Sons and Daughters of stone.

Discussion in 'THREAD ARCHIVES' started by The Fox and The Spider, Jun 22, 2012.

  1. The world is a cruel and difficult cesspool of chaos and misunderstandings. Surma knew this all too well as she watched her people one by one hunted down like some sort of rabid animal. The kingdoms of elves and men have made their disposition toward her kind clear. Whether it stemed from bigotry or the sins of moons past mattered not in her eyes. The sound of war drums beating echoed throughout the realm. For soon it will be blood not the rain which makes the grass grow. Under her will and doctrines the once scattered orc tribes had united under a single banner.

    An unintended side effect of the crusade harbored against them. Cultures opposed had become united for a single purpose...survival. And though the others races were ignorant of the coming storm. In the shadows of stone they waited and plotted their second coming. Evolution had taken hold; a once savage race was forced to adapt to the coming times. For thousands of years this change has been dawning; its progress slow but it managed to pick up speed due to the war. No clemency will be shown; just as they spared no infant or woman. So shall their hammers return like kind.

    Despite the bad blood between them; there remained but a flaccid thread of hope. A hope that peace could somehow be conceived. However it seemed unlikely that such a thing would transpire. Seeing how most races thought of her kind as lowly beast with all brawn and no intellect. "Lesser" beings...that was the title they so carelessly anointed the orcs with. Despite all this hate and blood one final effort would be made to prevent the war machines. If she should fail then war and death was all but inevitable. It wasn't a question of if, rather when in her eyes.

    And so a small group was sent out into the world to sway the minds of the people. But little did they know what lied in store...

    Summary for those too lazy to read (lol)

    The basic idea is war is brewing. A few still wish to avoid the bloodshed. And so they send a group out into the world in an attempt to sway the minds of kings and queens. However there are those which fear the orcs (Later explained why) and are attempting to ruin any such chance. So the group finds themselves in a web of conspiracy, assassinations and war. Being that they can't win everyone over (Obviously) the players will have to choose who if any should they strive to sway. While trying to survive the elements and various evils which make up this dark fantasy world.

    And no you don't have to play an orc. It could be another race which sympathizes for them. And throws his or her lot in with them. Though most the world dislike Orc kind not everyone does. Keep in mind if you go this route you're the minority. All I request is that some form of a reason be given.

    I'll let you use your own preferred template for a profile. I hate imposing my own on others.

    Also if you fail to post without just cause; in order to keep the train rolling you may be skipped at first, and then your character will be played as an NPC. Don't fret it's just so we can make an exit for them. And if later on you wish to rejoin you can.

    -Character portrait.-


    -General Info.-

    Name: Surma Gra Burick.
    Race: Orc.
    Vocation: Ambassador.
    Religion: Diankitek (Nirvana of conception and death.)
    Sex: Female.
    Sexuality: Heterosexual.
    Martial status: Single.
    Family: None, All died during the crusades.
    Age: 27
    Height: 6' 3"
    Weight: 184lbs
    Eye color: Yellow.
    Iris shape: Feral. (Snake)
    Hair color: Black.
    Style: Long.
    Skin tone: Light Green.
    Complexion: Radiant/Youthful.
    Scars: None.
    Markings: None.
    Piercings: None.
    Deformities: None.
    Build: Defined.
    Hobbies: Meditation, training, drinking socially, Poetry, Reading, Painting.
    Artistic skills: Poetry and painting.

    Favorite Orc Poem.

    "Long ago, seed of stone.
    Brothers fought, to usurp the throne.
    Hills run red, children lie dead.
    Cries of man, hearts--of dread.

    Hammers fall, hope is gone.
    Children rise, facing dawn.
    Hate conceived, becomes unfurled.
    Few stand, to face the world.

    Blacken night; frigid dew.
    Morning drums; men shall rue.
    Ash we came; Ash we go.
    Cycle of death; all will know.

    From the bane; of butchered kings.
    The one shall stand, of hope sing.
    Of a day, when evil fades.
    Freeing all, from venomous--shade."


    Weapon Slot 1
    Weapon: Golem's claw.
    Type: Claw.
    Range: Close.
    Speed: Fast.
    Material: Enforced Adamite.
    Magical Properties: None.

    Weapon slot 2
    Weapon: Orc Shadow weaver Boots.
    Type: Blunt.
    Speed: Fast.
    Material: Enforced Elder Basilisk scales.
    Magical Properties: Each Kicks makes the weight of an object double. Effect stacks. But fades in twenty seconds. (One turn in summary.)

    Armor Set.

    Head: None.

    Chest: Royal Witch Doctor Leather Armor.
    Effects: None.
    Material: Abomination Yaun ti hide.
    Type: Light.

    Leggings: Royal Witch Doctor Leather Armor.
    Effects: None.
    Material: Abomination Yaun ti hide.
    Type: Light.

    Arm: Royal Witch Doctor Leather Armor.
    Effects: None.
    Material: Abomination Yaun ti hide.
    Type: Light.

    Boots:Orc Shadow weaver Boots.
    Effects: See second weapon slot for details..
    Material: Reinforced Elder Basilisk scales.
    Type: Light.

    Rings & Amulets: None.

    -Class info.-

    Class: Witch Doctor.
    Subclass: Monk.

    Armor proficiencies: Light.

    Weapon proficiencies: Blunt, martial and unarmed.

    Passive abilities:

    Inner savage: Orcs have a natural heightened state. Tapping into their ancient bloodline For increased endurance, strength and speed. Nearing that of a Demon.

    Toughness: Orcs skin and bones are far stronger and tougher then that of most races. Making it harder to pierce their skin or shatter bones.

    Alchemy: As a Witch doctor you are a specialist when it comes to creating potions and poisons.

    Ancestral walk: Once Per Day an Orc can call out to the ethereal plane. Becoming a phantom; allowing them to pass through walls or phase through attacks. In this mode they are unable to harm anyone or directly interact with any object. The effects last for two minutes.

    Martial artist: A Monk excels at unarmed combat.

    Bull strength: A Monk has beast of burden strength. Capable of lifting twice it's body weight.

    Cat's grace: A Monk has increased speed and agility. Capable of great balance and good acrobatic displays.

    Spells and skills:

    Undead Sloverian: A witch Doctor can raise dead animals and beast to serve them. A max of four servants.

    Phantasmal killer: A powerful spell which allows the Witch doctor to call upon a phantom. Invisible to most but capable of harming any target.

    Hallucinatory environment: A witch doctor can conjure illusions to confuse their target.

    Acid spray: A witch doctor can spray a cone of acid. Capable of dissolving most armors and flesh.

    Skin of wood: Increases the endurance and def of the caster. Can also be used on others.

    Equilibrium: The witch doctor can offer up their blood to heal the wounds of others.

    Glyph of thorns: The witch doctor can cast a trap, if triggered; will cause venomous thorns to sprout from the earth. Snaring and infecting all those within reach. (20 ft radius.)

    (My Character Sheet Format. You may use it if you'd like. But as stated earlier you may use any style you wish.)
  2. I will be posting a character sheet shortly, simply noting that I am indeed interested and plan on participating.
  3. ill post a character soon
  4. -Character portrait.-


    General Info-

    Name: Kalik Von Brigga
    Race: Human
    Vocation: Hunter/Guide
    Religion: Naturalist (Worships nature... not much liking for other humans.)
    Sex: Male
    Sexuality: Heterosexual.
    Martial status: Single.
    Family: None (Orphaned)
    Age: 21
    Height: 5' 11"
    Weight: 163bs
    Eye color: Red.
    Iris shape: Normal
    Hair color: Black.
    Style: Med.
    Skin tone: Light.
    Complexion: Radiant/Youthful.
    Scars: Scars crisscross arms and legs.
    Markings: Small tattoo of a hawk over his heart.
    Piercings: 3 earrings (1 right 2 left).
    Deformities: None.
    Build: Athletic.
    Hobbies: Training, hunting, carving, boozing, stargazing.
    Artistic skills: Carving, birdsong.


    Weapon Slot 1
    Weapon: Ravens wing
    Type: Bow.
    Range: Long.
    Speed: Fast.
    Material: Ironwood.
    Magical Properties: True flight.( Arrows fly with far less resistance ).

    Weapon slot 2
    Weapon: Raven claws.
    Type: Knives.
    Speed: Fast.
    Material: Steel.
    Magical Properties: Energy drain.

    Armor Set.

    Head: None.

    Chest: Shadow walkers vestments.
    Effects: Hidden knife holsters.
    Material: Spider silk.
    Type: Light.

    Leggings: Pathfinders leggings.
    Effects: None.
    Material: Troll hide.
    Type: Light.

    Arm: Shadow hands.
    Effects: None.
    Material: Spider silk.
    Type: Light.

    Boots: Pathfinders boots.
    Effects: None.
    Material: Troll hide.
    Type: Light.

    Rings & Amulets: Bear tooth amulet.

    Class info:

    Class: Ranger.
    Subclass: Beastmaster.

    Armor proficiencies: Light.

    Weapon proficiencies: Blade. Bows.

    Passive abilities:

    Wild heart: One raised in the forests
    tends towards a more... interesting thought process. He tends to follow instincts more than anything. ( Better hearing, smell, sight, etc. )

    Shadow walk: Can move quickly and silently in allmost any invironment.

    Beastial voice: Can speak to most animals, even to the point of convincing them to help in... problematic situations.

    Wild eyes: Can see well in the dark, and increased accuracy with the bow.( Unusual color tends to set people on edge)

    The wild life: The rangers year in and around forest have made for an expert tracker, pathfinder, and forager.

    Knife fighter: He is good at close range work and can hold his own in a fight.


    Fanning blades: Can throw multiple knives at once to hit several targets.

    Shadow walk: Can become invisible for a time to escape or ambush enemies.

    Disembodied voice: Can throw his voice to confound enemies.

    Piercing eye: The beastmasters gaze is so deep and intense it can stop some creatures, and even some people, dead in their tracks