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IC: OPEN SIGNUPS - Star Wars: Age of the Sith
Sign-ups: OPEN SIGNUPS - Star Wars: Age of the Sith Sign-Ups
Supplemental Information: INFO DUMP - Star Wars: Age of the Sith [LORE]
Sign-ups: OPEN SIGNUPS - Star Wars: Age of the Sith Sign-Ups
Supplemental Information: INFO DUMP - Star Wars: Age of the Sith [LORE]
[fieldbox=A long time ago in a galaxy far far away…, aqua, solid, 12, book antiqua]
More than fifty years after the defeat of the FIRST ORDER, the NEW REPUBLIC began to argue amongst itself regarding the role of the JEDI ORDER founded by LUKE SKYWALKER. Divided amongst itself and turning against the Jedi, the REPUBLIC removed the authority of the Order.
However, a new threat soon emerged from the edge of the galaxy as the mysterious DARTH MAGNUS emerged with a powerful fleet of starships and an army of SITH SOLDIERS and a battalion of SITH LORDS.
Weakened without the help of the Jedi, the Republic soon fell as the SITH CONFEDERATION soon rose to power, with the DARK LORD reigning as the PRIMA DOMINUS, beginning a reign that has lasted almost two hundred years. Now few Jedi remain, and with a great discovery they can begin to challenge the Confederation...
[/fieldbox]
[fieldbox=The Jedi and the Enlightenment, blue, solid, 6, book antiqua]

Jedi are the guardians of peace in the galaxy.
Jedi use their powers to defend and to protect.
Jedi respect all life, in any form.
Jedi serve others rather than ruling over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training.
Although not the original Jedi Code- which led to various issues and corruption among the previous Jedi Order- the Jedi Code written by Grand Master Luke Skywalker serves as moral guidelines for the modern Jedi Order. This code also grants Jedi more personal freedom than its predecessor in hopes of avoiding what tore the previous Order apart.
Jedi use their powers to defend and to protect.
Jedi respect all life, in any form.
Jedi serve others rather than ruling over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training.
Although not the original Jedi Code- which led to various issues and corruption among the previous Jedi Order- the Jedi Code written by Grand Master Luke Skywalker serves as moral guidelines for the modern Jedi Order. This code also grants Jedi more personal freedom than its predecessor in hopes of avoiding what tore the previous Order apart.
Classes:
Jedi Guardian- A master of lightsaber combat, a Guardian often prefers action and movement to staying put and waiting. Such Jedi are often found in the front line with soldiers fighting for the good of the galaxy.
Jedi Sentinel- Sentinels practice a balance between the Force and combat. This class of Jedi often serve as agents and investigators for the Order and their allies.
Jedi Consular- Focused on a mastery of and connection to the Force, the ultimate goal of a Consular is to seek peaceful and diplomatic solutions, often relying on more improvised and experimental fighting styles such as Form VI.
Ranks:
Grand Master
Jedi Master
Jedi Knights
Jedi Padawan
Jedi Initiate
Jedi Guardian- A master of lightsaber combat, a Guardian often prefers action and movement to staying put and waiting. Such Jedi are often found in the front line with soldiers fighting for the good of the galaxy.
Jedi Sentinel- Sentinels practice a balance between the Force and combat. This class of Jedi often serve as agents and investigators for the Order and their allies.
Jedi Consular- Focused on a mastery of and connection to the Force, the ultimate goal of a Consular is to seek peaceful and diplomatic solutions, often relying on more improvised and experimental fighting styles such as Form VI.
Ranks:
Grand Master
Jedi Master
Jedi Knights
Jedi Padawan
Jedi Initiate

The soldiers of the Enlightenment wear the combat uniform variants seen above as well as a dress uniform usually worn on bases and to meetings. The combat vest is capable of softening the blow from blaster bolts, although it is not nearly as effective as Clone Trooper or Sith Trooper armor.

A standard-issue service rifle, the A280C Blaster Rifle possess a high rate of fire and a decent amount of damage, capable of semiautomatic, three-round burst, and automatic fire. It can also be modified with attachments to serve as a sniper rifle.
[fieldbox=The Sith and the Confederation, red, dotted, 6, book antiqua]

Peace is lie, there is only passion.
Through passion I gain strength.
Through strength I gain power.
Through power I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
Originally penned by the Dark Lord Darth Bane before he instituted the Rule of Two. This dogma serves as the basis for all Sith teachings and the establishment of the Sith hierarchy. It also serves as a baseline moral code for all of the Confederation's laws and is taught in schools all across the galaxy.
Through passion I gain strength.
Through strength I gain power.
Through power I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
Originally penned by the Dark Lord Darth Bane before he instituted the Rule of Two. This dogma serves as the basis for all Sith teachings and the establishment of the Sith hierarchy. It also serves as a baseline moral code for all of the Confederation's laws and is taught in schools all across the galaxy.
Classes:
Sith Juggernaut- The Sith equivalent of a Jedi Guardian.
Sith Warrior- The Sith equivalent of a Jedi Sentinel.
Sith Inquisitor- The Sith equivalent of a Jedi Consular.
Ranks:
Dark Lord
Sith Lord
Sith Master
Sith Marauder
Sith
Sith Apprentice
Sith Acolyte
Sith Juggernaut- The Sith equivalent of a Jedi Guardian.
Sith Warrior- The Sith equivalent of a Jedi Sentinel.
Sith Inquisitor- The Sith equivalent of a Jedi Consular.
Ranks:
Dark Lord
Sith Lord
Sith Master
Sith Marauder
Sith
Sith Apprentice
Sith Acolyte

Sith Troopers wear armor made from the same material as the Stormtroopers of the Galactic Empire, and as such can easily absorb blasters bolts fired at lower settings. The style of their armor, however, is taken directly from the Sith soldiers who served the Dark Lord Malak during the Jedi Civil War.

Made popular during the time of the Galactic Empire where it became standard issue to Stormtroopers, the E-11 is a direct successor to the DC-15s Blaster Rifle used during the Clone Wars. More powerful than its predecessor, the E-11 is more prone to overheating and has a smaller clip size. It is capable of semiautomatic, three-round burst, and automatic fire.
[fieldbox=The Clone Troopers, white, solid, 6, book antiqua]

The Phase I Clone Armor, although weaker than its successors, can still absorb low-grade blaster bolts without its wearer receiving fatal damage. The armor can be outfitted with various attachments varying from assignment and mission.


The DC-15a is standard issue to Clone Troopers as their primary service rifle. With three times the range of the E-11 and the DC-15s and even more firepower, the DC-15a is considered one of the most innovative rifles in its class with various attachments. It is capable of semiautomatic, three-round burst, and automatic fire.
![e11-blaster-collector-edition-[4]-167-p.jpg](/proxy.php?image=http%3A%2F%2Fwww.originalstormtrooper.com%2Fekmps%2Fshops%2Fstormtrooper%2Fimages%2Fe11-blaster-collector-edition-%5B4%5D-167-p.jpg&hash=d506ae46cf035dc68adc7e967856729d)
Standard issue to all Clone Troopers as their secondary rifle, the DC-15s is more suited for short-range and close quarters combat than its sister rifle, the DC-15a. It is capable of semiautomatic, three-round burst, and automatic fire.

The DC-17 was given as standard issue to all Clone Troopers as well as all Republic personnel during the Clone Wars, even the Jedi if they requested one. This model is notable for being one of the first blaster pistols to abandon a clip for rechargeable plasma chamber. It is capable of semiautomatic fire.

Also known as a thermal grenade, thermal detonators are popular among military personnel, bounty hunters, mercenaries, and criminals alike.

The electromagnetic pulse grenade (EMP grenade for short), is often used to disable enemy droids and computer systems alike, but will also affect friendly technology caught in its range.

The Katarn-class commando armor is still considered top of the line, even when compared to the armor of advanced Sith Troopers. Although the details of its construction was lost with the fall of the Republic, the Katarn-class armor is as strong as a Stormtrooper's yet with far more attachments, including a small vibroblade hidden in the knuckle plate.

The DC-17m Rifle System was specifically designed to be compatible with the Katarn-class commando armor as its parts could be optimally stored on the exterior of the armor or in its facets along with the pack. It features a standard blaster attachment, anti-armor attachment, and a sniper rifle attachment. It is capable of semiautomatic and automatic fire, depending on the attachment

The DC-17 was given as standard issue to all Clone Troopers as well as all Republic personnel during the Clone Wars, even the Jedi if they requested one. This model is notable for being one of the first blaster pistols to abandon a clip for rechargeable plasma chamber. The variant issued to commandos had a faster recharge rate and delivered more damage with each shot. It is capable of semiautomatic fire.

Also known as a thermal grenade, thermal detonators are popular among military personnel, bounty hunters, mercenaries, and criminals alike.

The electromagnetic pulse grenade (EMP grenade for short), is often used to disable enemy droids and computer systems alike, but will also affect friendly technology caught in its range.
The smoke grenade is most commonly used to relay signals in combat or disorient enemy soldiers. The color of the smoke is changed by the position of the gear before it's pulled upon activation.
Officers:
-Marshal Commander (equivalent to Major General)
-Senior Commander (equivalent to Brigadier General)
-Regimental Commander (equivalent to Colonel)
-Battalion Commander (equivalent to Lieutenant Colonel)
-Major
-Captain
-First Lieutenant
-Second Lieutenant
Enlisted:
-Sergeant Major
-Master Sergeant
-Sergeant First Class
-Staff Sergeant
-Sergeant
-Corporal
-Specialist
-Trooper First Class
-Trooper
-Marshal Commander (equivalent to Major General)
-Senior Commander (equivalent to Brigadier General)
-Regimental Commander (equivalent to Colonel)
-Battalion Commander (equivalent to Lieutenant Colonel)
-Major
-Captain
-First Lieutenant
-Second Lieutenant
Enlisted:
-Sergeant Major
-Master Sergeant
-Sergeant First Class
-Staff Sergeant
-Sergeant
-Corporal
-Specialist
-Trooper First Class
-Trooper
[fieldbox=The 22nd Task Squadron; "Clone Squadron", aqua, solid, 8, book antiqua]
[fieldbox=The Revenant, gray, solid, 8, book antiqua]
Starship Classification: Nebula-class Star Destroyer
Length (Bow-to-Stern): 1040m
Minimum Crew: 2265
Maximum Capacity: 7100 passengers & crew
Minimum Compliment: 72 Starships
-60 Starfighters
-12 Transports
Armaments:
-40 Heavy Turbolaser Batteries
-40 Turbolaser Batteries
-8 Assault Concussion Missile Tubes
-8 Tractor Beam Batteries
Commanding Officer: Jedi General Ishua Ken
Executive Officer: Regimental Commander Thrice
Second Officer: Major Strafe
Chief Engineer: Jedi Commander Kuno "Gearhead" Delrah
Vice Chief Engineer: Captain Kip
Chief Medical Officer: Captain Patch
Ambassador/Diplomatic Officer: Princess Adahla Pha
Weapons Officer: Jedi Commander Kana Acula
NCOIC Combat Logistics: Master Sergeant Deadbolt
Strafe - Overly enthusiastic Major, likes crashing stuff. Strategic mastermind. Probably Thrice's best friend or something.
Kip - Engineer. Fixes stuff. Does things.
Patch - CMO. Respected, feared, and loved all simultaneously because he's the medic.
Storm - LAAT/i pilot. The best pilot. Earned a medal once, definitely.
Match - LAAT/i pilot. Hangs out with Auto a lot to paint.
Auto - LAAT/i pilot. Hangs out with Match a lot to decide on paint colors.
Archer - Regular pilot because he's not special enough. Good sport, though. Great pilot.
Deadbolt - Mr. Always Happy Sergeant. Laughs too much.
Twitch - Asshole. Never smiles. Too serious. Dislikes (not hates) Strafe for some reason.
His name comes from his personal number 9993. Always seems to have a good intuition for current situations and is one of the few clones that doesn't mind standing next to Demo.
One tough son of a bitch. Some would swear they've seen the trooper take a point blank blaster bolt to the chest from a battle droid and then proceeded to beat it into scrap metal with his rifle.
For a demolitions expert Demo comes off as a very calculative individual as opposed to what others would expect. Also kind of a stick in the mud even when he doesn't need to be.
Was one of the fastest running troopers in his graduating class. Probably still holds a decent record or two somewhere; least that's what he says. Acts as the team medic.
Winner of the most likely to get himself killed award. Is always at if not near the front of a charge but he's certainly a dependable fellow.
Clone trooper's got the a hell of a mouth; probably curses more than most of the sergeants put together.
Is known to show his gratitude in creative ways. You don't want to know.
These two must have shared a tank or something when they were born. The two regularly finished each other's sentences. Though Dytto typically follows Oddey in most circumstances.
Varr always seems to have a chip on his shoulder. Interestingly enough, not even Nines knows exactly why.
Executive Officer: Regimental Commander Thrice
Second Officer: Major Strafe
Chief Engineer: Jedi Commander Kuno "Gearhead" Delrah
Vice Chief Engineer: Captain Kip
Chief Medical Officer: Captain Patch
Ambassador/Diplomatic Officer: Princess Adahla Pha
Weapons Officer: Jedi Commander Kana Acula
NCOIC Combat Logistics: Master Sergeant Deadbolt

Strafe - Overly enthusiastic Major, likes crashing stuff. Strategic mastermind. Probably Thrice's best friend or something.

Kip - Engineer. Fixes stuff. Does things.
Patch - CMO. Respected, feared, and loved all simultaneously because he's the medic.

Storm - LAAT/i pilot. The best pilot. Earned a medal once, definitely.

Match - LAAT/i pilot. Hangs out with Auto a lot to paint.
Auto - LAAT/i pilot. Hangs out with Match a lot to decide on paint colors.

Archer - Regular pilot because he's not special enough. Good sport, though. Great pilot.

Deadbolt - Mr. Always Happy Sergeant. Laughs too much.

Twitch - Asshole. Never smiles. Too serious. Dislikes (not hates) Strafe for some reason.

His name comes from his personal number 9993. Always seems to have a good intuition for current situations and is one of the few clones that doesn't mind standing next to Demo.

One tough son of a bitch. Some would swear they've seen the trooper take a point blank blaster bolt to the chest from a battle droid and then proceeded to beat it into scrap metal with his rifle.

For a demolitions expert Demo comes off as a very calculative individual as opposed to what others would expect. Also kind of a stick in the mud even when he doesn't need to be.
Was one of the fastest running troopers in his graduating class. Probably still holds a decent record or two somewhere; least that's what he says. Acts as the team medic.
Winner of the most likely to get himself killed award. Is always at if not near the front of a charge but he's certainly a dependable fellow.

Clone trooper's got the a hell of a mouth; probably curses more than most of the sergeants put together.

Is known to show his gratitude in creative ways. You don't want to know.

These two must have shared a tank or something when they were born. The two regularly finished each other's sentences. Though Dytto typically follows Oddey in most circumstances.

Varr always seems to have a chip on his shoulder. Interestingly enough, not even Nines knows exactly why.
Starfighers

Crew: 1 Pilot, 1 Gunner
Passengers: N/A
Astromech Droid Capability: No
Hyperdrive: Yes
Emergency Supplies: 2 days per person (air and food)
Although a symbol of fear in the hands of the Confederation, the TIE/sf is a versatile and powerful starfighter.

Crew: 1 Pilot, 1 Bomber
Passengers: Up to 6
Astromech Droid Capability: Yes
Hyperdrive: No
Emergency Supplies: 2 days per person (air and food)
The TIE/sa Bomber is a powerful attack craft. Although slow and incapable of hyperspace, the TIE/sa makes up for it with its ability to act as an improvised troop transport and rescue vehicle.

Crew: 1 Pilot
Passengers: N/A
Astromech Droid Capability: N/A
Hyperdrive: Yes
Emergency Supplies: 2 days (air and food)
One of the fastest starfighters in the galaxy, this model has the longest hyperspace jump range out of mass-produced starfighters.
Crew: 1 Pilot
Passengers: 1 (can also serve as a gunner or copilot)
Astromech Droid Capability: Yes
Hyperdrive: Yes
Emergency Supplies: 2 days per person (air and food)
The almost unholy result of Kuno's gearhead, the TIE/inx is the fastest starfighter in the Enlightenment fleet.

Crew: 1 Pilot
Passengers: N/A
Astromech Droid Capability: N/A
Hyperdrive: Yes
Emergency Supplies: 3 days
It is equivalent to the TIE/in Interceptor in speed, making it one of the fastest starfighter models.

Crew: 1 Pilot, 1 Bombadier, 2 Gunners
Passengers: N/A
Astromech Droid Capability: Yes
Hyperdrive: No
Emergency Supplies: 2 days
The successor to the Y-Wing bomber, the recently introduced K-Wing features a detachable cockpit as an emergency escape pod.

Length (Bow-to-Stern): 314m
Minimum Crew: 2
Maximum Capacity: 8
Often employed by commando squadrons, the U-Wing also serves as a low-altitude troop transport.

Crew: 1 Pilot
Passengers: N/A
Astromech Droid Capability: Yes
Hyperdrive: Yes
Emergency Supplies: 2 days
An icon of starfighter superiority, the X-Wing is one of the most powerful versatile attack craft in the Allied Fleet.

Crew: 1 Pilot, 1 Co-Pilot/Gunner
Passengers: Up to 3
Astromech Droid Capability: Yes
Hyperdrive: No
Emergency Supplies: 2 days
An powerful bomber that can bring down whole battalions.
Transports

Crew: 1 Pilot, 1 Co-Pilot, 1 Navigator, 1 Gunner
Passengers: 40
Astromech Droid Capability: Yes
Hyperdrive: Yes

Crew: 1 Pilot, 1 Co-Pilot, 1 Navigator, 1 Gunner
Passengers: 160
Astromech Droid Capability: Yes
Hyperdrive: Yes

Length (Bow-to-Stern): 18m
Minimum Crew: 4
Maximum Capacity: 30
Affectionately called a "larty" by Clone Troopers, the LAAT/i serves as a powerful tool for ship-to-ship boarding and quick control of a battlefield.

Length (Bow-to-Stern): 21m
Minimum Crew: 1
Maximum Capacity: 8
Popular among smugglers, the YT-2660 is an effective means to quickly transport precious cargo. It is also a favorite among small parties of Jedi wishing to go undetected. The Orion Pax is a heavily modified model that was specifically designed to slip past Sith blockades and transport and analyze Jedi relics without detection.

The Revenant's standard crew quarters include basis furniture, a dresser built into the bed, an armor locker and a personal weapons locker, a desk-mounted personal console system with attachments for a personal computer, and an overhead storage rack along, a holoplayer, and various shelves.

Larger than the standard quarters, an officer's quarters consists of a bedroom merged with a den. These quarters also include the same amenities as the standard quarters, but also feature a miniature refrigerator, pantry, and microwave element.

Containing all the amenities of standard officer's quarters, these quarters often contain a full bathroom and a front room/office in addition to the bedroom. Quarters such as these are often afforded to Jedi and guests along with the senior officer staff.
Dormitory 1 (Senior Officer Quarters)
Common Area "A"
Room 1: Ishua Ken & Rusty
Room 2: Thrice
Room 3: Kana Acula
Room 4: Kuno Delrah
Room 5: Adaha Pha
Room 6: Strafe
---
Dormitory 3 (Officer Quarters)
Common Area "B"
Room 1: Denis Celwik
Room 2: Erisi Fengris
Room 3: Kip
Room 4: Arvana Tarron
Room 5: Patch
Room 6: Storm
Common Area "A"
Room 1: Ishua Ken & Rusty
Room 2: Thrice
Room 3: Kana Acula
Room 4: Kuno Delrah
Room 5: Adaha Pha
Room 6: Strafe
---
Dormitory 3 (Officer Quarters)
Common Area "B"
Room 1: Denis Celwik
Room 2: Erisi Fengris
Room 3: Kip
Room 4: Arvana Tarron
Room 5: Patch
Room 6: Storm

The ship's common areas such the one pictures above contain various means of entertainment as well as a small kitchen and meeting table, the common area itself connecting to a series of quarters and bathrooms to the main ship corridors.

The cafeteria seen above is one of many seen throughout the ship. The ship also includes more fancy dining facilities, a bar, and various other entertainment and dining options.

The most popular eatery on the ship, the Nebula Diner features a restaurant and bar featuring drinks and cuisine from across the galaxy.

Multipurpose in nature, the primary room of the medbay can serve as both a general examination room and treatment center. It immediately connects to the inpatient rooms.

The bacta tanks are utilized to aid in the healing process, the solution capable of healing most non-lethal ailments in a period than can last as little as four hours.

The bridge, like on any starship, is the nerve-center of operations, hosting the primary navigation functions and bordering the war room and the main board room.
[fieldbox=Endurance-class Fleet Carrier, gray, solid, 8, book antiqua]

Length (Bow-to-Stern): 1040m
Minimum Crew: 2265
Maximum Capacity: 10000 crew & compliment
Minimum Starfighter Compliment: Two wings (1000+ personnel)
Ground Compliment: 1600+
In the 22nd Squadron:
-The Liberator
-The Objector
The most iconic member of the New Republic's New Class Program, the Endurance-class Fleet Carrier was designed to provide suitable troop transport for both space-side and planet-side campaigns. However, the model did not come into mass-production, along with most New Class ships, until after the Enlightenment's formation in the Outer Rim.
[/fieldbox]
[fieldbox=Hammerhead Corvette, gray, solid, 8, book antiqua]

Length (Bow-to-Stern): 314m
Minimum Crew: 2 (when in emergency mode)
Maximum Capacity: 700
In the 22nd Squadron:
-The Dauntless
-The Progenitor
-The Winds of Telos
Inspired by the Hammerhead-class cruiser used by the Old Republic during the Mandalorian Wars and Jedi Civil War, this corvette also serves as a large troop transport.
[/fieldbox]
[fieldbox=Marauder II Corvette, gray, solid, 8, book antiqua]

Length (Bow-to-Stern): 195m
Minimum Crew: 32
Maximum Capacity: 650 crew & passengers
In the 22nd Squadron:
-The Interceptor
-The Blue Ghost
-The Red Baron
-The Skystalker
A variant of the Marauder-class cruiser introduced before the Clone Wars. The first installation of the New Republic's New Class Program, it was also the only starship to be mass-produced before the end of the New Republic due to the fact it wasn't a completely new design.
[/fieldbox]
[/fieldbox]
[fieldbox=Felucia, blue, solid, 6, book antiqua]

Allegiance: Enlightenment
Type: Jungle, Fungal Forest
Region: Outer Rim
Native Species: Felucians, Jungle Felucians
Immigrated Species: Humans, Ithorians, Twi'leks
Government: Shamanistic Tribes (local), Shamanistic Oligarchy (native/global), Confederate City-States
Although a tactical foothold in its sector of the Outer Rim, Felucia is a largely wild planet. Its native Felucians are ruled by the greater shamans of tribal nations who gather in the Great Temple of Kway Teow. However, immigrated species have formed various city-states across the planet that come together in loose confederation for global issues. The leaders of these city-states and the tradtional shamanistic leadership form a collection of representatives for governing global affairs.
Capital: Kway Teow
Suns: 1
Moons: 2
Points of Interest:
-The Fungal Forest
-The Great Temple of Kway Teow
[/fieldbox]
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