E
Ego
Guest
Original poster
I thought since my DnD check seems to go nowhere, I'd go with something more simple to test the waters with. Especially since most I've seen isn't to my specific tastes. Now, onto the story, if the pitch sounds good, chime in and with sufficient interest, say four or five people defos commited, I'll post it:
The year is 15608AD, humanity spread far and wide, as well as encountered numerous civilizations, made relationships, friendships and wars with them. Space, even this galaxy, however is far from explored, many a stone left unturned. The exploration of space is as dangerous and profitable as ever. Since it is too bulky, risky and too expensive to send a lone FTL equipped probe into unknown horizons, many a pioneer has set out to chart the new horizons first hand. Some stepped forward to lay claim to new habitable planets, others to hunt for ancient artifacts of civilizations long gone, while others try to seek themselves out. Much a similar task fell upon WES New Berkshire, a flexible, multitask ship, best defined as a cruiser. Built to be fully independent of any supply lines and with capability to support even if need be - generations spanning exploration. The ship has part enlisted military's crew and part civilian crew of their own qualifications.
Important plot points:
Tech:
The tech is similar to that of Battlestar Galactica or Homeworld, both in grand scale of fleets and personnel aspects, however unlike BSG small ships like fighters or corvettes cannot perform FTL jumps and they have to board a carrier ship beforehand. Also unlike BSG or even Star Trek, the FTL tech does not rely on a mystical plot convenient material, but rather on the ship's own nuclear reactors and jump drive emitting the required frequencies to envelop the ship in a FTL field, that are required for the jump to begin (so, much more akin to Homeworld). The universe has capital ships equipped with magnetosphere generators. In addition to being capable of providing adequate gravity throughout the entire ship, it also can envelop it to create a protective barrier that would protect it from most asteroid impacts and ordnance, however the technology should be considered inelegant and rather crude, thus not being end all be all and a lot of defense capabilities comes from the fighter and corvette squadrons, as well as close-in weapons systems.
Cultural:
The human experience of space exploration led humanity to be reputed as vikings of space. They've fought many a race, they've eradicated many a race and plundered as much technology as they could seek out. Once humanity left the safe haven of their solar system, it spread at an exponential rate, that led humanity to be considered a potent superpower. While the Viking-like invasion and carnage is gone for over two millennia now, it has shaped humanity as both adept and willing to fight. Humanity however is far from unified. Different countries still exist on Earth for more than just show, as well as insanely rich, multi trillionaire oligarchs buying entire planets and declaring their own sovereignties, becoming any kind of government they desire and either making them with their wit or breaking them with literal insanity. While the core systems are rich and have top marks in every positive aspect and freedom, the outlaying systems are by contrast generally poor, less educated and it's citizens considered second class, not allowed to settle back to the core systems. The resulting unfairness also propagated the rise of pirates, be it small bands of cutthroats and traffickers or an organized militia, that respond to their own governing body, with the protective force of the Outlaw League being known as The Spartans clan.
Races:
The races of this universe represent a vast difference of biology and ideology, their relation with humanity varying from being hated to being idolized. If to look at other sci-fis, the races that are most similar to the setting are found in Sins of the Solar Empire and Mass Effect (big surprise). Most prominently the kinds of races like the Advent (this universe's equivalent is genetically compatible with humans, the big difference apart from being pale is the commonality of psychic powers like types of kyneses and sixth sense - when focused being able to perceive their environment with their minds, such as incoming ship with a hostile intent), Vasari and Turians.
I will add more down in the thread, as soon as I get any further questions, so ask away for further clarity.
The year is 15608AD, humanity spread far and wide, as well as encountered numerous civilizations, made relationships, friendships and wars with them. Space, even this galaxy, however is far from explored, many a stone left unturned. The exploration of space is as dangerous and profitable as ever. Since it is too bulky, risky and too expensive to send a lone FTL equipped probe into unknown horizons, many a pioneer has set out to chart the new horizons first hand. Some stepped forward to lay claim to new habitable planets, others to hunt for ancient artifacts of civilizations long gone, while others try to seek themselves out. Much a similar task fell upon WES New Berkshire, a flexible, multitask ship, best defined as a cruiser. Built to be fully independent of any supply lines and with capability to support even if need be - generations spanning exploration. The ship has part enlisted military's crew and part civilian crew of their own qualifications.
Important plot points:
Tech:
The tech is similar to that of Battlestar Galactica or Homeworld, both in grand scale of fleets and personnel aspects, however unlike BSG small ships like fighters or corvettes cannot perform FTL jumps and they have to board a carrier ship beforehand. Also unlike BSG or even Star Trek, the FTL tech does not rely on a mystical plot convenient material, but rather on the ship's own nuclear reactors and jump drive emitting the required frequencies to envelop the ship in a FTL field, that are required for the jump to begin (so, much more akin to Homeworld). The universe has capital ships equipped with magnetosphere generators. In addition to being capable of providing adequate gravity throughout the entire ship, it also can envelop it to create a protective barrier that would protect it from most asteroid impacts and ordnance, however the technology should be considered inelegant and rather crude, thus not being end all be all and a lot of defense capabilities comes from the fighter and corvette squadrons, as well as close-in weapons systems.
Cultural:
The human experience of space exploration led humanity to be reputed as vikings of space. They've fought many a race, they've eradicated many a race and plundered as much technology as they could seek out. Once humanity left the safe haven of their solar system, it spread at an exponential rate, that led humanity to be considered a potent superpower. While the Viking-like invasion and carnage is gone for over two millennia now, it has shaped humanity as both adept and willing to fight. Humanity however is far from unified. Different countries still exist on Earth for more than just show, as well as insanely rich, multi trillionaire oligarchs buying entire planets and declaring their own sovereignties, becoming any kind of government they desire and either making them with their wit or breaking them with literal insanity. While the core systems are rich and have top marks in every positive aspect and freedom, the outlaying systems are by contrast generally poor, less educated and it's citizens considered second class, not allowed to settle back to the core systems. The resulting unfairness also propagated the rise of pirates, be it small bands of cutthroats and traffickers or an organized militia, that respond to their own governing body, with the protective force of the Outlaw League being known as The Spartans clan.
Races:
The races of this universe represent a vast difference of biology and ideology, their relation with humanity varying from being hated to being idolized. If to look at other sci-fis, the races that are most similar to the setting are found in Sins of the Solar Empire and Mass Effect (big surprise). Most prominently the kinds of races like the Advent (this universe's equivalent is genetically compatible with humans, the big difference apart from being pale is the commonality of psychic powers like types of kyneses and sixth sense - when focused being able to perceive their environment with their minds, such as incoming ship with a hostile intent), Vasari and Turians.
I will add more down in the thread, as soon as I get any further questions, so ask away for further clarity.