Overview Rules Spellbourn. Mana, a boundless creational energy that exist within everything. It a constantly flowing, constantly changing energy that's without limitation or constancy. Yet its an mystical energy that cannot be seen, heard or smelled. Yet it can be controlled, it can be told to change Appearance and gain physical form or channeled through objects. Yet to do so is not easy, and not everyone have the affinity to controll mana or use 'magic' as its called. This is where the Magical teachings come into play and the Spellbourn academy is a one of the places where you can learn to use magic. By the age of 13 your allowed to undergo the 'test' to see if you have affinity for magic. That is uneless its already proven of course. Then a year later you will receive a spot in the academy, and be assigned to a room. Yes there's no doorms in thia academy nor any splitting of the genders. Your randomly assigned to a room that you will share with another person of random Gender. If your not fine with that... Well in that case you will have to learn how to change that. Welcome. 1: Be nice and kind in ooc. 2: Be polite and don't post random inappropriate posts. 3: Limit yourself, don't go godmode. 4: Forum rules apply. 5: Mana hold possibly for anything to change, if your unfine with that well it might not be a rp for you. Welcome to the land of Grandias, a mysyical and magical wonderland of science and magic. Here a few miles away from the capital city of Graedris lies the Spellbourn academy. All kinds of technology can be found here from all kinds of era's none of which is preferred over another in other ways than by the factions they are bound by. While some prefer metal weapons and horseback riding some prefer laser rifles and airships. All possible through the power of mana. --- The wind of fate... Mana, while being a quite curios mysterious energy also have quite a dark side to it. This is called the negation and happens each time mana is spent. Negation means that whenever one effect is given to mana, for example heat is created. The absolute opposite happen immediately somewhere else in the world. That means that while you can create fire, you will also freeze a source of heat insantly somewhere else. Then theres the dangerous side of magic... Namely when it goes out of control. This is called the wind of fate. And even the best mages in the world never know when this might occur. Nobody is completely sure what really will happen during the winds of fate only that a great mage once blew half a town up killing everyone including himself as he were transformed into a Sphere of pure energy and then exploded. Another example sent half a continent up in the air where it have been floating ever since on the currents of fate. However usually the miscasts of mana are in proportion of the mana and effect spent on a spell. And for any majot accident to happen during your academy time is highly unlikely.