The USS Asahi (pronunciation: Ah-Saw-he; translation: "morning sun"), one of the new Vesta-class starships. Like her sister ships, the Asahi is one of the first Federation starships to be equipped with an advanced quantum slipstream drive as well as many other new, experimental technology. However, how advanced the Asahi is, is not the important question. The important question; Is her crew worthy enough to boldly go where no one has gone before? Set in the year 2380, this Star Trek roleplay centers around the voyages of the Asahi and her crew. While senior officer positions may be limited, doesn't mean you can't join in as an officer or enlisted personnel. On a starship everyone is involved in keeping the ship running at peak efficiency. I'll add more information later. TO THE ROLEPLAY THREAD ~~~ RULES & GUIDELINES: In this RP there will be story arcs. Each story arc will be plotted in the OOC thread. If you join the RP after the first story arc, please be specific on how your OC gets on the Asahi, such as transferring over when the Asahi docked at Starbase 255, ect. And, yes, once a story arc is over and we go back to plotting the RP it will be a casual day on the Asahi which is good for character development. The RP will usually advance in about a week. This gives you time to pursue other hobbies, do your homework, work at a job, and generally have a life. I only ask for at least one paragraph. Actually, I'm a kind person, so at least two lines or more. You may have up two characters, however, ONLY ONE can be a senior officer. To prevent godmodding, I (the impartial GM) decides who gets hit and who doesn't get hit in combat. This is to prevent people from constantly auto-dodging every attack, or always sniping everyone in the head without fail. It also makes for some suspense when your character has to take risks and doesn’t know if they'll pay off! Though this was mentioned above, I'm going to mention it again. Absolutely NO god-mod, metagame, powerplay, and/or having Mary/Gary Sue OCs. If you aren't sure whether your next post is god-modding or not, it's better to ask in the 'Out Of Character' thread before posting the reply. Better safe than sorry. (WORKSHOP - Godmodding and Metagaming | IwakuRoleplay.com ) Make sure you remain courteous and kind towards your fellow roleplayers. Remember; we're all here to have fun. Rude behavior will NOT be tolerated. Warnings will be issued on first and second offense, but after, I will not hesitate to ban. Be sure to discuss plot in the OOC thread (this thread). We will all hold a vote on whose plot to use, if necessary. As far as relationships go, before attempting to pair your character up with someone elses, please make sure the other roleplayer is okay with pairing the two characters up as well. ALL 18+ CONTENT IS TO GO INTO A SPOILER TITLED '18+ ONLY'. THEREFORE, ANYONE UNDER 18 IS TO NOT READ WHATEVER LIES WITHIN THE SPOILER! OR YOU EITHER TAKE TO THE PMs OR 'FADE TO BLACK' / TIMESKIP. On occasions, it's possible that people will be busy or accidentally miss your reply. If you have a reply you feel has been missed or ignored, don't be afraid to ask someone to reply in the OOC thread or PM them. Just be sure you give them time before doing so, and, if / when you ask be sure to be polite about it. It also helps to tag people. We completely understand if you're busy or have things going on that you need to deal with or need breaks from the roleplay. It happens to the best of us. Please, though, if you have the chance to at least let us know beforehand you'll be gone, please do. It helps with knowing what needs to be done with characters that are currently with yours. Any sort of warning is appreciated. Do your best with spelling and grammar, please. It doesn't have to be perfect, but it needs to be understandable. (Here's an on-site guide to grammar WORKSHOP - Grammarholics Anonymous - Your Grammar Guide! | IwakuRoleplay.com ) If for whatever reason you feel unsuited to participate in the roleplay anymore, PM a mod or mention an abandonment in the OOC so that appropriate action can be taken. the - Abandoned; Unassigned - flag will be given to your character's position, allowing the existing posts with them to maintain merit unless discussed and determined not to by all involved. Remember, the goal is to be fun, not to be stressful. Finally, if you have any questions, feel confused or upset, or need help for any reason, ask me in the OOC, via a PM, or over Skype. You can also contact me through the social media listed below. Though, I recommend you contact me through Skype. Skype: united.federation Kik: thedoctorwhoregrets Star Trek Online: r2d21701 Steam: captr23po Xbox Live: EmperorPalpachu ~~~ USS ASAHI - TECHNICAL MANUAL General Information Research & Development Armament & Defenses Deck Layout Support Ships Additional Notes Name:United Star Ship Asahi Registry Number:NCC-82705 Class:Vesta Ship Category:Multi-mission Explorer Ship's Compliment:750 Emergency Capacity:3500 Longitude:672 meters Beam:195 meters Height:88 meters Decks:21 ASDB Research & Development:2370 - 2375 Construction:2375 - 2380 Shakedown Cruise:2380 Maiden Voyage:2380-Pres Construction Sites:Utopia Planitia Fleet Yards Senior Design Team Members:Mark Rademaker Montgomery Scott Leah Brahms Sister Ships: USS Aventine USS Caelian USS Capitoline USS Esquiline USS Palatine USS Quirinal USS Vesta USS Viminal USS Aurora Tactical Systems:8 Type XII Phaser Arrays 2 Mark XII Phaser Cannons 4 Forward Torpedo Launchers 4 Rear Torpedo Launchers Torpedo Load:Photon Torpedoes Quantum Torpedoes Transphasic Torpedoes Tri-Cobalt Warheads Hull Composition:Heavy Duranium/Tritanium Alloy Tetraburnium Ablative Armor Multi-Layered Shield Output Systems:Regenerative Shielding Adaptive Metaphasic Shielding Emergency Structural Integrity Field Ablative Generator Automated Repair Systems:Self-Sealing Tripolymer/Duranium Gel Automatic Regeneration Matrix Stealth Systems:Interphase Cloaking Device Internal Systems: Automated Internal Defense Unit Emergency Blast Doors 1 Bridge Ready Room (Ref #1|Ref #2|Ref #3) Observation Lounge / Briefing Room (Ref #1|Ref #2|Ref #3) Captain's Quarters Senior Officer Quarters Subspace Communications Systems Escape Pods 2Officer Quarters Armory Tactical Laboratory Escape Pods 3Suites / Guest Rooms / VIP Quarters Library Escape Pods Shuttlebay Observation Lounge 4Officer's Mess Crew Quarters Lateral Ship's Lounges 1 & 2 Escape Pods Armory Upper Main Shuttlebay - Shuttlebay Observation Deck 5Upper Gymnasiums 1 - 4 Transporter Rooms 1 & 2 Holodecks 1 & 2 Auxiliary Control Crew Quarters Upper Computer Core Upper Arboretum / Hydroponics / Botanical Bay Main Shuttlebay 6Upper Auxiliary Deflector Dish Lower Gymnasiums 1 - 4 Holodecks 3 & 4 Arboretum / Hydroponics / Botanical Bay Crew Quarters Escape Pods Computer Labs Computer Core Main Shuttlebay 7Lower Auxiliary Deflector Dish Holosuites 1 - 4 Lower Arboretum / Hydroponics / Botanical Bay Brig Armory Cargo Bays 1 - 4 Crew Quarters Computer Core Lower Main Shuttlebay 8Holodecks 5 & 6 Primary Sensor Arrays Sensor Maintenance Crew Quarters Computer Core Cargo Bays 1 - 4 Escape Pods Transporter Rooms 7 & 8 Upper Runabout Bay 9EVA Airlocks / Docking Ports 1 - 4 Holodecks 7 & 8 Crew Quarters Computer Core Lateral Mess Halls 1 & 2 Secondary Sensor Arrays Sensor Maintenance Upper Deuterium Fuel Tanking Runabout Bay 10Transporter Rooms 3 - 6 Crew Quarters Armory Lower Deuterium Fuel Tanking Emergency SIF Generator Computer Core Runabout Bay 11Upper Forward Lounge Stellar Cartography / Astrometrics & Science Labs Main Sickbay & Medical Labs Auditoriums 1 & 2 Escape Pods Upper Main Engineering Tractor Beam Emitter 12 Lower Forward Lounge Crew Quarters Replicating Center Forward Torpedo Bays 1 & 2 Phaser Cannons 1 & 2 Escape Pods Lower Main Engineering & Quantum Slipstream Core Armory Engineering Labs Interphasic Cloaking Device 13Forward Torpedo Launchers 1 & 2 Captain's Yacht Escape Pods 14Life Support Systems Holographic Systems Control Auxiliary Power 15Atmospheric Reprocessing Systems Secondary Sickbay 16Sympathetic Fermion Transceiver Quantum Field Focus Controller Chroniton Integrator 17Deflector Control Multidimensional Wave-Function Analysis Module Quantum Slipstream Core Upper Antimatter Storage Pods Aft Torpedo Launchers 1 & 2 Aft Torpedo Bays 1 & 2 18Upper Deflector Dish Transporter Rooms 9 & 10 Escape Pods Lower Antimatter Storage Pods, 19Deflector Dish Escape Pods Antimatter Fill Port & Injector Subsystems, 20Lower Deflector Dish Escape Pods Warp Core Ejection Systems 21Tractor Beam Emitter Shuttlecraft: 4 Type 11 Shuttlecraft 6 Type 18 Shuttlepods 6 Type II Modular Workbees 2 Delta-Flyer Class Runabouts 6 Gryphon-Class Runabouts (Front|Persp|Persp|Side|Top|Back|Bottom) 2 Starhowler-Class Runabouts (Reference) 1 Captain's Yacht Bio-Neural Gel Pack Computer System Network: Crew Interface Software - LCARS / Holomatrix Data Transfer Rate - 25-37 gigaquads/second Number of Dedicated Modules - 5000 Storage Capacity/Module - 1 petaquad Transporter Systems: 10 Transporter Rooms 12 Cargo Bay Transporters 10 Emergency Evacuation Transporters Warp Propulsion Systems: Primary Warp Reactor - 1 M/ARA Mark XII Alternative Warp Reactors - Quantum Slipstream Drive Normal Cruising Speed - Warp 8 Cruising Speed Duration - 50+ days Max Cruising Speed - Warp 9.99 Max Cruising Speed Duration - 12+ days Fuel (MRI) - Supercritical Cryogenic Deuterium Fuel (ARI) - Supercritical Cryogenic Anti Hydrogen M/A Reaction Moderating Element (Warp) - Ninth-phase Crystalline Dilithium M/A Reaction Moderating Element (QSD) - Second-phase Crystalline Benamite Fuel Replenishment - Bussard Scoop / Antimatter Generator Hyper-Subspace Communications: The principle is basically the same as with standard subspace communications, the only difference lying in the use of a tachyon beam applied to an artificial (preferably natural) itinerant pulsar to open a microwormhole sufficiently wide enough to transmit subspace messages and information. This new form of communication was developed by Lieutenant Reginald Barclay of the Pathfinder Project in an attempt to contact the USS Voyager that later succeeded and was used to keep lines of communication between Starfleet and Voyager. ~~~ Ranks & Pips Starfleet Duty Uniforms Starfleet Dress/Formal Uniforms Environmental Suits (EV Suits) Cadet Uniforms Combadge Skirt variants are available as well. Flight Operations, Intelligence, Marine, and Diplomatic Corps are NOT IN THE RP. Again, skirt variants are available as well. Again, skirt variants are available. ~~~ Crew Manifest Senior Officers: 3 AVAILABLE Commanding Officer (CO): Captain Andromeda C. Valentine (@Bring Me A Shrubbery) Executive Officer/First Officer (XO): Commander Jason A. Clearwater (@Emperor Palpachu) Chief Medical Officer (CMO): Lieutenant Commander K'riss Raal Sh'arash (@Shuckle) Chief Diplomatic Officer/Counselor (CDO): Lieutenant Commander Amanogawa Kisar (@Friendshipstates) Chief Tactical/Security Officer (CTO): Lieutenant Commander Separ (@Niorhemo) Chief Engineering Officer (CEO): Lieutenant Commander Mi-Na Lee (@Mari) Chief Science Officer (CSO): OPEN Chief Operations Officer (Ops): OPEN Chief CONN Officer (Conn/Helm): OPEN Crew: Starhowler-class Runabout Pilot: Ensign Lauren Dawn (@Jack Doyle) Engineering Officer: Ensign T'Rena McKenzie (@Bring Me A Shrubbery) ~~~ Character Sheet Template: Name: The full proper name of your character. Species: Try to use the available races/species of the United Federation of Planets within the Trek Universe. If you would rather create one or use one from the Aurora's missions, consult with the Game Master before writing anything for the biography as the request may be denied. While there is leeway for new races or non-Federation and ally races, unless you are a known (trustworthy) writer to the RP's administration, there is a large possibility this request will be denied until such a time as you have proven yourself to the RP as a whole, over time. NO Q OR OP OMNIPOTENT RACES! Date of birth: The exact date of birth of your character. Place of birth: Where your character was born. Languages: Any languages your character knows, within reason. Interests: A list of activities, hobbies, sports, games, basic interests of your character. Be concise by using one word to describe each interest where possible. Education: (Date-date: location), example: 2363-2367: Starfleet Academy 2367-2369: Daystrom Institute of Technology 4 years is the minimum requirement for Starfleet Academy, anything less will not be accepted unless your character is an enlisted officer, warrant officer, or a civilian. Service Record: (Date-date: rank, department, location), example: 2369-2372: Ensign, Tactical Officer, USS Voyager 2372-2375: Lieutenant JG, Tactical Officer, USS Voyager 2375-Pres: Lieutenant, Chief Tactical Officer, USS Enterprise There is no exact amount of years to gain rank, but it is considered that it would be from two to five years for an officer to gain the next rank. Try to be realistic with the years between promotions. It's possible to also be promoted quickly as a result of war-time in-field promotions, but please use these sparingly. Decorations: A listing of the decorations that your character has ever received throughout his or her or it's career, or even during education. Please use Memory Alpha and Memory Beta as your primary reference. Background: The factual life story of your character thus far. This is the main historical background on your character, usually the longest part of the biography and most important. Be as subjective or objective as you like in its portrayal, but it doesn't have to be like a seven paragraph essay! However, make it worth reading. Personality Profile: This section describes your character's psychological profile, what they're like in general. Physical Profile: The full physical description of your character, be as detailed or as concise as you'd like to be here. Also, you are welcomed to use a face claim. Special Notes: This section can contain any additional notes about your character that you consider important. If your character is a vegetarian, for example, you can put that information here. If they have special beliefs, abilities, impairments, what have you, and it doesn't fit anywhere else, this is the spot.