Star Trek: Asahi (Sign-ups/OOC)

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Lord President Nick

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The USS Asahi (pronunciation: Ah-Saw-he; translation: "morning sun"), one of the new Vesta-class starships. Like her sister ships, the Asahi is one of the first Federation starships to be equipped with an advanced quantum slipstream drive as well as many other new, experimental technology. However, how advanced the Asahi is, is not the important question. The important question; Is her crew worthy enough to boldly go where no one has gone before?

Set in the year 2380, this Star Trek roleplay centers around the voyages of the Asahi and her crew. While senior officer positions may be limited, doesn't mean you can't join in as an officer or enlisted personnel. On a starship everyone is involved in keeping the ship running at peak efficiency. I'll add more information later.

TO THE ROLEPLAY THREAD

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~~~

RULES & GUIDELINES:

In this RP there will be story arcs. Each story arc will be plotted in the OOC thread. If you join the RP after the first story arc, please be specific on how your OC gets on the Asahi, such as transferring over when the Asahi docked at Starbase 255, ect. And, yes, once a story arc is over and we go back to plotting the RP it will be a casual day on the Asahi which is good for character development.

The RP will usually advance in about a week. This gives you time to pursue other hobbies, do your homework, work at a job, and generally have a life.

I only ask for at least one paragraph. Actually, I'm a kind person, so at least two lines or more.

You may have up two characters, however, ONLY ONE can be a senior officer.

To prevent godmodding, I (the impartial GM) decides who gets hit and who doesn't get hit in combat. This is to prevent people from constantly auto-dodging every attack, or always sniping everyone in the head without fail. It also makes for some suspense when your character has to take risks and doesn’t know if they'll pay off!

Though this was mentioned above, I'm going to mention it again. Absolutely NO god-mod, metagame, powerplay, and/or having Mary/Gary Sue OCs. If you aren't sure whether your next post is god-modding or not, it's better to ask in the 'Out Of Character' thread before posting the reply. Better safe than sorry. (WORKSHOP - Godmodding and Metagaming | IwakuRoleplay.com )

Make sure you remain courteous and kind towards your fellow roleplayers. Remember; we're all here to have fun. Rude behavior will NOT be tolerated. Warnings will be issued on first and second offense, but after, I will not hesitate to ban.

Be sure to discuss plot in the OOC thread (this thread). We will all hold a vote on whose plot to use, if necessary.

As far as relationships go, before attempting to pair your character up with someone elses, please make sure the other roleplayer is okay with pairing the two characters up as well.

ALL 18+ CONTENT IS TO GO INTO A SPOILER TITLED '18+ ONLY'. THEREFORE, ANYONE UNDER 18 IS TO NOT READ WHATEVER LIES WITHIN THE SPOILER! OR YOU EITHER TAKE TO THE PMs OR 'FADE TO BLACK' / TIMESKIP.

On occasions, it's possible that people will be busy or accidentally miss your reply. If you have a reply you feel has been missed or ignored, don't be afraid to ask someone to reply in the OOC thread or PM them. Just be sure you give them time before doing so, and, if / when you ask be sure to be polite about it. It also helps to tag people.

We completely understand if you're busy or have things going on that you need to deal with or need breaks from the roleplay. It happens to the best of us. Please, though, if you have the chance to at least let us know beforehand you'll be gone, please do. It helps with knowing what needs to be done with characters that are currently with yours. Any sort of warning is appreciated.

Do your best with spelling and grammar, please. It doesn't have to be perfect, but it needs to be understandable. (Here's an on-site guide to grammar WORKSHOP - Grammarholics Anonymous - Your Grammar Guide! | IwakuRoleplay.com )

If for whatever reason you feel unsuited to participate in the roleplay anymore, PM a mod or mention an abandonment in the OOC so that appropriate action can be taken. the - Abandoned; Unassigned - flag will be given to your character's position, allowing the existing posts with them to maintain merit unless discussed and determined not to by all involved. Remember, the goal is to be fun, not to be stressful.

Finally, if you have any questions, feel confused or upset, or need help for any reason, ask me in the OOC, via a PM, or over Skype. You can also contact me through the social media listed below. Though, I recommend you contact me through Skype.

Skype: united.federation
Kik: thedoctorwhoregrets
Star Trek Online: r2d21701
Steam: captr23po
Xbox Live: EmperorPalpachu

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~~~

USS ASAHI - TECHNICAL MANUAL

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  • Name: United Star Ship Asahi
     
    Registry Number: NCC-82705
     
    Class: Vesta
     
    Ship Category: Multi-mission Explorer
     
    Ship's Compliment: 750
     
    Emergency Capacity: 3500
     
    Longitude: 672 meters
     
    Beam: 195 meters
     
    Height: 88 meters
     
    Decks: 21

  • ASDB Research & Development: 2370 - 2375
     
    Construction: 2375 - 2380
     
    Shakedown Cruise: 2380
     
    Maiden Voyage: 2380-Pres
     
    Construction Sites: Utopia Planitia Fleet Yards
     
    Senior Design Team Members: Mark Rademaker
    Montgomery Scott
    Leah Brahms
     
    Sister Ships:
    USS Aventine
    USS Caelian
    USS Capitoline
    USS Esquiline
    USS Palatine
    USS Quirinal
    USS Vesta
    USS Viminal
    USS Aurora

  • Tactical Systems: 8 Type XII Phaser Arrays
    2 Mark XII Phaser Cannons
    4 Forward Torpedo Launchers
    4 Rear Torpedo Launchers
     
    Torpedo Load: Photon Torpedoes
    Quantum Torpedoes
    Transphasic Torpedoes
    Tri-Cobalt Warheads
     
    Hull Composition: Heavy Duranium/Tritanium Alloy
    Tetraburnium Ablative Armor
     
     
    Multi-Layered Shield Output Systems: Regenerative Shielding
    Adaptive Metaphasic Shielding
    Emergency Structural Integrity Field
    Ablative Generator
     
     
    Automated Repair Systems: Self-Sealing Tripolymer/Duranium Gel
    Automatic Regeneration Matrix
     
     
    Stealth Systems: Interphase Cloaking Device
     
     
    Internal Systems:
    Automated Internal Defense Unit
    Emergency Blast Doors

  • 1   Bridge
    Ready Room (Ref #1|Ref #2|Ref #3)
    Observation Lounge / Briefing Room (Ref #1|Ref #2|Ref #3)
    Captain's Quarters
    Senior Officer Quarters
    Subspace Communications Systems
    Escape Pods
       
    2 Officer Quarters
    Armory
    Tactical Laboratory
    Escape Pods
       
    3 Suites / Guest Rooms / VIP Quarters
    Library
    Escape Pods
    Shuttlebay Observation Lounge
       
    4 Officer's Mess
    Crew Quarters
    Lateral Ship's Lounges 1 & 2
    Escape Pods
    Armory
    Upper Main Shuttlebay - Shuttlebay Observation Deck
       
    5 Upper Gymnasiums 1 - 4
    Transporter Rooms 1 & 2
    Holodecks 1 & 2
    Auxiliary Control
    Crew Quarters
    Upper Computer Core
    Upper Arboretum / Hydroponics / Botanical Bay
    Main Shuttlebay
       
    6 Upper Auxiliary Deflector Dish
    Lower Gymnasiums 1 - 4
    Holodecks 3 & 4
    Arboretum / Hydroponics / Botanical Bay
    Crew Quarters
    Escape Pods
    Computer Labs
    Computer Core
    Main Shuttlebay
       
    7 Lower Auxiliary Deflector Dish
    Holosuites 1 - 4
    Lower Arboretum / Hydroponics / Botanical Bay
    Brig
    Armory
    Cargo Bays 1 - 4
    Crew Quarters
    Computer Core
    Lower Main Shuttlebay
       
    8 Holodecks 5 & 6
    Primary Sensor Arrays
    Sensor Maintenance
    Crew Quarters
    Computer Core
    Cargo Bays 1 - 4
    Escape Pods
    Transporter Rooms 7 & 8
    Upper Runabout Bay
       
    9 EVA Airlocks / Docking Ports 1 - 4
    Holodecks 7 & 8
    Crew Quarters
    Computer Core
    Lateral Mess Halls 1 & 2
    Secondary Sensor Arrays
    Sensor Maintenance
    Upper Deuterium Fuel Tanking
    Runabout Bay
       
    10 Transporter Rooms 3 - 6
    Crew Quarters
    Armory
    Lower Deuterium Fuel Tanking
    Emergency SIF Generator
    Computer Core
    Runabout Bay
       
    11 Upper Forward Lounge
    Stellar Cartography / Astrometrics & Science Labs
    Main Sickbay & Medical Labs
    Auditoriums 1 & 2
    Escape Pods
    Upper Main Engineering
    Tractor Beam Emitter
       
    12
    Lower Forward Lounge
    Crew Quarters
    Replicating Center
    Forward Torpedo Bays 1 & 2
    Phaser Cannons 1 & 2
    Escape Pods
    Lower Main Engineering & Quantum Slipstream Core
    Armory
    Engineering Labs
    Interphasic Cloaking Device
       
    13 Forward Torpedo Launchers 1 & 2
    Captain's Yacht
    Escape Pods
       
    14 Life Support Systems
    Holographic Systems Control
    Auxiliary Power
       
    15 Atmospheric Reprocessing Systems
    Secondary Sickbay
       
    16 Sympathetic Fermion Transceiver
    Quantum Field Focus Controller
    Chroniton Integrator
       
    17 Deflector Control
    Multidimensional Wave-Function Analysis Module
    Quantum Slipstream Core
    Upper Antimatter Storage Pods
    Aft Torpedo Launchers 1 & 2
    Aft Torpedo Bays 1 & 2
       
    18 Upper Deflector Dish
    Transporter Rooms 9 & 10
    Escape Pods
    Lower Antimatter Storage Pods,
       
    19 Deflector Dish
    Escape Pods
    Antimatter Fill Port & Injector Subsystems,
       
    20 Lower Deflector Dish
    Escape Pods
    Warp Core Ejection Systems
       
    21 Tractor Beam Emitter


  • Bio-Neural Gel Pack Computer System Network:
    Crew Interface Software - LCARS / Holomatrix
    Data Transfer Rate - 25-37 gigaquads/second
    Number of Dedicated Modules - 5000
    Storage Capacity/Module - 1 petaquad
    Transporter Systems:
    10 Transporter Rooms
    12 Cargo Bay Transporters
    10 Emergency Evacuation Transporters
    Warp Propulsion Systems:
    Primary Warp Reactor - 1 M/ARA Mark XII
    Alternative Warp Reactors - Quantum Slipstream Drive
    Normal Cruising Speed - Warp 8
    Cruising Speed Duration - 50+ days
    Max Cruising Speed - Warp 9.99
    Max Cruising Speed Duration - 12+ days
    Fuel (MRI) - Supercritical Cryogenic Deuterium
    Fuel (ARI) - Supercritical Cryogenic Anti Hydrogen
    M/A Reaction Moderating Element (Warp) - Ninth-phase Crystalline Dilithium
    M/A Reaction Moderating Element (QSD) - Second-phase Crystalline Benamite
    Fuel Replenishment - Bussard Scoop / Antimatter Generator
    Hyper-Subspace Communications: The principle is basically the same as with standard subspace communications, the only difference lying in the use of a tachyon beam applied to an artificial (preferably natural) itinerant pulsar to open a microwormhole sufficiently wide enough to transmit subspace messages and information. This new form of communication was developed by Lieutenant Reginald Barclay of the Pathfinder Project in an attempt to contact the USS Voyager that later succeeded and was used to keep lines of communication between Starfleet and Voyager.


~~~

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    Skirt variants are available as well. Flight Operations, Intelligence, Marine, and Diplomatic Corps are NOT IN THE RP.

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    Again, skirt variants are available as well.
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    Again, skirt variants are available.
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~~~

Crew Manifest

Senior Officers: 3 AVAILABLE

Commanding Officer (CO): Captain Andromeda C. Valentine (@Bring Me A Shrubbery)
Executive Officer/First Officer (XO): Commander Jason A. Clearwater (@Emperor Palpachu)

Chief Medical Officer (CMO): Lieutenant Commander K'riss Raal Sh'arash (@Shuckle)
Chief Diplomatic Officer/Counselor (CDO): Lieutenant Commander Amanogawa Kisar (@Friendshipstates)

Chief Tactical/Security Officer (CTO): Lieutenant Commander Separ (@Niorhemo)
Chief Engineering Officer (CEO): Lieutenant Commander Mi-Na Lee (@Mari)
Chief Science Officer (CSO): OPEN
Chief Operations Officer (Ops): OPEN
Chief CONN Officer (Conn/Helm): OPEN

Crew:

Starhowler-class Runabout Pilot: Ensign Lauren Dawn (@Jack Doyle)
Engineering Officer: Ensign T'Rena McKenzie (@Bring Me A Shrubbery)

~~~

Character Sheet Template:
Name:

The full proper name of your character.

Species:

Try to use the available races/species of the United Federation of Planets within the Trek Universe. If you would rather create one or use one from the Aurora's missions, consult with the Game Master before writing anything for the biography as the request may be denied. While there is leeway for new races or non-Federation and ally races, unless you are a known (trustworthy) writer to the RP's administration, there is a large possibility this request will be denied until such a time as you have proven yourself to the RP as a whole, over time. NO Q OR OP OMNIPOTENT RACES!

Date of birth:

The exact date of birth of your character.

Place of birth:

Where your character was born.

Languages:

Any languages your character knows, within reason.

Interests:

A list of activities, hobbies, sports, games, basic interests of your character. Be concise by using one word to describe each interest where possible.

Education:

(Date-date: location), example:

2363-2367: Starfleet Academy
2367-2369: Daystrom Institute of Technology

4 years is the minimum requirement for Starfleet Academy, anything less will not be accepted unless your character is an enlisted officer, warrant officer, or a civilian.

Service Record:

(Date-date: rank, department, location), example:

2369-2372: Ensign, Tactical Officer, USS Voyager
2372-2375: Lieutenant JG, Tactical Officer, USS Voyager
2375-Pres: Lieutenant, Chief Tactical Officer, USS Enterprise

There is no exact amount of years to gain rank, but it is considered that it would be from two to five years for an officer to gain the next rank. Try to be realistic with the years between promotions. It's possible to also be promoted quickly as a result of war-time in-field promotions, but please use these sparingly.

Decorations:

A listing of the decorations that your character has ever received throughout his or her or it's career, or even during education. Please use Memory Alpha and Memory Beta as your primary reference.

Background:

The factual life story of your character thus far. This is the main historical background on your character, usually the longest part of the biography and most important. Be as subjective or objective as you like in its portrayal, but it doesn't have to be like a seven paragraph essay! However, make it worth reading.

Personality Profile:

This section describes your character's psychological profile, what they're like in general.

Physical Profile:

The full physical description of your character, be as detailed or as concise as you'd like to be here. Also, you are welcomed to use a face claim.

Special Notes:

This section can contain any additional notes about your character that you consider important. If your character is a vegetarian, for example, you can put that information here. If they have special beliefs, abilities, impairments, what have you, and it doesn't fit anywhere else, this is the spot.
 
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Name:

Jason "Jay" Alexander Clearwater

Species:

Human

Date of birth:

May 4th, 2352

Place of birth:

Miami, Florida, Earth

Languages:

Federation Standard
Spanish
Betazoid
A little bit of Klingon

Interests:

Soccer
Football
Martial arts
Physical activity and personal fitness
20th - 21st Century Earth Classic Rock
Books: Adventure/action fiction.

Education:

2354 - 2368: Earth Education
2368 - 2372: Starfleet Academy

Service Record:

2372 - 2374: Ensign; Tactical Officer; USS Intrepid
2374: Lieutenant; Asst. Chief Tactical Officer; USS Venture
2374 - 2380: Lieutenant Commander; Chief Tactical Officer; USS Venture
2380 - Pres: Commander; Executive Officer; USS Asahi

Decorations:

2374: Christopher Pike Medal of Valor

Background:

Born in Miami, Florida, Jason Alexander Clearwater was the second child of Admiral David Clearwater's three children. Due to his father not being around much, Jay and his younger brother were mostly raised by their mother and older sister.

In his high school years, he was very involved in athletics and personal fitness. He developed a love for soccer and played it well into his academy years. Martial arts also became a hobby of his, providing him with a physical outlet when soccer was in the off season. He never pursued either seriously past Starfleet Academy, but they remain hobbies today. However, it was in high school where he fell in love with a young Betazoid girl, Teexi Mailek, or affectionately nicknamed "Tex" by Jay. The two were inseparable. Wherever one went or did, the other would closely follow. So when Tex enrolled in Starfleet, Jay enrolled as well. Their four years went by quickly, excelling in classes and making many new friends. Jay graduated majoring in Tactical and Tex in Science.

After graduation, they were assigned to the USS Intrepid for the next two years until the onset of the Dominion War. Upon the start of the war, Jason and Tex were both promoted to full Lieutenants and transferred to the USS Venture. Jay served as the Asst. Chief Tactical Officer in the months following. While on an escort mission to Betazoid with Tex and Chief Tactical Officer, the Dominion initiated a surprise attack on Betazoid and invaded the peaceful world. With the occupied by the Dominion and the Venture's CTO killed during the orbital bombardment, Jay and Tex rounded up any Starfleet personnel and combat-capable civilians who managed to avoid capture and fought back against the invaders until reinforcements. They eventually rid the planet of Dominion forces, but not until after suffering heavy casualties, Tex among them. Jay was awarded the Christopher Pike Medal of Valor and promoted to the rank of Lt. Commander for his acts leadership and bravery.

Sadly, no medal or promotion would help Jay cope with Tex's death. While on leave, Jay was considering to resign his commission until he was visited by Tex's mother. She had come to thank him for always being there for Tex and reminisce. After having a deep and long conversation, Jay decided not to resign and continue his career because that's what Tex would have wanted him to do. He returned to the Venture as her Chief Tactical Officer. After continuing to serve aboard the Venture for the next five years, Jason was promoted to the rank of Commander and offered a position on the new Vesta-class starship, the USS Asahi as her Executive Officer. After much consideration and thought, he accepted his new assignment.

Personality Profile:

Jason has always been a fairly open, friendly, and playful person. However, he's never been in a truly serious romantic relationship since Tex, usually dropping out of a romance before things become to intimate.

As a Starfleet Officer, Jason is shown to have a calm, stern professional attitude. He has shown to be an excellent strategist and leader when necessary. He's also very capable of thinking outside the box and taking any ideas into consideration.

Physical Profile:

At 6' 4" and 193 lbs, he sports a well-built and well-muscled body, toned from many years of dedication to his hobby of personal fitness and soccer. He has dark brown eyes coupled with shortly cropped black hair. He also has a constant dusting of stubble, which makes it seem like he's always about to start growing a beard.

As a fitness enthusiast, members of the crew will often find him in the gym, running the corridors, or practicing his martial arts skills early in the mornings or when he's off-duty. He also enjoys playing a game of soccer and partaking in some adventure or action fantasies on the holodeck.

Special Notes:

He has a soccer ball that he plays around with in his quarters or uses in matches on the holodeck.
 
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Name:

K'riss Raal Sh'arash

(Three names traditionally, the first being a personal name, the second being the name of the clan, and the third name being the family name.)

Species:

Half Caitian and half Human.

Date of birth:

October, 10th 2353 (Stardate: 31287.11)

Place of birth:

Born: Riviera, Ochs Star system (Federation Colony)

Languages:

Caitian, Spanish, Minimal Vulcan and Federation Standard

Interests:

Reading, primarily consisting of classical and fiction, and sometimes medical texts, singing, listening to old Earth records. Playing the guitar and practicing Judo forms of martial arts from Earth. Sleeping. Sparring with other martial artists. Sleeping some more. Shakespeare's works are a particular favorite of hers.

Education:

2354-2358: Caitian Rites
2357-2367: Earth Education (Graduated at 15)
2368-2372: Starfleet Academy
2369-2373: Starfleet Medical Academy (Dual-enrollment)
2376-2378: Starfleet Medical Academy (Xenobiology)

Service Record:

2374-2375: Lieutenant JG, Nurse, USS Ariel
(Promoted to Lieutenant Commander, under recommendation of Capt. Isaiah Moran; CMO Thomas Lovell)
2376: Lt. Commander, Assist. CMO, USS Ariel
2379-Pres: Lt. Commander, Chief Medical Officer, USS Asahi

Decorations:

2375: Starfleet Surgeons Decoration
"For skilled medical technique in unfavorable conditions and exemplary conduct under duress."

Background:

From the first stages of life, K'riss has never had an easy way. Complications during the 10th month of pregnancy meant her mother's life in exchange for her own, despite all the technology at the hospital's disposal. She's not sure her Caitian father had ever particularly forgiven her for her mother's death. After the basic few years when the imprint upon him began to wear off, and she was relatively in control of the heightened Caitian senses she inherited, at four years of age, he mostly gave the education of his daughter over to her mother's sister. He kept in touch, holos and subspace messages reaching her aunt until she joined Starfleet against his wishes.
He didn't want his daughter to be in any danger.
She later learned that he had died from a complication of his cardiovascular system; shortly after her first year at the academy. While odd for familial ties to be so weak; she never blamed him. She hardly knew him. But she knew that she wanted to be a surgeon, she wanted to be one of the people who could save lives like hers. And maybe be good enough to save lives like her mothers and her fathers.

Her dreams started to seem possible when she joined Starfleet Academy at age 16; her high school years gone in a flash due to advanced placement. She'd always been a very dedicated student; she never particularly liked school where people bullied you for your skin, and school was easy enough that you could teach the class far better than your instructor. She was perhaps, far too arrogant when she applied Starfleet Medical her first year of Starfleet Academy. But blessed as she has been her whole life; from the forgiving and challenging Aunt who was the best mother she could have had, to the greatest professor a misguided but ambitious and arrogant student could have. Being her Xenobiology professor, he denied her request; forcing her to spend a year as a regular Starfleet student. Without the distraction of dual-enrollment, her naturally social nature was allowed to thrive where she fit in with plenty of other unique students. However cliche it might be, she was glad to finally fit in. Making friends came next, and the roommate she'd ignored for the better part of the year; Nick, finally made first contact. They became fast friends. A party kind of guy, he dragged K'riss along to all the social outings he could think of, and every single one he was invited to. She didn't go to half of them and she probably still went to a party a week. When the semester ended, and Nick was out of social outings to run off to; the two of them stayed in together. She helped him with his homework; he with her linguistics. Federation phonetics were far harder than anything else she'd learned, and he suggested maybe something a bit similar to Caitian: Spanish. A language he knew well, having been born of Latin descent. The flowing syllables and easy conjunctions were heaven on her tongue. After that, words came easier, and she developed an easy way with them she never thought she had. The next year, after an exhausting amount of qualifications, she joined Starfleet Medical; and she was given the biggest challenge of her life. Two high-standard, very demanding academies. Twice the work, and twice the difficulty.

After struggling through four years, basic Medical Training, K'riss decided that it was time for field work. It wasn't particularly of her own decision, but rather Nick's. He'd jumped onto the first ship that would take him into space. As her best friend; the best relationship she'd ever had with a human who wasn't family; she followed. There was an open position for a nurse onboard the USS Ariel, so she signed up. Four years of medical training immediately placed her at Lt. JG, outranking Nick's status of Ensign, down in engineering. Everything went smoothly, and with routine medicine, K'riss was glad for the hands on experience.

It wasn't a surprise that the peace of easy check-ups and menial tests couldn't last.

She was off duty when they were ambushed by a squad of Jem'Hadar attack fighters, asleep in her quarters. Humans sleep too little, she always thought. But after the rough turbulence of what could only be starship weapons fire, and the distinctive screeching of metal bending to someone's will found her sensitive ears; she was wide awake. After the sound of of a breached hull, comes an explosion and her room is thrown into darkness. The comms go off, calling all medical staff for emergencies on three decks, engineering has had an explosion, and red alerts are blaring their klaxons. Suddenly, she doesn't think she's quite ready for her duties. She doesn't think she's ready for space. It's only when she gets her uniform on straight, and she gets down to sickbay to find a badly plasma burned Nick facing death on a table, that her suspicions are confirmed. There's twenty more, and everyone is injured. Everyone is in danger, and she has to choose, choose in the moment who's hurt the worst. She needs to abandon someone she cares for because he's not the worst. It's some sort of sick, morbid competition to see who's most likely to die first; and that's who gets your attention. A twisted contest of whoever bleeds on you the most. They're understaffed, a CMO, and two nurses isn't enough. The assistant CMO was caught in a blast of the bridge. He didn't make it. Another barrage of weapons fire that she can feel, and the power on the deck goes out, and their systems have been knocked out and it leaves the med-bay in darkness except for auxiliary lights and emergency power. And then she thinks that maybe, they've done it on purpose. They've crippled their ability to heal their injured, and she guesses it was completely intentional. A great war strategy. Worthy of even the Kzinti. They have to resort to blind diagnosis, old Earth pathology, and limited information on their patients that hasn't been corrupted, erased or tampered with. It's ridiculously hard for a seasoned CMO, it's nigh on impossible for the nurses. Especially one with simple medical knowledge, and it's at the last moment she remembers that Andorians can't be intravenously injected; and her hands shake when she places a hypospray over the blue buttock of a person who will live because she was there. She stops the nurse she's working alongside from making a similar mistake, and brings the CMO a stimulant when she sees his endurance flagging. By the end of the altercation; two of the ships have escaped, leaving extensive repairs needed, and 15 dead crewmen. Among them, the assistant CMO, the chief security officer, most of engineering's crew, and Nick.
She's promoted, and the CMO puts in a good word for her, and she gets a shiny medal pinned to the dress uniform she sometimes wears. It doesn't seem like a fair trade for his life.
She delivers his personal effects, personally to his mother at the next starbase they stop at.

Then, she goes back to Starfleet Medical.

Personality Profile:

K'riss has always been an intelligent, inquisitive person. As an old friend always commented, curiosity would be the death of her one day, like the cat she was. She doesn't mind a companion as long as they have some sort of head on them. Trust is a big issue with her; if she can't put her trust in someone, she tends not to associate with them. She can be social and a shoulder to cry on or someone to listen and give what opinionated advice she can when prompted, but never sees herself as 'wise'. To be honest, she'd rather the other shipmates solve their problems on their own, just not to the point he has to patch them up after their 'problem solving’. With her friends, the few and far between, K'riss has a loyalty like no other. She may not express it freely, but you can always trust her to carry out her orders, and to stick with what's right. She usually gets along with any sex well, as long as they get along with her and do not create conflict. Though she might possess those ‘leadership’ qualities, she’s got no interest in, nor is she looking for a command. It just wouldn't suit her.
Still, she’s not one to be bossed around by someone she doesn't respect, she won’t stand for an incompetent Captain. But instead of openly disagreeing, and getting a court-martial, she'd probably just hand in her resignation. She prefers to not be in large crowds, or before the entire crew, not that she burns under the spotlight. She doesn't have a fear of speaking in front of a large group of people, but there's a certain space requirement she feels like she needs.
Of all her flaws, K'riss is probably most conscious of her lack of brute strength. She's strong, but not that strong. She doesn't boast the claims of above-average fitness or strength; or force beyond that of a human. She tends to use her brains instead, knowing it's more trouble to try and overpower an enemy through brute force. K'riss is quick to judge, acting upon her gut feelings, and very stubbornly sticking to them. It's an odd occurrence when she changes one of these opinions, and sometimes it can be her undoing. She's a coward when she wants to be, and a real tough guy when she needs to be. She'd much sooner be kind and care for others then snap at them, but even she has a limit. Her compassion has waxed and wanted over the years; but she likes to think that her bedside manner has improved, and is at the very least, satisfactory. She is prone to clever sarcasm and witticism at the most interesting of times. She's quite stubborn as mentioned before, and an independent free thinker, purposely ignorant to popular belief and headstrong in her ways. Which is not, of course, the best personality to have when you're an officer in Starfleet. But she's never had too much trouble with authority, and she supposes that just has to do with the calm cooperativeness that she's inherited from her Caitian blood. There's a lot of things that she often wonders whether or not it affects. Her sight, her hearing, her sense of smell, that she knows. But has it changed anything else? Forced her to be a different person than she would have been, had she been totally human? Or is it backwards? Has being a hybrid made her far too human to be Caitian?

Physical Profile:

So she's half Caitian and half Human. Her long hair, a custom for female Caitians, falls to her mid-back which is longer than she's seen most other female crew wear their manes. She'll leave it loose off duty, because after having it pulled back or clipped up for a long period of time; it gives her a nasty headache. Her hair is only wrestled into a tie when there's an away mission, or she's about to have a good friendly fight with someone. Besides that, it can sometimes be a nuisance, getting caught on things and so forth. Most often, she'll have the dark brown strands braided into a delicate rope; whenever she finds herself on duty. Though she's got the signature slit pupils of the Caitains, her eyes are not the natural yellow or gold they ought to be, betraying her human heritage with a greenish hue.
It's sometimes awkward when her long tail brushes against someone, so she tends to keep it tucked close to her; being prehensile, she can wrap it tightly around her waist or her thigh. Her tail is long about half her height, and her uniforms have been tailored to allow for the appendage. Though it's sensitive, and she makes sure to keep it close rather than let it swish and flick as it pleases; it can be used in self defense, wrapping itself around an ankle and tripping, or as a club. A whack from that tail could be lethal.
At 5"5 (165cm) she's probably not the poster-child for intimidation, especially when coupled with her light weight, 145lbs, and natural feline grace; a sense that she's sliding along instead of walking, stalking or dancing rather than taking steps. But, she's still a fair bit clumsy despite the help her tail is with balance. She never allows it to act as the natural counterbalance it should be, so she's prone to stumbling. And sporadic shivers. The cause of which being sub-dermal musculature that allows some control over her fur in the form of a "twitch" or rapid wrinkling of the skin to deter biting insects. The ensuing rippling effect on her short fur displays her fair skin beneath, allowing for a slight color shift. Deliberate control over this is limited at best, and is more an automatic response in the same way that her hackles raise during moments of stress.

Special Notes:

K'riss loves old lullabies, often singing a berceuse as she goes about her daily rituals before she's on duty. K'riss is a Christian. Though not necessarily forsaking the traditional beliefs of her Caitian blood; she believes that there’s someone responsible, a higher power that everyone will have to face one day. So, she may have developed a sort of fascination with the Latin Bible, and despite it's overly barbaric parts; it still remains full of plenty of proverbs that she can respect and follow. Her fur isn't half as glamorous as it used to be due to its neglect, so tufts sometimes stick out here and there; and her long hair may often have small knots. And though it's not really Starfleet issue, or even allowed on duty, a silver chain disappears into the wiry fur around her neck, a small metal crucifix pressed into the warm flesh of her chest. She keeps an emergency cot, swaddled with two blankets, in the corner of her office in sickbay for the rare times that she needs to crash and take a cat nap instead of catching up on work. She's easily cold, despite the natural fur that provides a layer of insulation.
 
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Yes, yes, hello and all that. xD
 

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[Top to bottom: Duty uniform. Formal uniform. Casual attire.]
Name:
Lauren Dawn.
Specie: Human.
DOB (Date of Birth): July 14th, 2359.
POB (Planet of Birth): London, England, Earth.
Known Languages: Federation Standard.
Interests: Piloting and engineering.
Education:
2361 - 2373: Earth Education.
2373 - 2380: Starfleet Academy
Service Record:
2380 - Present: Ensign; Federation Attack Fighter Pilot; USS Asahi.
Decorations: None.

Background:
Lauren came from a rich family. She first showed interest in being a pilot and an engineer at a young age. Against her father's wishes Lauren joined Starfleet Academy. She wanted to be a fighter pilot.
During high school she cared little for studies, just getting the minimal requirement to enter Starfleet Academy. Neither did she get involved in school clubs, sports or events. Lauren wasn't much for friends either.
After graduating high school in 2376 she joined Starfleet Academy. With no friends she just said goodbye to her small family; father, mother and a younger sister. In 2380 she graduated from Starfleet Academy and was assigned to the USS Asahi. With very little history, a boring life before joining the crew and no experience; Lauren is now looking for a life of excitement.

Personality Profile:
An eager young woman, Lauren is always more than willing to help. Though in a social context is less than willing to participate, preferring her own company. As a pilot, never more so than when flying, she has shown herself to be arrogant but confident. She enjoys flying her attack fighter and servicing it more than anything. She sometimes engages in flight simulations on the holodeck.

Physical Profile:
At 5'5" and 115 lbs she is thin but not overly so. She has green eyes, both keen and watchful. Lauren's hair is long and often messy, though she ties it back when flying or attending formal functions (notably on any occasion where she wears her dress uniform).

Special Notes:
During off-time she can usually be found working on her attack fighter.
 
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1794012-1438420784935-Lauren_Dawn_-_Duty.png

1794012-1438420803382-Lauren_Dawn_-_Formal.png

1794012-1438420460054-Lauren_Dawn_-_Casual.png

[Top to bottom: Duty uniform. Formal uniform. Casual attire.]
Name:
Lauren Dawn.
Specie: Human.
DOB (Date of Birth): July 14th, 2359.
POB (Planet of Birth): London, England, Earth.
Known Languages: Federation Standard.
Interests: Piloting and engineering.
Education:
2361 - 2373: Earth Education.
2373 - 2380: Starfleet Academy
Service Record:
2380 - Present: Ensign; Federation Attack Fighter Pilot; USS Asahi.
Decorations: None.

Background:
Lauren came from a rich family. When she first showed interest in being a pilot and an engineer at a young age her father wanted buy his daughter an officer's rank. However Lauren insisted that she go through the same work as everyone else, though mostly because she never wanted to be an officer. Lauren wanted to be a fighter pilot.
During high school she cared little for studies, just getting the minimal requirement to enter Starfleet Academy. Neither did she get involved in school clubs, sports or events. Lauren wasn't much for friends either.
After graduating high school in 2376 she joined Starfleet Academy. With no friends she just said goodbye to her small family; father, mother and a younger sister. In 2380 she graduated from Starfleet Academy and was assigned to the USS Asahi. With very little history, a boring life before joining the crew and no experience; Lauren is now looking for a life of excitement.

Personality Profile:
An eager young woman, Lauren is always more than willing to help. Though in a social context is less than willing to participate, preferring her own company. As a pilot, never more so than when flying, she has shown herself to be arrogant but confident. She enjoys flying her attack fighter and servicing it more than anything. She sometimes engages in flight simulations on the holodeck.

Physical Profile:
At 5'5" and 115 lbs she is thin but not overly so. She has green eyes, both keen and watchful. Lauren's hair is long and often messy, though she ties it back when flying or attending formal functions (notably on any occasion where she wears her dress uniform).

Special Notes:
During off-time she can usually be found working on her attack fighter.
There's no money in the Federation.

 
I thought that there was money and, in turn, wealthy people .. Just not money that we know of today .. Outside of Starfleet people still use money. It's just that the military aren't paid in money. Also there are plenty of aliens that use carious currencies
 
I thought that there was money and, in turn, wealthy people .. Just not money that we know of today .. Outside of Starfleet people still use money. It's just that the military aren't paid in money. Also there are plenty of aliens that use carious currencies
Yes but it would still have no worth in Federation space.
 
I guess it's best to try to avoid the more vauge topics .. Easier for everyone to understand and remain clear if we stay well within the confines of the universe
 
I guess it's best to try to avoid the more vauge topics .. Easier for everyone to understand and remain clear if we stay well within the confines of the universe
Agreed.
 
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Name:

Andromeda "Andie" Clara Valentine


Species:

Human

Date of birth:

7-4-2352

Place of birth:

New York City, New York, Earth

Languages:

American Sign Language
Arabic
English
French
German
Vulcan
Basic understand of the Klingon language

Interests:

Books: Andie is a huge bookworm.
Hockey: Andie loves hockey as well.
Photography: She loves photography. Looking at it or taking it.
Horseback Riding: Andie loves horses and horseback riding.

Education:

2354 - 2368: Earth Education
2368 - 2372: Starfleet Medical Academy

Service Record:



2372 - 2375: Lieutenant JG, Medical Officer, USS Gryphon
2375 - 2377: Lieutenant Commander, Assistant Chief Medical Officer, USS Republic
2377 - 2379: Commander, Chief Medical Officer, USS Republic
Current (2380): Captain, Commanding Officer, USS Asahi



Decorations:

Christopher Pike Medal of Valor - Obtained in the year 2375.

Background:

Born in New York City, New York her parents were once Starfleet members. They retired once she and her twin brother, Isaac were born. Andie's parents were set on their children going into the service of Starfleet. Isaac was ready for the day to go into the Starfleet while Andie didn't want that for herself. Andie's earth years were very stressful with pressure from her parents and her brother to become an officer and enlist. Her best childhood friend going up was a Vulcan. They played together often and Isaac would join in on their games. However, Isaac soon came to out grow that type of stuff and began to be around boys his age who were into other things. Along the way, Andie learned Vulcan from her friend. Then her friend's family moved away, and she suspected her parents had something do with that. When she was seventeen, her brother got caught up with the wrong people and ended up dead in an alleyway. They never caught who murdered him. Now that her brother was dead, her mother and father applied more pressure to their only child.

At the age of eighteen, Andie finally signed up to join Starfleet. Although at Starfleet Academy she trained to become a medical officer and she graduated in the year 2372. Her first assignment was on the Gryphon during the Dominion War where she was a medical officer. Due to her actions during the Dominion War, she earned the Christopher Pike Medal of Valor. She won't really talk about what happened to her out there and it's best not to ask. From the Gryphon she was assigned to the Republic. During her service on the Republic she went from Lt. JG to Lt. Cmd. and then to Commander. In the year 2379, she took a short time off and in the year 2380, she received command of her own ship despite her background as a medical officer and she received the rank of Commander. Starfleet had considered her for the command of a ship before but had passed her over due to her age (at the time she was quite young). Now at 28, she is excited to command her own ship and go on more adventures.

Personality Profile:

While being gentle and caring, she also knows when to be tough and be the boss. She's intelligent and extremely stubborn. Andie can be quiet but is generally very talkative. She is very open with things when she wants to be, but knows how to keep a secret. She's dedicated and a good decision maker. She is opinionated as well. She is very good about being diplomatic as well. Andie is protective of those she cares about. She is also generally a calm person and it takes a lot to anger her. Andie is precise and detail oriented. She would take a bullet for the people she cares about.

Physical Profile:

Blonde hair, 5'5", and blue-gray eyes. She is well in shape and very attractive. She doesn't flaunt off that she's attractive either. She keeps her blonde hair to about shoulder length so it's not a hassle. Her hair is naturally curly, but she keeps it straight or up because she hates when her hair gets curly.

Special Notes:

Andie is slightly deaf from her time during the Dominion War, however she can still hear but struggles with it. She also has an eidetic memory which few people know, because she tries to hide it.
 
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600full-marina-laswick.jpg

Name:

Andromeda "Andie" Clara Valentine


Species:

Human

Date of birth:

10-31-2352

Place of birth:

New York City, New York, Earth

Languages:

American Sign Language
Arabic
English
French
German
Vulcan
Basic understand of the Klingon language

Interests:

Books: Andie is a huge bookworm.
Hockey: Andie loves hockey as well.
Photography: She loves photography. Looking at it or taking it.
Horseback Riding: Andie loves horses and horseback riding.

Education:
2358 - 2364: Earth School
2364 - 2368: Starfleet Academy

Service Record:

2368 - 2371: Ensign, Medical Officer, USS Enterprise
2371 - 2373: Lieutenant, Medical Officer, USS Enterprise
2373 - 2375: Lieutenant, Assistant Chief Medical Officer, USS Gryphon
2375 - 2379: Captain, Assistant Chief Medical Officer, USS Republic
Current: Captain, Commanding Officer, USS Asahi




Decorations:

Christopher Pike Medal of Valor - Obtained in the year 2375.

Background:

Born in New York City, New York her parents were once Starfleet members. They retired once she and her twin brother, Isaac were born. Andie's parents were set on their children going into the service of Starfleet. Isaac was ready for the day to go into the Starfleet while Andie didn't want that for herself. Andie's earth years were very stressful with pressure from her parents and her brother to become an officer and enlist. Her best childhood friend going up was a Vulcan. They played together often and Isaac would join in on their games. However, Isaac soon came to out grow that type of stuff and began to be around boys his age who were into other things. Along the way, Andie learned Vulcan from her friend. Then her friend's family moved away, and she suspected her parents had something do with that. When she was seventeen, her brother got caught up with the wrong people and ended up dead in an alleyway. They never caught who murdered him. Now that her brother was dead, her mother and father applied more pressure to their only child.

At the age of eighteen, Andie finally signed up to join Starfleet. Although at Starfleet Academy she trained to become a medical officer and she graduated in the year 2368. Her first four years was on the USS Enterprise where she was a medical officer under Beverly Crusher. From there she was transferred to the USS Gryphon where she was the Assistant Chief Medical Officer and was in the Dominion War. Due to her actions during the Dominion War, she earned the Christopher Pike Medal of Valor. She won't really talk about what happened to her out there and it's best not to ask. From the Gryphon she was assigned to the Republic. This was the time she became the rank of Captain. In the year 2379, she took a short time off and in the year 2380, she received command of her own ship despite her background as a medical officer. Starfleet had considered her for the command of a ship before but had passed her over due to her age (at the time she was quite young). Now at 28, she is excited to command her own ship and go on more adventures.

Personality Profile:

While being gentle and caring, she also knows when to be tough and be the boss. She's intelligent and extremely stubborn. Andie can be quiet but is generally very talkative. She is very open with things when she wants to be, but knows how to keep a secret. She's dedicated and a good decision maker. She is opinionated as well. She is very good about being diplomatic as well. Andie is protective of those she cares about. She is also generally a calm person and it takes a lot to anger her. Andie is precise and detail oriented. She would take a bullet for the people she cares about.

Physical Profile:

Blonde hair, 5'5", and blue-gray eyes. She is well in shape and very attractive. She doesn't flaunt off that she's attractive either. She keeps her blonde hair to about shoulder length so it's not a hassle. Her hair is naturally curly, but she keeps it straight or up because she hates when her hair gets curly.

Special Notes:

Andie is slightly deaf from her time during the Dominion War, however she can still hear but struggles with it. She also has an eidetic memory which few people know, because she tries to hide it.
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Name:

T'Rena McKenzie (Her father got the choice of a first name).

Species:

Half-Vulcan Half-Human

Date of birth:

June 9th, 2358

Place of birth:

ShiKahr, Vulcan

Languages:

Vulcan
English

Interests:

Barhopping: She's quite the drinker
Flirting: She does love to flirt (especially while drunk)
Having Fun: She loves to have fun, too!


Education:

2361 - 2376: Earth School
2376 - 2380: Starfleet

Service Record:

2380: Ensign, Engineer, USS Asahi

Decorations:

None

Background:

Meet the half Vulcan half human girl named T'Rena McKenzie. Her father was the Vulcan half of her and her mother was the human half. A few days after she was born, T'Rena was taken off Vulcan by her mother and was raised on Earth. Hence why she is more human than Vulcan. She was raised on a farm in Kentucky and when she was ten her mother moved her to Chicago, IL. She had a normal life there...Well as normal as could be. It was obvious she was half Vulcan due to her ears and eyebrows. When she asked her mother who her father was, she was shut down.

Finally, her mother told her all about her father. T'Rena was upset. Extremely upset. She angrily left the house. Why would her mother not tell her about her father? He sounded like a good man. On the streets of the Windy City, she met her father. It was a happy reunion for her of course as her father didn't show emotions. At eighteen, she joined Starfleet to get away from her mother. It took her five years to forgive her mother. She recently graduated and her first assignment is on the USS Asahi as an engineer.

Personality Profile:

She takes awhile to forgive people who have made her upset. Generally however, T'Rena is a generally likable person. T'Rena is quite intelligent and a bright personality. She easily learns and is quite handy as an engineer. She's determined, loyal, and knows how to not back down. She can also get envious easily, too. She is blunt, too. She isn't afraid to tell you what's on her mind. She's a bit weary to let people get close to her as well. However she loves to have fun and flirt (even more so when she's drunk).

Physical Profile:

Red hair, blue eyes, and white. She looks more human than Vulcan. She is more human minded than Vulcan minded.

Special Notes:
T'Rena would never come into work drunk. She only works sober. She doesn't want to blow this opportunity. She also writes to her father often.
 
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Name:

T'Rena McKenzie (Her father got the choice of a first name).

Species:

Half-Vulcan Half-Human

Date of birth:

June 9th, 2358

Place of birth:

ShiKahr, Vulcan

Languages:

Vulcan
English

Interests:

Barhopping: She's quite the drinker
Flirting: She does love to flirt (especially while drunk)
Having Fun: She loves to have fun, too!


Education:

2361 - 2376: Earth School
2376 - 2380: Starfleet

Service Record:

2380: Ensign, Engineer, USS Asahi

Decorations:

None

Background:

Meet the half Vulcan half human girl named T'Rena McKenzie. Her father was the Vulcan half of her and her mother was the human half. A few days after she was born, T'Rena was taken off Vulcan by her mother and was raised on Earth. Hence why she is more human than Vulcan. She was raised on a farm in Kentucky and when she was ten her mother moved her to Chicago, IL. She had a normal life there...Well as normal as could be. It was obvious she was half Vulcan due to her ears and eyebrows. When she asked her mother who her father was, she was shut down.

Finally, her mother told her all about her father. T'Rena was upset. Extremely upset. She angrily left the house. Why would her mother not tell her about her father? He sounded like a good man. On the streets of the Windy City, she met her father. It was a happy reunion for her of course as her father didn't show emotions. At eighteen, she joined Starfleet to get away from her mother. It took her five years to forgive her mother. She recently graduated and her first assignment is on the USS Asahi as an engineer.

Personality Profile:

She takes awhile to forgive people who have made her upset. Generally however, T'Rena is a generally likable person. T'Rena is quite intelligent and a bright personality. She easily learns and is quite handy as an engineer. She's determined, loyal, and knows how to not back down. She can also get envious easily, too. She is blunt, too. She isn't afraid to tell you what's on her mind. She's a bit weary to let people get close to her as well. However she loves to have fun and flirt (even more so when she's drunk).

Physical Profile:

Red hair, blue eyes, and white. She looks more human than Vulcan. She is more human minded than Vulcan minded.

Special Notes:
T'Rena would never come into work drunk. She only works sober. She doesn't want to blow this opportunity. She also writes to her father often.
Accepted.
 
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