping Nar-Shaddaa Blue Harvest Wine. That's usual trapping people who haven't been as careful as me."

    Nul is a bounty hunter, for the most part, but is also not opposed to smuggling, if the need arises. Needless to say, she tends to be roguish. Apart from her professional life, she can mostly be found looking for strange trinkets or trash, which there is aplenty on the streets of Nar Shaddaa.

    Biography: In her adult life, Nul has been pretty secretive about her past, and for good reason. The Devaronian noble man who was her father had purchased a Twi'lek slave and, after something things happened, the Twi'lek found herself pregnant with a child for the Devaronian. It was believe that one species could not reproduce with another, so both sides were as surprised as the other. The Devaronian, fearing his noble image be tarnished by fathering a freakish mutation, gave the mother a small ship, and exiled her in secret to space so that she could birth their mutated child away from him.

    This is how Nul came to live on the planet Nar-Shaddaa. In her infancy, Nul, then named Nella, seemed like your normal, humanoid child. It was only in childhood, did her strangeness reveal itself. The hybrid loved dirt, cobwebs, and any other form of typical filth. She also, seemed to carry no form of empathy. When someone would get hurt, she'd laugh. If misfortune would ever arise, she'd find it amusing. Though despite all this, she never went out of her way to do wrong. In fact, say she saw someone fell, she'd laugh deep and heartily, but only as she helped pull them to their feel. The imp seemed to have a kind heart.

    That kind heart only seemed to fade when her mother passed away in her teenage years. When forced to face the world as a homeless, mutant, she wised up to the cruelness of the world real fast. She dropped her name, and decided to hide her roots by calling herself 'Nul', and then decided she would pursue a carrier that would either end her, or allow her to live comfortable. Of course, comfortable for the filthy mutant meant laying in a pile of mud with a bottle of candied ice wine. This was how she came to hunt others for compensation. She became a bounty hunter, and in first few jobs, nearly lost her life too many times. In fact, it became unclear how exactly the untrained mutant got as far as she did.

    As her name became more well known, the more she began to feel like a big fish in a little pond. That was to be expected though. In this day and age, a bounty hunter that refused to kill could only get so far. While this has constrained her, she does not regret the decision. This was made certain when she was eighteen, and went on a job that would change her life, and teach her exactly how cruel the galaxy was.

    After her name had become known enough on the surface of Nar Shaddaa, she began being sought after by companies from other systems. She'd figured Nar Shadaa was as bad as it got - no where else could have more vileness or scum, right? She would learn that this was wrong. It wasn't the system she couldn't trust, it was the people on them. The events that would change her, and her life, would happen on her first job off-world, on the metropolis world of Taris. Never having left Nar Shaddaa, she would've been lying if she'd said she hadn't been scared. The job was to capture a cantina owner who had been hiring patrons play Pazaak, purposely lose to give drunks a false sense of confidence, only to bankrupt them by counting cards. Once the players were in debt, he'd hound them mercilessly, pay thugs to harass them, beat them, and even kill them. The company that hired Nul was a competing cantina, who would be happy seeing the man just disappear, but anted to stay in the law enough to not face ramification if the assassin was caught. So when they heard about the bounty hunter who worked without killing, and was also green enough that they wouldn't expect an outrageous amount of credits, they jumped on bringing her in. Even if she needed transport from Nar Shaddaa.

    Upon arriving on Taris, she was delivered straight to the large skyscraper which the cantina was found in, with no time to familarize herself with the planet, the target, or his cantina. Her clients said a mission like this should be simple. Expose the man to the authorities, and collect her reward on pickup. She was young, and gullible enough to believe it.

    Even with her mutant appearance, she blended quite well into the bar-scene, so going into the cantina, and observing the cantina tender do his deeds. It seems that her clients were honest in the man's actions. He was definitely the kind of target she was used to going after. So she observed him, answered questions about her race. Lies, of course, but it pleased them none the less. It was only because her conditioning to people being fascinated by her mutations, that she heeded no mind to the tender, who was constantly giving her sideways glances. Nul figured it was because he was as curious as everyone else tended to be. Oh, if she had any connection to the force, she would've known just how wrong she was.

    As it would turn out, both Cantina tenders were actually cohorts in an underground human trade group based from a planet called Galdar. They heard about someone on the surface who had been described as a freak, and had been getting to cocky for their own good. They'd even leave the planet, and safety of people who might recognize her while being kidnapped. She didn't even notice the hand motions, or the people starting to surround her until it was too late. She felt like she'd been being observant, when she did notice and quickly powered on her shock baton, only to feel something go over her mouth, and then something sharp pinch in her neck. It didn't take long for her to deduce what as going on, but that didn't mean much when the black dots appeared and she quickly lost consciousness.

    When she awoke, she had no way of knowing where she was, but she would discover that she'd been taken far from home, to a planet deep outside of the outter rim called Galdar. For the most part, it was uninhabited. This was in-part because of the mountains nearly completely rocky surface, that bared nothing in terms of resources. No one ever came to Galdar, because it had nothing to offer. So it was the perfect place to keep and sell off slaves. This was where the girl would come to find her complete disdain for others. Trust no one, run when you need to, lie, and fight only for yourself. Those who fight for you, are only a means to an end, or you are.
    When she would eventually escape from Galdar, and the Galdarian Slavers, it was not unscathed, though she prefers not to speak of it. Or about the ones she had to betray to do it.

    She would return to Nar Shaddaa, continue where she left off, but much more perceptive. Trusting no one, but still... not killing anyone. Her will persists, even to this day.

    Weapons: In her meager robes, Nul carries an abundance of junk. Dirty trash that she just finds entertaining. Apart from these trinkets though, she does carry weapons. Her favorite being a shock baton, and second being an adjustable, inhibition rifle. A rifle she had custom made so that she could always incapacitate instead of kill. The highest setting, she claims, could put a rancor to sleep if she could land enough shots.

    • Shock Baton
    • Inhibition Rifle
    • Custom-Timer, Electro-Detonators


    Force Powers/Abilities:

    • Hybrid's Infamy - Nul is an oddity of the galaxy. Something that shouldn't have happened. Because of this, she has unique effects on the people around her. To some, she is a creature of unknown powers that may or may not be dangerous. Some will avoid her out of fear or discomfort. Others, might hunt her for no other reason then she might make a good trophy. This can give her an edge in convincing others to believe her out of fear, or intimidation.

    • A Smuggler's Luck - Thanks to running a few smuggling runs during her hunts, and her time on Galdar, Nul has learned to make her own luck. She will always take an opportunity to increase her odds of profit, or survival, even if it is detrimental to the rest of her team. and by making her own luck, her enemies never see it coming when her custom-timed electro detonators explode three minutes, or the instant she throws them.

      "There is no Force with me - only luck."

    • A Freak's Strength - When not strapped down with a rifle, or baton, Nul can demonstrate speed and nimbleness that has made others question if she has a connection to the mythological power, the Force. In reality, it is the result of her mutates genes. While she may have some mental instabilities , she makes up for it in some pretty commendable physical feats. Such a shame that is usually just running away, really fast.

      "When you run all your life, you learn just how nimble you can be."


    Other:
    • Nul is deathly afraid of emotional attachment, as her mutation attracts much unwanted attention. Also though, she doesn't know how to recipricate feelings. Even feelings of friendship leave her a bit befuddled.
    • She is chaotic good, but she is known for betrayal.
    • The betrayal she is known for, is because she is neurotic, and a coward. She can be brave, to a point, but once that point is reached, she will run. Leaving who ever behind.
 
Last edited by a moderator:
  • Like
Reactions: OppositeInverse
Appearance:
08801252222_0db7846ffd_b.jpg
(Notes: Imagine that the red cape bit is not there. )

Name: Crow

Aliases: Rookie, New Kid,

Age: 23

Gender: Male

Sexuality: Heterosexual

Species: Human

Force Sensitivity: No. If questioned, he'll ask what are you talking about.
Occupation/Lifestyle: Bounty Hunter

Biography: No one truly knows where Crow comes from, however if one were to scan records and the like. They'd find that as an infant, he was left behind by parents on Coruscant. Whom vanished without a trace. With no way to track them down, he was placed into an orphanage so that he may be relocated to a decent family. Unfortunately, he was unable to get adopted, and once he was old enough. He was promptly "asked" to leave the orphanage. With no training or anything to help him survive. He quickly took to a life of crime. Nothing big like robbing banks. But, what was necessary to survive. Such as pocketing food, medical supplies. Even lifting items off people to sell for credits. The works.

It was working very well, until he made the wrong call when attempting to lift something off of a Mandalorian bounty hunter known simply as Savra. But rather than sending the boy to the authorities or killing him. She took him under her wing. Training him in the ways of combat, piloting, and various types of stuff. Eventually, when he proved that he could handle himself, she gave him old Mandalorian armor that had belonged to a relative of hers, an old ship and a large amount of credits to get what he needed in order to become a decent bounty hunter. And despite being new, he has made a good living out of this career...

Weapons: Two WESTAR-35 pistols, a vibroblade knife, small rocket that can be fired from his jetpack. [Although, it is considerably weaker than normal rockets fired from other jetpacks.]
Force Powers/Abilities: N/A

Other: (include any additional information here. This can include fun little tidbits about your character, or possibly some kind of dark secret that other players might become privy to through time.)




-------------------------------------------------------------------------------------------------------------------------------------------------------


Appearance:
0sith_stalker_by_deldatoa-d3gryhi.png

Appearance notes: He wears a tattered cloak to hide his cybernetic body. And is covered head to artificial legs in lightweight armor. His left hand is completely robotic with claws on it. While his right arm is still somewhat organic.
Name: [Formerly] Cole Marxim

Alias: Stalker

Age: 19

Gender: Male

Sexuality: Heterosexual

Species: Human/Cyborg

Force Sensitivity: He can feel something, he just doesn't know how to properly use it to its full extent.
Occupation/Lifestyle: None, he wanders around the galaxy, stealing a few things that he needs.

Biography: Born on the planet of Naboo to a pretty simple family that were neither rich or poor. Cole grew up in a relatively happy environment, having mild adventures in the city or on the outskirts when accompanied by his friends. For a while, it would seem that Cole's life was going to be nothing special. That is until he began to display 'powers.' Worried that their son would get in trouble or worse, they consulted a private doctor. Thinking this development as a cold, something that could be treated with medicine or anything of the sort.

The doctor, otherwise known as Lo' Carr. Easily compared Cole's abilities to that of the force wielders of old. But, he fed into the parents' hopes of this being something minor. Telling them that if they wanted their child to not suffer being hunted, that they should hand him over to Lo' Carr. And they did, in hopes of getting their son cured of this perceived illness. Lo' Carr used his connections to have a clone made of Cole, sending the clone back to fool that parents that the procedure had worked, while Lo' Carr turned his sights on the real Cole.

His intentions were downright maniacal, his plans were to create a counter to force wielders. As to avoid the former powers of old from coming back. The process wasn't simple, as Lo' Carr had to make several "improvements" to Cole and a few other force sensitive beings that he got his hands on. Adding cybernetics to their body, replacing organs or limbs. And putting them through training session after training session. Exposing them to brainwashing to erase their memories of their pasts. Effectively turning them into what Lo' Carr wanted. And it would've worked. If it wasn't for when he went to present the idea to his superiors. They rejected his ideas, calling them monstrous. After having him arrested and imprisoned for his crimes, they went on to exterminate the captives of Lo' Carr. As a way of making sure that no one would know of their existence.

However, Cole escaped. Be it by dumb luck, or the guidance of another. With little to no memory of who his was, he wanders around. Trying to find answers....

Weapons: For the most part, his clawed robotic hand serves as a main weapon. The claws being sharp enough to pierce metal and are extremely durable. But, he was given a single bladed weapon that could hold its own against a lightsaber as part of the sick experiments in hopes of creating a force that would rival force users. He does also have an incomplete lightsaber in his possession, he just lacks a crystal and casing.

Force Powers/Abilities: Improved reaction time, physical strength/speed/stamina is enhanced by the force and cybernetics. He can move things with the Force, but it requires him to concentrate just to do this, and the best he can do is levitate small items. In order to do more complex, or "upgrade" his powers, he is going to need training.

Other: (include any additional information here. This can include fun little tidbits about your character, or possibly some kind of dark secret that other players might become privy to through time.)
 
Last edited:


  • Name: Mio Rei
    Species: Human
    Race: Dathomiri Witch
    Clan: Nightsisters (exiled)
    Homeworld: Dathomir
    Gender: Female
    Sexuality: Pansexual
    Local Age: 19 years
    Standard Age: 33 years
    Force Senstivity: Yes
    Occupation: Slicer

    Hair Color: Black
    Skin Tone: Fair
    Eyes Color: Ice Blue
    Scars: 2 scars over right eye from middle of forehead to bottom cheek, 1 scar from upper right shoulder blade across back to upper left hip wrapping around to naval
    Piercings: Cobalt barbell tongue piercing, Silver helix cuff piercings both ears, Silver barbell left eyebrow piercing, Silver barbell standard lobe piercings both ears, Onyx barbell upper lobe piercings both ears

    Weapons: 434 DeathHammer blaster pistol x1, Xerrol Nightstinger sporting blaster rifle x1, Vibrodagger x2, Vibroblade x2, Electro whip x1
    Sensors/Communications: Portable scanner, Cybernetic implant comlink/pager
    Security Devices: Stun cuffs, Slaving collar
    Equipment: Roamer-6 breath mask, Electrobinoculars, Versafunction88 datapad, Organic gill, F-187 fusioncutter, ReliaCharger power calibrator, FastTurn-3 hydrospanner, Borg construct Aj^6

    Languages: Basic, Paecian, Binary, Huttese, Jawaese, Catharese, Shyriiwook, Thykarann, Ryl
    Skills: Martial Arts, Hacker, Technician
    Abilities: Ambidexterity, Persuasive, Stealth, Acrobatic
    Hobbies: Music, Art, Dancing, Writing, Composing, Reading
    Habits: Talking to herself, Sleeping when there is nothing to do, Singing to herself, Reading when bored or can't sleep, Training
    Mio Playlist

  • wip (2 days till done max)
 
  • Like
Reactions: Rosé Moon
Appearance:

32f31e327ec8ccaa2f125369d6cf160b--cosplay-costumes-cosplay-ideas.jpg


Name: Zarina Kavros

Age: 22

Gender: Female

Sexuality: Pansexual

Species?: Human

Force Sensitivity: She has a strong connection to the force.
Occupation/Lifestyle: Sith

Biography:

We do not chose where we start in life, but we believe that we can chose where we go. That is often not the case. Zarina was born to parents apart of a cult that worshiped those who worshipped the sith of the past. It was often thought that one day the force would grant them a child gifted in the force. Zarina was that child.

Zarina was brought up with teachings from old texts that were interpreted by zealots. She was taught the sith mantra to the point she could recite it in her sleep.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

As Zarina grew so did her power over the force. Her cultist family had no access to lightsabers, but they could train her in her force abilities and spar with training weapons. Though something happened that should of been foreseen.

One night while Zarina was sleeping there was a siege on her cultists compound. She woke to her family and those she cared about being drowned in fire. In all of this Zarina could only run away, but as she was running away she was stopped by a hooded figure. This figure told Zarina that her home was destroyed by enemies of the sith and that they were here to take her away to train her to her full potential.

Weapons: Dual lightsabers- in her teachings she was required to construct her own lightsabers.

Blaster pistol- Though it might be considered an uncivilized weapon it still has it's uses.


Force Powers/Abilities:

Force Push/Pull
-Force Jump
-Force Speed

Aditional
-Force Grip/Choke
-Force Lightning
-Force cloak
-Force Bubble
-Animal Bond

Other: Though Zarina has been taught to be a sith all her life. She has been unsure about this path in life. If this is what she wants or what all who have been in her life wants. She hopes that this path will provide the freedom she desires. She also hopes to one day see the Blue Harvest.
 
Last edited:
  • Like
Reactions: Rosé Moon
Appearance:
d4aed4b2226ba87785042103ffbb2b32.png
6cc90f1d0787b1bb104bc9b061b4ec08--mandalorian-armor-bounty-hunter.jpg

(Replace orange with white)

Name: Seiger Dain Marshall

Age: 24

Gender: Male

Sexuality: Heterosexual

Species:
Human

Force Sensitivity: "Always seem to be just a little quicker and know when something's about to go bad. Does that count?"
Occupation/Lifestyle:
"Every client is one missed payment away from becoming a target and every target is one bribe away from becoming a client"
Bounty Hunter, Mercenary, as well as a contract killer and Smuggler. So long as the credits are good he'll do whatever the job entails given it isn't to extreme or impractical though he does have his boundaries.

Biography: "Your name is in the mouth of others: be sure it has teeth."

Seiger was born to rather a well off family on Kuat having never really wanted for much but not having been spoiled either. He was raised and schooled with his parents hoping he'd remain a homebody and be a repair engineer for ships or some other well paying job though this was not to be. While he respected his parents and family's wishes he told them of his desires to explore the universe and other planets and even join the Ferderation's Military which horrified his parents. In an attempt to dissuade him they told him of their families negative experience with prior military service having caused great pain and loss in his family during the years of the Empire and First order. Instead of serving to deter him from it gave him more personal reason to join though his parents protested against this vehemently. Before he came of age he did his best to trace his ancestry as far back as he feasibly could and discovered his descendants and their ties to the Empire as well as the first order later down the line.

When Seiger came of age 17 he promptly left his studies and joined the Federation Military though much to his surprise it was just menial and boring. It was the complete opposite of what he though it'd be rather than combat and action it was just labor supplemented with idly standing 'guarding' designated areas. When time came to reenlist he took his credit's and ran to Coruscant feeling if he went back to Kuat his family would treat him as a failure and disappointment, by this time he was 19. He worked doing menial repair jobs for anyone who paid before crossing paths with an seasoned bounty hunter and Mercenary named Cos Bastra who seemed to spot potential in the young man and offered to train him in the practice as an apprentice. Initially Seiger refused the offer the man made to train him though after running into some trouble with loan sharks he quickly reconsidered. For the next 2 years he spent training to become fluent in the skill's he'd need for his new life namely learning combat of far, medium, and close range as well as weapons operation and repairs.

Seiger came to learn Bastra's ways picking up on 70 Maxims he'd formed during his life as a bounty hunter and mercenary. When it came time for his first job he did surprisingly well for a rookie though it wasn't exactly welcomed by other bounty hunters who saw this new bounty hunter as a threat to their trade. He came to quickly learn the squeeze other bounty hunters could put on someone when they worked together and eventually Seiger was forced to work group jobs for the next year until he was deemed 'ready' for solo jobs though the 'first' solo job was his 'initiation' and consisted of taking out his former master. With a loaded blaster and a steadied mind he faced his teacher for a final meeting and lesson though it nearly cost them both their lives. As Seiger defeated his mentor he was surprised to get praise from him as well as coordinates to a cache a sort of gift for his 'graduation' into a legitimate bounty hunter. Within the cache he found a new suit of armor, some weapons, and a final message from his mentor. 'Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do.'

From that point forward Seiger realized that this was the life he had been seeking and desired with constant action and excitement. within the next 3 years he expanded his services to other jobs from smuggling goods, fighting someone else's battles for them, and even removing certain 'problems' from people's lives and even learning basic medical treatment. While in it for credits Seiger isn't by any means cruel preferring to be effective in his work though that doesn't guarantee an easy job by no means. In his most recent bounty he was interrupted by a Yuuzhan Vong attack which he let his quarry escape to help the populace fend off the attack earning him a few extra credits as well as being cast in a better light.


Weapons: Cycler rifle, DT-29 blaster, DC-15s , Beskad

Force Powers/Abilities: N/A

Other: While Seiger is tough and is rather intimidating he is actually a rather kind spirited individual often giving funds to aide those less fortunate such as medical facilities, orphanages, or simple those struggling. Despite this however he also has no qualms resorting to violence immediately even if there is no need for it. He is partly ashamed of how he's suddenly just cut off contact with his family not having spoken with them since he arrived on Coruscant nearly 5 years now.

Languages: Basic, Huttese, Jawaese

Skills: Repair Specialist, Combat Specialist, Combat Medic, Intimidation, Financial knowledge

Hobbies: Reading, Cooking, Music, Weapon modification, Collecting Imperial & First Order items, Collecting Jedi or Sith Items of potential value.

Habits: Thinking Aloud, Drilling, training, Tinkering with weapons, Uttering Maxims or sayings pertaining to situation, napping,

Other: Thinking about the next 'Blue Harvest.'
 
Last edited:
Status
Not open for further replies.