C
CassieDrey
Guest
Original poster
Legend claims that it’s located at the end of space and time where reality blurs and clarity is never present. But the truth is, no one really knows its true location, and no one is ever quite sure how they got here, either . . .
Welcome to Somnium Fracta, the city of broken dreams and mysterious abominations. This strange place is a large, eccentric metropolis where deceased hopes and dreams come to be tested and those that were chosen never arrive willingly.
You are a new student at The Opfernacht Symposium, and you have been Enrolled. The Symposium is rumored to be the oldest school in the universe, but no one really knows if that’s true. However, destiny told us you were to come, so here you are. We specialize in the gifted, and we only accept the best and the brightest among even those, so you should feel lucky.
Oh, and one more thing. Your name has been entered in the Lottery. You see, we have this small problem in our fair Somnium Fracta. You see that building in the distance, there? The one with the impossibly twisted architecture? That is the Labyrinth.
No one is quite sure where the Labyrinth came from or what its purpose is. But the one thing we do know is that it creates—well—problems. You see, it spawns Eldritchs. They’re these huge monsters that are quite the pestilence. So each night, we use the Lottery to randomly select three students to enter the Labyrinth and proceed through the fortress, hopefully to unravel its mystery, though none have succeeded, yet. But you are all gifted, after all . . .
Ah, how rude of us. We haven’t even asked your name. Why don’t you tell us about yourself?
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Note: This is a fantasy pseudo-horror survival game with many different parameters. Please be sure to read ALL information and rules before considering submission to this RP.
C H A R A C T E R - C R E A T I O N
Human
The human is the weakest race, but humans more than make up for their failings with heart, don’t they? Even if humans aren’t as strong, they have a resilience and a will to survive that no other race does. The world of Somnium Fracta even grants them a bit of extra power . . .
Powers (choose ONE)
Psychic – Your character will be able to read the minds of other characters, as well as know what other characters feel, based on other player’s prose.
Clairvoyance – Your character will be able to predict some of the future, but only as much as the head GM (CassieDrey) lets you know. Your character will also be able to see events that are presently happening between other characters that your character is not there for.
Empathy – Your character will be able to know what other characters feel, as well as sense the presence of Eldritchs.
Elf
Ah, the noble, long-lived elf. Elves are close to nature, and they love all living things of the light and have an inherent connection to the spirits. However, all things of the dark are their mortal enemy.
Powers (choose TWO)
Earthsense – Your character will have the power to sense changes in weather patterns, wildlife, and plants, all of which can indicate the presence of Spirits.
Healing – Your character will have the power to heal other characters of injuries, sickness, and ailments. Can NOT revive the dead.
Super Speed & Strength – Your character will be much stronger and faster than other characters, and be able to hold their own against Eldritchs and other beings of the dark.
Power-up Magic – Your character will have the ability to enhance the speed and strength of their allies for a temporary amount of time.
Angel
With their beautiful white wings, the heavenly angel is a child of the light, and they are always pure. Well, probably not. Let’s be realistic here—some of the angels did Fall, right? (Your angel may be Fallen if you like, but your powers will be changed and your character will have black wings.)
Powers (choose TWO)
Telekinesis – Pure angels will have the ability to physically manipulate inanimate objects with their minds. Fallen angels will have the ability to physically manipulate living beings of the light with their minds.
Teleportation – Pure angels will be able to instantly transport themselves and anyone they can touch anywhere outside the Labyrinth to a place they’ve already been. Fallen angels will be able to instantly transport themselves and anyone they can touch anywhere within the Labyrinth to a place they’ve already been.
Doppelganger – Pure angels will be able to create a fake copy of themselves. Fallen angels will be able to create a fake copy of any other character they’ve seen. Copies can only be created inside the Labyrinth.
Timestop – Pure angels will be able to stop time inside the Labyrinth for a temporary amount of time. Fallen angels will be able to stop time outside the Labyrinth for a temporary amount of time. No magic or powers may be used by any character during any kind of Timestop.
Mage
The mighty mage has power of the elements and of all things tangible. Mages have magic in their blood, and they use their own soul as the energy source for their magic. Mages must be careful, for if they use too much magic, the consequences could be dire . . .
Powers (choose THREE)
Command of the Earth – Your character will have the power to manipulate dirt, rocks, and plants using the environment around them.
Command of the Sea –Your character will have the power to manipulate bodies of water using the environment around them.
Command of the Flame –Your character will have the power to manipulate fire and heat using the environment around them.
Command of the Breath –Your character will have the power to manipulate the air and wind using the environment around them.
Healing – Your character will have the power to heal other characters of injuries, sickness, and ailments. Can NOT revive the dead.
Familiar Summon – Your character will have the ability to summon one supernatural familiar for a temporary amount of time. May be anything off the Familiar list.
Spirit-walker
The Spirit-walker is the most powerful and mysterious of all the races. They commune with the Spirits, and are also the keepers of the dead. They draw their magical energy from the Spirits, thus their magical energy is limitless.
Powers (choose THREE)
Revival – Your character will be able to resurrect the recently deceased at any time. Works on allies only, and does not work in the Labyrinth.
Familiar Summon – Your character will have the ability to summon one supernatural familiar for a temporary amount of time. Your character may summon anything off the Familiar list.
Spirit Summon – Your character will have the ability to summon one Spirit to lend them their powers for a temporary amount of time. Spirits cannot be summoned within the Labyrinth, and may be anything off the Spirit list.
Teleportation – Your character will be able to instantly transport themselves and anyone they can touch anywhere outside the Labyrinth to a place they’ve already been. This power does not work inside the Labyrinth.
Spiritsense – Your character will have the power to sense the presence of Spirits and communicate with them.
Power-up Magic – Your character will have the ability to enhance the speed and strength of their allies for a temporary amount of time.
The human is the weakest race, but humans more than make up for their failings with heart, don’t they? Even if humans aren’t as strong, they have a resilience and a will to survive that no other race does. The world of Somnium Fracta even grants them a bit of extra power . . .
Powers (choose ONE)
Psychic – Your character will be able to read the minds of other characters, as well as know what other characters feel, based on other player’s prose.
Clairvoyance – Your character will be able to predict some of the future, but only as much as the head GM (CassieDrey) lets you know. Your character will also be able to see events that are presently happening between other characters that your character is not there for.
Empathy – Your character will be able to know what other characters feel, as well as sense the presence of Eldritchs.
Elf
Ah, the noble, long-lived elf. Elves are close to nature, and they love all living things of the light and have an inherent connection to the spirits. However, all things of the dark are their mortal enemy.
Powers (choose TWO)
Earthsense – Your character will have the power to sense changes in weather patterns, wildlife, and plants, all of which can indicate the presence of Spirits.
Healing – Your character will have the power to heal other characters of injuries, sickness, and ailments. Can NOT revive the dead.
Super Speed & Strength – Your character will be much stronger and faster than other characters, and be able to hold their own against Eldritchs and other beings of the dark.
Power-up Magic – Your character will have the ability to enhance the speed and strength of their allies for a temporary amount of time.
Angel
With their beautiful white wings, the heavenly angel is a child of the light, and they are always pure. Well, probably not. Let’s be realistic here—some of the angels did Fall, right? (Your angel may be Fallen if you like, but your powers will be changed and your character will have black wings.)
Powers (choose TWO)
Telekinesis – Pure angels will have the ability to physically manipulate inanimate objects with their minds. Fallen angels will have the ability to physically manipulate living beings of the light with their minds.
Teleportation – Pure angels will be able to instantly transport themselves and anyone they can touch anywhere outside the Labyrinth to a place they’ve already been. Fallen angels will be able to instantly transport themselves and anyone they can touch anywhere within the Labyrinth to a place they’ve already been.
Doppelganger – Pure angels will be able to create a fake copy of themselves. Fallen angels will be able to create a fake copy of any other character they’ve seen. Copies can only be created inside the Labyrinth.
Timestop – Pure angels will be able to stop time inside the Labyrinth for a temporary amount of time. Fallen angels will be able to stop time outside the Labyrinth for a temporary amount of time. No magic or powers may be used by any character during any kind of Timestop.
Mage
The mighty mage has power of the elements and of all things tangible. Mages have magic in their blood, and they use their own soul as the energy source for their magic. Mages must be careful, for if they use too much magic, the consequences could be dire . . .
Powers (choose THREE)
Command of the Earth – Your character will have the power to manipulate dirt, rocks, and plants using the environment around them.
Command of the Sea –Your character will have the power to manipulate bodies of water using the environment around them.
Command of the Flame –Your character will have the power to manipulate fire and heat using the environment around them.
Command of the Breath –Your character will have the power to manipulate the air and wind using the environment around them.
Healing – Your character will have the power to heal other characters of injuries, sickness, and ailments. Can NOT revive the dead.
Familiar Summon – Your character will have the ability to summon one supernatural familiar for a temporary amount of time. May be anything off the Familiar list.
Spirit-walker
The Spirit-walker is the most powerful and mysterious of all the races. They commune with the Spirits, and are also the keepers of the dead. They draw their magical energy from the Spirits, thus their magical energy is limitless.
Powers (choose THREE)
Revival – Your character will be able to resurrect the recently deceased at any time. Works on allies only, and does not work in the Labyrinth.
Familiar Summon – Your character will have the ability to summon one supernatural familiar for a temporary amount of time. Your character may summon anything off the Familiar list.
Spirit Summon – Your character will have the ability to summon one Spirit to lend them their powers for a temporary amount of time. Spirits cannot be summoned within the Labyrinth, and may be anything off the Spirit list.
Teleportation – Your character will be able to instantly transport themselves and anyone they can touch anywhere outside the Labyrinth to a place they’ve already been. This power does not work inside the Labyrinth.
Spiritsense – Your character will have the power to sense the presence of Spirits and communicate with them.
Power-up Magic – Your character will have the ability to enhance the speed and strength of their allies for a temporary amount of time.
Players are not allowed to give characters any weapons outside this list. Each character gets ONE weapon. Players are allowed to pick different models and designs within their selection based on reality. All weapons that require ammunition have a limitless supply.
Swords:
~Katana
~Rapier
~Shortsword
~Scimitar
~Machete
~Dagger
Other Blades:
~Axe
~Spear
~Scythe
~Butcher Knife
~Shuriken (throwing stars)
~Kunai (throwing knives)
Guns & Shooting Weapons:
~Pistol
~Machine Gun
~Shotgun
~Rifle
~Sniper
Blunt/No-Blade Weapons:
~Bo Staff
~Club
~Wooden Bat
~Metal Bat
~Ball & Chain
~Whip
~Mace/Flail
~Bow & Arrows
Swords:
~Katana
~Rapier
~Shortsword
~Scimitar
~Machete
~Dagger
Other Blades:
~Axe
~Spear
~Scythe
~Butcher Knife
~Shuriken (throwing stars)
~Kunai (throwing knives)
Guns & Shooting Weapons:
~Pistol
~Machine Gun
~Shotgun
~Rifle
~Sniper
Blunt/No-Blade Weapons:
~Bo Staff
~Club
~Wooden Bat
~Metal Bat
~Ball & Chain
~Whip
~Mace/Flail
~Bow & Arrows
Players are not allowed to give characters any items outside this list. Humans pick THREE items. Elves and angels pick TWO items. Mages and spirit-walkers pick ONE item. Any item with a number [ex: x10] means you will get more than one of that item and that it is exhaustible. Once you run out of your exhaustible items, you cannot gain anymore unless a teacher gives you more. Equipment cannot be traded.
Amulet of Protection – This amulet will make it less likely that Eldritchs will see you as their next tasty meal.
Batteries (x10) – Batteries, one of the things that give us electricity! Can be used for any number of various devices.
Canned Beans (x15) – You never know when you might need some extra food. Or when the teachers might leave you stranded in the middle of the wilderness to test your survival skills . . .
Crystal Ball – A mysterious crystal ball that will help you predict the future. It’s not always reliable, though.
Elixir of Life (x2) – A potion that revives the dead. Does not work for devoured characters.
Fairy Light – A little Fairy Spirit in a jar that will light your way with the softest, purest light one can imagine.
Firewood (x10 logs) – Ooh, look, fuel for a fire. Fire makes light, ya know! It makes heat, too.
Flash Powder (x15 packets) – Flash powder is perfect for confusing and blinding your enemy! This works on Eldritchs, as they utterly despise the light.
Flashlight (x1 set batteries) – The light is important in the dark. Especially the deep, dark depths of the Labyrinth. This flashlight only comes with one set of fresh batteries, though.
Flint & Steel – Fire is important! It creates light, which staves off the Eldritchs, who hate the light.
Iron Shield – This reliable shield could be the difference between life and death. Use it wisely.
Leather Gauntlets – Can be used to protect your hands and pack a harder punch!
Smoke Bomb (x10) – Can be used to distract or disorient an enemy so you can gain the upper hand. It doesn’t work on Eldritchs, though.
Solar-Powered Lantern – A small lantern that runs on solar energy! Environmentally friendly and always works, as long as it can store solar energy!
Steel Helmet – Something to protect your soft head. Eldritchs also seem slightly less interested in things with helmets . . .
Steel-Soled Boots – A pair of boots that pack quite the kick. They take a lot of strength to use, though.
Talisman of Energy – A talisman that gives you extra energy. It could help when you’re in a tough fight or you have to survive in a hostile environment.
Talisman of the Elements – This talisman can be used to enhance the power of any of the four elements.
Talisman of the Warrior – This talisman will give you the strength and valor to stand your ground against beings of the dark, no matter how fearful your allies become.
Tent – A little shelter goes a long way. This could shield you from the elements, or worse . . .
Amulet of Protection – This amulet will make it less likely that Eldritchs will see you as their next tasty meal.
Batteries (x10) – Batteries, one of the things that give us electricity! Can be used for any number of various devices.
Canned Beans (x15) – You never know when you might need some extra food. Or when the teachers might leave you stranded in the middle of the wilderness to test your survival skills . . .
Crystal Ball – A mysterious crystal ball that will help you predict the future. It’s not always reliable, though.
Elixir of Life (x2) – A potion that revives the dead. Does not work for devoured characters.
Fairy Light – A little Fairy Spirit in a jar that will light your way with the softest, purest light one can imagine.
Firewood (x10 logs) – Ooh, look, fuel for a fire. Fire makes light, ya know! It makes heat, too.
Flash Powder (x15 packets) – Flash powder is perfect for confusing and blinding your enemy! This works on Eldritchs, as they utterly despise the light.
Flashlight (x1 set batteries) – The light is important in the dark. Especially the deep, dark depths of the Labyrinth. This flashlight only comes with one set of fresh batteries, though.
Flint & Steel – Fire is important! It creates light, which staves off the Eldritchs, who hate the light.
Iron Shield – This reliable shield could be the difference between life and death. Use it wisely.
Leather Gauntlets – Can be used to protect your hands and pack a harder punch!
Smoke Bomb (x10) – Can be used to distract or disorient an enemy so you can gain the upper hand. It doesn’t work on Eldritchs, though.
Solar-Powered Lantern – A small lantern that runs on solar energy! Environmentally friendly and always works, as long as it can store solar energy!
Steel Helmet – Something to protect your soft head. Eldritchs also seem slightly less interested in things with helmets . . .
Steel-Soled Boots – A pair of boots that pack quite the kick. They take a lot of strength to use, though.
Talisman of Energy – A talisman that gives you extra energy. It could help when you’re in a tough fight or you have to survive in a hostile environment.
Talisman of the Elements – This talisman can be used to enhance the power of any of the four elements.
Talisman of the Warrior – This talisman will give you the strength and valor to stand your ground against beings of the dark, no matter how fearful your allies become.
Tent – A little shelter goes a long way. This could shield you from the elements, or worse . . .
Only student applications are available. Please post all applications in this thread. Up to ten players are being accepted, with up to two characters per player.
You may only have pureblood characters—no halvsies or mixed blood. If your character is not from Somnium Fracta, they don’t know how they got here and only remember the last thing they were doing before they found themselves in Somnium Fracta. If your character has family/friends, they live outside of Somnium Fracta, and their location is unknown. If the location of family/friends is revealed, it will be forgotten by your character on the next post. However, characters are allowed to keep in contact with family/friends.
You may submit more than two applications, but only two of your characters will be selected. Reserves are permitted, and you will have a placeholder for your application. A title, final character song, and text color for your character will be chosen by the gamemasters (CassieDrey & hadespyre) upon acceptance to the game.
Please use proper grammar and spelling in your application. Please keep all formatting for the application the same, and remove all brackets upon submission. Please review all information and all rules before submission. If you have any questions about the application process, please PM the head gamemaster (CassieDrey).
CHARACTER NAME
Race: (Choose from: human, elf, angel, mage, or spirit-walker)
Gender: (Male, female, trans, agender, genderqueer, etc)
Sexuality: (Straight, gay, bisexual, asexual, pansexual, etc)
Age: (Character must be in the 13-18 age range)
Height:
Weight:
Eye color:
Hair color:
Skin color:
Personality: (What is your character like? How do they act towards people? What internal conflicts do they face? What are their likes and dislikes? What are their positive and negative qualities? What are their habits and idiosyncrasies? At least two paragraphs, please.)
Bio: (What is your character’s past like? How did they grow up? What is their family like? What failures, successes, good fortunes, or tragedies have happened to them? What are your character’s goals and aspirations? What do they do in their spare time or for fun? At least three paragraphs, please.)
Powers: (Humans pick ONE power. Elves and angels pick TWO powers. Spirit-walkers and mages pick THREE powers.)
Weapon: (Pick ONE weapon per character.)
Equipment: (Players are not allowed to give characters any items or equipment outside the Equipment list. Humans pick THREE items. Elves and angels pick TWO items. Mages and spirit-walkers pick ONE item. Equipment cannot be traded.)
Text Color: (The color in which your character’s text and Life Candle will appear. Request five colors.)
Character Song: (For the RP playlist! A song that defines your character by stating their internal struggles and/or beliefs. Pick 3-5 songs by artists not already on the playlist for best results.)
Physical Appearance: (Either a written description or an image is fine. If using artwork/photography that is not your own, please include credit to the original artist/photographer or you application will not be reviewed.)
You may only have pureblood characters—no halvsies or mixed blood. If your character is not from Somnium Fracta, they don’t know how they got here and only remember the last thing they were doing before they found themselves in Somnium Fracta. If your character has family/friends, they live outside of Somnium Fracta, and their location is unknown. If the location of family/friends is revealed, it will be forgotten by your character on the next post. However, characters are allowed to keep in contact with family/friends.
You may submit more than two applications, but only two of your characters will be selected. Reserves are permitted, and you will have a placeholder for your application. A title, final character song, and text color for your character will be chosen by the gamemasters (CassieDrey & hadespyre) upon acceptance to the game.
Please use proper grammar and spelling in your application. Please keep all formatting for the application the same, and remove all brackets upon submission. Please review all information and all rules before submission. If you have any questions about the application process, please PM the head gamemaster (CassieDrey).
CHARACTER NAME
Race: (Choose from: human, elf, angel, mage, or spirit-walker)
Gender: (Male, female, trans, agender, genderqueer, etc)
Sexuality: (Straight, gay, bisexual, asexual, pansexual, etc)
Age: (Character must be in the 13-18 age range)
Height:
Weight:
Eye color:
Hair color:
Skin color:
Personality: (What is your character like? How do they act towards people? What internal conflicts do they face? What are their likes and dislikes? What are their positive and negative qualities? What are their habits and idiosyncrasies? At least two paragraphs, please.)
Bio: (What is your character’s past like? How did they grow up? What is their family like? What failures, successes, good fortunes, or tragedies have happened to them? What are your character’s goals and aspirations? What do they do in their spare time or for fun? At least three paragraphs, please.)
Powers: (Humans pick ONE power. Elves and angels pick TWO powers. Spirit-walkers and mages pick THREE powers.)
Weapon: (Pick ONE weapon per character.)
Equipment: (Players are not allowed to give characters any items or equipment outside the Equipment list. Humans pick THREE items. Elves and angels pick TWO items. Mages and spirit-walkers pick ONE item. Equipment cannot be traded.)
Text Color: (The color in which your character’s text and Life Candle will appear. Request five colors.)
Character Song: (For the RP playlist! A song that defines your character by stating their internal struggles and/or beliefs. Pick 3-5 songs by artists not already on the playlist for best results.)
Physical Appearance: (Either a written description or an image is fine. If using artwork/photography that is not your own, please include credit to the original artist/photographer or you application will not be reviewed.)
G A M E & W O R L D B U I L D I N G - P A R A M E T E R S
Player rules must be followed at all times. Failure to follow player rules will result in penalization and possible removal from the game. If you have any concerns or questions about the player rules, feel free to PM one of the gamemasters (CassieDrey & hadespyre).
1. This is a fantasy pseudo-horror survival roleplay. Therefore, characters are meant to be limited and underpowered. No godmodding and no breaking the worldbuilding rules set by the gamemasters (CassieDrey & hadespyre). Breaking the worldbuilding rules or godmodding will result in the death of your character(s) for a day, during which no other player is allowed to revive your character(s). Multiple violations will result in the permanent death of your character(s) and removal from the game.
2. Because this is a survival roleplay, understand that if you enter this RP, your character(s) may unexpectedly die through certain game mechanics. Your character(s) may be revived with your permission at any time by any other character with the Revival ability or an Elixir of Life.
3. Use any brackets of your choice for OOC conversation, (( )), [[ ]], - -, = =, | |, ( ), [ ]. OOC conversation and commentary during the RP is permitted and encouraged—let’s get to know each other!
4. Always be courteous to others, and treat all fellow players with respect. Thus, do not godmod or kill/revive fellow player’s characters unless you are granted permission. Also, make sure to be inclusive and RP with as many other players as you can—your character(s) will only survive through teamwork.
5. Commit to this RP, please. Post at least five times a week, and try to be present for events (you will be PMed anytime an event comes up). If you are unable to maintain your commitment for a period of time, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will incapacitate your character(s) so they may inactively remain in the RP.
6. Please keep all romantic content PG16, and take any R-NC17 sexual content to places outside the main IC thread if desired. Please keep all blood/gore content R. Anything goes for profanity.
7. Please use proper grammar and spelling, and no text talk. Make sure to take your time with posts and make sure they are well-paced and have pretty good spelling and grammar. Make sure to check over your post several times!
8. If you would like to bow out of the RP permanently, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will kill off your character(s).
9. If you are using artwork or photography for the appearance section that is not your own, please include credit to the original artist or photographer. A link to the original artist’s/photographer’s page works just fine! Otherwise, your application will not be reviewed.
Here are some tutorials on how to source images:
Art Websites - http://sourcepolice.tumblr.com/Handy-Guides
Google Search - http://source-your-shit.tumblr.com/post/41856706107/using-google-reverse-image-search
10. Have fun and make new friends! We’re all here to meet new people and enjoy ourselves, so let’s have a blast!
1. This is a fantasy pseudo-horror survival roleplay. Therefore, characters are meant to be limited and underpowered. No godmodding and no breaking the worldbuilding rules set by the gamemasters (CassieDrey & hadespyre). Breaking the worldbuilding rules or godmodding will result in the death of your character(s) for a day, during which no other player is allowed to revive your character(s). Multiple violations will result in the permanent death of your character(s) and removal from the game.
2. Because this is a survival roleplay, understand that if you enter this RP, your character(s) may unexpectedly die through certain game mechanics. Your character(s) may be revived with your permission at any time by any other character with the Revival ability or an Elixir of Life.
3. Use any brackets of your choice for OOC conversation, (( )), [[ ]], - -, = =, | |, ( ), [ ]. OOC conversation and commentary during the RP is permitted and encouraged—let’s get to know each other!
4. Always be courteous to others, and treat all fellow players with respect. Thus, do not godmod or kill/revive fellow player’s characters unless you are granted permission. Also, make sure to be inclusive and RP with as many other players as you can—your character(s) will only survive through teamwork.
5. Commit to this RP, please. Post at least five times a week, and try to be present for events (you will be PMed anytime an event comes up). If you are unable to maintain your commitment for a period of time, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will incapacitate your character(s) so they may inactively remain in the RP.
6. Please keep all romantic content PG16, and take any R-NC17 sexual content to places outside the main IC thread if desired. Please keep all blood/gore content R. Anything goes for profanity.
7. Please use proper grammar and spelling, and no text talk. Make sure to take your time with posts and make sure they are well-paced and have pretty good spelling and grammar. Make sure to check over your post several times!
8. If you would like to bow out of the RP permanently, PM one of the gamemasters (CassieDrey & hadespyre) and they will force an event that will kill off your character(s).
9. If you are using artwork or photography for the appearance section that is not your own, please include credit to the original artist or photographer. A link to the original artist’s/photographer’s page works just fine! Otherwise, your application will not be reviewed.
Here are some tutorials on how to source images:
Art Websites - http://sourcepolice.tumblr.com/Handy-Guides
Google Search - http://source-your-shit.tumblr.com/post/41856706107/using-google-reverse-image-search
10. Have fun and make new friends! We’re all here to meet new people and enjoy ourselves, so let’s have a blast!
Provoked Events are caused by certain actions that characters perform of their own volition. The number of actions will be known for each Provoked Event, but players will not know what the actions are until one is performed and the character is penalized, after which it will be revealed on the list. If you have any questions about Provoked Events, feel free to PM one of the gamemasters (CassieDrey & hadespyre).
Sudden Death [4 actions]
A character will suddenly die, and may only be revived by a fellow character with the player’s permission at any time.
Actions:
~?????
~?????
~?????
~?????
Diseased [4 actions]
A character will be inflicted with a disease for a certain number of days, and will be unable to participate in classes or school activities. The disease may either only incapacitate or kill a character after a certain number of days. Curable diseases may be healed at any time by a fellow character with the Healing ability.
Actions:
~?????
~?????
~?????
~?????
Devoured [3 actions]
A character will be eaten by a being of the dark. After a character has been eaten, they may be revived by a fellow character with the Revival ability or brought back with an Elixir of Restoration, but they will be Silenced for a day.
Actions:
~?????
~?????
~?????
Comatose [2 actions]
A character will be unconscious for three days. They will be unable to participate in classes or school activities during this time. A character will wake up after the three days have passed. Aversely, characters may be awoken early with an Elixir of Awakening.
Actions:
~?????
~?????
Silenced [2 actions]
A character will lose all their powers until the next Lottery. Their powers will return after the names for the next Lottery are drawn.
Actions:
~?????
~?????
Paralyzed [2 actions]
A character will lose all physical movement and be unable to use powers. A paralyzed character may be healed at any time by a fellow character with the Healing ability or an Elixir of Movement.
Actions:
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Sudden Death [4 actions]
A character will suddenly die, and may only be revived by a fellow character with the player’s permission at any time.
Actions:
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Diseased [4 actions]
A character will be inflicted with a disease for a certain number of days, and will be unable to participate in classes or school activities. The disease may either only incapacitate or kill a character after a certain number of days. Curable diseases may be healed at any time by a fellow character with the Healing ability.
Actions:
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Devoured [3 actions]
A character will be eaten by a being of the dark. After a character has been eaten, they may be revived by a fellow character with the Revival ability or brought back with an Elixir of Restoration, but they will be Silenced for a day.
Actions:
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Comatose [2 actions]
A character will be unconscious for three days. They will be unable to participate in classes or school activities during this time. A character will wake up after the three days have passed. Aversely, characters may be awoken early with an Elixir of Awakening.
Actions:
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Silenced [2 actions]
A character will lose all their powers until the next Lottery. Their powers will return after the names for the next Lottery are drawn.
Actions:
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Paralyzed [2 actions]
A character will lose all physical movement and be unable to use powers. A paralyzed character may be healed at any time by a fellow character with the Healing ability or an Elixir of Movement.
Actions:
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Concoctions are special mixtures that are consumed in order to cause damage, enhance abilities or aid characters. Any concoction may be a solid, liquid, or gas—the state of any concoction being created or used outside class is at player discretion unless specified by a gamemaster. Once a concoction has been created, it is part of that character’s equipment, and is an exhaustible item. Only one concoction should be consumed at a time—mixing different concoctions will cause death.
Characters may only mix concoctions off this list. Characters may only mix a concoction once they have learned how to make it correctly in class. Any attempt to mix a concoction that isn’t on this list or before a character has learned how to make it will result in death.
Potions
~Potion of Bravery – Makes one fearless for a few hours.
~Potion of Command – Grants one of the four elemental powers for a few hours.
~Potion of Emotion – Grants empathy for a few hours.
~Potion of Energy – Gives extra energy for a few hours.
~Potion of Enhancement – Makes magic more powerful for a few hours.
~Potion of Motion – Increases speed for a few hours.
~Potion of Nature – Grants earthsense for a few hours.
~Potion of Prediction – Grants one vision of the future.
~Potion of Spirits – Grants spiritsense for a few hours.
~Potion of Strength – Increases strength for a few hours.
Draughts
~Bone Draught – Causes one’s bones to become extremely brittle for a few hours.
~Coma Draught – Induces a coma for a day.
~Disorientation Draught – Causes dizziness and confusion for a few hours.
~Eldritch Draught – Makes Eldritchs attracted to drinker for a few hours.
~Forgetful Draught – Causes forgetfulness for a few hours.
~Hysteria Draught – Causes extreme paranoia and anxiety for a few hours.
~Sick Draught – Causes disease.
~Silencing Draught – Causes silence.
~Sleepy Draught – Causes tiredness and fatigue for a few hours.
~Suffocation Draught – Causes death by asphyxiation.
Elixirs
~ Elixir of Awakening – Cures the comatose state.
~ Elixir of Light – Protects from detection by Eldritchs.
~ Elixir of Movement – Cures paralysis.
~ Elixir of Restoration – Restores and revives a devoured character.
~Elixir of Blood – Replenishes the blood supply.
~Elixir of Healing – Heals all ailments except death.
~Elixir of Life – Revives a dead character, does not work for devoured characters.
~Elixir of Peace – Soothes anxiety and nerves.
~Elixir of Protection – Protects from magical attacks by beings of light.
~Elixir of Soothing – Heals burn wounds.
Characters may only mix concoctions off this list. Characters may only mix a concoction once they have learned how to make it correctly in class. Any attempt to mix a concoction that isn’t on this list or before a character has learned how to make it will result in death.
Potions
~Potion of Bravery – Makes one fearless for a few hours.
~Potion of Command – Grants one of the four elemental powers for a few hours.
~Potion of Emotion – Grants empathy for a few hours.
~Potion of Energy – Gives extra energy for a few hours.
~Potion of Enhancement – Makes magic more powerful for a few hours.
~Potion of Motion – Increases speed for a few hours.
~Potion of Nature – Grants earthsense for a few hours.
~Potion of Prediction – Grants one vision of the future.
~Potion of Spirits – Grants spiritsense for a few hours.
~Potion of Strength – Increases strength for a few hours.
Draughts
~Bone Draught – Causes one’s bones to become extremely brittle for a few hours.
~Coma Draught – Induces a coma for a day.
~Disorientation Draught – Causes dizziness and confusion for a few hours.
~Eldritch Draught – Makes Eldritchs attracted to drinker for a few hours.
~Forgetful Draught – Causes forgetfulness for a few hours.
~Hysteria Draught – Causes extreme paranoia and anxiety for a few hours.
~Sick Draught – Causes disease.
~Silencing Draught – Causes silence.
~Sleepy Draught – Causes tiredness and fatigue for a few hours.
~Suffocation Draught – Causes death by asphyxiation.
Elixirs
~ Elixir of Awakening – Cures the comatose state.
~ Elixir of Light – Protects from detection by Eldritchs.
~ Elixir of Movement – Cures paralysis.
~ Elixir of Restoration – Restores and revives a devoured character.
~Elixir of Blood – Replenishes the blood supply.
~Elixir of Healing – Heals all ailments except death.
~Elixir of Life – Revives a dead character, does not work for devoured characters.
~Elixir of Peace – Soothes anxiety and nerves.
~Elixir of Protection – Protects from magical attacks by beings of light.
~Elixir of Soothing – Heals burn wounds.
A familiar can be summoned and fight on behalf of the summoner. Each familiar has its own special ability. Only one familiar may be summoned at a time. The familiar will remain present until it is dismissed or once it has used its ability. The familiar your character summons will be different each time. All familiars are randomly generated and played by hadespyre.
The Cat – Revives one character.
The Crane – Can transport a group to any location they’ve already been.
The Crocodile – Gives the summoner a Concoction.
The Dog – All enemies in the area flee from the group.
The Firefly – Blinds an Eldritch.
The Horse – Heals one character.
The Monkey – Reverses gravity on an enemy.
The Ox – Kills one Eldritch in one hit.
The Rabbit – Upon death or being ordered to, explodes, killing any enemies in the immediate vicinity.
The Rat – Can look at the area ahead, then report back on its findings.
The Snake – Causes an Eldritch to kill all other Eldritchs in the area.
The Tiger – Kills one Eldritch in three hits.
The Cat – Revives one character.
The Crane – Can transport a group to any location they’ve already been.
The Crocodile – Gives the summoner a Concoction.
The Dog – All enemies in the area flee from the group.
The Firefly – Blinds an Eldritch.
The Horse – Heals one character.
The Monkey – Reverses gravity on an enemy.
The Ox – Kills one Eldritch in one hit.
The Rabbit – Upon death or being ordered to, explodes, killing any enemies in the immediate vicinity.
The Rat – Can look at the area ahead, then report back on its findings.
The Snake – Causes an Eldritch to kill all other Eldritchs in the area.
The Tiger – Kills one Eldritch in three hits.
A Spirit can commune with and be summoned by spirit-walkers. Spirits are able to give advice, but they always speak in riddles. Only one Spirit may be summoned at a time. When summoned, a Spirit can give advice and can grant powers to someone of the spirit-walker’s choosing. The powers will be revoked once the spirit departs. The spirit your character summons will be different each time. All spirits are randomly generated and played by hadespyre.
The Dragon – Grants familiar summon.
The Fairy – Grants telekinesis (pure).
The Gargoyle – Grants telekinesis (fallen).
The Giant – Grants super speed & strength.
The Gnome – Grants command of the earth.
The Griffin – Grants power-up magic.
The Mermaid – Grants command of the sea.
The Muse – Grants empathy.
The Phoenix – Grants command of the flame.
The Troll – Grants earthsense.
The Unicorn – Grants revival.
The Zephyr – Grants command of the breath.
The Dragon – Grants familiar summon.
The Fairy – Grants telekinesis (pure).
The Gargoyle – Grants telekinesis (fallen).
The Giant – Grants super speed & strength.
The Gnome – Grants command of the earth.
The Griffin – Grants power-up magic.
The Mermaid – Grants command of the sea.
The Muse – Grants empathy.
The Phoenix – Grants command of the flame.
The Troll – Grants earthsense.
The Unicorn – Grants revival.
The Zephyr – Grants command of the breath.
All images (c) CassieDrey
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