Inspired by: 2001 Space Odyssey, The Thing, SS13, and Drive Space Base 88' Setting: Let's take a trip back in time back to the glorious neon-soaked times of the 1980's, where bad decisions were encouraged and Russians were the main threat. Now. Imagine if NASA had a technology boom and figured out how to put us on the Moon permanently, and computers "advanced" to our level but still kept their CRT monitors, keyboard interfaces, and chunky pixel graphics. Welcome to the future. It's the year 1988 and you've been lucky enough to win NASA's (sponsored by: Nike) lottery program. Winning yourself a free trip to the new Moon Base that has recently been assigned the name, Regan. You and (number will change to a max of 15) ten lucky individuals with experience in either the sciences or regular civilian life; are to live on Regan for two months to see if humanity is ready to take the next step into space. [NOTE: There is more to the RP then this and is explained at the bottom.] Technology: When it comes to the RP I had something similar to Fallout or Alien in mind. Large computers with the green text on a black background, with tapes and floppy disks being the revolutionary tech to transfer or store data. However Holograms were refined and perfected that is far more superior to holograms that we have today. Robots are on the same level we have today (maybe just a bit more advanced); so yes Number 5 is alive and will be mentioned in the RP. Weapons are still the same so don't expect to be firing lasers or plasma cannons, the best I can give you is super-heated bullets. You won't have a large selection on the station though, you'll have a small armory with enough firearms to take down those Stalin worshiping Commies if they were to ever show up. God Bless the Second Amendment and the USA Moon Base, Regan: Regan has been built inside the Moon's crater known as Piccolomini and is situated in the center near the right side of the 'hill'. With a large tunnel system constructed underneath the Moon's surface to get to and from the buildings, in case you don't want to suit up and deal with that pesky low gravity. Your power will be supplied by a large solar farm located on top of the hill near the base. The two buildings will both come with dorms and livings spaces, with each building having two airlocks to the outside. The base you'll be living in for two months comes with all sorts of furnishings to keep you in style and comfort. Enjoy our luxurious pristine white walls on black tile flooring, relax in your Mauve on Teal cafeteria that comes with it's own robotic chefs that will prepare you the best meals this side of the moon. You'll be living in comfort with your fellow Moonies, in the most stylish of dorms that will be furnished to your liking; with each member having their own dorm. Not to mention a arcade stuffed with the best pinball tables and games (Galiga anyone?). Or maybe head over to the laboratories that are fitted with state-of-the-art equipment, for you radical brainiacs that will progress this glorious country even further; or to treat the wounded, as the labs also double as a med-bay. With you having the hippest nightclub on the moon; The DeLorean Lounge. Also you get access to the armory in case you have to fend off any nasty Invaders or worse Commies. Maybe you could even head to the garage and take out the moon rovers for a spin, or maybe even trick out your ride. Not to mention our underground tunnel system that houses the gardens where the crops are grown. The tunnels are also home to the heart of the base, The Reactor; a large nuclear powered reactor that constantly kept active by a staff of robots that are programed to maintain the reactor and keep it cool, unlike those Russians. Along with the atmospherics room, artificial gravity generators, and the power and water systems. Not to mention a large workshop that is stocked with plenty of maintenance supplies in case of emergencies. Enjoy the sights and sounds of plumbing and electric wiring running along the walls. No, matter where you are, you'll always be living in comfort. Above Ground Map: [Those large Green Boxes that are nothing but green are stairwells to the upstairs/downstairs.] [Those unlabeled thin rooms that are attached to the rooms; (both)Lobby/Supply, Breakroom, and Garage. Those are the airlocks.] Underground Map: [Those large Green Boxes that are nothing but green are stairwells to the upstairs/downstairs.] [The hallways are those unlabeled rectangles. I put this here, because I DOUBT YOUR INTELLIGENCE! *2132ERROR404E- We apologize for that, assistant got onto the Email Messenger system- CEO, Morgan Zawerri, New Systems Inc.] Roles: While we wish you to treat this like a vacation, we can't just have you lazing about a high-class facility. After all, you've been chosen (by your skills) luck to stay there, why not give back to ole' Uncle Sam. That's why you'll be apart of one of the three classes and your job choice. Crew Member: As a crew member your responsibility is to assist the scientists; keep the station clean and well fed with your bot buddies; explore the lunar landscape, collect samples; and when the time calls for it, assist your fellow crew if you're to come under attack. You're also expected to maintain the station, as you double for engineering. Science Team Member: Your job as a science team member is to help progress the sciences all while you spend time at the base. You're to keep up with the gardening, research weapons, create better Lunar Transport technology, or mix up some moonrocks and see what you can create. Your secondary job is to keep the crew in good health, as you'll be pulling double duty for medical. Security Protection Team Member: You're expected to keep the crew safe from any threats while keeping law and order at the base. You have full access to the armory. You'll be helping the scientists research new weapons, protecting the crew members as the explore the outside, and patrolling the base to keep it safe. You won't be pulling double duty, your job is already basic enough as is. OOC/Spoilers Alright, so you may be asking yourself, "AJ you said this was Psychological Horror. All I've seen is a weird lo-fi setting with a fetish for the 80's." Well this is where the Horror comes in. Unluckily for you, the side of the moon that the base is located on, is slowly turning away from Earth and the Sun (you're placed on the dark side of the moon). Due to this communication with Earth is cut off for about a month, leaving you in a confined and alone similar to The Thing. The RP will (hopefully) shine in this part, as the members of the SB. Regan will slowly start to go insane from isolation. (This is up to you guys) I or The Players, will start to 'slowly' to introduce strange or unusual things into the RP. For example: You start suspecting everyone is a Russian Spy out to get you. Or that you're seeing ghosts out of the corner of your eye. It will start devolving into a fucked up game of Telephone, where the truth starts to become blurred. With the lines between reality and fiction becoming more and more blurred as the month progresses. With each made up "story(?)" causing arguments between players, with the characters trying to figure out what's real. People will die in the RP, but I will try to make sure the death of (my or your) character is a huge event/catalyst that will bring everything further over the edge. But to make things fair for everyone, I do have a few rules to put in place: There will be no Mary Sue'ing or God Modding of any kind, including from me. If I do either of these things, don't hesitate to call me out on it. I'm perfectly fine with badass and combat capable characters. But give them enough character flaws to still have them be human. Speaking of Human, I only want people to be humans. Yes, there are robots in the game. But they're more there to deal with the tedious crap on the station. So no Androids. People will die in the RP. I hope that it won't be common. I'm fine with character 'romance'. But don't smut up the RP, or turn it into a crappy romance novel. Try to have fun with it. I'm giving free reign to you guys to go wild with the concept of creating a crazed conspiracy that could get people killed. One final thing though, the RP will start in the first month to build characters, relationships, or train skills so we could explain why someone knows how to properly use the lab. But if it gets too boring, we can time skip to the beginning of the second month. Humor is perfectly fine. Feel free to lighten the tone when possible. Don't go 2Edgy with the characters or 'story'. Serious is fine, but being edgy just to be edgy is just bad. Also I will be GM'ing another session of the game that focuses more on mechanics then storytelling. Everything is still the same, but it's much more gamey. I've encouraged those players to play where they'd like to; on here or over there. But I've also encouraged them to watch the thread if it takes off, and I will encourage the players here to do the same for them. Link to Mechanic based Space Base 88': http://smf.cataclysmdda.com/index.php?topic=8116.0 There is one thing I wanted to carry over. But might prove to be difficult with the more freeform nature of this version. It's a way to keep time moving along in the RP, but it's up to the players. Character Sheet: Name: Age: [You have to be above the age of 18] Gender: Role: Job: Appearance: [Yes, you can include clothes here.] Dorm Room: [State what will be inside the dorm you've chosen.] Favorite Song (Your characters Theme Song): [Keep it 1980's or earlier. I will allow any NewRetroWave, Outrun, or soundtracks from Drive or Hotline Miami.] Skills: Traits: [Please take some negative traits][every human is flawed] Background: [You must fill this out. You don't have to be too complex. Just give enough of a reason or interest in the character.] Characters: 1. Mike G. Kilgore Mike G. Kilgore (Move your mouse to reveal the content) Mike G. Kilgore (open) Mike G. Kilgore (close) Name: Mike G. Kilgore Age: 23 Gender: Male Role: Security Protection Team Job: Security Officer Appearance: He his well-groomed and well built, his black hair is slicked back in a true mobster style. He has a rough beard that is well-kept, with a small sheen of beard(?) wax. He wears a black leather security jacket, red aviators, the blue sec jumpsuit. When out of work, he wears a AC/DC shirt, a black belt, blue jeans, and Starwars Canvas shoes with white socks. Dorm Room: His dorm will have a twin bed with checkerboard pattern sheets and comforter, black pillows, and a modern looking black frame. He will have a zebra skin rug placed in front of said bed. There will be an Advanced Commodore computer with a plain white desk and chair in the corner of the room. Posters for Starwars: Revenge of the Jedi, Blade Runner, Mad Max, AC/DC, and Blondie will be set up on the walls of the room. Make sure to have an NES with several games and a nice CRT TV placed on a small table near the closet wall. Favorite Song (Your characters Theme Song): Jasper Byrne's- Miami Skills: [Shooting] [Computers] [Melee] [Speech] Traits: [Optimistic] [Friendly] [Smart] [Alcoholic] [Violent Temper] [Depressed] [Easily Addicted] [Caffeine Addiction][Psychotic] Background: Working as a night guard for one of the many arcades, he felt his skills were wasted. As (in his own mind) he was more then capable of doing so much more, really help the people of his city. So he became a vigilante on the days he was off. Serving out his own brand of justice; which usually meant beating the living fuck outta some poor thug. Well one day on his patrol, he messed up the wrong guy. Mike was nabbed off the streets and was taken to a-@$![!##3322211122-[Data has been deleted]- they have allowed him to win the lottery ticket and be employed as a guard at the Space Base. They will be watching his actions to make sure he doesn't fuck it up. 2. Houston Dewitt Houston Dewitt (Move your mouse to reveal the content) Houston Dewitt (open) Houston Dewitt (close) Name: Houston Dewitt Age: 39 Gender: Male Role: Crew Member Job: Maintenance and Sample Collection Appearance: Houston has an average build, a bit of a beer belly, and is on the short side in height. His hair is buzz-cut and light blonde, his eyes are a muddy blue. His wide chin juts out a bit and is covered in a shadow of a beard. His skin is lightly tanned from work out in the sun, but has paled after years under fluorescent lights. He wears a button-up shirt and pants with his leather boots most days. The boots have some intricate embroidery on them, resembling wildflowers. When at work, he wears a leather apron that has a front pocket to hold tools. Dorm Room: Houston has decorated it to be a little bit of home, having a wooden bedframe with a simple mattress, patchwork quilt, and a few downy pillows. He has a desk opposite with a number of blueprints, some blank, scattered across it. A metal lamp stands over the thing, illuminating the work. Over the doorway he's hung a horseshoe (facing upwards, of course) and put a small welcome mat underneath. On the far wall hangs a Texas flag and over the desk is a poster of a cow skull. (They wouldn't let him bring a real one.) Favorite Song (Your characters Theme Song): Disasterpeace - The Outlaw Skills: [Mechanics] [Guitar] [Cattle Herding] [Makes One Hell of a Country Gravy] Traits: [Steadfast] [Hard Worker] [Low Stamina] [Aversion to Conflict] Background: Born and raised under the hot Texas sun, Houston learned that hard work was worth more than words in the west. He worked on a ranch near Alpine, Texas with his numerous other brothers and sisters (11 in total) rearing cattle for milk and meat. After coming of age, he moved east to the big city to procure a degree in engineering. Upon graduation, he joined a conglomerate of inventors and innovators, designing technologies for tomorrow. He didn't get much out of it, save for numerous patents on things like the automatic cattle brush and boot deburrers. What he did get was a name in the field of engineering, and after 10 years of work in the field he was approached by a man offering the job of a lifetime: To work on a moon base. How could he refuse? 3. Shane Lawrence Shane Lawrence (Move your mouse to reveal the content) Shane Lawrence (open) Shane Lawrence (close) Name: Shane Lawrence Age: 55 Gender: Male Role: Science Team Member Job: Scientist Appearance: He is an aged man with messy black hair turning grey on the sides. He is average when it comes to height being 7 feet tall. He has pale skin, green eyes and is always wearing a lab coat with a black shirt and jeans with a black belt and shoes. He is also of average build. Dorm Room: His room is designed to look like a lab with a bed in it. It is filed with machines, chemicals and inventions scattered around. Favorite Song (Your characters Theme Song): She Blinded Me With Science Skills: [Science] [Genetics] [Mechanics/Technology] [Bioengineering] [Medical] Traits: [Brilliant] [Photographic Memory] [Persuasive] [Drug Addict] [Cares more about his work than other people] [Antisocial] Background: Ever since Shane could remember he was always fascinated by Science. He felt it was the one thing keeping this world from falling apart. All throughout his life he was focused on solving all the secrets that science had to offer and shunned away everyone else in his life and to replace some emptiness he had in his heart he started taking drugs he made to ease the lowliness. He spent years doing nothing but creating new inventions and medicines and once even reversed the age of a lab rat he had and advanced its genetic code to evolve it to be able to speak. After all these breakthroughs that he had accomplished a man came up o him and offered him a job as a scientist on a space station. Shane thought for a moment and figured if he could get into space he might be able to crack all the secrets science had so he accepted. 4. Jason Isaacs Jason Isaacs (Move your mouse to reveal the content) Jason Isaacs (open) Jason Isaacs (close) Name: Jason Isaacs Age: 20 Gender: Male Role: Crew Member Job: Head of Robotics and Engineer Appearance: Average height and build, he has brown hair that isn't exactly in any set style as much as it is just brushed to the side on his forehead. He wears a white jump suit with orange lines on the seams, his last name is stitched over his right side chest pocket, and he has a belt with his tools around his waste. He normally wears this every where he goes, presumably he owns multiple pairs... presumably. Dorm Room: Normally the lights are off and it is in general disarray, clothes and equipment are strewn about the room with the only empty space being his twin bed with dark blue covers and his desk containing his standard computer with post-its and scribbles written about it among a litter of coffee cups. Favorite Song (Your characters Theme Song): Vintage - De Lorean Skills: [Coding] [Robotics] [Mechanics] [Knowledge of Base Systems] Traits: [Robotics] [Coding] [Clever] [Unorganized] [Insomniac] Background: Jason was always the "Problem student" in school. Skipping classes, and generally doing as he pleased when he did show up, he was eventually expelled from the public school system. After a year of not doing anything with his life Jason's father deiced to put him into vocational school for mechanics. For once in his life he excelled at what he was doing, after completing the course he found a new fascination in the robot technology that was so rapidly advancing, Jason began spending much of his time when not at work cooped up in his room coding and learning on his own the ways of robotics. After some years of working at a mechanics shop he was able to advance to a well respected firm that specialized in fixing robots. Code, parts, you name it they could fix it. After a few months of working for the firm Jason decided he wanted to get a robot for himself, and yet he couldn't figure out if the droids he looked at were really the droids he was looking for. One day at work Jason had a customer with a malfunctioning droid, when he arrived 3 different techs had been through the droid. Running diagnostics and system reboots, even taking the robot apart to try and find the problem, and yet none had come up with a solution, the robot continued to incinerate any and all small rodents in the vicinity. After sitting down and reworking the coding of the bot for a total of 2 minutes 37 seconds the robot had been fixed by Jason. The client then approached Jason saying that this droid was actually a test to see if anyone had the aptitude to break the coding involved with its malfunction, and that he had passed. Indeed this was the droid he had been looking for.